typescript-to-gdscript 0.1.0

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Files changed (1301) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +324 -0
  3. package/dist/cache/index.d.ts +203 -0
  4. package/dist/cache/index.d.ts.map +1 -0
  5. package/dist/cache/index.js +609 -0
  6. package/dist/cache/index.js.map +1 -0
  7. package/dist/checker/godot-project.d.ts +15 -0
  8. package/dist/checker/godot-project.d.ts.map +1 -0
  9. package/dist/checker/godot-project.js +14 -0
  10. package/dist/checker/godot-project.js.map +1 -0
  11. package/dist/checker/index.d.ts +61 -0
  12. package/dist/checker/index.d.ts.map +1 -0
  13. package/dist/checker/index.js +229 -0
  14. package/dist/checker/index.js.map +1 -0
  15. package/dist/checker/ts-diagnostics.d.ts +11 -0
  16. package/dist/checker/ts-diagnostics.d.ts.map +1 -0
  17. package/dist/checker/ts-diagnostics.js +67 -0
  18. package/dist/checker/ts-diagnostics.js.map +1 -0
  19. package/dist/cli/clear-cache.d.ts +3 -0
  20. package/dist/cli/clear-cache.d.ts.map +1 -0
  21. package/dist/cli/clear-cache.js +42 -0
  22. package/dist/cli/clear-cache.js.map +1 -0
  23. package/dist/cli/convert-gd.d.ts +3 -0
  24. package/dist/cli/convert-gd.d.ts.map +1 -0
  25. package/dist/cli/convert-gd.js +148 -0
  26. package/dist/cli/convert-gd.js.map +1 -0
  27. package/dist/cli/convert.d.ts +3 -0
  28. package/dist/cli/convert.d.ts.map +1 -0
  29. package/dist/cli/convert.js +165 -0
  30. package/dist/cli/convert.js.map +1 -0
  31. package/dist/cli/generate-addon-typings.d.ts +3 -0
  32. package/dist/cli/generate-addon-typings.d.ts.map +1 -0
  33. package/dist/cli/generate-addon-typings.js +31 -0
  34. package/dist/cli/generate-addon-typings.js.map +1 -0
  35. package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
  36. package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
  37. package/dist/cli/generate-gdscript-global-typings.js +172 -0
  38. package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
  39. package/dist/cli/generate-typings.d.ts +3 -0
  40. package/dist/cli/generate-typings.d.ts.map +1 -0
  41. package/dist/cli/generate-typings.js +48 -0
  42. package/dist/cli/generate-typings.js.map +1 -0
  43. package/dist/cli/helpers.d.ts +47 -0
  44. package/dist/cli/helpers.d.ts.map +1 -0
  45. package/dist/cli/helpers.js +180 -0
  46. package/dist/cli/helpers.js.map +1 -0
  47. package/dist/cli/index.d.ts +3 -0
  48. package/dist/cli/index.d.ts.map +1 -0
  49. package/dist/cli/index.js +35 -0
  50. package/dist/cli/index.js.map +1 -0
  51. package/dist/cli/init.d.ts +8 -0
  52. package/dist/cli/init.d.ts.map +1 -0
  53. package/dist/cli/init.js +222 -0
  54. package/dist/cli/init.js.map +1 -0
  55. package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
  56. package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
  57. package/dist/cli/initial-convert-gd-to-ts.js +149 -0
  58. package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
  59. package/dist/cli/lint.d.ts +3 -0
  60. package/dist/cli/lint.d.ts.map +1 -0
  61. package/dist/cli/lint.js +191 -0
  62. package/dist/cli/lint.js.map +1 -0
  63. package/dist/cli/open-editor.d.ts +21 -0
  64. package/dist/cli/open-editor.d.ts.map +1 -0
  65. package/dist/cli/open-editor.js +148 -0
  66. package/dist/cli/open-editor.js.map +1 -0
  67. package/dist/cli/set-latest.d.ts +3 -0
  68. package/dist/cli/set-latest.d.ts.map +1 -0
  69. package/dist/cli/set-latest.js +23 -0
  70. package/dist/cli/set-latest.js.map +1 -0
  71. package/dist/cli/validate-gd.d.ts +3 -0
  72. package/dist/cli/validate-gd.d.ts.map +1 -0
  73. package/dist/cli/validate-gd.js +37 -0
  74. package/dist/cli/validate-gd.js.map +1 -0
  75. package/dist/cli/watch.d.ts +3 -0
  76. package/dist/cli/watch.d.ts.map +1 -0
  77. package/dist/cli/watch.js +58 -0
  78. package/dist/cli/watch.js.map +1 -0
  79. package/dist/config/index.d.ts +142 -0
  80. package/dist/config/index.d.ts.map +1 -0
  81. package/dist/config/index.js +161 -0
  82. package/dist/config/index.js.map +1 -0
  83. package/dist/converter/common/index.d.ts +169 -0
  84. package/dist/converter/common/index.d.ts.map +1 -0
  85. package/dist/converter/common/index.js +298 -0
  86. package/dist/converter/common/index.js.map +1 -0
  87. package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
  88. package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
  89. package/dist/converter/gd-to-ts/class-scope.js +208 -0
  90. package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
  91. package/dist/converter/gd-to-ts/context.d.ts +94 -0
  92. package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
  93. package/dist/converter/gd-to-ts/context.js +71 -0
  94. package/dist/converter/gd-to-ts/context.js.map +1 -0
  95. package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
  96. package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
  97. package/dist/converter/gd-to-ts/expressions.js +535 -0
  98. package/dist/converter/gd-to-ts/expressions.js.map +1 -0
