takomi 2.5.1 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +25 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
  175. package/assets/.agent/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -729
  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
  179. package/assets/.agent/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -861
  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
  181. package/assets/.agent/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -606
  182. package/assets/.agent/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -227
  183. package/assets/.agent/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -297
  184. package/assets/.agent/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -382
  185. package/assets/.agent/skills/hyperframes-animation/rules/ambient-glow-bloom.md +305 -305
  186. package/assets/.agent/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -286
  187. package/assets/.agent/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -371
  188. package/assets/.agent/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -246
  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
  191. package/assets/.agent/skills/hyperframes-animation/rules/context-sensitive-cursor.md +257 -257
  192. package/assets/.agent/skills/hyperframes-animation/rules/coordinate-target-zoom.md +332 -332
  193. package/assets/.agent/skills/hyperframes-animation/rules/counting-dynamic-scale.md +283 -283
  194. package/assets/.agent/skills/hyperframes-animation/rules/css-marker-patterns.md +373 -373
  195. package/assets/.agent/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -262
  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
  198. package/assets/.agent/skills/hyperframes-animation/rules/discrete-text-sequence.md +273 -273
  199. package/assets/.agent/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +307 -307
  200. package/assets/.agent/skills/hyperframes-animation/rules/gsap-effects.md +299 -299
  201. package/assets/.agent/skills/hyperframes-animation/rules/hacker-flip-3d.md +223 -223
  202. package/assets/.agent/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -183
  203. package/assets/.agent/skills/hyperframes-animation/rules/motion-blur-streak.md +328 -328
  204. package/assets/.agent/skills/hyperframes-animation/rules/multi-phase-camera.md +273 -273
  205. package/assets/.agent/skills/hyperframes-animation/rules/orbit-3d-entry.md +301 -301
  206. package/assets/.agent/skills/hyperframes-animation/rules/physics-press-reaction.md +350 -350
  207. package/assets/.agent/skills/hyperframes-animation/rules/press-release-spring.md +296 -296
  208. package/assets/.agent/skills/hyperframes-animation/rules/reactive-displacement.md +277 -277
  209. package/assets/.agent/skills/hyperframes-animation/rules/scale-swap-transition.md +298 -298
  210. package/assets/.agent/skills/hyperframes-animation/rules/sine-wave-loop.md +278 -278
  211. package/assets/.agent/skills/hyperframes-animation/rules/split-tilt-cards.md +277 -277
  212. package/assets/.agent/skills/hyperframes-animation/rules/spring-pop-entrance.md +273 -273
  213. package/assets/.agent/skills/hyperframes-animation/rules/stat-bars-and-fills.md +156 -156
  214. package/assets/.agent/skills/hyperframes-animation/rules/svg-icon-enrichment.md +329 -329
  215. package/assets/.agent/skills/hyperframes-animation/rules/svg-path-draw.md +274 -274
  216. package/assets/.agent/skills/hyperframes-animation/rules/vertical-spring-ticker.md +239 -239
  217. package/assets/.agent/skills/hyperframes-animation/rules/viewport-change.md +349 -349
  218. package/assets/.agent/skills/hyperframes-animation/rules-index.md +86 -86
  219. package/assets/.agent/skills/hyperframes-animation/scripts/animation-map.mjs +606 -606
  220. package/assets/.agent/skills/hyperframes-animation/scripts/package-loader.mjs +288 -288
  221. package/assets/.agent/skills/hyperframes-animation/scripts/package-loader.test.mjs +62 -62
  222. package/assets/.agent/skills/hyperframes-animation/techniques.md +507 -507
  223. package/assets/.agent/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +167 -167
  224. package/assets/.agent/skills/hyperframes-animation/transitions/catalog.md +127 -127
  225. package/assets/.agent/skills/hyperframes-animation/transitions/css-3d.md +12 -12
  226. package/assets/.agent/skills/hyperframes-animation/transitions/css-blur.md +51 -51
  227. package/assets/.agent/skills/hyperframes-animation/transitions/css-cover.md +43 -43
  228. package/assets/.agent/skills/hyperframes-animation/transitions/css-destruction.md +95 -95
  229. package/assets/.agent/skills/hyperframes-animation/transitions/css-dissolve.md +66 -66
  230. package/assets/.agent/skills/hyperframes-animation/transitions/css-distortion.md +45 -45
  231. package/assets/.agent/skills/hyperframes-animation/transitions/css-grid.md +10 -10
  232. package/assets/.agent/skills/hyperframes-animation/transitions/css-light.md +49 -49
  233. package/assets/.agent/skills/hyperframes-animation/transitions/css-mechanical.md +30 -30
  234. package/assets/.agent/skills/hyperframes-animation/transitions/css-other.md +25 -25
  235. package/assets/.agent/skills/hyperframes-animation/transitions/css-push.md +41 -41
  236. package/assets/.agent/skills/hyperframes-animation/transitions/css-radial.md +37 -37
  237. package/assets/.agent/skills/hyperframes-animation/transitions/css-scale.md +24 -24
  238. package/assets/.agent/skills/hyperframes-animation/transitions/overview.md +153 -153
  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
  241. package/assets/.agent/skills/hyperframes-cli/references/init-and-scaffold.md +51 -51
  242. package/assets/.agent/skills/hyperframes-cli/references/lambda.md +132 -132
  243. package/assets/.agent/skills/hyperframes-cli/references/lint-validate-inspect.md +121 -121
  244. package/assets/.agent/skills/hyperframes-cli/references/preview-render.md +164 -164
  245. package/assets/.agent/skills/hyperframes-cli/references/upgrade-info-misc.md +75 -75
  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
  247. package/assets/.agent/skills/hyperframes-core/references/composition-patterns.md +263 -263
  248. package/assets/.agent/skills/hyperframes-core/references/data-attributes.md +70 -70
  249. package/assets/.agent/skills/hyperframes-core/references/determinism-rules.md +68 -68
  250. package/assets/.agent/skills/hyperframes-core/references/full-screen-motion.md +62 -62
  251. package/assets/.agent/skills/hyperframes-core/references/minimal-composition.md +66 -66
  252. package/assets/.agent/skills/hyperframes-core/references/script-format.md +49 -49
  253. package/assets/.agent/skills/hyperframes-core/references/storyboard-format.md +95 -95
  254. package/assets/.agent/skills/hyperframes-core/references/sub-compositions.md +237 -237
  255. package/assets/.agent/skills/hyperframes-core/references/subagent-dispatch.md +41 -41
  256. package/assets/.agent/skills/hyperframes-core/references/tailwind.md +125 -125
  257. package/assets/.agent/skills/hyperframes-core/references/tracks-and-clips.md +76 -76
  258. package/assets/.agent/skills/hyperframes-core/references/variables-and-media.md +90 -90
  259. package/assets/.agent/skills/hyperframes-creative/SKILL.md +70 -70
  260. package/assets/.agent/skills/hyperframes-creative/frame-presets/biennale-yellow/FRAME.md +289 -289
  261. package/assets/.agent/skills/hyperframes-creative/frame-presets/biennale-yellow/caption-skin.html +221 -221
  262. package/assets/.agent/skills/hyperframes-creative/frame-presets/biennale-yellow/frame-showcase.html +1214 -1214
  263. package/assets/.agent/skills/hyperframes-creative/frame-presets/blockframe/FRAME.md +275 -275
  264. package/assets/.agent/skills/hyperframes-creative/frame-presets/blockframe/caption-skin.html +224 -224
  265. package/assets/.agent/skills/hyperframes-creative/frame-presets/blockframe/frame-showcase.html +1347 -1347
  266. package/assets/.agent/skills/hyperframes-creative/frame-presets/blue-professional/FRAME.md +307 -307
  267. package/assets/.agent/skills/hyperframes-creative/frame-presets/blue-professional/caption-skin.html +223 -223
  268. package/assets/.agent/skills/hyperframes-creative/frame-presets/blue-professional/frame-showcase.html +1372 -1372
