typescript-to-gdscript 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +324 -0
- package/dist/cache/index.d.ts +203 -0
- package/dist/cache/index.d.ts.map +1 -0
- package/dist/cache/index.js +609 -0
- package/dist/cache/index.js.map +1 -0
- package/dist/checker/godot-project.d.ts +15 -0
- package/dist/checker/godot-project.d.ts.map +1 -0
- package/dist/checker/godot-project.js +14 -0
- package/dist/checker/godot-project.js.map +1 -0
- package/dist/checker/index.d.ts +61 -0
- package/dist/checker/index.d.ts.map +1 -0
- package/dist/checker/index.js +229 -0
- package/dist/checker/index.js.map +1 -0
- package/dist/checker/ts-diagnostics.d.ts +11 -0
- package/dist/checker/ts-diagnostics.d.ts.map +1 -0
- package/dist/checker/ts-diagnostics.js +67 -0
- package/dist/checker/ts-diagnostics.js.map +1 -0
- package/dist/cli/clear-cache.d.ts +3 -0
- package/dist/cli/clear-cache.d.ts.map +1 -0
- package/dist/cli/clear-cache.js +42 -0
- package/dist/cli/clear-cache.js.map +1 -0
- package/dist/cli/convert-gd.d.ts +3 -0
- package/dist/cli/convert-gd.d.ts.map +1 -0
- package/dist/cli/convert-gd.js +148 -0
- package/dist/cli/convert-gd.js.map +1 -0
- package/dist/cli/convert.d.ts +3 -0
- package/dist/cli/convert.d.ts.map +1 -0
- package/dist/cli/convert.js +165 -0
- package/dist/cli/convert.js.map +1 -0
- package/dist/cli/generate-addon-typings.d.ts +3 -0
- package/dist/cli/generate-addon-typings.d.ts.map +1 -0
- package/dist/cli/generate-addon-typings.js +31 -0
- package/dist/cli/generate-addon-typings.js.map +1 -0
- package/dist/cli/generate-gdscript-global-typings.d.ts +3 -0
- package/dist/cli/generate-gdscript-global-typings.d.ts.map +1 -0
- package/dist/cli/generate-gdscript-global-typings.js +172 -0
- package/dist/cli/generate-gdscript-global-typings.js.map +1 -0
- package/dist/cli/generate-typings.d.ts +3 -0
- package/dist/cli/generate-typings.d.ts.map +1 -0
- package/dist/cli/generate-typings.js +48 -0
- package/dist/cli/generate-typings.js.map +1 -0
- package/dist/cli/helpers.d.ts +47 -0
- package/dist/cli/helpers.d.ts.map +1 -0
- package/dist/cli/helpers.js +180 -0
- package/dist/cli/helpers.js.map +1 -0
- package/dist/cli/index.d.ts +3 -0
- package/dist/cli/index.d.ts.map +1 -0
- package/dist/cli/index.js +35 -0
- package/dist/cli/index.js.map +1 -0
- package/dist/cli/init.d.ts +8 -0
- package/dist/cli/init.d.ts.map +1 -0
- package/dist/cli/init.js +222 -0
- package/dist/cli/init.js.map +1 -0
- package/dist/cli/initial-convert-gd-to-ts.d.ts +3 -0
- package/dist/cli/initial-convert-gd-to-ts.d.ts.map +1 -0
- package/dist/cli/initial-convert-gd-to-ts.js +149 -0
- package/dist/cli/initial-convert-gd-to-ts.js.map +1 -0
- package/dist/cli/lint.d.ts +3 -0
- package/dist/cli/lint.d.ts.map +1 -0
- package/dist/cli/lint.js +191 -0
- package/dist/cli/lint.js.map +1 -0
- package/dist/cli/open-editor.d.ts +21 -0
- package/dist/cli/open-editor.d.ts.map +1 -0
- package/dist/cli/open-editor.js +148 -0
- package/dist/cli/open-editor.js.map +1 -0
- package/dist/cli/set-latest.d.ts +3 -0
- package/dist/cli/set-latest.d.ts.map +1 -0
- package/dist/cli/set-latest.js +23 -0
- package/dist/cli/set-latest.js.map +1 -0
- package/dist/cli/validate-gd.d.ts +3 -0
- package/dist/cli/validate-gd.d.ts.map +1 -0
- package/dist/cli/validate-gd.js +37 -0
- package/dist/cli/validate-gd.js.map +1 -0
- package/dist/cli/watch.d.ts +3 -0
- package/dist/cli/watch.d.ts.map +1 -0
- package/dist/cli/watch.js +58 -0
- package/dist/cli/watch.js.map +1 -0
- package/dist/config/index.d.ts +142 -0
- package/dist/config/index.d.ts.map +1 -0
- package/dist/config/index.js +161 -0
- package/dist/config/index.js.map +1 -0
- package/dist/converter/common/index.d.ts +169 -0
- package/dist/converter/common/index.d.ts.map +1 -0
- package/dist/converter/common/index.js +298 -0
- package/dist/converter/common/index.js.map +1 -0
- package/dist/converter/gd-to-ts/class-scope.d.ts +80 -0
- package/dist/converter/gd-to-ts/class-scope.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/class-scope.js +208 -0
- package/dist/converter/gd-to-ts/class-scope.js.map +1 -0
- package/dist/converter/gd-to-ts/context.d.ts +94 -0
- package/dist/converter/gd-to-ts/context.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/context.js +71 -0
- package/dist/converter/gd-to-ts/context.js.map +1 -0
- package/dist/converter/gd-to-ts/expressions.d.ts +18 -0
- package/dist/converter/gd-to-ts/expressions.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/expressions.js +535 -0
- package/dist/converter/gd-to-ts/expressions.js.map +1 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.d.ts +34 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.js +191 -0
- package/dist/converter/gd-to-ts/file-scope-emitter.js.map +1 -0
- package/dist/converter/gd-to-ts/functions.d.ts +20 -0
- package/dist/converter/gd-to-ts/functions.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/functions.js +313 -0
- package/dist/converter/gd-to-ts/functions.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts +42 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.js +173 -0
- package/dist/converter/gd-to-ts/helpers/explicit-convert.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts +19 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.js +116 -0
- package/dist/converter/gd-to-ts/helpers/nullable-return.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable.d.ts +41 -0
- package/dist/converter/gd-to-ts/helpers/nullable.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/nullable.js +526 -0
- package/dist/converter/gd-to-ts/helpers/nullable.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts +20 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.js +114 -0
- package/dist/converter/gd-to-ts/helpers/operator-fix.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts +48 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.js +217 -0
- package/dist/converter/gd-to-ts/helpers/ready-field-types.js.map +1 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts +64 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js +336 -0
- package/dist/converter/gd-to-ts/helpers/unsafe-helpers.js.map +1 -0
- package/dist/converter/gd-to-ts/imports.d.ts +47 -0
- package/dist/converter/gd-to-ts/imports.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/imports.js +98 -0
- package/dist/converter/gd-to-ts/imports.js.map +1 -0
- package/dist/converter/gd-to-ts/index.d.ts +59 -0
- package/dist/converter/gd-to-ts/index.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/index.js +189 -0
- package/dist/converter/gd-to-ts/index.js.map +1 -0
- package/dist/converter/gd-to-ts/inject-imports.d.ts +55 -0
- package/dist/converter/gd-to-ts/inject-imports.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/inject-imports.js +161 -0
- package/dist/converter/gd-to-ts/inject-imports.js.map +1 -0
- package/dist/converter/gd-to-ts/members.d.ts +15 -0
- package/dist/converter/gd-to-ts/members.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/members.js +397 -0
- package/dist/converter/gd-to-ts/members.js.map +1 -0
- package/dist/converter/gd-to-ts/source-emitter.d.ts +27 -0
- package/dist/converter/gd-to-ts/source-emitter.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/source-emitter.js +420 -0
- package/dist/converter/gd-to-ts/source-emitter.js.map +1 -0
- package/dist/converter/gd-to-ts/statements.d.ts +6 -0
- package/dist/converter/gd-to-ts/statements.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/statements.js +385 -0
- package/dist/converter/gd-to-ts/statements.js.map +1 -0
- package/dist/converter/gd-to-ts/ts-helpers.d.ts +49 -0
- package/dist/converter/gd-to-ts/ts-helpers.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/ts-helpers.js +161 -0
- package/dist/converter/gd-to-ts/ts-helpers.js.map +1 -0
- package/dist/converter/gd-to-ts/type-inference.d.ts +41 -0
- package/dist/converter/gd-to-ts/type-inference.d.ts.map +1 -0
- package/dist/converter/gd-to-ts/type-inference.js +168 -0
- package/dist/converter/gd-to-ts/type-inference.js.map +1 -0
- package/dist/converter/ts-to-gd/class-body.d.ts +62 -0
- package/dist/converter/ts-to-gd/class-body.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/class-body.js +290 -0
- package/dist/converter/ts-to-gd/class-body.js.map +1 -0
- package/dist/converter/ts-to-gd/class-members.d.ts +18 -0
- package/dist/converter/ts-to-gd/class-members.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/class-members.js +246 -0
- package/dist/converter/ts-to-gd/class-members.js.map +1 -0
- package/dist/converter/ts-to-gd/diagnostics.d.ts +27 -0
- package/dist/converter/ts-to-gd/diagnostics.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/diagnostics.js +95 -0
- package/dist/converter/ts-to-gd/diagnostics.js.map +1 -0
- package/dist/converter/ts-to-gd/emitter.d.ts +40 -0
- package/dist/converter/ts-to-gd/emitter.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/emitter.js +88 -0
- package/dist/converter/ts-to-gd/emitter.js.map +1 -0
- package/dist/converter/ts-to-gd/expressions.d.ts +46 -0
- package/dist/converter/ts-to-gd/expressions.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/expressions.js +793 -0
- package/dist/converter/ts-to-gd/expressions.js.map +1 -0
- package/dist/converter/ts-to-gd/file-scope.d.ts +42 -0
