x_ite 5.0.3 → 6.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (385) hide show
  1. package/.vscode/settings.json +12 -5
  2. package/.vscode/tasks.json +25 -1
  3. package/Makefile +36 -28
  4. package/README.md +6 -11
  5. package/build/bin/dist.pl +0 -6
  6. package/build/bin/examples-and-tests.pl +75 -0
  7. package/build/bin/tests-menu.pl +57 -0
  8. package/build/bin/version.pl +7 -4
  9. package/build/parts/default.start.frag.js +3 -2
  10. package/dist/assets/components/annotation.js +3 -2
  11. package/dist/assets/components/annotation.min.js +1 -1
  12. package/dist/assets/components/cad-geometry.js +3 -2
  13. package/dist/assets/components/cad-geometry.min.js +1 -1
  14. package/dist/assets/components/cube-map-texturing.js +8 -20
  15. package/dist/assets/components/cube-map-texturing.min.js +1 -1
  16. package/dist/assets/components/dis.js +3 -2
  17. package/dist/assets/components/dis.min.js +1 -1
  18. package/dist/assets/components/event-utilities.js +4 -3
  19. package/dist/assets/components/event-utilities.min.js +1 -1
  20. package/dist/assets/components/geometry2d.js +38 -52
  21. package/dist/assets/components/geometry2d.min.js +1 -1
  22. package/dist/assets/components/geospatial.js +34 -1686
  23. package/dist/assets/components/geospatial.min.js +1 -1
  24. package/dist/assets/components/h-anim.js +71 -77
  25. package/dist/assets/components/h-anim.min.js +1 -1
  26. package/dist/assets/components/key-device-sensor.js +4 -3
  27. package/dist/assets/components/key-device-sensor.min.js +1 -1
  28. package/dist/assets/components/layout.js +101 -173
  29. package/dist/assets/components/layout.min.js +1 -1
  30. package/dist/assets/components/nurbs.js +3 -2
  31. package/dist/assets/components/nurbs.min.js +1 -1
  32. package/dist/assets/components/particle-systems.js +1926 -1669
  33. package/dist/assets/components/particle-systems.min.js +1 -1
  34. package/dist/assets/components/picking.js +34 -41
  35. package/dist/assets/components/picking.min.js +1 -1
  36. package/dist/assets/components/projective-texture-mapping.js +73 -86
  37. package/dist/assets/components/projective-texture-mapping.min.js +1 -1
  38. package/dist/assets/components/rigid-body-physics.js +37 -57
  39. package/dist/assets/components/rigid-body-physics.min.js +1 -1
  40. package/dist/assets/components/scripting.js +3 -2
  41. package/dist/assets/components/scripting.min.js +1 -1
  42. package/dist/assets/components/texturing-3d.js +27 -33
  43. package/dist/assets/components/texturing-3d.min.js +3 -3
  44. package/dist/assets/components/volume-rendering.js +12 -11
  45. package/dist/assets/components/volume-rendering.min.js +1 -1
  46. package/dist/assets/components/x_ite.js +3 -2
  47. package/dist/assets/components/x_ite.min.js +1 -1
  48. package/dist/assets/images/Shading.png +0 -0
  49. package/dist/assets/linetype/1.png +0 -0
  50. package/dist/assets/linetype/10.png +0 -0
  51. package/dist/assets/linetype/11.png +0 -0
  52. package/dist/assets/linetype/12.png +0 -0
  53. package/dist/assets/linetype/13.png +0 -0
  54. package/dist/assets/linetype/14.png +0 -0
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  57. package/dist/assets/linetype/2.png +0 -0
  58. package/dist/assets/linetype/3.png +0 -0
  59. package/dist/assets/linetype/4.png +0 -0
  60. package/dist/assets/linetype/5.png +0 -0
  61. package/dist/assets/linetype/6.png +0 -0
  62. package/dist/assets/linetype/7.png +0 -0
  63. package/dist/assets/linetype/8.png +0 -0
  64. package/dist/assets/linetype/9.png +0 -0
  65. package/dist/assets/shaders/webgl1/Gouraud.vs +1 -1
  66. package/dist/assets/shaders/webgl1/Line.fs +0 -21
  67. package/dist/assets/shaders/webgl1/Line.vs +0 -10
  68. package/dist/assets/shaders/webgl1/PBR.fs +1 -1
  69. package/dist/assets/shaders/webgl1/PBR.vs +1 -1
  70. package/dist/assets/shaders/webgl1/Phong.fs +1 -1
  71. package/dist/assets/shaders/webgl1/Point.vs +1 -1
  72. package/dist/assets/shaders/webgl2/Depth.vs +29 -1
  73. package/dist/assets/shaders/webgl2/Gouraud.vs +32 -4
  74. package/dist/assets/shaders/webgl2/Line.fs +24 -12
  75. package/dist/assets/shaders/webgl2/Line.vs +36 -11
  76. package/dist/assets/shaders/webgl2/LineTransform.fs +4 -0
  77. package/dist/assets/shaders/webgl2/LineTransform.vs +57 -0
  78. package/dist/assets/shaders/webgl2/PBR.fs +1 -1
  79. package/dist/assets/shaders/webgl2/PBR.vs +35 -7
  80. package/dist/assets/shaders/webgl2/Phong.fs +1 -1
  81. package/dist/assets/shaders/webgl2/Phong.vs +31 -3
  82. package/dist/assets/shaders/webgl2/Point.vs +30 -2
  83. package/dist/assets/shaders/webgl2/Unlit.vs +31 -3
  84. package/dist/example.html +6 -6
  85. package/dist/x_ite.css +199 -224
  86. package/dist/x_ite.js +16335 -15917
  87. package/dist/x_ite.min.js +17 -17
  88. package/dist/x_ite.zip +0 -0
  89. package/docs/404.md +6 -0
  90. package/docs/Accessing-the-External-Browser.md +21 -15
  91. package/docs/Browser-Support.md +6 -0
  92. package/docs/Custom-Shaders.md +18 -25
  93. package/docs/Features.md +11 -5
  94. package/docs/Gemfile +44 -0
  95. package/docs/Gemfile.lock +122 -0
  96. package/docs/Glossary.md +6 -0
  97. package/docs/How-To-Configure-Your-Web-Server.md +6 -0
  98. package/docs/Supported-Nodes.md +9 -1
  99. package/docs/What's-New.md +93 -39
  100. package/docs/XHTML-DOM-Integration.md +6 -0
  101. package/docs/_config.yml +2 -2
  102. package/docs/assets/css/main.scss +26 -0
  103. package/docs/index.md +42 -50
  104. package/docs/reference/Browser-Services.md +9 -3
  105. package/docs/reference/Constants-Services.md +6 -0
  106. package/docs/reference/ECMAScript-Object-and-Function-Definitions.md +12 -6
  107. package/docs/reference/Field-Services-and-Objects.md +105 -1
  108. package/docs/reference/Prototype-Services.md +11 -0
  109. package/docs/reference/Route-Services.md +9 -0
