x_ite 5.0.3 → 6.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (385) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +25 -1
  3. package/Makefile +36 -28
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/examples-and-tests.pl +75 -0
  7. package/build/bin/tests-menu.pl +57 -0
  8. package/build/bin/version.pl +7 -4
  9. package/build/parts/default.start.frag.js +3 -2
  10. package/dist/assets/components/annotation.js +3 -2
  11. package/dist/assets/components/annotation.min.js +1 -1
  12. package/dist/assets/components/cad-geometry.js +3 -2
  13. package/dist/assets/components/cad-geometry.min.js +1 -1
  14. package/dist/assets/components/cube-map-texturing.js +8 -20
  15. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  16. package/dist/assets/components/dis.js +3 -2
  17. package/dist/assets/components/dis.min.js +1 -1
  18. package/dist/assets/components/event-utilities.js +4 -3
  19. package/dist/assets/components/event-utilities.min.js +1 -1
  20. package/dist/assets/components/geometry2d.js +38 -52
  21. package/dist/assets/components/geometry2d.min.js +1 -1
  22. package/dist/assets/components/geospatial.js +34 -1686
  23. package/dist/assets/components/geospatial.min.js +1 -1
  24. package/dist/assets/components/h-anim.js +71 -77
  25. package/dist/assets/components/h-anim.min.js +1 -1
  26. package/dist/assets/components/key-device-sensor.js +4 -3
  27. package/dist/assets/components/key-device-sensor.min.js +1 -1
  28. package/dist/assets/components/layout.js +101 -173
  29. package/dist/assets/components/layout.min.js +1 -1
  30. package/dist/assets/components/nurbs.js +3 -2
  31. package/dist/assets/components/nurbs.min.js +1 -1
  32. package/dist/assets/components/particle-systems.js +1926 -1669
  33. package/dist/assets/components/particle-systems.min.js +1 -1
  34. package/dist/assets/components/picking.js +34 -41
  35. package/dist/assets/components/picking.min.js +1 -1
  36. package/dist/assets/components/projective-texture-mapping.js +73 -86
  37. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  38. package/dist/assets/components/rigid-body-physics.js +37 -57
  39. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  40. package/dist/assets/components/scripting.js +3 -2
  41. package/dist/assets/components/scripting.min.js +1 -1
  42. package/dist/assets/components/texturing-3d.js +27 -33
  43. package/dist/assets/components/texturing-3d.min.js +3 -3
  44. package/dist/assets/components/volume-rendering.js +12 -11
  45. package/dist/assets/components/volume-rendering.min.js +1 -1
  46. package/dist/assets/components/x_ite.js +3 -2
  47. package/dist/assets/components/x_ite.min.js +1 -1
  48. package/dist/assets/images/Shading.png +0 -0
  49. package/dist/assets/linetype/1.png +0 -0
  50. package/dist/assets/linetype/10.png +0 -0
  51. package/dist/assets/linetype/11.png +0 -0
  52. package/dist/assets/linetype/12.png +0 -0
  53. package/dist/assets/linetype/13.png +0 -0
  54. package/dist/assets/linetype/14.png +0 -0
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  57. package/dist/assets/linetype/2.png +0 -0
  58. package/dist/assets/linetype/3.png +0 -0
  59. package/dist/assets/linetype/4.png +0 -0
  60. package/dist/assets/linetype/5.png +0 -0
  61. package/dist/assets/linetype/6.png +0 -0
  62. package/dist/assets/linetype/7.png +0 -0
  63. package/dist/assets/linetype/8.png +0 -0
  64. package/dist/assets/linetype/9.png +0 -0
  65. package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
  66. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  67. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  68. package/dist/assets/shaders/webgl1/PBR.fs +1 -1
  69. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  70. package/dist/assets/shaders/webgl1/Phong.fs +1 -1
  71. package/dist/assets/shaders/webgl1/Point.vs +1 -1
  72. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
  74. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  75. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  76. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  77. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  78. package/dist/assets/shaders/webgl2/PBR.fs +1 -1
  79. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  80. package/dist/assets/shaders/webgl2/Phong.fs +1 -1
  81. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  82. package/dist/assets/shaders/webgl2/Point.vs +30 -2
  83. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  84. package/dist/example.html +6 -6
  85. package/dist/x_ite.css +199 -224
  86. package/dist/x_ite.js +16335 -15917
  87. package/dist/x_ite.min.js +17 -17
  88. package/dist/x_ite.zip +0 -0
  89. package/docs/404.md +6 -0
  90. package/docs/Accessing-the-External-Browser.md +21 -15
  91. package/docs/Browser-Support.md +6 -0
  92. package/docs/Custom-Shaders.md +18 -25
  93. package/docs/Features.md +11 -5
  94. package/docs/Gemfile +44 -0
  95. package/docs/Gemfile.lock +122 -0
  96. package/docs/Glossary.md +6 -0
  97. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  98. package/docs/Supported-Nodes.md +9 -1
  99. package/docs/What's-New.md +93 -39
  100. package/docs/XHTML-DOM-Integration.md +6 -0
  101. package/docs/_config.yml +2 -2
  102. package/docs/assets/css/main.scss +26 -0
  103. package/docs/index.md +42 -50
  104. package/docs/reference/Browser-Services.md +9 -3
  105. package/docs/reference/Constants-Services.md +6 -0
  106. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
  107. package/docs/reference/Field-Services-and-Objects.md +105 -1
  108. package/docs/reference/Prototype-Services.md +11 -0
  109. package/docs/reference/Route-Services.md +9 -0
  110. package/docs/reference/Scene-Services.md +17 -2
  111. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  112. package/docs/tutorials/Adding-backgrounds.md +6 -0
  113. package/docs/tutorials/Adding-fog.md +6 -0
  114. package/docs/tutorials/Adding-sound.md +6 -0
  115. package/docs/tutorials/Animating-transforms.md +6 -0
  116. package/docs/tutorials/Basic-Nodes.md +6 -0
  117. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  118. package/docs/tutorials/Building-elevation-grids.md +6 -0
  119. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  120. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  121. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  122. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  123. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  124. package/docs/tutorials/Controlling-detail.md +6 -0
  125. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  126. package/docs/tutorials/Controlling-navigation.md +6 -0
  127. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  128. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  129. package/docs/tutorials/Creating-new-node-types.md +6 -0
  130. package/docs/tutorials/Grouping-nodes.md +6 -0
  131. package/docs/tutorials/Hello,-World!.md +6 -0
  132. package/docs/tutorials/Improving-Performance.md +6 -0
  133. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  134. package/docs/tutorials/Introducing-X3D.md +6 -0
  135. package/docs/tutorials/Introducing-animation.md +6 -0
  136. package/docs/tutorials/Introducing-script-use.md +6 -0
