x_ite 5.0.3 → 6.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +12 -5
- package/.vscode/tasks.json +25 -1
- package/Makefile +36 -28
- package/README.md +6 -11
- package/build/bin/dist.pl +0 -6
- package/build/bin/examples-and-tests.pl +75 -0
- package/build/bin/tests-menu.pl +57 -0
- package/build/bin/version.pl +7 -4
- package/build/parts/default.start.frag.js +3 -2
- package/dist/assets/components/annotation.js +3 -2
- package/dist/assets/components/annotation.min.js +1 -1
- package/dist/assets/components/cad-geometry.js +3 -2
- package/dist/assets/components/cad-geometry.min.js +1 -1
- package/dist/assets/components/cube-map-texturing.js +8 -20
- package/dist/assets/components/cube-map-texturing.min.js +1 -1
- package/dist/assets/components/dis.js +3 -2
- package/dist/assets/components/dis.min.js +1 -1
- package/dist/assets/components/event-utilities.js +4 -3
- package/dist/assets/components/event-utilities.min.js +1 -1
- package/dist/assets/components/geometry2d.js +38 -52
- package/dist/assets/components/geometry2d.min.js +1 -1
- package/dist/assets/components/geospatial.js +34 -1686
- package/dist/assets/components/geospatial.min.js +1 -1
- package/dist/assets/components/h-anim.js +71 -77
- package/dist/assets/components/h-anim.min.js +1 -1
- package/dist/assets/components/key-device-sensor.js +4 -3
- package/dist/assets/components/key-device-sensor.min.js +1 -1
- package/dist/assets/components/layout.js +101 -173
- package/dist/assets/components/layout.min.js +1 -1
- package/dist/assets/components/nurbs.js +3 -2
- package/dist/assets/components/nurbs.min.js +1 -1
- package/dist/assets/components/particle-systems.js +1926 -1669
- package/dist/assets/components/particle-systems.min.js +1 -1
- package/dist/assets/components/picking.js +34 -41
- package/dist/assets/components/picking.min.js +1 -1
- package/dist/assets/components/projective-texture-mapping.js +73 -86
- package/dist/assets/components/projective-texture-mapping.min.js +1 -1
- package/dist/assets/components/rigid-body-physics.js +37 -57
- package/dist/assets/components/rigid-body-physics.min.js +1 -1
- package/dist/assets/components/scripting.js +3 -2
- package/dist/assets/components/scripting.min.js +1 -1
- package/dist/assets/components/texturing-3d.js +27 -33
- package/dist/assets/components/texturing-3d.min.js +3 -3
- package/dist/assets/components/volume-rendering.js +12 -11
- package/dist/assets/components/volume-rendering.min.js +1 -1
- package/dist/assets/components/x_ite.js +3 -2
- package/dist/assets/components/x_ite.min.js +1 -1
- package/dist/assets/images/Shading.png +0 -0
- package/dist/assets/linetype/1.png +0 -0
- package/dist/assets/linetype/10.png +0 -0
- package/dist/assets/linetype/11.png +0 -0
- package/dist/assets/linetype/12.png +0 -0
- package/dist/assets/linetype/13.png +0 -0
- package/dist/assets/linetype/14.png +0 -0
- package/dist/assets/linetype/15.png +0 -0
- package/dist/assets/linetype/16.png +0 -0
- package/dist/assets/linetype/2.png +0 -0
- package/dist/assets/linetype/3.png +0 -0
- package/dist/assets/linetype/4.png +0 -0
- package/dist/assets/linetype/5.png +0 -0
- package/dist/assets/linetype/6.png +0 -0
- package/dist/assets/linetype/7.png +0 -0
- package/dist/assets/linetype/8.png +0 -0
- package/dist/assets/linetype/9.png +0 -0
- package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
- package/dist/assets/shaders/webgl1/Line.fs +0 -21
- package/dist/assets/shaders/webgl1/Line.vs +0 -10
- package/dist/assets/shaders/webgl1/PBR.fs +1 -1
- package/dist/assets/shaders/webgl1/PBR.vs +1 -1
- package/dist/assets/shaders/webgl1/Phong.fs +1 -1
- package/dist/assets/shaders/webgl1/Point.vs +1 -1
- package/dist/assets/shaders/webgl2/Depth.vs +29 -1
- package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
- package/dist/assets/shaders/webgl2/Line.fs +24 -12
- package/dist/assets/shaders/webgl2/Line.vs +36 -11
- package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
- package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
- package/dist/assets/shaders/webgl2/PBR.fs +1 -1
- package/dist/assets/shaders/webgl2/PBR.vs +35 -7
- package/dist/assets/shaders/webgl2/Phong.fs +1 -1
- package/dist/assets/shaders/webgl2/Phong.vs +31 -3
- package/dist/assets/shaders/webgl2/Point.vs +30 -2
- package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
- package/dist/example.html +6 -6
- package/dist/x_ite.css +199 -224
- package/dist/x_ite.js +16335 -15917
- package/dist/x_ite.min.js +17 -17
- package/dist/x_ite.zip +0 -0
- package/docs/404.md +6 -0
- package/docs/Accessing-the-External-Browser.md +21 -15
- package/docs/Browser-Support.md +6 -0
- package/docs/Custom-Shaders.md +18 -25
- package/docs/Features.md +11 -5
- package/docs/Gemfile +44 -0
- package/docs/Gemfile.lock +122 -0
- package/docs/Glossary.md +6 -0
- package/docs/How-To-Configure-Your-Web-Server.md +6 -0
- package/docs/Supported-Nodes.md +9 -1
- package/docs/What's-New.md +93 -39
- package/docs/XHTML-DOM-Integration.md +6 -0
- package/docs/_config.yml +2 -2
- package/docs/assets/css/main.scss +26 -0
- package/docs/index.md +42 -50
- package/docs/reference/Browser-Services.md +9 -3
- package/docs/reference/Constants-Services.md +6 -0
- package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
- package/docs/reference/Field-Services-and-Objects.md +105 -1
- package/docs/reference/Prototype-Services.md +11 -0
- package/docs/reference/Route-Services.md +9 -0
- package/docs/reference/Scene-Services.md +17 -2
- package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
- package/docs/tutorials/Adding-backgrounds.md +6 -0
- package/docs/tutorials/Adding-fog.md +6 -0
- package/docs/tutorials/Adding-sound.md +6 -0
- package/docs/tutorials/Animating-transforms.md +6 -0
- package/docs/tutorials/Basic-Nodes.md +6 -0
- package/docs/tutorials/Building-a-X3D-world.md +6 -0
- package/docs/tutorials/Building-elevation-grids.md +6 -0
- package/docs/tutorials/Building-extruded-shapes.md +6 -0
- package/docs/tutorials/Building-primitive-shapes.md +6 -0
- package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
- package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
- package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
- package/docs/tutorials/Controlling-detail.md +6 -0
- package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
- package/docs/tutorials/Controlling-navigation.md +6 -0
- package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
- package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
- package/docs/tutorials/Creating-new-node-types.md +6 -0
