takomi 2.5.1 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +25 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
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  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
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  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
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  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
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  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
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  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
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  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
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- # Cut catalog — within-frame seams (worker-built)
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-
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- > **A worker build-recipe (Step 5) — the sibling of `../hyperframes-animation/rules/`, not a second motion doc.** These are within-frame cuts the **frame worker builds INSIDE its own composition** (Z-scale + blur + opacity tweens, or per-word x-staggers, all on the frame's own paused GSAP timeline). They are **not** the between-frame transition: story owns that via `transition_in`, which the harness's injector stamps from a **separate registry vocabulary** (`crossfade` / `blur-crossfade` / `push-slide` / `zoom-through` / `squeeze`) — the catalog names here (**cut-the-curve / inverse-zoom / waterfall**) are **not** valid `transition_in` values. Use this catalog when a frame's shot sequence has an internal seam — a within-scene text/element swap, a **Scene-to-Scene** cut (a `Scene` is a time window WITHIN one frame, **not** a frame-to-frame boundary), or a text-to-text line change — and you want it to read as one continuous move instead of a hard slideshow cut. (`zoom-through` lives in both worlds: a whole-frame wrapper transition in the registry, an element-level Z-cut here — same idea, different scope.)
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-
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- Four techniques that create depth and continuity:
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-
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- 1. **Zoom-Through** — within-scene text swaps, Z-axis, moving TOWARD the viewer
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- 2. **Inverse Zoom-Through** — Z-axis swaps moving AWAY from the viewer
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- 3. **Cut the Curve** — between-scene transitions on x/y
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- 4. **Waterfall Cut** — word-by-word cut-the-curve with staggered exits and entries
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-
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- All four are the same underlying principle: **cut at peak velocity, match direction and
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- speed on both sides of the cut.** The differences are axis, scope, and granularity.
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-
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- **Choosing which at a seam:** for an UNFINISHED phrase (building one larger idea across
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- several visually distinct scenes that still approach the same point — multi-line text, a
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- run of consecutive cards) use **cut-the-curve** / **waterfall**. For a STATE CHANGE (turning
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- to a NEW part of the video — most often hook → context, between two distinct chapters) use
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- **zoom-through**, and **inverse zoom-through** for an arrival / payoff beat. Chain these so
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- the frame's internal seams feel like one camera moving through the content.
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-
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- ---
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-
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- ## Blur Logic (applies to all Z-axis variants)
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-
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- Blur sells the speed at the cut, but it must scale with the SUBJECT SIZE:
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-
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- | Subject | Peak blur | Why |
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- | ------------------------------------------------------ | ----------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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- | Text-scale (headline, line, word group) | **10px** | At 20px text smears into illegibility — the eye loses the word it was tracking and the cut reads as a glitch, not speed. At 20px letterforms go mushy mid-cut; 10px keeps them readable. |
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- | Full-frame surface (terminal window, card, screenshot) | **18–20px** | Big surfaces have edges and texture that survive heavy blur; lighter blur on a full-frame move reads as a rendering hiccup instead of motion. |
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-
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- Both sides of a cut use the SAME peak blur — the value must match at the swap frame.
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- Apply blur to the WRAPPER, never to individual children.
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-
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- ---
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-
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- ## 1. Zoom-Through (forward)
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-
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- ### The Problem
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-
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- Text enters, holds, exits. Then next text enters, holds, exits. Each text block is
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- independent — no depth, no continuity. The video feels like a slideshow.
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-
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- ### The Principle
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-
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- A velocity-matched cut on the Z-axis. You **never see both texts at the same time.** The
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- outgoing text scales toward the viewer (accelerating), blur and opacity peak at the cut
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- point hiding a hard swap, and the incoming text continues scaling up from behind
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- (decelerating into the focal plane). One continuous forward motion, two different texts.
