x_ite 5.0.3 → 6.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (385) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +25 -1
  3. package/Makefile +36 -28
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/examples-and-tests.pl +75 -0
  7. package/build/bin/tests-menu.pl +57 -0
  8. package/build/bin/version.pl +7 -4
  9. package/build/parts/default.start.frag.js +3 -2
  10. package/dist/assets/components/annotation.js +3 -2
  11. package/dist/assets/components/annotation.min.js +1 -1
  12. package/dist/assets/components/cad-geometry.js +3 -2
  13. package/dist/assets/components/cad-geometry.min.js +1 -1
  14. package/dist/assets/components/cube-map-texturing.js +8 -20
  15. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  16. package/dist/assets/components/dis.js +3 -2
  17. package/dist/assets/components/dis.min.js +1 -1
  18. package/dist/assets/components/event-utilities.js +4 -3
  19. package/dist/assets/components/event-utilities.min.js +1 -1
  20. package/dist/assets/components/geometry2d.js +38 -52
  21. package/dist/assets/components/geometry2d.min.js +1 -1
  22. package/dist/assets/components/geospatial.js +34 -1686
  23. package/dist/assets/components/geospatial.min.js +1 -1
  24. package/dist/assets/components/h-anim.js +71 -77
  25. package/dist/assets/components/h-anim.min.js +1 -1
  26. package/dist/assets/components/key-device-sensor.js +4 -3
  27. package/dist/assets/components/key-device-sensor.min.js +1 -1
  28. package/dist/assets/components/layout.js +101 -173
  29. package/dist/assets/components/layout.min.js +1 -1
  30. package/dist/assets/components/nurbs.js +3 -2
  31. package/dist/assets/components/nurbs.min.js +1 -1
  32. package/dist/assets/components/particle-systems.js +1926 -1669
  33. package/dist/assets/components/particle-systems.min.js +1 -1
  34. package/dist/assets/components/picking.js +34 -41
  35. package/dist/assets/components/picking.min.js +1 -1
  36. package/dist/assets/components/projective-texture-mapping.js +73 -86
  37. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  38. package/dist/assets/components/rigid-body-physics.js +37 -57
  39. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  40. package/dist/assets/components/scripting.js +3 -2
  41. package/dist/assets/components/scripting.min.js +1 -1
  42. package/dist/assets/components/texturing-3d.js +27 -33
  43. package/dist/assets/components/texturing-3d.min.js +3 -3
  44. package/dist/assets/components/volume-rendering.js +12 -11
  45. package/dist/assets/components/volume-rendering.min.js +1 -1
  46. package/dist/assets/components/x_ite.js +3 -2
  47. package/dist/assets/components/x_ite.min.js +1 -1
  48. package/dist/assets/images/Shading.png +0 -0
  49. package/dist/assets/linetype/1.png +0 -0
  50. package/dist/assets/linetype/10.png +0 -0
  51. package/dist/assets/linetype/11.png +0 -0
  52. package/dist/assets/linetype/12.png +0 -0
  53. package/dist/assets/linetype/13.png +0 -0
  54. package/dist/assets/linetype/14.png +0 -0
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  57. package/dist/assets/linetype/2.png +0 -0
  58. package/dist/assets/linetype/3.png +0 -0
  59. package/dist/assets/linetype/4.png +0 -0
  60. package/dist/assets/linetype/5.png +0 -0
  61. package/dist/assets/linetype/6.png +0 -0
  62. package/dist/assets/linetype/7.png +0 -0
  63. package/dist/assets/linetype/8.png +0 -0
  64. package/dist/assets/linetype/9.png +0 -0
  65. package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
  66. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  67. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  68. package/dist/assets/shaders/webgl1/PBR.fs +1 -1
  69. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  70. package/dist/assets/shaders/webgl1/Phong.fs +1 -1
  71. package/dist/assets/shaders/webgl1/Point.vs +1 -1
  72. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
  74. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  75. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  76. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  77. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  78. package/dist/assets/shaders/webgl2/PBR.fs +1 -1
  79. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  80. package/dist/assets/shaders/webgl2/Phong.fs +1 -1
  81. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  82. package/dist/assets/shaders/webgl2/Point.vs +30 -2
  83. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  84. package/dist/example.html +6 -6
  85. package/dist/x_ite.css +199 -224
  86. package/dist/x_ite.js +16335 -15917
  87. package/dist/x_ite.min.js +17 -17
  88. package/dist/x_ite.zip +0 -0
  89. package/docs/404.md +6 -0
  90. package/docs/Accessing-the-External-Browser.md +21 -15
  91. package/docs/Browser-Support.md +6 -0
  92. package/docs/Custom-Shaders.md +18 -25
  93. package/docs/Features.md +11 -5
  94. package/docs/Gemfile +44 -0
  95. package/docs/Gemfile.lock +122 -0
  96. package/docs/Glossary.md +6 -0
  97. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  98. package/docs/Supported-Nodes.md +9 -1
  99. package/docs/What's-New.md +93 -39
  100. package/docs/XHTML-DOM-Integration.md +6 -0
  101. package/docs/_config.yml +2 -2
  102. package/docs/assets/css/main.scss +26 -0
  103. package/docs/index.md +42 -50
  104. package/docs/reference/Browser-Services.md +9 -3
  105. package/docs/reference/Constants-Services.md +6 -0
  106. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
  107. package/docs/reference/Field-Services-and-Objects.md +105 -1
  108. package/docs/reference/Prototype-Services.md +11 -0
  109. package/docs/reference/Route-Services.md +9 -0
  110. package/docs/reference/Scene-Services.md +17 -2
  111. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  112. package/docs/tutorials/Adding-backgrounds.md +6 -0
  113. package/docs/tutorials/Adding-fog.md +6 -0
  114. package/docs/tutorials/Adding-sound.md +6 -0
  115. package/docs/tutorials/Animating-transforms.md +6 -0
  116. package/docs/tutorials/Basic-Nodes.md +6 -0
  117. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  118. package/docs/tutorials/Building-elevation-grids.md +6 -0
  119. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  120. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  121. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  122. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  123. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  124. package/docs/tutorials/Controlling-detail.md +6 -0
  125. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  126. package/docs/tutorials/Controlling-navigation.md +6 -0
  127. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  128. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  129. package/docs/tutorials/Creating-new-node-types.md +6 -0
  130. package/docs/tutorials/Grouping-nodes.md +6 -0
  131. package/docs/tutorials/Hello,-World!.md +6 -0
  132. package/docs/tutorials/Improving-Performance.md +6 -0
  133. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  134. package/docs/tutorials/Introducing-X3D.md +6 -0
  135. package/docs/tutorials/Introducing-animation.md +6 -0
  136. package/docs/tutorials/Introducing-script-use.md +6 -0
  137. package/docs/tutorials/Lighting-your-world.md +6 -0
  138. package/docs/tutorials/Mapping-textures.md +6 -0