  110. package/docs/reference/Scene-Services.md +17 -2
  111. package/docs/reference/Script-Node-Authoring-Interface.md +7 -1
  112. package/docs/tutorials/Adding-backgrounds.md +6 -0
  113. package/docs/tutorials/Adding-fog.md +6 -0
  114. package/docs/tutorials/Adding-sound.md +6 -0
  115. package/docs/tutorials/Animating-transforms.md +6 -0
  116. package/docs/tutorials/Basic-Nodes.md +6 -0
  117. package/docs/tutorials/Building-a-X3D-world.md +6 -0
  118. package/docs/tutorials/Building-elevation-grids.md +6 -0
  119. package/docs/tutorials/Building-extruded-shapes.md +6 -0
  120. package/docs/tutorials/Building-primitive-shapes.md +6 -0
  121. package/docs/tutorials/Building-shapes-out-of-points,-lines,-and-faces.md +6 -0
  122. package/docs/tutorials/Controlling-appearance-with-materials.md +6 -0
  123. package/docs/tutorials/Controlling-color-on-coordinate-based-geometry.md +6 -0
  124. package/docs/tutorials/Controlling-detail.md +6 -0
  125. package/docs/tutorials/Controlling-how-textures-are-mapped.md +6 -0
  126. package/docs/tutorials/Controlling-navigation.md +6 -0
  127. package/docs/tutorials/Controlling-shading-on-coordinate-based-geometry.md +6 -0
  128. package/docs/tutorials/Controlling-the-viewpoint.md +6 -0
  129. package/docs/tutorials/Creating-new-node-types.md +6 -0
  130. package/docs/tutorials/Grouping-nodes.md +6 -0
  131. package/docs/tutorials/Hello,-World!.md +6 -0
  132. package/docs/tutorials/Improving-Performance.md +6 -0
  133. package/docs/tutorials/Increasing-Rendering-Speed.md +6 -0
  134. package/docs/tutorials/Introducing-X3D.md +6 -0
  135. package/docs/tutorials/Introducing-animation.md +6 -0
  136. package/docs/tutorials/Introducing-script-use.md +6 -0
  137. package/docs/tutorials/Lighting-your-world.md +6 -0
  138. package/docs/tutorials/Mapping-textures.md +6 -0
  139. package/docs/tutorials/Naming-nodes.md +6 -0
  140. package/docs/tutorials/Providing-information-about-your-world.md +6 -0
  141. package/docs/tutorials/Sensing-the-viewer.md +6 -0
  142. package/docs/tutorials/Sensing-viewer-actions.md +6 -0
  143. package/docs/tutorials/Transforming-Shapes.md +6 -0
  144. package/docs/tutorials/Writing-program-scripts-with-ECMAScript.md +6 -0
  145. package/docs/tutorials/index.md +42 -36
  146. package/package.json +6 -7
  147. package/src/assets/components/geometry2d.js +1 -1
  148. package/src/assets/components/key-device-sensor.js +1 -1
  149. package/src/assets/components/layout.js +1 -1
  150. package/src/assets/components/particle-systems.js +1 -1
  151. package/src/assets/components/volume-rendering.js +1 -1
  152. package/src/assets/images/Shading.png +0 -0
  153. package/src/assets/linetype/1.png +0 -0
  154. package/src/assets/linetype/10.png +0 -0
  155. package/src/assets/linetype/11.png +0 -0
  156. package/src/assets/linetype/12.png +0 -0
  157. package/src/assets/linetype/13.png +0 -0
  158. package/src/assets/linetype/14.png +0 -0
  159. package/src/assets/linetype/15.png +0 -0
  160. package/src/assets/linetype/16.png +0 -0
  161. package/src/assets/linetype/2.png +0 -0
  162. package/src/assets/linetype/3.png +0 -0
  163. package/src/assets/linetype/4.png +0 -0
  164. package/src/assets/linetype/5.png +0 -0
  165. package/src/assets/linetype/6.png +0 -0
  166. package/src/assets/linetype/7.png +0 -0
  167. package/src/assets/linetype/8.png +0 -0
  168. package/src/assets/linetype/9.png +0 -0
  169. package/src/assets/shaders/Types.glsl +1 -9
  170. package/src/assets/shaders/webgl1/Gouraud.fs +1 -1
  171. package/src/assets/shaders/webgl1/Gouraud.vs +2 -3
  172. package/src/assets/shaders/webgl1/Line.fs +3 -28
  173. package/src/assets/shaders/webgl1/Line.vs +6 -20
  174. package/src/assets/shaders/webgl1/PBR.fs +6 -6
  175. package/src/assets/shaders/webgl1/PBR.vs +1 -1
  176. package/src/assets/shaders/webgl1/Phong.fs +10 -10
  177. package/src/assets/shaders/webgl1/Point.vs +2 -2
  178. package/src/assets/shaders/webgl1/Unlit.fs +4 -4
  179. package/src/assets/shaders/webgl1/include/Normal.glsl +1 -1
  180. package/src/assets/shaders/webgl1/include/Texture.glsl +3 -8
  181. package/src/assets/shaders/webgl2/Depth.vs +4 -1
  182. package/src/assets/shaders/webgl2/Gouraud.fs +1 -1
  183. package/src/assets/shaders/webgl2/Gouraud.vs +8 -6
  184. package/src/assets/shaders/webgl2/Line.fs +11 -17
  185. package/src/assets/shaders/webgl2/Line.vs +17 -21
  186. package/src/assets/shaders/webgl2/LineTransform.fs +6 -0
  187. package/src/assets/shaders/webgl2/LineTransform.vs +77 -0
  188. package/src/assets/shaders/webgl2/PBR.fs +6 -6
  189. package/src/assets/shaders/webgl2/PBR.vs +10 -7
  190. package/src/assets/shaders/webgl2/Phong.fs +11 -11
  191. package/src/assets/shaders/webgl2/Phong.vs +6 -3
  192. package/src/assets/shaders/webgl2/Point.vs +5 -4
  193. package/src/assets/shaders/webgl2/Unlit.fs +5 -5
  194. package/src/assets/shaders/webgl2/Unlit.vs +6 -3
  195. package/src/assets/shaders/webgl2/include/Line2.glsl +20 -0
  196. package/src/assets/shaders/webgl2/include/Normal.glsl +1 -1
  197. package/src/assets/shaders/webgl2/include/Particle.glsl +36 -0
  198. package/src/assets/shaders/webgl2/include/Texture.glsl +3 -3
  199. package/src/example.html +6 -6
  200. package/src/examples.js +5 -4
  201. package/src/standard/Math/Algorithm.js +12 -28
  202. package/src/standard/Math/Geometry/Line2.js +163 -0
  203. package/src/standard/Math/Geometry/Line3.js +3 -5
  204. package/src/standard/Math/Geometry/Plane3.js +0 -2
  205. package/src/standard/Math/Geometry/Triangle3.js +1 -1
  206. package/src/standard/Math/Geometry/ViewVolume.js +121 -103
  207. package/src/standard/Math/Numbers/Color3.js +6 -0
  208. package/src/standard/Math/Numbers/Color4.js +7 -0
  209. package/src/standard/Math/Numbers/Complex.js +48 -34
  210. package/src/standard/Math/Numbers/Matrix2.js +62 -2
  211. package/src/standard/Math/Numbers/Matrix3.js +129 -110
