x_ite 5.0.3 → 6.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (385) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +25 -1
  3. package/Makefile +36 -28
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/examples-and-tests.pl +75 -0
  7. package/build/bin/tests-menu.pl +57 -0
  8. package/build/bin/version.pl +7 -4
  9. package/build/parts/default.start.frag.js +3 -2
  10. package/dist/assets/components/annotation.js +3 -2
  11. package/dist/assets/components/annotation.min.js +1 -1
  12. package/dist/assets/components/cad-geometry.js +3 -2
  13. package/dist/assets/components/cad-geometry.min.js +1 -1
  14. package/dist/assets/components/cube-map-texturing.js +8 -20
  15. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  16. package/dist/assets/components/dis.js +3 -2
  17. package/dist/assets/components/dis.min.js +1 -1
  18. package/dist/assets/components/event-utilities.js +4 -3
  19. package/dist/assets/components/event-utilities.min.js +1 -1
  20. package/dist/assets/components/geometry2d.js +38 -52
  21. package/dist/assets/components/geometry2d.min.js +1 -1
  22. package/dist/assets/components/geospatial.js +34 -1686
  23. package/dist/assets/components/geospatial.min.js +1 -1
  24. package/dist/assets/components/h-anim.js +71 -77
  25. package/dist/assets/components/h-anim.min.js +1 -1
  26. package/dist/assets/components/key-device-sensor.js +4 -3
  27. package/dist/assets/components/key-device-sensor.min.js +1 -1
  28. package/dist/assets/components/layout.js +101 -173
  29. package/dist/assets/components/layout.min.js +1 -1
  30. package/dist/assets/components/nurbs.js +3 -2
  31. package/dist/assets/components/nurbs.min.js +1 -1
  32. package/dist/assets/components/particle-systems.js +1926 -1669
  33. package/dist/assets/components/particle-systems.min.js +1 -1
  34. package/dist/assets/components/picking.js +34 -41
  35. package/dist/assets/components/picking.min.js +1 -1
  36. package/dist/assets/components/projective-texture-mapping.js +73 -86
  37. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  38. package/dist/assets/components/rigid-body-physics.js +37 -57
  39. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  40. package/dist/assets/components/scripting.js +3 -2
  41. package/dist/assets/components/scripting.min.js +1 -1
  42. package/dist/assets/components/texturing-3d.js +27 -33
  43. package/dist/assets/components/texturing-3d.min.js +3 -3
  44. package/dist/assets/components/volume-rendering.js +12 -11
  45. package/dist/assets/components/volume-rendering.min.js +1 -1
  46. package/dist/assets/components/x_ite.js +3 -2
  47. package/dist/assets/components/x_ite.min.js +1 -1
  48. package/dist/assets/images/Shading.png +0 -0
  49. package/dist/assets/linetype/1.png +0 -0
  50. package/dist/assets/linetype/10.png +0 -0
  51. package/dist/assets/linetype/11.png +0 -0
  52. package/dist/assets/linetype/12.png +0 -0
  53. package/dist/assets/linetype/13.png +0 -0
  54. package/dist/assets/linetype/14.png +0 -0
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  57. package/dist/assets/linetype/2.png +0 -0
  58. package/dist/assets/linetype/3.png +0 -0
  59. package/dist/assets/linetype/4.png +0 -0
  60. package/dist/assets/linetype/5.png +0 -0
  61. package/dist/assets/linetype/6.png +0 -0
  62. package/dist/assets/linetype/7.png +0 -0
  63. package/dist/assets/linetype/8.png +0 -0
  64. package/dist/assets/linetype/9.png +0 -0
  65. package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
  66. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  67. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  68. package/dist/assets/shaders/webgl1/PBR.fs +1 -1
  69. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  70. package/dist/assets/shaders/webgl1/Phong.fs +1 -1
  71. package/dist/assets/shaders/webgl1/Point.vs +1 -1
  72. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
  74. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  75. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  76. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  77. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  78. package/dist/assets/shaders/webgl2/PBR.fs +1 -1
  79. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  80. package/dist/assets/shaders/webgl2/Phong.fs +1 -1
  81. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  82. package/dist/assets/shaders/webgl2/Point.vs +30 -2
  83. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  84. package/dist/example.html +6 -6
  85. package/dist/x_ite.css +199 -224
  86. package/dist/x_ite.js +16335 -15917
  87. package/dist/x_ite.min.js +17 -17
  88. package/dist/x_ite.zip +0 -0
  89. package/docs/404.md +6 -0
  90. package/docs/Accessing-the-External-Browser.md +21 -15
  91. package/docs/Browser-Support.md +6 -0
  92. package/docs/Custom-Shaders.md +18 -25
  93. package/docs/Features.md +11 -5
  94. package/docs/Gemfile +44 -0
  95. package/docs/Gemfile.lock +122 -0
  96. package/docs/Glossary.md +6 -0
  97. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  98. package/docs/Supported-Nodes.md +9 -1
  99. package/docs/What's-New.md +93 -39
  100. package/docs/XHTML-DOM-Integration.md +6 -0
  101. package/docs/_config.yml +2 -2
  102. package/docs/assets/css/main.scss +26 -0
  103. package/docs/index.md +42 -50
  104. package/docs/reference/Browser-Services.md +9 -3
  105. package/docs/reference/Constants-Services.md +6 -0
  106. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
  107. package/docs/reference/Field-Services-and-Objects.md +105 -1
  108. package/docs/reference/Prototype-Services.md +11 -0
  109. package/docs/reference/Route-Services.md +9 -0
  110. package/docs/reference/Scene-Services.md +17 -2
  111. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  112. package/docs/tutorials/Adding-backgrounds.md +6 -0
  113. package/docs/tutorials/Adding-fog.md +6 -0
  114. package/docs/tutorials/Adding-sound.md +6 -0
  115. package/docs/tutorials/Animating-transforms.md +6 -0
  116. package/docs/tutorials/Basic-Nodes.md +6 -0
  117. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  118. package/docs/tutorials/Building-elevation-grids.md +6 -0
  119. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  120. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  121. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  122. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  123. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  124. package/docs/tutorials/Controlling-detail.md +6 -0
  125. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  126. package/docs/tutorials/Controlling-navigation.md +6 -0
  127. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  128. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  129. package/docs/tutorials/Creating-new-node-types.md +6 -0
  130. package/docs/tutorials/Grouping-nodes.md +6 -0
  131. package/docs/tutorials/Hello,-World!.md +6 -0
  132. package/docs/tutorials/Improving-Performance.md +6 -0
  133. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  134. package/docs/tutorials/Introducing-X3D.md +6 -0
  135. package/docs/tutorials/Introducing-animation.md +6 -0
  136. package/docs/tutorials/Introducing-script-use.md +6 -0
