typescript-to-gdscript 0.1.0

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Files changed (1301) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +324 -0
  3. package/dist/cache/index.d.ts +203 -0
  4. package/dist/cache/index.d.ts.map +1 -0
  5. package/dist/cache/index.js +609 -0
  6. package/dist/cache/index.js.map +1 -0
  7. package/dist/checker/godot-project.d.ts +15 -0
  8. package/dist/checker/godot-project.d.ts.map +1 -0
  9. package/dist/checker/godot-project.js +14 -0
  10. package/dist/checker/godot-project.js.map +1 -0
  11. package/dist/checker/index.d.ts +61 -0
  12. package/dist/checker/index.d.ts.map +1 -0
  13. package/dist/checker/index.js +229 -0
  14. package/dist/checker/index.js.map +1 -0
  15. package/dist/checker/ts-diagnostics.d.ts +11 -0
  16. package/dist/checker/ts-diagnostics.d.ts.map +1 -0
  17. package/dist/checker/ts-diagnostics.js +67 -0
  18. package/dist/checker/ts-diagnostics.js.map +1 -0
  19. package/dist/cli/clear-cache.d.ts +3 -0
  20. package/dist/cli/clear-cache.d.ts.map +1 -0
  21. package/dist/cli/clear-cache.js +42 -0
  22. package/dist/cli/clear-cache.js.map +1 -0
  23. package/dist/cli/convert-gd.d.ts +3 -0
  24. package/dist/cli/convert-gd.d.ts.map +1 -0
  25. package/dist/cli/convert-gd.js +148 -0
  26. package/dist/cli/convert-gd.js.map +1 -0
  27. package/dist/cli/convert.d.ts +3 -0
  28. package/dist/cli/convert.d.ts.map +1 -0
  29. package/dist/cli/convert.js +165 -0
  30. package/dist/cli/convert.js.map +1 -0
  31. package/dist/cli/generate-addon-typings.d.ts +3 -0
  32. package/dist/cli/generate-addon-typings.d.ts.map +1 -0
  33. package/dist/cli/generate-addon-typings.js +31 -0
  34. package/dist/cli/generate-addon-typings.js.map +1 -0
  35. package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
  36. package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
  37. package/dist/cli/generate-gdscript-global-typings.js +172 -0
  38. package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
  39. package/dist/cli/generate-typings.d.ts +3 -0
  40. package/dist/cli/generate-typings.d.ts.map +1 -0
  41. package/dist/cli/generate-typings.js +48 -0
  42. package/dist/cli/generate-typings.js.map +1 -0
  43. package/dist/cli/helpers.d.ts +47 -0
  44. package/dist/cli/helpers.d.ts.map +1 -0
  45. package/dist/cli/helpers.js +180 -0
  46. package/dist/cli/helpers.js.map +1 -0
  47. package/dist/cli/index.d.ts +3 -0
  48. package/dist/cli/index.d.ts.map +1 -0
  49. package/dist/cli/index.js +35 -0
  50. package/dist/cli/index.js.map +1 -0
  51. package/dist/cli/init.d.ts +8 -0
  52. package/dist/cli/init.d.ts.map +1 -0
  53. package/dist/cli/init.js +222 -0
  54. package/dist/cli/init.js.map +1 -0
  55. package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
  56. package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
  57. package/dist/cli/initial-convert-gd-to-ts.js +149 -0
  58. package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
  59. package/dist/cli/lint.d.ts +3 -0
  60. package/dist/cli/lint.d.ts.map +1 -0
  61. package/dist/cli/lint.js +191 -0
  62. package/dist/cli/lint.js.map +1 -0
  63. package/dist/cli/open-editor.d.ts +21 -0
  64. package/dist/cli/open-editor.d.ts.map +1 -0
  65. package/dist/cli/open-editor.js +148 -0
  66. package/dist/cli/open-editor.js.map +1 -0
  67. package/dist/cli/set-latest.d.ts +3 -0
  68. package/dist/cli/set-latest.d.ts.map +1 -0
  69. package/dist/cli/set-latest.js +23 -0
  70. package/dist/cli/set-latest.js.map +1 -0
  71. package/dist/cli/validate-gd.d.ts +3 -0
  72. package/dist/cli/validate-gd.d.ts.map +1 -0
  73. package/dist/cli/validate-gd.js +37 -0
  74. package/dist/cli/validate-gd.js.map +1 -0
  75. package/dist/cli/watch.d.ts +3 -0
  76. package/dist/cli/watch.d.ts.map +1 -0
  77. package/dist/cli/watch.js +58 -0
  78. package/dist/cli/watch.js.map +1 -0
  79. package/dist/config/index.d.ts +142 -0
  80. package/dist/config/index.d.ts.map +1 -0
  81. package/dist/config/index.js +161 -0
  82. package/dist/config/index.js.map +1 -0
  83. package/dist/converter/common/index.d.ts +169 -0
  84. package/dist/converter/common/index.d.ts.map +1 -0
  85. package/dist/converter/common/index.js +298 -0
  86. package/dist/converter/common/index.js.map +1 -0
  87. package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
  88. package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
  89. package/dist/converter/gd-to-ts/class-scope.js +208 -0
  90. package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
  91. package/dist/converter/gd-to-ts/context.d.ts +94 -0
  92. package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
  93. package/dist/converter/gd-to-ts/context.js +71 -0
  94. package/dist/converter/gd-to-ts/context.js.map +1 -0
  95. package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
  96. package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
  97. package/dist/converter/gd-to-ts/expressions.js +535 -0
  98. package/dist/converter/gd-to-ts/expressions.js.map +1 -0
  99. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
  100. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
  101. package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
  102. package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
  103. package/dist/converter/gd-to-ts/functions.d.ts +20 -0
  104. package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
  105. package/dist/converter/gd-to-ts/functions.js +313 -0
  106. package/dist/converter/gd-to-ts/functions.js.map +1 -0
  107. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
  108. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
  109. package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
  110. package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
  111. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
  112. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
  113. package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
  114. package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
  115. package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
  116. package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
  117. package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
  118. package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
  119. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
  120. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
  121. package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
  122. package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
  123. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
  124. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
  125. package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
  126. package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
