x_ite 8.8.6 → 8.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/Makefile +6 -0
  2. package/build/docs/nodes.pl +434 -0
  3. package/dist/assets/components/Annotation.js +14 -14
  4. package/dist/assets/components/Annotation.min.js +1 -1
  5. package/dist/assets/components/CADGeometry.js +13 -13
  6. package/dist/assets/components/CADGeometry.min.js +1 -1
  7. package/dist/assets/components/CubeMapTexturing.js +28 -28
  8. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  9. package/dist/assets/components/DIS.js +14 -14
  10. package/dist/assets/components/DIS.min.js +1 -1
  11. package/dist/assets/components/EventUtilities.js +9 -9
  12. package/dist/assets/components/EventUtilities.min.js +1 -1
  13. package/dist/assets/components/Geometry2D.js +19 -19
  14. package/dist/assets/components/Geometry2D.min.js +1 -1
  15. package/dist/assets/components/Geospatial.js +52 -40
  16. package/dist/assets/components/Geospatial.min.js +1 -1
  17. package/dist/assets/components/HAnim.js +19 -19
  18. package/dist/assets/components/HAnim.min.js +1 -1
  19. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  20. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  21. package/dist/assets/components/Layout.js +27 -27
  22. package/dist/assets/components/Layout.min.js +1 -1
  23. package/dist/assets/components/NURBS.js +26 -26
  24. package/dist/assets/components/NURBS.min.js +1 -1
  25. package/dist/assets/components/ParticleSystems.js +76 -74
  26. package/dist/assets/components/ParticleSystems.min.js +1 -1
  27. package/dist/assets/components/Picking.js +18 -18
  28. package/dist/assets/components/Picking.min.js +1 -1
  29. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  30. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  31. package/dist/assets/components/Scripting.js +37 -37
  32. package/dist/assets/components/Scripting.min.js +1 -1
  33. package/dist/assets/components/Text.js +24 -24
  34. package/dist/assets/components/Text.min.js +1 -1
  35. package/dist/assets/components/TextureProjector.js +23 -23
  36. package/dist/assets/components/TextureProjector.min.js +1 -1
  37. package/dist/assets/components/Texturing3D.js +30 -30
  38. package/dist/assets/components/Texturing3D.min.js +1 -1
  39. package/dist/assets/components/VolumeRendering.js +21 -21
  40. package/dist/assets/components/VolumeRendering.min.js +1 -1
  41. package/dist/assets/components/X_ITE.js +9 -9
  42. package/dist/assets/components/X_ITE.min.js +1 -1
  43. package/dist/x_ite.css +1 -1
  44. package/dist/x_ite.js +1002 -133
  45. package/dist/x_ite.min.js +1 -1
  46. package/dist/x_ite.zip +0 -0
  47. package/docs/_config.yml +2 -2
  48. package/docs/_posts/components/CADGeometry/CADAssembly.md +47 -21
  49. package/docs/_posts/components/CADGeometry/CADFace.md +47 -21
  50. package/docs/_posts/components/CADGeometry/CADLayer.md +50 -21
  51. package/docs/_posts/components/CADGeometry/CADPart.md +56 -26
  52. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  53. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  54. package/docs/_posts/components/Core/MetadataBoolean.md +27 -36
  55. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  56. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  57. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  58. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  59. package/docs/_posts/components/Core/MetadataString.md +31 -16
  60. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  61. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +39 -30
  62. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  63. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  64. package/docs/_posts/components/DIS/DISEntityManager.md +43 -18
  65. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +43 -34
  66. package/docs/_posts/components/DIS/EspduTransform.md +211 -78
  67. package/docs/_posts/components/DIS/ReceiverPdu.md +95 -45
  68. package/docs/_posts/components/DIS/SignalPdu.md +98 -44
  69. package/docs/_posts/components/DIS/TransmitterPdu.md +118 -68
  70. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  71. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  72. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  73. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  74. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  75. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  76. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  77. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  78. package/docs/_posts/components/EventUtilities/BooleanFilter.md +27 -14
  79. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  80. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  81. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  82. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  83. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  84. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  85. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  86. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  87. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  88. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  89. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  90. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  91. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  92. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  93. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  94. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  95. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  96. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  97. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  98. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  99. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  100. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  101. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  102. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  103. package/docs/_posts/components/Geometry2D/Polyline2D.md +25 -10
  104. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  105. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  106. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  107. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  108. package/docs/_posts/components/Geometry3D/Cone.md +31 -23
  109. package/docs/_posts/components/Geometry3D/Cylinder.md +32 -28
  110. package/docs/_posts/components/Geometry3D/ElevationGrid.md +75 -31
  111. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  112. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +95 -43
  113. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  114. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  115. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +85 -40
  116. package/docs/_posts/components/Geospatial/GeoLOD.md +69 -30
  117. package/docs/_posts/components/Geospatial/GeoLocation.md +66 -28
  118. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  119. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  120. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  121. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  122. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +66 -21
  123. package/docs/_posts/components/Geospatial/GeoTransform.md +74 -30
  124. package/docs/_posts/components/Geospatial/GeoViewpoint.md +88 -41
  125. package/docs/_posts/components/Grouping/Group.md +34 -18
  126. package/docs/_posts/components/Grouping/StaticGroup.md +39 -18
  127. package/docs/_posts/components/Grouping/Switch.md +41 -22
  128. package/docs/_posts/components/Grouping/Transform.md +47 -30
  129. package/docs/_posts/components/HAnim/HAnimDisplacer.md +48 -37
