typescript-to-gdscript 0.1.0

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Files changed (1301) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +324 -0
  3. package/dist/cache/index.d.ts +203 -0
  4. package/dist/cache/index.d.ts.map +1 -0
  5. package/dist/cache/index.js +609 -0
  6. package/dist/cache/index.js.map +1 -0
  7. package/dist/checker/godot-project.d.ts +15 -0
  8. package/dist/checker/godot-project.d.ts.map +1 -0
  9. package/dist/checker/godot-project.js +14 -0
  10. package/dist/checker/godot-project.js.map +1 -0
  11. package/dist/checker/index.d.ts +61 -0
  12. package/dist/checker/index.d.ts.map +1 -0
  13. package/dist/checker/index.js +229 -0
  14. package/dist/checker/index.js.map +1 -0
  15. package/dist/checker/ts-diagnostics.d.ts +11 -0
  16. package/dist/checker/ts-diagnostics.d.ts.map +1 -0
  17. package/dist/checker/ts-diagnostics.js +67 -0
  18. package/dist/checker/ts-diagnostics.js.map +1 -0
  19. package/dist/cli/clear-cache.d.ts +3 -0
  20. package/dist/cli/clear-cache.d.ts.map +1 -0
  21. package/dist/cli/clear-cache.js +42 -0
  22. package/dist/cli/clear-cache.js.map +1 -0
  23. package/dist/cli/convert-gd.d.ts +3 -0
  24. package/dist/cli/convert-gd.d.ts.map +1 -0
  25. package/dist/cli/convert-gd.js +148 -0
  26. package/dist/cli/convert-gd.js.map +1 -0
  27. package/dist/cli/convert.d.ts +3 -0
  28. package/dist/cli/convert.d.ts.map +1 -0
  29. package/dist/cli/convert.js +165 -0
  30. package/dist/cli/convert.js.map +1 -0
  31. package/dist/cli/generate-addon-typings.d.ts +3 -0
  32. package/dist/cli/generate-addon-typings.d.ts.map +1 -0
  33. package/dist/cli/generate-addon-typings.js +31 -0
  34. package/dist/cli/generate-addon-typings.js.map +1 -0
  35. package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
  36. package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
  37. package/dist/cli/generate-gdscript-global-typings.js +172 -0
  38. package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
  39. package/dist/cli/generate-typings.d.ts +3 -0
  40. package/dist/cli/generate-typings.d.ts.map +1 -0
  41. package/dist/cli/generate-typings.js +48 -0
  42. package/dist/cli/generate-typings.js.map +1 -0
  43. package/dist/cli/helpers.d.ts +47 -0
  44. package/dist/cli/helpers.d.ts.map +1 -0
  45. package/dist/cli/helpers.js +180 -0
  46. package/dist/cli/helpers.js.map +1 -0
  47. package/dist/cli/index.d.ts +3 -0
  48. package/dist/cli/index.d.ts.map +1 -0
  49. package/dist/cli/index.js +35 -0
  50. package/dist/cli/index.js.map +1 -0
  51. package/dist/cli/init.d.ts +8 -0
  52. package/dist/cli/init.d.ts.map +1 -0
  53. package/dist/cli/init.js +222 -0
  54. package/dist/cli/init.js.map +1 -0
  55. package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
  56. package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
  57. package/dist/cli/initial-convert-gd-to-ts.js +149 -0
  58. package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
  59. package/dist/cli/lint.d.ts +3 -0
  60. package/dist/cli/lint.d.ts.map +1 -0
  61. package/dist/cli/lint.js +191 -0
  62. package/dist/cli/lint.js.map +1 -0
  63. package/dist/cli/open-editor.d.ts +21 -0
  64. package/dist/cli/open-editor.d.ts.map +1 -0
  65. package/dist/cli/open-editor.js +148 -0
  66. package/dist/cli/open-editor.js.map +1 -0
  67. package/dist/cli/set-latest.d.ts +3 -0
  68. package/dist/cli/set-latest.d.ts.map +1 -0
  69. package/dist/cli/set-latest.js +23 -0
  70. package/dist/cli/set-latest.js.map +1 -0
  71. package/dist/cli/validate-gd.d.ts +3 -0
  72. package/dist/cli/validate-gd.d.ts.map +1 -0
  73. package/dist/cli/validate-gd.js +37 -0
  74. package/dist/cli/validate-gd.js.map +1 -0
  75. package/dist/cli/watch.d.ts +3 -0
  76. package/dist/cli/watch.d.ts.map +1 -0
  77. package/dist/cli/watch.js +58 -0
  78. package/dist/cli/watch.js.map +1 -0
  79. package/dist/config/index.d.ts +142 -0
  80. package/dist/config/index.d.ts.map +1 -0
  81. package/dist/config/index.js +161 -0
  82. package/dist/config/index.js.map +1 -0
  83. package/dist/converter/common/index.d.ts +169 -0
  84. package/dist/converter/common/index.d.ts.map +1 -0
  85. package/dist/converter/common/index.js +298 -0
  86. package/dist/converter/common/index.js.map +1 -0
  87. package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
  88. package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
  89. package/dist/converter/gd-to-ts/class-scope.js +208 -0
  90. package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
  91. package/dist/converter/gd-to-ts/context.d.ts +94 -0
  92. package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
  93. package/dist/converter/gd-to-ts/context.js +71 -0
  94. package/dist/converter/gd-to-ts/context.js.map +1 -0
  95. package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
  96. package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
  97. package/dist/converter/gd-to-ts/expressions.js +535 -0
  98. package/dist/converter/gd-to-ts/expressions.js.map +1 -0
  99. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
  100. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
  101. package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
  102. package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
  103. package/dist/converter/gd-to-ts/functions.d.ts +20 -0
  104. package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
  105. package/dist/converter/gd-to-ts/functions.js +313 -0
  106. package/dist/converter/gd-to-ts/functions.js.map +1 -0
  107. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
  108. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
  109. package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
  110. package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
  111. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
  112. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
  113. package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
  114. package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
  115. package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
  116. package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
  117. package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
  118. package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