  99. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
  100. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
  101. package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
  102. package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
  103. package/dist/converter/gd-to-ts/functions.d.ts +20 -0
  104. package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
  105. package/dist/converter/gd-to-ts/functions.js +313 -0
  106. package/dist/converter/gd-to-ts/functions.js.map +1 -0
  107. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
  108. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
  109. package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
  110. package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
  111. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
  112. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
  113. package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
  114. package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
  115. package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
  116. package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
  117. package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
  118. package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
  119. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
  120. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
  121. package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
  122. package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
  123. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
  124. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
  125. package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
  126. package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
  127. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
  128. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
  129. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
  130. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
  131. package/dist/converter/gd-to-ts/imports.d.ts +47 -0
  132. package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
  133. package/dist/converter/gd-to-ts/imports.js +98 -0
  134. package/dist/converter/gd-to-ts/imports.js.map +1 -0
  135. package/dist/converter/gd-to-ts/index.d.ts +59 -0
  136. package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
  137. package/dist/converter/gd-to-ts/index.js +189 -0
  138. package/dist/converter/gd-to-ts/index.js.map +1 -0
  139. package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
  140. package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
  141. package/dist/converter/gd-to-ts/inject-imports.js +161 -0
  142. package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
  143. package/dist/converter/gd-to-ts/members.d.ts +15 -0
  144. package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
  145. package/dist/converter/gd-to-ts/members.js +397 -0
  146. package/dist/converter/gd-to-ts/members.js.map +1 -0
  147. package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
  148. package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
  149. package/dist/converter/gd-to-ts/source-emitter.js +420 -0
  150. package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
  151. package/dist/converter/gd-to-ts/statements.d.ts +6 -0
  152. package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
  153. package/dist/converter/gd-to-ts/statements.js +385 -0
  154. package/dist/converter/gd-to-ts/statements.js.map +1 -0
  155. package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
  156. package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
  157. package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
  158. package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
  159. package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
  160. package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
  161. package/dist/converter/gd-to-ts/type-inference.js +168 -0
  162. package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
  163. package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
  164. package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
  165. package/dist/converter/ts-to-gd/class-body.js +290 -0
  166. package/dist/converter/ts-to-gd/class-body.js.map +1 -0
  167. package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
  168. package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
  169. package/dist/converter/ts-to-gd/class-members.js +246 -0
  170. package/dist/converter/ts-to-gd/class-members.js.map +1 -0
  171. package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
  172. package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
  173. package/dist/converter/ts-to-gd/diagnostics.js +95 -0
  174. package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
  175. package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
  176. package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
