x_ite 5.0.3 → 6.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +12 -5
- package/.vscode/tasks.json +25 -1
- package/Makefile +36 -28
- package/README.md +6 -11
- package/build/bin/dist.pl +0 -6
- package/build/bin/examples-and-tests.pl +75 -0
- package/build/bin/tests-menu.pl +57 -0
- package/build/bin/version.pl +7 -4
- package/build/parts/default.start.frag.js +3 -2
- package/dist/assets/components/annotation.js +3 -2
- package/dist/assets/components/annotation.min.js +1 -1
- package/dist/assets/components/cad-geometry.js +3 -2
- package/dist/assets/components/cad-geometry.min.js +1 -1
- package/dist/assets/components/cube-map-texturing.js +8 -20
- package/dist/assets/components/cube-map-texturing.min.js +1 -1
- package/dist/assets/components/dis.js +3 -2
- package/dist/assets/components/dis.min.js +1 -1
- package/dist/assets/components/event-utilities.js +4 -3
- package/dist/assets/components/event-utilities.min.js +1 -1
- package/dist/assets/components/geometry2d.js +38 -52
- package/dist/assets/components/geometry2d.min.js +1 -1
- package/dist/assets/components/geospatial.js +34 -1686
- package/dist/assets/components/geospatial.min.js +1 -1
- package/dist/assets/components/h-anim.js +71 -77
- package/dist/assets/components/h-anim.min.js +1 -1
- package/dist/assets/components/key-device-sensor.js +4 -3
- package/dist/assets/components/key-device-sensor.min.js +1 -1
- package/dist/assets/components/layout.js +101 -173
- package/dist/assets/components/layout.min.js +1 -1
- package/dist/assets/components/nurbs.js +3 -2
- package/dist/assets/components/nurbs.min.js +1 -1
- package/dist/assets/components/particle-systems.js +1926 -1669
- package/dist/assets/components/particle-systems.min.js +1 -1
- package/dist/assets/components/picking.js +34 -41
- package/dist/assets/components/picking.min.js +1 -1
- package/dist/assets/components/projective-texture-mapping.js +73 -86
- package/dist/assets/components/projective-texture-mapping.min.js +1 -1
- package/dist/assets/components/rigid-body-physics.js +37 -57
- package/dist/assets/components/rigid-body-physics.min.js +1 -1
- package/dist/assets/components/scripting.js +3 -2
- package/dist/assets/components/scripting.min.js +1 -1
- package/dist/assets/components/texturing-3d.js +27 -33
- package/dist/assets/components/texturing-3d.min.js +3 -3
- package/dist/assets/components/volume-rendering.js +12 -11
- package/dist/assets/components/volume-rendering.min.js +1 -1
- package/dist/assets/components/x_ite.js +3 -2
- package/dist/assets/components/x_ite.min.js +1 -1
- package/dist/assets/images/Shading.png +0 -0
- package/dist/assets/linetype/1.png +0 -0
- package/dist/assets/linetype/10.png +0 -0
- package/dist/assets/linetype/11.png +0 -0
- package/dist/assets/linetype/12.png +0 -0
- package/dist/assets/linetype/13.png +0 -0
- package/dist/assets/linetype/14.png +0 -0
- package/dist/assets/linetype/15.png +0 -0
- package/dist/assets/linetype/16.png +0 -0
- package/dist/assets/linetype/2.png +0 -0
- package/dist/assets/linetype/3.png +0 -0
- package/dist/assets/linetype/4.png +0 -0
- package/dist/assets/linetype/5.png +0 -0
- package/dist/assets/linetype/6.png +0 -0
- package/dist/assets/linetype/7.png +0 -0
- package/dist/assets/linetype/8.png +0 -0
- package/dist/assets/linetype/9.png +0 -0
- package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
- package/dist/assets/shaders/webgl1/Line.fs +0 -21
- package/dist/assets/shaders/webgl1/Line.vs +0 -10
- package/dist/assets/shaders/webgl1/PBR.fs +1 -1
- package/dist/assets/shaders/webgl1/PBR.vs +1 -1
- package/dist/assets/shaders/webgl1/Phong.fs +1 -1
- package/dist/assets/shaders/webgl1/Point.vs +1 -1
- package/dist/assets/shaders/webgl2/Depth.vs +29 -1
- package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
- package/dist/assets/shaders/webgl2/Line.fs +24 -12
- package/dist/assets/shaders/webgl2/Line.vs +36 -11
- package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
- package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
- package/dist/assets/shaders/webgl2/PBR.fs +1 -1
- package/dist/assets/shaders/webgl2/PBR.vs +35 -7
- package/dist/assets/shaders/webgl2/Phong.fs +1 -1
- package/dist/assets/shaders/webgl2/Phong.vs +31 -3
- package/dist/assets/shaders/webgl2/Point.vs +30 -2
- package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
- package/dist/example.html +6 -6
- package/dist/x_ite.css +199 -224
- package/dist/x_ite.js +16335 -15917
- package/dist/x_ite.min.js +17 -17
- package/dist/x_ite.zip +0 -0
- package/docs/404.md +6 -0
- package/docs/Accessing-the-External-Browser.md +21 -15
- package/docs/Browser-Support.md +6 -0
- package/docs/Custom-Shaders.md +18 -25
- package/docs/Features.md +11 -5
- package/docs/Gemfile +44 -0
- package/docs/Gemfile.lock +122 -0
- package/docs/Glossary.md +6 -0
- package/docs/How-To-Configure-Your-Web-Server.md +6 -0
- package/docs/Supported-Nodes.md +9 -1
- package/docs/What's-New.md +93 -39
- package/docs/XHTML-DOM-Integration.md +6 -0
- package/docs/_config.yml +2 -2
- package/docs/assets/css/main.scss +26 -0
- package/docs/index.md +42 -50
- package/docs/reference/Browser-Services.md +9 -3
- package/docs/reference/Constants-Services.md +6 -0
- package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
- package/docs/reference/Field-Services-and-Objects.md +105 -1
- package/docs/reference/Prototype-Services.md +11 -0
- package/docs/reference/Route-Services.md +9 -0
- package/docs/reference/Scene-Services.md +17 -2
- package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
- package/docs/tutorials/Adding-backgrounds.md +6 -0
- package/docs/tutorials/Adding-fog.md +6 -0
- package/docs/tutorials/Adding-sound.md +6 -0
- package/docs/tutorials/Animating-transforms.md +6 -0
- package/docs/tutorials/Basic-Nodes.md +6 -0
- package/docs/tutorials/Building-a-X3D-world.md +6 -0
- package/docs/tutorials/Building-elevation-grids.md +6 -0
- package/docs/tutorials/Building-extruded-shapes.md +6 -0