- package/docs/tutorials/Grouping-nodes.md +6 -0
- package/docs/tutorials/Hello,-World!.md +6 -0
- package/docs/tutorials/Improving-Performance.md +6 -0
- package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
- package/docs/tutorials/Introducing-X3D.md +6 -0
- package/docs/tutorials/Introducing-animation.md +6 -0
- package/docs/tutorials/Introducing-script-use.md +6 -0
- package/docs/tutorials/Lighting-your-world.md +6 -0
- package/docs/tutorials/Mapping-textures.md +6 -0
- package/docs/tutorials/Naming-nodes.md +6 -0
- package/docs/tutorials/Providing-information-about-your-world.md +6 -0
- package/docs/tutorials/Sensing-the-viewer.md +6 -0
- package/docs/tutorials/Sensing-viewer-actions.md +6 -0
- package/docs/tutorials/Transforming-Shapes.md +6 -0
- package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
- package/docs/tutorials/index.md +42 -36
- package/package.json +6 -7
- package/src/assets/components/geometry2d.js +1 -1
- package/src/assets/components/key-device-sensor.js +1 -1
- package/src/assets/components/layout.js +1 -1
- package/src/assets/components/particle-systems.js +1 -1
- package/src/assets/components/volume-rendering.js +1 -1
- package/src/assets/images/Shading.png +0 -0
- package/src/assets/linetype/1.png +0 -0
- package/src/assets/linetype/10.png +0 -0
- package/src/assets/linetype/11.png +0 -0
- package/src/assets/linetype/12.png +0 -0
- package/src/assets/linetype/13.png +0 -0
- package/src/assets/linetype/14.png +0 -0
- package/src/assets/linetype/15.png +0 -0
- package/src/assets/linetype/16.png +0 -0
- package/src/assets/linetype/2.png +0 -0
- package/src/assets/linetype/3.png +0 -0
- package/src/assets/linetype/4.png +0 -0
- package/src/assets/linetype/5.png +0 -0
- package/src/assets/linetype/6.png +0 -0
- package/src/assets/linetype/7.png +0 -0
- package/src/assets/linetype/8.png +0 -0
- package/src/assets/linetype/9.png +0 -0
- package/src/assets/shaders/Types.glsl +1 -9
- package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
- package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
- package/src/assets/shaders/webgl1/Line.fs +3 -28
- package/src/assets/shaders/webgl1/Line.vs +6 -20
- package/src/assets/shaders/webgl1/PBR.fs +6 -6
- package/src/assets/shaders/webgl1/PBR.vs +1 -1
- package/src/assets/shaders/webgl1/Phong.fs +10 -10
- package/src/assets/shaders/webgl1/Point.vs +2 -2
- package/src/assets/shaders/webgl1/Unlit.fs +4 -4
- package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
- package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
- package/src/assets/shaders/webgl2/Depth.vs +4 -1
- package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
- package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
- package/src/assets/shaders/webgl2/Line.fs +11 -17
- package/src/assets/shaders/webgl2/Line.vs +17 -21
- package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
- package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
- package/src/assets/shaders/webgl2/PBR.fs +6 -6
- package/src/assets/shaders/webgl2/PBR.vs +10 -7
- package/src/assets/shaders/webgl2/Phong.fs +11 -11
- package/src/assets/shaders/webgl2/Phong.vs +6 -3
- package/src/assets/shaders/webgl2/Point.vs +5 -4
- package/src/assets/shaders/webgl2/Unlit.fs +5 -5
- package/src/assets/shaders/webgl2/Unlit.vs +6 -3
- package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
- package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
- package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
- package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
- package/src/example.html +6 -6
- package/src/examples.js +5 -4
- package/src/standard/Math/Algorithm.js +12 -28
- package/src/standard/Math/Geometry/Line2.js +163 -0
- package/src/standard/Math/Geometry/Line3.js +3 -5
- package/src/standard/Math/Geometry/Plane3.js +0 -2
- package/src/standard/Math/Geometry/Triangle3.js +1 -1
- package/src/standard/Math/Geometry/ViewVolume.js +121 -103
- package/src/standard/Math/Numbers/Color3.js +6 -0
- package/src/standard/Math/Numbers/Color4.js +7 -0
- package/src/standard/Math/Numbers/Complex.js +48 -34
- package/src/standard/Math/Numbers/Matrix2.js +62 -2
- package/src/standard/Math/Numbers/Matrix3.js +129 -110
- package/src/standard/Math/Numbers/Matrix4.js +138 -119
- package/src/standard/Math/Numbers/Quaternion.js +12 -5
- package/src/standard/Math/Numbers/Rotation4.js +8 -1
- package/src/standard/Math/Numbers/Vector2.js +42 -9
- package/src/standard/Math/Numbers/Vector3.js +50 -14
- package/src/standard/Math/Numbers/Vector4.js +48 -11
- package/src/standard/Math/Utility/BVH.js +45 -17
- package/src/tests.js +68 -66
- package/src/x_ite/Base/X3DBaseNode.js +22 -11
- package/src/x_ite/Base/X3DField.js +1 -1
- package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
- package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
- package/src/x_ite/Browser/Core/Context.js +185 -0
- package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
- package/src/x_ite/Browser/Core/Notification.js +1 -0
- package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
- package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
- package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
- package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
- package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
- package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
- package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
- package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
- package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
- package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
- package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
- package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
- package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
- package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
- package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
- package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
- package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
- package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
- package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
- package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
- package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
- package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
- package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
- package/src/x_ite/Browser/Shaders/Shader.js +33 -12
