x_ite 5.0.3 → 6.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (385) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +25 -1
  3. package/Makefile +36 -28
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/examples-and-tests.pl +75 -0
  7. package/build/bin/tests-menu.pl +57 -0
  8. package/build/bin/version.pl +7 -4
  9. package/build/parts/default.start.frag.js +3 -2
  10. package/dist/assets/components/annotation.js +3 -2
  11. package/dist/assets/components/annotation.min.js +1 -1
  12. package/dist/assets/components/cad-geometry.js +3 -2
  13. package/dist/assets/components/cad-geometry.min.js +1 -1
  14. package/dist/assets/components/cube-map-texturing.js +8 -20
  15. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  16. package/dist/assets/components/dis.js +3 -2
  17. package/dist/assets/components/dis.min.js +1 -1
  18. package/dist/assets/components/event-utilities.js +4 -3
  19. package/dist/assets/components/event-utilities.min.js +1 -1
  20. package/dist/assets/components/geometry2d.js +38 -52
  21. package/dist/assets/components/geometry2d.min.js +1 -1
  22. package/dist/assets/components/geospatial.js +34 -1686
  23. package/dist/assets/components/geospatial.min.js +1 -1
  24. package/dist/assets/components/h-anim.js +71 -77
  25. package/dist/assets/components/h-anim.min.js +1 -1
  26. package/dist/assets/components/key-device-sensor.js +4 -3
  27. package/dist/assets/components/key-device-sensor.min.js +1 -1
  28. package/dist/assets/components/layout.js +101 -173
  29. package/dist/assets/components/layout.min.js +1 -1
  30. package/dist/assets/components/nurbs.js +3 -2
  31. package/dist/assets/components/nurbs.min.js +1 -1
  32. package/dist/assets/components/particle-systems.js +1926 -1669
  33. package/dist/assets/components/particle-systems.min.js +1 -1
  34. package/dist/assets/components/picking.js +34 -41
  35. package/dist/assets/components/picking.min.js +1 -1
  36. package/dist/assets/components/projective-texture-mapping.js +73 -86
  37. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  38. package/dist/assets/components/rigid-body-physics.js +37 -57
  39. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  40. package/dist/assets/components/scripting.js +3 -2
  41. package/dist/assets/components/scripting.min.js +1 -1
  42. package/dist/assets/components/texturing-3d.js +27 -33
  43. package/dist/assets/components/texturing-3d.min.js +3 -3
  44. package/dist/assets/components/volume-rendering.js +12 -11
  45. package/dist/assets/components/volume-rendering.min.js +1 -1
  46. package/dist/assets/components/x_ite.js +3 -2
  47. package/dist/assets/components/x_ite.min.js +1 -1
  48. package/dist/assets/images/Shading.png +0 -0
  49. package/dist/assets/linetype/1.png +0 -0
  50. package/dist/assets/linetype/10.png +0 -0
  51. package/dist/assets/linetype/11.png +0 -0
  52. package/dist/assets/linetype/12.png +0 -0
  53. package/dist/assets/linetype/13.png +0 -0
  54. package/dist/assets/linetype/14.png +0 -0
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  57. package/dist/assets/linetype/2.png +0 -0
  58. package/dist/assets/linetype/3.png +0 -0
  59. package/dist/assets/linetype/4.png +0 -0
  60. package/dist/assets/linetype/5.png +0 -0
  61. package/dist/assets/linetype/6.png +0 -0
  62. package/dist/assets/linetype/7.png +0 -0
  63. package/dist/assets/linetype/8.png +0 -0
  64. package/dist/assets/linetype/9.png +0 -0
  65. package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
  66. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  67. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  68. package/dist/assets/shaders/webgl1/PBR.fs +1 -1
  69. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  70. package/dist/assets/shaders/webgl1/Phong.fs +1 -1
  71. package/dist/assets/shaders/webgl1/Point.vs +1 -1
  72. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
  74. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  75. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  76. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  77. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  78. package/dist/assets/shaders/webgl2/PBR.fs +1 -1
  79. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  80. package/dist/assets/shaders/webgl2/Phong.fs +1 -1
  81. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  82. package/dist/assets/shaders/webgl2/Point.vs +30 -2
  83. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  84. package/dist/example.html +6 -6
  85. package/dist/x_ite.css +199 -224
  86. package/dist/x_ite.js +16335 -15917
  87. package/dist/x_ite.min.js +17 -17
  88. package/dist/x_ite.zip +0 -0
  89. package/docs/404.md +6 -0
  90. package/docs/Accessing-the-External-Browser.md +21 -15
  91. package/docs/Browser-Support.md +6 -0
  92. package/docs/Custom-Shaders.md +18 -25
  93. package/docs/Features.md +11 -5
  94. package/docs/Gemfile +44 -0
  95. package/docs/Gemfile.lock +122 -0
  96. package/docs/Glossary.md +6 -0
  97. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  98. package/docs/Supported-Nodes.md +9 -1
  99. package/docs/What's-New.md +93 -39
  100. package/docs/XHTML-DOM-Integration.md +6 -0
  101. package/docs/_config.yml +2 -2
  102. package/docs/assets/css/main.scss +26 -0
  103. package/docs/index.md +42 -50
  104. package/docs/reference/Browser-Services.md +9 -3
  105. package/docs/reference/Constants-Services.md +6 -0
  106. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
  107. package/docs/reference/Field-Services-and-Objects.md +105 -1
  108. package/docs/reference/Prototype-Services.md +11 -0
  109. package/docs/reference/Route-Services.md +9 -0
  110. package/docs/reference/Scene-Services.md +17 -2
  111. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  112. package/docs/tutorials/Adding-backgrounds.md +6 -0
  113. package/docs/tutorials/Adding-fog.md +6 -0
  114. package/docs/tutorials/Adding-sound.md +6 -0
  115. package/docs/tutorials/Animating-transforms.md +6 -0
  116. package/docs/tutorials/Basic-Nodes.md +6 -0
  117. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  118. package/docs/tutorials/Building-elevation-grids.md +6 -0
  119. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  120. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  121. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  122. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  123. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  124. package/docs/tutorials/Controlling-detail.md +6 -0
  125. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  126. package/docs/tutorials/Controlling-navigation.md +6 -0
  127. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  128. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  129. package/docs/tutorials/Creating-new-node-types.md +6 -0
  130. package/docs/tutorials/Grouping-nodes.md +6 -0
  131. package/docs/tutorials/Hello,-World!.md +6 -0
  132. package/docs/tutorials/Improving-Performance.md +6 -0
  133. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  134. package/docs/tutorials/Introducing-X3D.md +6 -0
  135. package/docs/tutorials/Introducing-animation.md +6 -0
  136. package/docs/tutorials/Introducing-script-use.md +6 -0
  137. package/docs/tutorials/Lighting-your-world.md +6 -0