  139. package/docs/tutorials/Naming-nodes.md +6 -0
  140. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  141. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  142. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  143. package/docs/tutorials/Transforming-Shapes.md +6 -0
  144. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  145. package/docs/tutorials/index.md +42 -36
  146. package/package.json +6 -7
  147. package/src/assets/components/geometry2d.js +1 -1
  148. package/src/assets/components/key-device-sensor.js +1 -1
  149. package/src/assets/components/layout.js +1 -1
  150. package/src/assets/components/particle-systems.js +1 -1
  151. package/src/assets/components/volume-rendering.js +1 -1
  152. package/src/assets/images/Shading.png +0 -0
  153. package/src/assets/linetype/1.png +0 -0
  154. package/src/assets/linetype/10.png +0 -0
  155. package/src/assets/linetype/11.png +0 -0
  156. package/src/assets/linetype/12.png +0 -0
  157. package/src/assets/linetype/13.png +0 -0
  158. package/src/assets/linetype/14.png +0 -0
  159. package/src/assets/linetype/15.png +0 -0
  160. package/src/assets/linetype/16.png +0 -0
  161. package/src/assets/linetype/2.png +0 -0
  162. package/src/assets/linetype/3.png +0 -0
  163. package/src/assets/linetype/4.png +0 -0
  164. package/src/assets/linetype/5.png +0 -0
  165. package/src/assets/linetype/6.png +0 -0
  166. package/src/assets/linetype/7.png +0 -0
  167. package/src/assets/linetype/8.png +0 -0
  168. package/src/assets/linetype/9.png +0 -0
  169. package/src/assets/shaders/Types.glsl +1 -9
  170. package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
  171. package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
  172. package/src/assets/shaders/webgl1/Line.fs +3 -28
  173. package/src/assets/shaders/webgl1/Line.vs +6 -20
  174. package/src/assets/shaders/webgl1/PBR.fs +6 -6
  175. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  176. package/src/assets/shaders/webgl1/Phong.fs +10 -10
  177. package/src/assets/shaders/webgl1/Point.vs +2 -2
  178. package/src/assets/shaders/webgl1/Unlit.fs +4 -4
  179. package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
  180. package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
  181. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  182. package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
  183. package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
  184. package/src/assets/shaders/webgl2/Line.fs +11 -17
  185. package/src/assets/shaders/webgl2/Line.vs +17 -21
  186. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  187. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  188. package/src/assets/shaders/webgl2/PBR.fs +6 -6
  189. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  190. package/src/assets/shaders/webgl2/Phong.fs +11 -11
  191. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  192. package/src/assets/shaders/webgl2/Point.vs +5 -4
  193. package/src/assets/shaders/webgl2/Unlit.fs +5 -5
  194. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  195. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  196. package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
  197. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  198. package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
  199. package/src/example.html +6 -6
  200. package/src/examples.js +5 -4
  201. package/src/standard/Math/Algorithm.js +12 -28
  202. package/src/standard/Math/Geometry/Line2.js +163 -0
  203. package/src/standard/Math/Geometry/Line3.js +3 -5
  204. package/src/standard/Math/Geometry/Plane3.js +0 -2
  205. package/src/standard/Math/Geometry/Triangle3.js +1 -1
  206. package/src/standard/Math/Geometry/ViewVolume.js +121 -103
  207. package/src/standard/Math/Numbers/Color3.js +6 -0
  208. package/src/standard/Math/Numbers/Color4.js +7 -0
  209. package/src/standard/Math/Numbers/Complex.js +48 -34
  210. package/src/standard/Math/Numbers/Matrix2.js +62 -2
  211. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  212. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  213. package/src/standard/Math/Numbers/Quaternion.js +12 -5
  214. package/src/standard/Math/Numbers/Rotation4.js +8 -1
  215. package/src/standard/Math/Numbers/Vector2.js +42 -9
  216. package/src/standard/Math/Numbers/Vector3.js +50 -14
  217. package/src/standard/Math/Numbers/Vector4.js +48 -11
  218. package/src/standard/Math/Utility/BVH.js +45 -17
  219. package/src/tests.js +68 -66
  220. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  221. package/src/x_ite/Base/X3DField.js +1 -1
  222. package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
  223. package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
  224. package/src/x_ite/Browser/Core/Context.js +185 -0
  225. package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
  226. package/src/x_ite/Browser/Core/Notification.js +1 -0
  227. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  228. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
  229. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
  230. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
  231. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
  232. package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
  233. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
  234. package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
  235. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
  236. package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
  237. package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
  238. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  239. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
  240. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  241. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  242. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  243. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  244. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  245. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  246. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  247. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  248. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
  249. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
  250. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  251. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  252. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  253. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  254. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  255. package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
  256. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
  257. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  258. package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
  259. package/src/x_ite/Browser/VERSION.js +1 -1
  260. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  261. package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
  262. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  263. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  264. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  265. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  266. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