  119. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
  120. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
  121. package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
  122. package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
  123. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
  124. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
  125. package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
  126. package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
  127. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
  128. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
  129. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
  130. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
  131. package/dist/converter/gd-to-ts/imports.d.ts +47 -0
  132. package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
  133. package/dist/converter/gd-to-ts/imports.js +98 -0
  134. package/dist/converter/gd-to-ts/imports.js.map +1 -0
  135. package/dist/converter/gd-to-ts/index.d.ts +59 -0
  136. package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
  137. package/dist/converter/gd-to-ts/index.js +189 -0
  138. package/dist/converter/gd-to-ts/index.js.map +1 -0
  139. package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
  140. package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
  141. package/dist/converter/gd-to-ts/inject-imports.js +161 -0
  142. package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
  143. package/dist/converter/gd-to-ts/members.d.ts +15 -0
  144. package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
  145. package/dist/converter/gd-to-ts/members.js +397 -0
  146. package/dist/converter/gd-to-ts/members.js.map +1 -0
  147. package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
  148. package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
  149. package/dist/converter/gd-to-ts/source-emitter.js +420 -0
  150. package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
  151. package/dist/converter/gd-to-ts/statements.d.ts +6 -0
  152. package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
  153. package/dist/converter/gd-to-ts/statements.js +385 -0
  154. package/dist/converter/gd-to-ts/statements.js.map +1 -0
  155. package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
  156. package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
  157. package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
  158. package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
  159. package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
  160. package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
  161. package/dist/converter/gd-to-ts/type-inference.js +168 -0
  162. package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
  163. package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
  164. package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
  165. package/dist/converter/ts-to-gd/class-body.js +290 -0
  166. package/dist/converter/ts-to-gd/class-body.js.map +1 -0
  167. package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
  168. package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
  169. package/dist/converter/ts-to-gd/class-members.js +246 -0
  170. package/dist/converter/ts-to-gd/class-members.js.map +1 -0
  171. package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
  172. package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
  173. package/dist/converter/ts-to-gd/diagnostics.js +95 -0
  174. package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
  175. package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
  176. package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
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  178. package/dist/converter/ts-to-gd/emitter.js.map +1 -0
  179. package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
  180. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
  181. package/dist/converter/ts-to-gd/expressions.js +793 -0
  182. package/dist/converter/ts-to-gd/expressions.js.map +1 -0
  183. package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
  184. package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
  185. package/dist/converter/ts-to-gd/file-scope.js +463 -0
  186. package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
  187. package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
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  195. package/dist/converter/ts-to-gd/imports.d.ts +67 -0
  196. package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
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  199. package/dist/converter/ts-to-gd/index.d.ts +34 -0
  200. package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
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  203. package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
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  207. package/dist/converter/ts-to-gd/statements.d.ts +12 -0
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@@ -0,0 +1,277 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A dialog for selecting files or directories in the filesystem. */
5
+ declare class FileDialog extends ConfirmationDialog {
6
+ /**
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+ * The file system access scope.
8
+ * **Warning:** In Web builds, FileDialog cannot access the host file system. In sandboxed Linux and macOS environments, {@link use_native_dialog} is automatically used to allow limited access to host file system.
9
+ */
10
+ access: int;
11
+ /**
12
+ * The current working directory of the file dialog.
13
+ * **Note:** For native file dialogs, this property is only treated as a hint and may not be respected by specific OS implementations.
14
+ */
15
+ current_dir: string;
16
+ /** The currently selected file of the file dialog. */
17
+ current_file: string;
18
+ /** The currently selected file path of the file dialog. */
19
+ current_path: string;
20
+ /**
21
+ * If `true`, the context menu will show the "Delete" option, which allows moving files and folders to trash.
22
+ */
23
+ deleting_enabled: boolean;
24
+ /**
25
+ * <member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="FileDialog.DisplayMode" default="0">
26
+ * Display mode of the dialog's file list.