  137. package/docs/tutorials/Lighting-your-world.md +6 -0
  138. package/docs/tutorials/Mapping-textures.md +6 -0
  139. package/docs/tutorials/Naming-nodes.md +6 -0
  140. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  141. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  142. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  143. package/docs/tutorials/Transforming-Shapes.md +6 -0
  144. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  145. package/docs/tutorials/index.md +42 -36
  146. package/package.json +6 -7
  147. package/src/assets/components/geometry2d.js +1 -1
  148. package/src/assets/components/key-device-sensor.js +1 -1
  149. package/src/assets/components/layout.js +1 -1
  150. package/src/assets/components/particle-systems.js +1 -1
  151. package/src/assets/components/volume-rendering.js +1 -1
  152. package/src/assets/images/Shading.png +0 -0
  153. package/src/assets/linetype/1.png +0 -0
  154. package/src/assets/linetype/10.png +0 -0
  155. package/src/assets/linetype/11.png +0 -0
  156. package/src/assets/linetype/12.png +0 -0
  157. package/src/assets/linetype/13.png +0 -0
  158. package/src/assets/linetype/14.png +0 -0
  159. package/src/assets/linetype/15.png +0 -0
  160. package/src/assets/linetype/16.png +0 -0
  161. package/src/assets/linetype/2.png +0 -0
  162. package/src/assets/linetype/3.png +0 -0
  163. package/src/assets/linetype/4.png +0 -0
  164. package/src/assets/linetype/5.png +0 -0
  165. package/src/assets/linetype/6.png +0 -0
  166. package/src/assets/linetype/7.png +0 -0
  167. package/src/assets/linetype/8.png +0 -0
  168. package/src/assets/linetype/9.png +0 -0
  169. package/src/assets/shaders/Types.glsl +1 -9
  170. package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
  171. package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
  172. package/src/assets/shaders/webgl1/Line.fs +3 -28
  173. package/src/assets/shaders/webgl1/Line.vs +6 -20
  174. package/src/assets/shaders/webgl1/PBR.fs +6 -6
  175. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  176. package/src/assets/shaders/webgl1/Phong.fs +10 -10
  177. package/src/assets/shaders/webgl1/Point.vs +2 -2
  178. package/src/assets/shaders/webgl1/Unlit.fs +4 -4
  179. package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
  180. package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
  181. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  182. package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
  183. package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
  184. package/src/assets/shaders/webgl2/Line.fs +11 -17
  185. package/src/assets/shaders/webgl2/Line.vs +17 -21
  186. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  187. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  188. package/src/assets/shaders/webgl2/PBR.fs +6 -6
  189. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  190. package/src/assets/shaders/webgl2/Phong.fs +11 -11
  191. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  192. package/src/assets/shaders/webgl2/Point.vs +5 -4
  193. package/src/assets/shaders/webgl2/Unlit.fs +5 -5
  194. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  195. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  196. package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
  197. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  198. package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
  199. package/src/example.html +6 -6
  200. package/src/examples.js +5 -4
  201. package/src/standard/Math/Algorithm.js +12 -28
  202. package/src/standard/Math/Geometry/Line2.js +163 -0
  203. package/src/standard/Math/Geometry/Line3.js +3 -5
  204. package/src/standard/Math/Geometry/Plane3.js +0 -2
  205. package/src/standard/Math/Geometry/Triangle3.js +1 -1
  206. package/src/standard/Math/Geometry/ViewVolume.js +121 -103
  207. package/src/standard/Math/Numbers/Color3.js +6 -0
  208. package/src/standard/Math/Numbers/Color4.js +7 -0
  209. package/src/standard/Math/Numbers/Complex.js +48 -34
  210. package/src/standard/Math/Numbers/Matrix2.js +62 -2
  211. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  212. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  213. package/src/standard/Math/Numbers/Quaternion.js +12 -5
  214. package/src/standard/Math/Numbers/Rotation4.js +8 -1
  215. package/src/standard/Math/Numbers/Vector2.js +42 -9
  216. package/src/standard/Math/Numbers/Vector3.js +50 -14
  217. package/src/standard/Math/Numbers/Vector4.js +48 -11
  218. package/src/standard/Math/Utility/BVH.js +45 -17
  219. package/src/tests.js +68 -66
  220. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  221. package/src/x_ite/Base/X3DField.js +1 -1
  222. package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
  223. package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
  224. package/src/x_ite/Browser/Core/Context.js +185 -0
  225. package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
  226. package/src/x_ite/Browser/Core/Notification.js +1 -0
  227. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  228. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
  229. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
  230. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
  231. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
  232. package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
  233. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
  234. package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
  235. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
  236. package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
  237. package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
  238. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  239. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
  240. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  241. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  242. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  243. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  244. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  245. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  246. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  247. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  248. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
  249. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
  250. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  251. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  252. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  253. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  254. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  255. package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
  256. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
  257. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  258. package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
  259. package/src/x_ite/Browser/VERSION.js +1 -1
  260. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  261. package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
