typescript-to-gdscript 0.1.0

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Files changed (1301) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +324 -0
  3. package/dist/cache/index.d.ts +203 -0
  4. package/dist/cache/index.d.ts.map +1 -0
  5. package/dist/cache/index.js +609 -0
  6. package/dist/cache/index.js.map +1 -0
  7. package/dist/checker/godot-project.d.ts +15 -0
  8. package/dist/checker/godot-project.d.ts.map +1 -0
  9. package/dist/checker/godot-project.js +14 -0
  10. package/dist/checker/godot-project.js.map +1 -0
  11. package/dist/checker/index.d.ts +61 -0
  12. package/dist/checker/index.d.ts.map +1 -0
  13. package/dist/checker/index.js +229 -0
  14. package/dist/checker/index.js.map +1 -0
  15. package/dist/checker/ts-diagnostics.d.ts +11 -0
  16. package/dist/checker/ts-diagnostics.d.ts.map +1 -0
  17. package/dist/checker/ts-diagnostics.js +67 -0
  18. package/dist/checker/ts-diagnostics.js.map +1 -0
  19. package/dist/cli/clear-cache.d.ts +3 -0
  20. package/dist/cli/clear-cache.d.ts.map +1 -0
  21. package/dist/cli/clear-cache.js +42 -0
  22. package/dist/cli/clear-cache.js.map +1 -0
  23. package/dist/cli/convert-gd.d.ts +3 -0
  24. package/dist/cli/convert-gd.d.ts.map +1 -0
  25. package/dist/cli/convert-gd.js +148 -0
  26. package/dist/cli/convert-gd.js.map +1 -0
  27. package/dist/cli/convert.d.ts +3 -0
  28. package/dist/cli/convert.d.ts.map +1 -0
  29. package/dist/cli/convert.js +165 -0
  30. package/dist/cli/convert.js.map +1 -0
  31. package/dist/cli/generate-addon-typings.d.ts +3 -0
  32. package/dist/cli/generate-addon-typings.d.ts.map +1 -0
  33. package/dist/cli/generate-addon-typings.js +31 -0
  34. package/dist/cli/generate-addon-typings.js.map +1 -0
  35. package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
  36. package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
  37. package/dist/cli/generate-gdscript-global-typings.js +172 -0
  38. package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
  39. package/dist/cli/generate-typings.d.ts +3 -0
  40. package/dist/cli/generate-typings.d.ts.map +1 -0
  41. package/dist/cli/generate-typings.js +48 -0
  42. package/dist/cli/generate-typings.js.map +1 -0
  43. package/dist/cli/helpers.d.ts +47 -0
  44. package/dist/cli/helpers.d.ts.map +1 -0
  45. package/dist/cli/helpers.js +180 -0
  46. package/dist/cli/helpers.js.map +1 -0
  47. package/dist/cli/index.d.ts +3 -0
  48. package/dist/cli/index.d.ts.map +1 -0
  49. package/dist/cli/index.js +35 -0
  50. package/dist/cli/index.js.map +1 -0
  51. package/dist/cli/init.d.ts +8 -0
  52. package/dist/cli/init.d.ts.map +1 -0
  53. package/dist/cli/init.js +222 -0
  54. package/dist/cli/init.js.map +1 -0
  55. package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
  56. package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
  57. package/dist/cli/initial-convert-gd-to-ts.js +149 -0
  58. package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
  59. package/dist/cli/lint.d.ts +3 -0
  60. package/dist/cli/lint.d.ts.map +1 -0
  61. package/dist/cli/lint.js +191 -0
  62. package/dist/cli/lint.js.map +1 -0
  63. package/dist/cli/open-editor.d.ts +21 -0
  64. package/dist/cli/open-editor.d.ts.map +1 -0
  65. package/dist/cli/open-editor.js +148 -0
  66. package/dist/cli/open-editor.js.map +1 -0
  67. package/dist/cli/set-latest.d.ts +3 -0
  68. package/dist/cli/set-latest.d.ts.map +1 -0
  69. package/dist/cli/set-latest.js +23 -0
  70. package/dist/cli/set-latest.js.map +1 -0
  71. package/dist/cli/validate-gd.d.ts +3 -0
  72. package/dist/cli/validate-gd.d.ts.map +1 -0
  73. package/dist/cli/validate-gd.js +37 -0
  74. package/dist/cli/validate-gd.js.map +1 -0
  75. package/dist/cli/watch.d.ts +3 -0
  76. package/dist/cli/watch.d.ts.map +1 -0
  77. package/dist/cli/watch.js +58 -0
  78. package/dist/cli/watch.js.map +1 -0
  79. package/dist/config/index.d.ts +142 -0
  80. package/dist/config/index.d.ts.map +1 -0
  81. package/dist/config/index.js +161 -0
  82. package/dist/config/index.js.map +1 -0
  83. package/dist/converter/common/index.d.ts +169 -0
  84. package/dist/converter/common/index.d.ts.map +1 -0
  85. package/dist/converter/common/index.js +298 -0
  86. package/dist/converter/common/index.js.map +1 -0
  87. package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
  88. package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
  89. package/dist/converter/gd-to-ts/class-scope.js +208 -0
  90. package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
  91. package/dist/converter/gd-to-ts/context.d.ts +94 -0
  92. package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
  93. package/dist/converter/gd-to-ts/context.js +71 -0
  94. package/dist/converter/gd-to-ts/context.js.map +1 -0
  95. package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
  96. package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
  97. package/dist/converter/gd-to-ts/expressions.js +535 -0
  98. package/dist/converter/gd-to-ts/expressions.js.map +1 -0
  99. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
  100. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
  101. package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
  102. package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
  103. package/dist/converter/gd-to-ts/functions.d.ts +20 -0
  104. package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
  105. package/dist/converter/gd-to-ts/functions.js +313 -0
  106. package/dist/converter/gd-to-ts/functions.js.map +1 -0
  107. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
  108. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
  109. package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
  110. package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
  111. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
  112. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
  113. package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
  114. package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
  115. package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
  116. package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
  117. package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
  118. package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
  119. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
  120. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
  121. package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
  122. package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
  123. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
  124. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
  125. package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
  126. package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