  212. package/src/standard/Math/Numbers/Matrix4.js +138 -119
  213. package/src/standard/Math/Numbers/Quaternion.js +12 -5
  214. package/src/standard/Math/Numbers/Rotation4.js +8 -1
  215. package/src/standard/Math/Numbers/Vector2.js +42 -9
  216. package/src/standard/Math/Numbers/Vector3.js +50 -14
  217. package/src/standard/Math/Numbers/Vector4.js +48 -11
  218. package/src/standard/Math/Utility/BVH.js +45 -17
  219. package/src/tests.js +68 -66
  220. package/src/x_ite/Base/X3DBaseNode.js +22 -11
  221. package/src/x_ite/Base/X3DField.js +1 -1
  222. package/src/x_ite/Browser/Core/BrowserOptions.js +24 -143
  223. package/src/x_ite/Browser/Core/BrowserTimings.js +6 -4
  224. package/src/x_ite/Browser/Core/Context.js +185 -0
  225. package/src/x_ite/Browser/Core/ContextMenu.js +398 -211
  226. package/src/x_ite/Browser/Core/Notification.js +1 -0
  227. package/src/x_ite/Browser/Core/X3DCoreContext.js +35 -146
  228. package/src/x_ite/Browser/Followers/X3DArrayFollowerTemplate.js +1 -1
  229. package/src/x_ite/Browser/Geometry2D/Disk2DOptions.js +1 -0
  230. package/src/x_ite/Browser/Geometry2D/X3DGeometry2DContext.js +2 -2
  231. package/src/x_ite/Browser/Geometry3D/X3DGeometry3DContext.js +41 -2
  232. package/src/x_ite/Browser/Geospatial/Geocentric.js +2 -2
  233. package/src/x_ite/Browser/Interpolation/CatmullRomSplineInterpolatorTemplate.js +1 -1
  234. package/src/x_ite/Browser/Layout/ScreenText.js +18 -65
  235. package/src/x_ite/Browser/Layout/X3DLayoutContext.js +59 -16
  236. package/src/x_ite/Browser/Navigation/ExamineViewer.js +13 -20
  237. package/src/x_ite/Browser/Navigation/LookAtViewer.js +1 -4
  238. package/src/x_ite/Browser/Navigation/PlaneViewer.js +0 -3
  239. package/src/x_ite/Browser/Navigation/X3DFlyViewer.js +15 -8
  240. package/src/x_ite/Browser/Navigation/X3DViewer.js +12 -20
  241. package/src/x_ite/Browser/Networking/X3DNetworkingContext.js +11 -7
  242. package/src/x_ite/Browser/ParticleSystems/BVH.glsl +183 -0
  243. package/src/x_ite/Browser/ParticleSystems/Box3.glsl +47 -0
  244. package/src/x_ite/Browser/ParticleSystems/GeometryTypes.js +66 -0
  245. package/src/x_ite/Browser/ParticleSystems/Line3.glsl +55 -0
  246. package/src/x_ite/Browser/ParticleSystems/Plane3.glsl +160 -0
  247. package/src/x_ite/Browser/PointingDeviceSensor/PointingDevice.js +27 -3
  248. package/src/x_ite/Browser/PointingDeviceSensor/X3DPointingDeviceSensorContext.js +41 -37
  249. package/src/x_ite/Browser/Rendering/X3DRenderingContext.js +21 -13
  250. package/src/x_ite/Browser/Shaders/Shader.js +33 -12
  251. package/src/x_ite/Browser/Shaders/ShaderSource.js +6 -0
  252. package/src/x_ite/Browser/Shaders/ShaderTest.js +16 -10
  253. package/src/x_ite/Browser/Shape/X3DShapeContext.js +50 -9
  254. package/src/x_ite/Browser/Text/X3DTextContext.js +4 -13
  255. package/src/x_ite/Browser/Text/X3DTextGeometry.js +2 -1
  256. package/src/x_ite/Browser/Texturing/X3DTexturingContext.js +71 -34
  257. package/src/x_ite/Browser/Texturing3D/DICOMParser.js +2 -2
  258. package/src/x_ite/Browser/Time/X3DTimeContext.js +4 -2
  259. package/src/x_ite/Browser/VERSION.js +1 -1
  260. package/src/x_ite/Browser/X3DBrowser.js +7 -6
  261. package/src/x_ite/Browser/X3DBrowserContext.js +43 -10
  262. package/src/x_ite/Components/Core/X3DNode.js +4 -0
  263. package/src/x_ite/Components/Core/X3DPrototypeInstance.js +0 -2
  264. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -4
  265. package/src/x_ite/Components/CubeMapTexturing/GeneratedCubeMapTexture.js +1 -12
  266. package/src/x_ite/Components/CubeMapTexturing/ImageCubeMapTexture.js +1 -2
  267. package/src/x_ite/Components/EnvironmentalEffects/TextureBackground.js +1 -1
  268. package/src/x_ite/Components/EnvironmentalEffects/X3DBackgroundNode.js +76 -77
  269. package/src/x_ite/Components/EnvironmentalEffects/X3DFogObject.js +2 -9
  270. package/src/x_ite/Components/EnvironmentalSensor/ProximitySensor.js +51 -65
  271. package/src/x_ite/Components/EventUtilities/X3DSequencerNode.js +1 -1
  272. package/src/x_ite/Components/Followers/ColorDamper.js +1 -1
  273. package/src/x_ite/Components/Followers/X3DChaserNode.js +18 -32
  274. package/src/x_ite/Components/Followers/X3DDamperNode.js +1 -6
  275. package/src/x_ite/Components/Followers/X3DFollowerNode.js +1 -1
  276. package/src/x_ite/Components/Geometry2D/Disk2D.js +30 -46
  277. package/src/x_ite/Components/Geometry2D/TriangleSet2D.js +1 -1
  278. package/src/x_ite/Components/Geometry3D/ElevationGrid.js +12 -4
  279. package/src/x_ite/Components/Geometry3D/IndexedFaceSet.js +4 -4
  280. package/src/x_ite/Components/Geospatial/GeoCoordinate.js +10 -27
  281. package/src/x_ite/Components/Geospatial/GeoLOD.js +1 -1
  282. package/src/x_ite/Components/Geospatial/GeoPositionInterpolator.js +5 -10
  283. package/src/x_ite/Components/Geospatial/GeoTouchSensor.js +9 -16
  284. package/src/x_ite/Components/Geospatial/GeoTransform.js +6 -18
  285. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +26 -30
  286. package/src/x_ite/Components/Geospatial/X3DGeospatialObject.js +20 -27
  287. package/src/x_ite/Components/Grouping/X3DGroupingNode.js +8 -8
  288. package/src/x_ite/Components/Grouping/X3DTransformNode.js +0 -4
  289. package/src/x_ite/Components/HAnim/HAnimHumanoid.js +68 -75
  290. package/src/x_ite/Components/Interpolation/OrientationInterpolator.js +4 -11
  291. package/src/x_ite/Components/Interpolation/X3DInterpolatorNode.js +1 -1
  292. package/src/x_ite/Components/Layout/LayoutGroup.js +4 -9
  293. package/src/x_ite/Components/Layout/ScreenFontStyle.js +1 -1
  294. package/src/x_ite/Components/Layout/ScreenGroup.js +16 -80
  295. package/src/x_ite/Components/Lighting/DirectionalLight.js +28 -36
  296. package/src/x_ite/Components/Lighting/PointLight.js +32 -47
  297. package/src/x_ite/Components/Lighting/SpotLight.js +33 -48
