typescript-to-gdscript 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +324 -0
- package/dist/cache/index.d.ts +203 -0
- package/dist/cache/index.d.ts.map +1 -0
- package/dist/cache/index.js +609 -0
- package/dist/cache/index.js.map +1 -0
- package/dist/checker/godot-project.d.ts +15 -0
- package/dist/checker/godot-project.d.ts.map +1 -0
- package/dist/checker/godot-project.js +14 -0
- package/dist/checker/godot-project.js.map +1 -0
- package/dist/checker/index.d.ts +61 -0
- package/dist/checker/index.d.ts.map +1 -0
- package/dist/checker/index.js +229 -0
- package/dist/checker/index.js.map +1 -0
- package/dist/checker/ts-diagnostics.d.ts +11 -0
- package/dist/checker/ts-diagnostics.d.ts.map +1 -0
- package/dist/checker/ts-diagnostics.js +67 -0
- package/dist/checker/ts-diagnostics.js.map +1 -0
- package/dist/cli/clear-cache.d.ts +3 -0
- package/dist/cli/clear-cache.d.ts.map +1 -0
- package/dist/cli/clear-cache.js +42 -0
- package/dist/cli/clear-cache.js.map +1 -0
- package/dist/cli/convert-gd.d.ts +3 -0
- package/dist/cli/convert-gd.d.ts.map +1 -0
- package/dist/cli/convert-gd.js +148 -0
- package/dist/cli/convert-gd.js.map +1 -0
- package/dist/cli/convert.d.ts +3 -0
- package/dist/cli/convert.d.ts.map +1 -0
- package/dist/cli/convert.js +165 -0
- package/dist/cli/convert.js.map +1 -0
- package/dist/cli/generate-addon-typings.d.ts +3 -0
- package/dist/cli/generate-addon-typings.d.ts.map +1 -0
- package/dist/cli/generate-addon-typings.js +31 -0
- package/dist/cli/generate-addon-typings.js.map +1 -0
- package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
- package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
- package/dist/cli/generate-gdscript-global-typings.js +172 -0
- package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
- package/dist/cli/generate-typings.d.ts +3 -0
- package/dist/cli/generate-typings.d.ts.map +1 -0
- package/dist/cli/generate-typings.js +48 -0
- package/dist/cli/generate-typings.js.map +1 -0
- package/dist/cli/helpers.d.ts +47 -0
- package/dist/cli/helpers.d.ts.map +1 -0
- package/dist/cli/helpers.js +180 -0
- package/dist/cli/helpers.js.map +1 -0
- package/dist/cli/index.d.ts +3 -0
- package/dist/cli/index.d.ts.map +1 -0
- package/dist/cli/index.js +35 -0
- package/dist/cli/index.js.map +1 -0
- package/dist/cli/init.d.ts +8 -0
- package/dist/cli/init.d.ts.map +1 -0
- package/dist/cli/init.js +222 -0
- package/dist/cli/init.js.map +1 -0
- package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
- package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
- package/dist/cli/initial-convert-gd-to-ts.js +149 -0
- package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
- package/dist/cli/lint.d.ts +3 -0
- package/dist/cli/lint.d.ts.map +1 -0
- package/dist/cli/lint.js +191 -0
- package/dist/cli/lint.js.map +1 -0
- package/dist/cli/open-editor.d.ts +21 -0
- package/dist/cli/open-editor.d.ts.map +1 -0
- package/dist/cli/open-editor.js +148 -0
- package/dist/cli/open-editor.js.map +1 -0
- package/dist/cli/set-latest.d.ts +3 -0
- package/dist/cli/set-latest.d.ts.map +1 -0
- package/dist/cli/set-latest.js +23 -0
- package/dist/cli/set-latest.js.map +1 -0
- package/dist/cli/validate-gd.d.ts +3 -0
- package/dist/cli/validate-gd.d.ts.map +1 -0
- package/dist/cli/validate-gd.js +37 -0
- package/dist/cli/validate-gd.js.map +1 -0
- package/dist/cli/watch.d.ts +3 -0
- package/dist/cli/watch.d.ts.map +1 -0
- package/dist/cli/watch.js +58 -0
- package/dist/cli/watch.js.map +1 -0
- package/dist/config/index.d.ts +142 -0
- package/dist/config/index.d.ts.map +1 -0
- package/dist/config/index.js +161 -0
- package/dist/config/index.js.map +1 -0
- package/dist/converter/common/index.d.ts +169 -0
- package/dist/converter/common/index.d.ts.map +1 -0
- package/dist/converter/common/index.js +298 -0
- package/dist/converter/common/index.js.map +1 -0
- package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
- package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/class-scope.js +208 -0
- package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
- package/dist/converter/gd-to-ts/context.d.ts +94 -0
- package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/context.js +71 -0
- package/dist/converter/gd-to-ts/context.js.map +1 -0
- package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
- package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/expressions.js +535 -0
- package/dist/converter/gd-to-ts/expressions.js.map +1 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
- package/dist/converter/gd-to-ts/functions.d.ts +20 -0
- package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/functions.js +313 -0
- package/dist/converter/gd-to-ts/functions.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
- package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
- package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
- package/dist/converter/gd-to-ts/imports.d.ts +47 -0
- package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/imports.js +98 -0
- package/dist/converter/gd-to-ts/imports.js.map +1 -0
- package/dist/converter/gd-to-ts/index.d.ts +59 -0
- package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/index.js +189 -0
- package/dist/converter/gd-to-ts/index.js.map +1 -0
- package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
- package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/inject-imports.js +161 -0
- package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
- package/dist/converter/gd-to-ts/members.d.ts +15 -0
- package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/members.js +397 -0
- package/dist/converter/gd-to-ts/members.js.map +1 -0
- package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
- package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/source-emitter.js +420 -0
- package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
- package/dist/converter/gd-to-ts/statements.d.ts +6 -0
- package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/statements.js +385 -0
- package/dist/converter/gd-to-ts/statements.js.map +1 -0
- package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
- package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
- package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
- package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
- package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/type-inference.js +168 -0
- package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
- package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
- package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/class-body.js +290 -0
- package/dist/converter/ts-to-gd/class-body.js.map +1 -0
- package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
- package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/class-members.js +246 -0
- package/dist/converter/ts-to-gd/class-members.js.map +1 -0
- package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
- package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/diagnostics.js +95 -0
- package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
- package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
- package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/emitter.js +88 -0
- package/dist/converter/ts-to-gd/emitter.js.map +1 -0
- package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
- package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/expressions.js +793 -0
- package/dist/converter/ts-to-gd/expressions.js.map +1 -0
- package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
- package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/file-scope.js +463 -0
- package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
- package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