  267. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  268. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  269. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  270. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  271. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  272. package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
  273. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  274. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  275. package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
  276. package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
  277. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  278. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  279. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  280. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  281. package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
  282. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  283. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  284. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  285. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
  286. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  287. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  288. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  289. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  290. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  291. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  292. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  293. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  294. package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
  295. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  296. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  297. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  298. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  299. package/src/x_ite/Components/Navigation/LOD.js +2 -2
  300. package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
  301. package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
  302. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  303. package/src/x_ite/Components/Networking/Anchor.js +18 -7
  304. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  305. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  306. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  307. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  308. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
  309. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  310. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  311. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  312. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  313. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  314. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  315. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  316. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
  317. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
  318. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
  319. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  320. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  321. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  322. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  323. package/src/x_ite/Components/Rendering/Color.js +12 -24
  324. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
  325. package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
  326. package/src/x_ite/Components/Rendering/LineSet.js +35 -13
  327. package/src/x_ite/Components/Rendering/PointSet.js +35 -13
  328. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  329. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
  330. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
  331. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
  332. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  333. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  334. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  335. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
  336. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
  337. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
  338. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  339. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
  340. package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
  341. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
  342. package/src/x_ite/Components/Shape/Appearance.js +37 -4
  343. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  344. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  345. package/src/x_ite/Components/Shape/PointProperties.js +24 -3
  346. package/src/x_ite/Components/Shape/Shape.js +30 -39
  347. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
  348. package/src/x_ite/Components/Sound/Sound.js +31 -41
  349. package/src/x_ite/Components/Text/Text.js +6 -20
  350. package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
  351. package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
  352. package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
  353. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
  354. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  355. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  356. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  357. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
  358. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
  359. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  360. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
  361. package/src/x_ite/Components.js +2 -2
  362. package/src/x_ite/Fallback.js +9 -3
  363. package/src/x_ite/Fields/SFColor.js +4 -0
  364. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  365. package/src/x_ite/Fields/SFImage.js +2 -11
  366. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  367. package/src/x_ite/Fields/SFRotation.js +4 -0
  368. package/src/x_ite/Fields/SFString.js +4 -0
  369. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
  370. package/src/x_ite/Parser/XMLParser.js +1 -1
  371. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  372. package/src/x_ite/Rendering/VertexArray.js +103 -0
  373. package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
  374. package/src/x_ite/X3D.js +32 -26
  375. package/src/x_ite.config.js +0 -5
  376. package/src/x_ite.css +216 -175
  377. package/src/x_ite.html +15 -10
  378. package/src/x_ite.js +49 -1
  379. package/x_ite.min.html +15 -10
  380. package/dist/assets/hatching/0.png +0 -0
  381. package/dist/assets/linetype/0.png +0 -0
  382. package/src/assets/hatching/0.png +0 -0
  383. package/src/assets/linetype/0.png +0 -0
  384. package/src/spinner.css +0 -67
  385. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
@@ -79,10 +79,6 @@ function (X3DTransformMatrix3DNode,
79
79
  },
80
80
  eventsProcessed: function ()
81
81
  {
82
- this .setHidden (this ._scale .x === 0 ||
83
- this ._scale .y === 0 ||
84
- this ._scale .z === 0);
85
-
86
82
  this .setTransform (this ._translation .getValue (),
87
83
  this ._rotation .getValue (),
88
84
  this ._scale .getValue (),
@@ -255,103 +255,96 @@ function (Fields,
255
255
 