  298. package/src/x_ite/Components/Navigation/Billboard.js +49 -56
  299. package/src/x_ite/Components/Navigation/LOD.js +2 -2
  300. package/src/x_ite/Components/Navigation/OrthoViewpoint.js +29 -30
  301. package/src/x_ite/Components/Navigation/Viewpoint.js +16 -20
  302. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +82 -111
  303. package/src/x_ite/Components/Networking/Anchor.js +18 -7
  304. package/src/x_ite/Components/ParticleSystems/BoundedPhysicsModel.js +6 -6
  305. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +44 -36
  306. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +26 -17
  307. package/src/x_ite/Components/ParticleSystems/ForcePhysicsModel.js +20 -7
  308. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +463 -882
  309. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +39 -35
  310. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +112 -128
  311. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +105 -112
  312. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +138 -176
  313. package/src/x_ite/Components/ParticleSystems/WindPhysicsModel.js +16 -11
  314. package/src/x_ite/Components/ParticleSystems/X3DParticleEmitterNode.js +807 -217
  315. package/src/x_ite/Components/Picking/LinePickSensor.js +31 -39
  316. package/src/x_ite/Components/PointingDeviceSensor/CylinderSensor.js +91 -108
  317. package/src/x_ite/Components/PointingDeviceSensor/PlaneSensor.js +56 -59
  318. package/src/x_ite/Components/PointingDeviceSensor/SphereSensor.js +54 -71
  319. package/src/x_ite/Components/PointingDeviceSensor/TouchSensor.js +8 -15
  320. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorParallel.js +43 -50
  321. package/src/x_ite/Components/ProjectiveTextureMapping/TextureProjectorPerspective.js +32 -39
  322. package/src/x_ite/Components/Rendering/ClipPlane.js +3 -11
  323. package/src/x_ite/Components/Rendering/Color.js +12 -24
  324. package/src/x_ite/Components/Rendering/ColorRGBA.js +13 -25
  325. package/src/x_ite/Components/Rendering/IndexedLineSet.js +26 -4
  326. package/src/x_ite/Components/Rendering/LineSet.js +35 -13
  327. package/src/x_ite/Components/Rendering/PointSet.js +35 -13
  328. package/src/x_ite/Components/Rendering/X3DComposedGeometryNode.js +13 -5
  329. package/src/x_ite/Components/Rendering/X3DGeometryNode.js +331 -387
  330. package/src/x_ite/Components/Rendering/X3DLineGeometryNode.js +350 -140
  331. package/src/x_ite/Components/Rendering/X3DPointGeometryNode.js +116 -126
  332. package/src/x_ite/Components/RigidBodyPhysics/DoubleAxisHingeJoint.js +24 -38
  333. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +10 -17
  334. package/src/x_ite/Components/Shaders/ComposedShader.js +35 -75
  335. package/src/x_ite/Components/Shaders/FloatVertexAttribute.js +8 -11
  336. package/src/x_ite/Components/Shaders/Matrix3VertexAttribute.js +10 -14
  337. package/src/x_ite/Components/Shaders/Matrix4VertexAttribute.js +10 -14
  338. package/src/x_ite/Components/Shaders/ShaderPart.js +1 -10
  339. package/src/x_ite/Components/Shaders/X3DProgrammableShaderObject.js +220 -210
  340. package/src/x_ite/Components/Shaders/X3DShaderNode.js +28 -10
  341. package/src/x_ite/Components/Shaders/X3DVertexAttributeNode.js +15 -1
  342. package/src/x_ite/Components/Shape/Appearance.js +37 -4
  343. package/src/x_ite/Components/Shape/FillProperties.js +12 -1
  344. package/src/x_ite/Components/Shape/LineProperties.js +33 -1
  345. package/src/x_ite/Components/Shape/PointProperties.js +24 -3
  346. package/src/x_ite/Components/Shape/Shape.js +30 -39
  347. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +3 -1
  348. package/src/x_ite/Components/Sound/Sound.js +31 -41
  349. package/src/x_ite/Components/Text/Text.js +6 -20
  350. package/src/x_ite/Components/Texturing/ImageTexture.js +1 -1
  351. package/src/x_ite/Components/Texturing/MovieTexture.js +1 -1
  352. package/src/x_ite/Components/Texturing/PixelTexture.js +2 -2
  353. package/src/x_ite/Components/Texturing/TextureCoordinate.js +5 -5
  354. package/src/x_ite/Components/Texturing/TextureProperties.js +4 -4
  355. package/src/x_ite/Components/Texturing/X3DSingleTextureNode.js +5 -4
  356. package/src/x_ite/Components/Texturing/X3DTexture2DNode.js +24 -33
  357. package/src/x_ite/Components/Texturing3D/TextureCoordinate3D.js +5 -5
  358. package/src/x_ite/Components/Texturing3D/TextureCoordinate4D.js +5 -5
  359. package/src/x_ite/Components/Texturing3D/X3DTexture3DNode.js +12 -19
  360. package/src/x_ite/Components/VolumeRendering/X3DVolumeDataNode.js +8 -8
  361. package/src/x_ite/Components.js +2 -2
  362. package/src/x_ite/Fallback.js +9 -3
  363. package/src/x_ite/Fields/SFColor.js +4 -0
  364. package/src/x_ite/Fields/SFColorRGBA.js +4 -0
  365. package/src/x_ite/Fields/SFImage.js +2 -11
  366. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +4 -0
  367. package/src/x_ite/Fields/SFRotation.js +4 -0
  368. package/src/x_ite/Fields/SFString.js +4 -0
  369. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +22 -2
  370. package/src/x_ite/Parser/XMLParser.js +1 -1
  371. package/src/x_ite/Rendering/TextureBuffer.js +43 -36
  372. package/src/x_ite/Rendering/VertexArray.js +103 -0
  373. package/src/x_ite/Rendering/X3DRenderObject.js +127 -148
  374. package/src/x_ite/X3D.js +32 -26
  375. package/src/x_ite.config.js +0 -5
  376. package/src/x_ite.css +216 -175
  377. package/src/x_ite.html +15 -10
  378. package/src/x_ite.js +49 -1
  379. package/x_ite.min.html +15 -10
  380. package/dist/assets/hatching/0.png +0 -0
  381. package/dist/assets/linetype/0.png +0 -0
  382. package/src/assets/hatching/0.png +0 -0
  383. package/src/assets/linetype/0.png +0 -0
  384. package/src/spinner.css +0 -67
  385. package/src/x_ite/Browser/Shape/LineStipples.xcf +0 -0
package/dist/x_ite.zip CHANGED
Binary file
package/docs/404.md CHANGED
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # 404
2
8
 