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-
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- ### The Three Phases
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-
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- **Phase 1: Exit** — text accelerates forward (toward viewer)
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-
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- - Scale: `1.0 -> 1.2`, Blur: `0px -> 10px` (text-scale; see Blur Logic), Opacity: `1.0 -> 0.15`
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- - Scale/blur easing: `power3.in` (steep acceleration)
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- - Opacity easing: `none` (linear — even dimming, separated from scale)
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- - Duration: 0.2s
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-
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- **Phase 2: Hard cut** at peak velocity + peak blur
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-
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- - Outgoing: `opacity: 0` (instant via `tl.set`)
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- - Incoming: `opacity: 0.15, scale: 0.75, blur: 10px` (instant via `tl.set`)
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- - All properties match at the cut: blur, opacity, and scale DIRECTION (both scaling up)
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-
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- **Phase 3: Entry** — text continues forward (growing into focal plane)
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-
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- - Scale: `0.75 -> 1.0`, Blur: `10px -> 0px`, Opacity: `0.15 -> 1.0`
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- - Easing: `expo.out` (steep initial burst matching exit velocity, long settle)
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- - Duration: 0.5s
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-
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- ### Why Opacity Must Be Separate on Exit
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-
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- Scale uses `power3.in` but that keeps opacity near 1.0 for most of the tween. Splitting
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- opacity to its own tween with linear ease makes the dimming even. On entry, all properties
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- can share `expo.out`.
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-
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- ---
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-
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- ## 2. Inverse Zoom-Through (backward)
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-
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- The mirror: the camera "pulls back" instead of pushing through. The outgoing element
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- RECEDES away from the viewer; the incoming element arrives OVERSIZED (as if it had been
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- just behind the camera) and retracts into the focal plane. Both move in the shrinking
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- direction — same-direction rule preserved, just reversed.
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-
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- **When to use over the forward variant:** arrival beats. The incoming element lands with
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- presence because it comes from larger-than-frame — right for a payoff line ("That changes
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- today."), a giant reply, or a held end-state. Forward zoom-through reads as _progressing
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- through_ content; inverse reads as _arriving at_ content.
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-
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- ### The Three Phases
94
-
95
- **Phase 1: Exit** — element recedes (away from viewer)
96
-
97
- - Scale: `1.0 -> 0.8`, Blur: `0px -> 10px` (text-scale)
98
- - Scale/blur easing: `power3.in`; Opacity: `1.0 -> 0.15` on `none` (separate tween)
99
- - Duration: 0.2s
100
-
101
- **Phase 2: Hard cut**
102
-
103
- - Outgoing: `opacity: 0` via `tl.set`
104
- - Incoming: `opacity: 0.15, scale: 1.25, blur: 10px` via `tl.set`
105
-
106
- **Phase 3: Entry** — incoming retracts into place
107
-
108
- - Scale: `1.25 -> 1.0`, Blur: `10px -> 0px`, Opacity: `0.15 -> 1.0`
109
- - Easing: `expo.out`, Duration: 0.5s
110
-
111
- ---
112
-
113
- ## 3. Cut the Curve (Scene Transitions)
114
-
115
- ### The Principle
116
-
117
- Use cut-the-curve for **all scene-to-scene transitions** on x and y axes. The outgoing
118
- scene's hero element accelerates in one direction, the cut lands mid-motion, and the
119
- incoming scene's hero element continues moving in the **same direction** and decelerates.
120
- Nothing exits fully off-screen and nothing enters from fully off-screen — **speed plus
121
- opacity fading trick the eye**; the partial moves are enough.
122
-
123
- ### Same Path, Same Direction
124
-
125
- If Scene A's hero slides left, Scene B's hero enters from the right and continues sliding
126
- left. Both move leftward. One continuous motion.
127
-
128
- | Direction | Scene A exit | Scene B entry start | Scene B entry end |
129
- | --------- | -------------- | ------------------- | ----------------- |
130
- | Leftward | `x: 0 -> -230` | `x: +230` | `x: 0` |
131
- | Rightward | `x: 0 -> +230` | `x: -230` | `x: 0` |
132
- | Upward | `y: 0 -> -230` | `y: +230` | `y: 0` |
133
- | Downward | `y: 0 -> +230` | `y: -230` | `y: 0` |
134
-
135
- ### Velocity matching via mirrored eases
136
-
137
- The cleanest match: exit `power4.in` and entry `power4.out` with the SAME distance and
138
- duration — mathematically the two halves of one `power4.inOut` composite, so the entering
139
- element picks up at exactly the 50% point of the notional path at identical velocity
140
- (e.g. 230px / 0.3s ≈ 3,070 px/s at the cut on both sides).
141
-
142
- The fade trick: the exit's opacity completes at ~25–30% of its travel (fade duration
143
- ≈ 0.18–0.3s vs motion 0.3–0.34s) — the element vanishes while still visibly accelerating,
144
- and nothing has to reach the frame edge. Entry fades IN fast from ~0.35 under its
145
- deceleration. Time the LAST fading element to die right at the hard cut — gaps where
146
- nothing is moving read as awkward dead air.