- package/dist/converter/ts-to-gd/gd-getset.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/gd-getset.js +219 -0
- package/dist/converter/ts-to-gd/gd-getset.js.map +1 -0
- package/dist/converter/ts-to-gd/gd-helpers.d.ts +44 -0
- package/dist/converter/ts-to-gd/gd-helpers.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/gd-helpers.js +458 -0
- package/dist/converter/ts-to-gd/gd-helpers.js.map +1 -0
- package/dist/converter/ts-to-gd/imports.d.ts +67 -0
- package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/imports.js +150 -0
- package/dist/converter/ts-to-gd/imports.js.map +1 -0
- package/dist/converter/ts-to-gd/index.d.ts +34 -0
- package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/index.js +52 -0
- package/dist/converter/ts-to-gd/index.js.map +1 -0
- package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
- package/dist/converter/ts-to-gd/parameters.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/parameters.js +100 -0
- package/dist/converter/ts-to-gd/parameters.js.map +1 -0
- package/dist/converter/ts-to-gd/statements.d.ts +12 -0
- package/dist/converter/ts-to-gd/statements.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/statements.js +262 -0
- package/dist/converter/ts-to-gd/statements.js.map +1 -0
- package/dist/converter/ts-to-gd/transformer-types.d.ts +33 -0
- package/dist/converter/ts-to-gd/transformer-types.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/transformer-types.js +2 -0
- package/dist/converter/ts-to-gd/transformer-types.js.map +1 -0
- package/dist/converter/ts-to-gd/transformer.d.ts +83 -0
- package/dist/converter/ts-to-gd/transformer.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/transformer.js +344 -0
- package/dist/converter/ts-to-gd/transformer.js.map +1 -0
- package/dist/eslint/plugin.d.ts +11 -0
- package/dist/eslint/plugin.d.ts.map +1 -0
- package/dist/eslint/plugin.js +12 -0
- package/dist/eslint/plugin.js.map +1 -0
- package/dist/eslint/rules/convert.d.ts +4 -0
- package/dist/eslint/rules/convert.d.ts.map +1 -0
- package/dist/eslint/rules/convert.js +286 -0
- package/dist/eslint/rules/convert.js.map +1 -0
- package/dist/eslint/rules/no-in-variant.d.ts +10 -0
- package/dist/eslint/rules/no-in-variant.d.ts.map +1 -0
- package/dist/eslint/rules/no-in-variant.js +126 -0
- package/dist/eslint/rules/no-in-variant.js.map +1 -0
- package/dist/godot-validate/error-parser.d.ts +64 -0
- package/dist/godot-validate/error-parser.d.ts.map +1 -0
- package/dist/godot-validate/error-parser.js +170 -0
- package/dist/godot-validate/error-parser.js.map +1 -0
- package/dist/godot-validate/index.d.ts +76 -0
- package/dist/godot-validate/index.d.ts.map +1 -0
- package/dist/godot-validate/index.js +267 -0
- package/dist/godot-validate/index.js.map +1 -0
- package/dist/godot-validate/source-map-remap.d.ts +48 -0
- package/dist/godot-validate/source-map-remap.d.ts.map +1 -0
- package/dist/godot-validate/source-map-remap.js +195 -0
- package/dist/godot-validate/source-map-remap.js.map +1 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +12 -0
- package/dist/index.js.map +1 -0
- package/dist/parser/gdscript/generate-types.d.ts +7 -0
- package/dist/parser/gdscript/generate-types.d.ts.map +1 -0
- package/dist/parser/gdscript/generate-types.js +134 -0
- package/dist/parser/gdscript/generate-types.js.map +1 -0
- package/dist/parser/gdscript/index.d.ts +9 -0
- package/dist/parser/gdscript/index.d.ts.map +1 -0
- package/dist/parser/gdscript/index.js +17 -0
- package/dist/parser/gdscript/index.js.map +1 -0
- package/dist/parser/gdscript/types.d.ts +689 -0
- package/dist/parser/gdscript/types.d.ts.map +1 -0
- package/dist/parser/gdscript/types.js +89 -0
- package/dist/parser/gdscript/types.js.map +1 -0
- package/dist/parser/godot-resource/index.d.ts +7 -0
- package/dist/parser/godot-resource/index.d.ts.map +1 -0
- package/dist/parser/godot-resource/index.js +14 -0
- package/dist/parser/godot-resource/index.js.map +1 -0
- package/dist/parser/godot-resource/types.d.ts +330 -0
- package/dist/parser/godot-resource/types.d.ts.map +1 -0
- package/dist/parser/godot-resource/types.js +22 -0
- package/dist/parser/godot-resource/types.js.map +1 -0
- package/dist/parser/typescript/index.d.ts +12 -0
- package/dist/parser/typescript/index.d.ts.map +1 -0
- package/dist/parser/typescript/index.js +30 -0
- package/dist/parser/typescript/index.js.map +1 -0
- package/dist/sourcemap/index.d.ts +59 -0
- package/dist/sourcemap/index.d.ts.map +1 -0
- package/dist/sourcemap/index.js +85 -0
- package/dist/sourcemap/index.js.map +1 -0
- package/dist/ts-plugin/index.d.ts +47 -0
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- package/dist/ts-plugin/lint.d.ts +48 -0
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- package/dist/ts-plugin/lru.d.ts +40 -0
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- package/dist/ts-plugin/navigation.d.ts +58 -0
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- package/dist/ts-plugin/navigation.js.map +1 -0
- package/dist/ts-plugin/shadow-refs.d.ts +31 -0
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- package/dist/ts-plugin/shadow-refs.js.map +1 -0
- package/dist/ts-plugin/snapshot-transform.d.ts +61 -0
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- package/dist/ts-plugin/snapshot-transform.js +55 -0
- package/dist/ts-plugin/snapshot-transform.js.map +1 -0
- package/dist/typings/class-generator.d.ts +54 -0
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- package/dist/typings/classes.d.ts +24 -0
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- package/dist/typings/content-generators.d.ts +62 -0
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- package/dist/typings/godot-registry.d.ts +123 -0
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- package/dist/typings/godot-registry.js +157 -0
- package/dist/typings/godot-registry.js.map +1 -0
- package/dist/typings/index.d.ts +4 -0
- package/dist/typings/index.d.ts.map +1 -0
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- package/dist/typings/override-system.d.ts +36 -0
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- package/dist/typings/registry-generator.d.ts +44 -0
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- package/dist/typings/registry-generator.js.map +1 -0
- package/dist/typings/scene-parser.d.ts +113 -0
- package/dist/typings/scene-parser.d.ts.map +1 -0
- package/dist/typings/scene-parser.js +436 -0
- package/dist/typings/scene-parser.js.map +1 -0
- package/dist/typings/scene-tree.d.ts +33 -0
- package/dist/typings/scene-tree.d.ts.map +1 -0
- package/dist/typings/scene-tree.js +118 -0
- package/dist/typings/scene-tree.js.map +1 -0
- package/dist/typings/scene-utils.d.ts +131 -0
- package/dist/typings/scene-utils.d.ts.map +1 -0
- package/dist/typings/scene-utils.js +604 -0
- package/dist/typings/scene-utils.js.map +1 -0
- package/dist/typings/scenes.d.ts +96 -0
- package/dist/typings/scenes.d.ts.map +1 -0
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- package/typings/classes/VisualShaderNodeReroute.d.ts +8 -0
- package/typings/classes/VisualShaderNodeResizableBase.d.ts +10 -0
- package/typings/classes/VisualShaderNodeRotationByAxis.d.ts +6 -0
- package/typings/classes/VisualShaderNodeSDFRaymarch.d.ts +6 -0
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- package/typings/classes/VisualShaderNodeStep.d.ts +28 -0
- package/typings/classes/VisualShaderNodeSwitch.d.ts +30 -0
- package/typings/classes/VisualShaderNodeTexture.d.ts +57 -0
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** A 3×3 matrix for representing 3D rotation and scale. */
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declare interface Basis {
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/**
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* The basis's X axis, and the column `0` of the matrix.