3
9
  ## Page Not Found
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Accessing the External Browser
2
8
 
3
9
  ## Overview
@@ -8,7 +14,7 @@ If you want combine DOM access with X3D access in your JavaScript functions then
8
14
 
9
15
  ## Introduction
10
16
 
11
- There is the X3D object which is always available, it expects one function handler that is called when the browsers (<X3DCanvas> elements) are ready, and a second function handler, that is called if an error occurred. These two arguments are optional. The return value of the X3D function is a Promise, which can be used instead of the arguments.
17
+ There is the X3D object which is always available, it expects one function handler that is called when the browsers (<x3d-canvas> elements) are ready, and a second function handler, that is called if an error occurred. These two arguments are optional. The return value of the X3D function is a Promise, which can be used instead of the arguments.
12
18
 
13
19
  ```js
14
20
  Promise X3D ([callback[, errorCallback]]);
@@ -21,7 +27,7 @@ function callback ()
21
27
  function errorCallback (error)
22
28
  ```
23
29
 
24
- The external browser can be accessed by calling the `X3D .getBrowser (selector)` function, *selector* can be any CSS selector, if you have only one <X3DCanvas> element on your page, you can omit the selector argument:
30
+ The external browser can be accessed by calling the `X3D .getBrowser (selector)` function, *selector* can be any CSS selector, if you have only one <x3d-canvas> element on your page, you can omit the selector argument:
25
31
 
26
32
  ```html
27
33
  <script type="text/javascript">
@@ -30,7 +36,7 @@ X3D (function ()
30
36
  {
31
37
  // Now, X3D is ready. We can get access to the browser object.
32
38
 
33
- const Browser = X3D .getBrowser ("X3DCanvas.browser");
39
+ const Browser = X3D .getBrowser ("x3d-canvas.browser");
34
40
 
35
41
  Browser .loadURL (new X3D .MFNode ("/path/to/your/world.x3dv"),
36
42
  new X3D .MFNode ());
@@ -103,20 +109,20 @@ The following services can be used to establish a session and obtain the X3DBrow
103
109
 
104
110
  #### X3DBrowser **getBrowser** (*\[selector : String\]*)
105
111
 
106
- The *selector* argument must be a string containing a valid CSS selector expression to match elements against. If no selector was given, »X3DCanvas« is used as selector string. The return value is the appropriate X3DBrowser object.
112
+ The *selector* argument must be a string containing a valid CSS selector expression to match elements against. If no selector was given, »x3d-canvas« is used as selector string. The return value is the appropriate X3DBrowser object.
107
113
 
108
114
  ```js
109
- // Obtain X3DBrowser object of X3DCanvas element with id »browser«.
110
- const Browser = X3D .getBrowser ("X3DCanvas#browser");
115
+ // Obtain X3DBrowser object of x3d-canvas element with id »browser«.
116
+ const Browser = X3D .getBrowser ("x3d-canvas#browser");
111
117
  ```
112
118
 
113
119
  #### X3DBrowser **getBrowser** (*element : Object*)
114
120
 
115
- Given a DOM element that represents a X3DCanvas element, the getBrowser function returns the appropriate X3DBrowser object.
121
+ Given a DOM element that represents a x3d-canvas element, the getBrowser function returns the appropriate X3DBrowser object.
116
122
 
117
123
  ```js
118
- // Query all X3DCanvas elements within the HTML page.
119
- const x3dcanvases = document .querySelectorAll ("X3DCanvas");
124
+ // Query all x3d-canvas elements within the HTML page.
125
+ const x3dcanvases = document .querySelectorAll ("x3d-canvas");
120
126
 
121
127
  for (const x3dcanvas of x3dcanvases)
122
128
  {
@@ -128,12 +134,12 @@ for (const x3dcanvas of x3dcanvases)
128
134
 
129
135
  #### Object **createBrowser** ()
130
136
 
131
- Creates a new X3DCanvas DOM element, initializes it and returns it. Throws an exception if the browser object cannot be created.
137
+ Creates a new x3d-canvas DOM element, initializes it and returns it. Throws an exception if the browser object cannot be created.
132
138
 
