typescript-to-gdscript 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +324 -0
- package/dist/cache/index.d.ts +203 -0
- package/dist/cache/index.d.ts.map +1 -0
- package/dist/cache/index.js +609 -0
- package/dist/cache/index.js.map +1 -0
- package/dist/checker/godot-project.d.ts +15 -0
- package/dist/checker/godot-project.d.ts.map +1 -0
- package/dist/checker/godot-project.js +14 -0
- package/dist/checker/godot-project.js.map +1 -0
- package/dist/checker/index.d.ts +61 -0
- package/dist/checker/index.d.ts.map +1 -0
- package/dist/checker/index.js +229 -0
- package/dist/checker/index.js.map +1 -0
- package/dist/checker/ts-diagnostics.d.ts +11 -0
- package/dist/checker/ts-diagnostics.d.ts.map +1 -0
- package/dist/checker/ts-diagnostics.js +67 -0
- package/dist/checker/ts-diagnostics.js.map +1 -0
- package/dist/cli/clear-cache.d.ts +3 -0
- package/dist/cli/clear-cache.d.ts.map +1 -0
- package/dist/cli/clear-cache.js +42 -0
- package/dist/cli/clear-cache.js.map +1 -0
- package/dist/cli/convert-gd.d.ts +3 -0
- package/dist/cli/convert-gd.d.ts.map +1 -0
- package/dist/cli/convert-gd.js +148 -0
- package/dist/cli/convert-gd.js.map +1 -0
- package/dist/cli/convert.d.ts +3 -0
- package/dist/cli/convert.d.ts.map +1 -0
- package/dist/cli/convert.js +165 -0
- package/dist/cli/convert.js.map +1 -0
- package/dist/cli/generate-addon-typings.d.ts +3 -0
- package/dist/cli/generate-addon-typings.d.ts.map +1 -0
- package/dist/cli/generate-addon-typings.js +31 -0
- package/dist/cli/generate-addon-typings.js.map +1 -0
- package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
- package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
- package/dist/cli/generate-gdscript-global-typings.js +172 -0
- package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
- package/dist/cli/generate-typings.d.ts +3 -0
- package/dist/cli/generate-typings.d.ts.map +1 -0
- package/dist/cli/generate-typings.js +48 -0
- package/dist/cli/generate-typings.js.map +1 -0
- package/dist/cli/helpers.d.ts +47 -0
- package/dist/cli/helpers.d.ts.map +1 -0
- package/dist/cli/helpers.js +180 -0
- package/dist/cli/helpers.js.map +1 -0
- package/dist/cli/index.d.ts +3 -0
- package/dist/cli/index.d.ts.map +1 -0
- package/dist/cli/index.js +35 -0
- package/dist/cli/index.js.map +1 -0
- package/dist/cli/init.d.ts +8 -0
- package/dist/cli/init.d.ts.map +1 -0
- package/dist/cli/init.js +222 -0
- package/dist/cli/init.js.map +1 -0
- package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
- package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
- package/dist/cli/initial-convert-gd-to-ts.js +149 -0
- package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
- package/dist/cli/lint.d.ts +3 -0
- package/dist/cli/lint.d.ts.map +1 -0
- package/dist/cli/lint.js +191 -0
- package/dist/cli/lint.js.map +1 -0
- package/dist/cli/open-editor.d.ts +21 -0
- package/dist/cli/open-editor.d.ts.map +1 -0
- package/dist/cli/open-editor.js +148 -0
- package/dist/cli/open-editor.js.map +1 -0
- package/dist/cli/set-latest.d.ts +3 -0
- package/dist/cli/set-latest.d.ts.map +1 -0
- package/dist/cli/set-latest.js +23 -0
- package/dist/cli/set-latest.js.map +1 -0
- package/dist/cli/validate-gd.d.ts +3 -0
- package/dist/cli/validate-gd.d.ts.map +1 -0
- package/dist/cli/validate-gd.js +37 -0
- package/dist/cli/validate-gd.js.map +1 -0
- package/dist/cli/watch.d.ts +3 -0
- package/dist/cli/watch.d.ts.map +1 -0
- package/dist/cli/watch.js +58 -0
- package/dist/cli/watch.js.map +1 -0
- package/dist/config/index.d.ts +142 -0
- package/dist/config/index.d.ts.map +1 -0
- package/dist/config/index.js +161 -0
- package/dist/config/index.js.map +1 -0
- package/dist/converter/common/index.d.ts +169 -0
- package/dist/converter/common/index.d.ts.map +1 -0
- package/dist/converter/common/index.js +298 -0
- package/dist/converter/common/index.js.map +1 -0
- package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
- package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/class-scope.js +208 -0
- package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
- package/dist/converter/gd-to-ts/context.d.ts +94 -0
- package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/context.js +71 -0
- package/dist/converter/gd-to-ts/context.js.map +1 -0
- package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
- package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/expressions.js +535 -0
- package/dist/converter/gd-to-ts/expressions.js.map +1 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
- package/dist/converter/gd-to-ts/functions.d.ts +20 -0
- package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/functions.js +313 -0
- package/dist/converter/gd-to-ts/functions.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
- package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
- package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
- package/dist/converter/gd-to-ts/imports.d.ts +47 -0
- package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/imports.js +98 -0
- package/dist/converter/gd-to-ts/imports.js.map +1 -0
- package/dist/converter/gd-to-ts/index.d.ts +59 -0
- package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/index.js +189 -0
- package/dist/converter/gd-to-ts/index.js.map +1 -0
- package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
- package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/inject-imports.js +161 -0
- package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
- package/dist/converter/gd-to-ts/members.d.ts +15 -0
- package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/members.js +397 -0
- package/dist/converter/gd-to-ts/members.js.map +1 -0
- package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
- package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/source-emitter.js +420 -0
- package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
- package/dist/converter/gd-to-ts/statements.d.ts +6 -0
- package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/statements.js +385 -0
- package/dist/converter/gd-to-ts/statements.js.map +1 -0
- package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
- package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
- package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
- package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
- package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/type-inference.js +168 -0
- package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
- package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
- package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/class-body.js +290 -0
- package/dist/converter/ts-to-gd/class-body.js.map +1 -0
- package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
- package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/class-members.js +246 -0
- package/dist/converter/ts-to-gd/class-members.js.map +1 -0
- package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
- package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/diagnostics.js +95 -0
- package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
- package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
- package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/emitter.js +88 -0
- package/dist/converter/ts-to-gd/emitter.js.map +1 -0
- package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