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  178. package/dist/converter/ts-to-gd/emitter.js.map +1 -0
  179. package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
  180. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
  181. package/dist/converter/ts-to-gd/expressions.js +793 -0
  182. package/dist/converter/ts-to-gd/expressions.js.map +1 -0
  183. package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
  184. package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
  185. package/dist/converter/ts-to-gd/file-scope.js +463 -0
  186. package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
  187. package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
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  195. package/dist/converter/ts-to-gd/imports.d.ts +67 -0
  196. package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
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  199. package/dist/converter/ts-to-gd/index.d.ts +34 -0
  200. package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
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  203. package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
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  207. package/dist/converter/ts-to-gd/statements.d.ts +12 -0
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@@ -0,0 +1,22 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Generate an axis-aligned box {@link PrimitiveMesh}. */
5
+ declare class BoxMesh extends PrimitiveMesh {
6
+ /** The box's width, height and depth. */
7
+ size: Vector3;
8
+ /** Number of extra edge loops inserted along the Z axis. */
9
+ subdivide_depth: int;
10
+ /** Number of extra edge loops inserted along the Y axis. */
11
+ subdivide_height: int;
12
+ /** Number of extra edge loops inserted along the X axis. */
13
+ subdivide_width: int;
14
+ set_size(value: Vector3 | Vector3i): void;
15
+ get_size(): Vector3;
16
+ set_subdivide_depth(value: int): void;
17
+ get_subdivide_depth(): int;
18
+ set_subdivide_height(value: int): void;
19
+ get_subdivide_height(): int;
20
+ set_subdivide_width(value: int): void;
21
+ get_subdivide_width(): int;
22
+ }
@@ -0,0 +1,10 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Cuboid shape for use with occlusion culling in {@link OccluderInstance3D}. */
5
+ declare class BoxOccluder3D extends Occluder3D {
6
+ /** The box's size in 3D units. */
7
+ size: Vector3;
8
+ set_size(value: Vector3 | Vector3i): void;
9
+ get_size(): Vector3;
10
+ }
@@ -0,0 +1,10 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A 3D box shape used for physics collision. */
5
+ declare class BoxShape3D extends Shape3D {
6
+ /** The box's width, height and depth. */
7
+ size: Vector3;
8
+ set_size(value: Vector3 | Vector3i): void;
9
+ get_size(): Vector3;
10
+ }
@@ -0,0 +1,75 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A themed button that can contain text and an icon. */
5
+ declare class Button extends BaseButton {
6
+ /** Text alignment policy for the button's text. */
7
+ alignment: int;
8
+ /**
9
+ * If set to something other than {@link TextServer.AUTOWRAP_OFF}, the text gets wrapped inside the node's bounding rectangle.
10
+ */
11
+ autowrap_mode: int;
12
+ /**
13
+ * Autowrap space trimming flags. See {@link TextServer.BREAK_TRIM_START_EDGE_SPACES} and {@link TextServer.BREAK_TRIM_END_EDGE_SPACES} for more info.
14
+ */
15
+ autowrap_trim_flags: int;
16
+ /**
17
+ * If `true`, text that is too large to fit the button is clipped horizontally. If `false`, the button will always be wide enough to hold the text. The text is not vertically clipped, and the button's height is not affected by this property.
18
+ */
19
+ clip_text: boolean;
20
+ /**
21
+ * When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect. See also .
22
+ */
23
+ expand_icon: boolean;
24
+ /** Flat buttons don't display decoration. */
25
+ flat: boolean;
26
+ /**
27
+ * Button's icon, if text is present the icon will be placed before the text.
28
+ * To edit margin and spacing of the icon, use theme property and `content_margin_*` properties of the used {@link StyleBox}es.
29
+ */
30
+ icon: Texture2D | null;
31
+ /**
32
+ * Specifies if the icon should be aligned horizontally to the left, right, or center of a button. Uses the same {@link HorizontalAlignment} constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.
33
+ */
34
+ icon_alignment: int;
35
+ /**
36
+ * Language code used for line-breaking and text shaping algorithms. If left empty, the current locale is used instead.
37
+ */
38
+ language: string;
39
+ /** The button's text that will be displayed inside the button's area. */
40
+ text: string;
41
+ /** Base text writing direction. */
42
+ text_direction: int;
43
+ /** Sets the clipping behavior when the text exceeds the node's bounding rectangle. */
44
+ text_overrun_behavior: int;
45
+ /**
46
+ * Specifies if the icon should be aligned vertically to the top, bottom, or center of a button. Uses the same {@link VerticalAlignment} constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.