- package/dist/converter/ts-to-gd/file-scope.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/file-scope.js +463 -0
- package/dist/converter/ts-to-gd/file-scope.js.map +1 -0
- package/dist/converter/ts-to-gd/gd-getset.d.ts +31 -0
- package/dist/converter/ts-to-gd/gd-getset.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/gd-getset.js +219 -0
- package/dist/converter/ts-to-gd/gd-getset.js.map +1 -0
- package/dist/converter/ts-to-gd/gd-helpers.d.ts +44 -0
- package/dist/converter/ts-to-gd/gd-helpers.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/gd-helpers.js +458 -0
- package/dist/converter/ts-to-gd/gd-helpers.js.map +1 -0
- package/dist/converter/ts-to-gd/imports.d.ts +67 -0
- package/dist/converter/ts-to-gd/imports.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/imports.js +150 -0
- package/dist/converter/ts-to-gd/imports.js.map +1 -0
- package/dist/converter/ts-to-gd/index.d.ts +34 -0
- package/dist/converter/ts-to-gd/index.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/index.js +52 -0
- package/dist/converter/ts-to-gd/index.js.map +1 -0
- package/dist/converter/ts-to-gd/parameters.d.ts +12 -0
- package/dist/converter/ts-to-gd/parameters.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/parameters.js +100 -0
- package/dist/converter/ts-to-gd/parameters.js.map +1 -0
- package/dist/converter/ts-to-gd/statements.d.ts +12 -0
- package/dist/converter/ts-to-gd/statements.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/statements.js +262 -0
- package/dist/converter/ts-to-gd/statements.js.map +1 -0
- package/dist/converter/ts-to-gd/transformer-types.d.ts +33 -0
- package/dist/converter/ts-to-gd/transformer-types.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/transformer-types.js +2 -0
- package/dist/converter/ts-to-gd/transformer-types.js.map +1 -0
- package/dist/converter/ts-to-gd/transformer.d.ts +83 -0
- package/dist/converter/ts-to-gd/transformer.d.ts.map +1 -0
- package/dist/converter/ts-to-gd/transformer.js +344 -0
- package/dist/converter/ts-to-gd/transformer.js.map +1 -0
- package/dist/eslint/plugin.d.ts +11 -0
- package/dist/eslint/plugin.d.ts.map +1 -0
- package/dist/eslint/plugin.js +12 -0
- package/dist/eslint/plugin.js.map +1 -0
- package/dist/eslint/rules/convert.d.ts +4 -0
- package/dist/eslint/rules/convert.d.ts.map +1 -0
- package/dist/eslint/rules/convert.js +286 -0
- package/dist/eslint/rules/convert.js.map +1 -0
- package/dist/eslint/rules/no-in-variant.d.ts +10 -0
- package/dist/eslint/rules/no-in-variant.d.ts.map +1 -0
- package/dist/eslint/rules/no-in-variant.js +126 -0
- package/dist/eslint/rules/no-in-variant.js.map +1 -0
- package/dist/godot-validate/error-parser.d.ts +64 -0
- package/dist/godot-validate/error-parser.d.ts.map +1 -0
- package/dist/godot-validate/error-parser.js +170 -0
- package/dist/godot-validate/error-parser.js.map +1 -0
- package/dist/godot-validate/index.d.ts +76 -0
- package/dist/godot-validate/index.d.ts.map +1 -0
- package/dist/godot-validate/index.js +267 -0
- package/dist/godot-validate/index.js.map +1 -0
- package/dist/godot-validate/source-map-remap.d.ts +48 -0
- package/dist/godot-validate/source-map-remap.d.ts.map +1 -0
- package/dist/godot-validate/source-map-remap.js +195 -0
- package/dist/godot-validate/source-map-remap.js.map +1 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +12 -0
- package/dist/index.js.map +1 -0
- package/dist/parser/gdscript/generate-types.d.ts +7 -0
- package/dist/parser/gdscript/generate-types.d.ts.map +1 -0
- package/dist/parser/gdscript/generate-types.js +134 -0
- package/dist/parser/gdscript/generate-types.js.map +1 -0
- package/dist/parser/gdscript/index.d.ts +9 -0
- package/dist/parser/gdscript/index.d.ts.map +1 -0
- package/dist/parser/gdscript/index.js +17 -0
- package/dist/parser/gdscript/index.js.map +1 -0
- package/dist/parser/gdscript/types.d.ts +689 -0
- package/dist/parser/gdscript/types.d.ts.map +1 -0
- package/dist/parser/gdscript/types.js +89 -0
- package/dist/parser/gdscript/types.js.map +1 -0
- package/dist/parser/godot-resource/index.d.ts +7 -0
- package/dist/parser/godot-resource/index.d.ts.map +1 -0
- package/dist/parser/godot-resource/index.js +14 -0
- package/dist/parser/godot-resource/index.js.map +1 -0
- package/dist/parser/godot-resource/types.d.ts +330 -0
- package/dist/parser/godot-resource/types.d.ts.map +1 -0
- package/dist/parser/godot-resource/types.js +22 -0
- package/dist/parser/godot-resource/types.js.map +1 -0
- package/dist/parser/typescript/index.d.ts +12 -0
- package/dist/parser/typescript/index.d.ts.map +1 -0
- package/dist/parser/typescript/index.js +30 -0
- package/dist/parser/typescript/index.js.map +1 -0
- package/dist/sourcemap/index.d.ts +59 -0
- package/dist/sourcemap/index.d.ts.map +1 -0
- package/dist/sourcemap/index.js +85 -0
- package/dist/sourcemap/index.js.map +1 -0
- package/dist/ts-plugin/index.d.ts +47 -0
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- package/dist/ts-plugin/lint.d.ts +48 -0
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- package/dist/ts-plugin/lru.d.ts +40 -0
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- package/dist/ts-plugin/navigation.d.ts +58 -0
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- package/dist/ts-plugin/navigation.js.map +1 -0
- package/dist/ts-plugin/shadow-refs.d.ts +31 -0
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- package/dist/ts-plugin/shadow-refs.js.map +1 -0
- package/dist/ts-plugin/snapshot-transform.d.ts +61 -0
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- package/dist/ts-plugin/snapshot-transform.js +55 -0
- package/dist/ts-plugin/snapshot-transform.js.map +1 -0
- package/dist/typings/class-generator.d.ts +54 -0
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- package/dist/typings/classes.d.ts +24 -0
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- package/dist/typings/content-generators.d.ts +62 -0
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- package/dist/typings/godot-registry.d.ts +123 -0
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- package/dist/typings/godot-registry.js +157 -0
- package/dist/typings/godot-registry.js.map +1 -0
- package/dist/typings/index.d.ts +4 -0
- package/dist/typings/index.d.ts.map +1 -0
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- package/dist/typings/override-system.d.ts +36 -0
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- package/dist/typings/registry-generator.d.ts +44 -0
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- package/dist/typings/registry-generator.js.map +1 -0
- package/dist/typings/scene-parser.d.ts +113 -0
- package/dist/typings/scene-parser.d.ts.map +1 -0
- package/dist/typings/scene-parser.js +436 -0
- package/dist/typings/scene-parser.js.map +1 -0
- package/dist/typings/scene-tree.d.ts +33 -0
- package/dist/typings/scene-tree.d.ts.map +1 -0
- package/dist/typings/scene-tree.js +118 -0
- package/dist/typings/scene-tree.js.map +1 -0
- package/dist/typings/scene-utils.d.ts +131 -0
- package/dist/typings/scene-utils.d.ts.map +1 -0
- package/dist/typings/scene-utils.js +604 -0
- package/dist/typings/scene-utils.js.map +1 -0
- package/dist/typings/scenes.d.ts +96 -0
- package/dist/typings/scenes.d.ts.map +1 -0
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- package/typings/classes/TouchScreenButton.d.ts +61 -0
- package/typings/classes/Transform2D.d.ts +207 -0
- package/typings/classes/Transform3D.d.ts +173 -0
- package/typings/classes/Translation.d.ts +51 -0
- package/typings/classes/TranslationDomain.d.ts +115 -0
- package/typings/classes/TranslationServer.d.ts +117 -0
- package/typings/classes/Tree.d.ts +298 -0
- package/typings/classes/TreeItem.d.ts +374 -0
- package/typings/classes/TriangleMesh.d.ts +33 -0
- package/typings/classes/TubeTrailMesh.d.ts +50 -0
- package/typings/classes/Tween.d.ts +218 -0
- package/typings/classes/Tweener.d.ts +11 -0
- package/typings/classes/TwoBoneIK3D.d.ts +87 -0
- package/typings/classes/UDPServer.d.ts +35 -0
- package/typings/classes/UDSServer.d.ts +13 -0
- package/typings/classes/UndoRedo.d.ts +92 -0
- package/typings/classes/UniformSetCacheRD.d.ts +8 -0
- package/typings/classes/VBoxContainer.d.ts +6 -0
- package/typings/classes/VFlowContainer.d.ts +6 -0
- package/typings/classes/VScrollBar.d.ts +8 -0
- package/typings/classes/VSeparator.d.ts +6 -0
- package/typings/classes/VSlider.d.ts +8 -0
- package/typings/classes/VSplitContainer.d.ts +8 -0
- package/typings/classes/Variant.d.ts +6 -0
- package/typings/classes/Vector2.d.ts +298 -0
- package/typings/classes/Vector2i.d.ts +166 -0
- package/typings/classes/Vector3.d.ts +309 -0
- package/typings/classes/Vector3i.d.ts +172 -0
- package/typings/classes/Vector4.d.ts +216 -0
- package/typings/classes/Vector4i.d.ts +164 -0
- package/typings/classes/VehicleBody3D.d.ts +26 -0
- package/typings/classes/VehicleWheel3D.d.ts +112 -0
- package/typings/classes/VideoStream.d.ts +18 -0
- package/typings/classes/VideoStreamPlayback.d.ts +52 -0
- package/typings/classes/VideoStreamPlayer.d.ts +82 -0
- package/typings/classes/Viewport.d.ts +815 -0
- package/typings/classes/ViewportTexture.d.ts +13 -0
- package/typings/classes/VirtualJoystick.d.ts +94 -0
- package/typings/classes/VisibleOnScreenEnabler2D.d.ts +26 -0