  127. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
  128. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
  129. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
  130. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
  131. package/dist/converter/gd-to-ts/imports.d.ts +47 -0
  132. package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
  133. package/dist/converter/gd-to-ts/imports.js +98 -0
  134. package/dist/converter/gd-to-ts/imports.js.map +1 -0
  135. package/dist/converter/gd-to-ts/index.d.ts +59 -0
  136. package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
  137. package/dist/converter/gd-to-ts/index.js +189 -0
  138. package/dist/converter/gd-to-ts/index.js.map +1 -0
  139. package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
  140. package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
  141. package/dist/converter/gd-to-ts/inject-imports.js +161 -0
  142. package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
  143. package/dist/converter/gd-to-ts/members.d.ts +15 -0
  144. package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
  145. package/dist/converter/gd-to-ts/members.js +397 -0
  146. package/dist/converter/gd-to-ts/members.js.map +1 -0
  147. package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
  148. package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
  149. package/dist/converter/gd-to-ts/source-emitter.js +420 -0
  150. package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
  151. package/dist/converter/gd-to-ts/statements.d.ts +6 -0
  152. package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
  153. package/dist/converter/gd-to-ts/statements.js +385 -0
  154. package/dist/converter/gd-to-ts/statements.js.map +1 -0
  155. package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
  156. package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
  157. package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
  158. package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
  159. package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
  160. package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
  161. package/dist/converter/gd-to-ts/type-inference.js +168 -0
  162. package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
  163. package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
  164. package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
  165. package/dist/converter/ts-to-gd/class-body.js +290 -0
  166. package/dist/converter/ts-to-gd/class-body.js.map +1 -0
  167. package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
  168. package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
  169. package/dist/converter/ts-to-gd/class-members.js +246 -0
  170. package/dist/converter/ts-to-gd/class-members.js.map +1 -0
  171. package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
  172. package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
  173. package/dist/converter/ts-to-gd/diagnostics.js +95 -0
  174. package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
  175. package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
  176. package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
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  178. package/dist/converter/ts-to-gd/emitter.js.map +1 -0
  179. package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
  180. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
  181. package/dist/converter/ts-to-gd/expressions.js +793 -0
  182. package/dist/converter/ts-to-gd/expressions.js.map +1 -0
  183. package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
  184. package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
  185. package/dist/converter/ts-to-gd/file-scope.js +463 -0
  186. package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
  187. package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
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  195. package/dist/converter/ts-to-gd/imports.d.ts +67 -0
  196. package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
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  199. package/dist/converter/ts-to-gd/index.d.ts +34 -0
  200. package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
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  203. package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
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  207. package/dist/converter/ts-to-gd/statements.d.ts +12 -0
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@@ -0,0 +1,595 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Holds a particle configuration for {@link GPUParticles2D} or {@link GPUParticles3D} nodes. */
5
+ declare class ParticleProcessMaterial extends Material {
6
+ /**
7
+ * The alpha value of each particle's color will be multiplied by this {@link CurveTexture} over its lifetime.
8
+ * **Note:** {@link alpha_curve} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertex_color_use_as_albedo} *must* be `true`. For a {@link ShaderMaterial}, `ALPHA *= COLOR.a;` must be inserted in the shader's `fragment()` function. Otherwise, {@link alpha_curve} will have no visible effect.
9
+ */
10
+ alpha_curve: Texture2D | null;
11
+ /** Each particle's rotation will be animated along this {@link CurveTexture}. */
12
+ angle_curve: Texture2D | null;
13
+ /**
14
+ * Maximum initial rotation applied to each particle, in degrees.
15
+ * Only applied when {@link particle_flag_disable_z} or {@link particle_flag_rotate_y} are `true` or the {@link BaseMaterial3D} being used to draw the particle is using {@link BaseMaterial3D.BILLBOARD_PARTICLES}.
16
+ */
17
+ angle_max: float;
18
+ /** Minimum equivalent of {@link angle_max}. */
19
+ angle_min: float;
20
+ /**
21
+ * Each particle's angular velocity (rotation speed) will vary along this {@link CurveTexture} over its lifetime.
22
+ */
23
+ angular_velocity_curve: Texture2D | null;
24
+ /**
25
+ * Maximum initial angular velocity (rotation speed) applied to each particle in *degrees* per second.
26
+ * Only applied when {@link particle_flag_disable_z} or {@link particle_flag_rotate_y} are `true` or the {@link BaseMaterial3D} being used to draw the particle is using {@link BaseMaterial3D.BILLBOARD_PARTICLES}.
27
+ */
28
+ angular_velocity_max: float;
29
+ /** Minimum equivalent of {@link angular_velocity_max}. */
30
+ angular_velocity_min: float;
31
+ /** Each particle's animation offset will vary along this {@link CurveTexture}. */
32
+ anim_offset_curve: Texture2D | null;
33
+ /**
34
+ * Maximum animation offset that corresponds to frame index in the texture. `0` is the first frame, `1` is the last one. See {@link CanvasItemMaterial.particles_animation}.
