x_ite 5.0.3 → 6.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (385) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +25 -1
  3. package/Makefile +36 -28
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/examples-and-tests.pl +75 -0
  7. package/build/bin/tests-menu.pl +57 -0
  8. package/build/bin/version.pl +7 -4
  9. package/build/parts/default.start.frag.js +3 -2
  10. package/dist/assets/components/annotation.js +3 -2
  11. package/dist/assets/components/annotation.min.js +1 -1
  12. package/dist/assets/components/cad-geometry.js +3 -2
  13. package/dist/assets/components/cad-geometry.min.js +1 -1
  14. package/dist/assets/components/cube-map-texturing.js +8 -20
  15. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  16. package/dist/assets/components/dis.js +3 -2
  17. package/dist/assets/components/dis.min.js +1 -1
  18. package/dist/assets/components/event-utilities.js +4 -3
  19. package/dist/assets/components/event-utilities.min.js +1 -1
  20. package/dist/assets/components/geometry2d.js +38 -52
  21. package/dist/assets/components/geometry2d.min.js +1 -1
  22. package/dist/assets/components/geospatial.js +34 -1686
  23. package/dist/assets/components/geospatial.min.js +1 -1
  24. package/dist/assets/components/h-anim.js +71 -77
  25. package/dist/assets/components/h-anim.min.js +1 -1
  26. package/dist/assets/components/key-device-sensor.js +4 -3
  27. package/dist/assets/components/key-device-sensor.min.js +1 -1
  28. package/dist/assets/components/layout.js +101 -173
  29. package/dist/assets/components/layout.min.js +1 -1
  30. package/dist/assets/components/nurbs.js +3 -2
  31. package/dist/assets/components/nurbs.min.js +1 -1
  32. package/dist/assets/components/particle-systems.js +1926 -1669
  33. package/dist/assets/components/particle-systems.min.js +1 -1
  34. package/dist/assets/components/picking.js +34 -41
  35. package/dist/assets/components/picking.min.js +1 -1
  36. package/dist/assets/components/projective-texture-mapping.js +73 -86
  37. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  38. package/dist/assets/components/rigid-body-physics.js +37 -57
  39. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  40. package/dist/assets/components/scripting.js +3 -2
  41. package/dist/assets/components/scripting.min.js +1 -1
  42. package/dist/assets/components/texturing-3d.js +27 -33
  43. package/dist/assets/components/texturing-3d.min.js +3 -3
  44. package/dist/assets/components/volume-rendering.js +12 -11
  45. package/dist/assets/components/volume-rendering.min.js +1 -1
  46. package/dist/assets/components/x_ite.js +3 -2
  47. package/dist/assets/components/x_ite.min.js +1 -1
  48. package/dist/assets/images/Shading.png +0 -0
  49. package/dist/assets/linetype/1.png +0 -0
  50. package/dist/assets/linetype/10.png +0 -0
  51. package/dist/assets/linetype/11.png +0 -0
  52. package/dist/assets/linetype/12.png +0 -0
  53. package/dist/assets/linetype/13.png +0 -0
  54. package/dist/assets/linetype/14.png +0 -0
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  57. package/dist/assets/linetype/2.png +0 -0
  58. package/dist/assets/linetype/3.png +0 -0
  59. package/dist/assets/linetype/4.png +0 -0
  60. package/dist/assets/linetype/5.png +0 -0
  61. package/dist/assets/linetype/6.png +0 -0
  62. package/dist/assets/linetype/7.png +0 -0
  63. package/dist/assets/linetype/8.png +0 -0
  64. package/dist/assets/linetype/9.png +0 -0
  65. package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
  66. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  67. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  68. package/dist/assets/shaders/webgl1/PBR.fs +1 -1
  69. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  70. package/dist/assets/shaders/webgl1/Phong.fs +1 -1
  71. package/dist/assets/shaders/webgl1/Point.vs +1 -1
  72. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
  74. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  75. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  76. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  77. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  78. package/dist/assets/shaders/webgl2/PBR.fs +1 -1
  79. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  80. package/dist/assets/shaders/webgl2/Phong.fs +1 -1
  81. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  82. package/dist/assets/shaders/webgl2/Point.vs +30 -2
  83. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  84. package/dist/example.html +6 -6
  85. package/dist/x_ite.css +199 -224
  86. package/dist/x_ite.js +16335 -15917
  87. package/dist/x_ite.min.js +17 -17
  88. package/dist/x_ite.zip +0 -0
  89. package/docs/404.md +6 -0
  90. package/docs/Accessing-the-External-Browser.md +21 -15
  91. package/docs/Browser-Support.md +6 -0
  92. package/docs/Custom-Shaders.md +18 -25
  93. package/docs/Features.md +11 -5
  94. package/docs/Gemfile +44 -0
  95. package/docs/Gemfile.lock +122 -0
  96. package/docs/Glossary.md +6 -0
  97. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  98. package/docs/Supported-Nodes.md +9 -1
  99. package/docs/What's-New.md +93 -39
  100. package/docs/XHTML-DOM-Integration.md +6 -0
  101. package/docs/_config.yml +2 -2
  102. package/docs/assets/css/main.scss +26 -0
  103. package/docs/index.md +42 -50
  104. package/docs/reference/Browser-Services.md +9 -3
  105. package/docs/reference/Constants-Services.md +6 -0
  106. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
  107. package/docs/reference/Field-Services-and-Objects.md +105 -1
  108. package/docs/reference/Prototype-Services.md +11 -0
  109. package/docs/reference/Route-Services.md +9 -0
  110. package/docs/reference/Scene-Services.md +17 -2
  111. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  112. package/docs/tutorials/Adding-backgrounds.md +6 -0
  113. package/docs/tutorials/Adding-fog.md +6 -0
  114. package/docs/tutorials/Adding-sound.md +6 -0
  115. package/docs/tutorials/Animating-transforms.md +6 -0
  116. package/docs/tutorials/Basic-Nodes.md +6 -0
  117. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  118. package/docs/tutorials/Building-elevation-grids.md +6 -0
  119. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  120. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  121. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  122. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  123. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  124. package/docs/tutorials/Controlling-detail.md +6 -0
  125. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  126. package/docs/tutorials/Controlling-navigation.md +6 -0
  127. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  128. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  129. package/docs/tutorials/Creating-new-node-types.md +6 -0
  130. package/docs/tutorials/Grouping-nodes.md +6 -0
  131. package/docs/tutorials/Hello,-World!.md +6 -0
  132. package/docs/tutorials/Improving-Performance.md +6 -0
  133. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  134. package/docs/tutorials/Introducing-X3D.md +6 -0
  135. package/docs/tutorials/Introducing-animation.md +6 -0
  136. package/docs/tutorials/Introducing-script-use.md +6 -0
  137. package/docs/tutorials/Lighting-your-world.md +6 -0
  138. package/docs/tutorials/Mapping-textures.md +6 -0
  139. package/docs/tutorials/Naming-nodes.md +6 -0
  140. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  141. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  142. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  143. package/docs/tutorials/Transforming-Shapes.md +6 -0
  144. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  145. package/docs/tutorials/index.md +42 -36
  146. package/package.json +6 -7
  147. package/src/assets/components/geometry2d.js +1 -1
  148. package/src/assets/components/key-device-sensor.js +1 -1
  149. package/src/assets/components/layout.js +1 -1
  150. package/src/assets/components/particle-systems.js +1 -1
  151. package/src/assets/components/volume-rendering.js +1 -1
  152. package/src/assets/images/Shading.png +0 -0
  153. package/src/assets/linetype/1.png +0 -0
  154. package/src/assets/linetype/10.png +0 -0
  155. package/src/assets/linetype/11.png +0 -0
  156. package/src/assets/linetype/12.png +0 -0
  157. package/src/assets/linetype/13.png +0 -0
  158. package/src/assets/linetype/14.png +0 -0
  159. package/src/assets/linetype/15.png +0 -0
  160. package/src/assets/linetype/16.png +0 -0
  161. package/src/assets/linetype/2.png +0 -0
  162. package/src/assets/linetype/3.png +0 -0
  163. package/src/assets/linetype/4.png +0 -0
  164. package/src/assets/linetype/5.png +0 -0
  165. package/src/assets/linetype/6.png +0 -0
  166. package/src/assets/linetype/7.png +0 -0
  167. package/src/assets/linetype/8.png +0 -0
  168. package/src/assets/linetype/9.png +0 -0
  169. package/src/assets/shaders/Types.glsl +1 -9
  170. package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
  171. package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
  172. package/src/assets/shaders/webgl1/Line.fs +3 -28
  173. package/src/assets/shaders/webgl1/Line.vs +6 -20
  174. package/src/assets/shaders/webgl1/PBR.fs +6 -6
  175. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  176. package/src/assets/shaders/webgl1/Phong.fs +10 -10
  177. package/src/assets/shaders/webgl1/Point.vs +2 -2
  178. package/src/assets/shaders/webgl1/Unlit.fs +4 -4
  179. package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
  180. package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
  181. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  182. package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
  183. package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
  184. package/src/assets/shaders/webgl2/Line.fs +11 -17
  185. package/src/assets/shaders/webgl2/Line.vs +17 -21
  186. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  187. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  188. package/src/assets/shaders/webgl2/PBR.fs +6 -6
  189. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  190. package/src/assets/shaders/webgl2/Phong.fs +11 -11
  191. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  192. package/src/assets/shaders/webgl2/Point.vs +5 -4
  193. package/src/assets/shaders/webgl2/Unlit.fs +5 -5
  194. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  195. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  196. package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
  197. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  198. package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
  199. package/src/example.html +6 -6
  200. package/src/examples.js +5 -4
  201. package/src/standard/Math/Algorithm.js +12 -28