- package/typings/classes/VisibleOnScreenEnabler3D.d.ts +26 -0
- package/typings/classes/VisibleOnScreenNotifier2D.d.ts +27 -0
- package/typings/classes/VisibleOnScreenNotifier3D.d.ts +20 -0
- package/typings/classes/VisualInstance3D.d.ts +53 -0
- package/typings/classes/VisualShader.d.ts +112 -0
- package/typings/classes/VisualShaderNode.d.ts +63 -0
- package/typings/classes/VisualShaderNodeBillboard.d.ts +28 -0
- package/typings/classes/VisualShaderNodeBooleanConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeBooleanParameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeClamp.d.ts +26 -0
- package/typings/classes/VisualShaderNodeColorConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeColorFunc.d.ts +32 -0
- package/typings/classes/VisualShaderNodeColorOp.d.ts +32 -0
- package/typings/classes/VisualShaderNodeColorParameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeComment.d.ts +12 -0
- package/typings/classes/VisualShaderNodeCompare.d.ts +68 -0
- package/typings/classes/VisualShaderNodeConstant.d.ts +6 -0
- package/typings/classes/VisualShaderNodeCubemap.d.ts +43 -0
- package/typings/classes/VisualShaderNodeCubemapParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeCurveTexture.d.ts +10 -0
- package/typings/classes/VisualShaderNodeCurveXYZTexture.d.ts +10 -0
- package/typings/classes/VisualShaderNodeCustom.d.ts +122 -0
- package/typings/classes/VisualShaderNodeDerivativeFunc.d.ts +56 -0
- package/typings/classes/VisualShaderNodeDeterminant.d.ts +6 -0
- package/typings/classes/VisualShaderNodeDistanceFade.d.ts +6 -0
- package/typings/classes/VisualShaderNodeDotProduct.d.ts +6 -0
- package/typings/classes/VisualShaderNodeExpression.d.ts +12 -0
- package/typings/classes/VisualShaderNodeFaceForward.d.ts +8 -0
- package/typings/classes/VisualShaderNodeFloatConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeFloatFunc.d.ts +108 -0
- package/typings/classes/VisualShaderNodeFloatOp.d.ts +36 -0
- package/typings/classes/VisualShaderNodeFloatParameter.d.ts +52 -0
- package/typings/classes/VisualShaderNodeFrame.d.ts +35 -0
- package/typings/classes/VisualShaderNodeFresnel.d.ts +6 -0
- package/typings/classes/VisualShaderNodeGlobalExpression.d.ts +6 -0
- package/typings/classes/VisualShaderNodeGroupBase.d.ts +60 -0
- package/typings/classes/VisualShaderNodeIf.d.ts +8 -0
- package/typings/classes/VisualShaderNodeInput.d.ts +20 -0
- package/typings/classes/VisualShaderNodeIntConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeIntFunc.d.ts +24 -0
- package/typings/classes/VisualShaderNodeIntOp.d.ts +48 -0
- package/typings/classes/VisualShaderNodeIntParameter.d.ts +58 -0
- package/typings/classes/VisualShaderNodeIs.d.ts +18 -0
- package/typings/classes/VisualShaderNodeLinearSceneDepth.d.ts +6 -0
- package/typings/classes/VisualShaderNodeMix.d.ts +28 -0
- package/typings/classes/VisualShaderNodeMultiplyAdd.d.ts +22 -0
- package/typings/classes/VisualShaderNodeOuterProduct.d.ts +6 -0
- package/typings/classes/VisualShaderNodeOutput.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParameter.d.ts +32 -0
- package/typings/classes/VisualShaderNodeParameterRef.d.ts +10 -0
- package/typings/classes/VisualShaderNodeParticleAccelerator.d.ts +20 -0
- package/typings/classes/VisualShaderNodeParticleBoxEmitter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleConeVelocity.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleEmit.d.ts +22 -0
- package/typings/classes/VisualShaderNodeParticleEmitter.d.ts +12 -0
- package/typings/classes/VisualShaderNodeParticleMeshEmitter.d.ts +20 -0
- package/typings/classes/VisualShaderNodeParticleMultiplyByAxisAngle.d.ts +10 -0
- package/typings/classes/VisualShaderNodeParticleOutput.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleRandomness.d.ts +22 -0
- package/typings/classes/VisualShaderNodeParticleRingEmitter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeParticleSphereEmitter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeProximityFade.d.ts +6 -0
- package/typings/classes/VisualShaderNodeRandomRange.d.ts +6 -0
- package/typings/classes/VisualShaderNodeRemap.d.ts +33 -0
- package/typings/classes/VisualShaderNodeReroute.d.ts +8 -0
- package/typings/classes/VisualShaderNodeResizableBase.d.ts +10 -0
- package/typings/classes/VisualShaderNodeRotationByAxis.d.ts +6 -0
- package/typings/classes/VisualShaderNodeSDFRaymarch.d.ts +6 -0
- package/typings/classes/VisualShaderNodeSDFToScreenUV.d.ts +8 -0
- package/typings/classes/VisualShaderNodeSample3D.d.ts +18 -0
- package/typings/classes/VisualShaderNodeScreenNormalWorldSpace.d.ts +6 -0
- package/typings/classes/VisualShaderNodeScreenUVToSDF.d.ts +8 -0
- package/typings/classes/VisualShaderNodeSmoothStep.d.ts +28 -0
- package/typings/classes/VisualShaderNodeStep.d.ts +28 -0
- package/typings/classes/VisualShaderNodeSwitch.d.ts +30 -0
- package/typings/classes/VisualShaderNodeTexture.d.ts +57 -0
- package/typings/classes/VisualShaderNodeTexture2DArray.d.ts +12 -0
- package/typings/classes/VisualShaderNodeTexture2DArrayParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTexture2DParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTexture3D.d.ts +12 -0
- package/typings/classes/VisualShaderNodeTexture3DParameter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTextureParameter.d.ts +104 -0
- package/typings/classes/VisualShaderNodeTextureParameterTriplanar.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTextureSDF.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTextureSDFNormal.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTransformCompose.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTransformConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeTransformDecompose.d.ts +6 -0
- package/typings/classes/VisualShaderNodeTransformFunc.d.ts +18 -0
- package/typings/classes/VisualShaderNodeTransformOp.d.ts +32 -0
- package/typings/classes/VisualShaderNodeTransformParameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeTransformVecMult.d.ts +22 -0
- package/typings/classes/VisualShaderNodeUIntConstant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeUIntFunc.d.ts +20 -0
- package/typings/classes/VisualShaderNodeUIntOp.d.ts +48 -0
- package/typings/classes/VisualShaderNodeUIntParameter.d.ts +16 -0
- package/typings/classes/VisualShaderNodeUVFunc.d.ts +22 -0
- package/typings/classes/VisualShaderNodeUVPolarCoord.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVarying.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVaryingGetter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVaryingSetter.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVec2Constant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeVec2Parameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVec3Constant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeVec3Parameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVec4Constant.d.ts +10 -0
- package/typings/classes/VisualShaderNodeVec4Parameter.d.ts +14 -0
- package/typings/classes/VisualShaderNodeVectorBase.d.ts +20 -0
- package/typings/classes/VisualShaderNodeVectorCompose.d.ts +8 -0
- package/typings/classes/VisualShaderNodeVectorDecompose.d.ts +8 -0
- package/typings/classes/VisualShaderNodeVectorDistance.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVectorFunc.d.ts +84 -0
- package/typings/classes/VisualShaderNodeVectorLen.d.ts +6 -0
- package/typings/classes/VisualShaderNodeVectorOp.d.ts +42 -0
- package/typings/classes/VisualShaderNodeVectorRefract.d.ts +8 -0
- package/typings/classes/VisualShaderNodeWorldPositionFromDepth.d.ts +8 -0
- package/typings/classes/VoxelGI.d.ts +54 -0
- package/typings/classes/VoxelGIData.d.ts +70 -0
- package/typings/classes/WeakRef.d.ts +12 -0
- package/typings/classes/Window.d.ts +790 -0
- package/typings/classes/WorkerThreadPool.d.ts +55 -0
- package/typings/classes/World2D.d.ts +24 -0
- package/typings/classes/World3D.d.ts +32 -0
- package/typings/classes/WorldBoundaryShape2D.d.ts +19 -0
- package/typings/classes/WorldBoundaryShape3D.d.ts +10 -0
- package/typings/classes/WorldEnvironment.d.ts +22 -0
- package/typings/classes/X509Certificate.d.ts +16 -0
- package/typings/classes/XMLParser.d.ts +74 -0
- package/typings/classes/XRAnchor3D.d.ts +12 -0
- package/typings/classes/XRBodyModifier3D.d.ts +35 -0
- package/typings/classes/XRBodyTracker.d.ts +218 -0
- package/typings/classes/XRCamera3D.d.ts +7 -0
- package/typings/classes/XRController3D.d.ts +39 -0
- package/typings/classes/XRControllerTracker.d.ts +7 -0
- package/typings/classes/XRFaceModifier3D.d.ts +14 -0
- package/typings/classes/XRFaceTracker.d.ts +308 -0
- package/typings/classes/XRHandModifier3D.d.ts +24 -0
- package/typings/classes/XRHandTracker.d.ts +127 -0
- package/typings/classes/XRInterface.d.ts +181 -0
- package/typings/classes/XRInterfaceExtension.d.ts +94 -0
- package/typings/classes/XRNode3D.d.ts +46 -0
- package/typings/classes/XROrigin3D.d.ts +18 -0
- package/typings/classes/XRPose.d.ts +55 -0
- package/typings/classes/XRPositionalTracker.d.ts +64 -0
- package/typings/classes/XRServer.d.ts +130 -0
- package/typings/classes/XRTracker.d.ts +27 -0
- package/typings/classes/XRVRS.d.ts +28 -0
- package/typings/classes/_globals.d.ts +2243 -0