  262. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  263. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  264. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  265. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  266. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
  267. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  268. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  269. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  270. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  271. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  272. package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
  273. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  274. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  275. package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
  276. package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
  277. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  278. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  279. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  280. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  281. package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
  282. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  283. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  284. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  285. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
  286. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  287. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  288. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  289. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  290. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  291. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  292. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  293. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  294. package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
  295. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  296. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  297. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  298. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  299. package/src/x_ite/Components/Navigation/LOD.js +2 -2
  300. package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
  301. package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
  302. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  303. package/src/x_ite/Components/Networking/Anchor.js +18 -7
  304. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  305. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  306. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  307. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  308. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
  309. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  310. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  311. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  312. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  313. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  314. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  315. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  316. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
  317. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
  318. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
  319. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  320. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  321. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  322. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  323. package/src/x_ite/Components/Rendering/Color.js +12 -24
  324. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
  325. package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
  326. package/src/x_ite/Components/Rendering/LineSet.js +35 -13
  327. package/src/x_ite/Components/Rendering/PointSet.js +35 -13
  328. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  329. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
  330. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
  331. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
  332. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  333. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  334. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  335. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
  336. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
  337. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
  338. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  339. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
  340. package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
  341. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
  342. package/src/x_ite/Components/Shape/Appearance.js +37 -4
  343. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  344. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  345. package/src/x_ite/Components/Shape/PointProperties.js +24 -3
  346. package/src/x_ite/Components/Shape/Shape.js +30 -39
  347. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
  348. package/src/x_ite/Components/Sound/Sound.js +31 -41
  349. package/src/x_ite/Components/Text/Text.js +6 -20
  350. package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
  351. package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
  352. package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
  353. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
  354. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  355. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  356. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  357. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
  358. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
  359. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  360. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
  361. package/src/x_ite/Components.js +2 -2
  362. package/src/x_ite/Fallback.js +9 -3
  363. package/src/x_ite/Fields/SFColor.js +4 -0
  364. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  365. package/src/x_ite/Fields/SFImage.js +2 -11
  366. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  367. package/src/x_ite/Fields/SFRotation.js +4 -0
  368. package/src/x_ite/Fields/SFString.js +4 -0
  369. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
  370. package/src/x_ite/Parser/XMLParser.js +1 -1
  371. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  372. package/src/x_ite/Rendering/VertexArray.js +103 -0
  373. package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
  374. package/src/x_ite/X3D.js +32 -26
  375. package/src/x_ite.config.js +0 -5
  376. package/src/x_ite.css +216 -175
  377. package/src/x_ite.html +15 -10
  378. package/src/x_ite.js +49 -1
  379. package/x_ite.min.html +15 -10
  380. package/dist/assets/hatching/0.png +0 -0
  381. package/dist/assets/linetype/0.png +0 -0
  382. package/src/assets/hatching/0.png +0 -0
  383. package/src/assets/linetype/0.png +0 -0
  384. package/src/spinner.css +0 -67
  385. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -232,58 +232,50 @@ function (Fields,
232
232
 