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* On the identity basis, this vector points right ({@link Vector3.RIGHT}).
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*/
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x: Vector3;
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/**
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* The basis's Y axis, and the column `1` of the matrix.
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* On the identity basis, this vector points up ({@link Vector3.UP}).
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*/
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y: Vector3;
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/**
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* The basis's Z axis, and the column `2` of the matrix.
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* On the identity basis, this vector points back ({@link Vector3.BACK}).
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*/
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z: Vector3;
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/**
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* Returns the determinant (https://en.wikipedia.org/wiki/Determinant) of this basis's matrix. For advanced math, this number can be used to determine a few attributes:
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* - If the determinant is exactly `0.0`, the basis is not invertible (see {@link inverse}).
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* - If the determinant is a negative number, the basis represents a negative scale.
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* **Note:** If the basis's scale is the same for every axis, its determinant is always that scale by the power of 3.
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*/
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determinant(): float;
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/**
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* Returns this basis's rotation as a {@link Vector3} of Euler angles (https://en.wikipedia.org/wiki/Euler_angles), in radians. For the returned value:
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* - The {@link Vector3.x} contains the angle around the {@link x} axis (pitch);
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* - The {@link Vector3.y} contains the angle around the {@link y} axis (yaw);
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* - The {@link Vector3.z} contains the angle around the {@link z} axis (roll).
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* The order of each consecutive rotation can be changed with `order` (see {@link EulerOrder} constants). By default, the YXZ convention is used ({@link EULER_ORDER_YXZ}): Z (roll) is calculated first, then X (pitch), and lastly Y (yaw). When using the opposite method {@link from_euler}, this order is reversed.
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* **Note:** For this method to return correctly, the basis needs to be *orthonormal* (see {@link orthonormalized}).
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* **Note:** Euler angles are much more intuitive but are not suitable for 3D math. Because of this, consider using the {@link get_rotation_quaternion} method instead, which returns a {@link Quaternion}.
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* **Note:** In the Inspector dock, a basis's rotation is often displayed in Euler angles (in degrees), as is the case with the {@link Node3D.rotation} property.
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*/
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get_euler(order?: int): Vector3;
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/**
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* Returns this basis's rotation as a {@link Quaternion}.
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* **Note:** Quaternions are much more suitable for 3D math but are less intuitive. For user interfaces, consider using the {@link get_euler} method, which returns Euler angles.
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*/
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get_rotation_quaternion(): Quaternion;
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/**
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* Returns the length of each axis of this basis, as a {@link Vector3}. If the basis is not sheared, this value is the scaling factor. It is not affected by rotation.
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* **Note:** If the value returned by {@link determinant} is negative, the scale is also negative.
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*/
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get_scale(): Vector3;
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/** Returns the inverse of this basis's matrix (https://en.wikipedia.org/wiki/Invertible_matrix). */
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inverse(): Basis;
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/**
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* Returns `true` if this basis is conformal. A conformal basis is both *orthogonal* (the axes are perpendicular to each other) and *uniform* (the axes share the same length). This method can be especially useful during physics calculations.
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*/
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is_conformal(): boolean;
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/**
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* Returns `true` if this basis and `b` are approximately equal, by calling {@link @GlobalScope.is_equal_approx} on all vector components.
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*/
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is_equal_approx(b: Basis | Quaternion): boolean;
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/**
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* Returns `true` if this basis is finite, by calling {@link @GlobalScope.is_finite} on all vector components.
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*/
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is_finite(): boolean;
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/**
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* Returns `true` if this basis is orthonormal. An orthonormal basis is both *orthogonal* (the axes are perpendicular to each other) and *normalized* (the length of every axis is `1.0`). This method can be especially useful during physics calculations.
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*/
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is_orthonormal(): boolean;
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/**
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* Returns the orthonormalized version of this basis. An orthonormal basis is both *orthogonal* (the axes are perpendicular to each other) and *normalized* (the axes have a length of `1.0`), which also means it can only represent a rotation.
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* It is often useful to call this method to avoid rounding errors on a rotating basis:
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*/
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orthonormalized(): Basis;
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/**
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* Returns a copy of this basis rotated around the given `axis` by the given `angle` (in radians).
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* The `axis` must be a normalized vector (see {@link Vector3.normalized}). If `angle` is positive, the basis is rotated counter-clockwise around the axis.
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*/
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rotated(axis: Vector3 | Vector3i, angle: float): Basis;
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/**
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* Returns this basis with each axis's components scaled by the given `scale`'s components.
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* The basis matrix's rows are multiplied by `scale`'s components. This operation is a global scale (relative to the parent).
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*/
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scaled(scale: Vector3 | Vector3i): Basis;
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/**
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* Returns this basis with each axis scaled by the corresponding component in the given `scale`.
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* The basis matrix's columns are multiplied by `scale`'s components. This operation is a local scale (relative to self).
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*/
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scaled_local(scale: Vector3 | Vector3i): Basis;
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/**
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* Performs a spherical-linear interpolation with the `to` basis, given a `weight`. Both this basis and `to` should represent a rotation.
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* **Example:** Smoothly rotate a {@link Node3D} to the target basis over time, with a {@link Tween}:
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*/
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slerp(to: Basis | Quaternion, weight: float): Basis;
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/**
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* Returns the transposed dot product between `with` and the {@link x} axis (see {@link transposed}).
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* This is equivalent to `basis.x.dot(vector)`.
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*/
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tdotx(with_: Vector3 | Vector3i): float;
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/**
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* Returns the transposed dot product between `with` and the {@link y} axis (see {@link transposed}).
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* This is equivalent to `basis.y.dot(vector)`.
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*/
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tdoty(with_: Vector3 | Vector3i): float;
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/**
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* Returns the transposed dot product between `with` and the {@link z} axis (see {@link transposed}).
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* This is equivalent to `basis.z.dot(vector)`.
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*/
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tdotz(with_: Vector3 | Vector3i): float;
|
|
108
|
+
/**
|
|
109
|
+
* Returns the transposed version of this basis. This turns the basis matrix's columns into rows, and its rows into columns.