256
256
  return function (type, renderObject)
257
257
  {
258
- try
259
- {
260
- if (type !== TraverseType .CAMERA)
261
- return;
258
+ if (type !== TraverseType .CAMERA)
259
+ return;
262
260
 
263
- if (! this .skinCoordNode)
264
- return;
261
+ if (! this .skinCoordNode)
262
+ return;
265
263
 
266
- var
267
- jointNodes = this .jointNodes,
268
- skinNormalNode = this .skinNormalNode,
269
- skinCoordNode = this .skinCoordNode,
270
- restNormalNode = this .restNormalNode,
271
- restCoordNode = this .restCoordNode;
264
+ var
265
+ jointNodes = this .jointNodes,
266
+ skinNormalNode = this .skinNormalNode,
267
+ skinCoordNode = this .skinCoordNode,
268
+ restNormalNode = this .restNormalNode,
269
+ restCoordNode = this .restCoordNode;
272
270
 
273
- // Reset skin normals and coords.
271
+ // Reset skin normals and coords.
274
272
 
275
- if (skinNormalNode)
276
- skinNormalNode ._vector .assign (restNormalNode ._vector);
273
+ if (skinNormalNode)
274
+ skinNormalNode ._vector .assign (restNormalNode ._vector);
277
275
 
278
- skinCoordNode ._point .assign (restCoordNode ._point);
276
+ skinCoordNode ._point .assign (restCoordNode ._point);
279
277
 
280
- // Determine inverse model matrix of humanoid.
278
+ // Determine inverse model matrix of humanoid.
281
279
 
282
- invModelMatrix .assign (this .transformNode .getMatrix ()) .multRight (renderObject .getModelViewMatrix () .get ()) .inverse ();
280
+ invModelMatrix .assign (this .transformNode .getMatrix ()) .multRight (renderObject .getModelViewMatrix () .get ()) .inverse ();
283
281
 
284
- // Apply joint transformations.
282
+ // Apply joint transformations.
285
283
 
286
- for (var j = 0, jointNodesLength = jointNodes .length; j < jointNodesLength; ++ j)
287
- {
288
- var
289
- jointNode = jointNodes [j],
290
- skinCoordIndexLength = jointNode ._skinCoordIndex .length;
284
+ for (var j = 0, jointNodesLength = jointNodes .length; j < jointNodesLength; ++ j)
285
+ {
286
+ var
287
+ jointNode = jointNodes [j],
288
+ skinCoordIndexLength = jointNode ._skinCoordIndex .length;
291
289
 
292
- if (skinCoordIndexLength === 0)
293
- continue;
290
+ if (skinCoordIndexLength === 0)
291
+ continue;
294
292
 
295
- var
296
- jointMatrix = jointNode .getModelMatrix () .multRight (invModelMatrix),
297
- displacerNodes = jointNode .getDisplacers ();
293
+ var
294
+ jointMatrix = jointNode .getModelMatrix () .multRight (invModelMatrix),
295
+ displacerNodes = jointNode .getDisplacers ();
298
296
 
299
- for (var d = 0, displacerNodesLength = displacerNodes .length; d < displacerNodesLength; ++ d)
297
+ for (var d = 0, displacerNodesLength = displacerNodes .length; d < displacerNodesLength; ++ d)
298
+ {
299
+ var
300
+ displacerNode = displacerNodes [d],
301
+ coordIndex = displacerNode ._coordIndex .getValue (),
302
+ coordIndexLength = displacerNode ._coordIndex .length,
303
+ weight = displacerNode ._weight .getValue (),
304
+ displacements = displacerNode ._displacements .getValue (),
305
+ displacementsLength = displacerNode ._displacements .length;
306
+
307
+ for (var i = 0; i < coordIndexLength; ++ i)
300
308
  {
301
309
  var
302
- displacerNode = displacerNodes [d],
303
- coordIndex = displacerNode ._coordIndex .getValue (),
304
- coordIndexLength = displacerNode ._coordIndex .length,
305
- weight = displacerNode ._weight .getValue (),
306
- displacements = displacerNode ._displacements .getValue (),
307
- displacementsLength = displacerNode ._displacements .length;
308
-
309
- for (var i = 0; i < coordIndexLength; ++ i)
310
- {
311
- var
312
- i3 = i * 3,
313
- index = coordIndex [i],
314
- displacement = i < displacementsLength ? point .set (displacements [i3], displacements [i3 + 1], displacements [i3 + 2]) : point .assign (Vector3 .Zero);
315
-
316
- skinCoordNode .get1Point (index, skin);
317
- jointMatrix .multDirMatrix (displacement) .multiply (weight) .add (skin);
318
- skinCoordNode .set1Point (index, displacement);
319
- }
310
+ i3 = i * 3,
311
+ index = coordIndex [i],
312
+ displacement = i < displacementsLength ? point .set (displacements [i3], displacements [i3 + 1], displacements [i3 + 2]) : point .assign (Vector3 .Zero);
313
+
314
+ skinCoordNode .get1Point (index, skin);
315
+ jointMatrix .multDirMatrix (displacement) .multiply (weight) .add (skin);
316
+ skinCoordNode .set1Point (index, displacement);
320
317
  }
318
+ }
321
319
 