  202. package/src/standard/Math/Geometry/Line2.js +163 -0
  203. package/src/standard/Math/Geometry/Line3.js +3 -5
  204. package/src/standard/Math/Geometry/Plane3.js +0 -2
  205. package/src/standard/Math/Geometry/Triangle3.js +1 -1
  206. package/src/standard/Math/Geometry/ViewVolume.js +121 -103
  207. package/src/standard/Math/Numbers/Color3.js +6 -0
  208. package/src/standard/Math/Numbers/Color4.js +7 -0
  209. package/src/standard/Math/Numbers/Complex.js +48 -34
  210. package/src/standard/Math/Numbers/Matrix2.js +62 -2
  211. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  212. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  213. package/src/standard/Math/Numbers/Quaternion.js +12 -5
  214. package/src/standard/Math/Numbers/Rotation4.js +8 -1
  215. package/src/standard/Math/Numbers/Vector2.js +42 -9
  216. package/src/standard/Math/Numbers/Vector3.js +50 -14
  217. package/src/standard/Math/Numbers/Vector4.js +48 -11
  218. package/src/standard/Math/Utility/BVH.js +45 -17
  219. package/src/tests.js +68 -66
  220. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  221. package/src/x_ite/Base/X3DField.js +1 -1
  222. package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
  223. package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
  224. package/src/x_ite/Browser/Core/Context.js +185 -0
  225. package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
  226. package/src/x_ite/Browser/Core/Notification.js +1 -0
  227. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  228. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
  229. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
  230. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
  231. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
  232. package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
  233. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
  234. package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
  235. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
  236. package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
  237. package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
  238. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  239. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
  240. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  241. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  242. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  243. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  244. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  245. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  246. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  247. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  248. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
  249. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
  250. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  251. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  252. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  253. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  254. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  255. package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
  256. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
  257. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  258. package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
  259. package/src/x_ite/Browser/VERSION.js +1 -1
  260. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  261. package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
  262. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  263. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  264. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  265. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  266. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
  267. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  268. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  269. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  270. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  271. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  272. package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
  273. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  274. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  275. package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
  276. package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
  277. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  278. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  279. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  280. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  281. package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
  282. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  283. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  284. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  285. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
  286. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  287. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  288. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  289. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  290. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  291. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  292. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  293. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  294. package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
  295. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  296. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  297. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  298. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  299. package/src/x_ite/Components/Navigation/LOD.js +2 -2
  300. package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
  301. package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
  302. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  303. package/src/x_ite/Components/Networking/Anchor.js +18 -7
  304. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  305. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  306. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  307. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  308. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
  309. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  310. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  311. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  312. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  313. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  314. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  315. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  316. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
  317. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
  318. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
  319. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  320. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  321. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  322. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  323. package/src/x_ite/Components/Rendering/Color.js +12 -24
  324. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
  325. package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
  326. package/src/x_ite/Components/Rendering/LineSet.js +35 -13
  327. package/src/x_ite/Components/Rendering/PointSet.js +35 -13
  328. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  329. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
  330. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
  331. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
  332. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  333. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  334. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  335. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
  336. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
  337. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
  338. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  339. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
  340. package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
  341. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
  342. package/src/x_ite/Components/Shape/Appearance.js +37 -4
  343. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  344. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  345. package/src/x_ite/Components/Shape/PointProperties.js +24 -3
  346. package/src/x_ite/Components/Shape/Shape.js +30 -39
  347. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
  348. package/src/x_ite/Components/Sound/Sound.js +31 -41
  349. package/src/x_ite/Components/Text/Text.js +6 -20
  350. package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
  351. package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
  352. package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
  353. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
  354. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  355. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  356. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  357. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
  358. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
  359. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  360. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
  361. package/src/x_ite/Components.js +2 -2
  362. package/src/x_ite/Fallback.js +9 -3
  363. package/src/x_ite/Fields/SFColor.js +4 -0
  364. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  365. package/src/x_ite/Fields/SFImage.js +2 -11
  366. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  367. package/src/x_ite/Fields/SFRotation.js +4 -0
  368. package/src/x_ite/Fields/SFString.js +4 -0
  369. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
  370. package/src/x_ite/Parser/XMLParser.js +1 -1
  371. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  372. package/src/x_ite/Rendering/VertexArray.js +103 -0
  373. package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
  374. package/src/x_ite/X3D.js +32 -26
  375. package/src/x_ite.config.js +0 -5
  376. package/src/x_ite.css +216 -175
  377. package/src/x_ite.html +15 -10
  378. package/src/x_ite.js +49 -1
  379. package/x_ite.min.html +15 -10
  380. package/dist/assets/hatching/0.png +0 -0
  381. package/dist/assets/linetype/0.png +0 -0
  382. package/src/assets/hatching/0.png +0 -0
  383. package/src/assets/linetype/0.png +0 -0
  384. package/src/spinner.css +0 -67
  385. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -49,11 +49,15 @@
49
49
 