  127. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
  128. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
  129. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
  130. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
  131. package/dist/converter/gd-to-ts/imports.d.ts +47 -0
  132. package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
  133. package/dist/converter/gd-to-ts/imports.js +98 -0
  134. package/dist/converter/gd-to-ts/imports.js.map +1 -0
  135. package/dist/converter/gd-to-ts/index.d.ts +59 -0
  136. package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
  137. package/dist/converter/gd-to-ts/index.js +189 -0
  138. package/dist/converter/gd-to-ts/index.js.map +1 -0
  139. package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
  140. package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
  141. package/dist/converter/gd-to-ts/inject-imports.js +161 -0
  142. package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
  143. package/dist/converter/gd-to-ts/members.d.ts +15 -0
  144. package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
  145. package/dist/converter/gd-to-ts/members.js +397 -0
  146. package/dist/converter/gd-to-ts/members.js.map +1 -0
  147. package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
  148. package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
  149. package/dist/converter/gd-to-ts/source-emitter.js +420 -0
  150. package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
  151. package/dist/converter/gd-to-ts/statements.d.ts +6 -0
  152. package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
  153. package/dist/converter/gd-to-ts/statements.js +385 -0
  154. package/dist/converter/gd-to-ts/statements.js.map +1 -0
  155. package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
  156. package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
  157. package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
  158. package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
  159. package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
  160. package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
  161. package/dist/converter/gd-to-ts/type-inference.js +168 -0
  162. package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
  163. package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
  164. package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
  165. package/dist/converter/ts-to-gd/class-body.js +290 -0
  166. package/dist/converter/ts-to-gd/class-body.js.map +1 -0
  167. package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
  168. package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
  169. package/dist/converter/ts-to-gd/class-members.js +246 -0
  170. package/dist/converter/ts-to-gd/class-members.js.map +1 -0
  171. package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
  172. package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
  173. package/dist/converter/ts-to-gd/diagnostics.js +95 -0
  174. package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
  175. package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
  176. package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
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  178. package/dist/converter/ts-to-gd/emitter.js.map +1 -0
  179. package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
  180. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
  181. package/dist/converter/ts-to-gd/expressions.js +793 -0
  182. package/dist/converter/ts-to-gd/expressions.js.map +1 -0
  183. package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
  184. package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
  185. package/dist/converter/ts-to-gd/file-scope.js +463 -0
  186. package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
  187. package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
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  195. package/dist/converter/ts-to-gd/imports.d.ts +67 -0
  196. package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
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  199. package/dist/converter/ts-to-gd/index.d.ts +34 -0
  200. package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
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  203. package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
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  207. package/dist/converter/ts-to-gd/statements.d.ts +12 -0
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@@ -0,0 +1,6 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Abstract class extended by lightmappers, for use in {@link LightmapGI}. */
5
+ declare class Lightmapper extends RefCounted {
6
+ }
@@ -0,0 +1,6 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** The built-in GPU-based lightmapper for use with {@link LightmapGI}. */
5
+ declare class LightmapperRD extends Lightmapper {
6
+ }
@@ -0,0 +1,50 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Limit bone rotation angular velocity. */
5
+ declare class LimitAngularVelocityModifier3D extends SkeletonModifier3D {
6
+ /** The number of chains. */
7
+ chain_count: int;
8
+ /**
9
+ * If `true`, the modifier processes bones not included in the bone list.
10
+ * If `false`, the bones processed by the modifier are equal to the bone list.
11
+ */
12
+ exclude: boolean;
13
+ /** The number of joints in the list which created by chains dynamically. */
14
+ joint_count: int;
15
+ /** The maximum angular velocity per second. */
16
+ max_angular_velocity: float;
17
+ set_chain_count(value: int): void;
18
+ get_chain_count(): int;
19
+ set_exclude(value: boolean): void;
20
+ is_exclude(): boolean;
21
+ _get_joint_count(): int;
22
+ set_max_angular_velocity(value: float): void;
23
+ get_max_angular_velocity(): float;
24
+
25
+ /** Clear all chains. */
26
+ clear_chains(): void;
27
+ /** Returns the end bone index of the bone chain. */
28
+ get_end_bone(index: int): int;
29
+ /** Returns the end bone name of the bone chain. */
30
+ get_end_bone_name(index: int): string;
31
+ /** Returns the root bone index of the bone chain. */
32
+ get_root_bone(index: int): int;
33
+ /** Returns the root bone name of the bone chain. */
34
+ get_root_bone_name(index: int): string;
35
+ /**
36
+ * Sets the reference pose for angle comparison to the current pose with the influence of constraints removed. This function is automatically triggered when joints change or upon activation.
37
+ */
38
+ reset(): void;
39
+ /** Sets the end bone index of the bone chain. */
40
+ set_end_bone(index: int, bone: int): void;
41
+ /**
42
+ * Sets the end bone name of the bone chain.
43
+ * **Note:** End bone must be the root bone or a child of the root bone.