27
+ */
28
+ dialog_hide_on_ok: boolean;
29
+ /** If `true`, shows the toggle favorite button and favorite list on the left side of the dialog. */
30
+ favorites_enabled: boolean;
31
+ /** If `true`, shows the toggle file filter button. */
32
+ file_filter_toggle_enabled: boolean;
33
+ /** The dialog's open or save mode, which affects the selection behavior. */
34
+ file_mode: int;
35
+ /** If `true`, shows the file sorting options button. */
36
+ file_sort_options_enabled: boolean;
37
+ /**
38
+ * The filter for file names (case-insensitive). When set to a non-empty string, only files that contains the substring will be shown. {@link filename_filter} can be edited by the user with the filter button at the top of the file dialog.
39
+ * See also {@link filters}, which should be used to restrict the file types that can be selected instead of {@link filename_filter} which is meant to be set by the user.
40
+ */
41
+ filename_filter: string;
42
+ /**
43
+ * The available file type filters. Each filter string in the array should be formatted like this: `*.png,*.jpg,*.jpeg;Image Files;image/png,image/jpeg`. The description text of the filter is optional and can be omitted. Both file extensions and MIME type should be always set.
44
+ * **Note:** Embedded file dialogs and Windows file dialogs support only file extensions, while Android, Linux, and macOS file dialogs also support MIME types.
45
+ */
46
+ filters: PackedStringArray;
47
+ /**
48
+ * If `true`, shows the button for creating new directories (when using {@link FILE_MODE_OPEN_DIR}, {@link FILE_MODE_OPEN_ANY}, or {@link FILE_MODE_SAVE_FILE}), and the context menu will have the "New Folder..." option.
49
+ */
50
+ folder_creation_enabled: boolean;
51
+ /** If `true`, shows the toggle hidden files button. */
52
+ hidden_files_toggle_enabled: boolean;
53
+ /** If `true`, shows the layout switch buttons (list/thumbnails). */
54
+ layout_toggle_enabled: boolean;
55
+ /**
56
+ * If `true`, changing the {@link file_mode} property will set the window title accordingly (e.g. setting {@link file_mode} to {@link FILE_MODE_OPEN_FILE} will change the window title to "Open a File").
57
+ */
58
+ mode_overrides_title: boolean;
59
+ /** The number of additional {@link OptionButton}s and {@link CheckBox}es in the dialog. */
60
+ option_count: int;
61
+ /** If `true`, the {@link FileDialog} will warn the user before overwriting files in save mode. */
62
+ overwrite_warning_enabled: boolean;
63
+ /** If `true`, shows the recent directories list on the left side of the dialog. */
64
+ recent_list_enabled: boolean;
65
+ /**
66
+ * If non-empty, the given sub-folder will be "root" of this {@link FileDialog}, i.e. user won't be able to go to its parent directory.
67
+ * **Note:** This property is ignored by native file dialogs.
68
+ */
69
+ root_subfolder: string;
70
+ /**
71
+ * If `true`, the dialog will show hidden files.
72
+ * **Note:** This property is ignored by native file dialogs on Android and Linux.
73
+ */
74
+ show_hidden_files: boolean;
75
+ /**
76
+ * <member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default="&quot;Save a File&quot;" />
77
+ * <member name="use_native_dialog" type="bool" setter="set_use_native_dialog" getter="get_use_native_dialog" default="false">
78
+ * If `true`, and if supported by the current {@link DisplayServer}, OS native dialog will be used instead of custom one.
79
+ * **Note:** On Android, it is only supported when using {@link ACCESS_FILESYSTEM}. For access mode {@link ACCESS_RESOURCES} and {@link ACCESS_USERDATA}, the system will fall back to custom FileDialog.
80
+ * **Note:** On Linux and macOS, sandboxed apps always use native dialogs to access the host file system.
81
+ * **Note:** On macOS, sandboxed apps will save security-scoped bookmarks to retain access to the opened folders across multiple sessions. Use {@link OS.get_granted_permissions} to get a list of saved bookmarks.
82
+ * **Note:** Native dialogs are isolated from the base process, file dialog properties can't be modified once the dialog is shown.
83
+ * **Note:** This property is ignored in {@link EditorFileDialog}.
84
+ */
85
+ size: Vector2i;
86
+ set_access(value: int): void;
87
+ get_access(): int;
88
+ set_current_dir(value: string | NodePath): void;
89
+ get_current_dir(): string;
90
+ set_current_file(value: string | NodePath): void;
91
+ get_current_file(): string;
92
+ set_current_path(value: string | NodePath): void;
93
+ get_current_path(): string;
94
+ set_file_mode(value: int): void;
95
+ get_file_mode(): int;
96
+ set_filename_filter(value: string | NodePath): void;
97
+ get_filename_filter(): string;
98
+ set_filters(value: PackedStringArray | Array<unknown>): void;
99
+ get_filters(): PackedStringArray;
100
+ set_mode_overrides_title(value: boolean): void;
101
+ is_mode_overriding_title(): boolean;
102
+ set_option_count(value: int): void;
103
+ get_option_count(): int;
104
+ set_root_subfolder(value: string | NodePath): void;
105
+ get_root_subfolder(): string;
106
+ set_show_hidden_files(value: boolean): void;
107
+ is_showing_hidden_files(): boolean;
108
+
109
+ /**
110
+ * Adds a comma-separated file extension `filter` and comma-separated MIME type `mime_type` option to the {@link FileDialog} with an optional `description`, which restricts what files can be picked.