35
+ */
36
+ anim_offset_max: float;
37
+ /** Minimum equivalent of {@link anim_offset_max}. */
38
+ anim_offset_min: float;
39
+ /** Each particle's animation speed will vary along this {@link CurveTexture}. */
40
+ anim_speed_curve: Texture2D | null;
41
+ /**
42
+ * Maximum particle animation speed. Animation speed of `1` means that the particles will make full `0` to `1` offset cycle during lifetime, `2` means `2` cycles etc.
43
+ * With animation speed greater than `1`, remember to enable {@link CanvasItemMaterial.particles_anim_loop} property if you want the animation to repeat.
44
+ */
45
+ anim_speed_max: float;
46
+ /** Minimum equivalent of {@link anim_speed_max}. */
47
+ anim_speed_min: float;
48
+ /**
49
+ * If `true`, interaction with particle attractors is enabled. In 3D, attraction only occurs within the area defined by the {@link GPUParticles3D} node's {@link GPUParticles3D.visibility_aabb}.
50
+ */
51
+ attractor_interaction_enabled: boolean;
52
+ /**
53
+ * The particles' bounciness. Values range from `0` (no bounce) to `1` (full bounciness). Only effective if {@link collision_mode} is {@link COLLISION_RIGID}.
54
+ */
55
+ collision_bounce: float;
56
+ /**
57
+ * The particles' friction. Values range from `0` (frictionless) to `1` (maximum friction). Only effective if {@link collision_mode} is {@link COLLISION_RIGID}.
58
+ */
59
+ collision_friction: float;
60
+ /**
61
+ * The particles' collision mode.
62
+ * **Note:** 3D Particles can only collide with {@link GPUParticlesCollision3D} nodes, not {@link PhysicsBody3D} nodes. To make particles collide with various objects, you can add {@link GPUParticlesCollision3D} nodes as children of {@link PhysicsBody3D} nodes. In 3D, collisions only occur within the area defined by the {@link GPUParticles3D} node's {@link GPUParticles3D.visibility_aabb}.
63
+ * **Note:** 2D Particles can only collide with {@link LightOccluder2D} nodes, not {@link PhysicsBody2D} nodes.
64
+ */
65
+ collision_mode: int;
66
+ /**
67
+ * If `true`, {@link GPUParticles3D.collision_base_size} is multiplied by the particle's effective scale (see {@link scale_min}, {@link scale_max}, {@link scale_curve}, and {@link scale_over_velocity_curve}).
68
+ */
69
+ collision_use_scale: boolean;
70
+ /**
71
+ * Each particle's initial color. If the {@link GPUParticles2D}'s `texture` is defined, it will be multiplied by this color.
72
+ * **Note:** {@link color} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertex_color_use_as_albedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link color} will have no visible effect.
73
+ */
74
+ color: Color;
75
+ /**
76
+ * Each particle's initial color will vary along this {@link GradientTexture1D} (multiplied with {@link color}).
77
+ * **Note:** {@link color_initial_ramp} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertex_color_use_as_albedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link color_initial_ramp} will have no visible effect.
78
+ */
79
+ color_initial_ramp: Texture2D | null;
80
+ /**
81
+ * Each particle's color will vary along this {@link GradientTexture1D} over its lifetime (multiplied with {@link color}).
82
+ * **Note:** {@link color_ramp} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertex_color_use_as_albedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link color_ramp} will have no visible effect.
83
+ */
84
+ color_ramp: Texture2D | null;
85
+ /** Damping will vary along this {@link CurveTexture}. */
86
+ damping_curve: Texture2D | null;
87
+ /**
88
+ * The maximum rate at which particles lose velocity. For example value of `100` means that the particle will go from `100` velocity to `0` in `1` second.
89
+ */
90
+ damping_max: float;
91
+ /** Minimum equivalent of {@link damping_max}. */
92
+ damping_min: float;
93
+ /** Unit vector specifying the particles' emission direction. */
94
+ direction: Vector3;
95
+ /**
96
+ * A curve that specifies the velocity along each of the axes of the particle system along its lifetime.
97
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
98
+ */
99
+ directional_velocity_curve: Texture2D | null;
100
+ /**
101
+ * Maximum directional velocity value, which is multiplied by {@link directional_velocity_curve}.
102
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
103
+ */
104
+ directional_velocity_max: float;
105
+ /**
106
+ * Minimum directional velocity value, which is multiplied by {@link directional_velocity_curve}.
107
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
108
+ */
109
+ directional_velocity_min: float;
110
+ /**
111
+ * The box's extents if {@link emission_shape} is set to {@link EMISSION_SHAPE_BOX}.
112
+ * **Note:** {@link emission_box_extents} starts from the center point and applies the X, Y, and Z values in both directions. The size is twice the area of the extents.
113
+ */
114
+ emission_box_extents: Vector3;
115
+ /**
116
+ * Particle color will be modulated by color determined by sampling this texture at the same point as the {@link emission_point_texture}.
117
+ * **Note:** {@link emission_color_texture} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertex_color_use_as_albedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link emission_color_texture} will have no visible effect.
118
+ */
119
+ emission_color_texture: Texture2D | null;
120
+ /**
121
+ * Each particle's color will be multiplied by this {@link CurveTexture} over its lifetime.
122
+ * **Note:** {@link emission_curve} multiplies the particle mesh's vertex colors. To have a visible effect on a {@link BaseMaterial3D}, {@link BaseMaterial3D.vertex_color_use_as_albedo} *must* be `true`. For a {@link ShaderMaterial}, `ALBEDO *= COLOR.rgb;` must be inserted in the shader's `fragment()` function. Otherwise, {@link emission_curve} will have no visible effect.