  269. package/assets/.agent/skills/hyperframes-creative/frame-presets/bold-poster/FRAME.md +275 -275
  270. package/assets/.agent/skills/hyperframes-creative/frame-presets/bold-poster/caption-skin.html +230 -230
  271. package/assets/.agent/skills/hyperframes-creative/frame-presets/bold-poster/frame-showcase.html +1140 -1140
  272. package/assets/.agent/skills/hyperframes-creative/frame-presets/broadside/FRAME.md +284 -284
  273. package/assets/.agent/skills/hyperframes-creative/frame-presets/broadside/caption-skin.html +225 -225
  274. package/assets/.agent/skills/hyperframes-creative/frame-presets/broadside/frame-showcase.html +1166 -1166
  275. package/assets/.agent/skills/hyperframes-creative/frame-presets/capsule/FRAME.md +284 -284
  276. package/assets/.agent/skills/hyperframes-creative/frame-presets/capsule/caption-skin.html +224 -224
  277. package/assets/.agent/skills/hyperframes-creative/frame-presets/capsule/frame-showcase.html +1465 -1465
  278. package/assets/.agent/skills/hyperframes-creative/frame-presets/cartesian/FRAME.md +278 -278
  279. package/assets/.agent/skills/hyperframes-creative/frame-presets/cartesian/caption-skin.html +222 -222
  280. package/assets/.agent/skills/hyperframes-creative/frame-presets/cartesian/frame-showcase.html +1263 -1263
  281. package/assets/.agent/skills/hyperframes-creative/frame-presets/claude/FRAME.md +277 -277
  282. package/assets/.agent/skills/hyperframes-creative/frame-presets/claude/caption-skin.html +224 -224
  283. package/assets/.agent/skills/hyperframes-creative/frame-presets/claude/frame-showcase.html +1439 -1439
  284. package/assets/.agent/skills/hyperframes-creative/frame-presets/cobalt-grid/FRAME.md +265 -265
  285. package/assets/.agent/skills/hyperframes-creative/frame-presets/cobalt-grid/caption-skin.html +238 -238
  286. package/assets/.agent/skills/hyperframes-creative/frame-presets/cobalt-grid/frame-showcase.html +1468 -1468
  287. package/assets/.agent/skills/hyperframes-creative/frame-presets/coral/FRAME.md +314 -314
  288. package/assets/.agent/skills/hyperframes-creative/frame-presets/coral/caption-skin.html +226 -226
  289. package/assets/.agent/skills/hyperframes-creative/frame-presets/coral/frame-showcase.html +1268 -1268
  290. package/assets/.agent/skills/hyperframes-creative/frame-presets/creative-mode/FRAME.md +333 -333
  291. package/assets/.agent/skills/hyperframes-creative/frame-presets/creative-mode/caption-skin.html +227 -227
  292. package/assets/.agent/skills/hyperframes-creative/frame-presets/creative-mode/frame-showcase.html +1330 -1330
  293. package/assets/.agent/skills/hyperframes-creative/frame-presets/daisy-days/FRAME.md +274 -274
  294. package/assets/.agent/skills/hyperframes-creative/frame-presets/daisy-days/caption-skin.html +230 -230
  295. package/assets/.agent/skills/hyperframes-creative/frame-presets/daisy-days/frame-showcase.html +1444 -1444
  296. package/assets/.agent/skills/hyperframes-creative/frame-presets/editorial-forest/FRAME.md +265 -265
  297. package/assets/.agent/skills/hyperframes-creative/frame-presets/editorial-forest/caption-skin.html +223 -223
  298. package/assets/.agent/skills/hyperframes-creative/frame-presets/editorial-forest/frame-showcase.html +1273 -1273
  299. package/assets/.agent/skills/hyperframes-creative/palettes/bold-energetic.md +14 -14
  300. package/assets/.agent/skills/hyperframes-creative/palettes/clean-corporate.md +14 -14
  301. package/assets/.agent/skills/hyperframes-creative/palettes/dark-premium.md +14 -14
  302. package/assets/.agent/skills/hyperframes-creative/palettes/jewel-rich.md +14 -14
  303. package/assets/.agent/skills/hyperframes-creative/palettes/monochrome.md +14 -14
  304. package/assets/.agent/skills/hyperframes-creative/palettes/nature-earth.md +14 -14
  305. package/assets/.agent/skills/hyperframes-creative/palettes/neon-electric.md +14 -14
  306. package/assets/.agent/skills/hyperframes-creative/palettes/pastel-soft.md +14 -14
  307. package/assets/.agent/skills/hyperframes-creative/palettes/warm-editorial.md +14 -14
  308. package/assets/.agent/skills/hyperframes-creative/references/audio-reactive.md +76 -76
  309. package/assets/.agent/skills/hyperframes-creative/references/beat-direction.md +164 -164
  310. package/assets/.agent/skills/hyperframes-creative/references/composition-patterns.md +199 -199
  311. package/assets/.agent/skills/hyperframes-creative/references/data-in-motion.md +19 -19
  312. package/assets/.agent/skills/hyperframes-creative/references/design-adherence.md +19 -19
  313. package/assets/.agent/skills/hyperframes-creative/references/design-picker.md +123 -123
  314. package/assets/.agent/skills/hyperframes-creative/references/design-spec.md +55 -55
  315. package/assets/.agent/skills/hyperframes-creative/references/house-style.md +73 -73
  316. package/assets/.agent/skills/hyperframes-creative/references/motion-principles.md +150 -150
  317. package/assets/.agent/skills/hyperframes-creative/references/narration.md +92 -92
  318. package/assets/.agent/skills/hyperframes-creative/references/prompt-expansion.md +68 -68
  319. package/assets/.agent/skills/hyperframes-creative/references/typography.md +218 -218
  320. package/assets/.agent/skills/hyperframes-creative/references/video-composition.md +63 -63
  321. package/assets/.agent/skills/hyperframes-creative/references/visual-styles.md +457 -457
  322. package/assets/.agent/skills/hyperframes-creative/scripts/contrast-report.mjs +353 -353
  323. package/assets/.agent/skills/hyperframes-creative/scripts/extract-audio-data.py +188 -188
  324. package/assets/.agent/skills/hyperframes-creative/scripts/package-loader.mjs +288 -288
  325. package/assets/.agent/skills/hyperframes-creative/scripts/package-loader.test.mjs +62 -62
  326. package/assets/.agent/skills/hyperframes-creative/templates/design-picker.html +1432 -1432
  327. package/assets/.agent/skills/hyperframes-keyframes/SKILL.md +237 -237
  328. package/assets/.agent/skills/hyperframes-keyframes/agents/openai.yaml +4 -4
  329. package/assets/.agent/skills/hyperframes-keyframes/references/keyframe-patterns.md +106 -106
  330. package/assets/.agent/skills/hyperframes-media/SKILL.md +97 -97
  331. package/assets/.agent/skills/hyperframes-media/assets/sfx/CREDITS.md +35 -35
  332. package/assets/.agent/skills/hyperframes-media/assets/sfx/manifest.json +97 -97
  333. package/assets/.agent/skills/hyperframes-media/references/bgm.md +72 -72
  334. package/assets/.agent/skills/hyperframes-media/references/captions/authoring.md +159 -159
  335. package/assets/.agent/skills/hyperframes-media/references/captions/motion.md +87 -87
  336. package/assets/.agent/skills/hyperframes-media/references/captions/transcript-handling.md +97 -97
  337. package/assets/.agent/skills/hyperframes-media/references/remove-background.md +143 -143
  338. package/assets/.agent/skills/hyperframes-media/references/requirements.md +29 -29
  339. package/assets/.agent/skills/hyperframes-media/references/sfx.md +42 -42
  340. package/assets/.agent/skills/hyperframes-media/references/transcribe.md +52 -52
  341. package/assets/.agent/skills/hyperframes-media/references/tts-to-captions.md +24 -24
  342. package/assets/.agent/skills/hyperframes-media/references/tts.md +135 -135
  343. package/assets/.agent/skills/hyperframes-media/scripts/audio.mjs +293 -293
  344. package/assets/.agent/skills/hyperframes-media/scripts/heygen-tts.mjs +121 -121
  345. package/assets/.agent/skills/hyperframes-media/scripts/lib/bgm.mjs +235 -235
  346. package/assets/.agent/skills/hyperframes-media/scripts/lib/concurrency.mjs +14 -14
  347. package/assets/.agent/skills/hyperframes-media/scripts/lib/concurrency.test.mjs +41 -41
  348. package/assets/.agent/skills/hyperframes-media/scripts/lib/heygen.mjs +131 -131
  349. package/assets/.agent/skills/hyperframes-media/scripts/lib/sfx.mjs +128 -128
  350. package/assets/.agent/skills/hyperframes-media/scripts/lib/tts.mjs +298 -298
  351. package/assets/.agent/skills/hyperframes-media/scripts/lib/tts.spawn.test.mjs +97 -97
  352. package/assets/.agent/skills/hyperframes-media/scripts/lib/tts.test.mjs +66 -66
  353. package/assets/.agent/skills/hyperframes-media/scripts/lyria-recipe.py +128 -128
