typescript-to-gdscript 0.1.0

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Files changed (1301) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +324 -0
  3. package/dist/cache/index.d.ts +203 -0
  4. package/dist/cache/index.d.ts.map +1 -0
  5. package/dist/cache/index.js +609 -0
  6. package/dist/cache/index.js.map +1 -0
  7. package/dist/checker/godot-project.d.ts +15 -0
  8. package/dist/checker/godot-project.d.ts.map +1 -0
  9. package/dist/checker/godot-project.js +14 -0
  10. package/dist/checker/godot-project.js.map +1 -0
  11. package/dist/checker/index.d.ts +61 -0
  12. package/dist/checker/index.d.ts.map +1 -0
  13. package/dist/checker/index.js +229 -0
  14. package/dist/checker/index.js.map +1 -0
  15. package/dist/checker/ts-diagnostics.d.ts +11 -0
  16. package/dist/checker/ts-diagnostics.d.ts.map +1 -0
  17. package/dist/checker/ts-diagnostics.js +67 -0
  18. package/dist/checker/ts-diagnostics.js.map +1 -0
  19. package/dist/cli/clear-cache.d.ts +3 -0
  20. package/dist/cli/clear-cache.d.ts.map +1 -0
  21. package/dist/cli/clear-cache.js +42 -0
  22. package/dist/cli/clear-cache.js.map +1 -0
  23. package/dist/cli/convert-gd.d.ts +3 -0
  24. package/dist/cli/convert-gd.d.ts.map +1 -0
  25. package/dist/cli/convert-gd.js +148 -0
  26. package/dist/cli/convert-gd.js.map +1 -0
  27. package/dist/cli/convert.d.ts +3 -0
  28. package/dist/cli/convert.d.ts.map +1 -0
  29. package/dist/cli/convert.js +165 -0
  30. package/dist/cli/convert.js.map +1 -0
  31. package/dist/cli/generate-addon-typings.d.ts +3 -0
  32. package/dist/cli/generate-addon-typings.d.ts.map +1 -0
  33. package/dist/cli/generate-addon-typings.js +31 -0
  34. package/dist/cli/generate-addon-typings.js.map +1 -0
  35. package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
  36. package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
  37. package/dist/cli/generate-gdscript-global-typings.js +172 -0
  38. package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
  39. package/dist/cli/generate-typings.d.ts +3 -0
  40. package/dist/cli/generate-typings.d.ts.map +1 -0
  41. package/dist/cli/generate-typings.js +48 -0
  42. package/dist/cli/generate-typings.js.map +1 -0
  43. package/dist/cli/helpers.d.ts +47 -0
  44. package/dist/cli/helpers.d.ts.map +1 -0
  45. package/dist/cli/helpers.js +180 -0
  46. package/dist/cli/helpers.js.map +1 -0
  47. package/dist/cli/index.d.ts +3 -0
  48. package/dist/cli/index.d.ts.map +1 -0
  49. package/dist/cli/index.js +35 -0
  50. package/dist/cli/index.js.map +1 -0
  51. package/dist/cli/init.d.ts +8 -0
  52. package/dist/cli/init.d.ts.map +1 -0
  53. package/dist/cli/init.js +222 -0
  54. package/dist/cli/init.js.map +1 -0
  55. package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
  56. package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
  57. package/dist/cli/initial-convert-gd-to-ts.js +149 -0
  58. package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
  59. package/dist/cli/lint.d.ts +3 -0
  60. package/dist/cli/lint.d.ts.map +1 -0
  61. package/dist/cli/lint.js +191 -0
  62. package/dist/cli/lint.js.map +1 -0
  63. package/dist/cli/open-editor.d.ts +21 -0
  64. package/dist/cli/open-editor.d.ts.map +1 -0
  65. package/dist/cli/open-editor.js +148 -0
  66. package/dist/cli/open-editor.js.map +1 -0
  67. package/dist/cli/set-latest.d.ts +3 -0
  68. package/dist/cli/set-latest.d.ts.map +1 -0
  69. package/dist/cli/set-latest.js +23 -0
  70. package/dist/cli/set-latest.js.map +1 -0
  71. package/dist/cli/validate-gd.d.ts +3 -0
  72. package/dist/cli/validate-gd.d.ts.map +1 -0
  73. package/dist/cli/validate-gd.js +37 -0
  74. package/dist/cli/validate-gd.js.map +1 -0
  75. package/dist/cli/watch.d.ts +3 -0
  76. package/dist/cli/watch.d.ts.map +1 -0
  77. package/dist/cli/watch.js +58 -0
  78. package/dist/cli/watch.js.map +1 -0
  79. package/dist/config/index.d.ts +142 -0
  80. package/dist/config/index.d.ts.map +1 -0
  81. package/dist/config/index.js +161 -0
  82. package/dist/config/index.js.map +1 -0
  83. package/dist/converter/common/index.d.ts +169 -0
  84. package/dist/converter/common/index.d.ts.map +1 -0
  85. package/dist/converter/common/index.js +298 -0
  86. package/dist/converter/common/index.js.map +1 -0
  87. package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
  88. package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
  89. package/dist/converter/gd-to-ts/class-scope.js +208 -0
  90. package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
  91. package/dist/converter/gd-to-ts/context.d.ts +94 -0
  92. package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
  93. package/dist/converter/gd-to-ts/context.js +71 -0
  94. package/dist/converter/gd-to-ts/context.js.map +1 -0
  95. package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
  96. package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
  97. package/dist/converter/gd-to-ts/expressions.js +535 -0
  98. package/dist/converter/gd-to-ts/expressions.js.map +1 -0
  99. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
  100. package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
  101. package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
  102. package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
  103. package/dist/converter/gd-to-ts/functions.d.ts +20 -0
  104. package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
  105. package/dist/converter/gd-to-ts/functions.js +313 -0
  106. package/dist/converter/gd-to-ts/functions.js.map +1 -0
  107. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
  108. package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
  109. package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
  110. package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
  111. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
  112. package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
  113. package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
  114. package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
  115. package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