- package/typings/classes/_number-ops.d.ts +19 -0
- package/typings/classes/index.d.ts +915 -0
- package/typings/globals/gd-helpers.d.ts +354 -0
- package/typings/globals/globals.d.ts +511 -0
- package/typings/godot-class-registry.json +61322 -0
- package/typings/index.d.ts +3 -0
- package/typings-overrides/_globals.d.ts +114 -0
- package/typings-overrides/array.d.ts +54 -0
- package/typings-overrides/callable-function.d.ts +92 -0
- package/typings-overrides/class-db.d.ts +19 -0
- package/typings-overrides/dictionary.d.ts +26 -0
- package/typings-overrides/function.d.ts +29 -0
- package/typings-overrides/godot-object.d.ts +32 -0
- package/typings-overrides/node.d.ts +9 -0
- package/typings-overrides/non-nullable.json +117 -0
- package/typings-overrides/packed-scene.d.ts +7 -0
- package/typings-overrides/project-settings.d.ts +73 -0
- package/typings-overrides/property-tweener.d.ts +8 -0
- package/typings-overrides/resource.d.ts +3 -0
- package/typings-overrides/scene-tree.d.ts +54 -0
- package/typings-overrides/signal.d.ts +10 -0
- package/typings-overrides/tween.d.ts +18 -0
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// AUTO-GENERATED from Godot class documentation.
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// Manual overrides applied from typings-overrides/*.d.ts
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/** A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and skew. */
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declare class Node2D extends CanvasItem {
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/** Global position. See also {@link position}. */
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global_position: Vector2;
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/** Global rotation in radians. See also {@link rotation}. */
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global_rotation: float;
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/**
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* Helper property to access {@link global_rotation} in degrees instead of radians. See also {@link rotation_degrees}.
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*/
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global_rotation_degrees: float;
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/** Global scale. See also {@link scale}. */
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global_scale: Vector2;
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/** Global skew in radians. See also {@link skew}. */
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global_skew: float;
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/** Global {@link Transform2D}. See also {@link transform}. */
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global_transform: Transform2D;
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/** Position, relative to the node's parent. See also {@link global_position}. */
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position: Vector2;
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/**
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* Rotation in radians, relative to the node's parent. See also {@link global_rotation}.
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* **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use {@link rotation_degrees}.
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*/
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rotation: float;
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/**
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* Helper property to access {@link rotation} in degrees instead of radians. See also {@link global_rotation_degrees}.
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*/
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rotation_degrees: float;
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/**
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* The node's scale, relative to the node's parent. Unscaled value: `(1, 1)`. See also {@link global_scale}.
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* **Note:** Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
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*/
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scale: Vector2;
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/**
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* If set to a non-zero value, slants the node in one direction or another. This can be used for pseudo-3D effects. See also {@link global_skew}.
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* **Note:** Skew is performed on the X axis only, and *between* rotation and scaling.
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* **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use `skew = deg_to_rad(value_in_degrees)`.
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*/
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skew: float;
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/** The node's {@link Transform2D}, relative to the node's parent. See also {@link global_transform}. */
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transform: Transform2D;
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set_global_position(value: Vector2 | Vector2i): void;
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get_global_position(): Vector2;
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set_global_rotation(value: float): void;
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get_global_rotation(): float;
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set_global_rotation_degrees(value: float): void;
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get_global_rotation_degrees(): float;
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set_global_scale(value: Vector2 | Vector2i): void;
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get_global_scale(): Vector2;
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set_global_skew(value: float): void;
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get_global_skew(): float;
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set_global_transform(value: Transform2D): void;
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set_position(value: Vector2 | Vector2i): void;
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get_position(): Vector2;
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set_rotation(value: float): void;
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get_rotation(): float;
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set_rotation_degrees(value: float): void;
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get_rotation_degrees(): float;
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set_scale(value: Vector2 | Vector2i): void;
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get_scale(): Vector2;
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set_skew(value: float): void;
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get_skew(): float;
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set_transform(value: Transform2D): void;
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/** Multiplies the current scale by the `ratio` vector. */
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apply_scale(ratio: Vector2 | Vector2i): void;
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/**
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* Returns the angle between the node and the `point` in radians. See also {@link look_at}.
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* Illustration of the returned angle. (https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png)
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*/
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get_angle_to(point: Vector2 | Vector2i): float;
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/** Returns the {@link Transform2D} relative to this node's parent. */
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get_relative_transform_to_parent(parent: Node): Transform2D;
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/** Adds the `offset` vector to the node's global position. */
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global_translate(offset: Vector2 | Vector2i): void;
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/**
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* Rotates the node so that its local +X axis points towards the `point`, which is expected to use global coordinates. This method is a combination of both {@link rotate} and {@link get_angle_to}.
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* `point` should not be the same as the node's position, otherwise the node always looks to the right.
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*/
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look_at(point: Vector2 | Vector2i): void;
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/**
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* Applies a local translation on the node's X axis with the amount specified in `delta`. If `scaled` is `false`, normalizes the movement to occur independently of the node's {@link scale}.