  137. package/docs/tutorials/Lighting-your-world.md +6 -0
  138. package/docs/tutorials/Mapping-textures.md +6 -0
  139. package/docs/tutorials/Naming-nodes.md +6 -0
  140. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  141. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  142. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  143. package/docs/tutorials/Transforming-Shapes.md +6 -0
  144. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  145. package/docs/tutorials/index.md +42 -36
  146. package/package.json +6 -7
  147. package/src/assets/components/geometry2d.js +1 -1
  148. package/src/assets/components/key-device-sensor.js +1 -1
  149. package/src/assets/components/layout.js +1 -1
  150. package/src/assets/components/particle-systems.js +1 -1
  151. package/src/assets/components/volume-rendering.js +1 -1
  152. package/src/assets/images/Shading.png +0 -0
  153. package/src/assets/linetype/1.png +0 -0
  154. package/src/assets/linetype/10.png +0 -0
  155. package/src/assets/linetype/11.png +0 -0
  156. package/src/assets/linetype/12.png +0 -0
  157. package/src/assets/linetype/13.png +0 -0
  158. package/src/assets/linetype/14.png +0 -0
  159. package/src/assets/linetype/15.png +0 -0
  160. package/src/assets/linetype/16.png +0 -0
  161. package/src/assets/linetype/2.png +0 -0
  162. package/src/assets/linetype/3.png +0 -0
  163. package/src/assets/linetype/4.png +0 -0
  164. package/src/assets/linetype/5.png +0 -0
  165. package/src/assets/linetype/6.png +0 -0
  166. package/src/assets/linetype/7.png +0 -0
  167. package/src/assets/linetype/8.png +0 -0
  168. package/src/assets/linetype/9.png +0 -0
  169. package/src/assets/shaders/Types.glsl +1 -9
  170. package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
  171. package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
  172. package/src/assets/shaders/webgl1/Line.fs +3 -28
  173. package/src/assets/shaders/webgl1/Line.vs +6 -20
  174. package/src/assets/shaders/webgl1/PBR.fs +6 -6
  175. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  176. package/src/assets/shaders/webgl1/Phong.fs +10 -10
  177. package/src/assets/shaders/webgl1/Point.vs +2 -2
  178. package/src/assets/shaders/webgl1/Unlit.fs +4 -4
  179. package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
  180. package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
  181. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  182. package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
  183. package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
  184. package/src/assets/shaders/webgl2/Line.fs +11 -17
  185. package/src/assets/shaders/webgl2/Line.vs +17 -21
  186. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  187. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  188. package/src/assets/shaders/webgl2/PBR.fs +6 -6
  189. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  190. package/src/assets/shaders/webgl2/Phong.fs +11 -11
  191. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  192. package/src/assets/shaders/webgl2/Point.vs +5 -4
  193. package/src/assets/shaders/webgl2/Unlit.fs +5 -5
  194. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  195. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  196. package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
  197. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  198. package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
  199. package/src/example.html +6 -6
  200. package/src/examples.js +5 -4
  201. package/src/standard/Math/Algorithm.js +12 -28
  202. package/src/standard/Math/Geometry/Line2.js +163 -0
  203. package/src/standard/Math/Geometry/Line3.js +3 -5
  204. package/src/standard/Math/Geometry/Plane3.js +0 -2
  205. package/src/standard/Math/Geometry/Triangle3.js +1 -1
  206. package/src/standard/Math/Geometry/ViewVolume.js +121 -103
  207. package/src/standard/Math/Numbers/Color3.js +6 -0
  208. package/src/standard/Math/Numbers/Color4.js +7 -0
  209. package/src/standard/Math/Numbers/Complex.js +48 -34
  210. package/src/standard/Math/Numbers/Matrix2.js +62 -2
  211. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  212. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  213. package/src/standard/Math/Numbers/Quaternion.js +12 -5
  214. package/src/standard/Math/Numbers/Rotation4.js +8 -1
  215. package/src/standard/Math/Numbers/Vector2.js +42 -9
  216. package/src/standard/Math/Numbers/Vector3.js +50 -14
  217. package/src/standard/Math/Numbers/Vector4.js +48 -11
  218. package/src/standard/Math/Utility/BVH.js +45 -17
  219. package/src/tests.js +68 -66
  220. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  221. package/src/x_ite/Base/X3DField.js +1 -1
  222. package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
  223. package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
  224. package/src/x_ite/Browser/Core/Context.js +185 -0
  225. package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
  226. package/src/x_ite/Browser/Core/Notification.js +1 -0
  227. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  228. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
  229. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
  230. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
  231. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
  232. package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
  233. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
  234. package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
  235. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
  236. package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
  237. package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
  238. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  239. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
  240. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  241. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  242. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  243. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  244. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  245. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  246. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  247. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  248. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
  249. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
  250. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  251. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  252. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  253. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  254. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  255. package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
  256. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
  257. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  258. package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
  259. package/src/x_ite/Browser/VERSION.js +1 -1
  260. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  261. package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