133
139
  ```js
134
140
  function addBrowser (parent)
135
141
  {
136
- // Create a new X3DCanvas element.
142
+ // Create a new x3d-canvas element.
137
143
  const x3dcanvas = X3D .createBrowser ();
138
144
 
139
145
  x3dcanvas .setAttribute ("src", "/my/world.x3d");
@@ -193,7 +199,7 @@ const
193
199
 
194
200
  ## Function Reference
195
201
 
196
- A complete function reference for the X3DBrowser object and all other X3D JavaScript objects can be found [here](/x_ite/reference/ECMAScript-Object-and-Function-Definitions.html).
202
+ A complete function reference for the X3DBrowser object and all other X3D JavaScript objects can be found [here](reference/ECMAScript-Object-and-Function-Definitions.html).
197
203
 
198
204
  ## Example
199
205
 
@@ -201,7 +207,7 @@ A complete function reference for the X3DBrowser object and all other X3D JavaSc
201
207
 
202
208
  [View scene in this window.](https://create3000.github.io/media/x_ite/external-browser/external-browser.html)
203
209
 
204
- Adding HTML controls to your scene is no rocket science. We have added some HTML buttons below the X3DCanvas, which on click call a callback function.
210
+ Adding HTML controls to your scene is no rocket science. We have added some HTML buttons below the x3d-canvas, which on click call a callback function.
205
211
 
206
212
  ### The JavaScript
207
213
 
@@ -210,7 +216,7 @@ Adding HTML controls to your scene is no rocket science. We have added some HTML
210
216
  function init ()
211
217
  {
212
218
  const
213
- Browser = X3D .getBrowser ("X3DCanvas"), // Get the browser instance.
219
+ Browser = X3D .getBrowser ("x3d-canvas"), // Get the browser instance.
214
220
  scene = Browser .currentScene, // Get the scene.
215
221
  timer = scene .getNamedNode ("SpinAnimationTimer"); // Get box TouchSensor node.
216
222
 
@@ -280,7 +286,7 @@ function spin ()
280
286
  ### The HTML
281
287
 
282
288
  ```html
283
- <X3DCanvas src="external-browser.x3d" onload="init ()"></X3DCanvas>
289
+ <x3d-canvas src="external-browser.x3d" onload="init ()"></x3d-canvas>
284
290
 
285
291
  <div class="buttons">
286
292
  <button id="center" class="button" onclick="center ()">Center</button>
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Browser Support
2
8
 
3
9
  ## Overview
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Custom Shaders
2
8
 
3
9
  ## Overview
@@ -125,7 +131,7 @@ A ComposedShader node provides the capability to define custom fields like the S
125
131
 
126
132
  ### X3D field types to GLSL data types
127
133
 
128
- <table class=" table">
134
+ <table>
129
135
  <thead>
130
136
  <tr>
131
137
  <th>X3D field type</th>
@@ -355,7 +361,7 @@ A ComposedShader node provides the capability to define custom fields like the S
355
361
 
356
362
  A ComposedShader defines a number of special variables for the various shader stages. These built-in variables have special properties. They are usually for communicating with certain fixed-functionality. By convention, all predefined variables start with »x3d\_«; no user-defined variables may start with this.
357
363
 
358
- <table class=" table">
364
+ <table>
359
365
  <thead>
360
366
  <tr>
361
367
  <th>Type</th>
@@ -594,6 +600,7 @@ A ComposedShader defines a number of special variables for the various shader st
594
600
  |-----------|----------------------|
595
601
  | bool | applied |
596
602
  | float | linewidthScaleFactor |
603
+ | float | lineStippleScale |
597
604
  | sampler2D | linetype |
598
605
 
599
606
  ### Uniform Struct x3d\_FillPropertiesParameters
@@ -614,34 +621,20 @@ A ComposedShader defines a number of special variables for the various shader st
614
621
 
615
622
  ### ParticleSystem
616
623
 
617
- If the shader node is part of a ParticleSystem node the following attributes are available if ParticleSystem.*geometryType* is POINT, LINE, TRIANGLE, QUAD, or SPRITE.
618
-
619
- | Type | Name | Comment |
620
- |-----------------|--------------------------|-----------------------------------------------------------|
621
- | attribute float | x3d\_ParticleId | integer id of the particle |
622
- | attribute float | x3d\_ParticleLife | integer number of current life cycle |
623
- | attribute float | x3d\_ParticleElapsedTime | elapsed time normalized in the range \[0, 1\] |
624
- | attribute vec4 | x3d\_ParticlePosition | center coordinate of particle, in relation to x3d\_Vertex |
625
-
626
- If the ParticleSystem.*geometryType* is GEOMETRY the following uniforms are available.
627
-
628
- | Type | Name | Comment |
629
- |---------------------------------|---------------|----------------------------------------------------|
630
- | uniform x3d\_ParticleParameters | x3d\_Particle | see table »Uniform Struct x3d\_ParticleParameters« |
631
-
632
- #### Uniform Struct x3d\_ParticleParameters
624
+ If the shader node is part of a ParticleSystem node the following attributes and uniforms are available.
633
625
 
634
- | Type | Name | Comment |
635
- |-------|-------------|-----------------------------------------------|
636
- | int | id | integer id of the particle |
637
- | int | life | integer number of current life cycle |
638
- | float | elapsedTime | elapsed time normalized in the range \[0, 1\] |
626
+ | Type | Name | Comment |
627
+ |------------------ |---------------------- |------------------------------------------------------------------------|
628
+ | attribute vec4 | x3d\_Particle | vec4 (int life, float lifetime, float elapsedTime, int texCoordIndex0) |
629
+ | attribute mat4 | x3d\_ParticleMatrix | particle matrix, should be multiplied with x3d\_Vertex |
630
+ | uniform sampler2D | x3d\_TexCoordRamp | texture coordinate ramp |
631
+ | build-in | gl\_InstanceId | available |
639
632
 
640
633
  ## Built-in Constants
641
634
 
642
635
  Some built-in variables are enumerated and have special values and meanings. The following table list all of them and their corresponding values. Note: as of version 1.27 these constant are built-in.
643
636
 
644
- <table class=" table">
637
+ <table>
645
638
  <thead>
646
639
  <tr>
647
640
  <th>Variable</th>
@@ -668,7 +661,7 @@ Some built-in variables are enumerated and have special values and meanings. The
668
661
  <td></td>
669
662
  <td></td>
670
663
  <td></td>
671
- <td>defined if logarithmic depth buffer is enabled in <a href="https://create3000.github.io/x_ite/reference/Browser-Services.html#string-getbrowseroption-string-name">browser options</a>.</td>
664
+ <td>defined if logarithmic depth buffer is enabled in <a href="reference/Browser-Services.html#string-getbrowseroption-string-name">browser options</a>.</td>
672
665
  </tr>
673
666
  <tr>
674
667
  <td colspan="5"><hr/>
package/docs/Features.md CHANGED
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Features
2
8
 
3
9
  ## Overview
@@ -6,7 +12,7 @@ X\_ITE is a fast, small, and feature-rich JavaScript library for displaying and
6
12
 
7
13
  X\_ITE is freely downloadable for any usage and licensed under the GPL3. You can use them for commercial and noncommercial purposes.
8
14
 