  138. package/docs/tutorials/Mapping-textures.md +6 -0
  139. package/docs/tutorials/Naming-nodes.md +6 -0
  140. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  141. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  142. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  143. package/docs/tutorials/Transforming-Shapes.md +6 -0
  144. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  145. package/docs/tutorials/index.md +42 -36
  146. package/package.json +6 -7
  147. package/src/assets/components/geometry2d.js +1 -1
  148. package/src/assets/components/key-device-sensor.js +1 -1
  149. package/src/assets/components/layout.js +1 -1
  150. package/src/assets/components/particle-systems.js +1 -1
  151. package/src/assets/components/volume-rendering.js +1 -1
  152. package/src/assets/images/Shading.png +0 -0
  153. package/src/assets/linetype/1.png +0 -0
  154. package/src/assets/linetype/10.png +0 -0
  155. package/src/assets/linetype/11.png +0 -0
  156. package/src/assets/linetype/12.png +0 -0
  157. package/src/assets/linetype/13.png +0 -0
  158. package/src/assets/linetype/14.png +0 -0
  159. package/src/assets/linetype/15.png +0 -0
  160. package/src/assets/linetype/16.png +0 -0
  161. package/src/assets/linetype/2.png +0 -0
  162. package/src/assets/linetype/3.png +0 -0
  163. package/src/assets/linetype/4.png +0 -0
  164. package/src/assets/linetype/5.png +0 -0
  165. package/src/assets/linetype/6.png +0 -0
  166. package/src/assets/linetype/7.png +0 -0
  167. package/src/assets/linetype/8.png +0 -0
  168. package/src/assets/linetype/9.png +0 -0
  169. package/src/assets/shaders/Types.glsl +1 -9
  170. package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
  171. package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
  172. package/src/assets/shaders/webgl1/Line.fs +3 -28
  173. package/src/assets/shaders/webgl1/Line.vs +6 -20
  174. package/src/assets/shaders/webgl1/PBR.fs +6 -6
  175. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  176. package/src/assets/shaders/webgl1/Phong.fs +10 -10
  177. package/src/assets/shaders/webgl1/Point.vs +2 -2
  178. package/src/assets/shaders/webgl1/Unlit.fs +4 -4
  179. package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
  180. package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
  181. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  182. package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
  183. package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
  184. package/src/assets/shaders/webgl2/Line.fs +11 -17
  185. package/src/assets/shaders/webgl2/Line.vs +17 -21
  186. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  187. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  188. package/src/assets/shaders/webgl2/PBR.fs +6 -6
  189. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  190. package/src/assets/shaders/webgl2/Phong.fs +11 -11
  191. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  192. package/src/assets/shaders/webgl2/Point.vs +5 -4
  193. package/src/assets/shaders/webgl2/Unlit.fs +5 -5
  194. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  195. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  196. package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
  197. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  198. package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
  199. package/src/example.html +6 -6
  200. package/src/examples.js +5 -4
  201. package/src/standard/Math/Algorithm.js +12 -28
  202. package/src/standard/Math/Geometry/Line2.js +163 -0
  203. package/src/standard/Math/Geometry/Line3.js +3 -5
  204. package/src/standard/Math/Geometry/Plane3.js +0 -2
  205. package/src/standard/Math/Geometry/Triangle3.js +1 -1
  206. package/src/standard/Math/Geometry/ViewVolume.js +121 -103
  207. package/src/standard/Math/Numbers/Color3.js +6 -0
  208. package/src/standard/Math/Numbers/Color4.js +7 -0
  209. package/src/standard/Math/Numbers/Complex.js +48 -34
  210. package/src/standard/Math/Numbers/Matrix2.js +62 -2
  211. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  212. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  213. package/src/standard/Math/Numbers/Quaternion.js +12 -5
  214. package/src/standard/Math/Numbers/Rotation4.js +8 -1
  215. package/src/standard/Math/Numbers/Vector2.js +42 -9
  216. package/src/standard/Math/Numbers/Vector3.js +50 -14
  217. package/src/standard/Math/Numbers/Vector4.js +48 -11
  218. package/src/standard/Math/Utility/BVH.js +45 -17
  219. package/src/tests.js +68 -66
  220. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  221. package/src/x_ite/Base/X3DField.js +1 -1
  222. package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
  223. package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
  224. package/src/x_ite/Browser/Core/Context.js +185 -0
  225. package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
  226. package/src/x_ite/Browser/Core/Notification.js +1 -0
  227. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  228. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
  229. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
  230. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
  231. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
  232. package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
  233. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
  234. package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
  235. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
  236. package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
  237. package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
  238. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  239. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
  240. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  241. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  242. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  243. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  244. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  245. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  246. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  247. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  248. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
  249. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
  250. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  251. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  252. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  253. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  254. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  255. package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
  256. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
  257. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  258. package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
  259. package/src/x_ite/Browser/VERSION.js +1 -1
  260. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  261. package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
  262. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  263. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  264. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  265. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  266. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