50
50
  define ([
51
51
  "x_ite/Components/Rendering/X3DGeometryNode",
52
+ "standard/Math/Geometry/ViewVolume",
53
+ "standard/Math/Geometry/Box3",
52
54
  "standard/Math/Numbers/Vector2",
53
55
  "standard/Math/Numbers/Vector3",
54
56
  "standard/Math/Numbers/Matrix4",
55
57
  ],
56
58
  function (X3DGeometryNode,
59
+ ViewVolume,
60
+ Box3,
57
61
  Vector2,
58
62
  Vector3,
59
63
  Matrix4)
@@ -77,188 +81,174 @@ function (X3DGeometryNode,
77
81
  constructor: X3DLineGeometryNode,
78
82
  intersectsLine: (function ()
79
83
  {
80
- const PICK_DISTANCE_FACTOR = 1 / 300;
81
-
82
84
  const
83
- point = new Vector3 (0, 0, 0),
84
- vector = new Vector3 (0, 0, 0),
85
- clipPoint = new Vector3 (0, 0, 0);
86
-
87
- return function (hitRay, clipPlanes, modelViewMatrix, intersections)
85
+ bbox = new Box3 (),
86
+ min = new Vector3 (0, 0, 0),
87
+ max = new Vector3 (0, 0, 0),
88
+ screenScale1_ = new Vector3 (0, 0, 0),
89
+ screenScale2_ = new Vector3 (0, 0, 0),
90
+ point = new Vector3 (0, 0, 0),
91
+ pointSizePoint = new Vector3 (0, 0, 0),
92
+ modelViewProjectionMatrix = new Matrix4 (),
93
+ projected = new Vector2 (0, 0),
94
+ clipPoint = new Vector3 (0, 0, 0);
95
+
96
+ return function (hitRay, renderObject, invModelViewMatrix, appearanceNode, intersections)
88
97
  {
89
- if (this .intersectsBBox (hitRay, 1))
98
+ const
99
+ modelViewMatrix = renderObject .getModelViewMatrix () .get (),
100
+ viewport = renderObject .getViewVolume () .getViewport (),
101
+ extents = bbox .assign (this .getBBox ()) .multRight (modelViewMatrix) .getExtents (min, max),
102
+ pointPropertiesNode = appearanceNode .getPointProperties (),
103
+ pointSize1 = Math .max (1.5, pointPropertiesNode .getPointSize (min) / 2),
104
+ screenScale1 = renderObject .getViewpoint () .getScreenScale (min, viewport, screenScale1_), // in m/px
105
+ offsets1 = invModelViewMatrix .multDirMatrix (screenScale1 .multiply (pointSize1)),
106
+ pointSize2 = Math .max (1.5, pointPropertiesNode .getPointSize (max) / 2),
107
+ screenScale2 = renderObject .getViewpoint () .getScreenScale (max, viewport, screenScale2_), // in m/px
108
+ offsets2 = invModelViewMatrix .multDirMatrix (screenScale2 .multiply (pointSize2));
109
+
110
+ if (this .intersectsBBox (hitRay, offsets1 .abs () .max (offsets2 .abs ())))
90
111
  {
91
- const vertices = this .getVertices ();
112
+ const
113
+ pointer = renderObject .getBrowser () .getPointer (),
114
+ projectionMatrix = renderObject .getProjectionMatrix () .get (),
115
+ clipPlanes = renderObject .getLocalObjects (),
116
+ vertices = this .getVertices (),
117
+ numVertices = vertices .length;
92
118
 