  354. package/assets/.agent/skills/hyperframes-media/scripts/wait-bgm.mjs +167 -167
  355. package/assets/.agent/skills/hyperframes-registry/SKILL.md +101 -101
  356. package/assets/.agent/skills/hyperframes-registry/examples/add-block.md +51 -51
  357. package/assets/.agent/skills/hyperframes-registry/examples/add-component.md +73 -73
  358. package/assets/.agent/skills/hyperframes-registry/references/contributing.md +166 -166
  359. package/assets/.agent/skills/hyperframes-registry/references/demo-html-pattern.md +54 -54
  360. package/assets/.agent/skills/hyperframes-registry/references/discovery.md +215 -215
  361. package/assets/.agent/skills/hyperframes-registry/references/install-locations.md +45 -45
  362. package/assets/.agent/skills/hyperframes-registry/references/templates.md +417 -417
  363. package/assets/.agent/skills/hyperframes-registry/references/wiring-blocks.md +61 -61
  364. package/assets/.agent/skills/hyperframes-registry/references/wiring-components.md +39 -39
  365. package/assets/.agent/skills/media-use/SKILL.md +124 -124
  366. package/assets/.agent/skills/media-use/scripts/eval.mjs +369 -369
  367. package/assets/.agent/skills/media-use/scripts/lib/adopt.mjs +112 -112
  368. package/assets/.agent/skills/media-use/scripts/lib/bgm-provider.mjs +20 -20
  369. package/assets/.agent/skills/media-use/scripts/lib/brand-provider.mjs +59 -59
  370. package/assets/.agent/skills/media-use/scripts/lib/cache.mjs +114 -114
  371. package/assets/.agent/skills/media-use/scripts/lib/freeze.mjs +26 -26
  372. package/assets/.agent/skills/media-use/scripts/lib/heygen-search.mjs +51 -51
  373. package/assets/.agent/skills/media-use/scripts/lib/image-provider.mjs +44 -44
  374. package/assets/.agent/skills/media-use/scripts/lib/index-gen.mjs +63 -63
  375. package/assets/.agent/skills/media-use/scripts/lib/manifest.mjs +91 -91
  376. package/assets/.agent/skills/media-use/scripts/lib/manifest.test.mjs +293 -293
  377. package/assets/.agent/skills/media-use/scripts/lib/probe.mjs +39 -39
  378. package/assets/.agent/skills/media-use/scripts/lib/probe.test.mjs +31 -31
  379. package/assets/.agent/skills/media-use/scripts/lib/providers.mjs +29 -29
  380. package/assets/.agent/skills/media-use/scripts/lib/sfx-provider.mjs +23 -23
  381. package/assets/.agent/skills/media-use/scripts/resolve.mjs +247 -247
  382. package/assets/.agent/skills/media-use/scripts/resolve.test.mjs +247 -247
  383. package/assets/.agent/skills/motion-graphics/SKILL.md +172 -172
  384. package/assets/.agent/skills/motion-graphics/agents/builder.md +40 -40
  385. package/assets/.agent/skills/motion-graphics/agents/director.md +53 -53
  386. package/assets/.agent/skills/motion-graphics/agents/finalize.md +17 -17
  387. package/assets/.agent/skills/motion-graphics/catalog-map.md +40 -40
  388. package/assets/.agent/skills/motion-graphics/categories/asset-fusion/module.md +37 -37
  389. package/assets/.agent/skills/motion-graphics/categories/charts/module.md +21 -21
  390. package/assets/.agent/skills/motion-graphics/categories/kinetic-type/module.md +19 -19
  391. package/assets/.agent/skills/motion-graphics/categories/logo-reveal/module.md +17 -17
  392. package/assets/.agent/skills/motion-graphics/categories/lower-thirds/module.md +16 -16
  393. package/assets/.agent/skills/motion-graphics/categories/maps/bake-basemap.mjs +273 -273
  394. package/assets/.agent/skills/motion-graphics/categories/maps/module.md +61 -61
  395. package/assets/.agent/skills/motion-graphics/categories/news/module.md +56 -56
  396. package/assets/.agent/skills/motion-graphics/categories/stat/module.md +21 -21
  397. package/assets/.agent/skills/motion-graphics/categories/tweet/module.md +16 -16
  398. package/assets/.agent/skills/motion-graphics/categories/webpage/module.md +21 -21
  399. package/assets/.agent/skills/motion-graphics/grounding/PROTOCOL.md +64 -64
  400. package/assets/.agent/skills/motion-graphics/grounding/locate.mjs +227 -227
  401. package/assets/.agent/skills/motion-graphics/phases/source/guide.md +21 -21
  402. package/assets/.agent/skills/motion-graphics/references/builder-contract.md +38 -38
  403. package/assets/.agent/skills/motion-graphics/references/motion-vocabulary.md +43 -43
  404. package/assets/.agent/skills/motion-graphics/references/shot-plan-ir.md +54 -54
  405. package/assets/.agent/skills/motion-graphics/samples/asset-fusion/_ref-circle-highlight.html +306 -306
  406. package/assets/.agent/skills/music-to-video/SKILL.md +197 -197
  407. package/assets/.agent/skills/music-to-video/references/frame-skeleton.md +100 -100
  408. package/assets/.agent/skills/music-to-video/references/montage.md +58 -58
  409. package/assets/.agent/skills/music-to-video/references/motion-primitive-catalog.md +75 -75
  410. package/assets/.agent/skills/music-to-video/references/motion-primitives/3d-card-flip/index.html +154 -154
  411. package/assets/.agent/skills/music-to-video/references/motion-primitives/assets/gsap.min.js +11 -11
  412. package/assets/.agent/skills/music-to-video/references/motion-primitives/bg-flow-field/index.html +326 -326
  413. package/assets/.agent/skills/music-to-video/references/motion-primitives/binary-decrypt/index.html +120 -120
  414. package/assets/.agent/skills/music-to-video/references/motion-primitives/blur-resolve/index.html +95 -95
  415. package/assets/.agent/skills/music-to-video/references/motion-primitives/braam-punch/index.html +135 -135
  416. package/assets/.agent/skills/music-to-video/references/motion-primitives/chromatic-split/index.html +146 -146
  417. package/assets/.agent/skills/music-to-video/references/motion-primitives/chrome-sweep/index.html +103 -103
  418. package/assets/.agent/skills/music-to-video/references/motion-primitives/counting-punch/index.html +154 -154
  419. package/assets/.agent/skills/music-to-video/references/motion-primitives/crash-zoom-in/index.html +155 -155
  420. package/assets/.agent/skills/music-to-video/references/motion-primitives/datamosh-smear/index.html +166 -166
  421. package/assets/.agent/skills/music-to-video/references/motion-primitives/directional-fill/index.html +133 -133
  422. package/assets/.agent/skills/music-to-video/references/motion-primitives/dolly-zoom/index.html +137 -137
  423. package/assets/.agent/skills/music-to-video/references/motion-primitives/electric-arc/index.html +144 -144
  424. package/assets/.agent/skills/music-to-video/references/motion-primitives/flash-cut/index.html +132 -132
  425. package/assets/.agent/skills/music-to-video/references/motion-primitives/gooey-metaball/index.html +241 -241
  426. package/assets/.agent/skills/music-to-video/references/motion-primitives/hard-cut/index.html +117 -117
  427. package/assets/.agent/skills/music-to-video/references/motion-primitives/hypercut-whip/index.html +79 -79
  428. package/assets/.agent/skills/music-to-video/references/motion-primitives/iris-open/index.html +104 -104
  429. package/assets/.agent/skills/music-to-video/references/motion-primitives/kinetic-letter-in/index.html +92 -92
  430. package/assets/.agent/skills/music-to-video/references/motion-primitives/liquid-morph/index.html +131 -131
  431. package/assets/.agent/skills/music-to-video/references/motion-primitives/mask-reveal/index.html +109 -109
  432. package/assets/.agent/skills/music-to-video/references/motion-primitives/mosaic-pack/index.html +124 -124
  433. package/assets/.agent/skills/music-to-video/references/motion-primitives/neon-flicker/index.html +108 -108
  434. package/assets/.agent/skills/music-to-video/references/motion-primitives/outline-to-fill/index.html +117 -117
  435. package/assets/.agent/skills/music-to-video/references/motion-primitives/palette-flip/index.html +132 -132
  436. package/assets/.agent/skills/music-to-video/references/motion-primitives/particle-burst/index.html +141 -141
  437. package/assets/.agent/skills/music-to-video/references/motion-primitives/pixel-dissolve/index.html +121 -121
  438. package/assets/.agent/skills/music-to-video/references/motion-primitives/radial-burst-lines/index.html +160 -160
  439. package/assets/.agent/skills/music-to-video/references/motion-primitives/screen-shake/index.html +113 -113
  440. package/assets/.agent/skills/music-to-video/references/motion-primitives/slot-machine-reveal/index.html +130 -130