  116. package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
  117. package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
  118. package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
  119. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
  120. package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
  121. package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
  122. package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
  123. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
  124. package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
  125. package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
  126. package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
  127. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
  128. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
  129. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
  130. package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
  131. package/dist/converter/gd-to-ts/imports.d.ts +47 -0
  132. package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
  133. package/dist/converter/gd-to-ts/imports.js +98 -0
  134. package/dist/converter/gd-to-ts/imports.js.map +1 -0
  135. package/dist/converter/gd-to-ts/index.d.ts +59 -0
  136. package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
  137. package/dist/converter/gd-to-ts/index.js +189 -0
  138. package/dist/converter/gd-to-ts/index.js.map +1 -0
  139. package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
  140. package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
  141. package/dist/converter/gd-to-ts/inject-imports.js +161 -0
  142. package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
  143. package/dist/converter/gd-to-ts/members.d.ts +15 -0
  144. package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
  145. package/dist/converter/gd-to-ts/members.js +397 -0
  146. package/dist/converter/gd-to-ts/members.js.map +1 -0
  147. package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
  148. package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
  149. package/dist/converter/gd-to-ts/source-emitter.js +420 -0
  150. package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
  151. package/dist/converter/gd-to-ts/statements.d.ts +6 -0
  152. package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
  153. package/dist/converter/gd-to-ts/statements.js +385 -0
  154. package/dist/converter/gd-to-ts/statements.js.map +1 -0
  155. package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
  156. package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
  157. package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
  158. package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
  159. package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
  160. package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
  161. package/dist/converter/gd-to-ts/type-inference.js +168 -0
  162. package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
  163. package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
  164. package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
  165. package/dist/converter/ts-to-gd/class-body.js +290 -0
  166. package/dist/converter/ts-to-gd/class-body.js.map +1 -0
  167. package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
  168. package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
  169. package/dist/converter/ts-to-gd/class-members.js +246 -0
  170. package/dist/converter/ts-to-gd/class-members.js.map +1 -0
  171. package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
  172. package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
  173. package/dist/converter/ts-to-gd/diagnostics.js +95 -0
  174. package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
  175. package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
  176. package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
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  178. package/dist/converter/ts-to-gd/emitter.js.map +1 -0
  179. package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
  180. package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
  181. package/dist/converter/ts-to-gd/expressions.js +793 -0
  182. package/dist/converter/ts-to-gd/expressions.js.map +1 -0
  183. package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
  184. package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
  185. package/dist/converter/ts-to-gd/file-scope.js +463 -0
  186. package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
  187. package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
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  195. package/dist/converter/ts-to-gd/imports.d.ts +67 -0
  196. package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
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  199. package/dist/converter/ts-to-gd/index.d.ts +34 -0
  200. package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
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  203. package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
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  207. package/dist/converter/ts-to-gd/statements.d.ts +12 -0
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@@ -0,0 +1,69 @@
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+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
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+
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+ /** Texture for 2D and 3D. */
5
+ declare class Texture2D extends Texture {
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+ /**
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+ * Called when the entire {@link Texture2D} is requested to be drawn over a {@link CanvasItem}, with the top-left offset specified in `pos`. `modulate` specifies a multiplier for the colors being drawn, while `transpose` specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
8
+ * **Note:** This is only used in 2D rendering, not 3D.