  130. package/docs/_posts/components/HAnim/HAnimHumanoid.md +245 -55
  131. package/docs/_posts/components/HAnim/HAnimJoint.md +136 -70
  132. package/docs/_posts/components/HAnim/HAnimMotion.md +128 -18
  133. package/docs/_posts/components/HAnim/HAnimSegment.md +92 -52
  134. package/docs/_posts/components/HAnim/HAnimSite.md +95 -52
  135. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  136. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  138. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  139. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  140. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  143. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  144. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  147. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  148. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  149. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  150. package/docs/_posts/components/Layering/Layer.md +39 -14
  151. package/docs/_posts/components/Layering/LayerSet.md +21 -15
  152. package/docs/_posts/components/Layering/Viewport.md +34 -18
  153. package/docs/_posts/components/Layout/Layout.md +28 -17
  154. package/docs/_posts/components/Layout/LayoutGroup.md +37 -21
  155. package/docs/_posts/components/Layout/LayoutLayer.md +40 -15
  156. package/docs/_posts/components/Layout/ScreenFontStyle.md +74 -47
  157. package/docs/_posts/components/Layout/ScreenGroup.md +35 -19
  158. package/docs/_posts/components/Lighting/DirectionalLight.md +23 -15
  159. package/docs/_posts/components/Lighting/EnvironmentLight.md +7 -11
  160. package/docs/_posts/components/Lighting/PointLight.md +27 -15
  161. package/docs/_posts/components/Lighting/SpotLight.md +36 -23
  162. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  163. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  164. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  165. package/docs/_posts/components/NURBS/NurbsCurve.md +16 -12
  166. package/docs/_posts/components/NURBS/NurbsCurve2D.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +31 -15
  168. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +29 -23
  169. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +30 -14
  170. package/docs/_posts/components/NURBS/NurbsSet.md +51 -17
  171. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +48 -28
  172. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  173. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  174. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +26 -22
  175. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +36 -26
  176. package/docs/_posts/components/Navigation/Billboard.md +35 -19
  177. package/docs/_posts/components/Navigation/Collision.md +61 -24
  178. package/docs/_posts/components/Navigation/LOD.md +55 -25
  179. package/docs/_posts/components/Navigation/NavigationInfo.md +69 -26
  180. package/docs/_posts/components/Navigation/OrthoViewpoint.md +89 -38
  181. package/docs/_posts/components/Navigation/Viewpoint.md +95 -40
  182. package/docs/_posts/components/Navigation/ViewpointGroup.md +29 -18
  183. package/docs/_posts/components/Networking/Anchor.md +56 -58
  184. package/docs/_posts/components/Networking/Inline.md +44 -31
  185. package/docs/_posts/components/Networking/LoadSensor.md +43 -11
  186. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  187. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +31 -12
  188. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +23 -12
  189. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  190. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +110 -55
  191. package/docs/_posts/components/ParticleSystems/PointEmitter.md +25 -14
  192. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +28 -16
  193. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +25 -14
  194. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +35 -16
  195. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +12 -8
  196. package/docs/_posts/components/Picking/LinePickSensor.md +57 -31
  197. package/docs/_posts/components/Picking/PickableGroup.md +44 -26
  198. package/docs/_posts/components/Picking/PointPickSensor.md +47 -26
  199. package/docs/_posts/components/Picking/PrimitivePickSensor.md +43 -31
  200. package/docs/_posts/components/Picking/VolumePickSensor.md +43 -26
  201. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +46 -21
  202. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +43 -20
  203. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +37 -15
  204. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +50 -16
  205. package/docs/_posts/components/Rendering/ClipPlane.md +21 -16
  206. package/docs/_posts/components/Rendering/Color.md +14 -14
  207. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  208. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  209. package/docs/_posts/components/Rendering/IndexedLineSet.md +55 -27
  210. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  211. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  212. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  213. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  214. package/docs/_posts/components/Rendering/Normal.md +28 -6
  215. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  216. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  217. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  219. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +24 -12
  220. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +40 -17
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +37 -19
  222. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +24 -19
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +36 -17
  225. package/docs/_posts/components/RigidBodyPhysics/Contact.md +20 -16
  226. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +43 -41
  227. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +86 -34
  228. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +36 -26
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +36 -20
  230. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +33 -23
  231. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +31 -19
  232. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +31 -23
  233. package/docs/_posts/components/Scripting/Script.md +43 -27
  234. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  235. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  236. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  237. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/PackagedShader.md +52 -46
  239. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  240. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  241. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  242. package/docs/_posts/components/Shape/AcousticProperties.md +38 -10
  243. package/docs/_posts/components/Shape/Appearance.md +30 -23
  244. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  245. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  246. package/docs/_posts/components/Shape/Material.md +64 -38
  247. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  248. package/docs/_posts/components/Shape/PointProperties.md +23 -24
  249. package/docs/_posts/components/Shape/Shape.md +38 -20
  250. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  251. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  252. package/docs/_posts/components/Sound/Analyser.md +151 -18
  253. package/docs/_posts/components/Sound/AudioClip.md +82 -32
  254. package/docs/_posts/components/Sound/AudioDestination.md +85 -9
  255. package/docs/_posts/components/Sound/BiquadFilter.md +160 -17