- package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/expressions.js +793 -0
- package/dist/converter/ts-to-gd/expressions.js.map +1 -0
- package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
- package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/file-scope.js +463 -0
- package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
- package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
- package/dist/converter/ts-to-gd/gd-getset.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/gd-getset.js +219 -0
- package/dist/converter/ts-to-gd/gd-getset.js.map +1 -0
- package/dist/converter/ts-to-gd/gd-helpers.d.ts +44 -0
- package/dist/converter/ts-to-gd/gd-helpers.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/gd-helpers.js +458 -0
- package/dist/converter/ts-to-gd/gd-helpers.js.map +1 -0
- package/dist/converter/ts-to-gd/imports.d.ts +67 -0
- package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/imports.js +150 -0
- package/dist/converter/ts-to-gd/imports.js.map +1 -0
- package/dist/converter/ts-to-gd/index.d.ts +34 -0
- package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/index.js +52 -0
- package/dist/converter/ts-to-gd/index.js.map +1 -0
- package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
- package/dist/converter/ts-to-gd/parameters.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/parameters.js +100 -0
- package/dist/converter/ts-to-gd/parameters.js.map +1 -0
- package/dist/converter/ts-to-gd/statements.d.ts +12 -0
- package/dist/converter/ts-to-gd/statements.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/statements.js +262 -0
- package/dist/converter/ts-to-gd/statements.js.map +1 -0
- package/dist/converter/ts-to-gd/transformer-types.d.ts +33 -0
- package/dist/converter/ts-to-gd/transformer-types.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/transformer-types.js +2 -0
- package/dist/converter/ts-to-gd/transformer-types.js.map +1 -0
- package/dist/converter/ts-to-gd/transformer.d.ts +83 -0
- package/dist/converter/ts-to-gd/transformer.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/transformer.js +344 -0
- package/dist/converter/ts-to-gd/transformer.js.map +1 -0
- package/dist/eslint/plugin.d.ts +11 -0
- package/dist/eslint/plugin.d.ts.map +1 -0
- package/dist/eslint/plugin.js +12 -0
- package/dist/eslint/plugin.js.map +1 -0
- package/dist/eslint/rules/convert.d.ts +4 -0
- package/dist/eslint/rules/convert.d.ts.map +1 -0
- package/dist/eslint/rules/convert.js +286 -0
- package/dist/eslint/rules/convert.js.map +1 -0
- package/dist/eslint/rules/no-in-variant.d.ts +10 -0
- package/dist/eslint/rules/no-in-variant.d.ts.map +1 -0
- package/dist/eslint/rules/no-in-variant.js +126 -0
- package/dist/eslint/rules/no-in-variant.js.map +1 -0
- package/dist/godot-validate/error-parser.d.ts +64 -0
- package/dist/godot-validate/error-parser.d.ts.map +1 -0
- package/dist/godot-validate/error-parser.js +170 -0
- package/dist/godot-validate/error-parser.js.map +1 -0
- package/dist/godot-validate/index.d.ts +76 -0
- package/dist/godot-validate/index.d.ts.map +1 -0
- package/dist/godot-validate/index.js +267 -0
- package/dist/godot-validate/index.js.map +1 -0
- package/dist/godot-validate/source-map-remap.d.ts +48 -0
- package/dist/godot-validate/source-map-remap.d.ts.map +1 -0
- package/dist/godot-validate/source-map-remap.js +195 -0
- package/dist/godot-validate/source-map-remap.js.map +1 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +12 -0
- package/dist/index.js.map +1 -0
- package/dist/parser/gdscript/generate-types.d.ts +7 -0
- package/dist/parser/gdscript/generate-types.d.ts.map +1 -0
- package/dist/parser/gdscript/generate-types.js +134 -0
- package/dist/parser/gdscript/generate-types.js.map +1 -0
- package/dist/parser/gdscript/index.d.ts +9 -0
- package/dist/parser/gdscript/index.d.ts.map +1 -0
- package/dist/parser/gdscript/index.js +17 -0
- package/dist/parser/gdscript/index.js.map +1 -0
- package/dist/parser/gdscript/types.d.ts +689 -0
- package/dist/parser/gdscript/types.d.ts.map +1 -0
- package/dist/parser/gdscript/types.js +89 -0
- package/dist/parser/gdscript/types.js.map +1 -0
- package/dist/parser/godot-resource/index.d.ts +7 -0
- package/dist/parser/godot-resource/index.d.ts.map +1 -0
- package/dist/parser/godot-resource/index.js +14 -0
- package/dist/parser/godot-resource/index.js.map +1 -0
- package/dist/parser/godot-resource/types.d.ts +330 -0
- package/dist/parser/godot-resource/types.d.ts.map +1 -0
- package/dist/parser/godot-resource/types.js +22 -0
- package/dist/parser/godot-resource/types.js.map +1 -0
- package/dist/parser/typescript/index.d.ts +12 -0
- package/dist/parser/typescript/index.d.ts.map +1 -0
- package/dist/parser/typescript/index.js +30 -0
- package/dist/parser/typescript/index.js.map +1 -0
- package/dist/sourcemap/index.d.ts +59 -0
- package/dist/sourcemap/index.d.ts.map +1 -0
- package/dist/sourcemap/index.js +85 -0
- package/dist/sourcemap/index.js.map +1 -0
- package/dist/ts-plugin/index.d.ts +47 -0
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- package/dist/ts-plugin/lint.d.ts +48 -0
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- package/dist/ts-plugin/lru.d.ts +40 -0
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- package/dist/ts-plugin/navigation.d.ts +58 -0
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- package/dist/ts-plugin/navigation.js.map +1 -0
- package/dist/ts-plugin/shadow-refs.d.ts +31 -0
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- package/dist/ts-plugin/shadow-refs.js.map +1 -0
- package/dist/ts-plugin/snapshot-transform.d.ts +61 -0
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- package/dist/ts-plugin/snapshot-transform.js +55 -0
- package/dist/ts-plugin/snapshot-transform.js.map +1 -0
- package/dist/typings/class-generator.d.ts +54 -0
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- package/dist/typings/classes.d.ts +24 -0
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- package/dist/typings/content-generators.d.ts +62 -0
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- package/dist/typings/godot-registry.d.ts +123 -0
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- package/dist/typings/godot-registry.js +157 -0
- package/dist/typings/godot-registry.js.map +1 -0
- package/dist/typings/index.d.ts +4 -0
- package/dist/typings/index.d.ts.map +1 -0
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- package/dist/typings/override-system.d.ts +36 -0
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- package/dist/typings/registry-generator.d.ts +44 -0
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- package/dist/typings/registry-generator.js.map +1 -0
- package/dist/typings/scene-parser.d.ts +113 -0
- package/dist/typings/scene-parser.d.ts.map +1 -0
- package/dist/typings/scene-parser.js +436 -0
- package/dist/typings/scene-parser.js.map +1 -0
- package/dist/typings/scene-tree.d.ts +33 -0
- package/dist/typings/scene-tree.d.ts.map +1 -0
- package/dist/typings/scene-tree.js +118 -0
- package/dist/typings/scene-tree.js.map +1 -0
- package/dist/typings/scene-utils.d.ts +131 -0
- package/dist/typings/scene-utils.d.ts.map +1 -0
- package/dist/typings/scene-utils.js +604 -0
- package/dist/typings/scene-utils.js.map +1 -0
- package/dist/typings/scenes.d.ts +96 -0
- package/dist/typings/scenes.d.ts.map +1 -0