- package/docs/tutorials/Building-primitive-shapes.md +6 -0
- package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
- package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
- package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
- package/docs/tutorials/Controlling-detail.md +6 -0
- package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
- package/docs/tutorials/Controlling-navigation.md +6 -0
- package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
- package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
- package/docs/tutorials/Creating-new-node-types.md +6 -0
- package/docs/tutorials/Grouping-nodes.md +6 -0
- package/docs/tutorials/Hello,-World!.md +6 -0
- package/docs/tutorials/Improving-Performance.md +6 -0
- package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
- package/docs/tutorials/Introducing-X3D.md +6 -0
- package/docs/tutorials/Introducing-animation.md +6 -0
- package/docs/tutorials/Introducing-script-use.md +6 -0
- package/docs/tutorials/Lighting-your-world.md +6 -0
- package/docs/tutorials/Mapping-textures.md +6 -0
- package/docs/tutorials/Naming-nodes.md +6 -0
- package/docs/tutorials/Providing-information-about-your-world.md +6 -0
- package/docs/tutorials/Sensing-the-viewer.md +6 -0
- package/docs/tutorials/Sensing-viewer-actions.md +6 -0
- package/docs/tutorials/Transforming-Shapes.md +6 -0
- package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
- package/docs/tutorials/index.md +42 -36
- package/package.json +6 -7
- package/src/assets/components/geometry2d.js +1 -1
- package/src/assets/components/key-device-sensor.js +1 -1
- package/src/assets/components/layout.js +1 -1
- package/src/assets/components/particle-systems.js +1 -1
- package/src/assets/components/volume-rendering.js +1 -1
- package/src/assets/images/Shading.png +0 -0
- package/src/assets/linetype/1.png +0 -0
- package/src/assets/linetype/10.png +0 -0
- package/src/assets/linetype/11.png +0 -0
- package/src/assets/linetype/12.png +0 -0
- package/src/assets/linetype/13.png +0 -0
- package/src/assets/linetype/14.png +0 -0
- package/src/assets/linetype/15.png +0 -0
- package/src/assets/linetype/16.png +0 -0
- package/src/assets/linetype/2.png +0 -0
- package/src/assets/linetype/3.png +0 -0
- package/src/assets/linetype/4.png +0 -0
- package/src/assets/linetype/5.png +0 -0
- package/src/assets/linetype/6.png +0 -0
- package/src/assets/linetype/7.png +0 -0
- package/src/assets/linetype/8.png +0 -0
- package/src/assets/linetype/9.png +0 -0
- package/src/assets/shaders/Types.glsl +1 -9
- package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
- package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
- package/src/assets/shaders/webgl1/Line.fs +3 -28
- package/src/assets/shaders/webgl1/Line.vs +6 -20
- package/src/assets/shaders/webgl1/PBR.fs +6 -6
- package/src/assets/shaders/webgl1/PBR.vs +1 -1
- package/src/assets/shaders/webgl1/Phong.fs +10 -10
- package/src/assets/shaders/webgl1/Point.vs +2 -2
- package/src/assets/shaders/webgl1/Unlit.fs +4 -4
- package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
- package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
- package/src/assets/shaders/webgl2/Depth.vs +4 -1
- package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
- package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
- package/src/assets/shaders/webgl2/Line.fs +11 -17
- package/src/assets/shaders/webgl2/Line.vs +17 -21
- package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
- package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
- package/src/assets/shaders/webgl2/PBR.fs +6 -6
- package/src/assets/shaders/webgl2/PBR.vs +10 -7
- package/src/assets/shaders/webgl2/Phong.fs +11 -11
- package/src/assets/shaders/webgl2/Phong.vs +6 -3
- package/src/assets/shaders/webgl2/Point.vs +5 -4
- package/src/assets/shaders/webgl2/Unlit.fs +5 -5
- package/src/assets/shaders/webgl2/Unlit.vs +6 -3
- package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
- package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
- package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
- package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
- package/src/example.html +6 -6
- package/src/examples.js +5 -4
- package/src/standard/Math/Algorithm.js +12 -28
- package/src/standard/Math/Geometry/Line2.js +163 -0
- package/src/standard/Math/Geometry/Line3.js +3 -5
- package/src/standard/Math/Geometry/Plane3.js +0 -2
- package/src/standard/Math/Geometry/Triangle3.js +1 -1
- package/src/standard/Math/Geometry/ViewVolume.js +121 -103
- package/src/standard/Math/Numbers/Color3.js +6 -0
- package/src/standard/Math/Numbers/Color4.js +7 -0
- package/src/standard/Math/Numbers/Complex.js +48 -34
- package/src/standard/Math/Numbers/Matrix2.js +62 -2
- package/src/standard/Math/Numbers/Matrix3.js +129 -110
- package/src/standard/Math/Numbers/Matrix4.js +138 -119
- package/src/standard/Math/Numbers/Quaternion.js +12 -5
- package/src/standard/Math/Numbers/Rotation4.js +8 -1
- package/src/standard/Math/Numbers/Vector2.js +42 -9
- package/src/standard/Math/Numbers/Vector3.js +50 -14
- package/src/standard/Math/Numbers/Vector4.js +48 -11
- package/src/standard/Math/Utility/BVH.js +45 -17
- package/src/tests.js +68 -66
- package/src/x_ite/Base/X3DBaseNode.js +22 -11
- package/src/x_ite/Base/X3DField.js +1 -1
- package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
- package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
- package/src/x_ite/Browser/Core/Context.js +185 -0
- package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
- package/src/x_ite/Browser/Core/Notification.js +1 -0
- package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
- package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
- package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
- package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
- package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