  262. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  263. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  264. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  265. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  266. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
  267. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  268. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  269. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  270. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  271. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  272. package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
  273. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  274. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  275. package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
  276. package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
  277. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  278. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  279. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  280. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  281. package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
  282. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  283. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  284. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  285. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
  286. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  287. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  288. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  289. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  290. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  291. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  292. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  293. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  294. package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
  295. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  296. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  297. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  298. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  299. package/src/x_ite/Components/Navigation/LOD.js +2 -2
  300. package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
  301. package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
  302. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  303. package/src/x_ite/Components/Networking/Anchor.js +18 -7
  304. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  305. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  306. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  307. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  308. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
  309. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  310. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  311. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  312. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  313. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  314. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  315. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  316. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
  317. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
  318. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
  319. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  320. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  321. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  322. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  323. package/src/x_ite/Components/Rendering/Color.js +12 -24
  324. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
  325. package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
  326. package/src/x_ite/Components/Rendering/LineSet.js +35 -13
  327. package/src/x_ite/Components/Rendering/PointSet.js +35 -13
  328. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  329. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
  330. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
  331. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
  332. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  333. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  334. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  335. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
  336. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
  337. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
  338. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  339. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
  340. package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
  341. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
  342. package/src/x_ite/Components/Shape/Appearance.js +37 -4
  343. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  344. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  345. package/src/x_ite/Components/Shape/PointProperties.js +24 -3
  346. package/src/x_ite/Components/Shape/Shape.js +30 -39
  347. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
  348. package/src/x_ite/Components/Sound/Sound.js +31 -41
  349. package/src/x_ite/Components/Text/Text.js +6 -20
  350. package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
  351. package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
  352. package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
  353. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
  354. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  355. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  356. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  357. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
  358. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
  359. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  360. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
  361. package/src/x_ite/Components.js +2 -2
  362. package/src/x_ite/Fallback.js +9 -3
  363. package/src/x_ite/Fields/SFColor.js +4 -0
  364. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  365. package/src/x_ite/Fields/SFImage.js +2 -11
  366. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  367. package/src/x_ite/Fields/SFRotation.js +4 -0
  368. package/src/x_ite/Fields/SFString.js +4 -0
  369. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
  370. package/src/x_ite/Parser/XMLParser.js +1 -1
  371. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  372. package/src/x_ite/Rendering/VertexArray.js +103 -0
  373. package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
  374. package/src/x_ite/X3D.js +32 -26
  375. package/src/x_ite.config.js +0 -5
  376. package/src/x_ite.css +216 -175
  377. package/src/x_ite.html +15 -10
  378. package/src/x_ite.js +49 -1
  379. package/x_ite.min.html +15 -10
  380. package/dist/assets/hatching/0.png +0 -0
  381. package/dist/assets/linetype/0.png +0 -0
  382. package/src/assets/hatching/0.png +0 -0
  383. package/src/assets/linetype/0.png +0 -0
  384. package/src/spinner.css +0 -67
  385. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -129,7 +129,7 @@ function (Fields,
129
129
 