93
- for (let i = 0, length = vertices .length; i < length; i += 4)
119
+ modelViewProjectionMatrix .assign (modelViewMatrix) .multRight (projectionMatrix);
120
+
121
+ for (let i = 0; i < numVertices; i += 4)
94
122
  {
95
123
  point .set (vertices [i + 0], vertices [i + 1], vertices [i + 2]);
96
124
 
97
- if (hitRay .getPerpendicularVectorToPoint (point, vector) .abs () < hitRay .point .distance (point) * PICK_DISTANCE_FACTOR)
125
+ ViewVolume .projectPointMatrix (point, modelViewProjectionMatrix, viewport, projected);
126
+
127
+ const pointSize1_2 = Math .max (1.5, pointPropertiesNode .getPointSize (modelViewMatrix .multVecMatrix (pointSizePoint .assign (point))) / 2);
128
+
129
+ if (projected .distance (pointer) <= pointSize1_2)
98
130
  {
99
- if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (point)), clipPlanes))
100
- continue;
131
+ if (clipPlanes .length)
132
+ {
133
+ if (this .isClipped (modelViewMatrix .multVecMatrix (clipPoint .assign (point)), clipPlanes))
134
+ continue;
135
+ }
101
136
 
102
- intersections .push ({ texCoord: new Vector2 (0, 0), normal: new Vector3 (0, 0, 0), point: point .copy () });
103
- return true;
137
+ const
138
+ texCoord = pointer .copy () .subtract (projected) .divide (pointSize1_2) .add (Vector2 .One) .divide (2),
139
+ normal = modelViewMatrix .submatrix .transpose () .z .copy () .normalize ();
140
+
141
+ intersections .push ({ texCoord: texCoord, normal: normal, point: point .copy () });
104
142
  }
105
143
  }
106
144
  }
107
145
 
108
- return false;
146
+ return intersections .length;
109
147
  };
110
148
  })(),
149
+ intersectsLineWithGeometry: function ()
150
+ {
151
+ return false;
152
+ },
111
153
  intersectsBox: function (box, clipPlanes, modelViewMatrix)
112
154
  {
113
155
  return false;
114
156
  },
157
+ buildTexCoords: function ()
158
+ { },
115
159
  display: function (gl, context)
116
160
  {
117
- try
161
+ const
162
+ browser = context .browser,
163
+ appearanceNode = context .shapeNode .getAppearance (),
164
+ shaderNode = appearanceNode .getShader () || browser .getPointShader (),
165
+ blendModeNode = appearanceNode .getBlendMode (),
166
+ attribNodes = this .getAttrib (),
167
+ attribBuffers = this .getAttribBuffers ();
168
+
169
+ if (shaderNode .isValid ())
118
170
  {
119
- const
120
- browser = context .browser,
121
- appearanceNode = context .shapeNode .getAppearance (),
122
- shaderNode = appearanceNode .shaderNode || browser .getPointShader ();;
171
+ if (blendModeNode)
172
+ blendModeNode .enable (gl);
123
173
 