47
+ */
48
+ vertical_icon_alignment: int;
49
+ set_text_alignment(value: int): void;
50
+ get_text_alignment(): int;
51
+ set_autowrap_mode(value: int): void;
52
+ get_autowrap_mode(): int;
53
+ set_autowrap_trim_flags(value: int): void;
54
+ get_autowrap_trim_flags(): int;
55
+ set_clip_text(value: boolean): void;
56
+ get_clip_text(): boolean;
57
+ set_expand_icon(value: boolean): void;
58
+ is_expand_icon(): boolean;
59
+ set_flat(value: boolean): void;
60
+ is_flat(): boolean;
61
+ set_button_icon(value: Texture2D | null): void;
62
+ get_button_icon(): Texture2D | null;
63
+ set_icon_alignment(value: int): void;
64
+ get_icon_alignment(): int;
65
+ set_language(value: string | NodePath): void;
66
+ get_language(): string;
67
+ set_text(value: string | NodePath): void;
68
+ get_text(): string;
69
+ set_text_direction(value: int): void;
70
+ get_text_direction(): int;
71
+ set_text_overrun_behavior(value: int): void;
72
+ get_text_overrun_behavior(): int;
73
+ set_vertical_icon_alignment(value: int): void;
74
+ get_vertical_icon_alignment(): int;
75
+ }
@@ -0,0 +1,21 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A group of buttons that doesn't allow more than one button to be pressed at a time. */
5
+ declare class ButtonGroup extends Resource {
6
+ /** If `true`, it is possible to unpress all buttons in this {@link ButtonGroup}. */
7
+ allow_unpress: boolean;
8
+ resource_local_to_scene: boolean;
9
+ set_allow_unpress(value: boolean): void;
10
+ is_allow_unpress(): boolean;
11
+
12
+ /**
13
+ * Returns an {@link Array} of {@link Button}s who have this as their {@link ButtonGroup} (see {@link BaseButton.button_group}).
14
+ */
15
+ get_buttons(): Array<BaseButton>;
16
+ /** Returns the current pressed button. */
17
+ get_pressed_button(): BaseButton | null;
18
+
19
+ /** Emitted when one of the buttons of the group is pressed. */
20
+ pressed: Signal<[BaseButton]>;
21
+ }
@@ -0,0 +1,6 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Rotation based cyclic coordinate descent inverse kinematics solver. */
5
+ declare class CCDIK3D extends IterateIK3D {
6
+ }
@@ -0,0 +1,397 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** A CPU-based 2D particle emitter. */
5
+ declare class CPUParticles2D extends Node2D {
6
+ /** Number of particles emitted in one emission cycle. */
7
+ amount: int;
8
+ /** Each particle's rotation will be animated along this {@link Curve}. Should be a unit {@link Curve}. */
9
+ angle_curve: Curve | null;
10
+ /** Maximum initial rotation applied to each particle, in degrees. */
11
+ angle_max: float;
12
+ /** Minimum equivalent of {@link angle_max}. */
13
+ angle_min: float;
14
+ /**
15
+ * Each particle's angular velocity will vary along this {@link Curve}. Should be a unit {@link Curve}.
16
+ */
17
+ angular_velocity_curve: Curve | null;
18
+ /** Maximum initial angular velocity (rotation speed) applied to each particle in *degrees* per second. */
19
+ angular_velocity_max: float;
20
+ /** Minimum equivalent of {@link angular_velocity_max}. */
21
+ angular_velocity_min: float;
22
+ /**
23
+ * Each particle's animation offset will vary along this {@link Curve}. Should be a unit {@link Curve}.
24
+ */
25
+ anim_offset_curve: Curve | null;
26
+ /**
27
+ * Maximum animation offset that corresponds to frame index in the texture. `0` is the first frame, `1` is the last one. See {@link CanvasItemMaterial.particles_animation}.
28
+ */
29
+ anim_offset_max: float;
30
+ /** Minimum equivalent of {@link anim_offset_max}. */
31
+ anim_offset_min: float;
32
+ /** Each particle's animation speed will vary along this {@link Curve}. Should be a unit {@link Curve}. */
33
+ anim_speed_curve: Curve | null;
34
+ /**
35
+ * Maximum particle animation speed. Animation speed of `1` means that the particles will make full `0` to `1` offset cycle during lifetime, `2` means `2` cycles etc.
36
+ * With animation speed greater than `1`, remember to enable {@link CanvasItemMaterial.particles_anim_loop} property if you want the animation to repeat.
37
+ */
38
+ anim_speed_max: float;
39
+ /** Minimum equivalent of {@link anim_speed_max}. */
40
+ anim_speed_min: float;
41
+ /** Each particle's initial color. If {@link texture} is defined, it will be multiplied by this color. */
42
+ color: Color;
43
+ /**
44
+ * Each particle's initial color will vary along this {@link Gradient} (multiplied with {@link color}).