- package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
- package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
- package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
- package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
- package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
- package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
- package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
- package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
- package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
- package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
- package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
- package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
- package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
- package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
- package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
- package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
- package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
- package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
- package/src/x_ite/Browser/Shaders/Shader.js +33 -12
- package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
- package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
- package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
- package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
- package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
- package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
- package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
- package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Browser/X3DBrowser.js +7 -6
- package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
- package/src/x_ite/Components/Core/X3DNode.js +4 -0
- package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
- package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
- package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
- package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
- package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
- package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
- package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
- package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
- package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
- package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
- package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
- package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
- package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
- package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
- package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
- package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
- package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
- package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
- package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
- package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
- package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
- package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
- package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
- package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
- package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
- package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
- package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
- package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
- package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
- package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
- package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
- package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
- package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
- package/src/x_ite/Components/Lighting/PointLight.js +32 -47
- package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
- package/src/x_ite/Components/Navigation/Billboard.js +49 -56
- package/src/x_ite/Components/Navigation/LOD.js +2 -2
- package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
- package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
- package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
- package/src/x_ite/Components/Networking/Anchor.js +18 -7
- package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
- package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
- package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
- package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
- package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
- package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
- package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
- package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
- package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
- package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
- package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
- package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
- package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
- package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
- package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
- package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
- package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
- package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
- package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
- package/src/x_ite/Components/Rendering/Color.js +12 -24
- package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
- package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
- package/src/x_ite/Components/Rendering/LineSet.js +35 -13
- package/src/x_ite/Components/Rendering/PointSet.js +35 -13
- package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