- package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
- package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
- package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
- package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
- package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
- package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
- package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
- package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
- package/src/x_ite/Browser/VERSION.js +1 -1
- package/src/x_ite/Browser/X3DBrowser.js +7 -6
- package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
- package/src/x_ite/Components/Core/X3DNode.js +4 -0
- package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
- package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
- package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
- package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
- package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
- package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
- package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
- package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
- package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
- package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
- package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
- package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
- package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
- package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
- package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
- package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
- package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
- package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
- package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
- package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
- package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
- package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
- package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
- package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
- package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
- package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
- package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
- package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
- package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
- package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
- package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
- package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
- package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
- package/src/x_ite/Components/Lighting/PointLight.js +32 -47
- package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
- package/src/x_ite/Components/Navigation/Billboard.js +49 -56
- package/src/x_ite/Components/Navigation/LOD.js +2 -2
- package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
- package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
- package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
- package/src/x_ite/Components/Networking/Anchor.js +18 -7
- package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
- package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
- package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
- package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
- package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
- package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
- package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
- package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
- package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
- package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
- package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
- package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
- package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
- package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
- package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
- package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
- package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
- package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
- package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
- package/src/x_ite/Components/Rendering/Color.js +12 -24
- package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
- package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
- package/src/x_ite/Components/Rendering/LineSet.js +35 -13
- package/src/x_ite/Components/Rendering/PointSet.js +35 -13
- package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
- package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
- package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
- package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
- package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
- package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
- package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
- package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
- package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
- package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
- package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
- package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
- package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
- package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
- package/src/x_ite/Components/Shape/Appearance.js +37 -4
- package/src/x_ite/Components/Shape/FillProperties.js +12 -1
- package/src/x_ite/Components/Shape/LineProperties.js +33 -1
- package/src/x_ite/Components/Shape/PointProperties.js +24 -3
- package/src/x_ite/Components/Shape/Shape.js +30 -39
- package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
- package/src/x_ite/Components/Sound/Sound.js +31 -41
- package/src/x_ite/Components/Text/Text.js +6 -20
- package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
- package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
- package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
- package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
- package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
- package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