45
+ */
46
+ color_initial_ramp: Gradient | null;
47
+ /**
48
+ * Each particle's color will vary along this {@link Gradient} over its lifetime (multiplied with {@link color}).
49
+ */
50
+ color_ramp: Gradient | null;
51
+ /** Damping will vary along this {@link Curve}. Should be a unit {@link Curve}. */
52
+ damping_curve: Curve | null;
53
+ /**
54
+ * The maximum rate at which particles lose velocity. For example value of `100` means that the particle will go from `100` velocity to `0` in `1` second.
55
+ */
56
+ damping_max: float;
57
+ /** Minimum equivalent of {@link damping_max}. */
58
+ damping_min: float;
59
+ /** Unit vector specifying the particles' emission direction. */
60
+ direction: Vector2;
61
+ /** Particle draw order. */
62
+ draw_order: int;
63
+ /**
64
+ * Sets the {@link Color}s to modulate particles by when using {@link EMISSION_SHAPE_POINTS} or {@link EMISSION_SHAPE_DIRECTED_POINTS}.
65
+ */
66
+ emission_colors: PackedColorArray;
67
+ /**
68
+ * Sets the direction the particles will be emitted in when using {@link EMISSION_SHAPE_DIRECTED_POINTS}.
69
+ */
70
+ emission_normals: PackedVector2Array;
71
+ /**
72
+ * Sets the initial positions to spawn particles when using {@link EMISSION_SHAPE_POINTS} or {@link EMISSION_SHAPE_DIRECTED_POINTS}.
73
+ */
74
+ emission_points: PackedVector2Array;
75
+ /** The rectangle's extents if {@link emission_shape} is set to {@link EMISSION_SHAPE_RECTANGLE}. */
76
+ emission_rect_extents: Vector2;
77
+ /** The ring's inner radius if {@link emission_shape} is set to {@link EMISSION_SHAPE_RING}. */
78
+ emission_ring_inner_radius: float;
79
+ /** The ring's outer radius if {@link emission_shape} is set to {@link EMISSION_SHAPE_RING}. */
80
+ emission_ring_radius: float;
81
+ /** Particles will be emitted inside this region. */
82
+ emission_shape: int;
83
+ /** The sphere's radius if {@link emission_shape} is set to {@link EMISSION_SHAPE_SPHERE}. */
84
+ emission_sphere_radius: float;
85
+ /**
86
+ * If `true`, particles are being emitted. {@link emitting} can be used to start and stop particles from emitting. However, if {@link one_shot} is `true` setting {@link emitting} to `true` will not restart the emission cycle until after all active particles finish processing. You can use the {@link finished} signal to be notified once all active particles finish processing.
87
+ */
88
+ emitting: boolean;
89
+ /**
90
+ * How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins.
91
+ */
92
+ explosiveness: float;
93
+ /**
94
+ * The particle system's frame rate is fixed to a value. For example, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
95
+ */
96
+ fixed_fps: int;
97
+ /** If `true`, results in fractional delta calculation which has a smoother particles display effect. */
98
+ fract_delta: boolean;
99
+ /** Gravity applied to every particle. */
100
+ gravity: Vector2;
101
+ /** Each particle's hue will vary along this {@link Curve}. Should be a unit {@link Curve}. */
102
+ hue_variation_curve: Curve | null;
103
+ /** Maximum initial hue variation applied to each particle. It will shift the particle color's hue. */
104
+ hue_variation_max: float;
105
+ /** Minimum equivalent of {@link hue_variation_max}. */
106
+ hue_variation_min: float;
107
+ /**
108
+ * Maximum initial velocity magnitude for each particle. Direction comes from {@link direction} and {@link spread}.
109
+ */
110
+ initial_velocity_max: float;
111
+ /** Minimum equivalent of {@link initial_velocity_max}. */
112
+ initial_velocity_min: float;
113
+ /** Amount of time each particle will exist. */
114
+ lifetime: float;
115
+ /** Particle lifetime randomness ratio. */
116
+ lifetime_randomness: float;
117
+ /**
118
+ * Each particle's linear acceleration will vary along this {@link Curve}. Should be a unit {@link Curve}.
119
+ */
120
+ linear_accel_curve: Curve | null;
121
+ /** Maximum linear acceleration applied to each particle in the direction of motion. */
122
+ linear_accel_max: float;
123
+ /** Minimum equivalent of {@link linear_accel_max}. */
124
+ linear_accel_min: float;
125
+ /**
126
+ * If `true`, particles use the parent node's coordinate space (known as local coordinates). This will cause particles to move and rotate along the {@link CPUParticles2D} node (and its parents) when it is moved or rotated. If `false`, particles use global coordinates; they will not move or rotate along the {@link CPUParticles2D} node (and its parents) when it is moved or rotated.