233
233
  for (var t = 0, tLength = targets .size; t < tLength; ++ t)
234
234
  {
235
- try
236
- {
237
- var
238
- target = targets [t],
239
- geometryNode = target .geometryNode,
240
- vertices = this .pickingGeometryNode .getVertices ();
235
+ var
236
+ target = targets [t],
237
+ geometryNode = target .geometryNode,
238
+ vertices = this .pickingGeometryNode .getVertices ();
241
239
 
242
- targetBBox .assign (geometryNode .getBBox ()) .multRight (target .modelMatrix);
243
- matrix .assign (target .modelMatrix) .inverse () .multLeft (modelMatrix);
240
+ targetBBox .assign (geometryNode .getBBox ()) .multRight (target .modelMatrix);
241
+ matrix .assign (target .modelMatrix) .inverse () .multLeft (modelMatrix);
244
242
 
245
- for (var v = 0, vLength = vertices .length; v < vLength; v += 8)
246
- {
247
- matrix .multVecMatrix (point1 .set (vertices [v + 0], vertices [v + 1], vertices [v + 2]));
248
- matrix .multVecMatrix (point2 .set (vertices [v + 4], vertices [v + 5], vertices [v + 6]));
249
- line .setPoints (point1, point2);
243
+ for (var v = 0, vLength = vertices .length; v < vLength; v += 8)
244
+ {
245
+ matrix .multVecMatrix (point1 .set (vertices [v + 0], vertices [v + 1], vertices [v + 2]));
246
+ matrix .multVecMatrix (point2 .set (vertices [v + 4], vertices [v + 5], vertices [v + 6]));
247
+ line .setPoints (point1, point2);
250
248
 
251
- intersections .length = 0;
249
+ intersections .length = 0;
252
250
 
253
- if (geometryNode .intersectsLine (line, clipPlanes, target .modelMatrix, intersections))
251
+ if (geometryNode .intersectsLineWithGeometry (line, target .modelMatrix, clipPlanes, intersections))
252
+ {
253
+ for (var i = 0, iLength = intersections .length; i < iLength; ++ i)
254
254
  {
255
- for (var i = 0, iLength = intersections .length; i < iLength; ++ i)
256
- {
257
- // Test if intersection.point is between point1 and point2.
255
+ // Test if intersection.point is between point1 and point2.
258
256
 
259
- var intersection = intersections [i];
257
+ var intersection = intersections [i];
260
258
 
261
- a .assign (intersection .point) .subtract (point1);
262
- b .assign (intersection .point) .subtract (point2);
259
+ a .assign (intersection .point) .subtract (point1);
260
+ b .assign (intersection .point) .subtract (point2);
263
261
 
264
- var
265
- c = a .add (b) .abs (),
266
- s = point1 .distance (point2);
262
+ var
263
+ c = a .add (b) .magnitude (),
264
+ s = point1 .distance (point2);
267
265
 
268
- if (c <= s)
269
- target .intersections .push (intersection);
270
- }
266
+ if (c <= s)
267
+ target .intersections .push (intersection);
271
268
  }
272
269
  }
273
-
274
- if (target .intersections .length)
275
- {
276
- pickingCenter .assign (pickingBBox .center);
277
- targetCenter .assign (targetBBox .center);
278
-
279
- target .intersected = true;
280
- target .distance = pickingCenter .distance (targetCenter);
281
- }
282
270
  }
283
- catch (error)
271
+
272
+ if (target .intersections .length)
284
273
  {
285
- // Catch inverse.
286
- console .error (error);
274
+ pickingCenter .assign (pickingBBox .center);
275
+ targetCenter .assign (targetBBox .center);
276
+
277
+ target .intersected = true;
278
+ target .distance = pickingCenter .distance (targetCenter);
287
279
  }
288
280
  }
289
281
  }
@@ -143,7 +143,7 @@ function (Fields,
143
143
 
144
144
  this .cylinder .intersectsLine (hitRay, enter, exit);
145
145
 
146
- return Vector3 .subtract (hitPoint, enter) .abs () > Vector3 .subtract (hitPoint, exit) .abs ();
146
+ return Vector3 .subtract (hitPoint, enter) .magnitude () > Vector3 .subtract (hitPoint, exit) .magnitude ();
147
147
  },
148
148
  getTrackPoint: function (hitRay, trackPoint)
149
149
  {
@@ -179,143 +179,126 @@ function (Fields,
179
179
  {
180
180
  X3DDragSensorNode .prototype .set_active__ .call (this, active, hit, modelViewMatrix, projectionMatrix, viewport);
181
181
 