9
- Runs completely standalone, ie. there are no other library dependencies. You just need to include x\_ite.css and x\_ite.js into your HTML page.
15
+ Runs completely standalone, ie. there are no other library dependencies. You just need to include x\_ite.js into your HTML page.
10
16
 
11
17
  Competitive performance for most frequently used functions and nodes. All function within X\_ITE are optimized to give your the best performance that JavaScript can offer.
12
18
 
@@ -18,17 +24,17 @@ All code is held by CREATE3000 and all contributors are selected and all contrib
18
24
 
19
25
  ## Core Features
20
26
 
21
- Although WebGL acts behind the scenes you do not need any special knowledge about that. There are many of ready to use [X3D nodes](/x_ite/Supported-Nodes.html) that will make life easier. X\_ITE provides comprehensive X3D support, which is complete and standard compliant.
27
+ Although WebGL acts behind the scenes you do not need any special knowledge about that. There are many of ready to use [X3D nodes](Supported-Nodes.html) that will make life easier. X\_ITE provides comprehensive X3D support, which is complete and standard compliant.
22
28
 
23
29
  X\_ITE comes with a high performance JavaScript rendering engine, ie. developers may be completely free of worry about performance optimizations in their code.
24
30
 
25
- We offer full [X3D ECMAScript](/x_ite/reference/ECMAScript-Object-and-Function-Definitions.html) support to give you the best scripting tools you can get.
31
+ We offer full [X3D ECMAScript](reference/ECMAScript-Object-and-Function-Definitions.html) support to give you the best scripting tools you can get.
26
32
 
27
33
  X3D comes with a fixed set of objects, called *nodes,* which will cover most of your needs. But it's creators have also planned ahead, knowing that you'll sometimes have to create your own objects. The prototyping feature lets you create complex objects that you can reuse, changing certain characteristics of the objects when desired.
28
34
 
29
35
  X\_ITE works seamlessly together with Titania. There is a X\_ITE Compatibility Mode in Titania that makes that everything looks equal both in Titania and X\_ITE, additionally scripts, and shaders provide the same functionality.
30
36
 
31
- There is excellent build in support for Gouraud and Phong shading. Gouraud and Phong shading are the most popular shading algorithm in use today. This methods were developed by Henri Gouraud and Phong Bui-Toung. If the build in shading methods are not enough for you there is support for [Custom Shaders](/x_ite/Custom-Shaders.html). Don't bother about *uniform variables, shader compilation, and texture loading.* With the Composed Shader node it is easy to write to your own shader even if you are a beginner, but it is also all there for professionals. There is a standardized shader API similar to GLSL that makes it easy to convert your existing shaders. The build in shaders support eight simultaneous local lights for each Shape node, Color node attached to a geometry is supported. There is smooth texture mapping adjustable with TextureProperties node and normals can be auto generated depending on *creaseAngle* if you wish smooth shading.
37
+ There is excellent build in support for Gouraud and Phong shading. Gouraud and Phong shading are the most popular shading algorithm in use today. This methods were developed by Henri Gouraud and Phong Bui-Toung. If the build in shading methods are not enough for you there is support for [Custom Shaders](Custom-Shaders.html). Don't bother about *uniform variables, shader compilation, and texture loading.* With the Composed Shader node it is easy to write to your own shader even if you are a beginner, but it is also all there for professionals. There is a standardized shader API similar to GLSL that makes it easy to convert your existing shaders. The build in shaders support eight simultaneous local lights for each Shape node, Color node attached to a geometry is supported. There is smooth texture mapping adjustable with TextureProperties node and normals can be auto generated depending on *creaseAngle* if you wish smooth shading.
32
38
 
33
39
  Complex routing graphs can be created. The event model of X3D allows the creation of connections between fields (routes) and event are propagated along those connections. The behavior graph collects all of these field connections. It can be changed dynamically by rerouting, adding or breaking connections. Events are injected into the system and propagated through the behavior graph in a well defined order.
34
40
 
@@ -38,7 +44,7 @@ To add special effects and environment sound to your scenes there is support for
38
44
 
39
45
  You can create text quick and easy. Use the Text node which can load remote font files in TrueType and OpenType format but there are also build in fonts.
40
46
 
41
- If this is not enough for you have a look at [Supported Nodes](/x_ite/Supported-Nodes.html) there's sure to be something there for you.
47
+ If this is not enough for you have a look at [Supported Nodes](Supported-Nodes.html) there's sure to be something there for you.
42
48
 