123
+ */
124
+ emission_curve: Texture2D | null;
125
+ /**
126
+ * Particle velocity and rotation will be set by sampling this texture at the same point as the {@link emission_point_texture}. Used only in {@link EMISSION_SHAPE_DIRECTED_POINTS}. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
127
+ */
128
+ emission_normal_texture: Texture2D | null;
129
+ /**
130
+ * The number of emission points if {@link emission_shape} is set to {@link EMISSION_SHAPE_POINTS} or {@link EMISSION_SHAPE_DIRECTED_POINTS}.
131
+ */
132
+ emission_point_count: int;
133
+ /**
134
+ * Particles will be emitted at positions determined by sampling this texture at a random position. Used with {@link EMISSION_SHAPE_POINTS} and {@link EMISSION_SHAPE_DIRECTED_POINTS}. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
135
+ */
136
+ emission_point_texture: Texture2D | null;
137
+ /** The axis of the ring when using the emitter {@link EMISSION_SHAPE_RING}. */
138
+ emission_ring_axis: Vector3;
139
+ /**
140
+ * The angle of the cone when using the emitter {@link EMISSION_SHAPE_RING}. The default angle of 90 degrees results in a ring, while an angle of 0 degrees results in a cone. Intermediate values will result in a ring where one end is larger than the other.
141
+ * **Note:** Depending on {@link emission_ring_height}, the angle may be clamped if the ring's end is reached to form a perfect cone.
142
+ */
143
+ emission_ring_cone_angle: float;
144
+ /** The height of the ring when using the emitter {@link EMISSION_SHAPE_RING}. */
145
+ emission_ring_height: float;
146
+ /** The inner radius of the ring when using the emitter {@link EMISSION_SHAPE_RING}. */
147
+ emission_ring_inner_radius: float;
148
+ /** The radius of the ring when using the emitter {@link EMISSION_SHAPE_RING}. */
149
+ emission_ring_radius: float;
150
+ /** Particles will be emitted inside this region. */
151
+ emission_shape: int;
152
+ /** The offset for the {@link emission_shape}, in local space. */
153
+ emission_shape_offset: Vector3;
154
+ /** The scale of the {@link emission_shape}, in local space. */
155
+ emission_shape_scale: Vector3;
156
+ /** The sphere's radius if {@link emission_shape} is set to {@link EMISSION_SHAPE_SPHERE}. */
157
+ emission_sphere_radius: float;
158
+ /** Amount of {@link spread} along the Y axis. */
159
+ flatness: float;
160
+ /** Gravity applied to every particle. */
161
+ gravity: Vector3;
162
+ /** Each particle's hue will vary along this {@link CurveTexture}. */
163
+ hue_variation_curve: Texture2D | null;
164
+ /** Maximum initial hue variation applied to each particle. It will shift the particle color's hue. */
165
+ hue_variation_max: float;
166
+ /** Minimum equivalent of {@link hue_variation_max}. */
167
+ hue_variation_min: float;
168
+ /**
169
+ * Percentage of the velocity of the respective {@link GPUParticles2D} or {@link GPUParticles3D} inherited by each particle when spawning.
170
+ */
171
+ inherit_velocity_ratio: float;
172
+ /**
173
+ * Maximum initial velocity magnitude for each particle. Direction comes from {@link direction} and {@link spread}.
174
+ */
175
+ initial_velocity_max: float;
176
+ /** Minimum equivalent of {@link initial_velocity_max}. */
177
+ initial_velocity_min: float;
178
+ /**
179
+ * Particle lifetime randomness ratio. The equation for the lifetime of a particle is `lifetime * (1.0 - randf() * lifetime_randomness)`. For example, a {@link lifetime_randomness} of `0.4` scales the lifetime between `0.6` to `1.0` of its original value.
180
+ */
181
+ lifetime_randomness: float;
182
+ /** Each particle's linear acceleration will vary along this {@link CurveTexture}. */
183
+ linear_accel_curve: Texture2D | null;
184
+ /** Maximum linear acceleration applied to each particle in the direction of motion. */
185
+ linear_accel_max: float;
186
+ /** Minimum equivalent of {@link linear_accel_max}. */
187
+ linear_accel_min: float;
188
+ /**
189
+ * Each particle's orbital velocity will vary along this {@link CurveTexture}.
190
+ * **Note:** For 3D orbital velocity, use a {@link CurveXYZTexture}.
191
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
192
+ */
193
+ orbit_velocity_curve: Texture2D | null;
194
+ /**
195
+ * Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
196
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
197
+ */
198
+ orbit_velocity_max: float;
199
+ /**
200
+ * Minimum equivalent of {@link orbit_velocity_max}.
201
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
202
+ */
203
+ orbit_velocity_min: float;
204
+ /** Align Y axis of particle with the direction of its velocity. */
205
+ particle_flag_align_y: boolean;
206
+ /**
207
+ * Changes the behavior of the damping properties from a linear deceleration to a deceleration based on speed percentage.
208
+ */
209
+ particle_flag_damping_as_friction: boolean;
210
+ /** If `true`, particles will not move on the z axis. */
211
+ particle_flag_disable_z: boolean;
212
+ /** If `true`, particles rotate around Y axis by {@link angle_min}. */
213
+ particle_flag_rotate_y: boolean;
214
+ /** Each particle's radial acceleration will vary along this {@link CurveTexture}. */
215
+ radial_accel_curve: Texture2D | null;
216
+ /**
217
+ * Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative.