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- package/typings/classes/TouchScreenButton.d.ts +61 -0
- package/typings/classes/Transform2D.d.ts +207 -0
- package/typings/classes/Transform3D.d.ts +173 -0
- package/typings/classes/Translation.d.ts +51 -0
- package/typings/classes/TranslationDomain.d.ts +115 -0
- package/typings/classes/TranslationServer.d.ts +117 -0
- package/typings/classes/Tree.d.ts +298 -0
- package/typings/classes/TreeItem.d.ts +374 -0
- package/typings/classes/TriangleMesh.d.ts +33 -0
- package/typings/classes/TubeTrailMesh.d.ts +50 -0
- package/typings/classes/Tween.d.ts +218 -0
- package/typings/classes/Tweener.d.ts +11 -0
- package/typings/classes/TwoBoneIK3D.d.ts +87 -0
- package/typings/classes/UDPServer.d.ts +35 -0
- package/typings/classes/UDSServer.d.ts +13 -0
- package/typings/classes/UndoRedo.d.ts +92 -0
- package/typings/classes/UniformSetCacheRD.d.ts +8 -0
- package/typings/classes/VBoxContainer.d.ts +6 -0
- package/typings/classes/VFlowContainer.d.ts +6 -0
- package/typings/classes/VScrollBar.d.ts +8 -0
- package/typings/classes/VSeparator.d.ts +6 -0
- package/typings/classes/VSlider.d.ts +8 -0
- package/typings/classes/VSplitContainer.d.ts +8 -0
- package/typings/classes/Variant.d.ts +6 -0
- package/typings/classes/Vector2.d.ts +298 -0
- package/typings/classes/Vector2i.d.ts +166 -0
- package/typings/classes/Vector3.d.ts +309 -0
- package/typings/classes/Vector3i.d.ts +172 -0
- package/typings/classes/Vector4.d.ts +216 -0
- package/typings/classes/Vector4i.d.ts +164 -0
- package/typings/classes/VehicleBody3D.d.ts +26 -0
- package/typings/classes/VehicleWheel3D.d.ts +112 -0
- package/typings/classes/VideoStream.d.ts +18 -0
- package/typings/classes/VideoStreamPlayback.d.ts +52 -0
- package/typings/classes/VideoStreamPlayer.d.ts +82 -0
- package/typings/classes/Viewport.d.ts +815 -0
- package/typings/classes/ViewportTexture.d.ts +13 -0
- package/typings/classes/VirtualJoystick.d.ts +94 -0
- package/typings/classes/VisibleOnScreenEnabler2D.d.ts +26 -0
- package/typings/classes/VisibleOnScreenEnabler3D.d.ts +26 -0
- package/typings/classes/VisibleOnScreenNotifier2D.d.ts +27 -0
- package/typings/classes/VisibleOnScreenNotifier3D.d.ts +20 -0
- package/typings/classes/VisualInstance3D.d.ts +53 -0
- package/typings/classes/VisualShader.d.ts +112 -0
- package/typings/classes/VisualShaderNode.d.ts +63 -0
- package/typings/classes/VisualShaderNodeBillboard.d.ts +28 -0
- package/typings/classes/VisualShaderNodeBooleanConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeBooleanParameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeClamp.d.ts +26 -0
- package/typings/classes/VisualShaderNodeColorConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeColorFunc.d.ts +32 -0
- package/typings/classes/VisualShaderNodeColorOp.d.ts +32 -0
- package/typings/classes/VisualShaderNodeColorParameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeComment.d.ts +12 -0
- package/typings/classes/VisualShaderNodeCompare.d.ts +68 -0
- package/typings/classes/VisualShaderNodeConstant.d.ts +6 -0
- package/typings/classes/VisualShaderNodeCubemap.d.ts +43 -0
- package/typings/classes/VisualShaderNodeCubemapParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeCurveTexture.d.ts +10 -0
- package/typings/classes/VisualShaderNodeCurveXYZTexture.d.ts +10 -0
- package/typings/classes/VisualShaderNodeCustom.d.ts +122 -0
- package/typings/classes/VisualShaderNodeDerivativeFunc.d.ts +56 -0
- package/typings/classes/VisualShaderNodeDeterminant.d.ts +6 -0
- package/typings/classes/VisualShaderNodeDistanceFade.d.ts +6 -0
- package/typings/classes/VisualShaderNodeDotProduct.d.ts +6 -0
- package/typings/classes/VisualShaderNodeExpression.d.ts +12 -0
- package/typings/classes/VisualShaderNodeFaceForward.d.ts +8 -0
- package/typings/classes/VisualShaderNodeFloatConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeFloatFunc.d.ts +108 -0
- package/typings/classes/VisualShaderNodeFloatOp.d.ts +36 -0
- package/typings/classes/VisualShaderNodeFloatParameter.d.ts +52 -0
- package/typings/classes/VisualShaderNodeFrame.d.ts +35 -0
- package/typings/classes/VisualShaderNodeFresnel.d.ts +6 -0
- package/typings/classes/VisualShaderNodeGlobalExpression.d.ts +6 -0
- package/typings/classes/VisualShaderNodeGroupBase.d.ts +60 -0
- package/typings/classes/VisualShaderNodeIf.d.ts +8 -0
- package/typings/classes/VisualShaderNodeInput.d.ts +20 -0
- package/typings/classes/VisualShaderNodeIntConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeIntFunc.d.ts +24 -0
- package/typings/classes/VisualShaderNodeIntOp.d.ts +48 -0
- package/typings/classes/VisualShaderNodeIntParameter.d.ts +58 -0
- package/typings/classes/VisualShaderNodeIs.d.ts +18 -0
- package/typings/classes/VisualShaderNodeLinearSceneDepth.d.ts +6 -0
- package/typings/classes/VisualShaderNodeMix.d.ts +28 -0
- package/typings/classes/VisualShaderNodeMultiplyAdd.d.ts +22 -0
- package/typings/classes/VisualShaderNodeOuterProduct.d.ts +6 -0
- package/typings/classes/VisualShaderNodeOutput.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParameter.d.ts +32 -0
- package/typings/classes/VisualShaderNodeParameterRef.d.ts +10 -0
- package/typings/classes/VisualShaderNodeParticleAccelerator.d.ts +20 -0
- package/typings/classes/VisualShaderNodeParticleBoxEmitter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleConeVelocity.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleEmit.d.ts +22 -0
- package/typings/classes/VisualShaderNodeParticleEmitter.d.ts +12 -0
- package/typings/classes/VisualShaderNodeParticleMeshEmitter.d.ts +20 -0
- package/typings/classes/VisualShaderNodeParticleMultiplyByAxisAngle.d.ts +10 -0
- package/typings/classes/VisualShaderNodeParticleOutput.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleRandomness.d.ts +22 -0
- package/typings/classes/VisualShaderNodeParticleRingEmitter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleSphereEmitter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeProximityFade.d.ts +6 -0
- package/typings/classes/VisualShaderNodeRandomRange.d.ts +6 -0
- package/typings/classes/VisualShaderNodeRemap.d.ts +33 -0
- package/typings/classes/VisualShaderNodeReroute.d.ts +8 -0
- package/typings/classes/VisualShaderNodeResizableBase.d.ts +10 -0
- package/typings/classes/VisualShaderNodeRotationByAxis.d.ts +6 -0
- package/typings/classes/VisualShaderNodeSDFRaymarch.d.ts +6 -0
- package/typings/classes/VisualShaderNodeSDFToScreenUV.d.ts +8 -0
- package/typings/classes/VisualShaderNodeSample3D.d.ts +18 -0
- package/typings/classes/VisualShaderNodeScreenNormalWorldSpace.d.ts +6 -0
- package/typings/classes/VisualShaderNodeScreenUVToSDF.d.ts +8 -0
- package/typings/classes/VisualShaderNodeSmoothStep.d.ts +28 -0
- package/typings/classes/VisualShaderNodeStep.d.ts +28 -0
- package/typings/classes/VisualShaderNodeSwitch.d.ts +30 -0
- package/typings/classes/VisualShaderNodeTexture.d.ts +57 -0
- package/typings/classes/VisualShaderNodeTexture2DArray.d.ts +12 -0
- package/typings/classes/VisualShaderNodeTexture2DArrayParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTexture2DParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTexture3D.d.ts +12 -0
- package/typings/classes/VisualShaderNodeTexture3DParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTextureParameter.d.ts +104 -0