- package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
- package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
- package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
- package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
- package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
- package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
- package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
- package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
- package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
- package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
- package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
- package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
- package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
- package/src/x_ite/Components/Shape/Appearance.js +37 -4
- package/src/x_ite/Components/Shape/FillProperties.js +12 -1
- package/src/x_ite/Components/Shape/LineProperties.js +33 -1
- package/src/x_ite/Components/Shape/PointProperties.js +24 -3
- package/src/x_ite/Components/Shape/Shape.js +30 -39
- package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
- package/src/x_ite/Components/Sound/Sound.js +31 -41
- package/src/x_ite/Components/Text/Text.js +6 -20
- package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
- package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
- package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
- package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
- package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
- package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
- package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
- package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
- package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
- package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
- package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
- package/src/x_ite/Components.js +2 -2
- package/src/x_ite/Fallback.js +9 -3
- package/src/x_ite/Fields/SFColor.js +4 -0
- package/src/x_ite/Fields/SFColorRGBA.js +4 -0
- package/src/x_ite/Fields/SFImage.js +2 -11
- package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
- package/src/x_ite/Fields/SFRotation.js +4 -0
- package/src/x_ite/Fields/SFString.js +4 -0
- package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
- package/src/x_ite/Parser/XMLParser.js +1 -1
- package/src/x_ite/Rendering/TextureBuffer.js +43 -36
- package/src/x_ite/Rendering/VertexArray.js +103 -0
- package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
- package/src/x_ite/X3D.js +32 -26
- package/src/x_ite.config.js +0 -5
- package/src/x_ite.css +216 -175
- package/src/x_ite.html +15 -10
- package/src/x_ite.js +49 -1
- package/x_ite.min.html +15 -10
- package/dist/assets/hatching/0.png +0 -0
- package/dist/assets/linetype/0.png +0 -0
- package/src/assets/hatching/0.png +0 -0
- package/src/assets/linetype/0.png +0 -0
- package/src/spinner.css +0 -67
- package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
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var module = { }, exports, process;
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const
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X3D = window [Symbol .for ("X_ITE.X3D-6.1.0")],
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define = X3D .define,
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require = X3D .require;
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/* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
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*******************************************************************************
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*
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setGlobalVariables: function (renderObject)
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modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
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invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
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var
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textureProjectorNode = this .textureProjectorNode,
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cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
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modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
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invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
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this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
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textureProjectorNode .straightenHorizon (this .rotation);
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invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
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invTextureSpaceMatrix .rotate (this .rotation);
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invTextureSpaceMatrix .inverse ();
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width = textureProjectorNode .getTexture () .getWidth (),
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height = textureProjectorNode .getTexture () .getHeight (),
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nearDistance = textureProjectorNode .getNearDistance (),
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farDistance = textureProjectorNode .getFarDistance (),
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fieldOfView = textureProjectorNode .getFieldOfView ();
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Camera .perspective (fieldOfView, nearDistance, farDistance, width, height, this .projectionMatrix);
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if (! textureProjectorNode .getGlobal ())