- package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
- package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
- package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
- package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
- package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
- package/src/x_ite/Components.js +2 -2
- package/src/x_ite/Fallback.js +9 -3
- package/src/x_ite/Fields/SFColor.js +4 -0
- package/src/x_ite/Fields/SFColorRGBA.js +4 -0
- package/src/x_ite/Fields/SFImage.js +2 -11
- package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
- package/src/x_ite/Fields/SFRotation.js +4 -0
- package/src/x_ite/Fields/SFString.js +4 -0
- package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
- package/src/x_ite/Parser/XMLParser.js +1 -1
- package/src/x_ite/Rendering/TextureBuffer.js +43 -36
- package/src/x_ite/Rendering/VertexArray.js +103 -0
- package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
- package/src/x_ite/X3D.js +32 -26
- package/src/x_ite.config.js +0 -5
- package/src/x_ite.css +216 -175
- package/src/x_ite.html +15 -10
- package/src/x_ite.js +49 -1
- package/x_ite.min.html +15 -10
- package/dist/assets/hatching/0.png +0 -0
- package/dist/assets/linetype/0.png +0 -0
- package/src/assets/hatching/0.png +0 -0
- package/src/assets/linetype/0.png +0 -0
- package/src/spinner.css +0 -67
- package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
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"x_ite/Base/X3DCast",
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"standard/Math/Geometry/Triangle3",
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"standard/Math/Numbers/Vector3",
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"standard/Math/Algorithm",
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],
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function (Fields,
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X3DFieldDefinition,
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X3DConstants,
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X3DCast,
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Triangle3,
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Vector3
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Algorithm)
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Vector3)
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{
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"use strict";
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this .addType (X3DConstants .SurfaceEmitter);
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this .
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this .
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this ._surfaceArea .setUnit ("area");
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this .surfaceNode = null;
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this .surfaceArray = new Float32Array ();
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this .
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this .
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this .addSampler ("surface");
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this .addUniform ("solid", "uniform bool solid;");
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this .addUniform ("verticesIndex", "uniform int verticesIndex;");
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this .addUniform ("normalsIndex", "uniform int normalsIndex;");
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this .addUniform ("surface", "uniform sampler2D surface;");
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this .addFunction (/* glsl */ `vec4 position; vec3 getRandomVelocity ()
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return vec3 (0.0);
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}
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{
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vec3 normal;
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getRandomPointOnSurface (surface, verticesIndex, normalsIndex, position, normal);
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normal = -normal;
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return normal * getRandomSpeed ();
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}
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}`);
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this .addFunction (/* glsl */ `vec4 getRandomPosition ()
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{
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return verticesIndex < 0 ? vec4 (NaN) : position;
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}`);
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SurfaceEmitter .prototype = Object .assign (Object .create (X3DParticleEmitterNode .prototype),
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constructor: SurfaceEmitter,
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[Symbol .for ("X_ITE.X3DBaseNode.fieldDefinitions")]: new FieldDefinitionArray ([
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .
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new X3DFieldDefinition (X3DConstants .
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new X3DFieldDefinition (X3DConstants .
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new X3DFieldDefinition (X3DConstants .inputOutput, "metadata", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "on", new Fields .SFBool (true)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "speed", new Fields .SFFloat ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "variation", new Fields .SFFloat (0.25)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "mass", new Fields .SFFloat ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "surfaceArea", new Fields .SFFloat ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "surface", new Fields .SFNode ()),
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X3DParticleEmitterNode .prototype .initialize .call (this);
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const browser = this .getBrowser ();
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if (browser .getContext () .getVersion () < 2)
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return;
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// Create GL stuff.
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this .surfaceTexture = this .createTexture ();
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// Initialize fields.