  267. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  268. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  269. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  270. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  271. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  272. package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
  273. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  274. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  275. package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
  276. package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
  277. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  278. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  279. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  280. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  281. package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
  282. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  283. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  284. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  285. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
  286. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  287. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  288. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  289. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  290. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  291. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  292. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  293. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  294. package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
  295. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  296. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  297. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  298. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  299. package/src/x_ite/Components/Navigation/LOD.js +2 -2
  300. package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
  301. package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
  302. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  303. package/src/x_ite/Components/Networking/Anchor.js +18 -7
  304. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  305. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  306. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  307. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  308. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
  309. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  310. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  311. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  312. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  313. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  314. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  315. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  316. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
  317. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
  318. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
  319. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  320. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  321. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  322. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  323. package/src/x_ite/Components/Rendering/Color.js +12 -24
  324. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
  325. package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
  326. package/src/x_ite/Components/Rendering/LineSet.js +35 -13
  327. package/src/x_ite/Components/Rendering/PointSet.js +35 -13
  328. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  329. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
  330. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
  331. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
  332. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  333. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  334. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  335. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
  336. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
  337. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
  338. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  339. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
  340. package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
  341. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
  342. package/src/x_ite/Components/Shape/Appearance.js +37 -4
  343. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  344. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  345. package/src/x_ite/Components/Shape/PointProperties.js +24 -3
  346. package/src/x_ite/Components/Shape/Shape.js +30 -39
  347. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
  348. package/src/x_ite/Components/Sound/Sound.js +31 -41
  349. package/src/x_ite/Components/Text/Text.js +6 -20
  350. package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
  351. package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
  352. package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
  353. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
  354. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  355. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  356. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  357. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
  358. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
  359. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  360. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
  361. package/src/x_ite/Components.js +2 -2
  362. package/src/x_ite/Fallback.js +9 -3
  363. package/src/x_ite/Fields/SFColor.js +4 -0
  364. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  365. package/src/x_ite/Fields/SFImage.js +2 -11
  366. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  367. package/src/x_ite/Fields/SFRotation.js +4 -0
  368. package/src/x_ite/Fields/SFString.js +4 -0
  369. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
  370. package/src/x_ite/Parser/XMLParser.js +1 -1
  371. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  372. package/src/x_ite/Rendering/VertexArray.js +103 -0
  373. package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
  374. package/src/x_ite/X3D.js +32 -26
  375. package/src/x_ite.config.js +0 -5
  376. package/src/x_ite.css +216 -175
  377. package/src/x_ite.html +15 -10
  378. package/src/x_ite.js +49 -1
  379. package/x_ite.min.html +15 -10
  380. package/dist/assets/hatching/0.png +0 -0
  381. package/dist/assets/linetype/0.png +0 -0
  382. package/src/assets/hatching/0.png +0 -0
  383. package/src/assets/linetype/0.png +0 -0
  384. package/src/spinner.css +0 -67
  385. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -195,7 +195,7 @@ function ($,
195
195
  const
196
196
  image = this .image [0],
197
197
  canvas = this .canvas [0],
198
- cx = canvas .getContext ("2d");
198
+ cx = canvas .getContext ("2d", { willReadFrequently: true });
199
199
 