320
+ var
321
+ normalMatrix = skinNormalNode ? jointMatrix .submatrix .transpose () .inverse () : null,
322
+ skinCoordIndex = jointNode ._skinCoordIndex .getValue (),
323
+ skinCoordWeight = jointNode ._skinCoordWeight .getValue (),
324
+ skinCoordWeightLength = jointNode ._skinCoordWeight .length;
325
+
326
+ for (var i = 0; i < skinCoordIndexLength; ++ i)
327
+ {
322
328
  var
323
- normalMatrix = skinNormalNode ? jointMatrix .submatrix .transpose () .inverse () : null,
324
- skinCoordIndex = jointNode ._skinCoordIndex .getValue (),
325
- skinCoordWeight = jointNode ._skinCoordWeight .getValue (),
326
- skinCoordWeightLength = jointNode ._skinCoordWeight .length;
329
+ index = skinCoordIndex [i],
330
+ weight = i < skinCoordWeightLength ? skinCoordWeight [i] : 1;
327
331
 
328
- for (var i = 0; i < skinCoordIndexLength; ++ i)
332
+ if (skinNormalNode)
329
333
  {
330
- var
331
- index = skinCoordIndex [i],
332
- weight = i < skinCoordWeightLength ? skinCoordWeight [i] : 1;
333
-
334
- if (skinNormalNode)
335
- {
336
- rest .assign (restNormalNode .get1Vector (index, vector));
337
- skinNormalNode .get1Vector (index, skin);
338
- normalMatrix .multVecMatrix (vector) .subtract (rest) .multiply (weight) .add (skin);
339
- skinNormalNode .set1Vector (index, vector);
340
- // Should the normals be normalzed at end, or let it the shader do?
341
- }
342
-
343
- //skin += (rest * J - rest) * weight
344
- rest .assign (restCoordNode .get1Point (index, point));
345
- skinCoordNode .get1Point (index, skin);
346
- jointMatrix .multVecMatrix (point) .subtract (rest) .multiply (weight) .add (skin);
347
- skinCoordNode .set1Point (index, point);
334
+ rest .assign (restNormalNode .get1Vector (index, vector));
335
+ skinNormalNode .get1Vector (index, skin);
336
+ normalMatrix .multVecMatrix (vector) .subtract (rest) .multiply (weight) .add (skin);
337
+ skinNormalNode .set1Vector (index, vector);
338
+ // Should the normals be normalized at end, or let it the shader do?
348
339
  }
340
+
341
+ //skin += (rest * J - rest) * weight
342
+ rest .assign (restCoordNode .get1Point (index, point));
343
+ skinCoordNode .get1Point (index, skin);
344
+ jointMatrix .multVecMatrix (point) .subtract (rest) .multiply (weight) .add (skin);
345
+ skinCoordNode .set1Point (index, point);
349
346
  }
350
347
  }
351
- catch (error)
352
- {
353
- console .error (error);
354
- }
355
348
  };
356
349
  })(),
357
350
  });
@@ -119,18 +119,11 @@ function (Fields,
119
119
 
120
120
  return function (index0, index1, weight)
121
121
  {
122
- try
123
- {
124
- // Both values can change in slerp.
125
- keyValue0 .assign (this ._keyValue [index0] .getValue ());
126
- keyValue1 .assign (this ._keyValue [index1] .getValue ());
122
+ // Both values can change in slerp.
123
+ keyValue0 .assign (this ._keyValue [index0] .getValue ());
124
+ keyValue1 .assign (this ._keyValue [index1] .getValue ());
127
125
 
128
- this ._value_changed = keyValue0 .slerp (keyValue1, weight);
129
- }
130
- catch (error)
131
- {
132
- //console .error (error);
133
- }
126
+ this ._value_changed = keyValue0 .slerp (keyValue1, weight);
134
127
  };
135
128
  }) (),
136
129
  });
@@ -107,7 +107,7 @@ function (X3DChildNode,
107
107
  if (fraction <= key [0])
108
108
  return this .interpolate (0, 1, 0);
109
109
 
110
- const index1 = Algorithm .upperBound (key, 0, length, fraction, Algorithm .less);
110
+ const index1 = Algorithm .upperBound (key, 0, length, fraction);
111
111
 
112
112
  if (index1 !== length)
113
113
  {
@@ -131,15 +131,10 @@ function (Fields,
131
131
  },
132
132
  getMatrix: function ()
133
133
  {
134
- try
135
- {
136
- if (this .layoutNode)
137
- this .matrix .assign (this .modelViewMatrix) .inverse () .multLeft (this .screenMatrix);
138
- else
139
- this .matrix .identity ();
140
- }
141
- catch (error)
142
- { }
134
+ if (this .layoutNode)
135
+ this .matrix .assign (this .modelViewMatrix) .inverse () .multLeft (this .screenMatrix);
136
+ else
137
+ this .matrix .identity ();
143
138
 