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invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
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this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
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this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
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this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
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}
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catch (error)
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{
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console .error (error);
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}
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this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
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this .locationArray .set (this .location);
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},
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setShaderUniforms: function (gl, shaderObject, renderObject)
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setGlobalVariables: function (renderObject)
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{
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modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
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invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
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var
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textureProjectorNode = this .textureProjectorNode,
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cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
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modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
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invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
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this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
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textureProjectorNode .straightenHorizon (this .rotation);
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invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
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invTextureSpaceMatrix .rotate (this .rotation);
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width = textureProjectorNode .getTexture () .getWidth (),
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aspect = width / height,
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minimumX = textureProjectorNode .getMinimumX (),
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maximumX = textureProjectorNode .getMaximumX (),
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minimumY = textureProjectorNode .getMinimumY (),
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maximumY = textureProjectorNode .getMaximumY (),
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sizeX = textureProjectorNode .getSizeX (),
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maximumX = textureProjectorNode .getMaximumX (),
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sizeX = textureProjectorNode .getSizeX (),
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sizeY = textureProjectorNode .getSizeY (),
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nearDistance = textureProjectorNode .getNearDistance (),
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center = (minimumX + maximumX) / 2,
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size1_2 = (sizeY * aspect) / 2;
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Camera .ortho (center - size1_2, center + size1_2, minimumY, maximumY, nearDistance, farDistance, this .projectionMatrix);
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else
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center = (minimumY + maximumY) / 2,
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size1_2 = (sizeX / aspect) / 2;
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Camera .ortho (minimumX, maximumX, center - size1_2, center + size1_2, nearDistance, farDistance, this .projectionMatrix);
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invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
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this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
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this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
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this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
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this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
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this .locationArray .set (this .location);
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center = (minimumX + maximumX) / 2,
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size1_2 = (sizeY * aspect) / 2;
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Camera .ortho (center - size1_2, center + size1_2, minimumY, maximumY, nearDistance, farDistance, this .projectionMatrix);
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else
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center = (minimumY + maximumY) / 2,
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size1_2 = (sizeX / aspect) / 2;
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Camera .ortho (minimumX, maximumX, center - size1_2, center + size1_2, nearDistance, farDistance, this .projectionMatrix);
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if (! textureProjectorNode .getGlobal ())
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invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
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this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