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+ */
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+ _draw(to_canvas_item: RID, pos: Vector2 | Vector2i, modulate: Color, transpose: boolean): void;
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+ /**
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+ * Called when the {@link Texture2D} is requested to be drawn onto {@link CanvasItem}'s specified `rect`. `modulate` specifies a multiplier for the colors being drawn, while `transpose` specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
13
+ * **Note:** This is only used in 2D rendering, not 3D.
14
+ */
15
+ _draw_rect(to_canvas_item: RID, rect: Rect2 | Rect2i, tile: boolean, modulate: Color, transpose: boolean): void;
16
+ /**
17
+ * Called when a part of the {@link Texture2D} specified by `src_rect`'s coordinates is requested to be drawn onto {@link CanvasItem}'s specified `rect`. `modulate` specifies a multiplier for the colors being drawn, while `transpose` specifies whether drawing should be performed in column-major order instead of row-major order (resulting in 90-degree clockwise rotation).
18
+ * **Note:** This is only used in 2D rendering, not 3D.
19
+ */
20
+ _draw_rect_region(to_canvas_item: RID, rect: Rect2 | Rect2i, src_rect: Rect2 | Rect2i, modulate: Color, transpose: boolean, clip_uv: boolean): void;
21
+ /** Called when {@link get_format} is called. */
22
+ _get_format(): int;
23
+ /** Called when the {@link Texture2D}'s height is queried. */
24
+ _get_height(): int;
25
+ /** Called when {@link get_image} is called. */
26
+ _get_image(): Image | null;
27
+ /** Called when {@link get_mipmap_count} is called. */
28
+ _get_mipmap_count(): int;
29
+ /** Called when the {@link Texture2D}'s width is queried. */
30
+ _get_width(): int;
31
+ /** Called when the presence of an alpha channel in the {@link Texture2D} is queried. */
32
+ _has_alpha(): boolean;
33
+ /** Called when {@link has_mipmaps} is called. */
34
+ _has_mipmaps(): boolean;
35
+ /**
36
+ * Called when a pixel's opaque state in the {@link Texture2D} is queried at the specified `(x, y)` position.
37
+ */
38
+ _is_pixel_opaque(x: int, y: int): boolean;
39
+ /** Creates a placeholder version of this resource ({@link PlaceholderTexture2D}). */
40
+ create_placeholder(): Resource;
41
+ /**
42
+ * Draws the texture using a {@link CanvasItem} with the {@link RenderingServer} API at the specified `position`.
43
+ */
44
+ draw(canvas_item: RID, position: Vector2 | Vector2i, modulate?: Color, transpose?: boolean): void;
45
+ /** Draws the texture using a {@link CanvasItem} with the {@link RenderingServer} API. */
46
+ draw_rect(canvas_item: RID, rect: Rect2 | Rect2i, tile: boolean, modulate?: Color, transpose?: boolean): void;
47
+ /** Draws a part of the texture using a {@link CanvasItem} with the {@link RenderingServer} API. */
48
+ draw_rect_region(canvas_item: RID, rect: Rect2 | Rect2i, src_rect: Rect2 | Rect2i, modulate?: Color, transpose?: boolean, clip_uv?: boolean): void;
49
+ /** Returns the image format of the texture. */
50
+ get_format(): int;
51
+ /** Returns the texture height in pixels. */
52
+ get_height(): int;
53
+ /**
54
+ * Returns an {@link Image} that is a copy of data from this {@link Texture2D} (a new {@link Image} is created each time). {@link Image}s can be accessed and manipulated directly.
55
+ * **Note:** This will return `null` if this {@link Texture2D} is invalid.
56
+ * **Note:** This will fetch the texture data from the GPU, which might cause performance problems when overused. Avoid calling {@link get_image} every frame, especially on large textures.