218
+ */
219
+ radial_accel_max: float;
220
+ /** Minimum equivalent of {@link radial_accel_max}. */
221
+ radial_accel_min: float;
222
+ /**
223
+ * A {@link CurveTexture} that defines the velocity over the particle's lifetime away (or toward) the {@link velocity_pivot}.
224
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
225
+ */
226
+ radial_velocity_curve: Texture2D | null;
227
+ /**
228
+ * Maximum radial velocity applied to each particle. Makes particles move away from the {@link velocity_pivot}, or toward it if negative.
229
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
230
+ */
231
+ radial_velocity_max: float;
232
+ /**
233
+ * Minimum radial velocity applied to each particle. Makes particles move away from the {@link velocity_pivot}, or toward it if negative.
234
+ * **Note:** Animated velocities will not be affected by damping, use {@link velocity_limit_curve} instead.
235
+ */
236
+ radial_velocity_min: float;
237
+ /**
238
+ * Each particle's scale will vary along this {@link CurveTexture} over its lifetime. If a {@link CurveXYZTexture} is supplied instead, the scale will be separated per-axis.
239
+ */
240
+ scale_curve: Texture2D | null;
241
+ /** Maximum initial scale applied to each particle. */
242
+ scale_max: float;
243
+ /** Minimum equivalent of {@link scale_max}. */
244
+ scale_min: float;
245
+ /**
246
+ * Either a {@link CurveTexture} or a {@link CurveXYZTexture} that scales each particle based on its velocity.
247
+ */
248
+ scale_over_velocity_curve: Texture2D | null;
249
+ /**
250
+ * Maximum velocity value reference for {@link scale_over_velocity_curve}.
251
+ * {@link scale_over_velocity_curve} will be interpolated between {@link scale_over_velocity_min} and {@link scale_over_velocity_max}.
252
+ */
253
+ scale_over_velocity_max: float;
254
+ /**
255
+ * Minimum velocity value reference for {@link scale_over_velocity_curve}.
256
+ * {@link scale_over_velocity_curve} will be interpolated between {@link scale_over_velocity_min} and {@link scale_over_velocity_max}.
257
+ */
258
+ scale_over_velocity_min: float;
259
+ /** Each particle's initial direction range from `+spread` to `-spread` degrees. */
260
+ spread: float;
261
+ /**
262
+ * The amount of particles to spawn from the subemitter node when a collision occurs. When combined with {@link COLLISION_HIDE_ON_CONTACT} on the main particles material, this can be used to achieve effects such as raindrops hitting the ground.
263
+ * **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
264
+ */
265
+ sub_emitter_amount_at_collision: int;
266
+ /**
267
+ * The amount of particles to spawn from the subemitter node when the particle expires.
268
+ * **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
269
+ */
270
+ sub_emitter_amount_at_end: int;
271
+ /**
272
+ * The amount of particles to spawn from the subemitter node when the particle spawns.
273
+ * **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
274
+ */
275
+ sub_emitter_amount_at_start: int;
276
+ /**
277
+ * The frequency at which particles should be emitted from the subemitter node. One particle will be spawned every {@link sub_emitter_frequency} seconds.
278
+ * **Note:** This value shouldn't exceed {@link GPUParticles2D.amount} or {@link GPUParticles3D.amount} defined on the *subemitter node* (not the main node), relative to the subemitter's particle lifetime. If the number of particles is exceeded, no new particles will spawn from the subemitter until enough particles have expired.
279
+ */
280
+ sub_emitter_frequency: float;
281
+ /** If `true`, the subemitter inherits the parent particle's velocity when it spawns. */
282
+ sub_emitter_keep_velocity: boolean;
283
+ /**
284
+ * The particle subemitter mode (see {@link GPUParticles2D.sub_emitter} and {@link GPUParticles3D.sub_emitter}).
285
+ */
286
+ sub_emitter_mode: int;
287
+ /** Each particle's tangential acceleration will vary along this {@link CurveTexture}. */
288
+ tangential_accel_curve: Texture2D | null;
289
+ /**
290
+ * Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
291
+ */
292
+ tangential_accel_max: float;
293
+ /** Minimum equivalent of {@link tangential_accel_max}. */
294
+ tangential_accel_min: float;
295
+ /**
296
+ * If `true`, enables turbulence for the particle system. Turbulence can be used to vary particle movement according to its position (based on a 3D noise pattern). In 3D, {@link GPUParticlesAttractorVectorField3D} with {@link NoiseTexture3D} can be used as an alternative to turbulence that works in world space and with multiple particle systems reacting in the same way.
297
+ * **Note:** Enabling turbulence has a high performance cost on the GPU. Only enable turbulence on a few particle systems at once at most, and consider disabling it when targeting mobile/web platforms.
298
+ */
299
+ turbulence_enabled: boolean;
300
+ /**
301
+ * Maximum turbulence influence on each particle.
302
+ * The actual amount of turbulence influence on each particle is calculated as a random value between {@link turbulence_influence_min} and {@link turbulence_influence_max} and multiplied by the amount of turbulence influence from {@link turbulence_influence_over_life}.
303
+ */
304
+ turbulence_influence_max: float;
305
+ /**
306
+ * Minimum turbulence influence on each particle.
307
+ * The actual amount of turbulence influence on each particle is calculated as a random value between {@link turbulence_influence_min} and {@link turbulence_influence_max} and multiplied by the amount of turbulence influence from {@link turbulence_influence_over_life}.
308
+ */
309
+ turbulence_influence_min: float;
310
+ /**
311
+ * Each particle's amount of turbulence will be influenced along this {@link CurveTexture} over its life time.
312
+ */
313
+ turbulence_influence_over_life: Texture2D | null;
314
+ /**
315
+ * Maximum displacement of each particle's spawn position by the turbulence.