  441. package/assets/.agent/skills/music-to-video/references/motion-primitives/spotlight-sweep/index.html +137 -137
  442. package/assets/.agent/skills/music-to-video/references/motion-primitives/staggered-exit/index.html +117 -117
  443. package/assets/.agent/skills/music-to-video/references/motion-primitives/text-spectral-rays/USAGE.md +42 -42
  444. package/assets/.agent/skills/music-to-video/references/motion-primitives/text-spectral-rays/index.html +313 -313
  445. package/assets/.agent/skills/music-to-video/references/motion-primitives/text-wave-distort/index.html +136 -136
  446. package/assets/.agent/skills/music-to-video/references/motion-primitives/tile-mosaic/index.html +144 -144
  447. package/assets/.agent/skills/music-to-video/references/motion-primitives/typewriter-reveal/index.html +122 -122
  448. package/assets/.agent/skills/music-to-video/references/motion-primitives/word-grid-burst/index.html +126 -126
  449. package/assets/.agent/skills/music-to-video/references/planning.md +104 -104
  450. package/assets/.agent/skills/music-to-video/references/storyboard-format.md +94 -94
  451. package/assets/.agent/skills/music-to-video/references/template-catalog.md +106 -106
  452. package/assets/.agent/skills/music-to-video/references/templates/card-flyby/index.html +527 -527
  453. package/assets/.agent/skills/music-to-video/references/templates/card-flyby/program.json +13 -13
  454. package/assets/.agent/skills/music-to-video/references/templates/held-message-living-field/index.html +485 -485
  455. package/assets/.agent/skills/music-to-video/references/templates/held-text-strobe-burst/index.html +302 -302
  456. package/assets/.agent/skills/music-to-video/references/templates/intro-kinetic-cascade/index.html +610 -610
  457. package/assets/.agent/skills/music-to-video/references/templates/intro-kinetic-cascade/program.json +41 -41
  458. package/assets/.agent/skills/music-to-video/references/templates/logo-split-lockup-pulse/index.html +596 -596
  459. package/assets/.agent/skills/music-to-video/references/templates/poster-tile-mosaic/index.html +589 -589
  460. package/assets/.agent/skills/music-to-video/references/templates/poster-tile-mosaic/program.json +25 -25
  461. package/assets/.agent/skills/music-to-video/references/templates/roll-flipbook-word-cycle/index.html +267 -267
  462. package/assets/.agent/skills/music-to-video/references/templates/split-anchor-word-slot/index.html +594 -594
  463. package/assets/.agent/skills/music-to-video/references/templates/split-anchor-word-slot/program.json +39 -39
  464. package/assets/.agent/skills/music-to-video/references/templates/typewriter-phrase-keyword-shuffle/index.html +238 -238
  465. package/assets/.agent/skills/music-to-video/scripts/analyze-beatgrid.py +531 -531
  466. package/assets/.agent/skills/music-to-video/scripts/assemble-index.mjs +218 -218
  467. package/assets/.agent/skills/music-to-video/scripts/lib/storyboard.mjs +249 -249
  468. package/assets/.agent/skills/music-to-video/scripts/stage-assets.mjs +58 -58
  469. package/assets/.agent/skills/music-to-video/scripts/validate-plan.mjs +161 -161
  470. package/assets/.agent/skills/music-to-video/sub-agents/frame-worker.md +75 -75
  471. package/assets/.agent/skills/pr-to-video/SKILL.md +240 -240
  472. package/assets/.agent/skills/pr-to-video/references/code-vocabulary.md +111 -111
  473. package/assets/.agent/skills/pr-to-video/references/cut-catalog.md +215 -215
  474. package/assets/.agent/skills/pr-to-video/references/motion-language.md +156 -156
  475. package/assets/.agent/skills/pr-to-video/references/story-design.md +211 -211
  476. package/assets/.agent/skills/pr-to-video/references/visual-design.md +164 -164
  477. package/assets/.agent/skills/pr-to-video/scripts/assemble-index.mjs +570 -570
  478. package/assets/.agent/skills/pr-to-video/scripts/audio.mjs +253 -253
  479. package/assets/.agent/skills/pr-to-video/scripts/build-frame.mjs +536 -536
  480. package/assets/.agent/skills/pr-to-video/scripts/captions.mjs +508 -508
  481. package/assets/.agent/skills/pr-to-video/scripts/fetch-people-avatars.mjs +157 -157
  482. package/assets/.agent/skills/pr-to-video/scripts/fetch-pr.mjs +164 -164
  483. package/assets/.agent/skills/pr-to-video/scripts/ingest.mjs +539 -539
  484. package/assets/.agent/skills/pr-to-video/scripts/lib/assets.mjs +55 -55
  485. package/assets/.agent/skills/pr-to-video/scripts/lib/dimensions.mjs +45 -45
  486. package/assets/.agent/skills/pr-to-video/scripts/lib/storyboard.mjs +249 -249
  487. package/assets/.agent/skills/pr-to-video/scripts/lib/tokens.mjs +204 -204
  488. package/assets/.agent/skills/pr-to-video/scripts/lib/transition-registry.mjs +38 -38
  489. package/assets/.agent/skills/pr-to-video/scripts/lib/transitions.json +71 -71
  490. package/assets/.agent/skills/pr-to-video/scripts/transitions.mjs +320 -320
  491. package/assets/.agent/skills/pr-to-video/sub-agents/frame-worker.md +95 -95
  492. package/assets/.agent/skills/product-launch-video/SKILL.md +208 -208
  493. package/assets/.agent/skills/product-launch-video/references/cut-catalog.md +220 -220
  494. package/assets/.agent/skills/product-launch-video/references/motion-language.md +156 -156
  495. package/assets/.agent/skills/product-launch-video/references/story-design.md +373 -373
  496. package/assets/.agent/skills/product-launch-video/references/visual-design.md +126 -126
  497. package/assets/.agent/skills/product-launch-video/scripts/assemble-index.mjs +570 -570
  498. package/assets/.agent/skills/product-launch-video/scripts/audio.mjs +253 -253
  499. package/assets/.agent/skills/product-launch-video/scripts/build-frame.mjs +536 -536
  500. package/assets/.agent/skills/product-launch-video/scripts/captions.mjs +508 -508
  501. package/assets/.agent/skills/product-launch-video/scripts/lib/assets.mjs +55 -55
  502. package/assets/.agent/skills/product-launch-video/scripts/lib/dimensions.mjs +45 -45
  503. package/assets/.agent/skills/product-launch-video/scripts/lib/storyboard.mjs +249 -249
  504. package/assets/.agent/skills/product-launch-video/scripts/lib/tokens.mjs +204 -204
  505. package/assets/.agent/skills/product-launch-video/scripts/lib/transition-registry.mjs +38 -38
  506. package/assets/.agent/skills/product-launch-video/scripts/lib/transitions.json +71 -71
  507. package/assets/.agent/skills/product-launch-video/scripts/stage-assets.mjs +39 -39
  508. package/assets/.agent/skills/product-launch-video/scripts/transitions.mjs +320 -320
  509. package/assets/.agent/skills/product-launch-video/sub-agents/frame-worker.md +75 -75
  510. package/assets/.agent/skills/remotion/SKILL.md +357 -38
  511. package/assets/.agent/skills/remotion/rules/3d.md +5 -5
  512. package/assets/.agent/skills/remotion/rules/assets/text-animations-word-highlight.tsx +1 -6
  513. package/assets/.agent/skills/remotion/rules/audio-visualization.md +198 -0
  514. package/assets/.agent/skills/remotion/rules/audio.md +1 -4
  515. package/assets/.agent/skills/remotion/rules/calculate-metadata.md +48 -18
  516. package/assets/.agent/skills/remotion/rules/compositions.md +16 -24
  517. package/assets/.agent/skills/remotion/rules/display-captions.md +79 -21
  518. package/assets/.agent/skills/remotion/rules/effects.md +235 -0
  519. package/assets/.agent/skills/remotion/rules/ffmpeg.md +34 -0
  520. package/assets/.agent/skills/remotion/rules/get-audio-duration.md +13 -13
  521. package/assets/.agent/skills/remotion/rules/get-video-dimensions.md +1 -1
  522. package/assets/.agent/skills/remotion/rules/get-video-duration.md +12 -10
  523. package/assets/.agent/skills/remotion/rules/gifs.md +21 -18
  524. package/assets/.agent/skills/remotion/rules/google-fonts.md +72 -0
  525. package/assets/.agent/skills/remotion/rules/html-in-canvas.md +122 -0
  526. package/assets/.agent/skills/remotion/rules/images.md +5 -64
  527. package/assets/.agent/skills/remotion/rules/import-srt-captions.md +9 -7
  528. package/assets/.agent/skills/remotion/rules/light-leaks.md +73 -0
  529. package/assets/.agent/skills/remotion/rules/local-fonts.md +65 -0
  530. package/assets/.agent/skills/remotion/rules/lottie.md +10 -8
  531. package/assets/.agent/skills/remotion/rules/maplibre.md +458 -0
  532. package/assets/.agent/skills/remotion/rules/measuring-dom-nodes.md +0 -1