44
+ */
45
+ set_end_bone_name(index: int, bone_name: string | NodePath): void;
46
+ /** Sets the root bone index of the bone chain. */
47
+ set_root_bone(index: int, bone: int): void;
48
+ /** Sets the root bone name of the bone chain. */
49
+ set_root_bone_name(index: int, bone_name: string | NodePath): void;
50
+ }
@@ -0,0 +1,127 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A 2D polyline that can optionally be textured. */
5
+ declare class Line2D extends Node2D {
6
+ /**
7
+ * If `true`, the polyline's border will be anti-aliased.
8
+ * **Note:** {@link Line2D} is not accelerated by batching when being anti-aliased.
9
+ */
10
+ antialiased: boolean;
11
+ /** The style of the beginning of the polyline, if {@link closed} is `false`. */
12
+ begin_cap_mode: int;
13
+ /**
14
+ * If `true` and the polyline has more than 2 points, the last point and the first one will be connected by a segment.
15
+ * **Note:** The shape of the closing segment is not guaranteed to be seamless if a {@link width_curve} is provided.
16
+ * **Note:** The joint between the closing segment and the first segment is drawn first and it samples the {@link gradient} and the {@link width_curve} at the beginning. This is an implementation detail that might change in a future version.
17
+ */
18
+ closed: boolean;
19
+ /** The color of the polyline. Will not be used if a gradient is set. */
20
+ default_color: Color;
21
+ /** The style of the end of the polyline, if {@link closed} is `false`. */
22
+ end_cap_mode: int;
23
+ /**
24
+ * The gradient is drawn through the whole line from start to finish. The {@link default_color} will not be used if this property is set.
25
+ */
26
+ gradient: Gradient | null;
27
+ /** The style of the connections between segments of the polyline. */
28
+ joint_mode: int;
29
+ /**
30
+ * The points of the polyline, interpreted in local 2D coordinates. Segments are drawn between the adjacent points in this array.
31
+ */
32
+ points: PackedVector2Array;
33
+ /**
34
+ * The smoothness used for rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update.
35
+ */
36
+ round_precision: int;
37
+ /**
38
+ * Determines the miter limit of the polyline. Normally, when {@link joint_mode} is set to {@link LINE_JOINT_SHARP}, sharp angles fall back to using the logic of {@link LINE_JOINT_BEVEL} joints to prevent very long miters. Higher values of this property mean that the fallback to a bevel joint will happen at sharper angles.
39
+ */
40
+ sharp_limit: float;
41
+ /** The texture used for the polyline. Uses {@link texture_mode} for drawing style. */
42
+ texture: Texture2D | null;
43
+ /** The style to render the {@link texture} of the polyline. */
44
+ texture_mode: int;
45
+ /** The polyline's width. */
46
+ width: float;
47
+ /**
48
+ * The polyline's width curve. The width of the polyline over its length will be equivalent to the value of the width curve over its domain. The width curve should be a unit {@link Curve}.
49
+ */
50
+ width_curve: Curve | null;
51
+ set_antialiased(value: boolean): void;
52
+ get_antialiased(): boolean;
53
+ set_begin_cap_mode(value: int): void;
54
+ get_begin_cap_mode(): int;
55
+ set_closed(value: boolean): void;
56
+ is_closed(): boolean;
57
+ set_default_color(value: Color): void;
58
+ get_default_color(): Color;
59
+ set_end_cap_mode(value: int): void;
60
+ get_end_cap_mode(): int;
61
+ set_gradient(value: Gradient | null): void;
62
+ get_gradient(): Gradient | null;
63
+ set_joint_mode(value: int): void;
64
+ get_joint_mode(): int;
65
+ set_points(value: PackedVector2Array | Array<unknown>): void;
66
+ get_points(): PackedVector2Array;
67
+ set_round_precision(value: int): void;
68
+ get_round_precision(): int;
69
+ set_sharp_limit(value: float): void;
70
+ get_sharp_limit(): float;
71
+ set_texture(value: Texture2D | null): void;
72
+ get_texture(): Texture2D | null;
73
+ set_texture_mode(value: int): void;
74
+ get_texture_mode(): int;
75
+ set_width(value: float): void;
76
+ get_width(): float;
77
+ set_curve(value: Curve | null): void;
78
+ get_curve(): Curve | null;
79
+
80
+ /**
81
+ * Adds a point with the specified `position` relative to the polyline's own position. If no `index` is provided, the new point will be added to the end of the points array.
82
+ * If `index` is given, the new point is inserted before the existing point identified by index `index`. The indices of the points after the new point get increased by 1. The provided `index` must not exceed the number of existing points in the polyline. See {@link get_point_count}.
83
+ */
84
+ add_point(position: Vector2 | Vector2i, index?: int): void;
85
+ /** Removes all points from the polyline, making it empty. */
86
+ clear_points(): void;
87
+ /** Returns the number of points in the polyline. */
88
+ get_point_count(): int;
89
+ /** Returns the position of the point at index `index`. */
90
+ get_point_position(index: int): Vector2;
91
+ /** Removes the point at index `index` from the polyline. */
92
+ remove_point(index: int): void;
93
+ /** Overwrites the position of the point at the given `index` with the supplied `position`. */
94
+ set_point_position(index: int, position: Vector2 | Vector2i): void;
95
+
96
+ // enum LineJointMode
97
+ /**
98
+ * Makes the polyline's joints pointy, connecting the sides of the two segments by extending them until they intersect. If the rotation of a joint is too big (based on {@link sharp_limit}), the joint falls back to {@link LINE_JOINT_BEVEL} to prevent very long miters.
99
+ */
100
+ static readonly LINE_JOINT_SHARP: int;
101
+ /**
102
+ * Makes the polyline's joints bevelled/chamfered, connecting the sides of the two segments with a simple line.