147
-
148
- ### Rules
149
-
150
- - Use cut-the-curve for all scene transitions — it's the default, not an accent
151
- - Same direction on both sides; mirrored `.in`/`.out` eases, same distance + duration
152
- - Exit duration short (0.2–0.4s), entry duration >= exit duration
153
- - Partial travel + fade, never full off-screen moves
154
-
155
- ---
156
-
157
- ## 4. Waterfall Cut (word-by-word cut-the-curve)
158
-
159
- Cut-the-curve at WORD granularity — the strongest version of the leftward cut for
160
- text-to-text seams. Each word of the outgoing line ramps out on its own pronounced curve;
161
- each word of the incoming line cascades in mid-flight. The stagger turns the cut into a
162
- wave the eye rides across the seam.
163
-
164
- ### Exit (per word)
165
-
166
- - Motion: `x: 0 -> -230` over 0.34s on **power4.in** — a much more pronounced ramp than
167
- the usual power2: the word barely creeps, then RIPS
168
- - Fade: `opacity -> 0` over 0.18s (separate tween, `power1.in`) — completes when the word
169
- is only ~25–30% into its travel
170
- - Stagger: reading order, ~0.022s per word, timed so the LAST word finishes fading right
171
- at the hard cut
172
-
173
- ### Entry (per word)
174
-
175
- - `fromTo x: +230 -> 0, opacity: 0.35 -> 1` over 0.3s on **power4.out** — the mirrored
176
- back half of the composite; every word ignites already moving at matched velocity
177
- - Waterfall stagger with SHRINKING gaps (start 0.05s, multiply by ~0.84 per word) so the
178
- cascade accelerates across the line — the cascade should speed up word over word, not run
179
- at a flat per-word delay
180
- - Pre-set all words to `x: +230, opacity: 0` at build time — `immediateRender: false`
181
- alone leaves un-started words sitting visible at rest during the stagger window
182
-
183
- ### Whole-line variant
184
-
185
- A single-line beat (e.g. a big intro line) exits as one group with the same pronounced
186
- ramp, but stretch its fade to ~0.3s ending ~0.02s before the cut — a lone element that
187
- fades early leaves dead air that a word cascade would have covered.
188
-
189
- ---
190
-
191
- ## Choosing a Variant
192
-
193
- | | Zoom-Through | Inverse Zoom | Cut the Curve | Waterfall Cut |
194
- | -------------- | --------------------------- | --------------------------- | ----------------- | ------------------------- |
195
- | Scope | Within-scene text swap | Arrival/payoff beat | Between scenes | Text-to-text seam |
196
- | Axis | Z, toward viewer | Z, away from viewer | X / Y | X, per-word |
197
- | Peak blur | 10px text / 20px full-frame | 10px text / 20px full-frame | none required | none (fade does the work) |
198
- | Opacity at cut | 0.15 | 0.15 | exit faded by cut | last word dies at cut |
199
- | Feel | progressing through | arriving at | carried sideways | a wave across the seam |
200
-
201
- ---
202
-
203
- ## Anti-Patterns
204
-
205
- | Don't | Why | Instead |
206
- | ---------------------------------------- | ------------------------------------------- | ------------------------------------------------------ |
207
- | Two texts visible during a zoom-through | Overlapping text breaks the Z-axis illusion | Hard cut at blur peak, one text at a time |
208
- | 20px blur on text-scale subjects | Letterforms smear; reads as a glitch | 10px for text, 18–20px only full-frame |
209
- | Elements on different paths across a cut | Eye tracks one direction, cut goes another | Same property, same direction |
210
- | Mismatched blur/opacity at the swap | Visible flash or brightness jump | Identical values at the cut frame |
211
- | Gentle easing on entry (`power2.out`) | Entry velocity feels slower than exit | Mirror the exit: `power4.out` / `expo.out` |
212
- | Full off-screen exits / entries | Wastes time and breaks the speed illusion | Partial travel + early fade |
213
- | Lone element fading long before its cut | Dead air at the seam | Fade ends ~0.02s before the cut, or use a word cascade |
214
- | Zoom-through on body text | Small text at 0.75 scale is unreadable | Only headlines and short phrases |
215
- | Scene cuts without cut-the-curve | Static cuts feel like a slideshow | Cut-the-curve is the default |
1
+ # Cut catalog — within-frame seams (worker-built)
2
+
3
+ > **A worker build-recipe (Step 5) — the sibling of `../hyperframes-animation/rules/`, not a second motion doc.** These are within-frame cuts the **frame worker builds INSIDE its own composition** (Z-scale + blur + opacity tweens, or per-word x-staggers, all on the frame's own paused GSAP timeline). They are **not** the between-frame transition: story owns that via `transition_in`, which the harness's injector stamps from a **separate registry vocabulary** (`crossfade` / `blur-crossfade` / `push-slide` / `zoom-through` / `squeeze`) — the catalog names here (**cut-the-curve / inverse-zoom / waterfall**) are **not** valid `transition_in` values. Use this catalog when a frame's shot sequence has an internal seam — a within-scene text/element swap, a **Scene-to-Scene** cut (a `Scene` is a time window WITHIN one frame, **not** a frame-to-frame boundary), or a text-to-text line change — and you want it to read as one continuous move instead of a hard slideshow cut. (`zoom-through` lives in both worlds: a whole-frame wrapper transition in the registry, an element-level Z-cut here — same idea, different scope.)