  256. package/docs/_posts/components/Sound/BufferAudioSource.md +184 -28
  257. package/docs/_posts/components/Sound/ChannelMerger.md +70 -8
  258. package/docs/_posts/components/Sound/ChannelSelector.md +73 -9
  259. package/docs/_posts/components/Sound/ChannelSplitter.md +77 -9
  260. package/docs/_posts/components/Sound/Convolver.md +138 -14
  261. package/docs/_posts/components/Sound/Delay.md +134 -15
  262. package/docs/_posts/components/Sound/DynamicsCompressor.md +146 -19
  263. package/docs/_posts/components/Sound/Gain.md +128 -13
  264. package/docs/_posts/components/Sound/ListenerPointSource.md +121 -12
  265. package/docs/_posts/components/Sound/MicrophoneSource.md +101 -10
  266. package/docs/_posts/components/Sound/OscillatorSource.md +107 -12
  267. package/docs/_posts/components/Sound/PeriodicWave.md +48 -7
  268. package/docs/_posts/components/Sound/Sound.md +61 -22
  269. package/docs/_posts/components/Sound/SpatialSound.md +136 -17
  270. package/docs/_posts/components/Sound/StreamAudioDestination.md +89 -9
  271. package/docs/_posts/components/Sound/StreamAudioSource.md +101 -10
  272. package/docs/_posts/components/Sound/WaveShaper.md +138 -15
  273. package/docs/_posts/components/Text/FontStyle.md +75 -49
  274. package/docs/_posts/components/Text/Text.md +48 -26
  275. package/docs/_posts/components/TextureProjector/TextureProjector.md +63 -12
  276. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +64 -12
  277. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  278. package/docs/_posts/components/Texturing/MovieTexture.md +87 -40
  279. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  280. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  281. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  282. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  283. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  284. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  285. package/docs/_posts/components/Texturing/TextureProperties.md +45 -20
  286. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  287. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  288. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  289. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  290. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +28 -16
  291. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  293. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  294. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  295. package/docs/_posts/components/Time/TimeSensor.md +70 -27
  296. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +41 -20
  297. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +20 -10
  298. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +24 -21
  299. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +18 -10
  300. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +22 -14
  301. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +59 -37
  302. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  303. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +28 -6
  304. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +63 -30
  305. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +27 -19
  306. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +21 -13
  307. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +25 -16
  308. package/docs/_posts/components/VolumeRendering/VolumeData.md +43 -26
  309. package/docs/_posts/components/X_ITE/BlendMode.md +16 -9
  310. package/docs/_posts/getting-started.md +1 -0
  311. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  312. package/docs/_tabs/playground.html +3 -1
  313. package/docs/assets/css/style.scss +4 -4
  314. package/package.json +1 -1
  315. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  316. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  317. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  318. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  319. package/src/x_ite/Browser/VERSION.js +1 -1
  320. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  321. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -3
  322. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  323. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  324. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  325. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  330. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  331. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  332. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  333. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  334. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  335. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  336. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  337. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  338. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  339. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  340. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  341. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  342. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  343. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  344. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  345. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  346. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  347. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  348. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  349. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  350. package/src/x_ite/Components/Shape/Material.js +1 -1
  351. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  352. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  353. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  354. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  355. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  356. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  357. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  358. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  359. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  360. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  361. package/src/x_ite/Components/Sound/Delay.js +2 -2
  362. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  363. package/src/x_ite/Components/Sound/Gain.js +2 -2
  364. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  365. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  366. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  367. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  368. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  369. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  370. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  371. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  372. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  373. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  374. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  375. package/src/x_ite/Fields/ArrayFields.js +2 -2
  376. package/src/x_ite/Fields/SFColor.js +1 -1
  377. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  378. package/src/x_ite/Fields/SFRotation.js +3 -3
  379. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  380. package/src/x_ite/Parser/GoldenGate.js +16 -5
  381. package/src/x_ite/Parser/PLYAParser.js +615 -0
  382. package/src/x_ite/Parser/PLYBParser.js +222 -0
  383. package/src/x_ite/Parser/STLAParser.js +0 -1
  384. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: ScreenGroup
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Layout
5
5
  categories: [components, Layout]
6
6
  tags: [ScreenGroup, Layout]
@@ -15,7 +15,7 @@ tags: [ScreenGroup, Layout]
15
15
 