200
200
  let
201
201
  width = image .width,
@@ -232,7 +232,6 @@ function ($,
232
232
  let opaque = true;
233
233
 
234
234
  gl .bindTexture (this .getTarget (), this .getTexture ());
235
- gl .pixelStorei (gl .UNPACK_FLIP_Y_WEBGL, false);
236
235
 
237
236
  for (let i = 0; i < 6; ++ i)
238
237
  {
@@ -78,7 +78,7 @@ function (Fields,
78
78
  new X3DFieldDefinition (X3DConstants .inputOutput, "metadata", new Fields .SFNode ()),
79
79
  new X3DFieldDefinition (X3DConstants .inputOnly, "set_bind", new Fields .SFBool ()),
80
80
  new X3DFieldDefinition (X3DConstants .inputOutput, "skyAngle", new Fields .MFFloat ()),
81
- new X3DFieldDefinition (X3DConstants .inputOutput, "skyColor", new Fields .MFColor (0, 0, 0)),
81
+ new X3DFieldDefinition (X3DConstants .inputOutput, "skyColor", new Fields .MFColor (new Fields .SFColor ())),
82
82
  new X3DFieldDefinition (X3DConstants .inputOutput, "groundAngle", new Fields .MFFloat ()),
83
83
  new X3DFieldDefinition (X3DConstants .inputOutput, "groundColor", new Fields .MFColor ()),
84
84
  new X3DFieldDefinition (X3DConstants .inputOutput, "transparency", new Fields .SFFloat ()),
@@ -49,6 +49,7 @@
49
49
 
50
50
  define ([
51
51
  "x_ite/Components/Core/X3DBindableNode",
52
+ "x_ite/Rendering/VertexArray",
52
53
  "x_ite/Rendering/TraverseType",
53
54
  "x_ite/Base/X3DConstants",
54
55
  "standard/Math/Geometry/ViewVolume",
@@ -59,6 +60,7 @@ define ([
59
60
  "standard/Math/Algorithm",
60
61
  ],
61
62
  function (X3DBindableNode,
63
+ VertexArray,
62
64
  TraverseType,
63
65
  X3DConstants,
64
66
  ViewVolume,
@@ -174,19 +176,28 @@ function (X3DBindableNode,
174
176
  {
175
177
  X3DBindableNode .prototype .initialize .call (this);
176
178
 
177
- const gl = this .getBrowser () .getContext ();
178
-
179
- this .colorBuffer = gl .createBuffer ();
180
- this .sphereBuffer = gl .createBuffer ();
181
- this .texCoordBuffer = gl .createBuffer ();
182
- this .cubeBuffer = gl .createBuffer ();
183
- this .texCoordBuffers = [ gl .createBuffer () ];
184
- this .frontBuffer = gl .createBuffer ();
185
- this .backBuffer = gl .createBuffer ();
186
- this .leftBuffer = gl .createBuffer ();
187
- this .rightBuffer = gl .createBuffer ();
188
- this .topBuffer = gl .createBuffer ();
189
- this .bottomBuffer = gl .createBuffer ();
179
+ const
180
+ browser = this .getBrowser (),
181
+ gl = browser .getContext ();
182
+
183
+ this .colorBuffer = gl .createBuffer ();
184
+ this .sphereBuffer = gl .createBuffer ();
185
+ this .texCoordBuffer = gl .createBuffer ();
186
+ this .cubeBuffer = gl .createBuffer ();
187
+ this .texCoordBuffers = new Array (browser .getMaxTextures ()) .fill (gl .createBuffer ());
188
+ this .frontBuffer = gl .createBuffer ();
189
+ this .backBuffer = gl .createBuffer ();
190
+ this .leftBuffer = gl .createBuffer ();
191
+ this .rightBuffer = gl .createBuffer ();
192
+ this .topBuffer = gl .createBuffer ();
193
+ this .bottomBuffer = gl .createBuffer ();
194
+ this .sphereArrayObject = new VertexArray ();
195
+ this .frontArrayObject = new VertexArray ();
196
+ this .backArrayObject = new VertexArray ();
197
+ this .leftArrayObject = new VertexArray ();
198
+ this .rightArrayObject = new VertexArray ();
199
+ this .topArrayObject = new VertexArray ();
200
+ this .bottomArrayObject = new VertexArray ();
190
201
 
191
202
  this ._groundAngle .addInterest ("build", this);
192
203
  this ._groundColor .addInterest ("build", this);
@@ -283,7 +294,7 @@ function (X3DBindableNode,
283
294
  },
284
295
  getColor: function (theta, color, angle)
285
296
  {
286
- const index = Algorithm .upperBound (angle, 0, angle .length, theta, Algorithm .less);
297
+ const index = Algorithm .upperBound (angle, 0, angle .length, theta);
287
298
 
288
299
  return color [index];
289
300
  },
@@ -431,12 +442,12 @@ function (X3DBindableNode,
431
442
  // Transfer colors.
432
443
 
433
444
  gl .bindBuffer (gl .ARRAY_BUFFER, this .colorBuffer);
434
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .colors), gl .STATIC_DRAW);
445
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .colors), gl .DYNAMIC_DRAW);
435
446
 
436
447
  // Transfer sphere.
437
448
 
438
449
  gl .bindBuffer (gl .ARRAY_BUFFER, this .sphereBuffer);
439
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .sphere), gl .STATIC_DRAW);
450
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (this .sphere), gl .DYNAMIC_DRAW);
440
451
  this .sphereCount = this .sphere .length / 4;
441
452
  },
442
453
  transferRectangle: function ()
@@ -446,27 +457,27 @@ function (X3DBindableNode,
446
457
  // Transfer texCoords.
447
458
 