316
+ * The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between {@link turbulence_initial_displacement_min} and {@link turbulence_initial_displacement_max}.
317
+ */
318
+ turbulence_initial_displacement_max: float;
319
+ /**
320
+ * Minimum displacement of each particle's spawn position by the turbulence.
321
+ * The actual amount of displacement will be a factor of the underlying turbulence multiplied by a random value between {@link turbulence_initial_displacement_min} and {@link turbulence_initial_displacement_max}.
322
+ */
323
+ turbulence_initial_displacement_min: float;
324
+ /**
325
+ * This value controls the overall scale/frequency of the turbulence noise pattern.
326
+ * A small scale will result in smaller features with more detail while a high scale will result in smoother noise with larger features.
327
+ */
328
+ turbulence_noise_scale: float;
329
+ /**
330
+ * A scrolling velocity for the turbulence field. This sets a directional trend for the pattern to move in over time.
331
+ * The default value of `Vector3(0, 0, 0)` turns off the scrolling.
332
+ */
333
+ turbulence_noise_speed: Vector3;
334
+ /**
335
+ * The in-place rate of change of the turbulence field. This defines how quickly the noise pattern varies over time.
336
+ * A value of 0.0 will result in a fixed pattern.
337
+ */
338
+ turbulence_noise_speed_random: float;
339
+ /**
340
+ * The turbulence noise strength. Increasing this will result in a stronger, more contrasting, flow pattern.
341
+ */
342
+ turbulence_noise_strength: float;
343
+ /** A {@link CurveTexture} that defines the maximum velocity of a particle during its lifetime. */
344
+ velocity_limit_curve: Texture2D | null;
345
+ /** A pivot point used to calculate radial and orbital velocity of particles. */
346
+ velocity_pivot: Vector3;
347
+ set_alpha_curve(value: Texture2D | null): void;
348
+ get_alpha_curve(): Texture2D | null;
349
+ set_attractor_interaction_enabled(value: boolean): void;
350
+ is_attractor_interaction_enabled(): boolean;
351
+ set_collision_bounce(value: float): void;
352
+ get_collision_bounce(): float;
353
+ set_collision_friction(value: float): void;
354
+ get_collision_friction(): float;
355
+ set_collision_mode(value: int): void;
356
+ get_collision_mode(): int;
357
+ set_collision_use_scale(value: boolean): void;
358
+ is_collision_using_scale(): boolean;
359
+ set_color(value: Color): void;
360
+ get_color(): Color;
361
+ set_color_initial_ramp(value: Texture2D | null): void;
362
+ get_color_initial_ramp(): Texture2D | null;
363
+ set_color_ramp(value: Texture2D | null): void;
364
+ get_color_ramp(): Texture2D | null;
365
+ set_direction(value: Vector3 | Vector3i): void;
366
+ get_direction(): Vector3;
367
+ set_emission_box_extents(value: Vector3 | Vector3i): void;
368
+ get_emission_box_extents(): Vector3;
369
+ set_emission_color_texture(value: Texture2D | null): void;
370
+ get_emission_color_texture(): Texture2D | null;
371
+ set_emission_curve(value: Texture2D | null): void;
372
+ get_emission_curve(): Texture2D | null;
373
+ set_emission_normal_texture(value: Texture2D | null): void;
374
+ get_emission_normal_texture(): Texture2D | null;
375
+ set_emission_point_count(value: int): void;
376
+ get_emission_point_count(): int;
377
+ set_emission_point_texture(value: Texture2D | null): void;
378
+ get_emission_point_texture(): Texture2D | null;
379
+ set_emission_ring_axis(value: Vector3 | Vector3i): void;
380
+ get_emission_ring_axis(): Vector3;
381
+ set_emission_ring_cone_angle(value: float): void;
382
+ get_emission_ring_cone_angle(): float;
383
+ set_emission_ring_height(value: float): void;
384
+ get_emission_ring_height(): float;
385
+ set_emission_ring_inner_radius(value: float): void;
386
+ get_emission_ring_inner_radius(): float;
387
+ set_emission_ring_radius(value: float): void;
388
+ get_emission_ring_radius(): float;
389
+ set_emission_shape(value: int): void;
390
+ get_emission_shape(): int;
391
+ set_emission_shape_offset(value: Vector3 | Vector3i): void;
392
+ get_emission_shape_offset(): Vector3;
393
+ set_emission_shape_scale(value: Vector3 | Vector3i): void;
394
+ get_emission_shape_scale(): Vector3;
395
+ set_emission_sphere_radius(value: float): void;
396
+ get_emission_sphere_radius(): float;
397
+ set_flatness(value: float): void;
398
+ get_flatness(): float;
399
+ set_gravity(value: Vector3 | Vector3i): void;
400
+ get_gravity(): Vector3;
401
+ set_inherit_velocity_ratio(value: float): void;
402
+ get_inherit_velocity_ratio(): float;
403
+ set_lifetime_randomness(value: float): void;
404
+ get_lifetime_randomness(): float;
405
+ set_spread(value: float): void;
406
+ get_spread(): float;
407
+ set_sub_emitter_amount_at_collision(value: int): void;
408
+ get_sub_emitter_amount_at_collision(): int;
409
+ set_sub_emitter_amount_at_end(value: int): void;
410
+ get_sub_emitter_amount_at_end(): int;
411
+ set_sub_emitter_amount_at_start(value: int): void;
412
+ get_sub_emitter_amount_at_start(): int;
413
+ set_sub_emitter_frequency(value: float): void;
414
+ get_sub_emitter_frequency(): float;
415
+ set_sub_emitter_keep_velocity(value: boolean): void;
416
+ get_sub_emitter_keep_velocity(): boolean;
417
+ set_sub_emitter_mode(value: int): void;
418
+ get_sub_emitter_mode(): int;
419
+ set_turbulence_enabled(value: boolean): void;
420
+ get_turbulence_enabled(): boolean;
421
+ set_turbulence_noise_scale(value: float): void;
422
+ get_turbulence_noise_scale(): float;
423
+ set_turbulence_noise_speed(value: Vector3 | Vector3i): void;
424
+ get_turbulence_noise_speed(): Vector3;
425
+ set_turbulence_noise_speed_random(value: float): void;
426
+ get_turbulence_noise_speed_random(): float;
427
+ set_turbulence_noise_strength(value: float): void;
428
+ get_turbulence_noise_strength(): float;
429
+ set_velocity_limit_curve(value: Texture2D | null): void;
430
+ get_velocity_limit_curve(): Texture2D | null;
431
+ set_velocity_pivot(value: Vector3 | Vector3i): void;
432
+ get_velocity_pivot(): Vector3;
433
+
434
+ /**
435
+ * Returns the minimum and maximum values of the given `param` as a vector.