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this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
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this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
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this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
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this .locationArray .set (this .location);
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setShaderUniforms: function (gl, shaderObject, renderObject)
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{
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@@ -1 +1 @@
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!function(){const t=window[Symbol.for("X_ITE.X3D-5.0.3")].define,e=window[Symbol.for("X_ITE.X3D-5.0.3")].require;t("x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode",["x_ite/Components/Core/X3DChildNode","x_ite/Base/X3DConstants","x_ite/Base/X3DCast","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4"],(function(t,e,i,r,n,o){"use strict";function a(i){t.call(this,i),this.addType(e.X3DTextureProjectorNode),this._location.setUnit("length"),this._farDistance.setUnit("length"),this._location.setUnit("length")}var s,u,c,h,x;return a.prototype=Object.assign(Object.create(t.prototype),{constructor:a,initialize:function(){t.prototype.initialize.call(this),this._on.addInterest("set_on__",this),this._texture.addInterest("set_texture__",this),this.set_texture__()},getGlobal:function(){return this._global.getValue()},getLocation:function(){return this._location.getValue()},getDirection:function(){return this._direction.getValue()},getNearDistance:function(){return this._nearDistance.getValue()},getFarDistance:function(){return this._farDistance.getValue()},getTexture:function(){return this.textureNode},getBiasMatrix:(x=new o(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),function(){return x}),straightenHorizon:(s=new r(0,0,0),u=new r(0,0,0),c=new r(0,0,0),h=new n(0,0,1,0),function(t){t.multVecRot(s.assign(r.xAxis).negate()),t.multVecRot(u.assign(r.zAxis)),c.assign(this._upVector.getValue()).normalize();var e=u.cross(c);return Math.abs(u.dot(c))>=1||Math.abs(e.dot(s))>=1?t:(h.setFromToVec(s,e),t.multRight(h))}),set_on__:function(){this._on.getValue()&&this.textureNode&&this.getBrowser().getProjectiveTextureMapping()?(delete this.push,delete this.pop):(this.push=Function.prototype,this.pop=Function.prototype)},set_texture__:function(){this.textureNode&&this.textureNode.removeInterest("set_aspectRatio__",this),this.textureNode=i(e.X3DTexture2DNode,this._texture),this.textureNode&&this.textureNode.addInterest("set_aspectRatio__",this),this.set_aspectRatio__(),this.set_on__()},set_aspectRatio__:function(){this.textureNode?this._aspectRatio=this.textureNode.getWidth()/this.textureNode.getHeight():this._aspectRatio=0},push:function(t){var e=this.getTextureProjectors().pop();e.set(t.getBrowser(),this,t.getModelViewMatrix().get()),this._global.getValue()?(t.getGlobalObjects().push(e),t.getTextureProjectors().push(e)):(t.getLocalObjects().push(e),t.getTextureProjectors().push(e))},pop:function(t){this._global.getValue()||t.getLocalObjects().pop()}}),a})),t("x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.invTextureSpaceProjectionMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function l(t){r.call(this,t),this.addType(n.TextureProjectorPerspective),this._fieldOfView.setUnit("angle")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){try{var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth(),c=e.getTexture().getHeight(),h=e.getNearDistance(),x=e.getFarDistance(),l=e.getFieldOfView();o.perspective(l,h,x,s,c,this.projectionMatrix),e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)}catch(t){console.error(t)}},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},l.prototype=Object.assign(Object.create(r.prototype),{constructor:l,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.SFFloat(.7854)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorPerspective"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this)},getFieldOfView:function(){var t=this._fieldOfView.getValue();return t>0&&t<Math.PI?t:Math.PI/4},getTextureProjectors:function(){return h}}),l})),t("x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.invTextureSpaceProjectionMatrix=new u,this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function l(t){r.call(this,t),this.addType(n.TextureProjectorParallel),this._fieldOfView.setUnit("length")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){try{var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth()/e.getTexture().getHeight(),c=e.getMinimumX(),h=e.getMaximumX(),x=e.getMinimumY(),l=e.getMaximumY(),p=e.getSizeX(),g=e.getSizeY(),d=e.getNearDistance(),m=e.getFarDistance();if(s>p/g){var f=(c+h)/2,w=g*s/2;o.ortho(f-w,f+w,x,l,d,m,this.projectionMatrix)}else{f=(x+l)/2,w=p/s/2;o.ortho(c,h,f-w,f+w,d,m,this.projectionMatrix)}e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)}catch(t){console.error(t)}},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},l.prototype=Object.assign(Object.create(r.prototype),{constructor:l,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.MFFloat(-1,-1,1,1)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorParallel"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},getMinimumX:function(){return this.minimumX},getMinimumY:function(){return this.minimumY},getMaximumX:function(){return this.maximumX},getMaximumY:function(){return this.maximumY},getSizeX:function(){return this.sizeX},getSizeY:function(){return this.sizeY},getTextureProjectors:function(){return h},set_fieldOfView___:function(){var t=this._fieldOfView.length;this.minimumX=t>0?this._fieldOfView[0]:-1,this.minimumY=t>1?this._fieldOfView[1]:-1,this.maximumX=t>2?this._fieldOfView[2]:1,this.maximumY=t>3?this._fieldOfView[3]:1,this.sizeX=this.maximumX-this.minimumX,this.sizeY=this.maximumY-this.minimumY}}),l})),t(e.getComponentUrl("projective-texture-mapping"),["x_ite/Components","x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective","x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode"],(function(t,e,i,r){"use strict";t.addComponent({name:"ProjectiveTextureMapping",types:{TextureProjectorPerspective:e,TextureProjectorParallel:i},abstractTypes:{X3DTextureProjectorNode:r}})}))}();