|
|
110
|
+
*/
|
|
111
|
+
transposed(): Basis;
|
|
112
|
+
|
|
113
|
+
// Operator overloads
|
|
114
|
+
[__ops_ne]: { right: Basis; ret: boolean };
|
|
115
|
+
[__ops_mul]: { right: Basis; ret: Basis } | { right: Vector3; ret: Vector3 } | { right: float; ret: Basis } | { right: int; ret: Basis };
|
|
116
|
+
[__ops_div]: { right: float; ret: Basis } | { right: int; ret: Basis };
|
|
117
|
+
[__ops_eq]: { right: Basis; ret: boolean };
|
|
118
|
+
|
|
119
|
+
[__variant_converts]: Basis | Quaternion;
|
|
120
|
+
|
|
121
|
+
// Dictionary method overrides (prevent Object interface leaking)
|
|
122
|
+
assign: never;
|
|
123
|
+
clear: never;
|
|
124
|
+
duplicate: never;
|
|
125
|
+
duplicate_deep: never;
|
|
126
|
+
erase: never;
|
|
127
|
+
find_key: never;
|
|
128
|
+
get: never;
|
|
129
|
+
get_or_add: never;
|
|
130
|
+
get_typed_key_builtin: never;
|
|
131
|
+
get_typed_key_class_name: never;
|
|
132
|
+
get_typed_key_script: never;
|
|
133
|
+
get_typed_value_builtin: never;
|
|
134
|
+
get_typed_value_class_name: never;
|
|
135
|
+
get_typed_value_script: never;
|
|
136
|
+
has: never;
|
|
137
|
+
has_all: never;
|
|
138
|
+
hash: never;
|
|
139
|
+
is_empty: never;
|
|
140
|
+
is_read_only: never;
|
|
141
|
+
is_same_typed: never;
|
|
142
|
+
is_same_typed_key: never;
|
|
143
|
+
is_same_typed_value: never;
|
|
144
|
+
is_typed: never;
|
|
145
|
+
is_typed_key: never;
|
|
146
|
+
is_typed_value: never;
|
|
147
|
+
keys: never;
|
|
148
|
+
make_read_only: never;
|
|
149
|
+
merge: never;
|
|
150
|
+
merged: never;
|
|
151
|
+
recursive_equal: never;
|
|
152
|
+
set: never;
|
|
153
|
+
size: never;
|
|
154
|
+
sort: never;
|
|
155
|
+
values: never;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
declare interface BasisConstructor {
|
|
159
|
+
readonly prototype: Basis;
|
|
160
|
+
/**
|
|
161
|
+
* Constructs a {@link Basis} identical to {@link IDENTITY}.
|
|
162
|
+
* **Note:** In C#, this constructs a {@link Basis} with all of its components set to {@link Vector3.ZERO}.
|
|
163
|
+
*/
|
|
164
|
+
(): Basis;
|
|
165
|
+
/** Constructs a {@link Basis} as a copy of the given {@link Basis}. */
|
|
166
|
+
(from_: Basis): Basis;
|
|
167
|
+
/**
|
|
168
|
+
* Constructs a {@link Basis} that only represents rotation, rotated around the `axis` by the given `angle`, in radians. The axis must be a normalized vector.
|
|
169
|
+
* **Note:** This is the same as using {@link rotated} on the {@link IDENTITY} basis. With more than one angle consider using {@link from_euler}, instead.
|
|
170
|
+
*/
|
|
171
|
+
(axis: Vector3, angle: float): Basis;
|
|
172
|
+
/**
|
|
173
|
+
* Constructs a {@link Basis} that only represents rotation from the given {@link Quaternion}.
|
|
174
|
+
* **Note:** Quaternions *only* store rotation, not scale. Because of this, conversions from {@link Basis} to {@link Quaternion} cannot always be reversed.
|
|
175
|
+
*/
|
|
176
|
+
(from_: Quaternion): Basis;
|
|
177
|
+
/** Constructs a {@link Basis} from 3 axis vectors. These are the columns of the basis matrix. */
|
|
178
|
+
(x_axis: Vector3, y_axis: Vector3, z_axis: Vector3): Basis;
|
|
179
|
+
/**
|
|
180
|
+
* Constructs a new {@link Basis} that only represents rotation from the given {@link Vector3} of Euler angles (https://en.wikipedia.org/wiki/Euler_angles), in radians.
|
|
181
|
+
* - The {@link Vector3.x} should contain the angle around the {@link x} axis (pitch);
|
|
182
|
+
* - The {@link Vector3.y} should contain the angle around the {@link y} axis (yaw);
|
|
183
|
+
* - The {@link Vector3.z} should contain the angle around the {@link z} axis (roll).
|
|
184
|
+
* The order of each consecutive rotation can be changed with `order` (see {@link EulerOrder} constants). By default, the YXZ convention is used ({@link EULER_ORDER_YXZ}): the basis rotates first around the Y axis (yaw), then X (pitch), and lastly Z (roll). When using the opposite method {@link get_euler}, this order is reversed.
|
|
185
|
+
*/
|
|
186
|
+
from_euler(euler: Vector3 | Vector3i, order?: int): Basis;
|
|
187
|
+
/**
|
|
188
|
+
* Constructs a new {@link Basis} that only represents scale, with no rotation or shear, from the given `scale` vector.
|
|
189
|
+
* **Note:** In linear algebra, the matrix of this basis is also known as a diagonal matrix (https://en.wikipedia.org/wiki/Diagonal_matrix).
|
|
190
|
+
*/
|
|
191
|
+
from_scale(scale: Vector3 | Vector3i): Basis;
|
|
192
|
+
/**
|
|
193
|
+
* Creates a new {@link Basis} with a rotation such that the forward axis (-Z) points towards the `target` position.
|
|
194
|
+
* By default, the -Z axis (camera forward) is treated as forward (implies +X is right). If `use_model_front` is `true`, the +Z axis (asset front) is treated as forward (implies +X is left) and points toward the `target` position.
|
|
195
|
+
* The up axis (+Y) points as close to the `up` vector as possible while staying perpendicular to the forward axis. The returned basis is orthonormalized (see {@link orthonormalized}).
|
|
196
|
+
* The `target` and the `up` cannot be {@link Vector3.ZERO}, and shouldn't be colinear to avoid unintended rotation around local Z axis.
|
|
197
|
+
*/
|
|
198
|
+
looking_at(target: Vector3 | Vector3i, up?: Vector3 | Vector3i, use_model_front?: boolean): Basis;
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* The identity {@link Basis}. This is an orthonormal basis with no rotation, no shear, and a scale of {@link Vector3.ONE}. This also means that:
|
|
202
|
+
* - The {@link x} points right ({@link Vector3.RIGHT});
|
|
203
|
+
* - The {@link y} points up ({@link Vector3.UP});
|
|
204
|
+
* - The {@link z} points back ({@link Vector3.BACK}).
|
|
205
|
+
* If a {@link Vector3} or another {@link Basis} is transformed (multiplied) by this constant, no transformation occurs.
|
|
206
|
+
* **Note:** In GDScript, this constant is equivalent to creating a [constructor Basis] without any arguments. It can be used to make your code clearer, and for consistency with C#.
|
|
207
|
+
*/
|
|
208
|
+
readonly IDENTITY: Basis;
|
|
209
|
+
/**
|
|
210
|
+
* When any basis is multiplied by {@link FLIP_X}, it negates all components of the {@link x} axis (the X column).
|
|
211
|
+
* When {@link FLIP_X} is multiplied by any basis, it negates the {@link Vector3.x} component of all axes (the X row).
|
|
212
|
+
*/
|
|
213
|
+
readonly FLIP_X: Basis;
|
|
214
|
+
/**
|
|
215
|
+
* When any basis is multiplied by {@link FLIP_Y}, it negates all components of the {@link y} axis (the Y column).
|
|
216
|
+
* When {@link FLIP_Y} is multiplied by any basis, it negates the {@link Vector3.y} component of all axes (the Y row).
|
|
217
|
+
*/
|
|
218
|
+
readonly FLIP_Y: Basis;
|
|
219
|
+
/**
|
|
220
|
+
* When any basis is multiplied by {@link FLIP_Z}, it negates all components of the {@link z} axis (the Z column).