436
+ * The `x` component of the returned vector corresponds to minimum and the `y` component corresponds to maximum.
437
+ */
438
+ get_param(param: int): Vector2;
439
+ /** Returns the maximum value range for the given parameter. */
440
+ get_param_max(param: int): float;
441
+ /** Returns the minimum value range for the given parameter. */
442
+ get_param_min(param: int): float;
443
+ /** Returns the {@link Texture2D} used by the specified parameter. */
444
+ get_param_texture(param: int): Texture2D | null;
445
+ /** Returns `true` if the specified particle flag is enabled. */
446
+ get_particle_flag(particle_flag: int): boolean;
447
+ /**
448
+ * Sets the minimum and maximum values of the given `param`.
449
+ * The `x` component of the argument vector corresponds to minimum and the `y` component corresponds to maximum.
450
+ */
451
+ set_param(param: int, value: Vector2 | Vector2i): void;
452
+ /** Sets the maximum value range for the given parameter. */
453
+ set_param_max(param: int, value: float): void;
454
+ /** Sets the minimum value range for the given parameter. */
455
+ set_param_min(param: int, value: float): void;
456
+ /** Sets the {@link Texture2D} for the specified {@link Parameter}. */
457
+ set_param_texture(param: int, texture: Texture2D): void;
458
+ /** Sets the `particle_flag` to `enable`. */
459
+ set_particle_flag(particle_flag: int, enable: boolean): void;
460
+
461
+ /**
462
+ * Emitted when this material's emission shape is changed in any way. This includes changes to {@link emission_shape}, {@link emission_shape_scale}, or {@link emission_sphere_radius}, and any other property that affects the emission shape's offset, size, scale, or orientation.
463
+ * **Note:** This signal is only emitted inside the editor for performance reasons.
464
+ */
465
+ emission_shape_changed: Signal<[]>;
466
+
467
+ // enum Parameter
468
+ /**
469
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set initial velocity properties.
470
+ */
471
+ static readonly PARAM_INITIAL_LINEAR_VELOCITY: int;
472
+ /**
473
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set angular velocity properties.
474
+ */
475
+ static readonly PARAM_ANGULAR_VELOCITY: int;
476
+ /**
477
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set orbital velocity properties.
478
+ */
479
+ static readonly PARAM_ORBIT_VELOCITY: int;
480
+ /**
481
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set linear acceleration properties.
482
+ */
483
+ static readonly PARAM_LINEAR_ACCEL: int;
484
+ /**
485
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set radial acceleration properties.
486
+ */
487
+ static readonly PARAM_RADIAL_ACCEL: int;
488
+ /**
489
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set tangential acceleration properties.
490
+ */
491
+ static readonly PARAM_TANGENTIAL_ACCEL: int;
492
+ /**
493
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set damping properties.
494
+ */
495
+ static readonly PARAM_DAMPING: int;
496
+ /**
497
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set angle properties.
498
+ */
499
+ static readonly PARAM_ANGLE: int;
500
+ /**
501
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set scale properties.
502
+ */
503
+ static readonly PARAM_SCALE: int;
504
+ /**
505
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set hue variation properties.
506
+ */
507
+ static readonly PARAM_HUE_VARIATION: int;
508
+ /**
509
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set animation speed properties.
510
+ */
511
+ static readonly PARAM_ANIM_SPEED: int;
512
+ /**
513
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set animation offset properties.
514
+ */
515
+ static readonly PARAM_ANIM_OFFSET: int;
516
+ /**
517
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set radial velocity properties.
518
+ */
519
+ static readonly PARAM_RADIAL_VELOCITY: int;
520
+ /**
521
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set directional velocity properties.
522
+ */
523
+ static readonly PARAM_DIRECTIONAL_VELOCITY: int;
524
+ /**
525
+ * Use with {@link set_param_min}, {@link set_param_max}, and {@link set_param_texture} to set scale over velocity properties.
526
+ */
527
+ static readonly PARAM_SCALE_OVER_VELOCITY: int;
528
+ /** Represents the size of the {@link Parameter} enum. */
529
+ static readonly PARAM_MAX: int;
530
+ /**
531
+ * Use with {@link set_param_min} and {@link set_param_max} to set the turbulence minimum und maximum influence on each particles velocity.
532
+ */
533
+ static readonly PARAM_TURB_VEL_INFLUENCE: int;
534
+ /**
535
+ * Use with {@link set_param_min} and {@link set_param_max} to set the turbulence minimum and maximum displacement of the particles spawn position.