182
- try
182
+ if (this ._isActive .getValue ())
183
183
  {
184
- if (this ._isActive .getValue ())
185
- {
186
- this .modelViewMatrix .assign (modelViewMatrix);
187
- this .invModelViewMatrix .assign (modelViewMatrix) .inverse ();
184
+ this .modelViewMatrix .assign (modelViewMatrix);
185
+ this .invModelViewMatrix .assign (modelViewMatrix) .inverse ();
188
186
 
189
- const
190
- hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
191
- hitPoint = this .invModelViewMatrix .multVecMatrix (hit .intersection .point .copy ());
187
+ const
188
+ hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
189
+ hitPoint = this .invModelViewMatrix .multVecMatrix (hit .intersection .point .copy ());
192
190
 
193
- const
194
- yAxis = this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 1, 0)),
195
- cameraBack = this .invModelViewMatrix .multDirMatrix (new Vector3 (0, 0, 1)) .normalize ();
191
+ const
192
+ yAxis = this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 1, 0)),
193
+ cameraBack = this .invModelViewMatrix .multDirMatrix (new Vector3 (0, 0, 1)) .normalize ();
196
194
 
197
- const
198
- axis = new Line3 (new Vector3 (0, 0, 0), yAxis),
199
- radius = axis .getPerpendicularVectorToPoint (hitPoint, new Vector3 (0, 0, 0)) .abs ();
195
+ const
196
+ axis = new Line3 (new Vector3 (0, 0, 0), yAxis),
197
+ radius = axis .getPerpendicularVectorToPoint (hitPoint, new Vector3 (0, 0, 0)) .magnitude ();
200
198
 
201
- this .cylinder = new Cylinder3 (axis, radius);
202
- this .disk = Math .abs (Vector3 .dot (cameraBack, yAxis)) > Math .cos (this ._diskAngle .getValue ());
203
- this .behind = this .isBehind (hitRay, hitPoint);
204
- this .yPlane = new Plane3 (hitPoint, yAxis); // Sensor aligned y-plane
205
- this .zPlane = new Plane3 (hitPoint, cameraBack); // Screen aligned z-plane
199
+ this .cylinder = new Cylinder3 (axis, radius);
200
+ this .disk = Math .abs (Vector3 .dot (cameraBack, yAxis)) > Math .cos (this ._diskAngle .getValue ());
201
+ this .behind = this .isBehind (hitRay, hitPoint);
202
+ this .yPlane = new Plane3 (hitPoint, yAxis); // Sensor aligned y-plane
203
+ this .zPlane = new Plane3 (hitPoint, cameraBack); // Screen aligned z-plane
206
204
 
207
- // Compute normal like in Billboard with yAxis as axis of rotation.
208
- const
209
- billboardToViewer = this .invModelViewMatrix .origin,
210
- sxNormal = Vector3 .cross (yAxis, billboardToViewer) .normalize ();
205
+ // Compute normal like in Billboard with yAxis as axis of rotation.
206
+ const
207
+ billboardToViewer = this .invModelViewMatrix .origin,
208
+ sxNormal = Vector3 .cross (yAxis, billboardToViewer) .normalize ();
211
209
 
212
- this .sxPlane = new Plane3 (new Vector3 (0, 0, 0), sxNormal); // Billboarded special x-plane made parallel to sensors axis.
213
- this .szNormal = Vector3 .cross (sxNormal, yAxis) .normalize (); // Billboarded special z-normal made parallel to sensors axis.
210
+ this .sxPlane = new Plane3 (new Vector3 (0, 0, 0), sxNormal); // Billboarded special x-plane made parallel to sensors axis.
211
+ this .szNormal = Vector3 .cross (sxNormal, yAxis) .normalize (); // Billboarded special z-normal made parallel to sensors axis.
214
212
 
215
- const trackPoint = new Vector3 (0, 0, 0);
213
+ const trackPoint = new Vector3 (0, 0, 0);
216
214
 
217
- if (this .disk)
218
- this .yPlane .intersectsLine (hitRay, trackPoint);
219
- else
220
- this .getTrackPoint (hitRay, trackPoint);
215
+ if (this .disk)
216
+ this .yPlane .intersectsLine (hitRay, trackPoint);
217
+ else
218
+ this .getTrackPoint (hitRay, trackPoint);
221
219
 
222
- this .fromVector = this .cylinder .axis .getPerpendicularVectorToPoint (trackPoint, new Vector3 (0, 0, 0)) .negate ();
223
- this .startOffset = new Rotation4 (yAxis, this ._offset .getValue ());
220
+ this .fromVector = this .cylinder .axis .getPerpendicularVectorToPoint (trackPoint, new Vector3 (0, 0, 0)) .negate ();
221
+ this .startOffset = new Rotation4 (yAxis, this ._offset .getValue ());
224
222
 