103
+ */
104
+ static readonly LINE_JOINT_BEVEL: int;
105
+ /**
106
+ * Makes the polyline's joints rounded, connecting the sides of the two segments with an arc. The detail of this arc depends on {@link round_precision}.
107
+ */
108
+ static readonly LINE_JOINT_ROUND: int;
109
+ // enum LineCapMode
110
+ /** Draws no line cap. */
111
+ static readonly LINE_CAP_NONE: int;
112
+ /** Draws the line cap as a box, slightly extending the first/last segment. */
113
+ static readonly LINE_CAP_BOX: int;
114
+ /** Draws the line cap as a semicircle attached to the first/last segment. */
115
+ static readonly LINE_CAP_ROUND: int;
116
+ // enum LineTextureMode
117
+ /** Takes the left pixels of the texture and renders them over the whole polyline. */
118
+ static readonly LINE_TEXTURE_NONE: int;
119
+ /**
120
+ * Tiles the texture over the polyline. {@link CanvasItem.texture_repeat} of the {@link Line2D} node must be {@link CanvasItem.TEXTURE_REPEAT_ENABLED} or {@link CanvasItem.TEXTURE_REPEAT_MIRROR} for it to work properly.
121
+ */
122
+ static readonly LINE_TEXTURE_TILE: int;
123
+ /**
124
+ * Stretches the texture across the polyline. {@link CanvasItem.texture_repeat} of the {@link Line2D} node must be {@link CanvasItem.TEXTURE_REPEAT_DISABLED} for best results.
125
+ */
126
+ static readonly LINE_TEXTURE_STRETCH: int;
127
+ }
@@ -0,0 +1,370 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** An input field for single-line text. */
5
+ declare class LineEdit extends Control {
6
+ /** The text's horizontal alignment. */
7
+ alignment: int;
8
+ /**
9
+ * If `true` and {@link caret_mid_grapheme} is `false`, backspace deletes an entire composite character such as ❤️‍🩹, instead of deleting part of the composite character.
10
+ */
11
+ backspace_deletes_composite_character_enabled: boolean;
12
+ /** If `true`, makes the caret blink. */
13
+ caret_blink: boolean;
14
+ /** The interval at which the caret blinks (in seconds). */
15
+ caret_blink_interval: float;
16
+ /**
17
+ * The caret's column position inside the {@link LineEdit}. When set, the text may scroll to accommodate it.
18
+ */
19
+ caret_column: int;
20
+ /** If `true`, the {@link LineEdit} will always show the caret, even if not editing or focus is lost. */
21
+ caret_force_displayed: boolean;
22
+ /**
23
+ * Allow moving caret, selecting and removing the individual composite character components.
24
+ * **Note:** `Backspace` is always removing individual composite character components.
25
+ */
26
+ caret_mid_grapheme: boolean;
27
+ /**
28
+ * If `true`, the {@link LineEdit} will show a clear button if {@link text} is not empty, which can be used to clear the text quickly.
29
+ */
30
+ clear_button_enabled: boolean;
31
+ /** If `true`, the context menu will appear when right-clicked. */
32
+ context_menu_enabled: boolean;
33
+ /** If `true`, the selected text will be deselected when focus is lost. */
34
+ deselect_on_focus_loss_enabled: boolean;
35
+ /** If `true`, allow drag and drop of selected text. */
36
+ drag_and_drop_selection_enabled: boolean;
37
+ /** If `true`, control characters are displayed. */
38
+ draw_control_chars: boolean;
39
+ /** If `false`, existing text cannot be modified and new text cannot be added. */
40
+ editable: boolean;
41
+ /** If `true`, "Emoji and Symbols" menu is enabled. */
42
+ emoji_menu_enabled: boolean;
43
+ /**
44
+ * If `true`, the {@link LineEdit} width will increase to stay longer than the {@link text}. It will **not** compress if the {@link text} is shortened.
45
+ */
46
+ expand_to_text_length: boolean;
47
+ /** If `true`, the {@link LineEdit} doesn't display decoration. */
48
+ flat: boolean;
49
+ /**
50
+ * <member name="icon_expand_mode" type="int" setter="set_icon_expand_mode" getter="get_icon_expand_mode" enum="LineEdit.ExpandMode" default="0">
51
+ * Define the scaling behavior of the {@link right_icon}.
52
+ */
53
+ focus_mode: int;
54
+ /**
55
+ * If `true`, the {@link LineEdit} will not exit edit mode when text is submitted by pressing `ui_text_submit` action (by default: `Enter` or `Kp Enter`).
56
+ */
57
+ keep_editing_on_text_submit: boolean;
58
+ /**
59
+ * Language code used for line-breaking and text shaping algorithms. If left empty, the current locale is used instead.
60
+ */
61
+ language: string;
62
+ /**
63
+ * Maximum number of characters that can be entered inside the {@link LineEdit}. If `0`, there is no limit.
64
+ * When a limit is defined, characters that would exceed {@link max_length} are truncated. This happens both for existing {@link text} contents when setting the max length, or for new text inserted in the {@link LineEdit}, including pasting.
65
+ * If any input text is truncated, the {@link text_change_rejected} signal is emitted with the truncated substring as a parameter:
66
+ */
67
+ max_length: int;
68
+ /**
69
+ * If `false`, using middle mouse button to paste clipboard will be disabled.
70
+ * **Note:** This method is only implemented on Linux.
71
+ */
72
+ middle_mouse_paste_enabled: boolean;
73
+ /**
74
+ * <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
75
+ * Text shown when the {@link LineEdit} is empty. It is **not** the {@link LineEdit}'s default value (see {@link text}).
76
+ */
77
+ mouse_default_cursor_shape: int;
78
+ /**
79
+ * Sets the icon that will appear in the right end of the {@link LineEdit} if there's no {@link text}, or always, if {@link clear_button_enabled} is set to `false`.