448
459
  gl .bindBuffer (gl .ARRAY_BUFFER, this .texCoordBuffers [0]);
449
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (texCoords), gl .STATIC_DRAW);
460
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (texCoords), gl .DYNAMIC_DRAW);
450
461
 
451
462
  // Transfer rectangle.
452
463
 
453
464
  gl .bindBuffer (gl .ARRAY_BUFFER, this .frontBuffer);
454
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (frontVertices), gl .STATIC_DRAW);
465
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (frontVertices), gl .DYNAMIC_DRAW);
455
466
 
456
467
  gl .bindBuffer (gl .ARRAY_BUFFER, this .backBuffer);
457
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (backVertices), gl .STATIC_DRAW);
468
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (backVertices), gl .DYNAMIC_DRAW);
458
469
 
459
470
  gl .bindBuffer (gl .ARRAY_BUFFER, this .leftBuffer);
460
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (leftVertices), gl .STATIC_DRAW);
471
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (leftVertices), gl .DYNAMIC_DRAW);
461
472
 
462
473
  gl .bindBuffer (gl .ARRAY_BUFFER, this .rightBuffer);
463
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (rightVertices), gl .STATIC_DRAW);
474
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (rightVertices), gl .DYNAMIC_DRAW);
464
475
 
465
476
  gl .bindBuffer (gl .ARRAY_BUFFER, this .topBuffer);
466
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (topVertices), gl .STATIC_DRAW);
477
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (topVertices), gl .DYNAMIC_DRAW);
467
478
 
468
479
  gl .bindBuffer (gl .ARRAY_BUFFER, this .bottomBuffer);
469
- gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (bottomVertices), gl .STATIC_DRAW);
480
+ gl .bufferData (gl .ARRAY_BUFFER, new Float32Array (bottomVertices), gl .DYNAMIC_DRAW);
470
481
  },
471
482
  traverse: function (type, renderObject)
472
483
  {
@@ -504,48 +515,41 @@ function (X3DBindableNode,
504
515
 
505
516
  return function (gl, renderObject, viewport)
506
517
  {
507
- try
508
- {
509
- if (this .hidden)
510
- return;
518
+ if (this .hidden)
519
+ return;
511
520
 
512
- // Setup context.
521
+ // Setup context.
513
522
 
514
- gl .disable (gl .DEPTH_TEST);
515
- gl .depthMask (false);
516
- gl .enable (gl .CULL_FACE);
517
- gl .frontFace (gl .CCW);
523
+ gl .disable (gl .DEPTH_TEST);
524
+ gl .depthMask (false);
525
+ gl .enable (gl .CULL_FACE);
526
+ gl .frontFace (gl .CCW);
518
527
 
519
- // Get background scale.
528
+ // Get background scale.
520
529
 
521
- const farValue = -ViewVolume .unProjectPointMatrix (0, 0, 1, invProjectionMatrix .assign (renderObject .getProjectionMatrix () .get ()) .inverse (), viewport, farVector) .z * 0.8;
530
+ const farValue = -ViewVolume .unProjectPointMatrix (0, 0, 1, invProjectionMatrix .assign (renderObject .getProjectionMatrix () .get ()) .inverse (), viewport, farVector) .z * 0.8;
522
531
 
523
- // Get projection matrix.
532
+ // Get projection matrix.
524
533
 
525
- this .projectionMatrixArray .set (renderObject .getProjectionMatrix () .get ());
534
+ this .projectionMatrixArray .set (renderObject .getProjectionMatrix () .get ());
526
535
 
527
- // Rotate and scale background.
536
+ // Rotate and scale background.
528
537
 
529
- modelViewMatrix .assign (this .modelMatrix);
530
- modelViewMatrix .multRight (renderObject .getViewMatrix () .get ());
531
- modelViewMatrix .get (null, rotation);
532
- modelViewMatrix .identity ();
533
- modelViewMatrix .rotate (rotation);
534
- modelViewMatrix .scale (scale .set (farValue, farValue, farValue));
538
+ modelViewMatrix .assign (this .modelMatrix);
539
+ modelViewMatrix .multRight (renderObject .getViewMatrix () .get ());
540
+ modelViewMatrix .get (null, rotation);
541
+ modelViewMatrix .identity ();
542
+ modelViewMatrix .rotate (rotation);
543
+ modelViewMatrix .scale (scale .set (farValue, farValue, farValue));
535
544
 
536
- this .modelViewMatrixArray .set (modelViewMatrix);
545
+ this .modelViewMatrixArray .set (modelViewMatrix);
537
546
 
538
- // Draw background sphere and texture cube.
547
+ // Draw background sphere and texture cube.
539
548
 
540
- this .drawSphere (renderObject);
549
+ this .drawSphere (renderObject);
541
550
 