225
- this ._trackPoint_changed = trackPoint;
226
- this ._rotation_changed = this .startOffset;
223
+ this ._trackPoint_changed = trackPoint;
224
+ this ._rotation_changed = this .startOffset;
227
225
 
228
- // For min/max angle.
226
+ // For min/max angle.
229
227
 
230
- this .angle = this ._offset .getValue ();
231
- this .startVector = this ._rotation_changed .getValue () .multVecRot (this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 0, 1)));
232
- }
233
- else
234
- {
235
- if (this ._autoOffset .getValue ())
236
- this ._offset = this .getAngle (this ._rotation_changed .getValue ());
237
- }
228
+ this .angle = this ._offset .getValue ();
229
+ this .startVector = this ._rotation_changed .getValue () .multVecRot (this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 0, 1)));
238
230
  }
239
- catch (error)
231
+ else
240
232
  {
241
- console .error (error);
233
+ if (this ._autoOffset .getValue ())
234
+ this ._offset = this .getAngle (this ._rotation_changed .getValue ());
242
235
  }
243
236
  },
244
237
  set_motion__: function (hit)
245
238
  {
246
- try
247
- {
248
- const
249
- hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
250
- trackPoint = new Vector3 (0, 0, 0);
239
+ const
240
+ hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
241
+ trackPoint = new Vector3 (0, 0, 0);
251
242
 
252
- if (this .disk)
253
- this .yPlane .intersectsLine (hitRay, trackPoint);
254
- else
255
- this .getTrackPoint (hitRay, trackPoint);
243
+ if (this .disk)
244
+ this .yPlane .intersectsLine (hitRay, trackPoint);
245
+ else
246
+ this .getTrackPoint (hitRay, trackPoint);
256
247
 
257
- this ._trackPoint_changed = trackPoint;
248
+ this ._trackPoint_changed = trackPoint;
258
249
 
259
- const
260
- toVector = this .cylinder .axis .getPerpendicularVectorToPoint (trackPoint, new Vector3 (0, 0, 0)) .negate (),
261
- rotation = new Rotation4 (this .fromVector, toVector);
250
+ const
251
+ toVector = this .cylinder .axis .getPerpendicularVectorToPoint (trackPoint, new Vector3 (0, 0, 0)) .negate (),
252
+ rotation = new Rotation4 (this .fromVector, toVector);
262
253
 
263
- if (this .disk)
264
- {
265
- // The trackpoint can swap behind the viewpoint if viewpoint is a Viewpoint node
266
- // as the viewing volume is not a cube where the picking ray goes straight up.
267
- // This phenomenon is very clear on the viewport corners.
254
+ if (this .disk)
255
+ {
256
+ // The trackpoint can swap behind the viewpoint if viewpoint is a Viewpoint node
257
+ // as the viewing volume is not a cube where the picking ray goes straight up.
258
+ // This phenomenon is very clear on the viewport corners.
268
259
 
269
- const trackPoint_ = this .modelViewMatrix .multVecMatrix (trackPoint .copy ());
260
+ const trackPoint_ = this .modelViewMatrix .multVecMatrix (trackPoint .copy ());
270
261
 
271
- if (trackPoint_ .z > 0)
272
- rotation .multRight (new Rotation4 (this .yPlane .normal, Math .PI));
273
- }
274
- else
275
- {
276
- if (this .behind)
277
- rotation .inverse ();
278
- }
262
+ if (trackPoint_ .z > 0)
263
+ rotation .multRight (new Rotation4 (this .yPlane .normal, Math .PI));
264
+ }
265
+ else
266
+ {
267
+ if (this .behind)
268
+ rotation .inverse ();
269
+ }
279
270
 
280
- rotation .multLeft (this .startOffset);
271
+ rotation .multLeft (this .startOffset);
281
272
 
282
- if (this ._minAngle .getValue () > this ._maxAngle .getValue ())
283
- {
284
- this ._rotation_changed = rotation;
285
- }
286
- else
287
- {
288
- const
289
- endVector = rotation .multVecRot (this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 0, 1))),
290
- deltaRotation = new Rotation4 (this .startVector, endVector),
291
- axis = this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 1, 0)),
292
- sign = axis .dot (deltaRotation .getAxis ()) > 0 ? 1 : -1,
293
- min = this ._minAngle .getValue (),
294
- max = this ._maxAngle .getValue ();
295
-
296
- this .angle += sign * deltaRotation .angle;
297
-
298
- this .startVector .assign (endVector);
299
-
300
- //console .log (this .angle, min, max);
301
-
302
- if (this .angle < min)
303
- rotation .setAxisAngle (this .cylinder .axis .direction, min);
304
- else if (this .angle > max)
305
- rotation .setAxisAngle (this .cylinder .axis .direction, max);
306
- else
307
- rotation .setAxisAngle (this .cylinder .axis .direction, this .angle);
308
-
309
- if (! this ._rotation_changed .getValue () .equals (rotation))
310
- this ._rotation_changed = rotation;
311
- }
273
+ if (this ._minAngle .getValue () > this ._maxAngle .getValue ())
274
+ {
275
+ this ._rotation_changed = rotation;
312
276
  }
313
- catch (error)
277
+ else
314
278
  {
315
- console .error (error);
279
+ const
280
+ endVector = rotation .multVecRot (this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 0, 1))),
281
+ deltaRotation = new Rotation4 (this .startVector, endVector),
282
+ axis = this ._axisRotation .getValue () .multVecRot (new Vector3 (0, 1, 0)),
283
+ sign = axis .dot (deltaRotation .getAxis ()) > 0 ? 1 : -1,
284
+ min = this ._minAngle .getValue (),
285
+ max = this ._maxAngle .getValue ();
286
+
287
+ this .angle += sign * deltaRotation .angle;
316
288
 