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this ._surface .addInterest ("set_surface__", this);
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this .set_surface__ ();
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set_surface__: function ()
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if (this .surfaceNode)
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{
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this .surfaceNode ._solid .removeInterest ("set_solid__", this);
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this .surfaceNode ._rebuild .removeInterest ("set_geometry__", this);
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}
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this .surfaceNode = X3DCast (X3DConstants .X3DGeometryNode, this ._surface);
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if (this .surfaceNode)
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{
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this .surfaceNode ._solid .addInterest ("set_solid__", this);
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this .surfaceNode ._rebuild .addInterest ("set_geometry__", this);
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}
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this .set_solid__ ();
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this .set_geometry__ ();
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},
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set_solid__: function ()
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{
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if (this .surfaceNode)
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this .setUniform ("uniform1i", "solid", this .surfaceNode ._solid .getValue ());
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},
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set_geometry__: (function ()
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const
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vertex3 = new Vector3 (0, 0, 0);
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return function ()
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{
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const gl = this .getBrowser () .getContext ();
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const
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vertices = this .surfaceNode .getVertices () .getValue (),
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normals = this .surfaceNode .getNormals () .getValue (),
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numVertices = vertices .length / 4,
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numAreaSoFar = numVertices / 3 + 1,
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surfaceArraySize = Math .ceil (Math .sqrt (numAreaSoFar + numVertices + numVertices));
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vertices = this .surfaceNode .getVertices () .getValue ();
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const
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verticesIndex = numAreaSoFar,
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normalsIndex = verticesIndex + numVertices;
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this .vertices = vertices;
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let surfaceArray = this .surfaceArray;
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if (surfaceArray .length < surfaceArraySize * surfaceArraySize * 4)
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surfaceArray = this .surfaceArray = new Float32Array (surfaceArraySize * surfaceArraySize * 4);
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let areaSoFar = 0;
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for (let i = 0, length = vertices .length; i < length; i += 12)
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{
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vertex1 .set (vertices [i], vertices [i + 1], vertices [i + 2]);
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vertex2 .set (vertices [i + 4], vertices [i + 5], vertices [i + 6]);
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vertex3 .set (vertices [i + 8], vertices [i + 9], vertices [i + 10]);
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areaSoFar += Triangle3 .area (vertex1, vertex2, vertex3);
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areaSoFarArray .push (areaSoFar);
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surfaceArray [i / 3 + 4] = areaSoFar += Triangle3 .area (vertex1, vertex2, vertex3);
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}
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}
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else
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{
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this .getRandomPosition = getPosition;
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this .getRandomVelocity = this .getSphericalRandomVelocity;
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}
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};
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})(),
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getRandomPosition: function (position)
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{
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// Determine index0.
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areaSoFarArray = this .areaSoFarArray,
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length = areaSoFarArray .length,
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fraction = Math .random () * areaSoFarArray .at (-1),
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index0 = 0;
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surfaceArray .set (vertices, verticesIndex * 4);
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index0 = length - 2;
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}
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else
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{
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var index = Algorithm .upperBound (areaSoFarArray, 0, length, fraction, Algorithm .less);
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for (let s = normalsIndex * 4, n = 0, l = normals .length; n < l; s += 4, n += 3)
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{
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surfaceArray [s + 0] = normals [n + 0];
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surfaceArray [s + 1] = normals [n + 1];
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surfaceArray [s + 2] = normals [n + 2];
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}
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this .setUniform ("uniform1i", "verticesIndex", numVertices ? verticesIndex : -1);
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this .setUniform ("uniform1i", "normalsIndex", numVertices ? normalsIndex : -1);
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if (surfaceArraySize)
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{
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gl .bindTexture (gl .TEXTURE_2D, this .surfaceTexture);
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gl .texImage2D (gl .TEXTURE_2D, 0, gl .RGBA32F, surfaceArraySize, surfaceArraySize, 0, gl .RGBA, gl .FLOAT, surfaceArray);
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}
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}
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else
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{
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this .setUniform ("uniform1i", "verticesIndex", -1);
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this .setUniform ("uniform1i", "normalsIndex", -1);
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}
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}
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var
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u = Math .random (),
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v = Math .random ();
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if (u + v > 1)
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{
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u = 1 - u;
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v = 1 - v;
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}
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var t = 1 - u - v;
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// Interpolate and set position.