16
16
  ScreenGroup is a Grouping node that can contain most nodes. ScreenGroup modifies the screen scale in such a way that one unit is equal to one pixel in both the horizontal and vertical directions.
17
17
 
18
- The ScreenGroup node belongs to the **Layout** component and its default container field is *children.* It is available since X3D version 3.2 or later.
18
+ The ScreenGroup node belongs to the **Layout** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,18 +30,22 @@ The ScreenGroup node belongs to the **Layout** component and its default contain
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
34
 
35
- ### SFBool [ ] **visible** TRUE
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
38
+
39
+ ### SFBool [in, out] **visible** TRUE
36
40
 
37
41
  Whether or not renderable content within this node is visually displayed.
38
42
 
39
- #### Hint
43
+ #### Hints
40
44
 
41
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
42
- - Content must be visible to be collidable and to be pickable.
45
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
46
+ - Content must be *visible* to be collidable and to be pickable.
43
47
 
44
- ### SFBool [ ] **bboxDisplay** FALSE
48
+ ### SFBool [in, out] **bboxDisplay** FALSE
45
49
 
46
50
  Whether to display bounding box for associated geometry, aligned with world coordinates.
47
51
 
@@ -49,40 +53,52 @@ Whether to display bounding box for associated geometry, aligned with world coor
49
53
 
50
54
  - The bounding box is displayed regardless of whether contained content is visible.
51
55
 
52
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>(0,∞) or -1 -1 -1</small>
56
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or 1 1 1</small>
53
57
 
54
58
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
55
59
 
56
- #### Hint
60
+ #### Hints
57
61
 
58
62
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
63
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
64
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
65
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
59
66
 
60
67
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
61
68
 
62
- Bounding box center: optional hint for position offset from origin of local coordinate system.
69
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
70
+
71
+ #### Hints
72
+
73
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
74
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
75
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
63
76
 
64
77
  ### MFNode [in] **addChildren**
65
78
 
66
- Input field addChildren.
79
+ Input field *addChildren*.
67
80
 
68
81
  ### MFNode [in] **removeChildren**
69
82
 
70
- Input field removeChildren.
83
+ Input field *removeChildren*.
71
84
 
72
85
  ### MFNode [in, out] **children** [ ] <small>[X3DChildNode]</small>
73
86
 
74
- Grouping nodes contain a list of children nodes.
87
+ Grouping nodes contain an ordered list of *children* nodes.
75
88
 
76
- #### Hint
89
+ #### Hints
77
90
 
78
- - Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
91
+ - Each grouping node defines a coordinate space for its *children*, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
92
+ - InputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
93
+ - InputOnly MFNode removeChildren field can remove nodes from the *children* list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
94
+ - [X3D Architecture 10.2.1 Grouping and *children* node types](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#GroupingAndChildrenNodes){:target="_blank"}
79
95
 
80
- ## Description
96
+ ## Advisories
81
97
 
82
98
  ### Hint
83
99
 
84
100
  - Insert a Shape node before adding geometry or Appearance.
85
101
 
86
- ## External Links
102
+ ## See Also
87
103
 
88
- - [X3D Specification of ScreenGroup](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#ScreenGroup){:target="_blank"}
104
+ - [X3D Specification of ScreenGroup node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/layout.html#ScreenGroup){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: DirectionalLight
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Lighting
5
5
  categories: [components, Lighting]
6
6
  tags: [DirectionalLight, Lighting]
@@ -13,9 +13,9 @@ tags: [DirectionalLight, Lighting]
13
13
 
14
14
  ## Overview
15
15
 
16
- DirectionalLight creates parallel light rays to illuminate geometric shapes. Light is scoped and only illuminates geometry within its enclosing parent group! No source location is needed since rays are parallel from an infinitely distant source. DirectionalLight nodes do not attenuate with distance. Lights have no visible shape themselves and shine through occluding geometry.
16
+ DirectionalLight defines parallel light rays that illuminate geometric shapes. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. No source location is needed since rays are parallel from an infinitely distant source. DirectionalLight nodes do not attenuate with distance. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
17
17
 