124
- if (shaderNode .getValid ())
125
- {
126
- const
127
- blendModeNode = appearanceNode .blendModeNode,
128
- attribNodes = this .attribNodes,
129
- attribBuffers = this .attribBuffers;
130
-
131
- if (blendModeNode)
132
- blendModeNode .enable (gl);
174
+ // Setup shader.
133
175
 
134
- // Setup shader.
176
+ shaderNode .enable (gl);
177
+ shaderNode .setLocalUniforms (gl, context);
135
178
 
136
- shaderNode .enable (gl);
137
- shaderNode .setLocalUniforms (gl, context);
138
-
139
- // Setup vertex attributes.
179
+ // Setup vertex attributes.
140
180
 
181
+ if (this .vertexArrayObject .enable (gl, shaderNode))
182
+ {
141
183
  for (let i = 0, length = attribNodes .length; i < length; ++ i)
142
184
  attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
143
185
 
144
186
  if (this .fogCoords)
145
- shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
187
+ shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer, 0, 0);
146
188
 
147
189
  if (this .colorMaterial)
148
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
149
-
150
- if (this .getMultiTexCoords () .length)
151
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers, true);
152
-
153
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
154
-
155
- gl .drawArrays (this .primitiveMode, 0, this .vertexCount);
190
+ shaderNode .enableColorAttribute (gl, this .colorBuffer, 0, 0);
156
191
 
157
- for (const attribNode of attribNodes)
158
- attribNode .disable (gl, shaderNode);
159
-
160
- if (this .fogCoords)
161
- shaderNode .disableFogDepthAttribute (gl);
162
-
163
- if (this .colorMaterial)
164
- shaderNode .disableColorAttribute (gl);
192
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
193
+ }
165
194
 
166
- if (this .getMultiTexCoords () .length)
167
- shaderNode .disableTexCoordAttribute (gl);
195
+ gl .drawArrays (this .primitiveMode, 0, this .vertexCount);
168
196
 
169
- if (blendModeNode)
170
- blendModeNode .disable (gl);
171
- }
172
- }
173
- catch (error)
174
- {
175
- // Catch error from setLocalUniforms.
176
- console .error (error);
197
+ if (blendModeNode)
198
+ blendModeNode .disable (gl);
177
199
  }
178
200
  },
179
- displayParticles: function (gl, context, particles, numParticles)
201
+ displayParticles: function (gl, context, particleSystem)
180
202
  {
181
- try
203
+ const
204
+ browser = context .browser,
205
+ appearanceNode = context .shapeNode .getAppearance (),
206
+ shaderNode = appearanceNode .getShader () || browser .getPointShader (),
207
+ blendModeNode = appearanceNode .getBlendMode (),
208
+ attribNodes = this .getAttrib (),
209
+ attribBuffers = this .getAttribBuffers ();
210
+
211
+ if (shaderNode .isValid ())
182
212
  {
183
- const
184
- browser = context .browser,
185
- appearanceNode = context .shapeNode .getAppearance (),
186
- shaderNode = appearanceNode .shaderNode || this .getShader (browser);
213
+ if (blendModeNode)
214
+ blendModeNode .enable (gl);
187
215
 
188
- if (shaderNode .getValid ())
189
- {
190
- const
191
- blendModeNode = appearanceNode .blendModeNode,
192
- attribNodes = this .attribNodes,
193
- attribBuffers = this .attribBuffers;
216
+ // Setup shader.
194
217
 
195
- if (blendModeNode)
196
- blendModeNode .enable (gl);
218
+ shaderNode .enable (gl);
219
+ shaderNode .setLocalUniforms (gl, context);
197
220
 
198
- // Setup shader.
221
+ // Setup vertex attributes.
199
222
 
200
- shaderNode .enable (gl);
201
- shaderNode .setLocalUniforms (gl, context);
223
+ const outputParticles = particleSystem .outputParticles;
202
224
 
203
- // Setup vertex attributes.
225
+ if (outputParticles .vertexArrayObject .update (this .updateParticles) .enable (gl, shaderNode))
226
+ {
227
+ const particleStride = particleSystem .particleStride;
228
+
229
+ shaderNode .enableParticleAttribute (gl, outputParticles, particleStride, particleSystem .particleOffset, 1);
230
+ shaderNode .enableParticleMatrixAttribute (gl, outputParticles, particleStride, particleSystem .matrixOffset, 1);
204
231
 
205
232
  for (let i = 0, length = attribNodes .length; i < length; ++ i)
206
233
  attribNodes [i] .enable (gl, shaderNode, attribBuffers [i]);
207
234
 
208
235
  if (this .fogCoords)
209
- shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer);
236
+ shaderNode .enableFogDepthAttribute (gl, this .fogDepthBuffer, 0, 0);
210
237
 
211
238
  if (this .colorMaterial)
212
- shaderNode .enableColorAttribute (gl, this .colorBuffer);
213
-
214
- if (this .getMultiTexCoords () .length)
215
- shaderNode .enableTexCoordAttribute (gl, this .texCoordBuffers);
216
-
217
- shaderNode .enableVertexAttribute (gl, this .vertexBuffer);
218
-
219
- // Wireframes are always solid so only one drawing call is needed.
220
-
221
- const
222
- modelViewMatrix = context .modelViewMatrix,
223
- x = modelViewMatrix [12],
224
- y = modelViewMatrix [13],
225
- z = modelViewMatrix [14],
226
- primitiveMode = this .primitiveMode;
239
+ shaderNode .enableColorAttribute (gl, this .colorBuffer, 0, 0);
227
240
 