144
139
  return this .matrix;
145
140
  },
@@ -104,7 +104,7 @@ function (Fields,
104
104
  },
105
105
  getScale: function ()
106
106
  {
107
- return this ._pointSize .getValue () * this .getBrowser () .getPointSize ();
107
+ return this ._pointSize .getValue () * this .getBrowser () .getPixelPerPoint ();
108
108
  },
109
109
  });
110
110
 
@@ -54,10 +54,7 @@ define ([
54
54
  "x_ite/Components/Grouping/X3DGroupingNode",
55
55
  "x_ite/Base/X3DConstants",
56
56
  "x_ite/Rendering/TraverseType",
57
- "standard/Math/Numbers/Vector3",
58
- "standard/Math/Numbers/Vector4",
59
57
  "standard/Math/Numbers/Matrix4",
60
- "standard/Math/Geometry/ViewVolume",
61
58
  ],
62
59
  function (Fields,
63
60
  X3DFieldDefinition,
@@ -65,10 +62,7 @@ function (Fields,
65
62
  X3DGroupingNode,
66
63
  X3DConstants,
67
64
  TraverseType,
68
- Vector3,
69
- Vector4,
70
- Matrix4,
71
- ViewVolume)
65
+ Matrix4,)
72
66
  {
73
67
  "use strict";
74
68
 
@@ -114,86 +108,28 @@ function (Fields,
114
108
  {
115
109
  return this .matrix;
116
110
  },
117
- scale: (function ()
118
- {
119
- var
120
- x = new Vector4 (0, 0, 0, 0),
121
- y = new Vector4 (0, 0, 0, 0),
122
- z = new Vector4 (0, 0, 0, 0),
123
- screenPoint = new Vector3 (0, 0, 0),
124
- screenMatrix = new Matrix4 ();
125
-
126
- return function (renderObject)
127
- {
128
- // throws domain error
129
-
130
- var
131
- modelViewMatrix = renderObject .getModelViewMatrix () .get (),
132
- projectionMatrix = renderObject .getProjectionMatrix () .get (),
133
- viewport = renderObject .getViewVolume () .getViewport ();
134
-
135
- // Determine screenMatrix.
136
- // Same as in ScreenText.
137
-
138
- var screenScale = renderObject .getViewpoint () .getScreenScale (modelViewMatrix .origin, viewport); // in meter/pixel
139
-
140
- x .set (modelViewMatrix [ 0], modelViewMatrix [ 1], modelViewMatrix [ 2], modelViewMatrix [ 3]);
141
- y .set (modelViewMatrix [ 4], modelViewMatrix [ 5], modelViewMatrix [ 6], modelViewMatrix [ 7]);
142
- z .set (modelViewMatrix [ 8], modelViewMatrix [ 9], modelViewMatrix [10], modelViewMatrix [11]);
143
-
144
- x .normalize () .multiply (screenScale .x);
145
- y .normalize () .multiply (screenScale .y);
146
- z .normalize () .multiply (screenScale .z);
147
-
148
- screenMatrix .set (x .x, x .y, x .z, x .w,
149
- y .x, y .y, y .z, y .w,
150
- z .x, z .y, z .z, z .w,
151
- modelViewMatrix [12], modelViewMatrix [13], modelViewMatrix [14], modelViewMatrix [15]);
152
-
153
- // Snap to whole pixel.
154
-
155
- ViewVolume .projectPoint (Vector3 .Zero, screenMatrix, projectionMatrix, viewport, screenPoint);
156
-
157
- screenPoint .x = Math .round (screenPoint .x);
158
- screenPoint .y = Math .round (screenPoint .y);
159
-
160
- ViewVolume .unProjectPoint (screenPoint .x, screenPoint .y, screenPoint .z, screenMatrix, projectionMatrix, viewport, screenPoint);
161
-
162
- screenPoint .z = 0;
163
- screenMatrix .translate (screenPoint);
164
-
165
- // Assign relative matrix.
166
-
167
- this .matrix .assign (modelViewMatrix) .inverse () .multLeft (screenMatrix);
168
- };
169
- })(),
170
111
  traverse: function (type, renderObject)
171
112
  {
172
- try
113
+ switch (type)
173
114
  {
174
- switch (type)
175
- {
176
- case TraverseType .CAMERA:
177
- case TraverseType .PICKING:
178
- case TraverseType .SHADOW: // ???
179
- // No clone support for shadow, generated cube map texture and bbox
180
- break;
181
- default:
182
- this .scale (renderObject);
183
- break;
184
- }
115
+ case TraverseType .CAMERA:
116
+ case TraverseType .PICKING:
117
+ case TraverseType .SHADOW: // ???
118
+ // No clone support for shadow, generated cube map texture and bbox
119
+ break;
120
+ default:
121
+ this .getBrowser () .getScreenScaleMatrix (renderObject, this .matrix);
122
+ break;
123
+ }
185
124
 
186
- var modelViewMatrix = renderObject .getModelViewMatrix ();
125
+ const modelViewMatrix = renderObject .getModelViewMatrix ();
187
126
 