111
+ * A `filter` should be of the form `"filename.extension"`, where filename and extension can be `*` to match any string. Filters starting with `.` (i.e. empty filenames) are not allowed.
112
+ * For example, a `filter` of `"*.png, *.jpg"`, a `mime_type` of `image/png, image/jpeg`, and a `description` of `"Images"` results in filter text "Images (*.png, *.jpg)".
113
+ * **Note:** Embedded file dialogs and Windows file dialogs support only file extensions, while Android, Linux, and macOS file dialogs also support MIME types.
114
+ */
115
+ add_filter(filter: string | NodePath, description?: string | NodePath, mime_type?: string | NodePath): void;
116
+ /**
117
+ * Adds an additional {@link OptionButton} to the file dialog. If `values` is empty, a {@link CheckBox} is added instead.
118
+ * `default_value_index` should be an index of the value in the `values`. If `values` is empty it should be either `1` (checked), or `0` (unchecked).
119
+ */
120
+ add_option(name: string | NodePath, values: PackedStringArray | Array<unknown>, default_value_index: int): void;
121
+ /** Clear the filter for file names. */
122
+ clear_filename_filter(): void;
123
+ /** Clear all the added filters in the dialog. */
124
+ clear_filters(): void;
125
+ /** Clear all currently selected items in the dialog. */
126
+ deselect_all(): void;
127
+ /**
128
+ * Returns the list of favorite directories, which is shared by all {@link FileDialog} nodes. Useful to store the list of favorites between project sessions. This method can be called only from the main thread.
129
+ */
130
+ static get_favorite_list(): PackedStringArray;
131
+ /**
132
+ * Returns the LineEdit for the selected file.
133
+ * **Warning:** This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their {@link CanvasItem.visible} property.
134
+ */
135
+ get_line_edit(): LineEdit;
136
+ /**
137
+ * Returns the default value index of the {@link OptionButton} or {@link CheckBox} with index `option`.
138
+ */
139
+ get_option_default(option: int): int;
140
+ /** Returns the name of the {@link OptionButton} or {@link CheckBox} with index `option`. */
141
+ get_option_name(option: int): string;
142
+ /** Returns an array of values of the {@link OptionButton} with index `option`. */
143
+ get_option_values(option: int): PackedStringArray;
144
+ /**
145
+ * Returns the list of recent directories, which is shared by all {@link FileDialog} nodes. Useful to store the list of recents between project sessions. This method can be called only from the main thread.
146
+ */
147
+ static get_recent_list(): PackedStringArray;
148
+ /**
149
+ * Returns a {@link Dictionary} with the selected values of the additional {@link OptionButton}s and/or {@link CheckBox}es. {@link Dictionary} keys are names and values are selected value indices.
150
+ */
151
+ get_selected_options(): Dictionary;
152
+ /**
153
+ * Returns the vertical box container of the dialog, custom controls can be added to it.
154
+ * **Warning:** This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their {@link CanvasItem.visible} property.
155
+ * **Note:** Changes to this node are ignored by native file dialogs, use {@link add_option} to add custom elements to the dialog instead.
156
+ */
157
+ get_vbox(): VBoxContainer;
158
+ /**
159
+ * Invalidates and updates this dialog's content list.
160
+ * **Note:** This method does nothing on native file dialogs.
161
+ */
162
+ invalidate(): void;
163
+ /** Returns `true` if the provided `flag` is enabled. */
164
+ is_customization_flag_enabled(flag: int): boolean;
165
+ /**
166
+ * Shows the {@link FileDialog} using the default size and position for file dialogs, and selects the file name if there is a current file.
167
+ */
168
+ popup_file_dialog(): void;
169
+ /**
170
+ * Sets the specified customization `flag`, allowing to customize the features available in this {@link FileDialog}.
171
+ */
172
+ set_customization_flag_enabled(flag: int, enabled: boolean): void;
173
+ /**
174
+ * Sets the list of favorite directories, which is shared by all {@link FileDialog} nodes. Useful to restore the list of favorites saved with {@link get_favorite_list}. This method can be called only from the main thread.
175
+ * **Note:** {@link FileDialog} will update its internal {@link ItemList} of favorites when its visibility changes. Be sure to call this method earlier if you want your changes to have effect.
176
+ */
177
+ static set_favorite_list(favorites: PackedStringArray | Array<unknown>): void;
178
+ /**
179
+ * Sets the callback used by the {@link FileDialog} nodes to get a file icon, when {@link DISPLAY_LIST} mode is used. The callback should take a single {@link String} argument (file path), and return a {@link Texture2D}. If an invalid texture is returned, the icon will be used instead.