18
- The DirectionalLight node belongs to the **Lighting** component and its default container field is *children.* It is available since X3D version 2.0 or later.
18
+ The DirectionalLight node belongs to the **Lighting** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,11 +30,19 @@ The DirectionalLight node belongs to the **Lighting** component and its default
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **global** FALSE
36
40
 
37
- *global* lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
41
+ Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
42
+
43
+ #### Warning
44
+
45
+ - DirectionalLight default *global*=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default *global*=true since their effects are each limited by maximum radius value.
38
46
 
39
47
  ### SFBool [in, out] **on** TRUE
40
48
 
@@ -44,7 +52,7 @@ Enables/disables this light source.
44
52
 
45
53
  *color* of light, applied to colors of objects.
46
54
 
47
- #### See Also
55
+ #### Hint
48
56
 
49
57
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
50
58
 
@@ -62,39 +70,39 @@ Orientation vector of light relative to local coordinate system.
62
70
 
63
71
  #### Hint
64
72
 
65
- - Animate direction to simulate time-of-day sunlight effects.
73
+ - Animate *direction* to simulate time-of-day sunlight effects.
66
74
 
67
75
  ### SFBool [in, out] **shadows** FALSE
68
76
 
69
77
  *shadows* field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry.
70
78
 
71
- ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1] <span class="yellow">non standard</span></small>
79
+ ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1]</small> <small class="yellow">non standard</small>
72
80
 
73
81
  Color of shadow, applied to colors of objects.
74
82
 
75
- ### SFFloat [in, out] **shadowIntensity** 0 <small>[0,1]</small>
83
+ ### SFFloat [in, out] **shadowIntensity** 1 <small>[0,1]</small>
76
84
 
77
85
  *shadowIntensity* field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows).
78
86
 
79
- ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1] <span class="yellow">non standard</span></small>
87
+ ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1]</small> <small class="yellow">non standard</small>
80
88
 
81
89
  The shadowBias value controls the visibility of *shadow acne*.
82
90
 
83
- ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞) <span class="yellow">non standard</span></small>
91
+ ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞)</small> <small class="yellow">non standard</small>
84
92
 
85
93
  Size of the shadow map in pixels, must be power of two.
86
94
 
87
- ## Description
95
+ ## Advisories
88
96
 
89
97
  ### Hints
90
98
 
91
99
  - Animate direction to simulate time-of-day sunlight effects.
92
- - HeadLight enabled on/off is controlled by NavigationInfo.
100
+ - The bound NavigationInfo controls whether headlight is enabled on/off. Interchange profile hint: light might not be scoped by parent Group or Transform.
93
101
 
94
102
  ## Example
95
103
 
96
104
  <x3d-canvas src="https://create3000.github.io/media/examples/Lighting/DirectionalLight/DirectionalLight.x3d" update="auto"></x3d-canvas>
97
105
 
98
- ## External Links
106
+ ## See Also
99
107
 
100
- - [X3D Specification of DirectionalLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#DirectionalLight){:target="_blank"}
108
+ - [X3D Specification of DirectionalLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#DirectionalLight){:target="_blank"}
@@ -32,7 +32,7 @@ The EnvironmentLight node belongs to the **Lighting** component and its default
32
32
 
33
33
  Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
34
 
35
- ### SFBool [in, out] **global** TRUE
35
+ ### SFBool [in, out] **global** FALSE
36
36
 
37
37
  *global* lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
38
38
 
@@ -46,10 +46,6 @@ Enables/disables this light source.
46
46
 
47
47
  *color* of light, applied to colors of objects.
48
48
 
49
- #### See Also
50
-
51
- - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
52
-
53
49
  ### SFFloat [in, out] **intensity** 1 <small>[0,∞)</small>
54
50
 
55
51
  Brightness of direct emission from the light.
@@ -70,22 +66,22 @@ Brightness of ambient (nondirectional background) emission from the light.
70
66
 
71
67
  *shadows* field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry.
72
68
 
73
- ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1] <span class="yellow">non standard</span></small>
69
+ ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1]</small> <small class="yellow">non standard</small>
74
70
 
75
71
  Color of shadow, applied to colors of objects.
76
72
 
77
- ### SFFloat [in, out] **shadowIntensity** 0 <small>[0,1]</small>
73
+ ### SFFloat [in, out] **shadowIntensity** 1 <small>[0,1]</small>
78
74
 
79
75
  *shadowIntensity* field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows).
80
76
 