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move_local_x(delta: float, scaled?: boolean): void;
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/**
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* Applies a local translation on the node's Y axis with the amount specified in `delta`. If `scaled` is `false`, normalizes the movement to occur independently of the node's {@link scale}.
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move_local_y(delta: float, scaled?: boolean): void;
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/**
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* Applies a rotation to the node, in radians, starting from its current rotation. This is equivalent to `rotation += radians`.
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rotate(radians: float): void;
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/**
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* Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the {@link Node2D} it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
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*/
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to_global(local_point: Vector2 | Vector2i): Vector2;
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/**
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* Transforms the provided global position into a position in local coordinate space. The output will be local relative to the {@link Node2D} it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
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*/
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to_local(global_point: Vector2 | Vector2i): Vector2;
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/**
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* Translates the node by the given `offset` in local coordinates. This is equivalent to `position += offset`.
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*/
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translate(offset: Vector2 | Vector2i): void;
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}
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// Manual overrides applied from typings-overrides/*.d.ts
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3
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+
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4
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+
/** Base object in 3D space, inherited by all 3D nodes. */
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5
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+
declare class Node3D extends Node {
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6
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+
/**
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7
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* Basis of the {@link transform} property. Represents the rotation, scale, and shear of this node in parent space (relative to the parent node).
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8
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+
*/
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9
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basis: Basis;
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10
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+
/**
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11
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+
* Basis of the {@link global_transform} property. Represents the rotation, scale, and shear of this node in global space (relative to the world).
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12
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+
* **Note:** If the node is not inside the tree, getting this property fails and returns {@link Basis.IDENTITY}.
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13
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+
*/
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14
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+
global_basis: Basis;
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15
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+
/**
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16
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* Global position (translation) of this node in global space (relative to the world). This is equivalent to the {@link global_transform}'s {@link Transform3D.origin}.
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17
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+
* **Note:** If the node is not inside the tree, getting this property fails and returns {@link Vector3.ZERO}.
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18
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+
*/
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19
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+
global_position: Vector3;
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20
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+
/**
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21
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* Global rotation of this node as Euler angles (https://en.wikipedia.org/wiki/Euler_angles), in radians and in global space (relative to the world). This value is obtained from {@link global_basis}'s rotation.
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22
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+
* - The {@link Vector3.x} is the angle around the global X axis (pitch);
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23
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+
* - The {@link Vector3.y} is the angle around the global Y axis (yaw);
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24
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+
* - The {@link Vector3.z} is the angle around the global Z axis (roll).
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25
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+
* **Note:** Unlike {@link rotation}, this property always follows the YXZ convention ({@link EULER_ORDER_YXZ}).
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26
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+
* **Note:** If the node is not inside the tree, getting this property fails and returns {@link Vector3.ZERO}.
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27
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+
*/
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28
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+
global_rotation: Vector3;
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29
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+
/**
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30
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* The {@link global_rotation} of this node, in degrees instead of radians.
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31
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+
* **Note:** If the node is not inside the tree, getting this property fails and returns {@link Vector3.ZERO}.
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32
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+
*/
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33
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+
global_rotation_degrees: Vector3;
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34
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+
/**
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35
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* The transformation of this node, in global space (relative to the world). Contains and represents this node's {@link global_position}, {@link global_rotation}, and global scale.
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36
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+
* **Note:** If the node is not inside the tree, getting this property fails and returns {@link Transform3D.IDENTITY}.
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37
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+
*/
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|
38
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+
global_transform: Transform3D;
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39
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+
/**
|
|
40
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+
* Position (translation) of this node in parent space (relative to the parent node). This is equivalent to the {@link transform}'s {@link Transform3D.origin}.
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41
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+
*/
|
|
42
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+
position: Vector3;
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43
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+
/**
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44
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+
* Rotation of this node represented as a {@link Quaternion} in parent space (relative to the parent node). This value is obtained from {@link basis}'s rotation.
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|
45
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+
* **Note:** Quaternions are much more suitable for 3D math but are less intuitive. Setting this property can be useful for interpolation (see {@link Quaternion.slerp}).
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|
46
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+
*/
|
|
47
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+
quaternion: Quaternion;
|
|
48
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+
/**
|
|
49
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+
* Rotation of this node as Euler angles (https://en.wikipedia.org/wiki/Euler_angles), in radians and in parent space (relative to the parent node). This value is obtained from {@link basis}'s rotation.
|
|
50
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+
* - The {@link Vector3.x} is the angle around the local X axis (pitch);
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|
51
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+
* - The {@link Vector3.y} is the angle around the local Y axis (yaw);
|
|
52
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+
* - The {@link Vector3.z} is the angle around the local Z axis (roll).
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|
53
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+
* The order of each consecutive rotation can be changed with {@link rotation_order} (see {@link EulerOrder} constants). By default, the YXZ convention is used ({@link EULER_ORDER_YXZ}).
|
|
54
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+
* **Note:** This property is edited in degrees in the inspector. If you want to use degrees in a script, use {@link rotation_degrees}.
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|
55
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+
*/
|
|
56
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+
rotation: Vector3;
|
|
57
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+
/**
|
|
58
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+
* The {@link rotation} of this node, in degrees instead of radians.
|
|
59
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+
* **Note:** This is **not** the property available in the Inspector dock.
|
|
60
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+
*/
|
|
61
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+
rotation_degrees: Vector3;
|
|
62
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+
/** How this node's rotation and scale are displayed in the Inspector dock. */
|
|
63
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+
rotation_edit_mode: int;
|
|
64
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+
/**
|
|
65
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+
* The axis rotation order of the {@link rotation} property. The final orientation is calculated by rotating around the local X, Y, and Z axis in this order.
|
|
66
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+
*/
|
|
67
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+
rotation_order: int;
|
|
68
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+
/**
|
|
69
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+
* Scale of this node in local space (relative to this node). This value is obtained from {@link basis}'s scale.
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|
70
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+
* **Note:** The behavior of some 3D node types is not affected by this property. These include {@link Light3D}, {@link Camera3D}, {@link AudioStreamPlayer3D}, and more.
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71
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+
* **Warning:** The scale's components must either be all positive or all negative, and **not** exactly `0.0`. Otherwise, it won't be possible to obtain the scale from the {@link basis}. This may cause the intended scale to be lost when reloaded from disk, and potentially other unstable behavior.
|
|
72
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+
*/
|
|
73
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+
scale: Vector3;
|
|
74
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+
/**
|
|
75
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+
* If `true`, the node does not inherit its transformations from its parent. As such, node transformations will only be in global space, which also means that {@link global_transform} and {@link transform} will be identical.
|
|
76
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+
*/
|
|
77
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+
top_level: boolean;
|
|
78
|
+
/**
|
|
79
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+
* The local transformation of this node, in parent space (relative to the parent node). Contains and represents this node's {@link position}, {@link rotation}, and {@link scale}.
|
|
80
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+
*/
|
|
81
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+
transform: Transform3D;
|
|
82
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+
/**
|
|
83
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+
* Path to the visibility range parent for this node and its descendants. The visibility parent must be a {@link GeometryInstance3D}.
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|
84
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+
* Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own {@link GeometryInstance3D.visibility_range_begin}. Nodes hidden via the {@link Node3D.visible} property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its descendants into account.
|
|
85
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+
*/
|
|
86
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+
visibility_parent: NodePath;
|
|
87
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+
/**
|
|
88
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+
* If `true`, this node can be visible. The node is only rendered when all of its ancestors are visible, as well. That means {@link is_visible_in_tree} must return `true`.
|
|
89
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+
*/
|
|
90
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+
visible: boolean;
|
|
91
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+
set_basis(value: Basis | Quaternion): void;
|
|
92
|
+
get_basis(): Basis;
|
|
93
|
+
set_global_basis(value: Basis | Quaternion): void;
|
|
94
|
+
get_global_basis(): Basis;
|
|
95
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+
set_global_position(value: Vector3 | Vector3i): void;
|
|
96
|
+
get_global_position(): Vector3;
|
|
97
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+
set_global_rotation(value: Vector3 | Vector3i): void;
|
|
98
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+
get_global_rotation(): Vector3;
|
|
99
|
+
set_global_rotation_degrees(value: Vector3 | Vector3i): void;
|
|
100
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+
get_global_rotation_degrees(): Vector3;
|
|
101
|
+
set_global_transform(value: Transform3D | Projection): void;
|
|
102
|
+
get_global_transform(): Transform3D;
|
|
103
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+
set_position(value: Vector3 | Vector3i): void;
|
|
104
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+
get_position(): Vector3;
|
|
105
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+
set_quaternion(value: Quaternion | Basis): void;
|
|
106
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+
get_quaternion(): Quaternion;
|
|
107
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+
set_rotation(value: Vector3 | Vector3i): void;
|
|
108
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+
get_rotation(): Vector3;
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|
109
|
+
set_rotation_degrees(value: Vector3 | Vector3i): void;
|
|
110
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+
get_rotation_degrees(): Vector3;
|
|
111
|
+
set_rotation_edit_mode(value: int): void;
|
|
112
|
+
get_rotation_edit_mode(): int;
|
|
113
|
+
set_rotation_order(value: int): void;
|
|
114
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+
get_rotation_order(): int;
|
|
115
|
+
set_scale(value: Vector3 | Vector3i): void;
|
|
116
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+
get_scale(): Vector3;
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|
117
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+
set_as_top_level(value: boolean): void;
|
|
118
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+
is_set_as_top_level(): boolean;
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|
119
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+
set_transform(value: Transform3D | Projection): void;
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|
120
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+
get_transform(): Transform3D;
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|
121
|
+
set_visibility_parent(value: NodePath | string): void;
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|
122
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+
get_visibility_parent(): NodePath;
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|
123
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+
set_visible(value: boolean): void;
|
|
124
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+
is_visible(): boolean;
|
|
125
|
+
|
|
126
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+
/**
|
|
127
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+
* Attaches the given `gizmo` to this node. Only works in the editor.