127
+ */
128
+ local_coords: boolean;
129
+ /**
130
+ * If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end.
131
+ */
132
+ one_shot: boolean;
133
+ /**
134
+ * Each particle's orbital velocity will vary along this {@link Curve}. Should be a unit {@link Curve}.
135
+ */
136
+ orbit_velocity_curve: Curve | null;
137
+ /**
138
+ * Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
139
+ */
140
+ orbit_velocity_max: float;
141
+ /** Minimum equivalent of {@link orbit_velocity_max}. */
142
+ orbit_velocity_min: float;
143
+ /** Align Y axis of particle with the direction of its velocity. */
144
+ particle_flag_align_y: boolean;
145
+ /**
146
+ * <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
147
+ * Particle system starts as if it had already run for this many seconds.
148
+ */
149
+ physics_interpolation_mode: int;
150
+ /**
151
+ * Each particle's radial acceleration will vary along this {@link Curve}. Should be a unit {@link Curve}.
152
+ */
153
+ radial_accel_curve: Curve | null;
154
+ /**
155
+ * Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
156
+ */
157
+ radial_accel_max: float;
158
+ /** Minimum equivalent of {@link radial_accel_max}. */
159
+ radial_accel_min: float;
160
+ /** Emission lifetime randomness ratio. */
161
+ randomness: float;
162
+ /** Each particle's scale will vary along this {@link Curve}. Should be a unit {@link Curve}. */
163
+ scale_amount_curve: Curve | null;
164
+ /** Maximum initial scale applied to each particle. */
165
+ scale_amount_max: float;
166
+ /** Minimum equivalent of {@link scale_amount_max}. */
167
+ scale_amount_min: float;
168
+ /**
169
+ * Each particle's horizontal scale will vary along this {@link Curve}. Should be a unit {@link Curve}.
170
+ * {@link split_scale} must be enabled.
171
+ */
172
+ scale_curve_x: Curve | null;
173
+ /**
174
+ * Each particle's vertical scale will vary along this {@link Curve}. Should be a unit {@link Curve}.
175
+ * {@link split_scale} must be enabled.
176
+ */
177
+ scale_curve_y: Curve | null;
178
+ /**
179
+ * Sets the random seed used by the particle system. Only effective if {@link use_fixed_seed} is `true`.
180
+ */
181
+ seed: int;
182
+ /** Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles. */
183
+ speed_scale: float;
184
+ /**
185
+ * If `true`, the scale curve will be split into x and y components. See {@link scale_curve_x} and {@link scale_curve_y}.
186
+ */
187
+ split_scale: boolean;
188
+ /** Each particle's initial direction range from `+spread` to `-spread` degrees. */
189
+ spread: float;
190
+ /**
191
+ * Each particle's tangential acceleration will vary along this {@link Curve}. Should be a unit {@link Curve}.
192
+ */
193
+ tangential_accel_curve: Curve | null;
194
+ /**
195
+ * Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
196
+ */
197
+ tangential_accel_max: float;
198
+ /** Minimum equivalent of {@link tangential_accel_max}. */
199
+ tangential_accel_min: float;
200
+ /** Particle texture. If `null`, particles will be squares. */
201
+ texture: Texture2D | null;
202
+ /**
203
+ * If `true`, particles will use the same seed for every simulation using the seed defined in {@link seed}. This is useful for situations where the visual outcome should be consistent across replays, for example when using Movie Maker mode.