- package/typings/classes/VisualShaderNodeTextureParameterTriplanar.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTextureSDF.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTextureSDFNormal.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTransformCompose.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTransformConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeTransformDecompose.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTransformFunc.d.ts +18 -0
- package/typings/classes/VisualShaderNodeTransformOp.d.ts +32 -0
- package/typings/classes/VisualShaderNodeTransformParameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeTransformVecMult.d.ts +22 -0
- package/typings/classes/VisualShaderNodeUIntConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeUIntFunc.d.ts +20 -0
- package/typings/classes/VisualShaderNodeUIntOp.d.ts +48 -0
- package/typings/classes/VisualShaderNodeUIntParameter.d.ts +16 -0
- package/typings/classes/VisualShaderNodeUVFunc.d.ts +22 -0
- package/typings/classes/VisualShaderNodeUVPolarCoord.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVarying.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVaryingGetter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVaryingSetter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVec2Constant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeVec2Parameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVec3Constant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeVec3Parameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVec4Constant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeVec4Parameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVectorBase.d.ts +20 -0
- package/typings/classes/VisualShaderNodeVectorCompose.d.ts +8 -0
- package/typings/classes/VisualShaderNodeVectorDecompose.d.ts +8 -0
- package/typings/classes/VisualShaderNodeVectorDistance.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVectorFunc.d.ts +84 -0
- package/typings/classes/VisualShaderNodeVectorLen.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVectorOp.d.ts +42 -0
- package/typings/classes/VisualShaderNodeVectorRefract.d.ts +8 -0
- package/typings/classes/VisualShaderNodeWorldPositionFromDepth.d.ts +8 -0
- package/typings/classes/VoxelGI.d.ts +54 -0
- package/typings/classes/VoxelGIData.d.ts +70 -0
- package/typings/classes/WeakRef.d.ts +12 -0
- package/typings/classes/Window.d.ts +790 -0
- package/typings/classes/WorkerThreadPool.d.ts +55 -0
- package/typings/classes/World2D.d.ts +24 -0
- package/typings/classes/World3D.d.ts +32 -0
- package/typings/classes/WorldBoundaryShape2D.d.ts +19 -0
- package/typings/classes/WorldBoundaryShape3D.d.ts +10 -0
- package/typings/classes/WorldEnvironment.d.ts +22 -0
- package/typings/classes/X509Certificate.d.ts +16 -0
- package/typings/classes/XMLParser.d.ts +74 -0
- package/typings/classes/XRAnchor3D.d.ts +12 -0
- package/typings/classes/XRBodyModifier3D.d.ts +35 -0
- package/typings/classes/XRBodyTracker.d.ts +218 -0
- package/typings/classes/XRCamera3D.d.ts +7 -0
- package/typings/classes/XRController3D.d.ts +39 -0
- package/typings/classes/XRControllerTracker.d.ts +7 -0
- package/typings/classes/XRFaceModifier3D.d.ts +14 -0
- package/typings/classes/XRFaceTracker.d.ts +308 -0
- package/typings/classes/XRHandModifier3D.d.ts +24 -0
- package/typings/classes/XRHandTracker.d.ts +127 -0
- package/typings/classes/XRInterface.d.ts +181 -0
- package/typings/classes/XRInterfaceExtension.d.ts +94 -0
- package/typings/classes/XRNode3D.d.ts +46 -0
- package/typings/classes/XROrigin3D.d.ts +18 -0
- package/typings/classes/XRPose.d.ts +55 -0
- package/typings/classes/XRPositionalTracker.d.ts +64 -0
- package/typings/classes/XRServer.d.ts +130 -0
- package/typings/classes/XRTracker.d.ts +27 -0
- package/typings/classes/XRVRS.d.ts +28 -0
- package/typings/classes/_globals.d.ts +2243 -0
- package/typings/classes/_number-ops.d.ts +19 -0
- package/typings/classes/index.d.ts +915 -0
- package/typings/globals/gd-helpers.d.ts +354 -0
- package/typings/globals/globals.d.ts +511 -0
- package/typings/godot-class-registry.json +61322 -0
- package/typings/index.d.ts +3 -0
- package/typings-overrides/_globals.d.ts +114 -0
- package/typings-overrides/array.d.ts +54 -0
- package/typings-overrides/callable-function.d.ts +92 -0
- package/typings-overrides/class-db.d.ts +19 -0
- package/typings-overrides/dictionary.d.ts +26 -0
- package/typings-overrides/function.d.ts +29 -0
- package/typings-overrides/godot-object.d.ts +32 -0
- package/typings-overrides/node.d.ts +9 -0
- package/typings-overrides/non-nullable.json +117 -0
- package/typings-overrides/packed-scene.d.ts +7 -0
- package/typings-overrides/project-settings.d.ts +73 -0
- package/typings-overrides/property-tweener.d.ts +8 -0
- package/typings-overrides/resource.d.ts +3 -0
- package/typings-overrides/scene-tree.d.ts +54 -0
- package/typings-overrides/signal.d.ts +10 -0
- package/typings-overrides/tween.d.ts +18 -0
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/** A base node for nodes which samples 3D textures in the visual shader graph. */
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/** A visual shader node that unpacks the screen normal texture in World Space. */
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/** The `x` port uses a 2D vector type. The first two ports use a floating-point scalar type. */
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/** The `x` port uses a 3D vector type. The first two ports use a floating-point scalar type. */
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/** The `a` and `b` ports use a 4D vector type. The `weight` port uses a scalar type. */
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// enum OpType
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/** A floating-point scalar type. */
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/** A 2D vector type. */
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/** The `x` port uses a 2D vector type, while the `edge` port uses a floating-point scalar type. */
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/** A 3D vector type. */
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/** The `x` port uses a 3D vector type, while the `edge` port uses a floating-point scalar type. */
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/** A 4D vector type. */
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static readonly OP_TYPE_VECTOR_4D: int;
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/** The `a` and `b` ports use a 4D vector type. The `weight` port uses a scalar type. */
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/** A selector function for use within the visual shader graph. */
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declare class VisualShaderNodeSwitch extends VisualShaderNode {
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// enum OpType
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/** An integer scalar. */
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/** An unsigned integer scalar. */
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/** A 2D vector type. */
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static readonly OP_TYPE_VECTOR_2D: int;
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/** A 3D vector type. */