228
- for (let p = 0; p < numParticles; ++ p)
229
- {
230
- const particle = particles [p];
231
-
232
- modelViewMatrix [12] = x;
233
- modelViewMatrix [13] = y;
234
- modelViewMatrix [14] = z;
235
-
236
- Matrix4 .prototype .translate .call (modelViewMatrix, particle .position);
237
-
238
- shaderNode .setParticle (gl, particle, modelViewMatrix);
239
-
240
- gl .drawArrays (primitiveMode, 0, this .vertexCount);
241
- }
242
-
243
- for (const attribNode of attribNodes)
244
- attribNode .disable (gl, shaderNode);
241
+ shaderNode .enableVertexAttribute (gl, this .vertexBuffer, 0, 0);
245
242
 
246
- if (this .fogCoords)
247
- shaderNode .disableFogDepthAttribute (gl);
243
+ this .updateParticles = false;
244
+ }
248
245
 
249
- if (this .colorMaterial)
250
- shaderNode .disableColorAttribute (gl);
246
+ // Wireframes are always solid so only one drawing call is needed.
251
247
 
252
- shaderNode .disableTexCoordAttribute (gl);
248
+ gl .drawArraysInstanced (this .primitiveMode, 0, this .vertexCount, particleSystem .numParticles);
253
249
 
254
- if (blendModeNode)
255
- blendModeNode .disable (gl);
256
- }
257
- }
258
- catch (error)
259
- {
260
- // Catch error from setLocalUniforms.
261
- console .error (error);
250
+ if (blendModeNode)
251
+ blendModeNode .disable (gl);
262
252
  }
263
253
  },
264
254
  });
@@ -240,30 +240,23 @@ function ($,
240
240
 
241
241
  return function ()
242
242
  {
243
- try
244
- {
245
- if (this .outputs .body1AnchorPoint)
246
- this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
243
+ if (this .outputs .body1AnchorPoint)
244
+ this ._body1AnchorPoint = this .getBody1 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix1 () .multVecMatrix (localAnchorPoint1 .assign (this .localAnchorPoint1)));
247
245
 
248
- if (this .outputs .body1Axis)
249
- this ._body1Axis = this .getInitialInverseMatrix1 () .multDirMatrix (this .getBody1 () .getMatrix () .multDirMatrix (localAxis1 .assign (this .localAxis1))) .normalize ();
246
+ if (this .outputs .body1Axis)
247
+ this ._body1Axis = this .getInitialInverseMatrix1 () .multDirMatrix (this .getBody1 () .getMatrix () .multDirMatrix (localAxis1 .assign (this .localAxis1))) .normalize ();
250
248
 
251
- if (this .outputs .hinge1Angle)
252
- {
253
- var lastAngle = this ._hinge1Angle .getValue ();
249
+ if (this .outputs .hinge1Angle)
250
+ {
251
+ var lastAngle = this ._hinge1Angle .getValue ();
254
252
 
255
- difference .assign (this .getInitialInverseMatrix1 ()) .multRight (this .getBody1 () .getMatrix ());
256
- difference .get (null, rotation);
253
+ difference .assign (this .getInitialInverseMatrix1 ()) .multRight (this .getBody1 () .getMatrix ());
254
+ difference .get (null, rotation);
257
255
 
258
- this ._hinge1Angle = rotation .angle;
256
+ this ._hinge1Angle = rotation .angle;
259
257
 
260
- if (this .outputs .angleRate)
261
- this ._hinge1AngleRate = (this ._hinge1Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
262
- }
263
- }
264
- catch (error)
265
- {
266
- // matrix .get
258
+ if (this .outputs .angleRate)
259
+ this ._hinge1AngleRate = (this ._hinge1Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
267
260
  }
268
261
  };
269
262
  })(),
@@ -277,30 +270,23 @@ function ($,
277
270
 
278
271
  return function ()
279
272
  {
280
- try
281
- {
282
- if (this .outputs .body2AnchorPoint)
283
- this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
273
+ if (this .outputs .body2AnchorPoint)
274
+ this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
284
275
 
285
- if (this .outputs .body2Axis)
286
- this ._body2Axis = this .getInitialInverseMatrix2 () .multDirMatrix (this .getBody2 () .getMatrix () .multDirMatrix (localAxis2 .assign (this .localAxis2))) .normalize ();
276
+ if (this .outputs .body2Axis)
277
+ this ._body2Axis = this .getInitialInverseMatrix2 () .multDirMatrix (this .getBody2 () .getMatrix () .multDirMatrix (localAxis2 .assign (this .localAxis2))) .normalize ();
287
278
 
288
- if (this .outputs .hinge2Angle)
289
- {
290
- var lastAngle = this ._hinge2Angle .getValue ();
279
+ if (this .outputs .hinge2Angle)
280
+ {
281
+ var lastAngle = this ._hinge2Angle .getValue ();
291
282
 
292
- difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
293
- difference .get (null, rotation);
283
+ difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
284
+ difference .get (null, rotation);
294
285
 
295
- this ._hinge2Angle = rotation .angle;
286
+ this ._hinge2Angle = rotation .angle;
296
287
 