180
+ */
181
+ static set_get_icon_callback(callback: Callable): void;
182
+ /**
183
+ * Sets the callback used by the {@link FileDialog} nodes to get a file icon, when {@link DISPLAY_THUMBNAILS} mode is used. The callback should take a single {@link String} argument (file path), and return a {@link Texture2D}. If an invalid texture is returned, the icon will be used instead.
184
+ * Thumbnails are usually more complex and may take a while to load. To avoid stalling the application, you can use {@link ImageTexture} to asynchronously create the thumbnail.
185
+ */
186
+ static set_get_thumbnail_callback(callback: Callable): void;
187
+ /** Sets the default value index of the {@link OptionButton} or {@link CheckBox} with index `option`. */
188
+ set_option_default(option: int, default_value_index: int): void;
189
+ /** Sets the name of the {@link OptionButton} or {@link CheckBox} with index `option`. */
190
+ set_option_name(option: int, name: string | NodePath): void;
191
+ /** Sets the option values of the {@link OptionButton} with index `option`. */
192
+ set_option_values(option: int, values: PackedStringArray | Array<unknown>): void;
193
+ /**
194
+ * Sets the list of recent directories, which is shared by all {@link FileDialog} nodes. Useful to restore the list of recents saved with {@link set_recent_list}. This method can be called only from the main thread.
195
+ * **Note:** {@link FileDialog} will update its internal {@link ItemList} of recent directories when its visibility changes. Be sure to call this method earlier if you want your changes to have effect.
196
+ */
197
+ static set_recent_list(recents: PackedStringArray | Array<unknown>): void;
198
+
199
+ /** Emitted when the user selects a directory. */
200
+ dir_selected: Signal<[string]>;
201
+ /** Emitted when the user selects a file by double-clicking it or pressing the **OK** button. */
202
+ file_selected: Signal<[string]>;
203
+ /** Emitted when the filter for file names changes. */
204
+ filename_filter_changed: Signal<[string]>;
205
+ /** Emitted when the user selects multiple files. */
206
+ files_selected: Signal<[PackedStringArray]>;
207
+
208
+ // enum FileMode
209
+ /** The dialog allows selecting one, and only one file. */
210
+ static readonly FILE_MODE_OPEN_FILE: int;
211
+ /** The dialog allows selecting multiple files. */
212
+ static readonly FILE_MODE_OPEN_FILES: int;
213
+ /** The dialog only allows selecting a directory, disallowing the selection of any file. */
214
+ static readonly FILE_MODE_OPEN_DIR: int;
215
+ /** The dialog allows selecting one file or directory. */
216
+ static readonly FILE_MODE_OPEN_ANY: int;
217
+ /** The dialog will warn when a file exists. */
218
+ static readonly FILE_MODE_SAVE_FILE: int;
219
+ // enum Access
220
+ /** The dialog only allows accessing files under the {@link Resource} path (`res://`). */
221
+ static readonly ACCESS_RESOURCES: int;
222
+ /** The dialog only allows accessing files under user data path (`user://`). */
223
+ static readonly ACCESS_USERDATA: int;
224
+ /** The dialog allows accessing files on the whole file system. */
225
+ static readonly ACCESS_FILESYSTEM: int;
226
+ // enum DisplayMode
227
+ /** The dialog displays files as a grid of thumbnails. Use to adjust their size. */
228
+ static readonly DISPLAY_THUMBNAILS: int;
229
+ /** The dialog displays files as a list of filenames. */
230
+ static readonly DISPLAY_LIST: int;
231
+ // enum Customization
232
+ /**
233
+ * Toggles visibility of the favorite button, and the favorite list on the left side of the dialog.
234
+ * Equivalent to {@link hidden_files_toggle_enabled}.
235
+ */
236
+ static readonly CUSTOMIZATION_HIDDEN_FILES: int;
237
+ /**
238
+ * If enabled, shows the button for creating new directories (when using {@link FILE_MODE_OPEN_DIR}, {@link FILE_MODE_OPEN_ANY}, or {@link FILE_MODE_SAVE_FILE}).
239
+ * Equivalent to {@link folder_creation_enabled}.
240
+ */
241
+ static readonly CUSTOMIZATION_CREATE_FOLDER: int;
242
+ /**
243
+ * If enabled, shows the toggle file filter button.
244
+ * Equivalent to {@link file_filter_toggle_enabled}.
245
+ */
246
+ static readonly CUSTOMIZATION_FILE_FILTER: int;
247
+ /**
248
+ * If enabled, shows the file sorting options button.
249
+ * Equivalent to {@link file_sort_options_enabled}.
250
+ */
251
+ static readonly CUSTOMIZATION_FILE_SORT: int;
252
+ /**
253
+ * If enabled, shows the toggle favorite button and favorite list on the left side of the dialog.
254
+ * Equivalent to {@link favorites_enabled}.
255
+ */
256
+ static readonly CUSTOMIZATION_FAVORITES: int;
257
+ /**
258
+ * If enabled, shows the recent directories list on the left side of the dialog.
259
+ * Equivalent to {@link recent_list_enabled}.
260
+ */
261
+ static readonly CUSTOMIZATION_RECENT: int;
262
+ /**
263
+ * If enabled, shows the layout switch buttons (list/thumbnails).