|
|
221
|
+
* When {@link FLIP_Z} is multiplied by any basis, it negates the {@link Vector3.z} component of all axes (the Z row).
|
|
222
|
+
*/
|
|
223
|
+
readonly FLIP_Z: Basis;
|
|
224
|
+
}
|
|
225
|
+
declare const Basis: BasisConstructor;
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** Boolean matrix. */
|
|
5
|
+
declare class BitMap extends Resource {
|
|
6
|
+
/**
|
|
7
|
+
* Returns an image of the same size as the bitmap and with an {@link Image.Format} of type {@link Image.FORMAT_L8}. `true` bits of the bitmap are being converted into white pixels, and `false` bits into black.
|
|
8
|
+
*/
|
|
9
|
+
convert_to_image(): Image;
|
|
10
|
+
/** Creates a bitmap with the specified size, filled with `false`. */
|
|
11
|
+
create(size: Vector2i | Vector2): void;
|
|
12
|
+
/**
|
|
13
|
+
* Creates a bitmap that matches the given image dimensions, every element of the bitmap is set to `false` if the alpha value of the image at that position is equal to `threshold` or less, and `true` in other case.
|
|
14
|
+
*/
|
|
15
|
+
create_from_image_alpha(image: Image, threshold?: float): void;
|
|
16
|
+
/** Returns bitmap's value at the specified position. */
|
|
17
|
+
get_bit(x: int, y: int): boolean;
|
|
18
|
+
/** Returns bitmap's value at the specified position. */
|
|
19
|
+
get_bitv(position: Vector2i | Vector2): boolean;
|
|
20
|
+
/** Returns bitmap's dimensions. */
|
|
21
|
+
get_size(): Vector2i;
|
|
22
|
+
/** Returns the number of bitmap elements that are set to `true`. */
|
|
23
|
+
get_true_bit_count(): int;
|
|
24
|
+
/**
|
|
25
|
+
* Applies morphological dilation or erosion to the bitmap. If `pixels` is positive, dilation is applied to the bitmap. If `pixels` is negative, erosion is applied to the bitmap. `rect` defines the area where the morphological operation is applied. Pixels located outside the `rect` are unaffected by {@link grow_mask}.
|
|
26
|
+
*/
|
|
27
|
+
grow_mask(pixels: int, rect: Rect2i | Rect2): void;
|
|
28
|
+
/**
|
|
29
|
+
* Creates an {@link Array} of polygons covering a rectangular portion of the bitmap. It uses a marching squares algorithm, followed by Ramer-Douglas-Peucker (RDP) reduction of the number of vertices. Each polygon is described as a {@link PackedVector2Array} of its vertices.
|
|
30
|
+
* To get polygons covering the whole bitmap, pass:
|
|
31
|
+
* `epsilon` is passed to RDP to control how accurately the polygons cover the bitmap: a lower `epsilon` corresponds to more points in the polygons.
|
|
32
|
+
*/
|
|
33
|
+
opaque_to_polygons(rect: Rect2i | Rect2, epsilon?: float): Array<PackedVector2Array>;
|
|
34
|
+
/** Resizes the image to `new_size`. */
|
|
35
|
+
resize(new_size: Vector2i | Vector2): void;
|
|
36
|
+
/** Sets the bitmap's element at the specified position, to the specified value. */
|
|
37
|
+
set_bit(x: int, y: int, bit: boolean): void;
|
|
38
|
+
/** Sets a rectangular portion of the bitmap to the specified value. */
|
|
39
|
+
set_bit_rect(rect: Rect2i | Rect2, bit: boolean): void;
|
|
40
|
+
/** Sets the bitmap's element at the specified position, to the specified value. */
|
|
41
|
+
set_bitv(position: Vector2i | Vector2, bit: boolean): void;
|
|
42
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A material that processes blit calls to a DrawableTexture. */
|
|
5
|
+
declare class BlitMaterial extends Material {
|
|
6
|
+
/** The manner in which the newly blitted texture is blended with the original DrawableTexture. */
|
|
7
|
+
blend_mode: int;
|
|
8
|
+
set_blend_mode(value: int): void;
|
|
9
|
+
get_blend_mode(): int;
|
|
10
|
+
|
|
11
|
+
// enum BlendMode
|
|
12
|
+
/** Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value. */
|
|
13
|
+
static readonly BLEND_MODE_MIX: int;
|
|
14
|
+
/** Additive blending mode. */
|
|
15
|
+
static readonly BLEND_MODE_ADD: int;
|
|
16
|
+
/** Subtractive blending mode. */
|
|
17
|
+
static readonly BLEND_MODE_SUB: int;
|
|
18
|
+
/** Multiplicative blending mode. */
|
|
19
|
+
static readonly BLEND_MODE_MUL: int;
|
|
20
|
+
/** No blending mode, direct color copy. */
|
|
21
|
+
static readonly BLEND_MODE_DISABLED: int;
|
|
22
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A joint used with {@link Skeleton2D} to control and animate other nodes. */
|
|
5
|
+
declare class Bone2D extends Node2D {
|
|
6
|
+
/**
|
|
7
|
+
* Rest transform of the bone. You can reset the node's transforms to this value using {@link apply_rest}.
|
|
8
|
+
*/
|
|
9
|
+
rest: Transform2D;
|
|
10
|
+
set_rest(value: Transform2D): void;
|
|
11
|
+
get_rest(): Transform2D;
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Resets the bone to the rest pose. This is equivalent to setting {@link Node2D.transform} to {@link rest}.
|
|
15
|
+
*/
|
|
16
|
+
apply_rest(): void;
|
|
17
|
+
/**
|
|
18
|
+
* Returns whether this {@link Bone2D} is going to autocalculate its length and bone angle using its first {@link Bone2D} child node, if one exists. If there are no {@link Bone2D} children, then it cannot autocalculate these values and will print a warning.
|
|
19
|
+
*/
|
|
20
|
+
get_autocalculate_length_and_angle(): boolean;
|
|
21
|
+
/**
|
|
22
|
+
* Returns the angle of the bone in the {@link Bone2D}.
|
|
23
|
+
* **Note:** This is different from the {@link Bone2D}'s rotation. The bone's angle is the rotation of the bone shown by the gizmo, which is unaffected by the {@link Bone2D}'s {@link Node2D.transform}.
|
|
24
|
+
*/
|
|
25
|
+
get_bone_angle(): float;
|
|
26
|
+
/** Returns the node's index as part of the entire skeleton. See {@link Skeleton2D}. */
|
|
27
|
+
get_index_in_skeleton(): int;
|
|
28
|
+
/** Returns the length of the bone in the {@link Bone2D} node. */
|
|
29
|
+
get_length(): float;
|
|
30
|
+
/**
|
|
31
|
+
* Returns the node's {@link rest} {@link Transform2D} if it doesn't have a parent, or its rest pose relative to its parent.
|
|
32
|
+
*/
|
|
33
|
+
get_skeleton_rest(): Transform2D;
|
|
34
|
+
/**
|
|
35
|
+
* When set to `true`, the {@link Bone2D} node will attempt to automatically calculate the bone angle and length using the first child {@link Bone2D} node, if one exists. If none exist, the {@link Bone2D} cannot automatically calculate these values and will print a warning.