  533. package/assets/.agent/skills/remotion/rules/measuring-text.md +2 -5
  534. package/assets/.agent/skills/remotion/rules/parameters.md +21 -10
  535. package/assets/.agent/skills/remotion/rules/sequencing.md +35 -9
  536. package/assets/.agent/skills/remotion/rules/sfx.md +51 -0
  537. package/assets/.agent/skills/remotion/rules/silence-detection.md +71 -0
  538. package/assets/.agent/skills/remotion/rules/subtitles.md +36 -0
  539. package/assets/.agent/skills/remotion/rules/tailwind.md +2 -2
  540. package/assets/.agent/skills/remotion/rules/timing.md +89 -106
  541. package/assets/.agent/skills/remotion/rules/transcribe-captions.md +58 -7
  542. package/assets/.agent/skills/remotion/rules/transitions.md +117 -42
  543. package/assets/.agent/skills/remotion/rules/transparent-videos.md +106 -0
  544. package/assets/.agent/skills/remotion/rules/trimming.md +1 -3
  545. package/assets/.agent/skills/remotion/rules/video-layout.md +68 -0
  546. package/assets/.agent/skills/remotion/rules/voiceover.md +99 -0
  547. package/assets/.agent/skills/remotion-real-ui-video/SKILL.md +264 -264
  548. package/assets/.agent/skills/remotion-real-ui-video/references/anti-patterns.md +114 -114
  549. package/assets/.agent/skills/remotion-real-ui-video/references/completion-checklist.md +75 -75
  550. package/assets/.agent/skills/remotion-real-ui-video/references/real-ui-bridge-example.md +93 -93
  551. package/assets/.agent/skills/remotion-to-hyperframes/SKILL.md +127 -127
  552. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/run.sh +249 -249
  553. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/README.md +41 -41
  554. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/expected.json +26 -26
  555. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/hf-src/index.html +61 -61
  556. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/remotion-src/package.json +14 -14
  557. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/remotion-src/remotion.config.ts +13 -13
  558. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/remotion-src/src/Root.tsx +13 -13
  559. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/remotion-src/src/TitleCard.tsx +34 -34
  560. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/remotion-src/src/index.ts +4 -4
  561. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-1-title-card/remotion-src/tsconfig.json +15 -15
  562. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/README.md +54 -54
  563. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/expected.json +29 -29
  564. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/hf-src/index.html +118 -118
  565. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/remotion-src/package.json +14 -14
  566. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/remotion-src/remotion.config.ts +13 -13
  567. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/remotion-src/src/MultiScene.tsx +105 -105
  568. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/remotion-src/src/Root.tsx +13 -13
  569. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/remotion-src/src/index.ts +4 -4
  570. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/remotion-src/tsconfig.json +15 -15
  571. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-2-multi-scene/setup.sh +34 -34
  572. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/README.md +85 -85
  573. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/expected.json +41 -41
  574. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/hf-src/index.html +269 -269
  575. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/package.json +15 -15
  576. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/remotion.config.ts +13 -13
  577. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/Root.tsx +27 -27
  578. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/Stargazed.tsx +37 -37
  579. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/components/AnimatedNumber.tsx +23 -23
  580. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/components/StatCard.tsx +59 -59
  581. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/components/UnderlinedText.tsx +47 -47
  582. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/index.ts +4 -4
  583. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/scenes/OutroScene.tsx +18 -18
  584. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/scenes/StatsScene.tsx +34 -34
  585. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/src/scenes/TitleScene.tsx +55 -55
  586. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-3-data-driven/remotion-src/tsconfig.json +15 -15
  587. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/README.md +51 -51
  588. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/01-use-state.tsx +29 -29
  589. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/02-use-effect-deps.tsx +29 -29
  590. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/03-async-metadata.tsx +39 -39
  591. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/04-third-party-react.tsx +30 -30
  592. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/05-lambda-config.tsx +38 -38
  593. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/06-warnings-only.tsx +36 -36
  594. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/07-custom-hook.tsx +28 -28
  595. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/cases/08-mixed.tsx +41 -41
  596. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/expected.json +85 -85
  597. package/assets/.agent/skills/remotion-to-hyperframes/assets/test-corpus/tier-4-escape-hatch/validate.sh +110 -110
  598. package/assets/.agent/skills/remotion-to-hyperframes/references/api-map.md +142 -142
  599. package/assets/.agent/skills/remotion-to-hyperframes/references/escape-hatch.md +115 -115
  600. package/assets/.agent/skills/remotion-to-hyperframes/references/eval.md +140 -140
  601. package/assets/.agent/skills/remotion-to-hyperframes/references/fonts.md +112 -112
  602. package/assets/.agent/skills/remotion-to-hyperframes/references/limitations.md +136 -136
  603. package/assets/.agent/skills/remotion-to-hyperframes/references/lottie.md +121 -121
  604. package/assets/.agent/skills/remotion-to-hyperframes/references/media.md +149 -149
  605. package/assets/.agent/skills/remotion-to-hyperframes/references/parameters.md +167 -167
  606. package/assets/.agent/skills/remotion-to-hyperframes/references/sequencing.md +195 -195
  607. package/assets/.agent/skills/remotion-to-hyperframes/references/timing.md +165 -165
  608. package/assets/.agent/skills/remotion-to-hyperframes/references/transitions.md +114 -114
  609. package/assets/.agent/skills/remotion-to-hyperframes/scripts/frame_strip.sh +107 -107
  610. package/assets/.agent/skills/remotion-to-hyperframes/scripts/lint_source.py +358 -358
  611. package/assets/.agent/skills/remotion-to-hyperframes/scripts/render_diff.sh +103 -103
  612. package/assets/.agent/skills/remotion-to-hyperframes/scripts/tests/fixtures/blocker.tsx +50 -50
  613. package/assets/.agent/skills/remotion-to-hyperframes/scripts/tests/fixtures/clean.tsx +46 -46
  614. package/assets/.agent/skills/remotion-to-hyperframes/scripts/tests/smoke.sh +90 -90
  615. package/assets/.agent/skills/shared-resend-portfolio/SKILL.md +124 -124
  616. package/assets/.agent/skills/slideshow/SKILL.md +550 -550
  617. package/assets/.agent/skills/slideshow/references/standalone-harness.md +1020 -1020
  618. package/assets/.agent/skills/talking-head-recut/NOTICE.md +39 -39
  619. package/assets/.agent/skills/talking-head-recut/SKILL.md +1191 -1191
  620. package/assets/.agent/skills/talking-head-recut/assets/vendor/gsap.min.js +10 -10
  621. package/assets/.agent/skills/talking-head-recut/references/DESIGN_INDEX.md +145 -145
  622. package/assets/.agent/skills/talking-head-recut/references/frames/clean.html +92 -92
  623. package/assets/.agent/skills/talking-head-recut/references/frames/hairline.html +171 -171
  624. package/assets/.agent/skills/talking-head-recut/references/frames/polaroid.html +131 -131
  625. package/assets/.agent/skills/talking-head-recut/references/layouts/overlay.html +164 -164
  626. package/assets/.agent/skills/talking-head-recut/references/layouts/pip.html +143 -143