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!function(){const t=window[Symbol.for("X_ITE.X3D-6.1.0")],e=t.define,i=t.require;e("x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode",["x_ite/Components/Core/X3DChildNode","x_ite/Base/X3DConstants","x_ite/Base/X3DCast","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4"],(function(t,e,i,r,n,o){"use strict";function a(i){t.call(this,i),this.addType(e.X3DTextureProjectorNode),this._location.setUnit("length"),this._farDistance.setUnit("length"),this._location.setUnit("length")}var s,u,c,h,x;return a.prototype=Object.assign(Object.create(t.prototype),{constructor:a,initialize:function(){t.prototype.initialize.call(this),this._on.addInterest("set_on__",this),this._texture.addInterest("set_texture__",this),this.set_texture__()},getGlobal:function(){return this._global.getValue()},getLocation:function(){return this._location.getValue()},getDirection:function(){return this._direction.getValue()},getNearDistance:function(){return this._nearDistance.getValue()},getFarDistance:function(){return this._farDistance.getValue()},getTexture:function(){return this.textureNode},getBiasMatrix:(x=new o(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),function(){return x}),straightenHorizon:(s=new r(0,0,0),u=new r(0,0,0),c=new r(0,0,0),h=new n(0,0,1,0),function(t){t.multVecRot(s.assign(r.xAxis).negate()),t.multVecRot(u.assign(r.zAxis)),c.assign(this._upVector.getValue()).normalize();var e=u.cross(c);return Math.abs(u.dot(c))>=1||Math.abs(e.dot(s))>=1?t:(h.setFromToVec(s,e),t.multRight(h))}),set_on__:function(){this._on.getValue()&&this.textureNode&&this.getBrowser().getProjectiveTextureMapping()?(delete this.push,delete this.pop):(this.push=Function.prototype,this.pop=Function.prototype)},set_texture__:function(){this.textureNode&&this.textureNode.removeInterest("set_aspectRatio__",this),this.textureNode=i(e.X3DTexture2DNode,this._texture),this.textureNode&&this.textureNode.addInterest("set_aspectRatio__",this),this.set_aspectRatio__(),this.set_on__()},set_aspectRatio__:function(){this.textureNode?this._aspectRatio=this.textureNode.getWidth()/this.textureNode.getHeight():this._aspectRatio=0},push:function(t){var e=this.getTextureProjectors().pop();e.set(t.getBrowser(),this,t.getModelViewMatrix().get()),this._global.getValue()?(t.getGlobalObjects().push(e),t.getTextureProjectors().push(e)):(t.getLocalObjects().push(e),t.getTextureProjectors().push(e))},pop:function(t){this._global.getValue()||t.getLocalObjects().pop()}}),a})),e("x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.invTextureSpaceProjectionMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function p(t){r.call(this,t),this.addType(n.TextureProjectorPerspective),this._fieldOfView.setUnit("angle")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth(),c=e.getTexture().getHeight(),h=e.getNearDistance(),x=e.getFarDistance(),p=e.getFieldOfView();o.perspective(p,h,x,s,c,this.projectionMatrix),e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},p.prototype=Object.assign(Object.create(r.prototype),{constructor:p,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.SFFloat(.7854)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorPerspective"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this)},getFieldOfView:function(){var t=this._fieldOfView.getValue();return t>0&&t<Math.PI?t:Math.PI/4},getTextureProjectors:function(){return h}}),p})),e("x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel",["x_ite/Fields","x_ite/Base/X3DFieldDefinition","x_ite/Base/FieldDefinitionArray","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode","x_ite/Base/X3DConstants","standard/Math/Geometry/Camera","standard/Math/Numbers/Vector3","standard/Math/Numbers/Rotation4","standard/Math/Numbers/Matrix4","standard/Utility/ObjectCache"],(function(t,e,i,r,n,o,a,s,u,c){"use strict";var h=c(x);function x(){this.projectionMatrix=new u,this.modelViewMatrix=new u,this.modelMatrix=new u,this.invTextureSpaceMatrix=new u,this.location=new a(0,0,0),this.locationArray=new Float32Array(3),this.invTextureSpaceProjectionMatrix=new u,this.direction=new a(0,0,0),this.rotation=new s,this.projectiveTextureMatrix=new u,this.projectiveTextureMatrixArray=new Float32Array(16)}function p(t){r.call(this,t),this.addType(n.TextureProjectorParallel),this._fieldOfView.setUnit("length")}return x.prototype={constructor:x,set:function(t,e,i){this.browser=t,this.textureProjectorNode=e,this.modelViewMatrix.assign(i)},getModelViewMatrix:function(){return this.modelViewMatrix},setGlobalVariables:function(t){var e=this.textureProjectorNode,i=t.getCameraSpaceMatrix().get(),r=this.modelMatrix.assign(this.modelViewMatrix).multRight(i),n=this.invTextureSpaceMatrix.assign(e.getGlobal()?r:u.Identity);this.rotation.setFromToVec(a.zAxis,this.direction.assign(e.getDirection()).negate()),e.straightenHorizon(this.rotation),n.translate(e.getLocation()),n.rotate(this.rotation),n.inverse();var s=e.getTexture().getWidth()/e.getTexture().getHeight(),c=e.getMinimumX(),h=e.getMaximumX(),x=e.getMinimumY(),p=e.getMaximumY(),l=e.getSizeX(),g=e.getSizeY(),d=e.getNearDistance(),m=e.getFarDistance();if(s>l/g){var f=(c+h)/2,w=g*s/2;o.ortho(f-w,f+w,x,p,d,m,this.projectionMatrix)}else{f=(x+p)/2,w=l/s/2;o.ortho(c,h,f-w,f+w,d,m,this.projectionMatrix)}e.getGlobal()||n.multLeft(r.inverse()),this.invTextureSpaceProjectionMatrix.assign(n).multRight(this.projectionMatrix).multRight(e.getBiasMatrix()),this.projectiveTextureMatrix.assign(i).multRight(this.invTextureSpaceProjectionMatrix),this.projectiveTextureMatrixArray.set(this.projectiveTextureMatrix),this.modelViewMatrix.multVecMatrix(this.location.assign(e._location.getValue())),this.locationArray.set(this.location)},setShaderUniforms:function(t,e,i){const