57
+ */
58
+ get_image(): Image | null;
59
+ /** Returns the number of mipmaps of the texture. */
60
+ get_mipmap_count(): int;
61
+ /** Returns the texture size in pixels. */
62
+ get_size(): Vector2;
63
+ /** Returns the texture width in pixels. */
64
+ get_width(): int;
65
+ /** Returns `true` if this {@link Texture2D} has an alpha channel. */
66
+ has_alpha(): boolean;
67
+ /** Returns `true` if the texture has mipmaps. */
68
+ has_mipmaps(): boolean;
69
+ }
@@ -0,0 +1,10 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /**
5
+ * A single texture resource which consists of multiple, separate images. Each image has the same dimensions and number of mipmap levels.
6
+ */
7
+ declare class Texture2DArray extends ImageTextureLayered {
8
+ /** Creates a placeholder version of this resource ({@link PlaceholderTexture2DArray}). */
9
+ create_placeholder(): Resource;
10
+ }
@@ -0,0 +1,6 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Texture Array for 2D that is bound to a texture created on the {@link RenderingDevice}. */
5
+ declare class Texture2DArrayRD extends TextureLayeredRD {
6
+ }
@@ -0,0 +1,11 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Texture for 2D that is bound to a texture created on the {@link RenderingDevice}. */
5
+ declare class Texture2DRD extends Texture2D {
6
+ /**
7
+ * <member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
8
+ * The RID of the texture object created on the {@link RenderingDevice}.
9
+ */
10
+ resource_local_to_scene: boolean;
11
+ }
@@ -0,0 +1,36 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Base class for 3-dimensional textures. */
5
+ declare class Texture3D extends Texture {
6
+ /** Called when the {@link Texture3D}'s data is queried. */
7
+ _get_data(): Array<Image>;
8
+ /** Called when the {@link Texture3D}'s depth is queried. */
9
+ _get_depth(): int;
10
+ /** Called when the {@link Texture3D}'s format is queried. */
11
+ _get_format(): int;
12
+ /** Called when the {@link Texture3D}'s height is queried. */
13
+ _get_height(): int;
14
+ /** Called when the {@link Texture3D}'s width is queried. */
15
+ _get_width(): int;
16
+ /** Called when the presence of mipmaps in the {@link Texture3D} is queried. */
17
+ _has_mipmaps(): boolean;
18
+ /** Creates a placeholder version of this resource ({@link PlaceholderTexture3D}). */
19
+ create_placeholder(): Resource;
20
+ /**
21
+ * Returns the {@link Texture3D}'s data as an array of {@link Image}s. Each {@link Image} represents a *slice* of the {@link Texture3D}, with different slices mapping to different depth (Z axis) levels.
22
+ */
23
+ get_data(): Array<Image>;
24
+ /**
25
+ * Returns the {@link Texture3D}'s depth in pixels. Depth is typically represented by the Z axis (a dimension not present in {@link Texture2D}).
26
+ */
27
+ get_depth(): int;
28
+ /** Returns the current format being used by this texture. */
29
+ get_format(): int;
30
+ /** Returns the {@link Texture3D}'s height in pixels. Width is typically represented by the Y axis. */
31
+ get_height(): int;
32
+ /** Returns the {@link Texture3D}'s width in pixels. Width is typically represented by the X axis. */
33
+ get_width(): int;
34
+ /** Returns `true` if the {@link Texture3D} has generated mipmaps. */
35
+ has_mipmaps(): boolean;
36
+ }
@@ -0,0 +1,10 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Texture for 3D that is bound to a texture created on the {@link RenderingDevice}. */
5
+ declare class Texture3DRD extends Texture3D {
6
+ /** The RID of the texture object created on the {@link RenderingDevice}. */
7
+ texture_rd_rid: RID;
8
+ set_texture_rd_rid(value: RID): void;
9
+ get_texture_rd_rid(): RID;
10
+ }
@@ -0,0 +1,80 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Texture-based button. Supports Pressed, Hover, Disabled and Focused states. */
5
+ declare class TextureButton extends BaseButton {
6
+ /** If `true`, texture is flipped horizontally. */
7
+ flip_h: boolean;
8
+ /** If `true`, texture is flipped vertically. */
9
+ flip_v: boolean;
10
+ /**
11
+ * If `true`, the size of the texture won't be considered for minimum size calculation, so the {@link TextureButton} can be shrunk down past the texture size.
12
+ */
13
+ ignore_texture_size: boolean;
14
+ /**
15
+ * Controls the texture's behavior when you resize the node's bounding rectangle. See the {@link StretchMode} constants for available options.
16
+ */
17
+ stretch_mode: int;
18
+ /**
19
+ * Pure black and white {@link BitMap} image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
20
+ */
21
+ texture_click_mask: BitMap | null;
22
+ /**
23
+ * Texture to display when the node is disabled. See {@link BaseButton.disabled}. If not assigned, the {@link TextureButton} displays {@link texture_normal} instead.