204
+ */
205
+ use_fixed_seed: boolean;
206
+ set_amount(value: int): void;
207
+ get_amount(): int;
208
+ set_color(value: Color): void;
209
+ get_color(): Color;
210
+ set_color_initial_ramp(value: Gradient | null): void;
211
+ get_color_initial_ramp(): Gradient | null;
212
+ set_color_ramp(value: Gradient | null): void;
213
+ get_color_ramp(): Gradient | null;
214
+ set_direction(value: Vector2 | Vector2i): void;
215
+ get_direction(): Vector2;
216
+ set_draw_order(value: int): void;
217
+ get_draw_order(): int;
218
+ set_emission_colors(value: PackedColorArray | Array<unknown>): void;
219
+ get_emission_colors(): PackedColorArray;
220
+ set_emission_normals(value: PackedVector2Array | Array<unknown>): void;
221
+ get_emission_normals(): PackedVector2Array;
222
+ set_emission_points(value: PackedVector2Array | Array<unknown>): void;
223
+ get_emission_points(): PackedVector2Array;
224
+ set_emission_rect_extents(value: Vector2 | Vector2i): void;
225
+ get_emission_rect_extents(): Vector2;
226
+ set_emission_ring_inner_radius(value: float): void;
227
+ get_emission_ring_inner_radius(): float;
228
+ set_emission_ring_radius(value: float): void;
229
+ get_emission_ring_radius(): float;
230
+ set_emission_shape(value: int): void;
231
+ get_emission_shape(): int;
232
+ set_emission_sphere_radius(value: float): void;
233
+ get_emission_sphere_radius(): float;
234
+ set_emitting(value: boolean): void;
235
+ is_emitting(): boolean;
236
+ set_explosiveness_ratio(value: float): void;
237
+ get_explosiveness_ratio(): float;
238
+ set_fixed_fps(value: int): void;
239
+ get_fixed_fps(): int;
240
+ set_fractional_delta(value: boolean): void;
241
+ get_fractional_delta(): boolean;
242
+ set_gravity(value: Vector2 | Vector2i): void;
243
+ get_gravity(): Vector2;
244
+ set_lifetime(value: float): void;
245
+ get_lifetime(): float;
246
+ set_lifetime_randomness(value: float): void;
247
+ get_lifetime_randomness(): float;
248
+ set_use_local_coordinates(value: boolean): void;
249
+ get_use_local_coordinates(): boolean;
250
+ set_one_shot(value: boolean): void;
251
+ get_one_shot(): boolean;
252
+ set_randomness_ratio(value: float): void;
253
+ get_randomness_ratio(): float;
254
+ set_scale_curve_x(value: Curve | null): void;
255
+ get_scale_curve_x(): Curve | null;
256
+ set_scale_curve_y(value: Curve | null): void;
257
+ get_scale_curve_y(): Curve | null;
258
+ set_seed(value: int): void;
259
+ get_seed(): int;
260
+ set_speed_scale(value: float): void;
261
+ get_speed_scale(): float;
262
+ set_split_scale(value: boolean): void;
263
+ get_split_scale(): boolean;
264
+ set_spread(value: float): void;
265
+ get_spread(): float;
266
+ set_texture(value: Texture2D | null): void;
267
+ get_texture(): Texture2D | null;
268
+ set_use_fixed_seed(value: boolean): void;
269
+ get_use_fixed_seed(): boolean;
270
+
271
+ /**
272
+ * Sets this node's properties to match a given {@link GPUParticles2D} node with an assigned {@link ParticleProcessMaterial}.
273
+ */
274
+ convert_from_particles(particles: Node): void;
275
+ /** Returns the {@link Curve} of the parameter specified by {@link Parameter}. */
276
+ get_param_curve(param: int): Curve | null;
277
+ /** Returns the maximum value range for the given parameter. */
278
+ get_param_max(param: int): float;
279
+ /** Returns the minimum value range for the given parameter. */
280
+ get_param_min(param: int): float;
281
+ /** Returns the enabled state of the given particle flag. */
282
+ get_particle_flag(particle_flag: int): boolean;
283
+ /**
284
+ * Requests the particles to process for extra process time during a single frame.
285
+ * Useful for particle playback, if used in combination with {@link use_fixed_seed} or by calling {@link restart} with parameter `keep_seed` set to `true`.
286
+ */
287
+ request_particles_process(process_time: float): void;
288
+ /**
289
+ * Restarts the particle emitter.
290
+ * If `keep_seed` is `true`, the current random seed will be preserved. Useful for seeking and playback.
291
+ */
292
+ restart(keep_seed?: boolean): void;
293
+ /**
294
+ * Sets the {@link Curve} of the parameter specified by {@link Parameter}. Should be a unit {@link Curve}.
295
+ */
296
+ set_param_curve(param: int, curve: Curve): void;
297
+ /** Sets the maximum value for the given parameter. */
298
+ set_param_max(param: int, value: float): void;
299
+ /** Sets the minimum value for the given parameter. */
300
+ set_param_min(param: int, value: float): void;
301
+ /** Enables or disables the given particle flag. */
302
+ set_particle_flag(particle_flag: int, enable: boolean): void;
303
+
304
+ /**
305
+ * Emitted when all active particles have finished processing. When {@link one_shot} is disabled, particles will process continuously, so this is never emitted.