  627. package/assets/.agent/skills/talking-head-recut/references/layouts/split.html +121 -121
  628. package/assets/.agent/skills/talking-head-recut/references/layouts/stack.html +109 -109
  629. package/assets/.agent/skills/talking-head-recut/references/styles/academic.html +172 -172
  630. package/assets/.agent/skills/talking-head-recut/references/styles/audit.html +170 -170
  631. package/assets/.agent/skills/talking-head-recut/references/styles/editorial.html +189 -189
  632. package/assets/.agent/skills/talking-head-recut/references/styles/geom.html +181 -181
  633. package/assets/.agent/skills/talking-head-recut/references/styles/minimal.html +130 -130
  634. package/assets/.agent/skills/talking-head-recut/references/styles/spotlight.html +142 -142
  635. package/assets/.agent/skills/talking-head-recut/references/styles/swiss.html +188 -188
  636. package/assets/.agent/skills/talking-head-recut/references/styles/terminal.html +196 -196
  637. package/assets/.agent/skills/talking-head-recut/references/styles/whiteboard.html +170 -170
  638. package/assets/.agent/skills/talking-head-recut/references/styles/xhs.html +206 -206
  639. package/assets/.agent/skills/website-to-video/SKILL.md +145 -145
  640. package/assets/.agent/skills/website-to-video/assets/sfx/CREDITS.md +35 -35
  641. package/assets/.agent/skills/website-to-video/assets/sfx/manifest.json +97 -97
  642. package/assets/.agent/skills/website-to-video/references/beat-builder-guide.md +263 -263
  643. package/assets/.agent/skills/website-to-video/references/capabilities.md +713 -713
  644. package/assets/.agent/skills/website-to-video/references/step-0-capture.md +55 -55
  645. package/assets/.agent/skills/website-to-video/references/step-1-design.md +333 -333
  646. package/assets/.agent/skills/website-to-video/references/step-2-brief.md +178 -178
  647. package/assets/.agent/skills/website-to-video/references/step-3-storyboard.md +572 -572
  648. package/assets/.agent/skills/website-to-video/references/step-4-vo.md +230 -230
  649. package/assets/.agent/skills/website-to-video/references/step-5-build.md +483 -483
  650. package/assets/.agent/skills/website-to-video/references/step-6-validate.md +341 -341
  651. package/assets/.agent/skills/website-to-video/scripts/w2h-verify.mjs +759 -759
  652. package/package.json +5 -4
  653. package/src/pi-takomi-core/workflows.ts +86 -86
  654. package/src/takomi-stats.js +5 -5
  655. package/assets/.agent/skills/remotion/rules/animations.md +0 -29
  656. package/assets/.agent/skills/remotion/rules/assets.md +0 -78
  657. package/assets/.agent/skills/remotion/rules/can-decode.md +0 -75
  658. package/assets/.agent/skills/remotion/rules/charts.md +0 -58
  659. package/assets/.agent/skills/remotion/rules/extract-frames.md +0 -229
  660. package/assets/.agent/skills/remotion/rules/fonts.md +0 -152
  661. package/assets/.agent/skills/remotion/rules/maps.md +0 -403
@@ -1,273 +1,273 @@
1
- ---
2
- name: spring-pop-entrance
3
- description: The canonical entrance pop — an element (or staggered group) arrives by scaling 0 → 1 on a smooth long-tail settle (power3 default); bouncy overshoot is a rare, explicitly-playful exception. fromTo so it's correct at t=0 under seek.
4
- metadata:
5
- tags: spring, entrance, pop, scale, power3, settle, stagger, reveal, arrival
6
- ---
7
-
8
- # Spring-Pop Entrance
9
-
10
- > **Smooth beats bouncy.** Per the motion doctrine (`references/motion-language.md`), this entrance **defaults to a smooth long-tail settle — `power3.out` (or `expo.out` for a faster arrival)** that decelerates cleanly into the resting size with **no overshoot**. Bouncy `back.out` overshoot is the **#1 instant turn-off** in agent-made videos and is almost never executed well; it is demoted here to a **rare, explicitly-playful exception** (a consumer / fun brand), never the default. When unsure, settle smoothly.
11
-
12
- THE entrance primitive: an element (or a staggered group of them) arrives on screen by springing from nothing — `scale: 0 → 1`, optionally with a small `y` rise — riding a **smooth long-tail ease (`power3.out` default)** so it grows confidently into its resting size and settles without bouncing. This is **arrival**, not reaction.
13
-
14
- Explicitly distinct from [press-release-spring.md](press-release-spring.md): that rule is a click/press → release feedback chain (a press phase, then a spring recovery to `1.0`). This one has **no press phase** — there is no prior resting state, the element did not exist on screen, it springs into being. Many blueprints used to borrow `press-release-spring` to fake an entrance; reach for this instead.
15
-
16
- ## How It Works
17
-
18
- A single `fromTo` carries the whole arrival:
19
-
20
- 1. **From-state**: `{ scale: 0, opacity: 0 }` — the element is collapsed to a point and invisible. Stated explicitly in the `from` object so a seek to `t=0` lands the element in this exact state (never rely on a CSS-hidden start — see Critical Constraints).
21
- 2. **To-state (default)**: `{ scale: 1, opacity: 1, ease: "power3.out" }` — a long-tail decel that grows the element into its resting size and **settles smoothly, no overshoot**. Use `expo.out` instead for a punchier, faster-front arrival (still no bounce). This smooth settle is the house style; the bouncy `back.out` variant is the rare playful exception (see Variations).
22
-
23
- For a **group**, the same `fromTo` runs per element with a **deterministic, index-derived stagger** (`i * STAGGER`), and the total entry window is **capped** (`ITEM_COUNT × STAGGER ≤ ~0.5s`) so the group reads as one arriving beat, not a slow arpeggio.
24
-
25
- A small `y` rise (`y: 24 → 0`) layers a subtle "lifts into place" on top of the pop — optional garnish; the `scale` grow on a smooth ease is the load-bearing motion. (A `rotation` settle belongs only to the playful overshoot variant below.)
26
-
27
- ## HTML
28
-
29
- ```html
30
- <!-- Single hero pop -->
31
- <div
32
- class="scene"
33
- data-composition-id="pop-scene"
34
- data-start="0"
35
- data-duration="3"
36
- data-track-index="0"
37
- >
38
- <div class="pop-hero" id="hero">{heroLabel}</div>
39
- </div>
40
-
41
- <!-- Staggered group: nodes / cards / icons / pills / callouts -->
42
- <div
43
- class="scene"
44
- data-composition-id="pop-group-scene"
45
- data-start="0"
46
- data-duration="3"
47
- data-track-index="0"
48
- >
49
- <div class="pop-grid">
50
- <div class="pop-item">{itemA}</div>
51
- <div class="pop-item">{itemB}</div>
52
- <div class="pop-item">{itemC}</div>
53
- <div class="pop-item">{itemD}</div>
54
- <div class="pop-item">{itemE}</div>
55
- <div class="pop-item">{itemF}</div>
56
- </div>
57
- </div>
58
- ```
59
-
60
- ## CSS
61
-
62
- ```css
63
- .scene {
64
- position: relative;
65
- width: 100%;
66
- height: 100%;
67
- display: grid;
68
- place-items: center;
69
- background: {bgColor};
70
- }
71
- .pop-hero {
72
- display: grid;
73
- place-items: center;
74
- width: {heroSize};
75
- height: {heroSize};
76
- background: {heroBg};
77
- border-radius: HERO_RADIUS;
78
- font-family: {font};
79
- font-weight: 900;
80
- font-size: HERO_FONT_SIZE;
81
- color: {heroTextColor};
82
- /* Pop scales around the center — see Critical Constraints */
83
- transform-origin: 50% 50%;
84
- will-change: transform;
85
- }
86
- .pop-grid {
87
- display: grid;
88
- grid-template-columns: repeat(3, 1fr);
89
- gap: GRID_GAP;
90
- place-items: center;
91
- }
92
- .pop-item {
93
- display: grid;
94
- place-items: center;
95
- width: {itemSize};
96
- height: {itemSize};
97
- background: {itemBg};
98
- border-radius: ITEM_RADIUS;
99
- font-family: {font};
100
- font-weight: 800;
101
- font-size: ITEM_FONT_SIZE;
102
- color: {itemTextColor};
103
- transform-origin: 50% 50%;
104
- will-change: transform;
105
- }
106
- ```
107
-
108
- ## GSAP Timeline
109
-
110
- ```html
111
- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
112
- <script>
113
- window.__timelines = window.__timelines || {};
114
- const tl = gsap.timeline({ paused: true });
115
-
116
- // --- Single hero pop (default: smooth long-tail settle, no overshoot) ---
117
- // fromTo states the collapsed start explicitly so the hero is correct at t=0
118
- // under seek. power3.out grows scale into 1.0 and decelerates smoothly.