188
- modelViewMatrix .push ();
189
- modelViewMatrix .multLeft (this .matrix);
127
+ modelViewMatrix .push ();
128
+ modelViewMatrix .multLeft (this .matrix);
190
129
 
191
- X3DGroupingNode .prototype .traverse .call (this, type, renderObject);
130
+ X3DGroupingNode .prototype .traverse .call (this, type, renderObject);
192
131
 
193
- modelViewMatrix .pop ();
194
- }
195
- catch (error)
196
- { }
132
+ modelViewMatrix .pop ();
197
133
  },
198
134
  });
199
135
 
@@ -133,51 +133,43 @@ function (Fields,
133
133
  },
134
134
  renderShadowMap: function (renderObject)
135
135
  {
136
- try
137
- {
138
- if (! this .shadowBuffer)
139
- return;
136
+ if (! this .shadowBuffer)
137
+ return;
140
138
 
141
- const
142
- lightNode = this .lightNode,
143
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
144
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
145
- invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
139
+ const
140
+ lightNode = this .lightNode,
141
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
142
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
143
+ invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
146
144
 
147
- invLightSpaceMatrix .rotate (this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (lightNode .getDirection ()) .negate ()));
148
- invLightSpaceMatrix .inverse ();
145
+ invLightSpaceMatrix .rotate (this .rotation .setFromToVec (Vector3 .zAxis, this .direction .assign (lightNode .getDirection ()) .negate ()));
146
+ invLightSpaceMatrix .inverse ();
149
147
 
150
- const
151
- groupBBox = this .groupNode .getSubBBox (this .bbox, true), // Group bbox.
152
- lightBBox = groupBBox .multRight (invLightSpaceMatrix), // Group bbox from the perspective of the light.
153
- shadowMapSize = lightNode .getShadowMapSize (),
154
- viewport = this .viewport .set (0, 0, shadowMapSize, shadowMapSize),
155
- projectionMatrix = Camera .orthoBox (lightBBox, this .projectionMatrix);
148
+ const
149
+ groupBBox = this .groupNode .getSubBBox (this .bbox, true), // Group bbox.
150
+ lightBBox = groupBBox .multRight (invLightSpaceMatrix), // Group bbox from the perspective of the light.
151
+ shadowMapSize = lightNode .getShadowMapSize (),
152
+ viewport = this .viewport .set (0, 0, shadowMapSize, shadowMapSize),
153
+ projectionMatrix = Camera .orthoBox (lightBBox, this .projectionMatrix);
156
154
 
157
- this .shadowBuffer .bind ();
155
+ this .shadowBuffer .bind ();
158
156
 
159
- renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
160
- renderObject .getProjectionMatrix () .pushMatrix (projectionMatrix);
161
- renderObject .getModelViewMatrix () .pushMatrix (invLightSpaceMatrix);
157
+ renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
158
+ renderObject .getProjectionMatrix () .pushMatrix (projectionMatrix);
159
+ renderObject .getModelViewMatrix () .pushMatrix (invLightSpaceMatrix);
162
160
 
163
- renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
161
+ renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
164
162
 
165
- renderObject .getModelViewMatrix () .pop ();
166
- renderObject .getProjectionMatrix () .pop ();
167
- renderObject .getViewVolumes () .pop ();
163
+ renderObject .getModelViewMatrix () .pop ();
164
+ renderObject .getProjectionMatrix () .pop ();
165
+ renderObject .getViewVolumes () .pop ();
168
166
 
169
- this .shadowBuffer .unbind ();
167
+ this .shadowBuffer .unbind ();
170
168
 
171
- if (! lightNode .getGlobal ())
172
- invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
169
+ if (! lightNode .getGlobal ())
170
+ invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
173
171
 
174
- this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix) .multRight (projectionMatrix) .multRight (lightNode .getBiasMatrix ());
175
- }
176
- catch (error)
177
- {
178
- // Catch error from matrix inverse.
179
- console .error (error);
180
- }
172
+ this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix) .multRight (projectionMatrix) .multRight (lightNode .getBiasMatrix ());
181
173
  },
182
174
  setGlobalVariables: function (renderObject)
183
175
  {
@@ -224,7 +216,7 @@ function (Fields,
224
216
  {
225
217
  gl .activeTexture (gl .TEXTURE0 + this .textureUnit);
226
218
 
227
- if (gl .getVersion () >= 2 || browser .getExtension ("WEBGL_depth_texture"))
219
+ if (gl .getVersion () >= 2 || gl .getExtension ("WEBGL_depth_texture"))
228
220
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getDepthTexture ());
229
221
  else
230
222
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getColorTexture ());
@@ -146,14 +146,7 @@ function (Fields,
146
146
  this .lightNode = lightNode;
147
147
  this .groupNode = groupNode;
148
148
 
149
- try
150
- {
151
- this .matrixArray .set (modelViewMatrix .submatrix .inverse ());
152
- }
153
- catch (error)
154
- {
155
- this .matrixArray .set (Matrix3 .Identity);
156
- }
149
+ this .matrixArray .set (modelViewMatrix .submatrix .inverse ());
157
150
 