r=e.numProjectiveTextures++;if(e.hasTextureProjector(r,this))return;const n=this.textureProjectorNode.getTexture(),o=i.getBrowser().getTexture2DUnit();t.activeTexture(t.TEXTURE0+o),t.bindTexture(t.TEXTURE_2D,n.getTexture()),t.uniform1i(e.x3d_ProjectiveTexture[r],o),t.uniformMatrix4fv(e.x3d_ProjectiveTextureMatrix[r],!1,this.projectiveTextureMatrixArray),t.uniform3fv(e.x3d_ProjectiveTextureLocation[r],this.locationArray)},dispose:function(){h.push(this)}},p.prototype=Object.assign(Object.create(r.prototype),{constructor:p,[Symbol.for("X_ITE.X3DBaseNode.fieldDefinitions")]:new i([new e(n.inputOutput,"metadata",new t.SFNode),new e(n.inputOutput,"description",new t.SFString),new e(n.inputOutput,"on",new t.SFBool(!0)),new e(n.inputOutput,"global",new t.SFBool(!0)),new e(n.inputOutput,"location",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"direction",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"upVector",new t.SFVec3f(0,0,1)),new e(n.inputOutput,"fieldOfView",new t.MFFloat(-1,-1,1,1)),new e(n.inputOutput,"nearDistance",new t.SFFloat(1)),new e(n.inputOutput,"farDistance",new t.SFFloat(10)),new e(n.outputOnly,"aspectRatio",new t.SFFloat),new e(n.inputOutput,"texture",new t.SFNode)]),getTypeName:function(){return"TextureProjectorParallel"},getComponentName:function(){return"ProjectiveTextureMapping"},getContainerField:function(){return"children"},initialize:function(){r.prototype.initialize.call(this),this._fieldOfView.addInterest("set_fieldOfView___",this),this.set_fieldOfView___()},getMinimumX:function(){return this.minimumX},getMinimumY:function(){return this.minimumY},getMaximumX:function(){return this.maximumX},getMaximumY:function(){return this.maximumY},getSizeX:function(){return this.sizeX},getSizeY:function(){return this.sizeY},getTextureProjectors:function(){return h},set_fieldOfView___:function(){var t=this._fieldOfView.length;this.minimumX=t>0?this._fieldOfView[0]:-1,this.minimumY=t>1?this._fieldOfView[1]:-1,this.maximumX=t>2?this._fieldOfView[2]:1,this.maximumY=t>3?this._fieldOfView[3]:1,this.sizeX=this.maximumX-this.minimumX,this.sizeY=this.maximumY-this.minimumY}}),p})),e(i.getComponentUrl("projective-texture-mapping"),["x_ite/Components","x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective","x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel","x_ite/Components/ProjectiveTextureMapping/X3DTextureProjectorNode"],(function(t,e,i,r){"use strict";t.addComponent({name:"ProjectiveTextureMapping",types:{TextureProjectorPerspective:e,TextureProjectorParallel:i},abstractTypes:{X3DTextureProjectorNode:r}})}))}();
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var module = { }, exports, process;
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X3D = window [Symbol .for ("X_ITE.X3D-6.1.0")],
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define = X3D .define,
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require = X3D .require;
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/* -*- Mode: JavaScript; coding: utf-8; tab-width: 3; indent-tabs-mode: tab; c-basic-offset: 3 -*-
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{
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this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
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this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
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this ._body1Axis = this .getInitialInverseMatrix1 () .multDirMatrix (this .getBody1 () .getMatrix () .multDirMatrix (localAxis1 .assign (this .localAxis1))) .normalize ();
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difference .assign (this .getInitialInverseMatrix1 ()) .multRight (this .getBody1 () .getMatrix ());
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this ._body2Axis = this .getInitialInverseMatrix2 () .multDirMatrix (this .getBody2 () .getMatrix () .multDirMatrix (localAxis2 .assign (this .localAxis2))) .normalize ();
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{
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|
+
difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
|
|
2756
|
+
difference .get (null, rotation);
|
|
2765
2757
|
|
|
2766
|
-
|
|
2758
|
+
this ._hinge2Angle = rotation .angle;
|
|
2767
2759
|
|
|
2768
|
-
|
|
2769
|
-
|
|
2770
|
-
}
|
|
2771
|
-
}
|
|
2772
|
-
catch (error)
|
|
2773
|
-
{
|
|
2774
|
-
// matrix .get
|
|
2760
|
+
if (this .outputs .angleRate)
|
|
2761
|
+
this ._hinge2AngleRate = (this ._hinge2Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
|
|
2775
2762
|
}
|
|
2776
2763
|
};
|
|
2777
2764
|
})(),
|
|
@@ -4055,27 +4042,20 @@ function ($,
|
|
|
4055
4042
|
|
|
4056
4043
|
return function ()
|
|
4057
4044
|
{
|
|
4058
|
-
|
|
4059
|
-
|
|
4060
|
-
if (this .outputs .body2AnchorPoint)
|
|
4061
|
-
this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
|
|
4045
|
+
if (this .outputs .body2AnchorPoint)
|
|
4046
|
+
this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
|
|
4062
4047
|
|
|
4063
|
-
|
|
4064
|
-
|
|
4065
|
-
|
|
4048
|
+
if (this .outputs .angle)
|
|
4049
|
+
{
|
|
4050
|
+
var lastAngle = this ._angle .getValue ();
|
|
4066
4051
|
|
|
4067
|
-
|
|
4068
|
-
|
|
4052
|
+
difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
|
|
4053
|
+
difference .get (null, rotation);
|
|
4069
4054
|
|
|
4070
|
-
|
|
4055
|
+
this ._angle = rotation .angle;
|
|
4071
4056
|
|
|
4072
|
-
|
|
4073
|
-
|
|
4074
|
-
}
|
|
4075
|
-
}
|
|
4076
|
-
catch (error)
|
|
4077
|
-
{
|
|
4078
|
-
// matrix .get
|
|
4057
|
+
if (this .outputs .angleRate)
|
|
4058
|
+
this ._angleRate = (this ._angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
|
|
4079
4059
|
}
|
|
4080
4060
|
};
|
|
4081
4061
|
})(),
|