24
+ */
25
+ texture_disabled: Texture2D | null;
26
+ /**
27
+ * Texture to *overlay on the base texture* when the node has mouse or keyboard focus. Because {@link texture_focused} is displayed on top of the base texture, a partially transparent texture should be used to ensure the base texture remains visible. A texture that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a fully transparent texture of any size. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
28
+ */
29
+ texture_focused: Texture2D | null;
30
+ /**
31
+ * Texture to display when the mouse hovers over the node. If not assigned, the {@link TextureButton} displays {@link texture_normal} instead when hovered over.
32
+ */
33
+ texture_hover: Texture2D | null;
34
+ /**
35
+ * Texture to display by default, when the node is **not** in the disabled, hover or pressed state. This texture is still displayed in the focused state, with {@link texture_focused} drawn on top.
36
+ */
37
+ texture_normal: Texture2D | null;
38
+ /**
39
+ * Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the {@link BaseButton.shortcut} key. If not assigned, the {@link TextureButton} displays {@link texture_hover} instead when pressed.
40
+ */
41
+ texture_pressed: Texture2D | null;
42
+ set_flip_h(value: boolean): void;
43
+ is_flipped_h(): boolean;
44
+ set_flip_v(value: boolean): void;
45
+ is_flipped_v(): boolean;
46
+ set_ignore_texture_size(value: boolean): void;
47
+ get_ignore_texture_size(): boolean;
48
+ set_stretch_mode(value: int): void;
49
+ get_stretch_mode(): int;
50
+ set_click_mask(value: BitMap | null): void;
51
+ get_click_mask(): BitMap | null;
52
+ set_texture_disabled(value: Texture2D | null): void;
53
+ get_texture_disabled(): Texture2D | null;
54
+ set_texture_focused(value: Texture2D | null): void;
55
+ get_texture_focused(): Texture2D | null;
56
+ set_texture_hover(value: Texture2D | null): void;
57
+ get_texture_hover(): Texture2D | null;
58
+ set_texture_normal(value: Texture2D | null): void;
59
+ get_texture_normal(): Texture2D | null;
60
+ set_texture_pressed(value: Texture2D | null): void;
61
+ get_texture_pressed(): Texture2D | null;
62
+
63
+ // enum StretchMode
64
+ /** Scale to fit the node's bounding rectangle. */
65
+ static readonly STRETCH_SCALE: int;
66
+ /** Tile inside the node's bounding rectangle. */
67
+ static readonly STRETCH_TILE: int;
68
+ /** The texture keeps its original size and stays in the bounding rectangle's top-left corner. */
69
+ static readonly STRETCH_KEEP: int;
70
+ /** The texture keeps its original size and stays centered in the node's bounding rectangle. */
71
+ static readonly STRETCH_KEEP_CENTERED: int;
72
+ /** Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. */
73
+ static readonly STRETCH_KEEP_ASPECT: int;
74
+ /** Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio. */
75
+ static readonly STRETCH_KEEP_ASPECT_CENTERED: int;
76
+ /**
77
+ * Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
78
+ */
79
+ static readonly STRETCH_KEEP_ASPECT_COVERED: int;
80
+ }
@@ -0,0 +1,6 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Texture Array for Cubemaps that is bound to a texture created on the {@link RenderingDevice}. */
5
+ declare class TextureCubemapArrayRD extends TextureLayeredRD {
6
+ }
@@ -0,0 +1,6 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Texture for Cubemap that is bound to a texture created on the {@link RenderingDevice}. */
5
+ declare class TextureCubemapRD extends TextureLayeredRD {
6
+ }
@@ -0,0 +1,46 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /**
5
+ * Base class for texture types which contain the data of multiple {@link Image}s. Each image is of the same size and format.