81
- ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1] <span class="yellow">non standard</span></small>
77
+ ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1]</small> <small class="yellow">non standard</small>
82
78
 
83
79
  The shadowBias value controls the visibility of *shadow acne*.
84
80
 
85
- ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞) <span class="yellow">non standard</span></small>
81
+ ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞)</small> <small class="yellow">non standard</small>
86
82
 
87
83
  Size of the shadow map in pixels, must be power of two.
88
84
 
89
- ## External Links
85
+ ## See Also
90
86
 
91
- - [X3D Specification of EnvironmentLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#EnvironmentLight){:target="_blank"}
87
+ - [X3D Specification of EnvironmentLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#EnvironmentLight){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: PointLight
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Lighting
5
5
  categories: [components, Lighting]
6
6
  tags: [PointLight, Lighting]
@@ -13,9 +13,9 @@ tags: [PointLight, Lighting]
13
13
 
14
14
  ## Overview
15
15
 
16
- PointLight is a single light source that illuminates outwards in all directions. Light illuminates all geometry and is normally scoped to illuminate peers and children nodes within the scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry.
16
+ PointLight is a single light source that illuminates outwards in all directions. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
17
17
 
18
- The PointLight node belongs to the **Lighting** component and its default container field is *children.* It is available since X3D version 2.0 or later.
18
+ The PointLight node belongs to the **Lighting** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,11 +30,19 @@ The PointLight node belongs to the **Lighting** component and its default contai
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **global** TRUE
36
40
 
37
- *global* lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
41
+ Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
42
+
43
+ #### Warning
44
+
45
+ - DirectionalLight default *global*=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default *global*=true since their effects are each limited by maximum radius value.
38
46
 
39
47
  ### SFBool [in, out] **on** TRUE
40
48
 
@@ -44,7 +52,7 @@ Enables/disables this light source.
44
52
 
45
53
  *color* of light, applied to colors of objects.
46
54
 
47
- #### See Also
55
+ #### Hint
48
56
 
49
57
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
50
58
 
@@ -58,7 +66,11 @@ Brightness of ambient (nondirectional background) emission from the light.
58
66
 
59
67
  ### SFVec3f [in, out] **attenuation** 1 0 0 <small>[0,∞)</small>
60
68
 
61
- Constant, linear-distance and squared-distance dropoff factors.
69
+ Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.
70
+
71
+ #### Hint
72
+
73
+ - *attenuation* = 1/max(*attenuation*[0] + *attenuation*[1] ⨯ r + *attenuation*[2] ⨯ r2 , 1)
62
74
 
63
75
  ### SFVec3f [in, out] **location** 0 0 0 <small>(-∞,∞)</small>
64
76
 
@@ -72,32 +84,32 @@ Maximum effective distance of light relative to local light position, affected b
72
84
 
73
85
  *shadows* field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry.
74
86
 
75
- ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1] <span class="yellow">non standard</span></small>
87
+ ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1]</small> <small class="yellow">non standard</small>
76
88
 
77
89
  Color of shadow, applied to colors of objects.
78
90
 
79
- ### SFFloat [in, out] **shadowIntensity** 0 <small>[0,1]</small>
91
+ ### SFFloat [in, out] **shadowIntensity** 1 <small>[0,1]</small>
80
92
 
81
93
  *shadowIntensity* field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows).
82
94
 
83
- ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1] <span class="yellow">non standard</span></small>
95
+ ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1]</small> <small class="yellow">non standard</small>
84
96
 
85
97
  The shadowBias value controls the visibility of *shadow acne*.
86
98
 
87
- ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞) <span class="yellow">non standard</span></small>
99
+ ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞)</small> <small class="yellow">non standard</small>
88
100
 
89
101
  Size of the shadow map in pixels, must be power of two.
90
102
 
91
- ## Description
103
+ ## Advisories
92
104
 
93
105
  ### Hint
94
106
 
95
- - HeadLight enabled on/off is controlled by NavigationInfo.
107
+ - The bound NavigationInfo controls whether headlight is enabled on/off.
96
108
 
97
109
  ## Example
98
110
 
99
111
  <x3d-canvas src="https://create3000.github.io/media/examples/Lighting/PointLight/PointLight.x3d" update="auto"></x3d-canvas>
100
112
 
101
- ## External Links
113
+ ## See Also
102
114
 
103
- - [X3D Specification of PointLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#PointLight){:target="_blank"}
115
+ - [X3D Specification of PointLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#PointLight){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: SpotLight
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Lighting
5
5
  categories: [components, Lighting]
6
6
  tags: [SpotLight, Lighting]
@@ -13,9 +13,9 @@ tags: [SpotLight, Lighting]
13
13
 