|
|
36
|
+
*/
|
|
37
|
+
set_autocalculate_length_and_angle(auto_calculate: boolean): void;
|
|
38
|
+
/**
|
|
39
|
+
* Sets the bone angle for the {@link Bone2D}. This is typically set to the rotation from the {@link Bone2D} to a child {@link Bone2D} node.
|
|
40
|
+
* **Note:** This is different from the {@link Bone2D}'s rotation. The bone's angle is the rotation of the bone shown by the gizmo, which is unaffected by the {@link Bone2D}'s {@link Node2D.transform}.
|
|
41
|
+
*/
|
|
42
|
+
set_bone_angle(angle: float): void;
|
|
43
|
+
/** Sets the length of the bone in the {@link Bone2D}. */
|
|
44
|
+
set_length(length: float): void;
|
|
45
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* А node that dynamically copies or overrides the 3D transform of a bone in its parent {@link Skeleton3D}.
|
|
6
|
+
*/
|
|
7
|
+
declare class BoneAttachment3D extends Node3D {
|
|
8
|
+
/** The index of the attached bone. */
|
|
9
|
+
bone_idx: int;
|
|
10
|
+
/** The name of the attached bone. */
|
|
11
|
+
bone_name: string;
|
|
12
|
+
/** The {@link NodePath} to the external {@link Skeleton3D} node. */
|
|
13
|
+
external_skeleton: NodePath;
|
|
14
|
+
/**
|
|
15
|
+
* Whether the {@link BoneAttachment3D} node will override the bone pose of the bone it is attached to. When set to `true`, the {@link BoneAttachment3D} node can change the pose of the bone. When set to `false`, the {@link BoneAttachment3D} will always be set to the bone's transform.
|
|
16
|
+
* **Note:** This override performs interruptively in the skeleton update process using signals due to the old design. It may cause unintended behavior when used at the same time with {@link SkeletonModifier3D}.
|
|
17
|
+
*/
|
|
18
|
+
override_pose: boolean;
|
|
19
|
+
/**
|
|
20
|
+
* <member name="use_external_skeleton" type="bool" setter="set_use_external_skeleton" getter="get_use_external_skeleton" default="false">
|
|
21
|
+
* Whether the {@link BoneAttachment3D} node will use an external {@link Skeleton3D} node rather than attempting to use its parent node as the {@link Skeleton3D}. When set to `true`, the {@link BoneAttachment3D} node will use the external {@link Skeleton3D} node set in {@link external_skeleton}.
|
|
22
|
+
*/
|
|
23
|
+
physics_interpolation_mode: int;
|
|
24
|
+
set_bone_idx(value: int): void;
|
|
25
|
+
get_bone_idx(): int;
|
|
26
|
+
set_bone_name(value: string | NodePath): void;
|
|
27
|
+
get_bone_name(): string;
|
|
28
|
+
set_external_skeleton(value: NodePath | string): void;
|
|
29
|
+
get_external_skeleton(): NodePath;
|
|
30
|
+
set_override_pose(value: boolean): void;
|
|
31
|
+
get_override_pose(): boolean;
|
|
32
|
+
|
|
33
|
+
/** Returns the parent or external {@link Skeleton3D} node if it exists, otherwise returns `null`. */
|
|
34
|
+
get_skeleton(): Skeleton3D | null;
|
|
35
|
+
/**
|
|
36
|
+
* A function that is called automatically when the {@link Skeleton3D} is updated. This function is where the {@link BoneAttachment3D} node updates its position so it is correctly bound when it is *not* set to override the bone pose.
|
|
37
|
+
*/
|
|
38
|
+
on_skeleton_update(): void;
|
|
39
|
+
}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A node that may modify Skeleton3D's bone with associating the two bones. */
|
|
5
|
+
declare class BoneConstraint3D extends SkeletonModifier3D {
|
|
6
|
+
/** Clear all settings. */
|
|
7
|
+
clear_setting(): void;
|
|
8
|
+
/** Returns the apply amount of the setting at `index`. */
|
|
9
|
+
get_amount(index: int): float;
|
|
10
|
+
/** Returns the apply bone of the setting at `index`. This bone will be modified. */
|
|
11
|
+
get_apply_bone(index: int): int;
|
|
12
|
+
/** Returns the apply bone name of the setting at `index`. This bone will be modified. */
|
|
13
|
+
get_apply_bone_name(index: int): string;
|
|
14
|
+
/**
|
|
15
|
+
* Returns the reference bone of the setting at `index`.
|
|
16
|
+
* This bone will be only referenced and not modified by this modifier.
|
|
17
|
+
*/
|
|
18
|
+
get_reference_bone(index: int): int;
|
|
19
|
+
/**
|
|
20
|
+
* Returns the reference bone name of the setting at `index`.
|
|
21
|
+
* This bone will be only referenced and not modified by this modifier.
|
|
22
|
+
*/
|
|
23
|
+
get_reference_bone_name(index: int): string;
|
|
24
|
+
/**
|
|
25
|
+
* Returns the reference node path of the setting at `index`.
|
|
26
|
+
* This node will be only referenced and not modified by this modifier.
|
|
27
|
+
*/
|
|
28
|
+
get_reference_node(index: int): NodePath;
|
|
29
|
+
/** Returns the reference target type of the setting at `index`. See also {@link ReferenceType}. */
|
|
30
|
+
get_reference_type(index: int): int;
|
|
31
|
+
/** Returns the number of settings in the modifier. */
|
|
32
|
+
get_setting_count(): int;
|
|
33
|
+
/** Sets the apply amount of the setting at `index` to `amount`. */
|
|
34
|
+
set_amount(index: int, amount: float): void;
|
|
35
|
+
/** Sets the apply bone of the setting at `index` to `bone`. This bone will be modified. */
|
|
36
|
+
set_apply_bone(index: int, bone: int): void;
|
|
37
|
+
/** Sets the apply bone of the setting at `index` to `bone_name`. This bone will be modified. */
|
|
38
|
+
set_apply_bone_name(index: int, bone_name: string | NodePath): void;
|
|
39
|
+
/**
|
|
40
|
+
* Sets the reference bone of the setting at `index` to `bone`.
|
|
41
|
+
* This bone will be only referenced and not modified by this modifier.
|
|
42
|
+
*/
|
|
43
|
+
set_reference_bone(index: int, bone: int): void;
|
|
44
|
+
/**
|
|
45
|
+
* Sets the reference bone of the setting at `index` to `bone_name`.
|
|
46
|
+
* This bone will be only referenced and not modified by this modifier.
|
|
47
|
+
*/
|
|
48
|
+
set_reference_bone_name(index: int, bone_name: string | NodePath): void;
|
|
49
|
+
/**
|
|
50
|
+
* Sets the reference node path of the setting at `index` to `node`.
|
|
51
|
+
* This node will be only referenced and not modified by this modifier.
|
|
52
|
+
*/
|
|
53
|
+
set_reference_node(index: int, node: NodePath | string): void;
|
|
54
|
+
/** Sets the reference target type of the setting at `index` to `type`. See also {@link ReferenceType}. */
|
|
55
|
+
set_reference_type(index: int, type_: int): void;
|
|
56
|
+
/** Sets the number of settings in the modifier. */
|
|
57
|
+
set_setting_count(count: int): void;
|
|
58
|
+
|
|
59
|
+
// enum ReferenceType
|
|
60
|
+
/** The reference target is a bone. In this case, the reference target spaces is local space. */
|
|
61
|
+
static readonly REFERENCE_TYPE_BONE: int;
|
|
62
|
+
/**
|
|
63
|
+
* The reference target is a {@link Node3D}. In this case, the reference target spaces is model space.