|
|
128
|
+
* **Note:** `gizmo` should be an {@link EditorNode3DGizmo}. The argument type is {@link Node3DGizmo} to avoid depending on editor classes in {@link Node3D}.
|
|
129
|
+
*/
|
|
130
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+
add_gizmo(gizmo: Node3DGizmo): void;
|
|
131
|
+
/** Clears all {@link EditorNode3DGizmo} objects attached to this node. Only works in the editor. */
|
|
132
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+
clear_gizmos(): void;
|
|
133
|
+
/**
|
|
134
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+
* Deselects all subgizmos for this node. Useful to call when the selected subgizmo may no longer exist after a property change. Only works in the editor.
|
|
135
|
+
*/
|
|
136
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+
clear_subgizmo_selection(): void;
|
|
137
|
+
/**
|
|
138
|
+
* Forces the node's {@link global_transform} to update, by sending {@link NOTIFICATION_TRANSFORM_CHANGED}. Fails if the node is not inside the tree.
|
|
139
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+
* **Note:** For performance reasons, transform changes are usually accumulated and applied *once* at the end of the frame. The update propagates through {@link Node3D} children, as well. Therefore, use this method only when you need an up-to-date transform (such as during physics operations).
|
|
140
|
+
*/
|
|
141
|
+
force_update_transform(): void;
|
|
142
|
+
/** Returns all the {@link EditorNode3DGizmo} objects attached to this node. Only works in the editor. */
|
|
143
|
+
get_gizmos(): Array<Node3DGizmo>;
|
|
144
|
+
/**
|
|
145
|
+
* When using physics interpolation, there will be circumstances in which you want to know the interpolated (displayed) transform of a node rather than the standard transform (which may only be accurate to the most recent physics tick).
|
|
146
|
+
* This is particularly important for frame-based operations that take place in {@link Node._process}, rather than {@link Node._physics_process}. Examples include {@link Camera3D}s focusing on a node, or finding where to fire lasers from on a frame rather than physics tick.
|
|
147
|
+
* **Note:** This function creates an interpolation pump on the {@link Node3D} the first time it is called, which can respond to physics interpolation resets. If you get problems with "streaking" when initially following a {@link Node3D}, be sure to call {@link get_global_transform_interpolated} at least once *before* resetting the {@link Node3D} physics interpolation.
|
|
148
|
+
*/
|
|
149
|
+
get_global_transform_interpolated(): Transform3D;
|
|
150
|
+
/**
|
|
151
|
+
* Returns the parent {@link Node3D} that directly affects this node's {@link global_transform}. Returns `null` if no parent exists, the parent is not a {@link Node3D}, or {@link top_level} is `true`.
|
|
152
|
+
* **Note:** This method is not always equivalent to {@link Node.get_parent}, which does not take {@link top_level} into account.
|
|
153
|
+
*/
|
|
154
|
+
get_parent_node_3d(): Node3D | null;
|
|
155
|
+
/**
|
|
156
|
+
* Returns the {@link World3D} this node is registered to.
|
|
157
|
+
* Usually, this is the same as the world used by this node's viewport (see {@link Node.get_viewport} and {@link Viewport.find_world_3d}).
|
|
158
|
+
*/
|
|
159
|
+
get_world_3d(): World3D | null;
|
|
160
|
+
/**
|
|
161
|
+
* Rotates this node's {@link global_basis} around the global `axis` by the given `angle`, in radians. This operation is calculated in global space (relative to the world) and preserves the {@link global_position}.
|
|
162
|
+
*/
|
|
163
|
+
global_rotate(axis: Vector3 | Vector3i, angle: float): void;
|
|
164
|
+
/**
|
|
165
|
+
* Scales this node's {@link global_basis} by the given `scale` factor. This operation is calculated in global space (relative to the world) and preserves the {@link global_position}.
|
|
166
|
+
* **Note:** This method is not to be confused with the {@link scale} property.
|
|
167
|
+
*/
|
|
168
|
+
global_scale(scale: Vector3 | Vector3i): void;
|
|
169
|
+
/**
|
|
170
|
+
* Adds the given translation `offset` to the node's {@link global_position} in global space (relative to the world).
|
|
171
|
+
*/
|
|
172
|
+
global_translate(offset: Vector3 | Vector3i): void;
|
|
173
|
+
/**
|
|
174
|
+
* Prevents this node from being rendered. Equivalent to setting {@link visible} to `false`. This is the opposite of {@link show}.
|
|
175
|
+
*/
|
|
176
|
+
hide(): void;
|
|
177
|
+
/**
|
|
178
|
+
* Returns `true` if the node receives {@link NOTIFICATION_LOCAL_TRANSFORM_CHANGED} whenever {@link transform} changes. This is enabled with {@link set_notify_local_transform}.
|
|
179
|
+
*/
|
|
180
|
+
is_local_transform_notification_enabled(): boolean;
|
|
181
|
+
/**
|
|
182
|
+
* Returns `true` if this node's {@link global_transform} is automatically orthonormalized. This results in this node not appearing distorted, as if its global scale were set to {@link Vector3.ONE} (or its negative counterpart). See also {@link set_disable_scale} and {@link orthonormalize}.
|
|
183
|
+
* **Note:** {@link transform} is not affected by this setting.
|
|
184
|
+
*/
|
|
185
|
+
is_scale_disabled(): boolean;
|
|
186
|
+
/**
|
|
187
|
+
* Returns `true` if the node receives {@link NOTIFICATION_TRANSFORM_CHANGED} whenever {@link global_transform} changes. This is enabled with {@link set_notify_transform}.
|
|
188
|
+
*/
|
|
189
|
+
is_transform_notification_enabled(): boolean;
|
|
190
|
+
/**
|
|
191
|
+
* Returns `true` if this node is inside the scene tree and the {@link visible} property is `true` for this node and all of its {@link Node3D} ancestors *in sequence*. An ancestor of any other type (such as {@link Node} or {@link Node2D}) breaks the sequence. See also {@link Node.get_parent}.
|
|
192
|
+
* **Note:** This method cannot take {@link VisualInstance3D.layers} into account, so even if this method returns `true`, the node may not be rendered.
|
|
193
|
+
*/
|
|
194
|
+
is_visible_in_tree(): boolean;
|
|
195
|
+
/**
|
|
196
|
+
* Rotates the node so that the local forward axis (-Z, {@link Vector3.FORWARD}) points toward the `target` position. This operation is calculated in global space (relative to the world).
|
|
197
|
+
* The local up axis (+Y) points as close to the `up` vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
|
|
198
|
+
* The `target` position cannot be the same as the node's position, the `up` vector cannot be {@link Vector3.ZERO}. Furthermore, the direction from the node's position to the `target` position cannot be parallel to the `up` vector, to avoid an unintended rotation around the local Z axis.
|
|
199
|
+
* If `use_model_front` is `true`, the +Z axis (asset front) is treated as forward (implies +X is left) and points toward the `target` position. By default, the -Z axis (camera forward) is treated as forward (implies +X is right).
|
|
200
|
+
* **Note:** This method fails if the node is not in the scene tree. If necessary, use {@link look_at_from_position} instead.
|
|
201
|
+
*/
|
|
202
|
+
look_at(target: Vector3 | Vector3i, up?: Vector3 | Vector3i, use_model_front?: boolean): void;
|
|
203
|
+
/**
|
|
204
|
+
* Moves the node to the specified `position`, then rotates the node to point toward the `target` position, similar to {@link look_at}. This operation is calculated in global space (relative to the world).