80
+ */
81
+ right_icon: Texture2D | null;
82
+ /**
83
+ * Scale ratio of the icon when {@link icon_expand_mode} is set to {@link EXPAND_MODE_FIT_TO_LINE_EDIT}.
84
+ */
85
+ right_icon_scale: float;
86
+ /** If `true`, every character is replaced with the secret character (see {@link secret_character}). */
87
+ secret: boolean;
88
+ /**
89
+ * The character to use to mask secret input. Only a single character can be used as the secret character. If it is longer than one character, only the first one will be used. If it is empty, a space will be used instead.
90
+ */
91
+ secret_character: string;
92
+ /** If `true`, the {@link LineEdit} will select the whole text when it gains focus. */
93
+ select_all_on_focus: boolean;
94
+ /** If `false`, it's impossible to select the text using mouse nor keyboard. */
95
+ selecting_enabled: boolean;
96
+ /** If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled. */
97
+ shortcut_keys_enabled: boolean;
98
+ /** Set BiDi algorithm override for the structured text. */
99
+ structured_text_bidi_override: int;
100
+ /** Set additional options for BiDi override. */
101
+ structured_text_bidi_override_options: Array<unknown>;
102
+ /**
103
+ * String value of the {@link LineEdit}.
104
+ * **Note:** Changing text using this property won't emit the {@link text_changed} signal.
105
+ */
106
+ text: string;
107
+ /** Base text writing direction. */
108
+ text_direction: int;
109
+ /** If `true`, the native virtual keyboard is enabled on platforms that support it. */
110
+ virtual_keyboard_enabled: boolean;
111
+ /** If `true`, the native virtual keyboard is shown on focus events on platforms that support it. */
112
+ virtual_keyboard_show_on_focus: boolean;
113
+ /** Specifies the type of virtual keyboard to show. */
114
+ virtual_keyboard_type: int;
115
+ set_horizontal_alignment(value: int): void;
116
+ get_horizontal_alignment(): int;
117
+ set_backspace_deletes_composite_character_enabled(value: boolean): void;
118
+ is_backspace_deletes_composite_character_enabled(): boolean;
119
+ set_caret_blink_enabled(value: boolean): void;
120
+ is_caret_blink_enabled(): boolean;
121
+ set_caret_blink_interval(value: float): void;
122
+ get_caret_blink_interval(): float;
123
+ set_caret_column(value: int): void;
124
+ get_caret_column(): int;
125
+ set_caret_force_displayed(value: boolean): void;
126
+ is_caret_force_displayed(): boolean;
127
+ set_caret_mid_grapheme_enabled(value: boolean): void;
128
+ is_caret_mid_grapheme_enabled(): boolean;
129
+ set_clear_button_enabled(value: boolean): void;
130
+ is_clear_button_enabled(): boolean;
131
+ set_context_menu_enabled(value: boolean): void;
132
+ is_context_menu_enabled(): boolean;
133
+ set_deselect_on_focus_loss_enabled(value: boolean): void;
134
+ is_deselect_on_focus_loss_enabled(): boolean;
135
+ set_drag_and_drop_selection_enabled(value: boolean): void;
136
+ is_drag_and_drop_selection_enabled(): boolean;
137
+ set_draw_control_chars(value: boolean): void;
138
+ get_draw_control_chars(): boolean;
139
+ set_editable(value: boolean): void;
140
+ is_editable(): boolean;
141
+ set_emoji_menu_enabled(value: boolean): void;
142
+ is_emoji_menu_enabled(): boolean;
143
+ set_expand_to_text_length_enabled(value: boolean): void;
144
+ is_expand_to_text_length_enabled(): boolean;
145
+ set_flat(value: boolean): void;
146
+ is_flat(): boolean;
147
+ set_keep_editing_on_text_submit(value: boolean): void;
148
+ is_editing_kept_on_text_submit(): boolean;
149
+ set_language(value: string | NodePath): void;
150
+ get_language(): string;
151
+ set_max_length(value: int): void;
152
+ get_max_length(): int;
153
+ set_middle_mouse_paste_enabled(value: boolean): void;
154
+ is_middle_mouse_paste_enabled(): boolean;
155
+ set_right_icon(value: Texture2D | null): void;
156
+ get_right_icon(): Texture2D | null;
157
+ set_right_icon_scale(value: float): void;
158
+ get_right_icon_scale(): float;
159
+ set_secret(value: boolean): void;
160
+ is_secret(): boolean;
161
+ set_secret_character(value: string | NodePath): void;
162
+ get_secret_character(): string;
163
+ set_select_all_on_focus(value: boolean): void;
164
+ is_select_all_on_focus(): boolean;
165
+ set_selecting_enabled(value: boolean): void;
166
+ is_selecting_enabled(): boolean;
167
+ set_shortcut_keys_enabled(value: boolean): void;
168
+ is_shortcut_keys_enabled(): boolean;
169
+ set_structured_text_bidi_override(value: int): void;
170
+ get_structured_text_bidi_override(): int;
171
+ set_structured_text_bidi_override_options(value: Array<unknown> | PackedByteArray | PackedColorArray | PackedFloat32Array | PackedFloat64Array | PackedInt32Array | PackedInt64Array | PackedStringArray | PackedVector2Array | PackedVector3Array | PackedVector4Array): void;
172
+ get_structured_text_bidi_override_options(): Array<unknown>;
173
+ set_text(value: string | NodePath): void;
174
+ get_text(): string;
175
+ set_text_direction(value: int): void;
176
+ get_text_direction(): int;
177
+ set_virtual_keyboard_enabled(value: boolean): void;
178
+ is_virtual_keyboard_enabled(): boolean;
179
+ set_virtual_keyboard_show_on_focus(value: boolean): void;
180
+ get_virtual_keyboard_show_on_focus(): boolean;
181
+ set_virtual_keyboard_type(value: int): void;
182
+ get_virtual_keyboard_type(): int;
183
+
184
+ /**
185
+ * Applies text from the Input Method Editor (https://en.wikipedia.org/wiki/Input_method) (IME) and closes the IME if it is open.