119
- tl.fromTo(
120
- "#hero",
121
- { scale: 0, opacity: 0 },
122
- {
123
- scale: 1,
124
- opacity: 1,
125
- duration: POP_DUR,
126
- ease: "power3.out", // smooth beats bouncy; expo.out for a punchier front
127
- },
128
- ENTRY_AT,
129
- );
130
-
131
- // --- Staggered group pop ---
132
- // Deterministic, index-derived stagger (no Math.random). The cap keeps the
133
- // whole group inside one arriving beat: ITEM_COUNT * STAGGER <= ~0.5s.
134
- const items = gsap.utils.toArray(".pop-item");
135
- items.forEach((el, i) => {
136
- tl.fromTo(
137
- el,
138
- { scale: 0, opacity: 0, y: Y_RISE },
139
- {
140
- scale: 1,
141
- opacity: 1,
142
- y: 0,
143
- duration: POP_DUR,
144
- ease: "power3.out",
145
- },
146
- GROUP_ENTRY_AT + i * STAGGER,
147
- );
148
- });
149
-
150
- window.__timelines["pop-scene"] = tl;
151
- </script>
152
- ```
153
-
154
- ## Variations
155
-
156
- ### Calm settle (refined / enterprise / "premium calm") — default
157
-
158
- `power3.out`, no rotation, drop the `y` rise or keep it tiny (~12px). Reads as a confident, weighted settle — right for a hero wordmark or a single product shot landing. The safe default for premium / enterprise brands.
159
-
160
- ### Firm settle (default product reveal) — default
161
-
162
- The everyday entrance. `power3.out` (or `expo.out` for a punchier front), optional `Y_RISE` ~24px. Clear, deliberate arrival that decelerates clean — the safe default for cards, icons, and callouts. **No overshoot.**
163
-
164
- ### Bouncy pop (RARE — explicitly-playful only)
165
-
166
- The exception, not the default. **Only** for a deliberately playful register (a consumer / fun brand, a toy-like icon set) where a bounce is clearly the intent — never for product / enterprise / serious launch tone. Bouncy is the #1 turn-off and the agent rarely lands it, so reach for this knowingly and sparingly. Swap `power3.out` for `back.out(OVERSHOOT)` and (optionally) add a `rotation` settle so each element looks hand-placed:
167
-
168
- ```js
169
- // Playful exception only — default to power3.out (see above).
170
- tl.fromTo(
171
- el,
172
- { scale: 0, opacity: 0, rotation: ROT_FROM },
173
- { scale: 1, opacity: 1, rotation: 0, duration: POP_DUR, ease: `back.out(${OVERSHOOT})` },
174
- GROUP_ENTRY_AT + i * STAGGER,
175
- );
176
- ```
177
-
178
- Keep `OVERSHOOT` modest even here (≤ ~2) — past that it reads as a cartoon wobble, not an arrival.
179
-
180
- ### Origin-anchored pop (callout springs from a pointer / source)
181
-
182
- When a callout should appear to grow out of a specific point (e.g. a station marker or pointer tip), set `transform-origin` to that point instead of center, so the `scale: 0 → 1` reads as "emerging from the source" rather than "inflating in place."
183
-
184
- ```css
185
- .callout {
186
- transform-origin: 0% 100%; /* bottom-left = pointer tip; match to the anchor */
187
- }
188
- ```
189
-
190
- ### Pop into a held slot — then hold (jitter at most)
191
-
192
- When a popped element then **holds** an ongoing slot (a constellation node, a persistent badge), do **not** bake an idle loop into this entrance — it must stay finite. Land the pop and let it hold still; if the held frame genuinely needs life, hand off to [sine-wave-loop.md](sine-wave-loop.md) for **subtle jitter** (low amplitude) on a separate, later tween — not a breathing loop. Prefer revealing the next element on its VO cue over keeping this one animating.
193
-
194
- ## How to Choose Values
195
-
196
- - **EASE** — the settle curve (the load-bearing decision)
197
- - Default: **`power3.out`** — a smooth long-tail settle, no overshoot; the house style for product / enterprise / serious tone. Use `expo.out` for a punchier, faster-front arrival (still smooth).
198
- - Playful exception only: `back.out(OVERSHOOT)` — see the Bouncy pop variation; reach for it only when a bounce is clearly the brand intent.
199
-
200
- - **OVERSHOOT** — `back.out(OVERSHOOT)` overshoot strength — **only used in the rare bouncy variant**; the smooth default has no overshoot dial
201
- - Range (playful only): ~1.3 (barely) → ~2.0 (clearly bouncy)
202
- - Constraints: keep ≤ ~2 — past that the overshoot exceeds the element's bounds and reads as a cartoon wobble, not an arrival. If you're not in the explicitly-playful case, don't use this — use `power3.out`.
203
-
204
- - **POP_DUR** — duration of each element's `scale: 0 → 1` tween
205
- - Range: 0.4 – 0.7 s
206
- - Effects: shorter = tight snap; longer = a looser, more floating pop
207
- - Constraints: the main subject must be visible by **`t ≤ 0.5s`** — keep `ENTRY_AT + POP_DUR`'s readable midpoint early; don't let the hero finish arriving after the half-second mark
208
-
209
- - **STAGGER** — gap between successive items' start times (group only)
210
- - Range: 0.04 – 0.08 s
211
- - Effects: < 0.04 reads as a simultaneous chord; > 0.08 feels lazy / arpeggiated
212
- - Constraints: **`ITEM_COUNT × STAGGER ≤ ~0.5s`** (the cap) — beyond that the group stops reading as one beat. Cap the per-item stagger for large groups: `STAGGER = min(0.06, 0.5 / ITEM_COUNT)`
213
-
214
- - **ITEM_COUNT** — number of elements in a group pop
215
- - Range: 3 – 9
216
- - Effects: 3 = sparse; 9 = full grid. More than ~9 forces `STAGGER` so small the stagger vanishes — switch to a wipe/sweep reveal instead
217
-
218
- - **Y_RISE** — optional upward offset the element lifts from (`y: Y_RISE → 0`)
219
- - Range: 0 (pure pop) – 32 px
220
- - Effects: adds a subtle "lifts into place"; keep small so the `scale` pop stays dominant
221
- - Constraints: 0 for the calm-settle variant; never large enough to read as a slide-up (that's a different primitive)
222
-
223
- - **ROT_FROM** — optional starting rotation, **playful (bouncy) variant only** (`rotation: ROT_FROM → 0`)
224
- - Range: −10° – +10°
225
- - Effects: a small tilt that resolves makes the element look hand-placed
226
- - Constraints: derive sign/size deterministically from index if you want alternating tilt (e.g. `i % 2 ? 6 : -6`) — never `Math.random`
227
-
228
- - **ENTRY_AT / GROUP_ENTRY_AT** — timeline offset before the (group's) pop begins
229
- - Range: 0 – 0.4 s
230
- - Effects: > 0 gives a beat of quiet before the arrival; keep small so the subject still lands by `t ≤ 0.5s`
231
-
232
- ### Geometry & tokens
233
-
234
- - **{heroSize} / {itemSize}** — footprints. A hero entrance should occupy a clearly readable share of the frame; group items size down so the grid fits with `GRID_GAP` breathing room.