|
|
205
|
+
*/
|
|
206
|
+
look_at_from_position(position: Vector3 | Vector3i, target: Vector3 | Vector3i, up?: Vector3 | Vector3i, use_model_front?: boolean): void;
|
|
207
|
+
/**
|
|
208
|
+
* Orthonormalizes this node's {@link basis}. This method sets this node's {@link scale} to {@link Vector3.ONE} (or its negative counterpart), but preserves the {@link position} and {@link rotation}. See also {@link Transform3D.orthonormalized}.
|
|
209
|
+
*/
|
|
210
|
+
orthonormalize(): void;
|
|
211
|
+
/**
|
|
212
|
+
* Rotates this node's {@link basis} around the `axis` by the given `angle`, in radians. This operation is calculated in parent space (relative to the parent) and preserves the {@link position}.
|
|
213
|
+
*/
|
|
214
|
+
rotate(axis: Vector3 | Vector3i, angle: float): void;
|
|
215
|
+
/**
|
|
216
|
+
* Rotates this node's {@link basis} around the `axis` by the given `angle`, in radians. This operation is calculated in local space (relative to this node) and preserves the {@link position}.
|
|
217
|
+
*/
|
|
218
|
+
rotate_object_local(axis: Vector3 | Vector3i, angle: float): void;
|
|
219
|
+
/**
|
|
220
|
+
* Rotates this node's {@link basis} around the X axis by the given `angle`, in radians. This operation is calculated in parent space (relative to the parent) and preserves the {@link position}.
|
|
221
|
+
*/
|
|
222
|
+
rotate_x(angle: float): void;
|
|
223
|
+
/**
|
|
224
|
+
* Rotates this node's {@link basis} around the Y axis by the given `angle`, in radians. This operation is calculated in parent space (relative to the parent) and preserves the {@link position}.
|
|
225
|
+
*/
|
|
226
|
+
rotate_y(angle: float): void;
|
|
227
|
+
/**
|
|
228
|
+
* Rotates this node's {@link basis} around the Z axis by the given `angle`, in radians. This operation is calculated in parent space (relative to the parent) and preserves the {@link position}.
|
|
229
|
+
*/
|
|
230
|
+
rotate_z(angle: float): void;
|
|
231
|
+
/**
|
|
232
|
+
* Scales this node's {@link basis} by the given `scale` factor. This operation is calculated in local space (relative to this node) and preserves the {@link position}.
|
|
233
|
+
*/
|
|
234
|
+
scale_object_local(scale: Vector3 | Vector3i): void;
|
|
235
|
+
/**
|
|
236
|
+
* If `true`, this node's {@link global_transform} is automatically orthonormalized. This results in this node not appearing distorted, as if its global scale were set to {@link Vector3.ONE} (or its negative counterpart). See also {@link is_scale_disabled} and {@link orthonormalize}.
|
|
237
|
+
* **Note:** {@link transform} is not affected by this setting.
|
|
238
|
+
*/
|
|
239
|
+
set_disable_scale(disable: boolean): void;
|
|
240
|
+
/**
|
|
241
|
+
* Sets this node's {@link transform} to {@link Transform3D.IDENTITY}, which resets all transformations in parent space ({@link position}, {@link rotation}, and {@link scale}).
|
|
242
|
+
*/
|
|
243
|
+
set_identity(): void;
|
|
244
|
+
/**
|
|
245
|
+
* If `true`, the node will not receive {@link NOTIFICATION_TRANSFORM_CHANGED} or {@link NOTIFICATION_LOCAL_TRANSFORM_CHANGED}.
|
|
246
|
+
* It may useful to call this method when handling these notifications to prevent infinite recursion.
|
|
247
|
+
*/
|
|
248
|
+
set_ignore_transform_notification(enabled: boolean): void;
|
|
249
|
+
/**
|
|
250
|
+
* If `true`, the node will receive {@link NOTIFICATION_LOCAL_TRANSFORM_CHANGED} whenever {@link transform} changes.
|
|
251
|
+
* **Note:** Some 3D nodes such as {@link CSGShape3D} or {@link CollisionShape3D} automatically enable this to function correctly.
|
|
252
|
+
*/
|
|
253
|
+
set_notify_local_transform(enable: boolean): void;
|
|
254
|
+
/**
|
|
255
|
+
* If `true`, the node will receive {@link NOTIFICATION_TRANSFORM_CHANGED} whenever {@link global_transform} changes.
|
|
256
|
+
* **Note:** Most 3D nodes such as {@link VisualInstance3D} or {@link CollisionObject3D} automatically enable this to function correctly.
|
|
257
|
+
* **Note:** In the editor, nodes will propagate this notification to their children if a gizmo is attached (see {@link add_gizmo}).
|
|
258
|
+
*/
|
|
259
|
+
set_notify_transform(enable: boolean): void;
|
|
260
|
+
/**
|
|
261
|
+
* Selects the `gizmo`'s subgizmo with the given `id` and sets its transform. Only works in the editor.
|
|
262
|
+
* **Note:** The gizmo object would typically be an instance of {@link EditorNode3DGizmo}, but the argument type is kept generic to avoid creating a dependency on editor classes in {@link Node3D}.
|
|
263
|
+
*/
|
|
264
|
+
set_subgizmo_selection(gizmo: Node3DGizmo, id: int, transform: Transform3D | Projection): void;
|
|
265
|
+
/**
|
|
266
|
+
* Allows this node to be rendered. Equivalent to setting {@link visible} to `true`. This is the opposite of {@link hide}.
|
|
267
|
+
*/
|
|
268
|
+
show(): void;
|
|
269
|
+
/**
|
|
270
|
+
* Returns the `local_point` converted from this node's local space to global space. This is the opposite of {@link to_local}.
|
|
271
|
+
*/
|
|
272
|
+
to_global(local_point: Vector3 | Vector3i): Vector3;
|
|
273
|
+
/**
|
|
274
|
+
* Returns the `global_point` converted from global space to this node's local space. This is the opposite of {@link to_global}.
|
|
275
|
+
*/
|
|
276
|
+
to_local(global_point: Vector3 | Vector3i): Vector3;
|
|
277
|
+
/**
|
|
278
|
+
* Adds the given translation `offset` to the node's position, in local space (relative to this node).
|
|
279
|
+
* **Note:** Prefer using {@link translate_object_local}, instead, as this method may be changed in a future release.
|
|
280
|
+
* **Note:** Despite the naming convention, this operation is **not** calculated in parent space for compatibility reasons. To translate in parent space, add `offset` to the {@link position} (`node_3d.position += offset`).
|
|
281
|
+
*/
|
|
282
|
+
translate(offset: Vector3 | Vector3i): void;
|
|
283
|
+
/** Adds the given translation `offset` to the node's position, in local space (relative to this node). */
|
|
284
|
+
translate_object_local(offset: Vector3 | Vector3i): void;
|
|
285
|
+
/** Updates all the {@link EditorNode3DGizmo} objects attached to this node. Only works in the editor. */
|
|
286
|
+
update_gizmos(): void;
|
|
287
|
+
|
|
288
|
+
/**
|
|
289
|
+
* Emitted when this node's visibility changes (see {@link visible} and {@link is_visible_in_tree}).
|
|
290
|
+
* This signal is emitted *after* the related {@link NOTIFICATION_VISIBILITY_CHANGED} notification.
|
|
291
|
+
*/
|
|
292
|
+
visibility_changed: Signal<[]>;
|
|
293
|
+
|
|
294
|
+
// enum RotationEditMode
|
|
295
|
+
/**
|
|
296
|
+
* The rotation is edited using a {@link Vector3} in Euler angles (https://en.wikipedia.org/wiki/Euler_angles).
|
|
297
|
+
*/
|
|
298
|
+
static readonly ROTATION_EDIT_MODE_EULER: int;
|
|
299
|
+
/** The rotation is edited using a {@link Quaternion}. */
|
|
300
|
+
static readonly ROTATION_EDIT_MODE_QUATERNION: int;
|
|
301
|
+
/**
|
|
302
|
+
* The rotation is edited using a {@link Basis}. In this mode, the raw {@link basis}'s axes can be freely modified, but the {@link scale} property is not available.
|
|
303
|
+
*/
|
|
304
|
+
static readonly ROTATION_EDIT_MODE_BASIS: int;
|
|
305
|
+
|
|
306
|
+
/**
|
|
307
|
+
* Notification received when this node's {@link global_transform} changes, if {@link is_transform_notification_enabled} is `true`. See also {@link set_notify_transform}.
|
|
308
|
+
* **Note:** Most 3D nodes such as {@link VisualInstance3D} or {@link CollisionObject3D} automatically enable this to function correctly.
|
|
309
|
+
* **Note:** In the editor, nodes will propagate this notification to their children if a gizmo is attached (see {@link add_gizmo}).
|
|
310
|
+
*/
|
|
311
|
+
static readonly NOTIFICATION_TRANSFORM_CHANGED: int;
|
|
312
|
+
/**
|
|
313
|
+
* Notification received when this node is registered to a new {@link World3D} (see {@link get_world_3d}).