|
|
64
|
+
* In other words, the reference target's coordinates are treated as if it were placed directly under {@link Skeleton3D} which parent of the {@link BoneConstraint3D}.
|
|
65
|
+
*/
|
|
66
|
+
static readonly REFERENCE_TYPE_NODE: int;
|
|
67
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Describes a mapping of bone names for retargeting {@link Skeleton3D} into common names defined by a {@link SkeletonProfile}.
|
|
6
|
+
*/
|
|
7
|
+
declare class BoneMap extends Resource {
|
|
8
|
+
/**
|
|
9
|
+
* A {@link SkeletonProfile} of the mapping target. Key names in the {@link BoneMap} are synchronized with it.
|
|
10
|
+
*/
|
|
11
|
+
profile: SkeletonProfile | null;
|
|
12
|
+
set_profile(value: SkeletonProfile | null): void;
|
|
13
|
+
get_profile(): SkeletonProfile | null;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Returns a profile bone name having `skeleton_bone_name`. If not found, an empty {@link StringName} will be returned.
|
|
17
|
+
* In the retargeting process, the returned bone name is the bone name of the target skeleton.
|
|
18
|
+
*/
|
|
19
|
+
find_profile_bone_name(skeleton_bone_name: string): string;
|
|
20
|
+
/**
|
|
21
|
+
* Returns a skeleton bone name is mapped to `profile_bone_name`.
|
|
22
|
+
* In the retargeting process, the returned bone name is the bone name of the source skeleton.
|
|
23
|
+
*/
|
|
24
|
+
get_skeleton_bone_name(profile_bone_name: string): string;
|
|
25
|
+
/**
|
|
26
|
+
* Maps a skeleton bone name to `profile_bone_name`.
|
|
27
|
+
* In the retargeting process, the setting bone name is the bone name of the source skeleton.
|
|
28
|
+
*/
|
|
29
|
+
set_skeleton_bone_name(profile_bone_name: string, skeleton_bone_name: string): void;
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* This signal is emitted when change the key value in the {@link BoneMap}. This is used to validate mapping and to update {@link BoneMap} editor.
|
|
33
|
+
*/
|
|
34
|
+
bone_map_updated: Signal<[]>;
|
|
35
|
+
/**
|
|
36
|
+
* This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the {@link BoneMap} and to redraw the {@link BoneMap} editor.
|
|
37
|
+
*/
|
|
38
|
+
profile_updated: Signal<[]>;
|
|
39
|
+
}
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A node that propagates and disperses the child bone's twist to the parent bones. */
|
|
5
|
+
declare class BoneTwistDisperser3D extends SkeletonModifier3D {
|
|
6
|
+
/**
|
|
7
|
+
* If `true`, the solver retrieves the bone axis from the bone pose every frame.
|
|
8
|
+
* If `false`, the solver retrieves the bone axis from the bone rest and caches it.
|
|
9
|
+
*/
|
|
10
|
+
mutable_bone_axes: boolean;
|
|
11
|
+
/** The number of settings. */
|
|
12
|
+
setting_count: int;
|
|
13
|
+
set_mutable_bone_axes(value: boolean): void;
|
|
14
|
+
are_bone_axes_mutable(): boolean;
|
|
15
|
+
set_setting_count(value: int): void;
|
|
16
|
+
get_setting_count(): int;
|
|
17
|
+
|
|
18
|
+
/** Clears all settings. */
|
|
19
|
+
clear_settings(): void;
|
|
20
|
+
/** Returns the damping curve when {@link get_disperse_mode} is {@link DISPERSE_MODE_CUSTOM}. */
|
|
21
|
+
get_damping_curve(index: int): Curve | null;
|
|
22
|
+
/** Returns whether to use automatic amount assignment or to allow manual assignment. */
|
|
23
|
+
get_disperse_mode(index: int): int;
|
|
24
|
+
/** Returns the end bone index of the bone chain. */
|
|
25
|
+
get_end_bone(index: int): int;
|
|
26
|
+
/**
|
|
27
|
+
* Returns the tail direction of the end bone of the bone chain when {@link is_end_bone_extended} is `true`.
|
|
28
|
+
*/
|
|
29
|
+
get_end_bone_direction(index: int): int;
|
|
30
|
+
/** Returns the end bone name of the bone chain. */
|
|
31
|
+
get_end_bone_name(index: int): string;
|
|
32
|
+
/** Returns the bone index at `joint` in the bone chain's joint list. */
|
|
33
|
+
get_joint_bone(index: int, joint: int): int;
|
|
34
|
+
/** Returns the bone name at `joint` in the bone chain's joint list. */
|
|
35
|
+
get_joint_bone_name(index: int, joint: int): string;
|
|
36
|
+
/** Returns the joint count of the bone chain's joint list. */
|
|
37
|
+
get_joint_count(index: int): int;
|
|
38
|
+
/**
|
|
39
|
+
* Returns the twist amount at `joint` in the bone chain's joint list when {@link get_disperse_mode} is {@link DISPERSE_MODE_CUSTOM}.
|
|
40
|
+
*/
|
|
41
|
+
get_joint_twist_amount(index: int, joint: int): float;
|
|
42
|
+
/**
|
|
43
|
+
* Returns the reference bone to extract twist of the setting at `index`.
|
|
44
|
+
* This bone is either the end of the chain or its parent, depending on {@link is_end_bone_extended}.
|
|
45
|
+
*/
|
|
46
|
+
get_reference_bone(index: int): int;
|
|
47
|
+
/**
|
|
48
|
+
* Returns the reference bone name to extract twist of the setting at `index`.
|
|
49
|
+
* This bone is either the end of the chain or its parent, depending on {@link is_end_bone_extended}.
|
|
50
|
+
*/
|
|
51
|
+
get_reference_bone_name(index: int): string;
|
|
52
|
+
/** Returns the root bone index of the bone chain. */
|
|
53
|
+
get_root_bone(index: int): int;
|
|
54
|
+
/** Returns the root bone name of the bone chain. */
|
|
55
|
+
get_root_bone_name(index: int): string;
|
|
56
|
+
/**
|
|
57
|
+
* Returns the rotation to an arbitrary state before twisting for the current bone pose to extract the twist when {@link is_twist_from_rest} is `false`.
|
|
58
|
+
*/
|
|
59
|
+
get_twist_from(index: int): Quaternion;
|
|
60
|
+
/**
|
|
61
|
+
* Returns the position at which to divide the segment between joints for weight assignment when {@link get_disperse_mode} is {@link DISPERSE_MODE_WEIGHTED}.
|
|
62
|
+
*/
|
|
63
|
+
get_weight_position(index: int): float;
|
|
64
|
+
/** Returns `true` if the end bone is extended to have a tail. */
|
|
65
|
+
is_end_bone_extended(index: int): boolean;
|
|
66
|
+
/**
|
|
67
|
+
* Returns `true` if extracting the twist amount from the difference between the bone rest and the current bone pose.