186
+ */
187
+ apply_ime(): void;
188
+ /**
189
+ * Closes the Input Method Editor (https://en.wikipedia.org/wiki/Input_method) (IME) if it is open. Any text in the IME will be lost.
190
+ */
191
+ cancel_ime(): void;
192
+ /** Erases the {@link LineEdit}'s {@link text}. */
193
+ clear(): void;
194
+ /** Deletes one character at the caret's current position (equivalent to pressing `Delete`). */
195
+ delete_char_at_caret(): void;
196
+ /**
197
+ * Deletes a section of the {@link text} going from position `from_column` to `to_column`. Both parameters should be within the text's length.
198
+ */
199
+ delete_text(from_column: int, to_column: int): void;
200
+ /** Clears the current selection. */
201
+ deselect(): void;
202
+ /**
203
+ * Allows entering edit mode whether the {@link LineEdit} is focused or not. If `hide_focus` is `true`, the focused state will not be shown (see {@link Control.grab_focus}).
204
+ * See also {@link keep_editing_on_text_submit}.
205
+ */
206
+ edit(hide_focus?: boolean): void;
207
+ /**
208
+ * Returns the {@link PopupMenu} of this {@link LineEdit}. By default, this menu is displayed when right-clicking on the {@link LineEdit}.
209
+ * You can add custom menu items or remove standard ones. Make sure your IDs don't conflict with the standard ones (see {@link MenuItems}). For example:
210
+ * **Warning:** This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their {@link Window.visible} property.
211
+ */
212
+ get_menu(): PopupMenu;
213
+ /**
214
+ * Returns the correct column at the end of a composite character like ❤️‍🩹 (mending heart; Unicode: `U+2764 U+FE0F U+200D U+1FA79`) which is comprised of more than one Unicode code point, if the caret is at the start of the composite character. Also returns the correct column with the caret at mid grapheme and for non-composite characters.
215
+ * **Note:** To check at caret location use `get_next_composite_character_column(get_caret_column())`
216
+ */
217
+ get_next_composite_character_column(column: int): int;
218
+ /**
219
+ * Returns the correct column at the start of a composite character like ❤️‍🩹 (mending heart; Unicode: `U+2764 U+FE0F U+200D U+1FA79`) which is comprised of more than one Unicode code point, if the caret is at the end of the composite character. Also returns the correct column with the caret at mid grapheme and for non-composite characters.
220
+ * **Note:** To check at caret location use `get_previous_composite_character_column(get_caret_column())`
221
+ */
222
+ get_previous_composite_character_column(column: int): int;
223
+ /** Returns the scroll offset due to {@link caret_column}, as a number of characters. */
224
+ get_scroll_offset(): float;
225
+ /** Returns the text inside the selection. */
226
+ get_selected_text(): string;
227
+ /** Returns the selection begin column. */
228
+ get_selection_from_column(): int;
229
+ /** Returns the selection end column. */
230
+ get_selection_to_column(): int;
231
+ /**
232
+ * Returns `true` if the user has text in the Input Method Editor (https://en.wikipedia.org/wiki/Input_method) (IME).
233
+ */
234
+ has_ime_text(): boolean;
235
+ /** Returns `true` if a "redo" action is available. */
236
+ has_redo(): boolean;
237
+ /** Returns `true` if the user has selected text. */
238
+ has_selection(): boolean;
239
+ /** Returns `true` if an "undo" action is available. */
240
+ has_undo(): boolean;
241
+ /**
242
+ * Inserts `text` at the caret. If the resulting value is longer than {@link max_length}, nothing happens.
243
+ */
244
+ insert_text_at_caret(text: string | NodePath): void;
245
+ /** Returns whether the {@link LineEdit} is being edited. */
246
+ is_editing(): boolean;
247
+ /**
248
+ * Returns whether the menu is visible. Use this instead of `get_menu().visible` to improve performance (so the creation of the menu is avoided).
249
+ */
250
+ is_menu_visible(): boolean;
251
+ /** Executes a given action as defined in the {@link MenuItems} enum. */
252
+ menu_option(option: int): void;
253
+ /**
254
+ * Selects characters inside {@link LineEdit} between `from` and `to`. By default, `from` is at the beginning and `to` at the end.
255
+ */
256
+ select(from_?: int, to?: int): void;
257
+ /** Selects the whole {@link String}. */
258
+ select_all(): void;
259
+ /** Allows exiting edit mode while preserving focus. */
260
+ unedit(): void;
261
+
262
+ /** Emitted when the {@link LineEdit} switches in or out of edit mode. */
263
+ editing_toggled: Signal<[boolean]>;
264
+ /**
265
+ * Emitted when appending text that overflows the {@link max_length}. The appended text is truncated to fit {@link max_length}, and the part that couldn't fit is passed as the `rejected_substring` argument.
266
+ */
267
+ text_change_rejected: Signal<[string]>;
268
+ /** Emitted when the text changes. */
269
+ text_changed: Signal<[string]>;
270
+ /**
271
+ * Emitted when the user presses the `ui_text_submit` action (by default: `Enter` or `Kp Enter`) while the {@link LineEdit} has focus.