|
|
314
|
+
*/
|
|
315
|
+
static readonly NOTIFICATION_ENTER_WORLD: int;
|
|
316
|
+
/**
|
|
317
|
+
* Notification received when this node is unregistered from the current {@link World3D} (see {@link get_world_3d}).
|
|
318
|
+
* This notification is sent in reversed order.
|
|
319
|
+
*/
|
|
320
|
+
static readonly NOTIFICATION_EXIT_WORLD: int;
|
|
321
|
+
/**
|
|
322
|
+
* Notification received when this node's visibility changes (see {@link visible} and {@link is_visible_in_tree}).
|
|
323
|
+
* This notification is received *before* the related {@link visibility_changed} signal.
|
|
324
|
+
*/
|
|
325
|
+
static readonly NOTIFICATION_VISIBILITY_CHANGED: int;
|
|
326
|
+
/**
|
|
327
|
+
* Notification received when this node's {@link transform} changes, if {@link is_local_transform_notification_enabled} is `true`. This is not received when a parent {@link Node3D}'s {@link transform} changes. See also {@link set_notify_local_transform}.
|
|
328
|
+
* **Note:** Some 3D nodes such as {@link CSGShape3D} or {@link CollisionShape3D} automatically enable this to function correctly.
|
|
329
|
+
*/
|
|
330
|
+
static readonly NOTIFICATION_LOCAL_TRANSFORM_CHANGED: int;
|
|
331
|
+
}
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A pre-parsed scene tree path. */
|
|
5
|
+
declare interface NodePath {
|
|
6
|
+
/**
|
|
7
|
+
* Returns a copy of this node path with a colon character (`:`) prefixed, transforming it to a pure property path with no node names (relative to the current node).
|
|
8
|
+
*/
|
|
9
|
+
get_as_property_path(): NodePath;
|
|
10
|
+
/** Returns all node names concatenated with a slash character (`/`) as a single {@link StringName}. */
|
|
11
|
+
get_concatenated_names(): string;
|
|
12
|
+
/**
|
|
13
|
+
* Returns all property subnames concatenated with a colon character (`:`) as a single {@link StringName}.
|
|
14
|
+
*/
|
|
15
|
+
get_concatenated_subnames(): string;
|
|
16
|
+
/**
|
|
17
|
+
* Returns the node name indicated by `idx`, starting from 0. If `idx` is out of bounds, an error is generated. See also {@link get_subname_count} and {@link get_name_count}.
|
|
18
|
+
*/
|
|
19
|
+
get_name(idx: int): string;
|
|
20
|
+
/**
|
|
21
|
+
* Returns the number of node names in the path. Property subnames are not included.
|
|
22
|
+
* For example, `"../RigidBody2D/Sprite2D:texture"` contains 3 node names.
|
|
23
|
+
*/
|
|
24
|
+
get_name_count(): int;
|
|
25
|
+
/**
|
|
26
|
+
* Returns the property name indicated by `idx`, starting from 0. If `idx` is out of bounds, an error is generated. See also {@link get_subname_count}.
|
|
27
|
+
*/
|
|
28
|
+
get_subname(idx: int): string;
|
|
29
|
+
/**
|
|
30
|
+
* Returns the number of property names ("subnames") in the path. Each subname in the node path is listed after a colon character (`:`).
|
|
31
|
+
* For example, `"Level/RigidBody2D/Sprite2D:texture:resource_name"` contains 2 subnames.
|
|
32
|
+
*/
|
|
33
|
+
get_subname_count(): int;
|
|
34
|
+
/**
|
|
35
|
+
* Returns the 32-bit hash value representing the node path's contents.
|
|
36
|
+
* **Note:** Node paths with equal hash values are *not* guaranteed to be the same, as a result of hash collisions. Node paths with different hash values are guaranteed to be different.
|
|
37
|
+
*/
|
|
38
|
+
hash(): int;
|
|
39
|
+
/**
|
|
40
|
+
* Returns `true` if the node path is absolute. Unlike a relative path, an absolute path is represented by a leading slash character (`/`) and always begins from the {@link SceneTree}. It can be used to reliably access nodes from the root node (e.g. `"/root/Global"` if an autoload named "Global" exists).
|
|
41
|
+
*/
|
|
42
|
+
is_absolute(): boolean;
|
|
43
|
+
/** Returns `true` if the node path has been constructed from an empty {@link String} (`""`). */
|
|
44
|
+
is_empty(): boolean;
|
|
45
|
+
/**
|
|
46
|
+
* Returns the slice of the {@link NodePath}, from `begin` (inclusive) to `end` (exclusive), as a new {@link NodePath}.
|
|
47
|
+
* The absolute value of `begin` and `end` will be clamped to the sum of {@link get_name_count} and {@link get_subname_count}, so the default value for `end` makes it slice to the end of the {@link NodePath} by default (i.e. `path.slice(1)` is a shorthand for `path.slice(1, path.get_name_count() + path.get_subname_count())`).
|
|
48
|
+
* If either `begin` or `end` are negative, they will be relative to the end of the {@link NodePath} (i.e. `path.slice(0, -2)` is a shorthand for `path.slice(0, path.get_name_count() + path.get_subname_count() - 2)`).
|
|
49
|
+
*/
|
|
50
|
+
slice(begin: int, end?: int): NodePath;
|
|
51
|
+
|
|
52
|
+
// Operator overloads
|
|
53
|
+
[__ops_ne]: { right: NodePath; ret: boolean };
|
|
54
|
+
[__ops_eq]: { right: NodePath; ret: boolean };
|
|
55
|
+
|
|
56
|
+
[__variant_converts]: NodePath | string;
|
|
57
|
+
|
|
58
|
+
// Dictionary method overrides (prevent Object interface leaking)
|
|
59
|
+
assign: never;
|
|
60
|
+
clear: never;
|
|
61
|
+
duplicate: never;
|
|
62
|
+
duplicate_deep: never;
|
|
63
|
+
erase: never;
|
|
64
|
+
find_key: never;
|
|
65
|
+
get: never;
|
|
66
|
+
get_or_add: never;
|
|
67
|
+
get_typed_key_builtin: never;
|
|
68
|
+
get_typed_key_class_name: never;
|
|
69
|
+
get_typed_key_script: never;
|
|
70
|
+
get_typed_value_builtin: never;
|
|
71
|
+
get_typed_value_class_name: never;
|
|
72
|
+
get_typed_value_script: never;
|
|
73
|
+
has: never;
|
|
74
|
+
has_all: never;
|
|
75
|
+
is_read_only: never;
|
|
76
|
+
is_same_typed: never;
|
|
77
|
+
is_same_typed_key: never;
|
|
78
|
+
is_same_typed_value: never;
|
|
79
|
+
is_typed: never;
|
|
80
|
+
is_typed_key: never;
|
|
81
|
+
is_typed_value: never;
|
|
82
|
+
keys: never;
|
|
83
|
+
make_read_only: never;
|
|
84
|
+
merge: never;
|
|
85
|
+
merged: never;
|
|
86
|
+
recursive_equal: never;
|
|
87
|
+
set: never;
|
|
88
|
+
size: never;
|
|
89
|
+
sort: never;
|
|
90
|
+
values: never;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
declare interface NodePathConstructor {
|
|
94
|
+
readonly prototype: NodePath;
|
|
95
|
+
/** Constructs an empty {@link NodePath}. */
|
|
96
|
+
(): NodePath;
|
|
97
|
+
/** Constructs a {@link NodePath} as a copy of the given {@link NodePath}. */
|
|
98
|
+
(from_: NodePath): NodePath;
|
|
99
|
+
/**
|
|
100
|
+
* Constructs a {@link NodePath} from a {@link String}. The created path is absolute if prefixed with a slash (see {@link is_absolute}).
|
|
101
|
+
* The "subnames" optionally included after the path to the target node can point to properties, and can also be nested.
|
|
102
|
+
* The following strings can be valid node paths:
|
|
103
|
+
* **Note:** In GDScript, it's also possible to convert a constant string into a node path by prefixing it with `^`. `^"path/to/node"` is equivalent to `NodePath("path/to/node")`.
|
|
104
|
+
*/
|
|
105
|
+
(from_: string): NodePath;
|
|
106
|
+
}
|
|
107
|
+
declare const NodePath: NodePathConstructor;
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
// AUTO-GENERATED from Godot class documentation.
|
|
2
|
+
// Manual overrides applied from typings-overrides/*.d.ts
|
|
3
|
+
|
|
4
|
+
/** A PBR (Physically Based Rendering) material to be used on 3D objects. Uses an ORM texture. */
|
|
5
|
+
declare class ORMMaterial3D extends BaseMaterial3D {
|
|
6
|
+
}
|