158
151
  this .modelViewMatrix .pushMatrix (modelViewMatrix);
159
152
 
@@ -169,55 +162,47 @@ function (Fields,
169
162
  },
170
163
  renderShadowMap: function (renderObject)
171
164
  {
172
- try
173
- {
174
- if (! this .shadowBuffer)
175
- return;
165
+ if (! this .shadowBuffer)
166
+ return;
176
167
 
177
- const
178
- lightNode = this .lightNode,
179
- cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
180
- modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
181
- invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
168
+ const
169
+ lightNode = this .lightNode,
170
+ cameraSpaceMatrix = renderObject .getCameraSpaceMatrix () .get (),
171
+ modelMatrix = this .modelMatrix .assign (this .modelViewMatrix .get ()) .multRight (cameraSpaceMatrix),
172
+ invLightSpaceMatrix = this .invLightSpaceMatrix .assign (lightNode .getGlobal () ? modelMatrix : Matrix4 .Identity);
182
173
 
183
- invLightSpaceMatrix .translate (lightNode .getLocation ());
184
- invLightSpaceMatrix .inverse ();
174
+ invLightSpaceMatrix .translate (lightNode .getLocation ());
175
+ invLightSpaceMatrix .inverse ();
185
176
 
186
- const shadowMapSize = lightNode .getShadowMapSize ();
177
+ const shadowMapSize = lightNode .getShadowMapSize ();
187
178
 
188
- this .shadowBuffer .bind ();
179
+ this .shadowBuffer .bind ();
189
180
 
190
- for (let i = 0; i < 6; ++ i)
191
- {
192
- const
193
- v = viewports [i],
194
- viewport = this .viewport .set (v [0] * shadowMapSize, v [1] * shadowMapSize, v [2] * shadowMapSize, v [3] * shadowMapSize),
195
- projectionMatrix = Camera .perspective2 (Algorithm .radians (90), 0.125, 10000, viewport [2], viewport [3], this .projectionMatrix); // Use higher far value for better precision.
181
+ for (let i = 0; i < 6; ++ i)
182
+ {
183
+ const
184
+ v = viewports [i],
185
+ viewport = this .viewport .set (v [0] * shadowMapSize, v [1] * shadowMapSize, v [2] * shadowMapSize, v [3] * shadowMapSize),
186
+ projectionMatrix = Camera .perspective2 (Algorithm .radians (90), 0.125, 10000, viewport [2], viewport [3], this .projectionMatrix); // Use higher far value for better precision.
196
187
 
197
- renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
198
- renderObject .getProjectionMatrix () .pushMatrix (this .projectionMatrix);
199
- renderObject .getModelViewMatrix () .pushMatrix (orientationMatrices [i]);
200
- renderObject .getModelViewMatrix () .multLeft (invLightSpaceMatrix);
188
+ renderObject .getViewVolumes () .push (this .viewVolume .set (projectionMatrix, viewport, viewport));
189
+ renderObject .getProjectionMatrix () .pushMatrix (this .projectionMatrix);
190
+ renderObject .getModelViewMatrix () .pushMatrix (orientationMatrices [i]);
191
+ renderObject .getModelViewMatrix () .multLeft (invLightSpaceMatrix);
201
192
 
202
- renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
193
+ renderObject .render (TraverseType .SHADOW, X3DGroupingNode .prototype .traverse, this .groupNode);
203
194
 
204
- renderObject .getModelViewMatrix () .pop ();
205
- renderObject .getProjectionMatrix () .pop ();
206
- renderObject .getViewVolumes () .pop ();
207
- }
195
+ renderObject .getModelViewMatrix () .pop ();
196
+ renderObject .getProjectionMatrix () .pop ();
197
+ renderObject .getViewVolumes () .pop ();
198
+ }
208
199
 
209
- this .shadowBuffer .unbind ();
200
+ this .shadowBuffer .unbind ();
210
201
 
211
- if (! lightNode .getGlobal ())
212
- invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
202
+ if (! lightNode .getGlobal ())
203
+ invLightSpaceMatrix .multLeft (modelMatrix .inverse ());
213
204
 
214
- this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix);
215
- }
216
- catch (error)
217
- {
218
- // Catch error from matrix inverse.
219
- console .error (error);
220
- }
205
+ this .invLightSpaceProjectionMatrix .assign (invLightSpaceMatrix);
221
206
  },
222
207
  setGlobalVariables: function (renderObject)
223
208
  {
@@ -268,7 +253,7 @@ function (Fields,
268
253
  {
269
254
  gl .activeTexture (gl .TEXTURE0 + this .textureUnit);
270
255
 
271
- if (gl .getVersion () >= 2 || browser .getExtension ("WEBGL_depth_texture"))
256
+ if (gl .getVersion () >= 2 || gl .getExtension ("WEBGL_depth_texture"))
272
257
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getDepthTexture ());
273
258
  else
274
259
  gl .bindTexture (gl .TEXTURE_2D, this .shadowBuffer .getColorTexture ());