264
+ * Equivalent to {@link layout_toggle_enabled}.
265
+ */
266
+ static readonly CUSTOMIZATION_LAYOUT: int;
267
+ /**
268
+ * If enabled, the {@link FileDialog} will warn the user before overwriting files in save mode.
269
+ * Equivalent to {@link overwrite_warning_enabled}.
270
+ */
271
+ static readonly CUSTOMIZATION_OVERWRITE_WARNING: int;
272
+ /**
273
+ * If enabled, the context menu will show the "Delete" option, which allows moving files and folders to trash.
274
+ * Equivalent to {@link deleting_enabled}.
275
+ */
276
+ static readonly CUSTOMIZATION_DELETE: int;
277
+ }
@@ -0,0 +1,35 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Godot editor's dock for managing files in the project. */
5
+ declare class FileSystemDock extends EditorDock {
6
+ /** Registers a new {@link EditorResourceTooltipPlugin}. */
7
+ add_resource_tooltip_plugin(plugin: EditorResourceTooltipPlugin): void;
8
+ /** Sets the given `path` as currently selected, ensuring that the selected file/directory is visible. */
9
+ navigate_to_path(path: string | NodePath): void;
10
+ /** Removes an {@link EditorResourceTooltipPlugin}. Fails if the plugin wasn't previously added. */
11
+ remove_resource_tooltip_plugin(plugin: EditorResourceTooltipPlugin): void;
12
+
13
+ /** Emitted when the user switches file display mode or split mode. */
14
+ display_mode_changed: Signal<[]>;
15
+ /** Emitted when the given `file` was removed. */
16
+ file_removed: Signal<[string]>;
17
+ /** Emitted when a file is moved from `old_file` path to `new_file` path. */
18
+ files_moved: Signal<[string, string]>;
19
+ /** Emitted when folders change color. */
20
+ folder_color_changed: Signal<[]>;
21
+ /** Emitted when a folder is moved from `old_folder` path to `new_folder` path. */
22
+ folder_moved: Signal<[string, string]>;
23
+ /** Emitted when the given `folder` was removed. */
24
+ folder_removed: Signal<[string]>;
25
+ /** Emitted when a new scene is created that inherits the scene at `file` path. */
26
+ inherit: Signal<[string]>;
27
+ /** Emitted when the given scenes are being instantiated in the editor. */
28
+ instantiate: Signal<[PackedStringArray]>;
29
+ /** Emitted when an external `resource` had its file removed. */
30
+ resource_removed: Signal<[Resource]>;
31
+ /**
32
+ * Emitted when the selection changes. Use {@link EditorInterface.get_selected_paths} in the connected method to get the selected paths.
33
+ */
34
+ selection_changed: Signal<[]>;
35
+ }
@@ -0,0 +1,64 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /**
5
+ * A container that arranges its child controls horizontally or vertically and wraps them around at the borders.
6
+ */
7
+ declare class FlowContainer extends Container {
8
+ /**
9
+ * The alignment of the container's children (must be one of {@link ALIGNMENT_BEGIN}, {@link ALIGNMENT_CENTER}, or {@link ALIGNMENT_END}).
10
+ */
11
+ alignment: int;
12
+ /**
13
+ * The wrap behavior of the last, partially filled row or column (must be one of {@link LAST_WRAP_ALIGNMENT_INHERIT}, {@link LAST_WRAP_ALIGNMENT_BEGIN}, {@link LAST_WRAP_ALIGNMENT_CENTER}, or {@link LAST_WRAP_ALIGNMENT_END}).
14
+ */
15
+ last_wrap_alignment: int;
16
+ /**
17
+ * If `true`, reverses fill direction. Horizontal {@link FlowContainer}s will fill rows bottom to top, vertical {@link FlowContainer}s will fill columns right to left.
18
+ * When using a vertical {@link FlowContainer} with a right to left {@link Control.layout_direction}, columns will fill left to right instead.
19
+ */
20
+ reverse_fill: boolean;
21
+ /**
22
+ * If `true`, the {@link FlowContainer} will arrange its children vertically, rather than horizontally.
23
+ * Can't be changed when using {@link HFlowContainer} and {@link VFlowContainer}.
24
+ */
25
+ vertical: boolean;
26
+ set_alignment(value: int): void;
27
+ get_alignment(): int;
28
+ set_last_wrap_alignment(value: int): void;
29
+ get_last_wrap_alignment(): int;
30
+ set_reverse_fill(value: boolean): void;
31
+ is_reverse_fill(): boolean;
32
+ set_vertical(value: boolean): void;
33
+ is_vertical(): boolean;
34
+
35
+ /** Returns the current line count. */
36
+ get_line_count(): int;
37
+
38
+ // enum AlignmentMode
39
+ /**
40
+ * The child controls will be arranged at the beginning of the container, i.e. top if orientation is vertical, left if orientation is horizontal (right for RTL layout).