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var
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i = index0 * 12,
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vertices = this .vertices;
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position .x = u * vertices [i] + v * vertices [i + 4] + t * vertices [i + 8];
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position .y = u * vertices [i + 1] + v * vertices [i + 5] + t * vertices [i + 9];
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position .z = u * vertices [i + 2] + v * vertices [i + 6] + t * vertices [i + 10];
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var
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i = index0 * 9,
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normals = this .normals,
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direction = this .direction;
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direction .x = u * normals [i] + v * normals [i + 3] + t * normals [i + 6];
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direction .y = u * normals [i + 1] + v * normals [i + 4] + t * normals [i + 7];
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direction .z = u * normals [i + 2] + v * normals [i + 5] + t * normals [i + 8];
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return position;
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},
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getRandomVelocity: function (velocity)
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};
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})(),
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activateTextures: function (gl, program)
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{
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velocity .x = direction .x * speed;
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velocity .y = direction .y * speed;
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velocity .z = direction .z * speed;
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return velocity;
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},
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gl .activeTexture (gl .TEXTURE0 + program .surfaceTextureUnit);
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gl .bindTexture (gl .TEXTURE_2D, this .surfaceTexture);
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},
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});
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function getPosition (position)
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{
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255
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return position .set (0, 0, 0);
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}
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return SurfaceEmitter;
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});
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@@ -55,13 +55,8 @@ define ([
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55
55
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"x_ite/Components/Geometry3D/IndexedFaceSet",
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56
56
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"x_ite/Base/X3DConstants",
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57
57
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"standard/Math/Numbers/Vector3",
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-
"standard/Math/Numbers/Rotation4",
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59
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"standard/Math/Geometry/Line3",
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60
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"standard/Math/Geometry/Plane3",
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61
58
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"standard/Math/Geometry/Triangle3",
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62
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-
"standard/Math/Algorithm",
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63
59
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"standard/Math/Utility/BVH",
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64
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-
"standard/Math/Algorithms/QuickSort",
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65
60
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],
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66
61
|
function (Fields,
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|
67
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X3DFieldDefinition,
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IndexedFaceSet,
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X3DConstants,
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Vector3,
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Rotation4,
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Line3,
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Plane3,
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Triangle3,
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BVH,
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QuickSort)
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BVH)
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{
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"use strict";
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@@ -86,28 +76,87 @@ function (Fields,
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this .addType (X3DConstants .VolumeEmitter);
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this .
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this .
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this ._surfaceArea .setUnit ("area");
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this .volumeNode = new IndexedFaceSet (executionContext);
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this .volumeArray = new Float32Array ();
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this .
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this .
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this .addSampler ("volume");
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this .addUniform ("direction", "uniform vec3 direction;");
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this .addUniform ("verticesIndex", "uniform int verticesIndex;");
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this .addUniform ("normalsIndex", "uniform int normalsIndex;");
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this .addUniform ("hierarchyIndex", "uniform int hierarchyIndex;");
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this .addUniform ("hierarchyRoot", "uniform int hierarchyRoot;");
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this .addUniform ("volume", "uniform sampler2D volume;");
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this .addFunction (/* glsl */ `vec3 getRandomVelocity ()
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{
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if (hierarchyRoot < 0)
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{
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return vec3 (0.0);
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}
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else
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{
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if (direction == vec3 (0.0))
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return getRandomSphericalVelocity ();
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else
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return direction * getRandomSpeed ();
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}
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}`);
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this .addFunction (/* glsl */ `vec4 getRandomPosition ()
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{
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if (hierarchyRoot < 0)
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{
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return vec4 (NaN);
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}
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else
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{
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vec4 point;
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vec3 normal;
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getRandomPointOnSurface (volume, verticesIndex, normalsIndex, point, normal);
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Line3 line = Line3 (point .xyz, getRandomSurfaceNormal (normal));
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vec4 points [ARRAY_SIZE];
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int numIntersections = getIntersections (volume, verticesIndex, hierarchyIndex, hierarchyRoot, line, points);
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numIntersections -= numIntersections % 2; // We need an even count of intersections.
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switch (numIntersections)
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{
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case 0:
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return vec4 (0.0);
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case 2:
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break;
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default:
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sort (points, numIntersections, plane3 (line .point, line .direction));
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break;
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}
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int index = int (fract (random ()) * float (numIntersections / 2)) * 2; // Select random intersection.
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return mix (points [index], points [index + 1], random ());
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}
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}`);
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}
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VolumeEmitter .prototype = Object .assign (Object .create (X3DParticleEmitterNode .prototype),
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{
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constructor: VolumeEmitter,
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[Symbol .for ("X_ITE.X3DBaseNode.fieldDefinitions")]: new FieldDefinitionArray ([
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .
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new X3DFieldDefinition (X3DConstants .