297
- if (this .outputs .angleRate)
298
- this ._hinge2AngleRate = (this ._hinge2Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
299
- }
300
- }
301
- catch (error)
302
- {
303
- // matrix .get
288
+ if (this .outputs .angleRate)
289
+ this ._hinge2AngleRate = (this ._hinge2Angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
304
290
  }
305
291
  };
306
292
  })(),
@@ -232,27 +232,20 @@ function ($,
232
232
 
233
233
  return function ()
234
234
  {
235
- try
236
- {
237
- if (this .outputs .body2AnchorPoint)
238
- this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
235
+ if (this .outputs .body2AnchorPoint)
236
+ this ._body2AnchorPoint = this .getBody2 () .getMatrix () .multVecMatrix (this .getInitialInverseMatrix2 () .multVecMatrix (localAnchorPoint2 .assign (this .localAnchorPoint2)));
239
237
 
240
- if (this .outputs .angle)
241
- {
242
- var lastAngle = this ._angle .getValue ();
238
+ if (this .outputs .angle)
239
+ {
240
+ var lastAngle = this ._angle .getValue ();
243
241
 
244
- difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
245
- difference .get (null, rotation);
242
+ difference .assign (this .getInitialInverseMatrix2 ()) .multRight (this .getBody2 () .getMatrix ());
243
+ difference .get (null, rotation);
246
244
 
247
- this ._angle = rotation .angle;
245
+ this ._angle = rotation .angle;
248
246
 
249
- if (this .outputs .angleRate)
250
- this ._angleRate = (this ._angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
251
- }
252
- }
253
- catch (error)
254
- {
255
- // matrix .get
247
+ if (this .outputs .angleRate)
248
+ this ._angleRate = (this ._angle .getValue () - lastAngle) * this .getBrowser () .getCurrentFrameRate ();
256
249
  }
257
250
  };
258
251
  })(),
@@ -75,7 +75,8 @@ function (Fields,
75
75
 
76
76
  this .addType (X3DConstants .ComposedShader);
77
77
 
78
- this .loadSensor = new LoadSensor (executionContext);
78
+ this .loadSensor = new LoadSensor (executionContext);
79
+ this .transformFeedbackVaryings = [ ];
79
80
  }
80
81
 
81
82
  ComposedShader .prototype = Object .assign (Object .create (X3DShaderNode .prototype),
@@ -125,39 +126,27 @@ function (Fields,
125
126
  },
126
127
  addUserDefinedField: function (accessType, name, field)
127
128
  {
128
- const gl = this .getBrowser () .getContext ();
129
-
130
- if (this .isInitialized () && this .isLive () .getValue () && this .getValid ())
131
- {
132
- this .enable (gl);
129
+ if (this .isInitialized () && this .isLive () .getValue () && this .isValid ())
133
130
  this .removeShaderFields ();
134
- }
135
131
 
136
132
  X3DShaderNode .prototype .addUserDefinedField .call (this, accessType, name, field);
137
133
 
138
- if (this .isInitialized () && this .isLive () .getValue () && this .getValid ())
139
- {
140
- this .enable (gl);
141
- this .addShaderFields ();
142
- }
134
+ if (this .isInitialized () && this .isLive () .getValue () && this .isValid ())
135
+ this .addShaderFields (this .program);
143
136
  },
144
137
  removeUserDefinedField: function (name)
145
138
  {
146
- const gl = this .getBrowser () .getContext ();
147
-
148
- if (this .isInitialized () && this .isLive () .getValue () && this .getValid ())
149
- {
150
- this .enable (gl);
139
+ if (this .isInitialized () && this .isLive () .getValue () && this .isValid ())
151
140
  this .removeShaderFields ();
152
- }
153
141
 
154
142
  X3DShaderNode .prototype .removeUserDefinedField .call (this, name);
155
143
 
156
- if (this .isInitialized () && this .isLive () .getValue () && this .getValid ())
157
- {
158
- this .enable (gl);
159
- this .addShaderFields ();
160
- }
144
+ if (this .isInitialized () && this .isLive () .getValue () && this .isValid ())
145
+ this .addShaderFields (this .program);
146
+ },
147
+ setTransformFeedbackVaryings: function (value)
148
+ {
149
+ this .transformFeedbackVaryings = value;
161
150
  },
162
151
  getProgram: function ()
163
152
  {
@@ -165,23 +154,15 @@ function (Fields,
165
154
  },
166
155
  set_live__: function ()
167
156
  {
168
- const gl = this .getBrowser () .getContext ();
169
-
170
157
  if (this .isLive () .getValue ())
171
158
  {
172
- if (this .getValid ())
173
- {
174
- this .enable (gl);
175
- this .addShaderFields ();
176
- }
159
+ if (this .isValid ())
160
+ this .addShaderFields (this .program);
177
161
  }
178
162
  else
179
163
  {
180
- if (this .getValid ())
181
- {
182
- this .enable (gl);
164
+ if (this .isValid ())
183
165
  this .removeShaderFields ();
184
- }
185
166
  }
186
167
  },
187
168
  set_loaded__: function ()
@@ -192,11 +173,11 @@ function (Fields,
192
173
  gl = this .getBrowser () .getContext (),
193
174
  program = gl .createProgram ();
194
175
 
195
- let valid = 0;
196
-
197
- if (this .getValid ())
176
+ if (this .isValid ())
198
177
  this .removeShaderFields ();
199
178
 