536
+ */
537
+ static readonly PARAM_TURB_INIT_DISPLACEMENT: int;
538
+ /** Use with {@link set_param_texture} to set the turbulence influence over the particles life time. */
539
+ static readonly PARAM_TURB_INFLUENCE_OVER_LIFE: int;
540
+ // enum ParticleFlags
541
+ /** Use with {@link set_particle_flag} to set {@link particle_flag_align_y}. */
542
+ static readonly PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY: int;
543
+ /** Use with {@link set_particle_flag} to set {@link particle_flag_rotate_y}. */
544
+ static readonly PARTICLE_FLAG_ROTATE_Y: int;
545
+ /** Use with {@link set_particle_flag} to set {@link particle_flag_disable_z}. */
546
+ static readonly PARTICLE_FLAG_DISABLE_Z: int;
547
+ static readonly PARTICLE_FLAG_DAMPING_AS_FRICTION: int;
548
+ /** Represents the size of the {@link ParticleFlags} enum. */
549
+ static readonly PARTICLE_FLAG_MAX: int;
550
+ // enum EmissionShape
551
+ /** All particles will be emitted from a single point. */
552
+ static readonly EMISSION_SHAPE_POINT: int;
553
+ /** Particles will be emitted in the volume of a sphere. */
554
+ static readonly EMISSION_SHAPE_SPHERE: int;
555
+ /** Particles will be emitted on the surface of a sphere. */
556
+ static readonly EMISSION_SHAPE_SPHERE_SURFACE: int;
557
+ /** Particles will be emitted in the volume of a box. */
558
+ static readonly EMISSION_SHAPE_BOX: int;
559
+ /**
560
+ * Particles will be emitted at a position determined by sampling a random point on the {@link emission_point_texture}. Particle color will be modulated by {@link emission_color_texture}.
561
+ */
562
+ static readonly EMISSION_SHAPE_POINTS: int;
563
+ /**
564
+ * Particles will be emitted at a position determined by sampling a random point on the {@link emission_point_texture}. Particle velocity and rotation will be set based on {@link emission_normal_texture}. Particle color will be modulated by {@link emission_color_texture}.
565
+ */
566
+ static readonly EMISSION_SHAPE_DIRECTED_POINTS: int;
567
+ /** Particles will be emitted in a ring or cylinder. */
568
+ static readonly EMISSION_SHAPE_RING: int;
569
+ /** Represents the size of the {@link EmissionShape} enum. */
570
+ static readonly EMISSION_SHAPE_MAX: int;
571
+ // enum SubEmitterMode
572
+ /** The subemitter is disabled. */
573
+ static readonly SUB_EMITTER_DISABLED: int;
574
+ /** The submitter is emitted on the constant interval defined by {@link sub_emitter_frequency}. */
575
+ static readonly SUB_EMITTER_CONSTANT: int;
576
+ /** The subemitter is emitted at the end of the particle's lifetime. */
577
+ static readonly SUB_EMITTER_AT_END: int;
578
+ /** The subemitter is emitted when the particle collides. */
579
+ static readonly SUB_EMITTER_AT_COLLISION: int;
580
+ /** The subemitter is emitted when the particle spawns. */
581
+ static readonly SUB_EMITTER_AT_START: int;
582
+ /** Represents the size of the {@link SubEmitterMode} enum. */
583
+ static readonly SUB_EMITTER_MAX: int;
584
+ // enum CollisionMode
585
+ /** No collision for particles. Particles will go through {@link GPUParticlesCollision3D} nodes. */
586
+ static readonly COLLISION_DISABLED: int;
587
+ /** {@link RigidBody3D}-style collision for particles using {@link GPUParticlesCollision3D} nodes. */
588
+ static readonly COLLISION_RIGID: int;
589
+ /**
590
+ * Hide particles instantly when colliding with a {@link GPUParticlesCollision3D} node. This can be combined with a subemitter that uses the {@link COLLISION_RIGID} collision mode to "replace" the parent particle with the subemitter on impact.
591
+ */
592
+ static readonly COLLISION_HIDE_ON_CONTACT: int;
593
+ /** Represents the size of the {@link CollisionMode} enum. */
594
+ static readonly COLLISION_MAX: int;
595
+ }
@@ -0,0 +1,10 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Contains a {@link Curve2D} path for {@link PathFollow2D} nodes to follow. */
5
+ declare class Path2D extends Node2D {
6
+ /** A {@link Curve2D} describing the path. */
7
+ curve: Curve2D | null;
8
+ set_curve(value: Curve2D | null): void;
9
+ get_curve(): Curve2D | null;
10
+ }
@@ -0,0 +1,21 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Contains a {@link Curve3D} path for {@link PathFollow3D} nodes to follow. */
5
+ declare class Path3D extends Node3D {
6
+ /** A {@link Curve3D} describing the path. */
7
+ curve: Curve3D | null;
8
+ /**
9
+ * The custom color used to draw the path in the editor. If set to {@link Color.BLACK} (as by default), the color set in {@link ProjectSettings.debug/shapes/paths/geometry_color} is used.
10
+ */
11
+ debug_custom_color: Color;
12
+ set_curve(value: Curve3D | null): void;
13
+ get_curve(): Curve3D | null;
14
+ set_debug_custom_color(value: Color): void;
15
+ get_debug_custom_color(): Color;
16
+
17
+ /** Emitted when the {@link curve} changes. */
18
+ curve_changed: Signal<[]>;
19
+ /** Emitted when the {@link debug_custom_color} changes. */
20
+ debug_color_changed: Signal<[]>;
21
+ }