130
130
  if (this .sphere .intersectsLine (hitRay, trackPoint, exit))
131
131
  {
132
- if ((Vector3 .subtract (hitRay .point, exit) .abs () < Vector3 .subtract (hitRay .point, trackPoint) .abs ()) - behind)
132
+ if ((Vector3 .subtract (hitRay .point, exit) .magnitude () < Vector3 .subtract (hitRay .point, trackPoint) .magnitude ()) - behind)
133
133
  trackPoint .assign (exit);
134
134
 
135
135
  return true;
@@ -141,97 +141,80 @@ function (Fields,
141
141
  {
142
142
  X3DDragSensorNode .prototype .set_active__ .call (this, active, hit, modelViewMatrix, projectionMatrix, viewport);
143
143
 
144
- try
144
+ if (this ._isActive .getValue ())
145
145
  {
146
- if (this ._isActive .getValue ())
147
- {
148
- this .modelViewMatrix .assign (modelViewMatrix);
149
- this .invModelViewMatrix .assign (modelViewMatrix) .inverse ();
150
-
151
- var
152
- hitPoint = this .invModelViewMatrix .multVecMatrix (hit .intersection .point .copy ()),
153
- center = new Vector3 (0, 0, 0);
154
-
155
- this .zPlane = new Plane3 (center, this .invModelViewMatrix .multDirMatrix (new Vector3 (0, 0, 1)) .normalize ()); // Screen aligned Z-plane
156
- this .sphere = new Sphere3 (hitPoint .abs (), center);
157
- this .behind = this .zPlane .getDistanceToPoint (hitPoint) < 0;
158
-
159
- this .fromVector .assign (hitPoint);
160
- this .startPoint .assign (hitPoint);
161
- this .startOffset .assign (this ._offset .getValue ());
162
-
163
- this ._trackPoint_changed = hitPoint;
164
- this ._rotation_changed = this ._offset .getValue ();
165
- }
166
- else
167
- {
168
- if (this ._autoOffset .getValue ())
169
- this ._offset = this ._rotation_changed;
170
- }
146
+ this .modelViewMatrix .assign (modelViewMatrix);
147
+ this .invModelViewMatrix .assign (modelViewMatrix) .inverse ();
148
+
149
+ var
150
+ hitPoint = this .invModelViewMatrix .multVecMatrix (hit .intersection .point .copy ()),
151
+ center = new Vector3 (0, 0, 0);
152
+
153
+ this .zPlane = new Plane3 (center, this .invModelViewMatrix .multDirMatrix (new Vector3 (0, 0, 1)) .normalize ()); // Screen aligned Z-plane
154
+ this .sphere = new Sphere3 (hitPoint .magnitude (), center);
155
+ this .behind = this .zPlane .getDistanceToPoint (hitPoint) < 0;
156
+
157
+ this .fromVector .assign (hitPoint);
158
+ this .startPoint .assign (hitPoint);
159
+ this .startOffset .assign (this ._offset .getValue ());
160
+
161
+ this ._trackPoint_changed = hitPoint;
162
+ this ._rotation_changed = this ._offset .getValue ();
171
163
  }
172
- catch (error)
164
+ else
173
165
  {
174
- //console .error (error);
166
+ if (this ._autoOffset .getValue ())
167
+ this ._offset = this ._rotation_changed;
175
168
  }
176
169
  },
177
170
  set_motion__: function (hit)
178
171
  {
179
- try
180
- {
181
- var
182
- hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
183
- trackPoint = new Vector3 (0, 0, 0);
172
+ var
173
+ hitRay = hit .hitRay .copy () .multLineMatrix (this .invModelViewMatrix),
174
+ trackPoint = new Vector3 (0, 0, 0);
184
175
 
185
- if (this .getTrackPoint (hitRay, trackPoint, this .behind))
186
- {
187
- var zAxis = this .invModelViewMatrix .multDirMatrix (new Vector3 (0, 0, 1)) .normalize (); // Camera direction
188
- this .zPlane = new Plane3 (trackPoint, zAxis); // Screen aligned Z-plane
189
- }
190
- else
191
- {
192
- // Find trackPoint on the plane with sphere
193
-
194
- var tangentPoint = new Vector3 (0, 0, 0);
195
- this .zPlane .intersectsLine (hitRay, tangentPoint);
176
+ if (this .getTrackPoint (hitRay, trackPoint, this .behind))
177
+ {
178
+ var zAxis = this .invModelViewMatrix .multDirMatrix (new Vector3 (0, 0, 1)) .normalize (); // Camera direction
179
+ this .zPlane = new Plane3 (trackPoint, zAxis); // Screen aligned Z-plane
180
+ }
181
+ else
182
+ {
183
+ // Find trackPoint on the plane with sphere
196
184
 
197
- hitRay = new Line3 (tangentPoint, Vector3 .subtract (this .sphere .center, tangentPoint) .normalize ());
185
+ var tangentPoint = new Vector3 (0, 0, 0);
186
+ this .zPlane .intersectsLine (hitRay, tangentPoint);
198
187
 
199
- //console .log (hitRay .toString ());
188
+ hitRay = new Line3 (tangentPoint, Vector3 .subtract (this .sphere .center, tangentPoint) .normalize ());
200
189
 
201
- this .getTrackPoint (hitRay, trackPoint, false);
190
+ //console .log (hitRay .toString ());
202
191
 
203
- // Find trackPoint behind sphere
192
+ this .getTrackPoint (hitRay, trackPoint, false);
204
193
 
205
- var
206
- triNormal = Triangle3 .normal (this .sphere .center, trackPoint, this .startPoint, new Vector3 (0, 0, 0)),
207
- dirFromCenter = Vector3 .subtract (trackPoint, this .sphere .center) .normalize (),
208
- normal = Vector3 .cross (triNormal, dirFromCenter) .normalize ();
194
+ // Find trackPoint behind sphere
209
195
 