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .inputOutput,
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new X3DFieldDefinition (X3DConstants .inputOutput, "metadata", new Fields .SFNode ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "on", new Fields .SFBool (true)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "internal", new Fields .SFBool (true)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "direction", new Fields .SFVec3f (0, 1, 0)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "speed", new Fields .SFFloat ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "variation", new Fields .SFFloat (0.25)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "mass", new Fields .SFFloat ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "surfaceArea", new Fields .SFFloat ()),
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new X3DFieldDefinition (X3DConstants .inputOutput, "coordIndex", new Fields .MFInt32 (-1)),
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new X3DFieldDefinition (X3DConstants .inputOutput, "coord", new Fields .SFNode ()),
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]),
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getTypeName: function ()
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{
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@@ -125,6 +174,17 @@ function (Fields,
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{
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X3DParticleEmitterNode .prototype .initialize .call (this);
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const browser = this .getBrowser ();
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if (browser .getContext () .getVersion () < 2)
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return;
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// Create GL stuff.
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this .volumeTexture = this .createTexture ();
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// Initialize fields.
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this ._direction .addInterest ("set_direction__", this);
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this ._coordIndex .addFieldInterest (this .volumeNode ._coordIndex);
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@@ -142,184 +202,86 @@ function (Fields,
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this .set_direction__ ();
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this .set_geometry__ ();
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},
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set_direction__: function ()
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set_direction__: (function ()
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{
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const direction = new Vector3 (0, 0, 0);
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return function ()
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{
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direction .assign (this ._direction .getValue ()) .normalize ();
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this .setUniform ("uniform3f", "direction", direction .x, direction .y, direction .z);
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};
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})(),
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set_geometry__: (function ()
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{
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const
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vertex1 = new Vector3 (0, 0, 0),
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vertex2 = new Vector3 (0, 0, 0),
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vertex3 = new Vector3 (0, 0, 0);
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return function ()
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{
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normals
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const
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gl = this .getBrowser () .getContext (),
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vertices = this .volumeNode .getVertices () .getValue (),
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normals = this .volumeNode .getNormals () .getValue (),
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hierarchy = new BVH (vertices, normals) .toArray ([ ]),
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numVertices = vertices .length / 4,
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numNormals = normals .length / 3,
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numAreaSoFar = numVertices / 3 + 1,
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hierarchyLength = hierarchy .length / 4,
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volumeArraySize = Math .ceil (Math .sqrt (numAreaSoFar + numVertices + numVertices + hierarchyLength));
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const
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verticesIndex = numAreaSoFar,
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normalsIndex = verticesIndex + numVertices,
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hierarchyIndex = normalsIndex + numNormals;
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let volumeArray = this .volumeArray;
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if (volumeArray .length < volumeArraySize * volumeArraySize * 4)
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volumeArray = this .volumeArray = new Float32Array (volumeArraySize * volumeArraySize * 4);
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let areaSoFar = 0;
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for (let i = 0, length = vertices .length; i < length; i += 12)
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{
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vertex1 .set (vertices [i], vertices [i + 1], vertices [i + 2]);
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vertex2 .set (vertices [i + 4], vertices [i + 5], vertices [i + 6]);
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vertex3 .set (vertices [i + 8], vertices [i + 9], vertices [i + 10]);
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areaSoFar += Triangle3 .area (vertex1, vertex2, vertex3);
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areaSoFarArray .push (areaSoFar);
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volumeArray [i / 3 + 4] = areaSoFar += Triangle3 .area (vertex1, vertex2, vertex3);
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}
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};
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})(),
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getRandomPosition: (function ()
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{
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var
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point = new Vector3 (0, 0, 0),
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normal = new Vector3 (0, 0, 0),
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rotation = new Rotation4 (0, 0, 1, 0),
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line = new Line3 (Vector3 .Zero, Vector3 .zAxis),
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plane = new Plane3 (Vector3 .Zero, Vector3 .zAxis),
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intersections = [ ],
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sorter = new QuickSort (intersections, PlaneCompare);
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function PlaneCompare (a, b)
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{
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return plane .getDistanceToPoint (a) < plane .getDistanceToPoint (b);
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}
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volumeArray .set (vertices, verticesIndex * 4);
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{
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// Get random point on surface
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// Determine index0.