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static readonly OP_TYPE_VECTOR_3D: int;
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/** A 4D vector type. */
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static readonly OP_TYPE_VECTOR_4D: int;
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/** A boolean type. */
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static readonly OP_TYPE_BOOLEAN: int;
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/** A transform type. */
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Performs a 2D texture lookup within the visual shader graph. */
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declare class VisualShaderNodeTexture extends VisualShaderNode {
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/** Determines the source for the lookup. */
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source: int;
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/** The source texture, if needed for the selected {@link source}. */
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texture: Texture2D | null;
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/** Specifies the type of the texture if {@link source} is set to {@link SOURCE_TEXTURE}. */
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texture_type: int;
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set_source(value: int): void;
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get_source(): int;
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set_texture(value: Texture2D | null): void;
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get_texture(): Texture2D | null;
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set_texture_type(value: int): void;
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get_texture_type(): int;
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// enum Source
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/** Use the texture given as an argument for this function. */
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static readonly SOURCE_TEXTURE: int;
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/** Use the current viewport's texture as the source. */
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static readonly SOURCE_SCREEN: int;
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/** Use the texture from this shader's texture built-in (e.g. a texture of a {@link Sprite2D}). */
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static readonly SOURCE_2D_TEXTURE: int;
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/** Use the texture from this shader's normal map built-in. */
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static readonly SOURCE_2D_NORMAL: int;
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/**
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* Use the depth texture captured during the depth prepass. Only available when the depth prepass is used (i.e. in spatial shaders and in the forward_plus or gl_compatibility renderers).
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*/
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static readonly SOURCE_DEPTH: int;
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/** Use the texture provided in the input port for this function. */
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static readonly SOURCE_PORT: int;
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/**
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* Use the normal buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
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*/
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static readonly SOURCE_3D_NORMAL: int;
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/**
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* Use the roughness buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
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*/
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static readonly SOURCE_ROUGHNESS: int;
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/** Represents the size of the {@link Source} enum. */
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static readonly SOURCE_MAX: int;
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// enum TextureType
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/** No hints are added to the uniform declaration. */
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static readonly TYPE_DATA: int;
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/**
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* Adds `source_color` as hint to the uniform declaration for proper conversion from nonlinear sRGB encoding to linear encoding.
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*/
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static readonly TYPE_COLOR: int;
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/**
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* Adds `hint_normal` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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*/
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static readonly TYPE_NORMAL_MAP: int;
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/** Represents the size of the {@link TextureType} enum. */
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static readonly TYPE_MAX: int;
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** A 2D texture uniform array to be used within the visual shader graph. */
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declare class VisualShaderNodeTexture2DArray extends VisualShaderNodeSample3D {
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/**
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* A source texture array. Used if {@link VisualShaderNodeSample3D.source} is set to {@link VisualShaderNodeSample3D.SOURCE_TEXTURE}.
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*/
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texture_array: TextureLayered | null;
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set_texture_array(value: TextureLayered | null): void;
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get_texture_array(): TextureLayered | null;
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** A visual shader node for shader parameter (uniform) of type {@link Texture2DArray}. */
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declare class VisualShaderNodeTexture2DArrayParameter extends VisualShaderNodeTextureParameter {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Provides a 2D texture parameter within the visual shader graph. */
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declare class VisualShaderNodeTexture2DParameter extends VisualShaderNodeTextureParameter {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Performs a 3D texture lookup within the visual shader graph. */
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declare class VisualShaderNodeTexture3D extends VisualShaderNodeSample3D {
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/**
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* A source texture. Used if {@link VisualShaderNodeSample3D.source} is set to {@link VisualShaderNodeSample3D.SOURCE_TEXTURE}.