542
- if (this .textures)
543
- this .drawCube (renderObject);
544
- }
545
- catch (error)
546
- {
547
- console .error (error);
548
- }
551
+ if (this .textures)
552
+ this .drawCube (renderObject);
549
553
  };
550
554
  })(),
551
555
  drawSphere: function (renderObject)
@@ -560,7 +564,7 @@ function (X3DBindableNode,
560
564
  gl = browser .getContext (),
561
565
  shaderNode = browser .getBackgroundSphereShader ();
562
566
 
563
- if (shaderNode .getValid ())
567
+ if (shaderNode .isValid ())
564
568
  {
565
569
  shaderNode .enable (gl);
566
570
 
@@ -570,8 +574,11 @@ function (X3DBindableNode,
570
574
 
571
575
  // Enable vertex attribute arrays.
572
576
 
573
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
574
- shaderNode .enableVertexAttribute (gl, this .sphereBuffer);
577
+ if (this .sphereArrayObject .enable (gl, shaderNode))
578
+ {
579
+ shaderNode .enableColorAttribute (gl, this .colorBuffer, 0, 0);
580
+ shaderNode .enableVertexAttribute (gl, this .sphereBuffer, 0, 0);
581
+ }
575
582
 
576
583
  // Uniforms
577
584
 
@@ -588,10 +595,6 @@ function (X3DBindableNode,
588
595
  // Draw.
589
596
 
590
597
  gl .drawArrays (gl .TRIANGLES, 0, this .sphereCount);
591
-
592
- // Disable vertex attribute arrays.
593
-
594
- shaderNode .disableColorAttribute (gl);
595
598
  }
596
599
  },
597
600
  drawCube: (function ()
@@ -607,7 +610,7 @@ function (X3DBindableNode,
607
610
  gl = browser .getContext (),
608
611
  shaderNode = browser .getUnlitShader ();
609
612
 
610
- if (shaderNode .getValid ())
613
+ if (shaderNode .isValid ())
611
614
  {
612
615
  shaderNode .enable (gl);
613
616
 
@@ -615,10 +618,6 @@ function (X3DBindableNode,
615
618
 
616
619
  shaderNode .setLocalObjects (gl, this .localObjects);
617
620
 
618
- // Enable vertex attribute arrays.
619
-
620
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
621
-
622
621
  // Uniforms
623
622
 
624
623
  gl .uniform1i (shaderNode .x3d_FogType, 0);
@@ -638,20 +637,16 @@ function (X3DBindableNode,
638
637
 
639
638
  // Draw.
640
639
 
641
- this .drawRectangle (gl, browser, shaderNode, renderObject, this .frontTexture, this .frontBuffer);
642
- this .drawRectangle (gl, browser, shaderNode, renderObject, this .backTexture, this .backBuffer);
643
- this .drawRectangle (gl, browser, shaderNode, renderObject, this .leftTexture, this .leftBuffer);
644
- this .drawRectangle (gl, browser, shaderNode, renderObject, this .rightTexture, this .rightBuffer);
645
- this .drawRectangle (gl, browser, shaderNode, renderObject, this .topTexture, this .topBuffer);
646
- this .drawRectangle (gl, browser, shaderNode, renderObject, this .bottomTexture, this .bottomBuffer);
647
-
648
- // Disable vertex attribute arrays.
649
-
650
- shaderNode .disableTexCoordAttribute (gl);
640
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .frontTexture, this .frontBuffer, this .frontArrayObject);
641
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .backTexture, this .backBuffer, this .backArrayObject);
642
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .leftTexture, this .leftBuffer, this .leftArrayObject);
643
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .rightTexture, this .rightBuffer, this .rightArrayObject);
644
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .topTexture, this .topBuffer, this .topArrayObject);
645
+ this .drawRectangle (gl, browser, shaderNode, renderObject, this .bottomTexture, this .bottomBuffer, this .bottomArrayObject);
651
646
  }
652
647
  };
653
648
  })(),
654
- drawRectangle: function (gl, browser, shaderNode, renderObject, texture, buffer)
649
+ drawRectangle: function (gl, browser, shaderNode, renderObject, texture, buffer, vertexArray)
655
650
  {
656
651
  if (texture && (texture .checkLoadState () === X3DConstants .COMPLETE_STATE || texture .getData ()))
657
652
  {
@@ -662,7 +657,11 @@ function (X3DBindableNode,
662
657
  else
663
658
  gl .disable (gl .BLEND);
664
659
 
665
- shaderNode .enableVertexAttribute (gl, buffer);
660
+ if (vertexArray .enable (gl, shaderNode))
661
+ {
662
+ shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers, 0, 0);
663
+ shaderNode .enableVertexAttribute (gl, buffer, 0, 0);
664
+ }
666
665
 
667
666
  // Draw.
668
667
 
@@ -71,15 +71,8 @@ function (X3DConstants,
71
71
  set: function (fogNode, modelViewMatrix)
72
72
  {
73
73
  this .fogNode = fogNode;
74
-
75
- try
76
- {
77
- this .fogMatrix .set (modelViewMatrix .submatrix .inverse ());
78
- }
79
- catch (error)
80
- {
81
- this .fogMatrix .set (Matrix3 .Identity);
82
- }
74
+
75
+ this .fogMatrix .set (modelViewMatrix .submatrix .inverse ());
83
76
  },
84
77
  setShaderUniforms: function (gl, shaderObject)
85
78
  {
@@ -165,61 +165,54 @@ function (Fields,
165
165
 