272
+ */
273
+ text_submitted: Signal<[string]>;
274
+
275
+ // enum MenuItems
276
+ /** Cuts (copies and clears) the selected text. */
277
+ static readonly MENU_CUT: int;
278
+ /** Copies the selected text. */
279
+ static readonly MENU_COPY: int;
280
+ /**
281
+ * Pastes the clipboard text over the selected text (or at the caret's position).
282
+ * Non-printable escape characters are automatically stripped from the OS clipboard via {@link String.strip_escapes}.
283
+ */
284
+ static readonly MENU_PASTE: int;
285
+ /** Erases the whole {@link LineEdit} text. */
286
+ static readonly MENU_CLEAR: int;
287
+ /** Selects the whole {@link LineEdit} text. */
288
+ static readonly MENU_SELECT_ALL: int;
289
+ /** Undoes the previous action. */
290
+ static readonly MENU_UNDO: int;
291
+ /** Reverse the last undo action. */
292
+ static readonly MENU_REDO: int;
293
+ /** ID of "Text Writing Direction" submenu. */
294
+ static readonly MENU_SUBMENU_TEXT_DIR: int;
295
+ /** Sets text direction to inherited. */
296
+ static readonly MENU_DIR_INHERITED: int;
297
+ /** Sets text direction to automatic. */
298
+ static readonly MENU_DIR_AUTO: int;
299
+ /** Sets text direction to left-to-right. */
300
+ static readonly MENU_DIR_LTR: int;
301
+ /** Sets text direction to right-to-left. */
302
+ static readonly MENU_DIR_RTL: int;
303
+ /** Toggles control character display. */
304
+ static readonly MENU_DISPLAY_UCC: int;
305
+ /** ID of "Insert Control Character" submenu. */
306
+ static readonly MENU_SUBMENU_INSERT_UCC: int;
307
+ /** Inserts left-to-right mark (LRM) character. */
308
+ static readonly MENU_INSERT_LRM: int;
309
+ /** Inserts right-to-left mark (RLM) character. */
310
+ static readonly MENU_INSERT_RLM: int;
311
+ /** Inserts start of left-to-right embedding (LRE) character. */
312
+ static readonly MENU_INSERT_LRE: int;
313
+ /** Inserts start of right-to-left embedding (RLE) character. */
314
+ static readonly MENU_INSERT_RLE: int;
315
+ /** Inserts start of left-to-right override (LRO) character. */
316
+ static readonly MENU_INSERT_LRO: int;
317
+ /** Inserts start of right-to-left override (RLO) character. */
318
+ static readonly MENU_INSERT_RLO: int;
319
+ /** Inserts pop direction formatting (PDF) character. */
320
+ static readonly MENU_INSERT_PDF: int;
321
+ /** Inserts Arabic letter mark (ALM) character. */
322
+ static readonly MENU_INSERT_ALM: int;
323
+ /** Inserts left-to-right isolate (LRI) character. */
324
+ static readonly MENU_INSERT_LRI: int;
325
+ /** Inserts right-to-left isolate (RLI) character. */
326
+ static readonly MENU_INSERT_RLI: int;
327
+ /** Inserts first strong isolate (FSI) character. */
328
+ static readonly MENU_INSERT_FSI: int;
329
+ /** Inserts pop direction isolate (PDI) character. */
330
+ static readonly MENU_INSERT_PDI: int;
331
+ /** Inserts zero width joiner (ZWJ) character. */
332
+ static readonly MENU_INSERT_ZWJ: int;
333
+ /** Inserts zero width non-joiner (ZWNJ) character. */
334
+ static readonly MENU_INSERT_ZWNJ: int;
335
+ /** Inserts word joiner (WJ) character. */
336
+ static readonly MENU_INSERT_WJ: int;
337
+ /** Inserts soft hyphen (SHY) character. */
338
+ static readonly MENU_INSERT_SHY: int;
339
+ /** Opens system emoji and symbol picker. */
340
+ static readonly MENU_EMOJI_AND_SYMBOL: int;
341
+ /** Represents the size of the {@link MenuItems} enum. */
342
+ static readonly MENU_MAX: int;
343
+ // enum VirtualKeyboardType
344
+ /** Default text virtual keyboard. */
345
+ static readonly KEYBOARD_TYPE_DEFAULT: int;
346
+ /** Multiline virtual keyboard. */
347
+ static readonly KEYBOARD_TYPE_MULTILINE: int;
348
+ /** Virtual number keypad, useful for PIN entry. */
349
+ static readonly KEYBOARD_TYPE_NUMBER: int;
350
+ /** Virtual number keypad, useful for entering fractional numbers. */
351
+ static readonly KEYBOARD_TYPE_NUMBER_DECIMAL: int;
352
+ /** Virtual phone number keypad. */
353
+ static readonly KEYBOARD_TYPE_PHONE: int;
354
+ /** Virtual keyboard with additional keys to assist with typing email addresses. */
355
+ static readonly KEYBOARD_TYPE_EMAIL_ADDRESS: int;
356
+ /**
357
+ * Virtual keyboard for entering a password. On most platforms, this should disable autocomplete and autocapitalization.
358
+ * **Note:** This is not supported on Web. Instead, this behaves identically to {@link KEYBOARD_TYPE_DEFAULT}.