4
+
5
+ Four techniques that create depth and continuity:
6
+
7
+ 1. **Zoom-Through** — within-scene text swaps, Z-axis, moving TOWARD the viewer
8
+ 2. **Inverse Zoom-Through** — Z-axis swaps moving AWAY from the viewer
9
+ 3. **Cut the Curve** — between-scene transitions on x/y
10
+ 4. **Waterfall Cut** — word-by-word cut-the-curve with staggered exits and entries
11
+
12
+ All four are the same underlying principle: **cut at peak velocity, match direction and
13
+ speed on both sides of the cut.** The differences are axis, scope, and granularity.
14
+
15
+ **Choosing which at a seam:** for an UNFINISHED phrase (building one larger idea across
16
+ several visually distinct scenes that still approach the same point — multi-line text, a
17
+ run of consecutive cards) use **cut-the-curve** / **waterfall**. For a STATE CHANGE (turning
18
+ to a NEW part of the video — most often hook → context, between two distinct chapters) use
19
+ **zoom-through**, and **inverse zoom-through** for an arrival / payoff beat. Chain these so
20
+ the frame's internal seams feel like one camera moving through the content.
21
+
22
+ ---
23
+
24
+ ## Blur Logic (applies to all Z-axis variants)
25
+
26
+ Blur sells the speed at the cut, but it must scale with the SUBJECT SIZE:
27
+
28
+ | Subject | Peak blur | Why |
29
+ | ------------------------------------------------------ | ----------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
30
+ | Text-scale (headline, line, word group) | **10px** | At 20px text smears into illegibility — the eye loses the word it was tracking and the cut reads as a glitch, not speed. At 20px letterforms go mushy mid-cut; 10px keeps them readable. |
31
+ | Full-frame surface (terminal window, card, screenshot) | **18–20px** | Big surfaces have edges and texture that survive heavy blur; lighter blur on a full-frame move reads as a rendering hiccup instead of motion. |
32
+
33
+ Both sides of a cut use the SAME peak blur — the value must match at the swap frame.
34
+ Apply blur to the WRAPPER, never to individual children.
35
+
36
+ ---
37
+
38
+ ## 1. Zoom-Through (forward)
39
+
40
+ ### The Problem
41
+
42
+ Text enters, holds, exits. Then next text enters, holds, exits. Each text block is
43
+ independent — no depth, no continuity. The video feels like a slideshow.
44
+
45
+ ### The Principle
46
+
47
+ A velocity-matched cut on the Z-axis. You **never see both texts at the same time.** The
48
+ outgoing text scales toward the viewer (accelerating), blur and opacity peak at the cut
49
+ point hiding a hard swap, and the incoming text continues scaling up from behind
50
+ (decelerating into the focal plane). One continuous forward motion, two different texts.
51
+
52
+ ### The Three Phases
53
+
54
+ **Phase 1: Exit** — text accelerates forward (toward viewer)
55
+
56
+ - Scale: `1.0 -> 1.2`, Blur: `0px -> 10px` (text-scale; see Blur Logic), Opacity: `1.0 -> 0.15`
57
+ - Scale/blur easing: `power3.in` (steep acceleration)
58
+ - Opacity easing: `none` (linear — even dimming, separated from scale)
59
+ - Duration: 0.2s
60
+
61
+ **Phase 2: Hard cut** at peak velocity + peak blur
62
+
63
+ - Outgoing: `opacity: 0` (instant via `tl.set`)
64
+ - Incoming: `opacity: 0.15, scale: 0.75, blur: 10px` (instant via `tl.set`)
65
+ - All properties match at the cut: blur, opacity, and scale DIRECTION (both scaling up)
66
+
67
+ **Phase 3: Entry** — text continues forward (growing into focal plane)
68
+
69
+ - Scale: `0.75 -> 1.0`, Blur: `10px -> 0px`, Opacity: `0.15 -> 1.0`
70
+ - Easing: `expo.out` (steep initial burst matching exit velocity, long settle)
71
+ - Duration: 0.5s
72
+
73
+ ### Why Opacity Must Be Separate on Exit
74
+
75
+ Scale uses `power3.in` but that keeps opacity near 1.0 for most of the tween. Splitting
76
+ opacity to its own tween with linear ease makes the dimming even. On entry, all properties
77
+ can share `expo.out`.