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*/
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texture: Texture3D | null;
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set_texture(value: Texture3D | null): void;
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get_texture(): Texture3D | null;
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Provides a 3D texture parameter within the visual shader graph. */
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declare class VisualShaderNodeTexture3DParameter extends VisualShaderNodeTextureParameter {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Performs a uniform texture lookup within the visual shader graph. */
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declare class VisualShaderNodeTextureParameter extends VisualShaderNodeParameter {
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/** Sets the default color if no texture is assigned to the uniform. */
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color_default: int;
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/** Sets the texture filtering mode. */
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texture_filter: int;
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/** Sets the texture repeating mode. */
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texture_repeat: int;
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/** Sets the texture source mode. Used for reading from the screen, depth, or normal_roughness texture. */
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texture_source: int;
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/** Defines the type of data provided by the source texture. */
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texture_type: int;
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set_color_default(value: int): void;
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get_color_default(): int;
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set_texture_filter(value: int): void;
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get_texture_filter(): int;
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set_texture_repeat(value: int): void;
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get_texture_repeat(): int;
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set_texture_source(value: int): void;
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get_texture_source(): int;
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set_texture_type(value: int): void;
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get_texture_type(): int;
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// enum TextureType
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/** No hints are added to the uniform declaration. */
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static readonly TYPE_DATA: int;
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/**
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* Adds `source_color` as hint to the uniform declaration for proper conversion from nonlinear sRGB encoding to linear encoding.
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*/
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static readonly TYPE_COLOR: int;
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/**
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* Adds `hint_normal` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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*/
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static readonly TYPE_NORMAL_MAP: int;
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/** Adds `hint_anisotropy` as hint to the uniform declaration to use for a flowmap. */
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static readonly TYPE_ANISOTROPY: int;
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/** Represents the size of the {@link TextureType} enum. */
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static readonly TYPE_MAX: int;
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// enum ColorDefault
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/** Defaults to fully opaque white color. */
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static readonly COLOR_DEFAULT_WHITE: int;
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/** Defaults to fully opaque black color. */
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static readonly COLOR_DEFAULT_BLACK: int;
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/** Defaults to fully transparent black color. */
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static readonly COLOR_DEFAULT_TRANSPARENT: int;
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/** Represents the size of the {@link ColorDefault} enum. */
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static readonly COLOR_DEFAULT_MAX: int;
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// enum TextureFilter
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/** Sample the texture using the filter determined by the node this shader is attached to. */
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static readonly FILTER_DEFAULT: int;
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/**
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* The texture filter reads from the nearest pixel only. This makes the texture look pixelated from up close, and grainy from a distance (due to mipmaps not being sampled).
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*/
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static readonly FILTER_NEAREST: int;
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/**
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* The texture filter blends between the nearest 4 pixels. This makes the texture look smooth from up close, and grainy from a distance (due to mipmaps not being sampled).
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*/
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static readonly FILTER_LINEAR: int;
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/**
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* The texture filter reads from the nearest pixel and blends between the nearest 2 mipmaps (or uses the nearest mipmap if {@link ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter} is `true`). This makes the texture look pixelated from up close, and smooth from a distance.
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* Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to {@link Camera2D} zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
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*/
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static readonly FILTER_NEAREST_MIPMAP: int;
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/**
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* The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps (or uses the nearest mipmap if {@link ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter} is `true`). This makes the texture look smooth from up close, and smooth from a distance.
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* Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to {@link Camera2D} zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
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*/
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static readonly FILTER_LINEAR_MIPMAP: int;
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/**
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* The texture filter reads from the nearest pixel and blends between 2 mipmaps (or uses the nearest mipmap if {@link ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter} is `true`) based on the angle between the surface and the camera view. This makes the texture look pixelated from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting {@link ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level}.
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* **Note:** This texture filter is rarely useful in 2D projects. {@link FILTER_NEAREST_MIPMAP} is usually more appropriate in this case.
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*/
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static readonly FILTER_NEAREST_MIPMAP_ANISOTROPIC: int;
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/**
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* The texture filter blends between the nearest 4 pixels and blends between 2 mipmaps (or uses the nearest mipmap if {@link ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter} is `true`) based on the angle between the surface and the camera view. This makes the texture look smooth from up close, and smooth from a distance. Anisotropic filtering improves texture quality on surfaces that are almost in line with the camera, but is slightly slower. The anisotropic filtering level can be changed by adjusting {@link ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level}.
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* **Note:** This texture filter is rarely useful in 2D projects. {@link FILTER_LINEAR_MIPMAP} is usually more appropriate in this case.