41
+ */
42
+ static readonly ALIGNMENT_BEGIN: int;
43
+ /** The child controls will be centered in the container. */
44
+ static readonly ALIGNMENT_CENTER: int;
45
+ /**
46
+ * The child controls will be arranged at the end of the container, i.e. bottom if orientation is vertical, right if orientation is horizontal (left for RTL layout).
47
+ */
48
+ static readonly ALIGNMENT_END: int;
49
+ // enum LastWrapAlignmentMode
50
+ /**
51
+ * The last partially filled row or column will wrap aligned to the previous row or column in accordance with {@link alignment}.
52
+ */
53
+ static readonly LAST_WRAP_ALIGNMENT_INHERIT: int;
54
+ /**
55
+ * The last partially filled row or column will wrap aligned to the beginning of the previous row or column.
56
+ */
57
+ static readonly LAST_WRAP_ALIGNMENT_BEGIN: int;
58
+ /**
59
+ * The last partially filled row or column will wrap aligned to the center of the previous row or column.
60
+ */
61
+ static readonly LAST_WRAP_ALIGNMENT_CENTER: int;
62
+ /** The last partially filled row or column will wrap aligned to the end of the previous row or column. */
63
+ static readonly LAST_WRAP_ALIGNMENT_END: int;
64
+ }
@@ -0,0 +1,43 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A material that controls how volumetric fog is rendered, to be assigned to a {@link FogVolume}. */
5
+ declare class FogMaterial extends Material {
6
+ /**
7
+ * The single-scattering {@link Color} of the {@link FogVolume}. Internally, {@link albedo} is converted into single-scattering, which is additively blended with other {@link FogVolume}s and the {@link Environment.volumetric_fog_albedo}.
8
+ */
9
+ albedo: Color;
10
+ /**
11
+ * The density of the {@link FogVolume}. Denser objects are more opaque, but may suffer from under-sampling artifacts that look like stripes. Negative values can be used to subtract fog from other {@link FogVolume}s or global volumetric fog.
12
+ * **Note:** Due to limited precision, {@link density} values between `-0.001` and `0.001` (exclusive) act like `0.0`. This does not apply to {@link Environment.volumetric_fog_density}.
13
+ */
14
+ density: float;
15
+ /**
16
+ * The 3D texture that is used to scale the {@link density} of the {@link FogVolume}. This can be used to vary fog density within the {@link FogVolume} with any kind of static pattern. For animated effects, consider using a custom fog shader ($DOCS_URL/tutorials/shaders/shader_reference/fog_shader.html).
17
+ */
18
+ density_texture: Texture3D | null;
19
+ /**
20
+ * The hardness of the edges of the {@link FogVolume}. A higher value will result in softer edges, while a lower value will result in harder edges.
21
+ */
22
+ edge_fade: float;
23
+ /**
24
+ * The {@link Color} of the light emitted by the {@link FogVolume}. Emitted light will not cast light or shadows on other objects, but can be useful for modulating the {@link Color} of the {@link FogVolume} independently from light sources.
25
+ */
26
+ emission: Color;
27
+ /**
28
+ * The rate by which the height-based fog decreases in density as height increases in world space. A high falloff will result in a sharp transition, while a low falloff will result in a smoother transition. A value of `0.0` results in uniform-density fog. The height threshold is determined by the height of the associated {@link FogVolume}.
29
+ */
30
+ height_falloff: float;
31
+ set_albedo(value: Color): void;
32
+ get_albedo(): Color;
33
+ set_density(value: float): void;
34
+ get_density(): float;
35
+ set_density_texture(value: Texture3D | null): void;
36
+ get_density_texture(): Texture3D | null;
37
+ set_edge_fade(value: float): void;
38
+ get_edge_fade(): float;
39
+ set_emission(value: Color): void;
40
+ get_emission(): Color;
41
+ set_height_falloff(value: float): void;
42
+ get_height_falloff(): float;
43
+ }
@@ -0,0 +1,26 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A region that contributes to the default volumetric fog from the world environment. */
5
+ declare class FogVolume extends VisualInstance3D {
6
+ /**
7
+ * The {@link Material} used by the {@link FogVolume}. Can be either a built-in {@link FogMaterial} or a custom {@link ShaderMaterial}.
8
+ */
9
+ material: Material | null;
10
+ /**
11
+ * The shape of the {@link FogVolume}. This can be set to either {@link RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID}, {@link RenderingServer.FOG_VOLUME_SHAPE_CONE}, {@link RenderingServer.FOG_VOLUME_SHAPE_CYLINDER}, {@link RenderingServer.FOG_VOLUME_SHAPE_BOX} or {@link RenderingServer.FOG_VOLUME_SHAPE_WORLD}.
12
+ */
13
+ shape: int;
14
+ /**
15
+ * The size of the {@link FogVolume} when {@link shape} is {@link RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID}, {@link RenderingServer.FOG_VOLUME_SHAPE_CONE}, {@link RenderingServer.FOG_VOLUME_SHAPE_CYLINDER} or {@link RenderingServer.FOG_VOLUME_SHAPE_BOX}.