166
166
  return function ()
167
167
  {
168
- try
168
+ if (this .inside && this .getTraversed ())
169
169
  {
170
- if (this .inside && this .getTraversed ())
170
+ if (this .viewpointNode)
171
171
  {
172
- if (this .viewpointNode)
173
- {
174
- const modelMatrix = this .modelMatrix;
172
+ const modelMatrix = this .modelMatrix;
175
173
 
176
- centerOfRotationMatrix .assign (this .viewpointNode .getModelMatrix ());
177
- centerOfRotationMatrix .translate (this .viewpointNode .getUserCenterOfRotation ());
178
- centerOfRotationMatrix .multRight (invModelMatrix .assign (modelMatrix) .inverse ());
174
+ centerOfRotationMatrix .assign (this .viewpointNode .getModelMatrix ());
175
+ centerOfRotationMatrix .translate (this .viewpointNode .getUserCenterOfRotation ());
176
+ centerOfRotationMatrix .multRight (invModelMatrix .assign (modelMatrix) .inverse ());
179
177
 
180
- modelMatrix .multRight (this .viewpointNode .getViewMatrix ());
181
- modelMatrix .get (null, orientation);
182
- modelMatrix .inverse ();
178
+ modelMatrix .multRight (this .viewpointNode .getViewMatrix ());
179
+ modelMatrix .get (null, orientation);
180
+ modelMatrix .inverse ();
183
181
 
184
- position .set (modelMatrix [12], modelMatrix [13], modelMatrix [14]);
182
+ position .set (modelMatrix [12], modelMatrix [13], modelMatrix [14]);
185
183
 
186
- orientation .inverse ();
184
+ orientation .inverse ();
187
185
 
188
- centerOfRotation .set (centerOfRotationMatrix [12], centerOfRotationMatrix [13], centerOfRotationMatrix [14]);
186
+ centerOfRotation .set (centerOfRotationMatrix [12], centerOfRotationMatrix [13], centerOfRotationMatrix [14]);
189
187
 
190
- if (this ._isActive .getValue ())
191
- {
192
- if (! this ._position_changed .getValue () .equals (position))
193
- this ._position_changed = position;
188
+ if (this ._isActive .getValue ())
189
+ {
190
+ if (! this ._position_changed .getValue () .equals (position))
191
+ this ._position_changed = position;
194
192
 
195
- if (! this ._orientation_changed .getValue () .equals (orientation))
196
- this ._orientation_changed = orientation;
193
+ if (! this ._orientation_changed .getValue () .equals (orientation))
194
+ this ._orientation_changed = orientation;
197
195
 
198
- if (! this ._centerOfRotation_changed .getValue () .equals (centerOfRotation))
199
- this ._centerOfRotation_changed = centerOfRotation;
200
- }
201
- else
202
- {
203
- this ._isActive = true;
204
- this ._enterTime = this .getBrowser () .getCurrentTime ();
205
- this ._position_changed = position;
206
- this ._orientation_changed = orientation;
196
+ if (! this ._centerOfRotation_changed .getValue () .equals (centerOfRotation))
207
197
  this ._centerOfRotation_changed = centerOfRotation;
208
- }
209
198
  }
210
- }
211
- else
212
- {
213
- if (this ._isActive .getValue ())
199
+ else
214
200
  {
215
- this ._isActive = false;
216
- this ._exitTime = this .getBrowser () .getCurrentTime ();
201
+ this ._isActive = true;
202
+ this ._enterTime = this .getBrowser () .getCurrentTime ();
203
+ this ._position_changed = position;
204
+ this ._orientation_changed = orientation;
205
+ this ._centerOfRotation_changed = centerOfRotation;
217
206
  }
218
207
  }
219
208
  }
220
- catch (error)
209
+ else
221
210
  {
222
- //console .log (error .message);
211
+ if (this ._isActive .getValue ())
212
+ {
213
+ this ._isActive = false;
214
+ this ._exitTime = this .getBrowser () .getCurrentTime ();
215
+ }
223
216
  }
224
217
 
225
218
  this .inside = false;
@@ -236,42 +229,35 @@ function (Fields,
236
229
 
237
230
  return function (type, renderObject)
238
231
  {
239
- try
232
+ switch (type)
240
233
  {
241
- switch (type)
234
+ case TraverseType .CAMERA:
242
235
  {
243
- case TraverseType .CAMERA:
244
- {
245
- this .viewpointNode = renderObject .getViewpoint ();
246
- this .modelMatrix .assign (renderObject .getModelViewMatrix () .get ());
236
+ this .viewpointNode = renderObject .getViewpoint ();
237
+ this .modelMatrix .assign (renderObject .getModelViewMatrix () .get ());
238
+ return;
239
+ }
240
+ case TraverseType .DISPLAY:
241
+ {
242
+ this .setTraversed (true);
243
+
244
+ if (this .inside)
247
245
  return;
246
+
247
+ if (this ._size .getValue () .equals (infinity))
248
+ {
249
+ this .inside = true;
248
250
  }
249
- case TraverseType .DISPLAY:
251
+ else
250
252
  {
251
- this .setTraversed (true);
252
-
253
- if (this .inside)
254
- return;
255
-
256
- if (this ._size .getValue () .equals (infinity))
257
- {
258
- this .inside = true;
259
- }
260
- else
261
- {
262
- invModelViewMatrix .assign (renderObject .getModelViewMatrix () .get ()) .inverse ();
253
+ invModelViewMatrix .assign (renderObject .getModelViewMatrix () .get ()) .inverse ();
263
254
 