179
+ gl .deleteProgram (this .program);
180
+
200
181
  this .program = program;
201
182
 
202
183
  for (const node of this ._parts)
@@ -204,38 +185,18 @@ function (Fields,
204
185
  const partNode = X3DCast (X3DConstants .ShaderPart, node);
205
186
 
206
187
  if (partNode)
207
- {
208
- valid += partNode .isValid ();
209
188
  gl .attachShader (program, partNode .getShader ());
210
- }
211
189
  }
212
190
 
213
- if (valid)
214
- {
215
- this .bindAttributeLocations (gl, program);
216
-
217
- gl .linkProgram (program);
191
+ if (this .transformFeedbackVaryings .length)
192
+ gl .transformFeedbackVaryings (program, this .transformFeedbackVaryings, gl .INTERLEAVED_ATTRIBS);
218
193
 
219
- valid = gl .getProgramParameter (program, gl .LINK_STATUS);
220
- }
194
+ gl .linkProgram (program);
221
195
 
222
- if (valid)
196
+ if (gl .getProgramParameter (program, gl .LINK_STATUS))
223
197
  {
224
- gl .useProgram (this .program);
225
-
226
- // Initialize uniform variables and attributes
227
- if (this .getDefaultUniforms ())
228
- {
229
- // Setup user-defined fields.
230
- this .addShaderFields ();
231
- }
232
- else
233
- {
234
- valid = false;
235
- }
236
-
237
- // Debug, print complete shader info and statistics.
238
- // this .printProgramInfo ();
198
+ this .getDefaultUniformsAndAttributes (program);
199
+ this .setValid (true);
239
200
  }
240
201
  else
241
202
  {
@@ -243,9 +204,12 @@ function (Fields,
243
204
  {
244
205
  console .warn ("Couldn't initialize " + this .getTypeName () + " '" + this .getName () + "': " + gl .getProgramInfoLog (program));
245
206
  }
207
+
208
+ this .setValid (false);
246
209
  }
247
210
 
248
- this .setValid (!! valid);
211
+ if (this .isValid ())
212
+ this .addShaderFields (this .program);
249
213
  }
250
214
  else
251
215
  {
@@ -254,23 +218,19 @@ function (Fields,
254
218
  },
255
219
  set_field__: function (field)
256
220
  {
257
- const gl = this .getBrowser () .getContext ();
258
-
259
- gl .useProgram (this .program);
260
-
261
- X3DProgrammableShaderObject .prototype .set_field__ .call (this, field);
221
+ if (this .isValid ())
222
+ X3DProgrammableShaderObject .prototype .set_field__ .call (this, field, this .program);
262
223
  },
263
224
  setGlobalUniforms: function (gl, renderObject, cameraSpaceMatrixArray, projectionMatrixArray, viewportArray)
264
225
  {
265
- gl .useProgram (this .program);
266
-
267
- X3DProgrammableShaderObject .prototype .setGlobalUniforms .call (this, gl, renderObject, cameraSpaceMatrixArray, projectionMatrixArray, viewportArray);
226
+ if (this .isValid ())
227
+ {
228
+ X3DProgrammableShaderObject .prototype .setGlobalUniforms .call (this, gl, this .program, renderObject, cameraSpaceMatrixArray, projectionMatrixArray, viewportArray);
229
+ }
268
230
  },
269
231
  enable: function (gl)
270
232
  {
271
- gl .useProgram (this .program);
272
-
273
- X3DProgrammableShaderObject .prototype .enable .call (this, gl);
233
+ X3DProgrammableShaderObject .prototype .enable .call (this, gl, this .program);
274
234
  },
275
235
  });
276
236
 
@@ -96,17 +96,18 @@ function (Fields,
96
96
  {
97
97
  X3DVertexAttributeNode .prototype .initialize .call (this);
98
98
 
99
- this ._numComponents .addInterest ("set_numComponents", this);
100
- this ._value .addInterest ("set_value", this);
99
+ this ._numComponents .addInterest ("set_numComponents__", this);
100
+ this ._numComponents .addInterest ("set_attribute__", this);
101
+ this ._value .addInterest ("set_value__", this);
101
102
 
102
- this .set_numComponents ();
103
- this .set_value ();
103
+ this .set_numComponents__ ();
104
+ this .set_value__ ();
104
105
  },
105
- set_numComponents: function ()
106
+ set_numComponents__: function ()
106
107
  {
107
108
  this .numComponents = Algorithm .clamp (this ._numComponents .getValue (), 1, 4);
108
109
  },
109
- set_value: function ()
110
+ set_value__: function ()
110
111
  {
111
112
  this .value = this ._value .getValue ();
112
113
  this .length = this ._value .length;
@@ -140,11 +141,7 @@ function (Fields,
140
141
  },
141
142
  enable: function (gl, shaderNode, buffer)
142
143
  {
143
- shaderNode .enableFloatAttrib (gl, this ._name .getValue (), buffer, this .numComponents);
144
- },
145
- disable: function (gl, shaderNode)
146
- {
147
- shaderNode .disableFloatAttrib (gl, this ._name .getValue ());
144
+ shaderNode .enableFloatAttrib (gl, this ._name .getValue (), buffer, this .numComponents, 0, 0);
148
145
  },
149
146
  });
150
147