14
14
  ## Overview
15
15
 
16
- SpotLight is a light source that illuminates geometry within a conical beam. Light illuminates all geometry and is normally scoped to illuminate peers and children nodes within the scene graph hierarchy Lights have no visible shape themselves and shine through occluding geometry.
16
+ SpotLight is a light source that illuminates geometry within a conical beam. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
17
17
 
18
- The SpotLight node belongs to the **Lighting** component and its default container field is *children.* It is available since X3D version 2.0 or later.
18
+ The SpotLight node belongs to the **Lighting** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,11 +30,19 @@ The SpotLight node belongs to the **Lighting** component and its default contain
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **global** TRUE
36
40
 
37
- *global* lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
41
+ Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
42
+
43
+ #### Warning
44
+
45
+ - DirectionalLight default *global*=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default *global*=true since their effects are each limited by maximum radius value.
38
46
 
39
47
  ### SFBool [in, out] **on** TRUE
40
48
 
@@ -44,7 +52,7 @@ Enables/disables this light source.
44
52
 
45
53
  *color* of light, applied to colors of objects.
46
54
 
47
- #### See Also
55
+ #### Hint
48
56
 
49
57
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
50
58
 
@@ -58,7 +66,11 @@ Brightness of ambient (nondirectional background) emission from the light.
58
66
 
59
67
  ### SFVec3f [in, out] **attenuation** 1 0 0 <small>[0,∞)</small>
60
68
 
61
- Constant, linear-distance and squared-distance dropoff factors.
69
+ Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.
70
+
71
+ #### Hint
72
+
73
+ - *attenuation* = 1/max(*attenuation*[0] + *attenuation*[1] ⨯ r + *attenuation*[2] ⨯ r2 , 1)
62
74
 
63
75
  ### SFVec3f [in, out] **location** 0 0 0 <small>(-∞,∞)</small>
64
76
 
@@ -76,57 +88,58 @@ Maximum effective distance of light relative to local light position, affected b
76
88
 
77
89
  Inner conical solid angle (in radians) where light source has uniform full intensity.
78
90
 
79
- #### Hint
91
+ #### Hints
80
92
 
81
- - BeamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth\<= cutOffAngle.
93
+ - *beamWidth* is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set *beamWidth* \<= cutOffAngle.
94
+ - [Radian units for angular measure](https://en.wikipedia.org/wiki/Radian){:target="_blank"}
82
95
 
83
96
  #### Warning
84
97
 
85
- - If beamWidth > cutOffAngle, then beamWidth reset to equal cutOffAngle.
98
+ - If *beamWidth* \> cutOffAngle, then *beamWidth* is reset to equal cutOffAngle.
86
99
 
87
100
  ### SFFloat [in, out] **cutOffAngle** π/2 <small>(0,π/2]</small>
88
101
 
89
102
  Outer conical solid angle (in radians) where light source intensity becomes zero.
90
103
 
91
- #### Hint
104
+ #### Hints
92
105
 
93
- - beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth\<= cutOffAngle.
106
+ - BeamWidth is inner angle of full intensity, *cutOffAngle* is outer angle of zero intensity. Therefore set beamWidth \<= *cutOffAngle*.
107
+ - [Radian units for angular measure](https://en.wikipedia.org/wiki/Radian){:target="_blank"}
94
108
 
95
- #### Warnings
109
+ #### Warning
96
110
 
97
- - If beamWidth > cutOffAngle, then beamWidth reset to equal cutOffAngle.
98
- - If shadows is `TRUE`, cutOffAngle must be significantly smaller than π/2.
111
+ - If beamWidth \> *cutOffAngle*, then beamWidth is reset to equal *cutOffAngle*.
99
112
 
100
113
  ### SFBool [in, out] **shadows** FALSE
101
114
 
102
115
  *shadows* field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry.
103
116
 
104
- ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1] <span class="yellow">non standard</span></small>
117
+ ### SFColor [in, out] **shadowColor** 0 0 0 <small>[0,1]</small> <small class="yellow">non standard</small>
105
118
 
106
119
  Color of shadow, applied to colors of objects.
107
120
 
108
- ### SFFloat [in, out] **shadowIntensity** 0 <small>[0,1]</small>
121
+ ### SFFloat [in, out] **shadowIntensity** 1 <small>[0,1]</small>
109
122
 
110
123
  *shadowIntensity* field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows).
111
124
 
112
- ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1] <span class="yellow">non standard</span></small>
125
+ ### SFFloat [in, out] **shadowBias** 0.005 <small>[0,1]</small> <small class="yellow">non standard</small>
113
126
 
114
127
  The shadowBias value controls the visibility of *shadow acne*.
115
128
 
116
- ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞) <span class="yellow">non standard</span></small>
129
+ ### SFInt32 [ ] **shadowMapSize** 1024 <small>[0,∞)</small> <small class="yellow">non standard</small>
117
130
 