6
+ */
7
+ declare class TextureLayered extends Texture {
8
+ /** Called when the {@link TextureLayered}'s format is queried. */
9
+ _get_format(): int;
10
+ /** Called when the {@link TextureLayered}'s height is queried. */
11
+ _get_height(): int;
12
+ /** Called when the data for a layer in the {@link TextureLayered} is queried. */
13
+ _get_layer_data(layer_index: int): Image | null;
14
+ /** Called when the layers' type in the {@link TextureLayered} is queried. */
15
+ _get_layered_type(): int;
16
+ /** Called when the number of layers in the {@link TextureLayered} is queried. */
17
+ _get_layers(): int;
18
+ /** Called when the {@link TextureLayered}'s width queried. */
19
+ _get_width(): int;
20
+ /** Called when the presence of mipmaps in the {@link TextureLayered} is queried. */
21
+ _has_mipmaps(): boolean;
22
+ /** Returns the current format being used by this texture. */
23
+ get_format(): int;
24
+ /** Returns the height of the texture in pixels. Height is typically represented by the Y axis. */
25
+ get_height(): int;
26
+ /** Returns an {@link Image} resource with the data from specified `layer`. */
27
+ get_layer_data(layer: int): Image | null;
28
+ /**
29
+ * Returns the {@link TextureLayered}'s type. The type determines how the data is accessed, with cubemaps having special types.
30
+ */
31
+ get_layered_type(): int;
32
+ /** Returns the number of referenced {@link Image}s. */
33
+ get_layers(): int;
34
+ /** Returns the width of the texture in pixels. Width is typically represented by the X axis. */
35
+ get_width(): int;
36
+ /** Returns `true` if the layers have generated mipmaps. */
37
+ has_mipmaps(): boolean;
38
+
39
+ // enum LayeredType
40
+ /** Texture is a generic {@link Texture2DArray}. */
41
+ static readonly LAYERED_TYPE_2D_ARRAY: int;
42
+ /** Texture is a {@link Cubemap}, with each side in its own layer (6 in total). */
43
+ static readonly LAYERED_TYPE_CUBEMAP: int;
44
+ /** Texture is a {@link CubemapArray}, with each cubemap being made of 6 layers. */
45
+ static readonly LAYERED_TYPE_CUBEMAP_ARRAY: int;
46
+ }
@@ -0,0 +1,10 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Abstract base class for layered texture RD types. */
5
+ declare class TextureLayeredRD extends TextureLayered {
6
+ /** The RID of the texture object created on the {@link RenderingDevice}. */
7
+ texture_rd_rid: RID;
8
+ set_texture_rd_rid(value: RID): void;
9
+ get_texture_rd_rid(): RID;
10
+ }
@@ -0,0 +1,120 @@
1
+ // AUTO-GENERATED from Godot class documentation.
2
+ // Manual overrides applied from typings-overrides/*.d.ts
3
+
4
+ /** Texture-based progress bar. Useful for loading screens and life or stamina bars. */
5
+ declare class TextureProgressBar extends Range {
6
+ /** The fill direction. See {@link FillMode} for possible values. */
7
+ fill_mode: int;
8
+ /**
9
+ * <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false">
10
+ * If `true`, Godot treats the bar's textures like in {@link NinePatchRect}. Use the `stretch_margin_*` properties like {@link stretch_margin_bottom} to set up the nine patch's 3×3 grid. When using a radial {@link fill_mode}, this setting will only enable stretching for {@link texture_progress}, while {@link texture_under} and {@link texture_over} will be treated like in {@link NinePatchRect}.
11
+ */
12
+ mouse_filter: int;
13
+ /**
14
+ * Offsets {@link texture_progress} if {@link fill_mode} is {@link FILL_CLOCKWISE}, {@link FILL_COUNTER_CLOCKWISE}, or {@link FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE}.
15
+ * **Note:** The effective radial center always stays within the {@link texture_progress} bounds. If you need to move it outside the texture's bounds, modify the {@link texture_progress} to contain additional empty space where needed.
16
+ */
17
+ radial_center_offset: Vector2;
18
+ /**
19
+ * Upper limit for the fill of {@link texture_progress} if {@link fill_mode} is {@link FILL_CLOCKWISE}, {@link FILL_COUNTER_CLOCKWISE}, or {@link FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE}. When the node's `value` is equal to its `max_value`, the texture fills up to this angle.
20
+ * See {@link Range.value}, {@link Range.max_value}.
21
+ */
22
+ radial_fill_degrees: float;
23
+ /**
24
+ * Starting angle for the fill of {@link texture_progress} if {@link fill_mode} is {@link FILL_CLOCKWISE}, {@link FILL_COUNTER_CLOCKWISE}, or {@link FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE}. When the node's `value` is equal to its `min_value`, the texture doesn't show up at all. When the `value` increases, the texture fills and tends towards {@link radial_fill_degrees}.
25
+ * **Note:** {@link radial_initial_angle} is wrapped between `0` and `360` degrees (inclusive).