43
49
  ## Code Features
44
50
 
package/docs/Gemfile ADDED
@@ -0,0 +1,44 @@
1
+ source "https://rubygems.org"
2
+ # Hello! This is where you manage which Jekyll version is used to run.
3
+ # When you want to use a different version, change it below, save the
4
+ # file and run `bundle install`. Run Jekyll with `bundle exec`, like so:
5
+ #
6
+ # bundle exec jekyll serve
7
+ #
8
+ # This will help ensure the proper Jekyll version is running.
9
+ # Happy Jekylling!
10
+ gem "jekyll", "~> 4.2.2"
11
+ # This is the default theme for new Jekyll sites. You may change this to anything you like.
12
+ gem "minima", "~> 2.5"
13
+ # If you want to use GitHub Pages, remove the "gem "jekyll"" above and
14
+ # uncomment the line below. To upgrade, run `bundle update github-pages`.
15
+ # gem "github-pages", group: :jekyll_plugins
16
+ # If you have any plugins, put them here!
17
+ group :jekyll_plugins do
18
+ gem "jekyll-feed", "~> 0.12"
19
+ end
20
+
21
+ # Windows and JRuby does not include zoneinfo files, so bundle the tzinfo-data gem
22
+ # and associated library.
23
+ platforms :mingw, :x64_mingw, :mswin, :jruby do
24
+ gem "tzinfo", "~> 1.2"
25
+ gem "tzinfo-data"
26
+ end
27
+
28
+ # Performance-booster for watching directories on Windows
29
+ gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin]
30
+
31
+ # Lock `http_parser.rb` gem to `v0.6.x` on JRuby builds since newer versions of the gem
32
+ # do not have a Java counterpart.
33
+
34
+ gem "http_parser.rb", "~> 0.6.0", :platforms => [:jruby]
35
+
36
+ gem 'jekyll-paginate'
37
+ gem 'jekyll-sitemap'
38
+ gem 'jekyll-last-modified-at'
39
+ gem 'jekyll-gist'
40
+ gem 'jekyll-include-cache'
41
+ gem 'jekyll-titles-from-headings'
42
+ gem 'jekyll-remote-theme'
43
+ gem 'jekyll-seo-tag'
44
+ gem 'jekyll-relative-links'
@@ -0,0 +1,122 @@
1
+ GEM
2
+ remote: https://rubygems.org/
3
+ specs:
4
+ addressable (2.8.1)
5
+ public_suffix (>= 2.0.2, < 6.0)
6
+ colorator (1.1.0)
7
+ concurrent-ruby (1.1.10)
8
+ em-websocket (0.5.3)
9
+ eventmachine (>= 0.12.9)
10
+ http_parser.rb (~> 0)
11
+ eventmachine (1.2.7)
12
+ faraday (2.5.2)
13
+ faraday-net_http (>= 2.0, < 3.1)
14
+ ruby2_keywords (>= 0.0.4)
15
+ faraday-net_http (3.0.0)
16
+ ffi (1.15.5)
17
+ forwardable-extended (2.6.0)
18
+ http_parser.rb (0.8.0)
19
+ i18n (1.12.0)
20
+ concurrent-ruby (~> 1.0)
21
+ jekyll (4.2.2)
22
+ addressable (~> 2.4)
23
+ colorator (~> 1.0)
24
+ em-websocket (~> 0.5)
25
+ i18n (~> 1.0)
26
+ jekyll-sass-converter (~> 2.0)
27
+ jekyll-watch (~> 2.0)
28
+ kramdown (~> 2.3)
29
+ kramdown-parser-gfm (~> 1.0)
30
+ liquid (~> 4.0)
31
+ mercenary (~> 0.4.0)
32
+ pathutil (~> 0.9)
33
+ rouge (~> 3.0)
34
+ safe_yaml (~> 1.0)
35
+ terminal-table (~> 2.0)
36
+ jekyll-feed (0.16.0)
37
+ jekyll (>= 3.7, < 5.0)
38
+ jekyll-gist (1.5.0)
39
+ octokit (~> 4.2)
40
+ jekyll-include-cache (0.2.1)
41
+ jekyll (>= 3.7, < 5.0)
42
+ jekyll-last-modified-at (1.3.0)
43
+ jekyll (>= 3.7, < 5.0)
44
+ posix-spawn (~> 0.3.9)
45
+ jekyll-paginate (1.1.0)
46
+ jekyll-relative-links (0.6.1)
47
+ jekyll (>= 3.3, < 5.0)
48
+ jekyll-remote-theme (0.4.3)
49
+ addressable (~> 2.0)
50
+ jekyll (>= 3.5, < 5.0)
51
+ jekyll-sass-converter (>= 1.0, <= 3.0.0, != 2.0.0)
52
+ rubyzip (>= 1.3.0, < 3.0)
53
+ jekyll-sass-converter (2.2.0)
54
+ sassc (> 2.0.1, < 3.0)
55
+ jekyll-seo-tag (2.8.0)
56
+ jekyll (>= 3.8, < 5.0)
57
+ jekyll-sitemap (1.4.0)
58
+ jekyll (>= 3.7, < 5.0)
59
+ jekyll-titles-from-headings (0.5.3)
60
+ jekyll (>= 3.3, < 5.0)
61
+ jekyll-watch (2.2.1)
62
+ listen (~> 3.0)
63
+ kramdown (2.4.0)
64
+ rexml
65
+ kramdown-parser-gfm (1.1.0)
66
+ kramdown (~> 2.0)
67
+ liquid (4.0.3)
68
+ listen (3.7.1)
69
+ rb-fsevent (~> 0.10, >= 0.10.3)
70
+ rb-inotify (~> 0.9, >= 0.9.10)
71
+ mercenary (0.4.0)
72
+ minima (2.5.1)
73
+ jekyll (>= 3.5, < 5.0)
74
+ jekyll-feed (~> 0.9)
75
+ jekyll-seo-tag (~> 2.1)
76
+ octokit (4.25.1)
77
+ faraday (>= 1, < 3)
78
+ sawyer (~> 0.9)
79
+ pathutil (0.16.2)
80
+ forwardable-extended (~> 2.6)
81
+ posix-spawn (0.3.15)
82
+ public_suffix (5.0.0)
83
+ rb-fsevent (0.11.2)
84
+ rb-inotify (0.10.1)
85
+ ffi (~> 1.0)
86
+ rexml (3.2.5)
87
+ rouge (3.30.0)
88
+ ruby2_keywords (0.0.5)
89
+ rubyzip (2.3.2)
90
+ safe_yaml (1.0.5)
91
+ sassc (2.4.0)
92
+ ffi (~> 1.9)
93
+ sawyer (0.9.2)
94
+ addressable (>= 2.3.5)
95
+ faraday (>= 0.17.3, < 3)
96
+ terminal-table (2.0.0)
97
+ unicode-display_width (~> 1.1, >= 1.1.1)
98
+ unicode-display_width (1.8.0)
99
+
100
+ PLATFORMS
101
+ ruby
102
+
103
+ DEPENDENCIES
104
+ http_parser.rb (~> 0.6.0)
105
+ jekyll (~> 4.2.2)
106
+ jekyll-feed (~> 0.12)
107
+ jekyll-gist
108
+ jekyll-include-cache
109
+ jekyll-last-modified-at
110
+ jekyll-paginate
111
+ jekyll-relative-links
112
+ jekyll-remote-theme
113
+ jekyll-seo-tag
114
+ jekyll-sitemap
115
+ jekyll-titles-from-headings
116
+ minima (~> 2.5)
117
+ tzinfo (~> 1.2)
118
+ tzinfo-data
119
+ wdm (~> 0.1.1)
120
+
121
+ BUNDLED WITH
122
+ 1.17.2
package/docs/Glossary.md CHANGED
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Glossary
2
8
 
3
9
  ## Overview
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # How to Configure Your Web Server
2
8
 
3
9
  ## X3D MIME Types and File Extensions
@@ -1,3 +1,9 @@
1
+ ---
2
+ # Feel free to add content and custom Front Matter to this file.
3
+ # To modify the layout, see https://jekyllrb.com/docs/themes/#overriding-theme-defaults
4
+
5
+ layout: single
6
+ ---
1
7
  # Supported Nodes
2
8
 
3
9
  ## Overview
@@ -308,9 +314,11 @@ X\_ITE supports a limited set of nodes defined by the X3D specification. There a
308
314
  - [FillProperties](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#FillProperties)
309
315
  - [LineProperties](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#LineProperties)
310
316
  - [Material](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Material)
311
- - [PointProperties](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#PointProperties)
317
+ - [PhysicalMaterial](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shape.html#PhysicalMaterial)
318
+ - [PointProperties](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shape.html#PointProperties)
312
319
  - [Shape](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Shape)
313
320
  - [TwoSidedMaterial](https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#TwoSidedMaterial)
321
+ - [UnlitMaterial](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shape.html#UnlitMaterial)
314
322
 
315
323
  ### Sound
316
324