|
|
68
|
+
*/
|
|
69
|
+
is_twist_from_rest(index: int): boolean;
|
|
70
|
+
/** Sets the damping curve when {@link get_disperse_mode} is {@link DISPERSE_MODE_CUSTOM}. */
|
|
71
|
+
set_damping_curve(index: int, curve: Curve): void;
|
|
72
|
+
/** Sets whether to use automatic amount assignment or to allow manual assignment. */
|
|
73
|
+
set_disperse_mode(index: int, disperse_mode: int): void;
|
|
74
|
+
/** Sets the end bone index of the bone chain. */
|
|
75
|
+
set_end_bone(index: int, bone: int): void;
|
|
76
|
+
/** Sets the end bone tail direction of the bone chain when {@link is_end_bone_extended} is `true`. */
|
|
77
|
+
set_end_bone_direction(index: int, bone_direction: int): void;
|
|
78
|
+
/**
|
|
79
|
+
* Sets the end bone name of the bone chain.
|
|
80
|
+
* **Note:** The end bone must be a child of the root bone.
|
|
81
|
+
*/
|
|
82
|
+
set_end_bone_name(index: int, bone_name: string | NodePath): void;
|
|
83
|
+
/**
|
|
84
|
+
* If `enabled` is `true`, the end bone is extended to have a tail.
|
|
85
|
+
* If `enabled` is `false`, {@link get_reference_bone} becomes a parent of the end bone and it uses the vector to the end bone as a twist axis.
|
|
86
|
+
*/
|
|
87
|
+
set_extend_end_bone(index: int, enabled: boolean): void;
|
|
88
|
+
/**
|
|
89
|
+
* Sets the twist amount at `joint` in the bone chain's joint list when {@link get_disperse_mode} is {@link DISPERSE_MODE_CUSTOM}.
|
|
90
|
+
*/
|
|
91
|
+
set_joint_twist_amount(index: int, joint: int, twist_amount: float): void;
|
|
92
|
+
/** Sets the root bone index of the bone chain. */
|
|
93
|
+
set_root_bone(index: int, bone: int): void;
|
|
94
|
+
/** Sets the root bone name of the bone chain. */
|
|
95
|
+
set_root_bone_name(index: int, bone_name: string | NodePath): void;
|
|
96
|
+
/**
|
|
97
|
+
* Sets the rotation to an arbitrary state before twisting for the current bone pose to extract the twist when {@link is_twist_from_rest} is `false`.
|
|
98
|
+
* In other words, by calling {@link set_twist_from} by {@link SkeletonModifier3D.modification_processed} of a specific {@link SkeletonModifier3D}, you can extract only the twists generated by modifiers processed after that but before this {@link BoneTwistDisperser3D}.
|
|
99
|
+
*/
|
|
100
|
+
set_twist_from(index: int, from_: Quaternion | Basis): void;
|
|
101
|
+
/**
|
|
102
|
+
* If `enabled` is `true`, it extracts the twist amount from the difference between the bone rest and the current bone pose.
|
|
103
|
+
* If `enabled` is `false`, it extracts the twist amount from the difference between {@link get_twist_from} and the current bone pose. See also {@link set_twist_from}.
|
|
104
|
+
*/
|
|
105
|
+
set_twist_from_rest(index: int, enabled: boolean): void;
|
|
106
|
+
/**
|
|
107
|
+
* Sets the position at which to divide the segment between joints for weight assignment when {@link get_disperse_mode} is {@link DISPERSE_MODE_WEIGHTED}.
|
|
108
|
+
* For example, when `weight_position` is `0.5`, if two bone segments with a length of `1.0` exist between three joints, weights are assigned to each joint from root to end at ratios of `0.5`, `1.0`, and `0.5`. Then amounts become `0.25`, `0.75`, and `1.0` respectively.
|
|
109
|
+
*/
|
|
110
|
+
set_weight_position(index: int, weight_position: float): void;
|
|
111
|
+
|
|
112
|
+
// enum DisperseMode
|
|
113
|
+
/**
|
|
114
|
+
* Assign amounts so that they monotonically increase from `0.0` to `1.0`, ensuring all weights are equal. For example, with five joints, the amounts would be `0.2`, `0.4`, `0.6`, `0.8`, and `1.0` starting from the root bone.
|
|
115
|
+
*/
|
|
116
|
+
static readonly DISPERSE_MODE_EVEN: int;
|
|
117
|
+
/**
|
|
118
|
+
* Assign amounts so that they monotonically increase from `0.0` to `1.0`, based on the length of the bones between joint segments. See also {@link set_weight_position}.
|
|
119
|
+
*/
|
|
120
|
+
static readonly DISPERSE_MODE_WEIGHTED: int;
|
|
121
|
+
/**
|
|
122
|
+
* You can assign arbitrary amounts to the joint list. See also {@link set_joint_twist_amount}.
|
|
123
|
+
* When {@link is_end_bone_extended} is `false`, a child of the reference bone exists solely to determine the twist axis, so its custom amount has absolutely no effect at all.
|
|
124
|
+
*/
|
|
125
|
+
static readonly DISPERSE_MODE_CUSTOM: int;
|
|
126
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A container that arranges its child controls horizontally or vertically. */
|
|
5
|
+
declare class BoxContainer extends Container {
|
|
6
|
+
/**
|
|
7
|
+
* The alignment of the container's children (must be one of {@link ALIGNMENT_BEGIN}, {@link ALIGNMENT_CENTER}, or {@link ALIGNMENT_END}).
|
|
8
|
+
*/
|
|
9
|
+
alignment: int;
|
|
10
|
+
/**
|
|
11
|
+
* If `true`, the {@link BoxContainer} will arrange its children vertically, rather than horizontally.
|
|
12
|
+
* Can't be changed when using {@link HBoxContainer} and {@link VBoxContainer}.
|
|
13
|
+
*/
|
|
14
|
+
vertical: boolean;
|
|
15
|
+
set_alignment(value: int): void;
|
|
16
|
+
get_alignment(): int;
|
|
17
|
+
set_vertical(value: boolean): void;
|
|
18
|
+
is_vertical(): boolean;
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Adds a {@link Control} node to the box as a spacer. If `begin` is `true`, it will insert the {@link Control} node in front of all other children.
|
|
22
|
+
*/
|
|
23
|
+
add_spacer(begin: boolean): Control;
|
|
24
|
+
|
|
25
|
+
// enum AlignmentMode
|
|
26
|
+
/**
|
|
27
|
+
* The child controls will be arranged at the beginning of the container, i.e. top if orientation is vertical, left if orientation is horizontal (right for RTL layout).
|
|
28
|
+
*/
|
|
29
|
+
static readonly ALIGNMENT_BEGIN: int;
|
|
30
|
+
/** The child controls will be centered in the container. */
|
|
31
|
+
static readonly ALIGNMENT_CENTER: int;
|
|
32
|
+
/**
|
|
33
|
+
* The child controls will be arranged at the end of the container, i.e. bottom if orientation is vertical, right if orientation is horizontal (left for RTL layout).
|
|
34
|
+
*/
|
|
35
|
+
static readonly ALIGNMENT_END: int;
|
|
36
|
+
}
|