210
- var point1 = Vector3 .subtract (trackPoint, normal .multiply (Vector3 .subtract (tangentPoint, trackPoint) .abs ()));
196
+ var
197
+ triNormal = Triangle3 .normal (this .sphere .center, trackPoint, this .startPoint, new Vector3 (0, 0, 0)),
198
+ dirFromCenter = Vector3 .subtract (trackPoint, this .sphere .center) .normalize (),
199
+ normal = Vector3 .cross (triNormal, dirFromCenter) .normalize ();
211
200
 
212
- hitRay = new Line3 (point1, Vector3 .subtract (this .sphere .center, point1) .normalize ());
201
+ var point1 = Vector3 .subtract (trackPoint, normal .multiply (Vector3 .subtract (tangentPoint, trackPoint) .magnitude ()));
213
202
 
214
- this .getTrackPoint (hitRay, trackPoint, false);
215
- }
203
+ hitRay = new Line3 (point1, Vector3 .subtract (this .sphere .center, point1) .normalize ());
216
204
 
217
- this ._trackPoint_changed = trackPoint;
205
+ this .getTrackPoint (hitRay, trackPoint, false);
206
+ }
218
207
 
219
- var
220
- toVector = Vector3 .subtract (trackPoint, this .sphere .center),
221
- rotation = new Rotation4 (this .fromVector, toVector);
208
+ this ._trackPoint_changed = trackPoint;
222
209
 
223
- if (this .behind)
224
- rotation .inverse ();
210
+ var
211
+ toVector = Vector3 .subtract (trackPoint, this .sphere .center),
212
+ rotation = new Rotation4 (this .fromVector, toVector);
225
213
 
226
- this ._rotation_changed = Rotation4 .multRight (this .startOffset, rotation);
227
- }
228
- catch (error)
229
- {
230
- //console .error (error);
214
+ if (this .behind)
215
+ rotation .inverse ();
231
216
 
232
- this ._trackPoint_changed .addEvent ();
233
- this ._rotation_changed .addEvent ();
234
- }
217
+ this ._rotation_changed = Rotation4 .multRight (this .startOffset, rotation);
235
218
  },
236
219
  });
237
220
 
@@ -103,24 +103,17 @@ function (Fields,
103
103
  },
104
104
  set_over__: function (over, hit, modelViewMatrix, projectionMatrix, viewport)
105
105
  {
106
- try
107
- {
108
- X3DTouchSensorNode .prototype .set_over__ .call (this, over, hit, modelViewMatrix, projectionMatrix, viewport);
106
+ X3DTouchSensorNode .prototype .set_over__ .call (this, over, hit, modelViewMatrix, projectionMatrix, viewport);
109
107
 
110
- if (this ._isOver .getValue ())
111
- {
112
- var intersection = hit .intersection;
108
+ if (this ._isOver .getValue ())
109
+ {
110
+ var intersection = hit .intersection;
113
111
 
114
- invModelViewMatrix .assign (modelViewMatrix) .inverse ();
112
+ invModelViewMatrix .assign (modelViewMatrix) .inverse ();
115
113
 
116
- this ._hitTexCoord_changed = intersection .texCoord;
117
- this ._hitNormal_changed = modelViewMatrix .multMatrixDir (intersection .normal .copy ()) .normalize ();
118
- this ._hitPoint_changed = invModelViewMatrix .multVecMatrix (intersection .point .copy ());
119
- }
120
- }
121
- catch (error)
122
- {
123
- console .error (error);
114
+ this ._hitTexCoord_changed = intersection .texCoord;
115
+ this ._hitNormal_changed = modelViewMatrix .multMatrixDir (intersection .normal .copy ()) .normalize ();
116
+ this ._hitPoint_changed = invModelViewMatrix .multVecMatrix (intersection .point .copy ());
124
117
  }
125
118
  },
126
119
  });
@@ -105,66 +105,59 @@ function (Fields,
105
105
  },
106
106
  setGlobalVariables: function (renderObject)
107
107
  {
108
- try
109
- {
110
- var
111
- textureProjectorNode = this .textureProjectorNode,
112
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
113
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
114
- invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
108
+ var
109
+ textureProjectorNode = this .textureProjectorNode,
110
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
111
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
112
+ invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
115
113
 
116
- this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
117
- textureProjectorNode .straightenHorizon (this .rotation);
114
+ this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
115
+ textureProjectorNode .straightenHorizon (this .rotation);
118
116
 
119
- invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
120
- invTextureSpaceMatrix .rotate (this .rotation);
121
- invTextureSpaceMatrix .inverse ();
117
+ invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
118
+ invTextureSpaceMatrix .rotate (this .rotation);
119
+ invTextureSpaceMatrix .inverse ();
122
120
 