317
- this ._trackPoint_changed .addEvent ();
318
- this ._rotation_changed .addEvent ();
289
+ this .startVector .assign (endVector);
290
+
291
+ //console .log (this .angle, min, max);
292
+
293
+ if (this .angle < min)
294
+ rotation .setAxisAngle (this .cylinder .axis .direction, min);
295
+ else if (this .angle > max)
296
+ rotation .setAxisAngle (this .cylinder .axis .direction, max);
297
+ else
298
+ rotation .setAxisAngle (this .cylinder .axis .direction, this .angle);
299
+
300
+ if (! this ._rotation_changed .getValue () .equals (rotation))
301
+ this ._rotation_changed = rotation;
319
302
  }
320
303
  },
321
304
  });
@@ -54,9 +54,11 @@ define ([
54
54
  "x_ite/Components/PointingDeviceSensor/X3DDragSensorNode",
55
55
  "x_ite/Base/X3DConstants",
56
56
  "standard/Math/Numbers/Rotation4",
57
+ "standard/Math/Numbers/Vector2",
57
58
  "standard/Math/Numbers/Vector3",
58
59
  "standard/Math/Numbers/Vector4",
59
60
  "standard/Math/Numbers/Matrix4",
61
+ "standard/Math/Geometry/Line2",
60
62
  "standard/Math/Geometry/Line3",
61
63
  "standard/Math/Geometry/Plane3",
62
64
  "standard/Math/Geometry/ViewVolume",
@@ -68,9 +70,11 @@ function (Fields,
68
70
  X3DDragSensorNode,
69
71
  X3DConstants,
70
72
  Rotation4,
73
+ Vector2,
71
74
  Vector3,
72
75
  Vector4,
73
76
  Matrix4,
77
+ Line2,
74
78
  Line3,
75
79
  Plane3,
76
80
  ViewVolume,
@@ -78,9 +82,9 @@ function (Fields,
78
82
  {
79
83
  "use strict";
80
84
 
81
- var
82
- screenLine = new Line3 (Vector3 .Zero, Vector3 .Zero),
83
- trackPoint1 = new Vector3 (0, 0, 0),
85
+ const
86
+ screenLine = new Line2 (Vector2 .Zero, Vector2 .Zero),
87
+ trackPoint1 = new Vector2 (0, 0, 0),
84
88
  trackPointLine = new Line3 (Vector3 .Zero, Vector3 .Zero);
85
89
 
86
90
  function PlaneSensor (executionContext)
@@ -142,7 +146,7 @@ function (Fields,
142
146
  getLineTrackPoint: function (hit, line, trackPoint)
143
147
  {
144
148
  ViewVolume .projectLine (line, this .modelViewMatrix, this .projectionMatrix, this .viewport, screenLine);
145
- screenLine .getClosestPointToPoint (new Vector3 (hit .pointer .x, hit .pointer .y, 0), trackPoint1);
149
+ screenLine .getClosestPointToPoint (hit .pointer, trackPoint1);
146
150
  ViewVolume .unProjectRay (trackPoint1 .x, trackPoint1 .y, this .modelViewMatrix, this .projectionMatrix, this .viewport, trackPointLine);
147
151
 
148
152
  return line .getClosestPointToLine (trackPointLine, trackPoint);
@@ -151,82 +155,75 @@ function (Fields,
151
155
  {
152
156
  X3DDragSensorNode .prototype .set_active__ .call (this, active, hit, modelViewMatrix, projectionMatrix, viewport);
153
157
 
154
- try
158
+ if (this ._isActive .getValue ())
155
159
  {
156
- if (this ._isActive .getValue ())
157
- {
158
- this .modelViewMatrix .assign (modelViewMatrix);
159
- this .projectionMatrix .assign (projectionMatrix);
160
- this .viewport .assign (viewport);
161
- this .invModelViewMatrix .assign (modelViewMatrix) .inverse ();
160
+ this .modelViewMatrix .assign (modelViewMatrix);
161
+ this .projectionMatrix .assign (projectionMatrix);
162
+ this .viewport .assign (viewport);
163
+ this .invModelViewMatrix .assign (modelViewMatrix) .inverse ();
162
164
 