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*/
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static readonly FILTER_LINEAR_MIPMAP_ANISOTROPIC: int;
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/** Represents the size of the {@link TextureFilter} enum. */
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static readonly FILTER_MAX: int;
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// enum TextureRepeat
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/** Sample the texture using the repeat mode determined by the node this shader is attached to. */
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static readonly REPEAT_DEFAULT: int;
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/** Texture will repeat normally. */
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static readonly REPEAT_ENABLED: int;
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/** Texture will not repeat. */
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static readonly REPEAT_DISABLED: int;
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/** Represents the size of the {@link TextureRepeat} enum. */
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static readonly REPEAT_MAX: int;
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// enum TextureSource
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/** The texture source is not specified in the shader. */
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static readonly SOURCE_NONE: int;
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/** The texture source is the screen texture which captures all opaque objects drawn this frame. */
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static readonly SOURCE_SCREEN: int;
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/** The texture source is the depth texture from the depth prepass. */
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static readonly SOURCE_DEPTH: int;
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/** The texture source is the normal-roughness buffer from the depth prepass. */
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static readonly SOURCE_NORMAL_ROUGHNESS: int;
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/** Represents the size of the {@link TextureSource} enum. */
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static readonly SOURCE_MAX: int;
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Performs a uniform texture lookup with triplanar within the visual shader graph. */
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declare class VisualShaderNodeTextureParameterTriplanar extends VisualShaderNodeTextureParameter {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Performs an SDF (signed-distance field) texture lookup within the visual shader graph. */
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declare class VisualShaderNodeTextureSDF extends VisualShaderNode {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph. */
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declare class VisualShaderNodeTextureSDFNormal extends VisualShaderNode {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Composes a {@link Transform3D} from four {@link Vector3}s within the visual shader graph. */
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declare class VisualShaderNodeTransformCompose extends VisualShaderNode {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** A {@link Transform3D} constant for use within the visual shader graph. */
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declare class VisualShaderNodeTransformConstant extends VisualShaderNodeConstant {
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/** A {@link Transform3D} constant which represents the state of this node. */
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7
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constant: Transform3D;
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8
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set_constant(value: Transform3D | Projection): void;
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get_constant(): Transform3D;
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Decomposes a {@link Transform3D} into four {@link Vector3}s within the visual shader graph. */
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declare class VisualShaderNodeTransformDecompose extends VisualShaderNode {
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** Computes a {@link Transform3D} function within the visual shader graph. */
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declare class VisualShaderNodeTransformFunc extends VisualShaderNode {
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/** The function to be computed. */
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7
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function: int;
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8
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set_function(value: int): void;
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9
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get_function(): int;
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// enum Function
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/** Perform the inverse operation on the {@link Transform3D} matrix. */
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static readonly FUNC_INVERSE: int;
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/** Perform the transpose operation on the {@link Transform3D} matrix. */
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static readonly FUNC_TRANSPOSE: int;
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16
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/** Represents the size of the {@link Function} enum. */
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17
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static readonly FUNC_MAX: int;
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}
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** A {@link Transform3D} operator to be used within the visual shader graph. */
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5
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declare class VisualShaderNodeTransformOp extends VisualShaderNode {
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|
6
|
+
/** The type of the operation to be performed on the transforms. */
|
|
7
|
+
operator: int;
|
|
8
|
+
set_operator(value: int): void;
|
|
9
|
+
get_operator(): int;
|
|
10
|
+
|
|
11
|
+
// enum Operator
|
|
12
|
+
/** Multiplies transform `a` by the transform `b`. */
|
|
13
|
+
static readonly OP_AxB: int;
|
|
14
|
+
/** Multiplies transform `b` by the transform `a`. */
|
|
15
|
+
static readonly OP_BxA: int;
|
|
16
|
+
/** Performs a component-wise multiplication of transform `a` by the transform `b`. */
|
|
17
|
+
static readonly OP_AxB_COMP: int;
|
|
18
|
+
/** Performs a component-wise multiplication of transform `b` by the transform `a`. */
|
|
19
|
+
static readonly OP_BxA_COMP: int;
|
|
20
|
+
/** Adds two transforms. */
|
|
21
|
+
static readonly OP_ADD: int;
|
|
22
|
+
/** Subtracts the transform `a` from the transform `b`. */
|
|
23
|
+
static readonly OP_A_MINUS_B: int;
|
|
24
|
+
/** Subtracts the transform `b` from the transform `a`. */
|
|
25
|
+
static readonly OP_B_MINUS_A: int;
|
|
26
|
+
/** Divides the transform `a` by the transform `b`. */
|
|
27
|
+
static readonly OP_A_DIV_B: int;
|
|
28
|
+
/** Divides the transform `b` by the transform `a`. */
|
|
29
|
+
static readonly OP_B_DIV_A: int;
|
|
30
|
+
/** Represents the size of the {@link Operator} enum. */
|
|
31
|
+
static readonly OP_MAX: int;
|
|
32
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A {@link Transform3D} parameter for use within the visual shader graph. */
|
|
5
|
+
declare class VisualShaderNodeTransformParameter extends VisualShaderNodeParameter {
|
|
6
|
+
/** A default value to be assigned within the shader. */
|
|
7
|
+
default_value: Transform3D;
|
|
8
|
+
/** Enables usage of the {@link default_value}. */
|
|
9
|
+
default_value_enabled: boolean;
|
|
10
|
+
set_default_value(value: Transform3D | Projection): void;
|
|
11
|
+
get_default_value(): Transform3D;
|
|
12
|
+
set_default_value_enabled(value: boolean): void;
|
|
13
|
+
is_default_value_enabled(): boolean;
|
|
14
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** Multiplies a {@link Transform3D} and a {@link Vector3} within the visual shader graph. */
|
|
5
|
+
declare class VisualShaderNodeTransformVecMult extends VisualShaderNode {
|
|
6
|
+
/** The multiplication type to be performed. */
|
|
7
|
+
operator: int;
|
|
8
|
+
set_operator(value: int): void;
|
|
9
|
+
get_operator(): int;
|
|
10
|
+
|
|
11
|
+
// enum Operator
|
|
12
|
+
/** Multiplies transform `a` by the vector `b`. */
|
|
13
|
+
static readonly OP_AxB: int;
|
|
14
|
+
/** Multiplies vector `b` by the transform `a`. */
|
|
15
|
+
static readonly OP_BxA: int;
|
|
16
|
+
/** Multiplies transform `a` by the vector `b`, skipping the last row and column of the transform. */
|
|
17
|
+
static readonly OP_3x3_AxB: int;
|
|
18
|
+
/** Multiplies vector `b` by the transform `a`, skipping the last row and column of the transform. */
|
|
19
|
+
static readonly OP_3x3_BxA: int;
|
|
20
|
+
/** Represents the size of the {@link Operator} enum. */
|
|
21
|
+
static readonly OP_MAX: int;
|
|
22
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** An unsigned scalar integer constant to be used within the visual shader graph. */
|
|
5
|
+
declare class VisualShaderNodeUIntConstant extends VisualShaderNodeConstant {
|
|
6
|
+
/** An unsigned integer constant which represents a state of this node. */
|
|
7
|
+
constant: int;
|
|
8
|
+
set_constant(value: int): void;
|
|
9
|
+
get_constant(): int;
|
|
10
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** An unsigned scalar integer function to be used within the visual shader graph. */
|
|
5
|
+
declare class VisualShaderNodeUIntFunc extends VisualShaderNode {
|
|
6
|
+
/** A function to be applied to the scalar. */
|
|
7
|
+
function: int;
|
|
8
|
+
set_function(value: int): void;
|
|
9
|
+
get_function(): int;
|
|
10
|
+
|
|
11
|
+
// enum Function
|
|
12
|
+
/** Negates the `x` using `-(x)`. */
|
|
13
|
+
static readonly FUNC_NEGATE: int;
|
|
14
|
+
/**
|
|
15
|
+
* Returns the result of bitwise `NOT` operation on the integer. Translates to `~a` in the Godot Shader Language.