123
- var
124
- width = textureProjectorNode .getTexture () .getWidth (),
125
- height = textureProjectorNode .getTexture () .getHeight (),
126
- aspect = width / height,
127
- minimumX = textureProjectorNode .getMinimumX (),
128
- maximumX = textureProjectorNode .getMaximumX (),
129
- minimumY = textureProjectorNode .getMinimumY (),
130
- maximumY = textureProjectorNode .getMaximumY (),
131
- sizeX = textureProjectorNode .getSizeX (),
132
- sizeY = textureProjectorNode .getSizeY (),
133
- nearDistance = textureProjectorNode .getNearDistance (),
134
- farDistance = textureProjectorNode .getFarDistance ();
121
+ var
122
+ width = textureProjectorNode .getTexture () .getWidth (),
123
+ height = textureProjectorNode .getTexture () .getHeight (),
124
+ aspect = width / height,
125
+ minimumX = textureProjectorNode .getMinimumX (),
126
+ maximumX = textureProjectorNode .getMaximumX (),
127
+ minimumY = textureProjectorNode .getMinimumY (),
128
+ maximumY = textureProjectorNode .getMaximumY (),
129
+ sizeX = textureProjectorNode .getSizeX (),
130
+ sizeY = textureProjectorNode .getSizeY (),
131
+ nearDistance = textureProjectorNode .getNearDistance (),
132
+ farDistance = textureProjectorNode .getFarDistance ();
135
133
 
136
- if (aspect > sizeX / sizeY)
137
- {
138
- var
139
- center = (minimumX + maximumX) / 2,
140
- size1_2 = (sizeY * aspect) / 2;
134
+ if (aspect > sizeX / sizeY)
135
+ {
136
+ var
137
+ center = (minimumX + maximumX) / 2,
138
+ size1_2 = (sizeY * aspect) / 2;
141
139
 
142
- Camera .ortho (center - size1_2, center + size1_2, minimumY, maximumY, nearDistance, farDistance, this .projectionMatrix);
143
- }
144
- else
145
- {
146
- var
147
- center = (minimumY + maximumY) / 2,
148
- size1_2 = (sizeX / aspect) / 2;
140
+ Camera .ortho (center - size1_2, center + size1_2, minimumY, maximumY, nearDistance, farDistance, this .projectionMatrix);
141
+ }
142
+ else
143
+ {
144
+ var
145
+ center = (minimumY + maximumY) / 2,
146
+ size1_2 = (sizeX / aspect) / 2;
149
147
 
150
- Camera .ortho (minimumX, maximumX, center - size1_2, center + size1_2, nearDistance, farDistance, this .projectionMatrix);
151
- }
148
+ Camera .ortho (minimumX, maximumX, center - size1_2, center + size1_2, nearDistance, farDistance, this .projectionMatrix);
149
+ }
152
150
 
153
- if (! textureProjectorNode .getGlobal ())
154
- invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
151
+ if (! textureProjectorNode .getGlobal ())
152
+ invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
155
153
 
156
- this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
154
+ this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
157
155
 
158
- this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
159
- this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
156
+ this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
157
+ this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
160
158
 
161
- this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
162
- this .locationArray .set (this .location);
163
- }
164
- catch (error)
165
- {
166
- console .error (error);
167
- }
159
+ this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
160
+ this .locationArray .set (this .location);
168
161
  },
169
162
  setShaderUniforms: function (gl, shaderObject, renderObject)
170
163
  {
@@ -105,45 +105,38 @@ function (Fields,
105
105
  },
106
106
  setGlobalVariables: function (renderObject)
107
107
  {
108
- try
109
- {
110
- var
111
- textureProjectorNode = this .textureProjectorNode,
112
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
113
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
114
- invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
115
-
116
- this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
117
- textureProjectorNode .straightenHorizon (this .rotation);
118
-
119
- invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
120
- invTextureSpaceMatrix .rotate (this .rotation);
121
- invTextureSpaceMatrix .inverse ();
122
-
123
- var
124
- width = textureProjectorNode .getTexture () .getWidth (),
125
- height = textureProjectorNode .getTexture () .getHeight (),
126
- nearDistance = textureProjectorNode .getNearDistance (),
127
- farDistance = textureProjectorNode .getFarDistance (),
128
- fieldOfView = textureProjectorNode .getFieldOfView ();
129
-
130
- Camera .perspective (fieldOfView, nearDistance, farDistance, width, height, this .projectionMatrix);
131
-
132
- if (! textureProjectorNode .getGlobal ())
133
- invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
134
-
135
- this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
136
-
137
- this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
138
- this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
139
-
140
- this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
141
- this .locationArray .set (this .location);
142
- }
143
- catch (error)
144
- {
145
- console .error (error);
146
- }
108
+ var
109
+ textureProjectorNode = this .textureProjectorNode,
110
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
111
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix) .multRight (cameraSpaceMatrix),
112
+ invTextureSpaceMatrix = this .invTextureSpaceMatrix .assign (textureProjectorNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
113
+
114
+ this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (textureProjectorNode .getDirection ()) .negate ());
115
+ textureProjectorNode .straightenHorizon (this .rotation);
116
+
117
+ invTextureSpaceMatrix .translate (textureProjectorNode .getLocation ());
118
+ invTextureSpaceMatrix .rotate (this .rotation);
119
+ invTextureSpaceMatrix .inverse ();
120
+
121
+ var
122
+ width = textureProjectorNode .getTexture () .getWidth (),
123
+ height = textureProjectorNode .getTexture () .getHeight (),
124
+ nearDistance = textureProjectorNode .getNearDistance (),
125
+ farDistance = textureProjectorNode .getFarDistance (),
126
+ fieldOfView = textureProjectorNode .getFieldOfView ();
127
+
128
+ Camera .perspective (fieldOfView, nearDistance, farDistance, width, height, this .projectionMatrix);
129
+
130
+ if (! textureProjectorNode .getGlobal ())
131
+ invTextureSpaceMatrix .multLeft (modelMatrix .inverse ());
132
+
133
+ this .invTextureSpaceProjectionMatrix .assign (invTextureSpaceMatrix) .multRight (this .projectionMatrix) .multRight (textureProjectorNode .getBiasMatrix ());
134
+
135
+ this .projectiveTextureMatrix .assign (cameraSpaceMatrix) .multRight (this .invTextureSpaceProjectionMatrix);
136
+ this .projectiveTextureMatrixArray .set (this .projectiveTextureMatrix);
137
+
138
+ this .modelViewMatrix .multVecMatrix (this .location .assign (textureProjectorNode ._location .getValue ()));
139
+ this .locationArray .set (this .location);
147
140
  },
148
141
  setShaderUniforms: function (gl, shaderObject, renderObject)
149
142
  {
@@ -90,18 +90,10 @@ function (Fields,
90
90
  plane = this .plane,
91
91
  localPlane = clipPlane .plane;
92
92
 