306
+ */
307
+ finished: Signal<[]>;
308
+
309
+ // enum DrawOrder
310
+ /** Particles are drawn in the order emitted. */
311
+ static readonly DRAW_ORDER_INDEX: int;
312
+ /**
313
+ * Particles are drawn in order of remaining lifetime. In other words, the particle with the highest lifetime is drawn at the front.
314
+ */
315
+ static readonly DRAW_ORDER_LIFETIME: int;
316
+ // enum Parameter
317
+ /**
318
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set initial velocity properties.
319
+ */
320
+ static readonly PARAM_INITIAL_LINEAR_VELOCITY: int;
321
+ /**
322
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set angular velocity properties.
323
+ */
324
+ static readonly PARAM_ANGULAR_VELOCITY: int;
325
+ /**
326
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set orbital velocity properties.
327
+ */
328
+ static readonly PARAM_ORBIT_VELOCITY: int;
329
+ /**
330
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set linear acceleration properties.
331
+ */
332
+ static readonly PARAM_LINEAR_ACCEL: int;
333
+ /**
334
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set radial acceleration properties.
335
+ */
336
+ static readonly PARAM_RADIAL_ACCEL: int;
337
+ /**
338
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set tangential acceleration properties.
339
+ */
340
+ static readonly PARAM_TANGENTIAL_ACCEL: int;
341
+ /**
342
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set damping properties.
343
+ */
344
+ static readonly PARAM_DAMPING: int;
345
+ /**
346
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set angle properties.
347
+ */
348
+ static readonly PARAM_ANGLE: int;
349
+ /**
350
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set scale properties.
351
+ */
352
+ static readonly PARAM_SCALE: int;
353
+ /**
354
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set hue variation properties.
355
+ */
356
+ static readonly PARAM_HUE_VARIATION: int;
357
+ /**
358
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set animation speed properties.
359
+ */
360
+ static readonly PARAM_ANIM_SPEED: int;
361
+ /**
362
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_curve} to set animation offset properties.
363
+ */
364
+ static readonly PARAM_ANIM_OFFSET: int;
365
+ /** Represents the size of the {@link Parameter} enum. */
366
+ static readonly PARAM_MAX: int;
367
+ // enum ParticleFlags
368
+ /** Use with {@link set_particle_flag} to set {@link particle_flag_align_y}. */
369
+ static readonly PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY: int;
370
+ /** Present for consistency with 3D particle nodes, not used in 2D. */
371
+ static readonly PARTICLE_FLAG_ROTATE_Y: int;
372
+ /** Present for consistency with 3D particle nodes, not used in 2D. */
373
+ static readonly PARTICLE_FLAG_DISABLE_Z: int;
374
+ /** Represents the size of the {@link ParticleFlags} enum. */
375
+ static readonly PARTICLE_FLAG_MAX: int;
376
+ // enum EmissionShape
377
+ /** All particles will be emitted from a single point. */
378
+ static readonly EMISSION_SHAPE_POINT: int;
379
+ /** Particles will be emitted in the volume of a sphere flattened to two dimensions. */
380
+ static readonly EMISSION_SHAPE_SPHERE: int;
381
+ /** Particles will be emitted on the surface of a sphere flattened to two dimensions. */
382
+ static readonly EMISSION_SHAPE_SPHERE_SURFACE: int;
383
+ /** Particles will be emitted in the area of a rectangle. */
384
+ static readonly EMISSION_SHAPE_RECTANGLE: int;
385
+ /**
386
+ * Particles will be emitted at a position chosen randomly among {@link emission_points}. Particle color will be modulated by {@link emission_colors}.
387
+ */
388
+ static readonly EMISSION_SHAPE_POINTS: int;
389
+ /**
390
+ * Particles will be emitted at a position chosen randomly among {@link emission_points}. Particle velocity and rotation will be set based on {@link emission_normals}. Particle color will be modulated by {@link emission_colors}.
391
+ */
392
+ static readonly EMISSION_SHAPE_DIRECTED_POINTS: int;
393
+ /** Particles will be emitted in the area of a ring parameterized by its outer and inner radius. */
394
+ static readonly EMISSION_SHAPE_RING: int;
395
+ /** Represents the size of the {@link EmissionShape} enum. */
396
+ static readonly EMISSION_SHAPE_MAX: int;
397
+ }