16
+ * **Note:** Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing {@link ProjectSettings.rendering/environment/volumetric_fog/volume_depth} (at a performance cost) or by decreasing {@link Environment.volumetric_fog_length} (at no performance cost, but at the cost of lower fog range). Alternatively, the {@link FogVolume} can be made thicker and use a lower density in the {@link material}.
17
+ * **Note:** If {@link shape} is {@link RenderingServer.FOG_VOLUME_SHAPE_CONE} or {@link RenderingServer.FOG_VOLUME_SHAPE_CYLINDER}, the cone/cylinder will be adjusted to fit within the size. Non-uniform scaling of cone/cylinder shapes via the {@link size} property is not supported, but you can scale the {@link FogVolume} node instead.
18
+ */
19
+ size: Vector3;
20
+ set_material(value: Material | null): void;
21
+ get_material(): Material | null;
22
+ set_shape(value: int): void;
23
+ get_shape(): int;
24
+ set_size(value: Vector3 | Vector3i): void;
25
+ get_size(): Vector3;
26
+ }
@@ -0,0 +1,65 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A container that can be expanded/collapsed. */
5
+ declare class FoldableContainer extends Container {
6
+ /**
7
+ * <member name="foldable_group" type="FoldableGroup" setter="set_foldable_group" getter="get_foldable_group">
8
+ * The {@link FoldableGroup} associated with the container. When multiple {@link FoldableContainer} nodes share the same group, only one of them is allowed to be unfolded.
9
+ */
10
+ focus_mode: int;
11
+ /** If `true`, the container will become folded and will hide all its children. */
12
+ folded: boolean;
13
+ /** Language code used for text shaping algorithms. If left empty, the current locale is used instead. */
14
+ language: string;
15
+ /**
16
+ * <member name="title" type="String" setter="set_title" getter="get_title" default="&quot;&quot;">
17
+ * The container's title text.
18
+ */
19
+ mouse_filter: int;
20
+ /** Title's horizontal text alignment. */
21
+ title_alignment: int;
22
+ /** Title's position. */
23
+ title_position: int;
24
+ /** Title text writing direction. */
25
+ title_text_direction: int;
26
+ /** Defines the behavior of the title when the text is longer than the available space. */
27
+ title_text_overrun_behavior: int;
28
+ set_folded(value: boolean): void;
29
+ is_folded(): boolean;
30
+ set_language(value: string | NodePath): void;
31
+ get_language(): string;
32
+ set_title_alignment(value: int): void;
33
+ get_title_alignment(): int;
34
+ set_title_position(value: int): void;
35
+ get_title_position(): int;
36
+ set_title_text_direction(value: int): void;
37
+ get_title_text_direction(): int;
38
+ set_title_text_overrun_behavior(value: int): void;
39
+ get_title_text_overrun_behavior(): int;
40
+
41
+ /**
42
+ * Adds a {@link Control} that will be placed next to the container's title, obscuring the clickable area. Prime usage is adding {@link Button} nodes, but it can be any {@link Control}.
43
+ * The control will be added as a child of this container and removed from previous parent if necessary. The controls will be placed aligned to the right, with the first added control being the leftmost one.
44
+ */
45
+ add_title_bar_control(control: Control): void;
46
+ /** Expands the container and emits {@link folding_changed}. */
47
+ expand(): void;
48
+ /** Folds the container and emits {@link folding_changed}. */
49
+ fold(): void;
50
+ /**
51
+ * Removes a {@link Control} added with {@link add_title_bar_control}. The node is not freed automatically, you need to use {@link Node.queue_free}.
52
+ */
53
+ remove_title_bar_control(control: Control): void;
54
+
55
+ /** Emitted when the container is folded/expanded. */
56
+ folding_changed: Signal<[boolean]>;
57
+
58
+ // enum TitlePosition
59
+ /** Makes the title appear at the top of the container. */
60
+ static readonly POSITION_TOP: int;
61
+ /**
62
+ * Makes the title appear at the bottom of the container. Also makes all StyleBoxes flipped vertically.
63
+ */
64
+ static readonly POSITION_BOTTOM: int;
65
+ }
@@ -0,0 +1,21 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A group of foldable containers that doesn't allow more than one container to be expanded at a time. */
5
+ declare class FoldableGroup extends Resource {
6
+ /** If `true`, it is possible to fold all containers in this FoldableGroup. */
7
+ allow_folding_all: boolean;
8
+ resource_local_to_scene: boolean;
9
+ set_allow_folding_all(value: boolean): void;
10
+ is_allow_folding_all(): boolean;
11
+
12
+ /**
13
+ * Returns an {@link Array} of {@link FoldableContainer}s that have this as their FoldableGroup (see {@link FoldableContainer.foldable_group}). This is equivalent to {@link ButtonGroup} but for FoldableContainers.
14
+ */
15
+ get_containers(): Array<FoldableContainer>;
16
+ /** Returns the current expanded container. */
17
+ get_expanded_container(): FoldableContainer | null;
18
+
19
+ /** Emitted when one of the containers of the group is expanded. */
20
+ expanded: Signal<[FoldableContainer]>;
21
+ }