78
+
79
+ ---
80
+
81
+ ## 2. Inverse Zoom-Through (backward)
82
+
83
+ The mirror: the camera "pulls back" instead of pushing through. The outgoing element
84
+ RECEDES away from the viewer; the incoming element arrives OVERSIZED (as if it had been
85
+ just behind the camera) and retracts into the focal plane. Both move in the shrinking
86
+ direction — same-direction rule preserved, just reversed.
87
+
88
+ **When to use over the forward variant:** arrival beats. The incoming element lands with
89
+ presence because it comes from larger-than-frame — right for a payoff line ("That changes
90
+ today."), a giant reply, or a held end-state. Forward zoom-through reads as _progressing
91
+ through_ content; inverse reads as _arriving at_ content.
92
+
93
+ ### The Three Phases
94
+
95
+ **Phase 1: Exit** — element recedes (away from viewer)
96
+
97
+ - Scale: `1.0 -> 0.8`, Blur: `0px -> 10px` (text-scale)
98
+ - Scale/blur easing: `power3.in`; Opacity: `1.0 -> 0.15` on `none` (separate tween)
99
+ - Duration: 0.2s
100
+
101
+ **Phase 2: Hard cut**
102
+
103
+ - Outgoing: `opacity: 0` via `tl.set`
104
+ - Incoming: `opacity: 0.15, scale: 1.25, blur: 10px` via `tl.set`
105
+
106
+ **Phase 3: Entry** — incoming retracts into place
107
+
108
+ - Scale: `1.25 -> 1.0`, Blur: `10px -> 0px`, Opacity: `0.15 -> 1.0`
109
+ - Easing: `expo.out`, Duration: 0.5s
110
+
111
+ ---
112
+
113
+ ## 3. Cut the Curve (Scene Transitions)
114
+
115
+ ### The Principle
116
+
117
+ Use cut-the-curve for **all scene-to-scene transitions** on x and y axes. The outgoing
118
+ scene's hero element accelerates in one direction, the cut lands mid-motion, and the
119
+ incoming scene's hero element continues moving in the **same direction** and decelerates.
120
+ Nothing exits fully off-screen and nothing enters from fully off-screen — **speed plus
121
+ opacity fading trick the eye**; the partial moves are enough.
122
+
123
+ ### Same Path, Same Direction
124
+
125
+ If Scene A's hero slides left, Scene B's hero enters from the right and continues sliding
126
+ left. Both move leftward. One continuous motion.
127
+
128
+ | Direction | Scene A exit | Scene B entry start | Scene B entry end |
129
+ | --------- | -------------- | ------------------- | ----------------- |
130
+ | Leftward | `x: 0 -> -230` | `x: +230` | `x: 0` |
131
+ | Rightward | `x: 0 -> +230` | `x: -230` | `x: 0` |
132
+ | Upward | `y: 0 -> -230` | `y: +230` | `y: 0` |
133
+ | Downward | `y: 0 -> +230` | `y: -230` | `y: 0` |
134
+
135
+ ### Velocity matching via mirrored eases
136
+
137
+ The cleanest match: exit `power4.in` and entry `power4.out` with the SAME distance and
138
+ duration — mathematically the two halves of one `power4.inOut` composite, so the entering
139
+ element picks up at exactly the 50% point of the notional path at identical velocity
140
+ (e.g. 230px / 0.3s ≈ 3,070 px/s at the cut on both sides).
141
+
142
+ The fade trick: the exit's opacity completes at ~25–30% of its travel (fade duration
143
+ ≈ 0.18–0.3s vs motion 0.3–0.34s) — the element vanishes while still visibly accelerating,
144
+ and nothing has to reach the frame edge. Entry fades IN fast from ~0.35 under its
145
+ deceleration. Time the LAST fading element to die right at the hard cut — gaps where
146
+ nothing is moving read as awkward dead air.