|
|
16
|
+
*/
|
|
17
|
+
static readonly FUNC_BITWISE_NOT: int;
|
|
18
|
+
/** Represents the size of the {@link Function} enum. */
|
|
19
|
+
static readonly FUNC_MAX: int;
|
|
20
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** An unsigned integer scalar operator to be used within the visual shader graph. */
|
|
5
|
+
declare class VisualShaderNodeUIntOp extends VisualShaderNode {
|
|
6
|
+
/** An operator to be applied to the inputs. */
|
|
7
|
+
operator: int;
|
|
8
|
+
set_operator(value: int): void;
|
|
9
|
+
get_operator(): int;
|
|
10
|
+
|
|
11
|
+
// enum Operator
|
|
12
|
+
/** Sums two numbers using `a + b`. */
|
|
13
|
+
static readonly OP_ADD: int;
|
|
14
|
+
/** Subtracts two numbers using `a - b`. */
|
|
15
|
+
static readonly OP_SUB: int;
|
|
16
|
+
/** Multiplies two numbers using `a * b`. */
|
|
17
|
+
static readonly OP_MUL: int;
|
|
18
|
+
/** Divides two numbers using `a / b`. */
|
|
19
|
+
static readonly OP_DIV: int;
|
|
20
|
+
/** Calculates the remainder of two numbers using `a % b`. */
|
|
21
|
+
static readonly OP_MOD: int;
|
|
22
|
+
/** Returns the greater of two numbers. Translates to `max(a, b)` in the Godot Shader Language. */
|
|
23
|
+
static readonly OP_MAX: int;
|
|
24
|
+
/** Returns the lesser of two numbers. Translates to `max(a, b)` in the Godot Shader Language. */
|
|
25
|
+
static readonly OP_MIN: int;
|
|
26
|
+
/**
|
|
27
|
+
* Returns the result of bitwise `AND` operation on the integer. Translates to `a & b` in the Godot Shader Language.
|
|
28
|
+
*/
|
|
29
|
+
static readonly OP_BITWISE_AND: int;
|
|
30
|
+
/**
|
|
31
|
+
* Returns the result of bitwise `OR` operation for two integers. Translates to `a | b` in the Godot Shader Language.
|
|
32
|
+
*/
|
|
33
|
+
static readonly OP_BITWISE_OR: int;
|
|
34
|
+
/**
|
|
35
|
+
* Returns the result of bitwise `XOR` operation for two integers. Translates to `a ^ b` in the Godot Shader Language.
|
|
36
|
+
*/
|
|
37
|
+
static readonly OP_BITWISE_XOR: int;
|
|
38
|
+
/**
|
|
39
|
+
* Returns the result of bitwise left shift operation on the integer. Translates to `a << b` in the Godot Shader Language.
|
|
40
|
+
*/
|
|
41
|
+
static readonly OP_BITWISE_LEFT_SHIFT: int;
|
|
42
|
+
/**
|
|
43
|
+
* Returns the result of bitwise right shift operation on the integer. Translates to `a >> b` in the Godot Shader Language.
|
|
44
|
+
*/
|
|
45
|
+
static readonly OP_BITWISE_RIGHT_SHIFT: int;
|
|
46
|
+
/** Represents the size of the {@link Operator} enum. */
|
|
47
|
+
static readonly OP_ENUM_SIZE: int;
|
|
48
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A visual shader node for shader parameter (uniform) of type unsigned [int]. */
|
|
5
|
+
declare class VisualShaderNodeUIntParameter extends VisualShaderNodeParameter {
|
|
6
|
+
/**
|
|
7
|
+
* Default value of this parameter, which will be used if not set externally. {@link default_value_enabled} must be enabled; defaults to `0` otherwise.
|
|
8
|
+
*/
|
|
9
|
+
default_value: int;
|
|
10
|
+
/** If `true`, the node will have a custom default value. */
|
|
11
|
+
default_value_enabled: boolean;
|
|
12
|
+
set_default_value(value: int): void;
|
|
13
|
+
get_default_value(): int;
|
|
14
|
+
set_default_value_enabled(value: boolean): void;
|
|
15
|
+
is_default_value_enabled(): boolean;
|
|
16
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** Contains functions to modify texture coordinates (`uv`) to be used within the visual shader graph. */
|
|
5
|
+
declare class VisualShaderNodeUVFunc extends VisualShaderNode {
|
|
6
|
+
/** A function to be applied to the texture coordinates. */
|
|
7
|
+
function: int;
|
|
8
|
+
set_function(value: int): void;
|
|
9
|
+
get_function(): int;
|
|
10
|
+
|
|
11
|
+
// enum Function
|
|
12
|
+
/**
|
|
13
|
+
* Translates `uv` by using `scale` and `offset` values using the following formula: `uv = uv + offset * scale`. `uv` port is connected to `UV` built-in by default.
|
|
14
|
+
*/
|
|
15
|
+
static readonly FUNC_PANNING: int;
|
|
16
|
+
/**
|
|
17
|
+
* Scales `uv` by using `scale` and `pivot` values using the following formula: `uv = (uv - pivot) * scale + pivot`. `uv` port is connected to `UV` built-in by default.
|
|
18
|
+
*/
|
|
19
|
+
static readonly FUNC_SCALING: int;
|
|
20
|
+
/** Represents the size of the {@link Function} enum. */
|
|
21
|
+
static readonly FUNC_MAX: int;
|
|
22
|
+
}
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A visual shader node that modifies the texture UV using polar coordinates. */
|
|
5
|
+
declare class VisualShaderNodeUVPolarCoord extends VisualShaderNode {
|
|
6
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A visual shader node that represents a "varying" shader value. */
|
|
5
|
+
declare class VisualShaderNodeVarying extends VisualShaderNode {
|
|
6
|
+
/** Name of the variable. Must be unique. */
|
|
7
|
+
varying_name: string;
|
|
8
|
+
/** Type of the variable. Determines where the variable can be accessed. */
|
|
9
|
+
varying_type: int;
|
|
10
|
+
set_varying_name(value: string | NodePath): void;
|
|
11
|
+
get_varying_name(): string;
|
|
12
|
+
set_varying_type(value: int): void;
|
|
13
|
+
get_varying_type(): int;
|
|
14
|
+
}
|