93
- try
94
- {
95
- plane .normal .assign (localPlane);
96
- plane .distanceFromOrigin = -localPlane .w;
93
+ plane .normal .assign (localPlane);
94
+ plane .distanceFromOrigin = -localPlane .w;
97
95
 
98
- plane .multRight (modelViewMatrix);
99
- }
100
- catch (error)
101
- {
102
- plane .normal .set (0, 0, 0);
103
- plane .distanceFromOrigin = 0;
104
- }
96
+ plane .multRight (modelViewMatrix);
105
97
  },
106
98
  setShaderUniforms: function (gl, shaderObject)
107
99
  {
@@ -53,14 +53,12 @@
53
53
  "x_ite/Base/FieldDefinitionArray",
54
54
  "x_ite/Components/Rendering/X3DColorNode",
55
55
  "x_ite/Base/X3DConstants",
56
- "standard/Math/Numbers/Vector4",
57
56
  ],
58
57
  function (Fields,
59
58
  X3DFieldDefinition,
60
59
  FieldDefinitionArray,
61
60
  X3DColorNode,
62
- X3DConstants,
63
- Vector4)
61
+ X3DConstants)
64
62
  {
65
63
  "use strict";
66
64
 
@@ -132,37 +130,27 @@ function (Fields,
132
130
  {
133
131
  const color = this .color;
134
132
 
135
- for (var index = 0, length = this .length * 3; index < length; index += 3)
133
+ for (var index = 0, length = Math .min (min, this .length) * 3; index < length; index += 3)
136
134
  array .push (color [index], color [index + 1], color [index + 2], 1);
137
135
 
138
- var index = (this .length - 1) * 3;
136
+ if (this .length < min)
137
+ {
138
+ var index = (this .length - 1) * 3;
139
139
 
140
- const
141
- r = color [index],
142
- g = color [index + 1],
143
- b = color [index + 2];
140
+ const
141
+ r = color [index],
142
+ g = color [index + 1],
143
+ b = color [index + 2];
144
144
 
145
- for (var index = length, length = min * 3; index < length; index += 3)
146
- array .push (r, g, b, 1);
145
+ for (var index = length, length = min * 3; index < length; index += 3)
146
+ array .push (r, g, b, 1);
147
+ }
147
148
  }
148
149
  else
149
150
  {
150
151
  for (let index = 0; index < min; ++ index)
151
152
  array .push (1, 1, 1, 1);
152
153
  }
153
- },
154
- getVectors: function (array)
155
- {
156
- const color = this ._color;
157
-
158
- for (var i = 0, length = color .length; i < length; ++ i)
159
- {
160
- const c = color [i];
161
-
162
- array [i] = new Vector4 (c .r, c .g, c .b, 1);
163
- }
164
-
165
- array .length = length;
166
154
 
167
155
  return array;
168
156
  },
@@ -53,14 +53,12 @@ define ([
53
53
  "x_ite/Base/FieldDefinitionArray",
54
54
  "x_ite/Components/Rendering/X3DColorNode",
55
55
  "x_ite/Base/X3DConstants",
56
- "standard/Math/Numbers/Vector4",
57
56
  ],
58
57
  function (Fields,
59
58
  X3DFieldDefinition,
60
59
  FieldDefinitionArray,
61
60
  X3DColorNode,
62
- X3DConstants,
63
- Vector4)
61
+ X3DConstants)
64
62
  {
65
63
  "use strict";
66
64
 
@@ -134,38 +132,28 @@ function (Fields,
134
132
  {
135
133
  const color = this .color;
136
134
 
137
- for (var index = 0, length = this .length * 4; index < length; index += 4)
135
+ for (var index = 0, length = Math .min (min, this .length) * 4; index < length; index += 4)
138
136
  array .push (color [index], color [index + 1], color [index + 2], color [index + 3]);
139
137
 
140
- var index = (this .length - 1) * 4;
138
+ if (this .length < min)
139
+ {
140
+ var index = (this .length - 1) * 4;
141
141
 
142
- const
143
- r = color [index],
144
- g = color [index + 1],
145
- b = color [index + 2],
146
- a = color [index + 2];
142
+ const
143
+ r = color [index],
144
+ g = color [index + 1],
145
+ b = color [index + 2],
146
+ a = color [index + 2];
147
147
 