118
131
  Size of the shadow map in pixels, must be power of two.
119
132
 
120
- ## Description
133
+ ## Advisories
121
134
 
122
135
  ### Hint
123
136
 
124
- - HeadLight enabled on/off is controlled by NavigationInfo.
137
+ - The bound NavigationInfo controls whether headlight is enabled on/off.
125
138
 
126
139
  ## Example
127
140
 
128
141
  <x3d-canvas src="https://create3000.github.io/media/examples/Lighting/SpotLight/SpotLight.x3d" update="auto"></x3d-canvas>
129
142
 
130
- ## External Links
143
+ ## See Also
131
144
 
132
- - [X3D Specification of SpotLight](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#SpotLight){:target="_blank"}
145
+ - [X3D Specification of SpotLight node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/lighting.html#SpotLight){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: Contour2D
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-NURBS
5
5
  categories: [components, NURBS]
6
6
  tags: [Contour2D, NURBS]
@@ -15,7 +15,7 @@ tags: [Contour2D, NURBS]
15
15
 
16
16
  Contour2D groups a set of curve segments into a composite contour. The children segments form a closed loop, with first point of first child repeated as last point of last child, and last point of each segment repeated as the first point of the next consecutive segment. The children segments are type NurbsCurve2D or ContourPolyline2D, enumerated in the consecutive order of contour topology.
17
17
 
18
- The Contour2D node belongs to the **NURBS** component and its default container field is *trimmingContour.* It is available since X3D version 3.0 or later.
18
+ The Contour2D node belongs to the **NURBS** component and its default container field is *trimmingContour.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -28,21 +28,29 @@ The Contour2D node belongs to the **NURBS** component and its default container
28
28
 
29
29
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
30
30
 
31
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
31
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
32
+
33
+ #### Hint
34
+
35
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
32
36
 
33
37
  ### MFNode [in] **addChildren**
34
38
 
35
- Input field addChildren.
39
+ Input field *addChildren*.
36
40
 
37
41
  ### MFNode [in] **removeChildren**
38
42
 
39
- Input field removeChildren.
43
+ Input field *removeChildren*.
40
44
 
41
45
  ### MFNode [in, out] **children** [ ] <small>[NurbsCurve2D|ContourPolyline2D]</small>
42
46
 
43
- Input/Output field children.
47
+ The *children* form a closed loop with first point of first child repeated as last point of last child, and the last point of a segment repeated as first point of the consecutive one.
48
+
49
+ #### Hint
50
+
51
+ - *children* nodes are listed in consecutive order according to topology of the contour.
44
52
 
45
- ## Description
53
+ ## Advisories
46
54
 
47
55
  ### Hint
48
56
 
@@ -52,6 +60,6 @@ Input/Output field children.
52
60
 
53
61
  - Contour2D is not a renderable geometry node.
54
62
 
55
- ## External Links
63
+ ## See Also
56
64
 
57
- - [X3D Specification of Contour2D](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/nurbs.html#Contour2D){:target="_blank"}
65
+ - [X3D Specification of Contour2D node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/nurbs.html#Contour2D){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: ContourPolyline2D
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-NURBS
5
5
  categories: [components, NURBS]
6
6
  tags: [ContourPolyline2D, NURBS]
@@ -15,7 +15,7 @@ tags: [ContourPolyline2D, NURBS]
15
15
 
16
16
  ContourPolyline2D defines a linear curve segment as part of a trimming contour in the u-v domain of a NURBS surface. NurbsCurve2D and ContourPolyline2D nodes that together form a closed contour, defined in the u-v parametric space of a NURBS surface, may be used as children in a Contour2D node.
17
17
 
18
- The ContourPolyline2D node belongs to the **NURBS** component and its default container field is *children.* It is available since X3D version 3.0 or later.
18
+ The ContourPolyline2D node belongs to the **NURBS** component and its default container field is *children.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,18 +29,22 @@ The ContourPolyline2D node belongs to the **NURBS** component and its default co
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
+
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
33
37
 
34
38
  ### MFVec2d [in, out] **controlPoint** [ ] <small>(-∞,∞)</small>
35
39
 
36
40
  *controlPoint* specifies the end points of each segment of the piecewise linear curve.
37
41
 
38
- ## Description
42
+ ## Advisories
39
43
 
40
44
  ### Warning
41
45
 
42
46
  - ContourPolyline2D is not a renderable geometry node.
43
47
 
44
- ## External Links
48
+ ## See Also
45
49
 
46
- - [X3D Specification of ContourPolyline2D](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/nurbs.html#ContourPolyline2D){:target="_blank"}
50
+ - [X3D Specification of ContourPolyline2D node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/nurbs.html#ContourPolyline2D){:target="_blank"}