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var
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areaSoFarArray = this .areaSoFarArray,
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length = areaSoFarArray .length,
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fraction = Math .random () * areaSoFarArray .at (-1),
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index0 = 0;
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if (length == 1 || fraction <= areaSoFarArray [0])
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for (let s = normalsIndex * 4, n = 0, l = normals .length; n < l; s += 4, n += 3)
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{
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{
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index0 = length - 2;
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}
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else
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{
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var index = Algorithm .upperBound (areaSoFarArray, 0, length, fraction, Algorithm .less);
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if (index < length)
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{
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index0 = index - 1;
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}
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else
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{
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index0 = 0;
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}
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volumeArray [s + 0] = normals [n + 0];
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volumeArray [s + 1] = normals [n + 1];
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263
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volumeArray [s + 2] = normals [n + 2];
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235
264
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}
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265
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volumeArray .set (hierarchy, hierarchyIndex * 4);
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this .setUniform ("uniform1i", "verticesIndex", verticesIndex);
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this .setUniform ("uniform1i", "normalsIndex", normalsIndex);
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this .setUniform ("uniform1i", "hierarchyIndex", hierarchyIndex);
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this .setUniform ("uniform1i", "hierarchyRoot", hierarchyIndex + hierarchyLength - 1);
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272
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if (
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if (volumeArraySize)
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{
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246
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275
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+
gl .bindTexture (gl .TEXTURE_2D, this .volumeTexture);
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gl .texImage2D (gl .TEXTURE_2D, 0, gl .RGBA32F, volumeArraySize, volumeArraySize, 0, gl .RGBA, gl .FLOAT, volumeArray);
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}
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var t = 1 - u - v;
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// Interpolate and determine random point on surface and normal.
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var
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i = index0 * 12,
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vertices = this .vertices;
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256
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point .x = u * vertices [i] + v * vertices [i + 4] + t * vertices [i + 8];
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|
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point .y = u * vertices [i + 1] + v * vertices [i + 5] + t * vertices [i + 9];
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|
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point .z = u * vertices [i + 2] + v * vertices [i + 6] + t * vertices [i + 10];
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var
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i = index0 * 9,
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|
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normals = this .normals;
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|
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normal .x = u * normals [i] + v * normals [i + 3] + t * normals [i + 6];
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normal .y = u * normals [i + 1] + v * normals [i + 4] + t * normals [i + 7];
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|
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normal .z = u * normals [i + 2] + v * normals [i + 5] + t * normals [i + 8];
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268
|
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269
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rotation .setFromToVec (Vector3 .zAxis, normal);
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270
|
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rotation .multVecRot (this .getRandomSurfaceNormal (normal));
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272
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// Setup random line throu volume for intersection text
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273
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// and a plane corresponding to the line for intersection sorting.
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275
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line .set (point, normal);
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plane .set (point, normal);
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278
|
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// Find random point in volume.
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280
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var numIntersections = this .bvh .intersectsLine (line, intersections);
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281
|
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282
|
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numIntersections -= numIntersections % 2; // We need an even count of intersections.
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283
|
-
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284
|
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if (numIntersections)
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285
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{
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286
|
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// Sort intersections along line with a little help from the plane.
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287
|
-
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288
|
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sorter .sort (0, numIntersections);
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289
|
-
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290
|
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// Select random intersection pair.
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291
|
-
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292
|
-
var
|
|
293
|
-
index = Math .round (this .getRandomValue (0, numIntersections / 2 - 1)) * 2,
|
|
294
|
-
point0 = intersections [index],
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|
295
|
-
point1 = intersections [index + 1],
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|
296
|
-
t = Math .random ();
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|
297
|
-
|
|
298
|
-
// lerp
|
|
299
|
-
position .x = point0 .x + (point1 .x - point0 .x) * t;
|
|
300
|
-
position .y = point0 .y + (point1 .y - point0 .y) * t;
|
|
301
|
-
position .z = point0 .z + (point1 .z - point0 .z) * t;
|
|
302
|
-
|
|
303
|
-
return position;
|
|
304
|
-
}
|
|
305
|
-
|
|
306
|
-
// Discard point.
|
|
307
|
-
|
|
308
|
-
return position .set (Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY, Number .POSITIVE_INFINITY);
|
|
309
278
|
};
|
|
310
279
|
})(),
|
|
311
|
-
|
|
280
|
+
activateTextures: function (gl, program)
|
|
312
281
|
{
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
velocity .x = direction .x * speed;
|
|
318
|
-
velocity .y = direction .y * speed;
|
|
319
|
-
velocity .z = direction .z * speed;
|
|
320
|
-
|
|
321
|
-
return velocity;
|
|
322
|
-
},
|
|
282
|
+
gl .activeTexture (gl .TEXTURE0 + program .volumeTextureUnit);
|
|
283
|
+
gl .bindTexture (gl .TEXTURE_2D, this .volumeTexture);
|
|
284
|
+
},
|
|
323
285
|
});
|
|
324
286
|
|
|
325
287
|
return VolumeEmitter;
|