264
- this .inside = this .containsPoint (invModelViewMatrix .origin);
265
- }
266
-
267
- return;
255
+ this .inside = this .containsPoint (invModelViewMatrix .origin);
268
256
  }
257
+
258
+ return;
269
259
  }
270
260
  }
271
- catch (error)
272
- {
273
- console .error (error);
274
- }
275
261
  };
276
262
  })(),
277
263
  containsPoint: function (point)
@@ -99,7 +99,7 @@ function (X3DChildNode,
99
99
 
100
100
  else
101
101
  {
102
- const index = Algorithm .upperBound (key, 0, length, fraction, Algorithm .less);
102
+ const index = Algorithm .upperBound (key, 0, length, fraction);
103
103
 
104
104
  i = index - 1;
105
105
  }
@@ -132,7 +132,7 @@ function (Fields,
132
132
  },
133
133
  equals: function (lhs, rhs, tolerance)
134
134
  {
135
- return a .assign (lhs) .subtract (rhs) .abs () < tolerance;
135
+ return a .assign (lhs) .subtract (rhs) .magnitude () < tolerance;
136
136
  },
137
137
  interpolate: function (source, destination, weight)
138
138
  {
@@ -170,33 +170,24 @@ function (X3DFollowerNode,
170
170
  },
171
171
  prepareEvents: function ()
172
172
  {
173
- try
174
- {
175
- var
176
- buffer = this .getBuffer (),
177
- numBuffers = buffer .length,
178
- fraction = this .updateBuffer ();
179
-
180
- this .output = this .interpolate (this .previousValue,
181
- buffer [numBuffers - 1],
182
- this .stepResponse ((numBuffers - 1 + fraction) * this .stepTime));
183
-
184
- for (var i = numBuffers - 2; i >= 0; -- i)
185
- {
186
- this .step (buffer [i], buffer [i + 1], this .stepResponse ((i + fraction) * this .stepTime));
187
- }
173
+ var
174
+ buffer = this .getBuffer (),
175
+ numBuffers = buffer .length,
176
+ fraction = this .updateBuffer ();
188
177
 
189
- this .setValue (this .output);
178
+ this .output = this .interpolate (this .previousValue,
179
+ buffer [numBuffers - 1],
180
+ this .stepResponse ((numBuffers - 1 + fraction) * this .stepTime));
190
181
 
191
- if (this .equals (this .output, this .destination, this .getTolerance ()))
192
- this .set_active (false);
193
- }
194
- catch (error)
182
+ for (var i = numBuffers - 2; i >= 0; -- i)
195
183
  {
196
- // Catch error from Rotation4.slerp.
197
-
198
- //console .error (error);
184
+ this .step (buffer [i], buffer [i + 1], this .stepResponse ((i + fraction) * this .stepTime));
199
185
  }
186
+
187
+ this .setValue (this .output);
188
+
189
+ if (this .equals (this .output, this .destination, this .getTolerance ()))
190
+ this .set_active (false);
200
191
  },
201
192
  updateBuffer: function ()
202
193
  {
@@ -222,15 +213,10 @@ function (X3DFollowerNode,
222
213
 
223
214
  for (var i = 0; i < seconds; ++ i)
224
215
  {
225
- try
226
- {
227
- var alpha = i / seconds;
228
-
229
- this .assign (buffer, i, this .interpolate (this .destination, buffer [seconds], alpha))
230
- }
231
- catch (error)
232
- { }
233
- }
216
+ var alpha = i / seconds;
217
+
218
+ this .assign (buffer, i, this .interpolate (this .destination, buffer [seconds], alpha))
219
+ }
234
220
  }
235
221
  else
236
222
  {
@@ -117,12 +117,7 @@ function (X3DFollowerNode,
117
117
 
118
118
  for (var i = 0; i < order; ++ i)
119
119
  {
120
- try
121
- {
122
- this .assign (buffer, i + 1, this .interpolate (buffer [i], buffer [i + 1], alpha));
123
- }
124
- catch (error)
125
- { }
120
+ this .assign (buffer, i + 1, this .interpolate (buffer [i], buffer [i + 1], alpha));
126
121
  }
127
122
 
128
123
  this .setValue (buffer [order]);
@@ -116,7 +116,7 @@ function (X3DChildNode,
116
116
  },
117
117
  equals: function (lhs, rhs, tolerance)
118
118
  {
119
- return this .a .assign (lhs) .subtract (rhs) .abs () < tolerance;
119
+ return this .a .assign (lhs) .subtract (rhs) .magnitude () < tolerance;
120
120
  },
121
121
  interpolate: function (source, destination, weight)
122
122
  {