147
+
148
+ ### Rules
149
+
150
+ - Use cut-the-curve for all scene transitions — it's the default, not an accent
151
+ - Same direction on both sides; mirrored `.in`/`.out` eases, same distance + duration
152
+ - Exit duration short (0.2–0.4s), entry duration >= exit duration
153
+ - Partial travel + fade, never full off-screen moves
154
+
155
+ ---
156
+
157
+ ## 4. Waterfall Cut (word-by-word cut-the-curve)
158
+
159
+ Cut-the-curve at WORD granularity — the strongest version of the leftward cut for
160
+ text-to-text seams. Each word of the outgoing line ramps out on its own pronounced curve;
161
+ each word of the incoming line cascades in mid-flight. The stagger turns the cut into a
162
+ wave the eye rides across the seam.
163
+
164
+ ### Exit (per word)
165
+
166
+ - Motion: `x: 0 -> -230` over 0.34s on **power4.in** — a much more pronounced ramp than
167
+ the usual power2: the word barely creeps, then RIPS
168
+ - Fade: `opacity -> 0` over 0.18s (separate tween, `power1.in`) — completes when the word
169
+ is only ~25–30% into its travel
170
+ - Stagger: reading order, ~0.022s per word, timed so the LAST word finishes fading right
171
+ at the hard cut
172
+
173
+ ### Entry (per word)
174
+
175
+ - `fromTo x: +230 -> 0, opacity: 0.35 -> 1` over 0.3s on **power4.out** — the mirrored
176
+ back half of the composite; every word ignites already moving at matched velocity
177
+ - Waterfall stagger with SHRINKING gaps (start 0.05s, multiply by ~0.84 per word) so the
178
+ cascade accelerates across the line — the cascade should speed up word over word, not run
179
+ at a flat per-word delay
180
+ - Pre-set all words to `x: +230, opacity: 0` at build time — `immediateRender: false`
181
+ alone leaves un-started words sitting visible at rest during the stagger window
182
+
183
+ ### Whole-line variant
184
+
185
+ A single-line beat (e.g. a big intro line) exits as one group with the same pronounced
186
+ ramp, but stretch its fade to ~0.3s ending ~0.02s before the cut — a lone element that
187
+ fades early leaves dead air that a word cascade would have covered.
188
+
189
+ ---
190
+
191
+ ## Choosing a Variant
192
+
193
+ | | Zoom-Through | Inverse Zoom | Cut the Curve | Waterfall Cut |
194
+ | -------------- | --------------------------- | --------------------------- | ----------------- | ------------------------- |
195
+ | Scope | Within-scene text swap | Arrival/payoff beat | Between scenes | Text-to-text seam |
196
+ | Axis | Z, toward viewer | Z, away from viewer | X / Y | X, per-word |
197
+ | Peak blur | 10px text / 20px full-frame | 10px text / 20px full-frame | none required | none (fade does the work) |
198
+ | Opacity at cut | 0.15 | 0.15 | exit faded by cut | last word dies at cut |
199
+ | Feel | progressing through | arriving at | carried sideways | a wave across the seam |
200
+
201
+ ---
202
+
203
+ ## Anti-Patterns
204
+
205
+ | Don't | Why | Instead |
206
+ | ---------------------------------------- | ------------------------------------------- | ------------------------------------------------------ |
207
+ | Two texts visible during a zoom-through | Overlapping text breaks the Z-axis illusion | Hard cut at blur peak, one text at a time |
208
+ | 20px blur on text-scale subjects | Letterforms smear; reads as a glitch | 10px for text, 18–20px only full-frame |
209
+ | Elements on different paths across a cut | Eye tracks one direction, cut goes another | Same property, same direction |
210
+ | Mismatched blur/opacity at the swap | Visible flash or brightness jump | Identical values at the cut frame |
211
+ | Gentle easing on entry (`power2.out`) | Entry velocity feels slower than exit | Mirror the exit: `power4.out` / `expo.out` |
212
+ | Full off-screen exits / entries | Wastes time and breaks the speed illusion | Partial travel + early fade |
213
+ | Lone element fading long before its cut | Dead air at the seam | Fade ends ~0.02s before the cut, or use a word cascade |
214
+ | Zoom-through on body text | Small text at 0.75 scale is unreadable | Only headlines and short phrases |
215
+ | Scene cuts without cut-the-curve | Static cuts feel like a slideshow | Cut-the-curve is the default |