26
+ */
27
+ radial_initial_angle: float;
28
+ /**
29
+ * <member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
30
+ * <member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0">
31
+ * The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. Only effective if {@link nine_patch_stretch} is `true`.
32
+ */
33
+ size_flags_vertical: int;
34
+ /** The width of the 9-patch's left column. Only effective if {@link nine_patch_stretch} is `true`. */
35
+ stretch_margin_left: int;
36
+ /** The width of the 9-patch's right column. Only effective if {@link nine_patch_stretch} is `true`. */
37
+ stretch_margin_right: int;
38
+ /** The height of the 9-patch's top row. Only effective if {@link nine_patch_stretch} is `true`. */
39
+ stretch_margin_top: int;
40
+ /**
41
+ * {@link Texture2D} that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of {@link texture_progress}.
42
+ */
43
+ texture_over: Texture2D | null;
44
+ /**
45
+ * {@link Texture2D} that clips based on the node's `value` and {@link fill_mode}. As `value` increased, the texture fills up. It shows entirely when `value` reaches `max_value`. It doesn't show at all if `value` is equal to `min_value`.
46
+ * The `value` property comes from {@link Range}. See {@link Range.value}, {@link Range.min_value}, {@link Range.max_value}.
47
+ */
48
+ texture_progress: Texture2D | null;
49
+ /**
50
+ * The offset of {@link texture_progress}. Useful for {@link texture_over} and {@link texture_under} with fancy borders, to avoid transparent margins in your progress texture.
51
+ */
52
+ texture_progress_offset: Vector2;
53
+ /** {@link Texture2D} that draws under the progress bar. The bar's background. */
54
+ texture_under: Texture2D | null;
55
+ /**
56
+ * Multiplies the color of the bar's {@link texture_over} texture. The effect is similar to {@link CanvasItem.modulate}, except it only affects this specific texture instead of the entire node.
57
+ */
58
+ tint_over: Color;
59
+ /** Multiplies the color of the bar's {@link texture_progress} texture. */
60
+ tint_progress: Color;
61
+ /** Multiplies the color of the bar's {@link texture_under} texture. */
62
+ tint_under: Color;
63
+ set_fill_mode(value: int): void;
64
+ get_fill_mode(): int;
65
+ set_radial_center_offset(value: Vector2 | Vector2i): void;
66
+ get_radial_center_offset(): Vector2;
67
+ set_fill_degrees(value: float): void;
68
+ get_fill_degrees(): float;
69
+ set_radial_initial_angle(value: float): void;
70
+ get_radial_initial_angle(): float;
71
+ set_over_texture(value: Texture2D | null): void;
72
+ get_over_texture(): Texture2D | null;
73
+ set_progress_texture(value: Texture2D | null): void;
74
+ get_progress_texture(): Texture2D | null;
75
+ set_texture_progress_offset(value: Vector2 | Vector2i): void;
76
+ get_texture_progress_offset(): Vector2;
77
+ set_under_texture(value: Texture2D | null): void;
78
+ get_under_texture(): Texture2D | null;
79
+ set_tint_over(value: Color): void;
80
+ get_tint_over(): Color;
81
+ set_tint_progress(value: Color): void;
82
+ get_tint_progress(): Color;
83
+ set_tint_under(value: Color): void;
84
+ get_tint_under(): Color;
85
+
86
+ /**
87
+ * Returns the stretch margin with the specified index. See {@link stretch_margin_bottom} and related properties.
88
+ */
89
+ get_stretch_margin(margin: int): int;
90
+ /**
91
+ * Sets the stretch margin with the specified index. See {@link stretch_margin_bottom} and related properties.
92
+ */
93
+ set_stretch_margin(margin: int, value: int): void;
94
+
95
+ // enum FillMode
96
+ /** The {@link texture_progress} fills from left to right. */
97
+ static readonly FILL_LEFT_TO_RIGHT: int;
98
+ /** The {@link texture_progress} fills from right to left. */
99
+ static readonly FILL_RIGHT_TO_LEFT: int;
100
+ /** The {@link texture_progress} fills from top to bottom. */
101
+ static readonly FILL_TOP_TO_BOTTOM: int;
102
+ /** The {@link texture_progress} fills from bottom to top. */
103
+ static readonly FILL_BOTTOM_TO_TOP: int;
104
+ /**
105
+ * Turns the node into a radial bar. The {@link texture_progress} fills clockwise. See {@link radial_center_offset}, {@link radial_initial_angle} and {@link radial_fill_degrees} to control the way the bar fills up.