148
- for (var index = length, length = min * 4; index < length; index += 4)
149
- array .push (r, g, b, a);
148
+ for (var index = length, length = min * 4; index < length; index += 4)
149
+ array .push (r, g, b, a);
150
+ }
150
151
  }
151
152
  else
152
153
  {
153
154
  for (let index = 0; index < min; ++ index)
154
155
  array .push (1, 1, 1, 1);
155
156
  }
156
- },
157
- getVectors: function (array)
158
- {
159
- const color = this ._color;
160
-
161
- for (var i = 0, length = color .length; i < length; ++ i)
162
- {
163
- const c = color [i];
164
-
165
- array [i] = new Vector4 (c .r, c .g, c .b, c .a);
166
- }
167
-
168
- array .length = length;
169
157
 
170
158
  return array;
171
159
  },
@@ -72,6 +72,7 @@ function (Fields,
72
72
 
73
73
  this .fogCoordNode = null;
74
74
  this .colorNode = null;
75
+ this .normalNode = null;
75
76
  this .coordNode = null;
76
77
  }
77
78
 
@@ -88,6 +89,7 @@ function (Fields,
88
89
  new X3DFieldDefinition (X3DConstants .inputOutput, "attrib", new Fields .MFNode ()),
89
90
  new X3DFieldDefinition (X3DConstants .inputOutput, "fogCoord", new Fields .SFNode ()),
90
91
  new X3DFieldDefinition (X3DConstants .inputOutput, "color", new Fields .SFNode ()),
92
+ new X3DFieldDefinition (X3DConstants .inputOutput, "normal", new Fields .SFNode ()),
91
93
  new X3DFieldDefinition (X3DConstants .inputOutput, "coord", new Fields .SFNode ()),
92
94
  ]),
93
95
  getTypeName: function ()
@@ -111,11 +113,13 @@ function (Fields,
111
113
  this ._attrib .addInterest ("set_attrib__", this);
112
114
  this ._fogCoord .addInterest ("set_fogCoord__", this);
113
115
  this ._color .addInterest ("set_color__", this);
116
+ this ._normal .addInterest ("set_normal__", this);
114
117
  this ._coord .addInterest ("set_coord__", this);
115
118
 
116
119
  this .set_attrib__ ();
117
120
  this .set_fogCoord__ ();
118
121
  this .set_color__ ();
122
+ this .set_normal__ ();
119
123
  this .set_coord__ ();
120
124
  },
121
125
  set_attrib__: function ()
@@ -123,7 +127,10 @@ function (Fields,
123
127
  const attribNodes = this .getAttrib ();
124
128
 
125
129
  for (const attribNode of attribNodes)
130
+ {
126
131
  attribNode .removeInterest ("requestRebuild", this);
132
+ attribNode ._attribute_changed .removeInterest ("updateVertexArrays", this);
133
+ }
127
134
 
128
135
  attribNodes .length = 0;
129
136
 
@@ -136,7 +143,12 @@ function (Fields,
136
143
  }
137
144
 
138
145
  for (const attribNode of attribNodes)
146
+ {
139
147
  attribNode .addInterest ("requestRebuild", this);
148
+ attribNode ._attribute_changed .addInterest ("updateVertexArrays", this);
149
+ }
150
+
151
+ this .updateVertexArrays ();
140
152
  },
141
153
  set_fogCoord__: function ()
142
154
  {
@@ -172,6 +184,16 @@ function (Fields,
172
184
  {
173
185
  this .setTransparent (this .colorNode .getTransparent ());
174
186
  },
187
+ set_normal__: function ()
188
+ {
189
+ if (this .normalNode)
190
+ this .normalNode .removeInterest ("requestRebuild", this);
191
+
192
+ this .normalNode = X3DCast (X3DConstants .X3DNormalNode, this ._normal);
193
+
194
+ if (this .normalNode)
195
+ this .normalNode .addInterest ("requestRebuild", this);
196
+ },
175
197
  set_coord__: function ()
176
198
  {
177
199
  if (this .coordNode)
@@ -242,8 +264,8 @@ function (Fields,
242
264
  polylines = this .getPolylineIndices (),
243
265
  colorPerVertex = this ._colorPerVertex .getValue (),
244
266
  attribNodes = this .getAttrib (),
245
- numAttrib = attribNodes .length,
246
- attribs = this .getAttribs (),
267
+ numAttribNodes = attribNodes .length,
268
+ attribArrays = this .getAttribs (),
247
269
  fogCoordNode = this .fogCoordNode,
248
270
  colorNode = this .colorNode,
249
271
  coordNode = this .coordNode,
@@ -269,8 +291,8 @@ function (Fields,
269
291
  i = polyline [l],
270
292
  index = coordIndex [i];
271
293
 
272
- for (let a = 0; a < numAttrib; ++ a)
273
- attribNodes [a] .addValue (index, attribs [a]);
294
+ for (let a = 0; a < numAttribNodes; ++ a)
295
+ attribNodes [a] .addValue (index, attribArrays [a]);
274
296
 
275
297
  if (fogCoordNode)
276
298
  fogCoordNode .addDepth (index, fogDepthArray);