163
- var
164
- hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
165
- hitPoint = this .invModelViewMatrix .multVecMatrix (hit .intersection .point .copy ());
165
+ var
166
+ hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
167
+ hitPoint = this .invModelViewMatrix .multVecMatrix (hit .intersection .point .copy ());
166
168
 
167
- var axisRotation = this ._axisRotation .getValue ();
169
+ var axisRotation = this ._axisRotation .getValue ();
168
170
 
169
- if (this ._minPosition .x === this ._maxPosition .x)
170
- {
171
- this .planeSensor = false;
171
+ if (this ._minPosition .x === this ._maxPosition .x)
172
+ {
173
+ this .planeSensor = false;
172
174
 
173
- var direction = axisRotation .multVecRot (new Vector3 (0, Math .abs (this ._maxPosition .y - this ._minPosition .y), 0));
175
+ var direction = axisRotation .multVecRot (new Vector3 (0, Math .abs (this ._maxPosition .y - this ._minPosition .y), 0));
174
176
 
175
- this .line = new Line3 (hitPoint, direction .normalize ());
176
- }
177
- else if (this ._minPosition .y === this ._maxPosition .y)
178
- {
179
- this .planeSensor = false;
177
+ this .line = new Line3 (hitPoint, direction .normalize ());
178
+ }
179
+ else if (this ._minPosition .y === this ._maxPosition .y)
180
+ {
181
+ this .planeSensor = false;
180
182
 
181
- var direction = axisRotation .multVecRot (new Vector3 (Math .abs (this ._maxPosition .x - this ._minPosition .x), 0, 0));
183
+ var direction = axisRotation .multVecRot (new Vector3 (Math .abs (this ._maxPosition .x - this ._minPosition .x), 0, 0));
182
184
 
183
- this .line = new Line3 (hitPoint, direction .normalize ());
184
- }
185
- else
185
+ this .line = new Line3 (hitPoint, direction .normalize ());
186
+ }
187
+ else
188
+ {
189
+ this .planeSensor = true;
190
+ this .plane = new Plane3 (hitPoint, axisRotation .multVecRot (new Vector3 (0, 0, 1)));
191
+ }
192
+
193
+ if (this .planeSensor)
194
+ {
195
+ if (this .plane .intersectsLine (hitRay, this .startPoint))
186
196
  {
187
- this .planeSensor = true;
188
- this .plane = new Plane3 (hitPoint, axisRotation .multVecRot (new Vector3 (0, 0, 1)));
197
+ this .trackStart (this .startPoint);
189
198
  }
190
199
 
191
- if (this .planeSensor)
200
+ // new Plane3 (new Vector3 (0, 0, 0), this .plane .normal) .intersectsLine (hitRay, trackPoint);
201
+ }
202
+ else
203
+ {
204
+ if (this .getLineTrackPoint (hit, this .line, this .startPoint))
192
205
  {
193
- if (this .plane .intersectsLine (hitRay, this .startPoint))
206
+ var trackPoint = new Vector3 (0, 0, 0);
207
+
208
+ try
194
209
  {
195
- this .trackStart (this .startPoint);
210
+ this .getLineTrackPoint (hit, new Line3 (this .line .direction, this .line .direction), trackPoint);
196
211
  }
197
-
198
- // new Plane3 (new Vector3 (0, 0, 0), this .plane .normal) .intersectsLine (hitRay, trackPoint);
199
- }
200
- else
201
- {
202
- if (this .getLineTrackPoint (hit, this .line, this .startPoint))
212
+ catch (error)
203
213
  {
204
- var trackPoint = new Vector3 (0, 0, 0);
205
-
206
- try
207
- {
208
- this .getLineTrackPoint (hit, new Line3 (this .line .direction, this .line .direction), trackPoint);
209
- }
210
- catch (error)
211
- {
212
- //console .error (error);
214
+ //console .error (error);
213
215
 
214
- trackPoint = this .startPoint;
215
- }
216
-
217
- this .trackStart (trackPoint);
216
+ trackPoint = this .startPoint;
218
217
  }
218
+
219
+ this .trackStart (trackPoint);
219
220
  }
220
221
  }
221
- else
222
- {
223
- if (this ._autoOffset .getValue ())
224
- this ._offset = this ._translation_changed;
225
- }
226
222
  }
227
- catch (error)
223
+ else
228
224
  {
229
- console .error (error);
225
+ if (this ._autoOffset .getValue ())
226
+ this ._offset = this ._translation_changed;
230
227
  }
231
228
  },
232
229
  trackStart: function (trackPoint)