106
+ */
107
+ static readonly FILL_CLOCKWISE: int;
108
+ /**
109
+ * Turns the node into a radial bar. The {@link texture_progress} fills counterclockwise. See {@link radial_center_offset}, {@link radial_initial_angle} and {@link radial_fill_degrees} to control the way the bar fills up.
110
+ */
111
+ static readonly FILL_COUNTER_CLOCKWISE: int;
112
+ /** The {@link texture_progress} fills from the center, expanding both towards the left and the right. */
113
+ static readonly FILL_BILINEAR_LEFT_AND_RIGHT: int;
114
+ /** The {@link texture_progress} fills from the center, expanding both towards the top and the bottom. */
115
+ static readonly FILL_BILINEAR_TOP_AND_BOTTOM: int;
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+ /**
117
+ * Turns the node into a radial bar. The {@link texture_progress} fills radially from the center, expanding both clockwise and counterclockwise. See {@link radial_center_offset}, {@link radial_initial_angle} and {@link radial_fill_degrees} to control the way the bar fills up.
118
+ */
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+ static readonly FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: int;
120
+ }
@@ -0,0 +1,69 @@
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+ // AUTO-GENERATED from Godot class documentation.
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+ // Manual overrides applied from typings-overrides/*.d.ts
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+
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+ /** A control that displays a texture. */
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+ declare class TextureRect extends Control {
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+ /** Defines how minimum size is determined based on the texture's size. */
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+ expand_mode: int;
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+ /** If `true`, texture is flipped horizontally. */
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+ flip_h: boolean;
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+ /** If `true`, texture is flipped vertically. */
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+ flip_v: boolean;
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+ /**
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+ * <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
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+ * Controls the texture's behavior when resizing the node's bounding rectangle.
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+ */
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+ mouse_filter: int;
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+ /** The node's {@link Texture2D} resource. */
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+ texture: Texture2D | null;
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+ set_expand_mode(value: int): void;
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+ get_expand_mode(): int;
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+ set_flip_h(value: boolean): void;
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+ is_flipped_h(): boolean;
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+ set_flip_v(value: boolean): void;
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+ is_flipped_v(): boolean;
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+ set_texture(value: Texture2D | null): void;
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+ get_texture(): Texture2D | null;
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+
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+ // enum ExpandMode
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+ /**
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+ * The minimum size will be equal to texture size, i.e. {@link TextureRect} can't be smaller than the texture.
31
+ */
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+ static readonly EXPAND_KEEP_SIZE: int;
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+ /**
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+ * The size of the texture won't be considered for minimum size calculation, so the {@link TextureRect} can be shrunk down past the texture size.
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+ */
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+ static readonly EXPAND_IGNORE_SIZE: int;
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+ /**
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+ * The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside {@link HBoxContainer}.
39
+ */
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+ static readonly EXPAND_FIT_WIDTH: int;
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+ /** Same as {@link EXPAND_FIT_WIDTH}, but keeps texture's aspect ratio. */
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+ static readonly EXPAND_FIT_WIDTH_PROPORTIONAL: int;
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+ /**
44
+ * The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside {@link VBoxContainer}.
45
+ */
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+ static readonly EXPAND_FIT_HEIGHT: int;
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+ /** Same as {@link EXPAND_FIT_HEIGHT}, but keeps texture's aspect ratio. */
48
+ static readonly EXPAND_FIT_HEIGHT_PROPORTIONAL: int;
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+ // enum StretchMode
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+ /** Scale to fit the node's bounding rectangle. */
51
+ static readonly STRETCH_SCALE: int;
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+ /**
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+ * Tile inside the node's bounding rectangle.
54
+ * **Note:** {@link STRETCH_TILE} mode is not supported for {@link texture} set to an {@link AtlasTexture} with non-zero {@link AtlasTexture.margin}.
55
+ */
56
+ static readonly STRETCH_TILE: int;
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+ /** The texture keeps its original size and stays in the bounding rectangle's top-left corner. */
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+ static readonly STRETCH_KEEP: int;
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+ /** The texture keeps its original size and stays centered in the node's bounding rectangle. */
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+ static readonly STRETCH_KEEP_CENTERED: int;
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+ /** Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. */
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+ static readonly STRETCH_KEEP_ASPECT: int;
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+ /** Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio. */
64
+ static readonly STRETCH_KEEP_ASPECT_CENTERED: int;
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+ /**
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+ * Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
67
+ */
68
+ static readonly STRETCH_KEEP_ASPECT_COVERED: int;
69
+ }