359
+ */
360
+ static readonly KEYBOARD_TYPE_PASSWORD: int;
361
+ /** Virtual keyboard with additional keys to assist with typing URLs. */
362
+ static readonly KEYBOARD_TYPE_URL: int;
363
+ // enum ExpandMode
364
+ /** Use the original size for the right icon. */
365
+ static readonly EXPAND_MODE_ORIGINAL_SIZE: int;
366
+ /** Scale the right icon's size to match the size of the text. */
367
+ static readonly EXPAND_MODE_FIT_TO_TEXT: int;
368
+ /** Scale the right icon to fit the LineEdit. */
369
+ static readonly EXPAND_MODE_FIT_TO_LINE_EDIT: int;
370
+ }
@@ -0,0 +1,54 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A button that represents a link. */
5
+ declare class LinkButton extends BaseButton {
6
+ /** Ellipsis character used for text clipping. */
7
+ ellipsis_char: string;
8
+ /**
9
+ * <member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
10
+ * Language code used for line-breaking and text shaping algorithms. If left empty, the current locale is used instead.
11
+ */
12
+ focus_mode: int;
13
+ /**
14
+ * <member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0">
15
+ * Set BiDi algorithm override for the structured text.
16
+ */
17
+ mouse_default_cursor_shape: int;
18
+ /** Set additional options for BiDi override. */
19
+ structured_text_bidi_override_options: Array<unknown>;
20
+ /** The button's text that will be displayed inside the button's area. */
21
+ text: string;
22
+ /** Base text writing direction. */
23
+ text_direction: int;
24
+ /** Sets the clipping behavior when the text exceeds the node's bounding rectangle. */
25
+ text_overrun_behavior: int;
26
+ /** The underline mode to use for the text. */
27
+ underline: int;
28
+ /**
29
+ * The URI (https://en.wikipedia.org/wiki/Uniform_Resource_Identifier) for this {@link LinkButton}. If set to a valid URI, pressing the button opens the URI using the operating system's default program for the protocol (via {@link OS.shell_open}). HTTP and HTTPS URLs open the default web browser.
30
+ */
31
+ uri: string;
32
+ set_ellipsis_char(value: string | NodePath): void;
33
+ get_ellipsis_char(): string;
34
+ set_structured_text_bidi_override_options(value: Array<unknown> | PackedByteArray | PackedColorArray | PackedFloat32Array | PackedFloat64Array | PackedInt32Array | PackedInt64Array | PackedStringArray | PackedVector2Array | PackedVector3Array | PackedVector4Array): void;
35
+ get_structured_text_bidi_override_options(): Array<unknown>;
36
+ set_text(value: string | NodePath): void;
37
+ get_text(): string;
38
+ set_text_direction(value: int): void;
39
+ get_text_direction(): int;
40
+ set_text_overrun_behavior(value: int): void;
41
+ get_text_overrun_behavior(): int;
42
+ set_underline_mode(value: int): void;
43
+ get_underline_mode(): int;
44
+ set_uri(value: string | NodePath): void;
45
+ get_uri(): string;
46
+
47
+ // enum UnderlineMode
48
+ /** The LinkButton will always show an underline at the bottom of its text. */
49
+ static readonly UNDERLINE_MODE_ALWAYS: int;
50
+ /** The LinkButton will show an underline at the bottom of its text when the mouse cursor is over it. */
51
+ static readonly UNDERLINE_MODE_ON_HOVER: int;
52
+ /** The LinkButton will never show an underline at the bottom of its text. */
53
+ static readonly UNDERLINE_MODE_NEVER: int;
54
+ }
@@ -0,0 +1,31 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Custom logger to receive messages from the internal error/warning stream. */
5
+ declare class Logger extends RefCounted {
6
+ /**
7
+ * Called when an error is logged. The error provides the `function`, `file`, and `line` that it originated from, as well as either the `code` that generated the error or a `rationale`.
8
+ * The type of error provided by `error_type` is described in the {@link ErrorType} enumeration.
9
+ * Additionally, `script_backtraces` provides backtraces for each of the script languages. These will only contain stack frames in editor builds and debug builds by default. To enable them for release builds as well, you need to enable {@link ProjectSettings.debug/settings/gdscript/always_track_call_stacks}.
10
+ * **Warning:** This method will be called from threads other than the main thread, possibly at the same time, so you will need to have some kind of thread-safety in your implementation of it, like a {@link Mutex}.
11
+ * **Note:** `script_backtraces` will not contain any captured variables, due to its prohibitively high cost. To get those you will need to capture the backtraces yourself, from within the {@link Logger} virtual methods, using {@link Engine.capture_script_backtraces}.
12
+ * **Note:** Logging errors from this method using functions like {@link @GlobalScope.push_error} or {@link @GlobalScope.push_warning} is not supported, as it could cause infinite recursion. These errors will only show up in the console output.
13
+ */
14
+ _log_error(function_: string | NodePath, file: string | NodePath, line: int, code: string | NodePath, rationale: string | NodePath, editor_notify: boolean, error_type: int, script_backtraces: Array<ScriptBacktrace>): void;
15
+ /**
16
+ * Called when a message is logged. If `error` is `true`, then this message was meant to be sent to `stderr`.
17
+ * **Warning:** This method will be called from threads other than the main thread, possibly at the same time, so you will need to have some kind of thread-safety in your implementation of it, like a {@link Mutex}.
18
+ * **Note:** Logging another message from this method using functions like {@link @GlobalScope.print} is not supported, as it could cause infinite recursion. These messages will only show up in the console output.
19
+ */
20
+ _log_message(message: string | NodePath, error: boolean): void;
21
+
22
+ // enum ErrorType
23
+ /** The message received is an error. */
24
+ static readonly ERROR_TYPE_ERROR: int;
25
+ /** The message received is a warning. */
26
+ static readonly ERROR_TYPE_WARNING: int;
27
+ /** The message received is a script error. */
28
+ static readonly ERROR_TYPE_SCRIPT: int;
29
+ /** The message received is a shader error. */
30
+ static readonly ERROR_TYPE_SHADER: int;
31
+ }