235
- - **HERO_RADIUS / ITEM_RADIUS** — `height × 0.15` (sharp) → `height / 2` (pill).
236
- - **{heroBg} / {itemBg} / {\*TextColor}** — surface + label tokens; inherit from the composition palette.
237
-
238
- ## Key Principles
239
-
240
- - **Smooth beats bouncy** — default to `power3.out` (or `expo.out`): a long-tail settle into `scale: 1`, no overshoot. Bouncy `back.out` is the rare, explicitly-playful exception (the #1 turn-off, and the agent rarely lands it). When unsure, settle smoothly.
241
- - **fromTo, always** — the collapsed `{ scale: 0, opacity: 0 }` start is stated in the `from` object so a seek to `t=0` lands it exactly there. An entrance built on a CSS-hidden start (e.g. `opacity:0` in CSS + a `.to()`) flickers under HF seek — the element renders visible before the tween claims it.
242
- - **Easing carries the motion, not keyframes** — let the ease produce the settle for free. Don't hand-key a `scale: 1.1` mid-state; that double-bounces and fights the curve. (And in the playful variant, the overshoot is a byproduct of `back.out`, not a hand-keyed bounce.)
243
- - **The grow is the motion** — `scale` is load-bearing; the `y` rise (and, in the playful variant, the `rotation` settle) is garnish layered on top. If you drop everything but the `scale` grow, it should still read as a clean entrance.
244
- - **Cap the stagger window** — a group must arrive inside ~0.5s total or it stops reading as one beat and starts reading as a slow list reveal. Derive the stagger from `ITEM_COUNT` so it self-caps.
245
- - **Deterministic per index** — all stagger and any rotation/tilt variation comes from the loop index, never `Math.random` — the renderer must produce the identical frame on every seek.
246
- - **Visible early** — the main subject must be on screen by `t ≤ 0.5s`. A hero that finishes arriving at `t=1s` wastes the opening beat.
247
- - **Don't bake an idle loop here** — this entrance is finite. If the element then holds a slot, hand off to `sine-wave-loop` on a later tween; an infinite `repeat`/`yoyo` here breaks seek.
248
-
249
- ## Critical Constraints
250
-
251
- - **Timeline must be paused**: `gsap.timeline({ paused: true })`
252
- - **Registry key = `data-composition-id`**
253
- - **Entrances use `fromTo`** — explicit `{ scale: 0, opacity: 0 }` from-state; never rely on a CSS-hidden starting state
254
- - **No CSS `transition`** on popped elements — those interpolate independently of HF seek and cause flicker
255
- - **No `repeat` / `yoyo` / infinite tweens** — this is a finite arrival; idle motion is a separate `sine-wave-loop` tween
256
- - **No `Math.random` / `Date.now`** — stagger and tilt are index-derived and deterministic
257
- - **GSAP transform aliases only**: `x`, `y`, `scale`, `rotation`. Never tween `width` / `height` / `left` / `top`
258
- - **`transform-origin: 50% 50%`** for an in-place pop (default); set it to the source point only for the origin-anchored variation
259
- - **Default ease `power3.out`** (smooth, no overshoot); `back.out(OVERSHOOT)` only in the explicitly-playful variant, and there keep **`OVERSHOOT ≤ ~2`** — beyond that it reads as a cartoon wobble, not an arrival
260
- - **`ITEM_COUNT × STAGGER ≤ ~0.5s`** — the group must land inside one beat
261
- - **`will-change: transform`** on popped elements, especially groups — many simultaneous spring tweens benefit from compositor hints
262
-
263
- ## Combinations
264
-
265
- - [sine-wave-loop.md](sine-wave-loop.md) — at most **subtle jitter** on a held node/badge AFTER its pop lands (don't bake any loop into the entrance; and prefer a VO-timed reveal over ambient motion — see that rule's caution)
266
- - [center-outward-expansion.md](center-outward-expansion.md) — elements pop in as they radiate from center to their slots
267
- - [press-release-spring.md](press-release-spring.md) — the reaction counterpart: once popped in, a button can take a press→release; this rule supplies the arrival, that one the click feedback
268
-
269
- ## Pairs with HF skills
270
-
271
- - `/hyperframes-animation` — `power3.out` settle (smooth default), `fromTo` entrances, deterministic stagger
272
- - `/hyperframes-core` — composition wiring
273
- - `/hyperframes-cli` — `hyperframes lint`
1
+ ---
2
+ name: spring-pop-entrance
3
+ description: The canonical entrance pop — an element (or staggered group) arrives by scaling 0 → 1 on a smooth long-tail settle (power3 default); bouncy overshoot is a rare, explicitly-playful exception. fromTo so it's correct at t=0 under seek.
4
+ metadata:
5
+ tags: spring, entrance, pop, scale, power3, settle, stagger, reveal, arrival
6
+ ---
7
+
8
+ # Spring-Pop Entrance
9
+
10
+ > **Smooth beats bouncy.** Per the motion doctrine (`references/motion-language.md`), this entrance **defaults to a smooth long-tail settle — `power3.out` (or `expo.out` for a faster arrival)** that decelerates cleanly into the resting size with **no overshoot**. Bouncy `back.out` overshoot is the **#1 instant turn-off** in agent-made videos and is almost never executed well; it is demoted here to a **rare, explicitly-playful exception** (a consumer / fun brand), never the default. When unsure, settle smoothly.
11
+
12
+ THE entrance primitive: an element (or a staggered group of them) arrives on screen by springing from nothing — `scale: 0 → 1`, optionally with a small `y` rise — riding a **smooth long-tail ease (`power3.out` default)** so it grows confidently into its resting size and settles without bouncing. This is **arrival**, not reaction.
13
+
14
+ Explicitly distinct from [press-release-spring.md](press-release-spring.md): that rule is a click/press → release feedback chain (a press phase, then a spring recovery to `1.0`). This one has **no press phase** — there is no prior resting state, the element did not exist on screen, it springs into being. Many blueprints used to borrow `press-release-spring` to fake an entrance; reach for this instead.
15
+
16
+ ## How It Works
17
+
18
+ A single `fromTo` carries the whole arrival:
19
+
20
+ 1. **From-state**: `{ scale: 0, opacity: 0 }` — the element is collapsed to a point and invisible. Stated explicitly in the `from` object so a seek to `t=0` lands the element in this exact state (never rely on a CSS-hidden start — see Critical Constraints).
21
+ 2. **To-state (default)**: `{ scale: 1, opacity: 1, ease: "power3.out" }` — a long-tail decel that grows the element into its resting size and **settles smoothly, no overshoot**. Use `expo.out` instead for a punchier, faster-front arrival (still no bounce). This smooth settle is the house style; the bouncy `back.out` variant is the rare playful exception (see Variations).
22
+
23
+ For a **group**, the same `fromTo` runs per element with a **deterministic, index-derived stagger** (`i * STAGGER`), and the total entry window is **capped** (`ITEM_COUNT × STAGGER ≤ ~0.5s`) so the group reads as one arriving beat, not a slow arpeggio.
24
+
25
+ A small `y` rise (`y: 24 → 0`) layers a subtle "lifts into place" on top of the pop — optional garnish; the `scale` grow on a smooth ease is the load-bearing motion. (A `rotation` settle belongs only to the playful overshoot variant below.)
26
+
27
+ ## HTML
28
+
29
+ ```html
30
+ <!-- Single hero pop -->
31
+ <div
32
+ class="scene"
33
+ data-composition-id="pop-scene"
34
+ data-start="0"
35
+ data-duration="3"
36
+ data-track-index="0"
37
+ >
38
+ <div class="pop-hero" id="hero">{heroLabel}</div>
39
+ </div>
40
+
41
+ <!-- Staggered group: nodes / cards / icons / pills / callouts -->
42
+ <div
43
+ class="scene"
44
+ data-composition-id="pop-group-scene"
45
+ data-start="0"
46
+ data-duration="3"
47
+ data-track-index="0"
48
+ >
49
+ <div class="pop-grid">
50
+ <div class="pop-item">{itemA}</div>
51
+ <div class="pop-item">{itemB}</div>
52
+ <div class="pop-item">{itemC}</div>
53
+ <div class="pop-item">{itemD}</div>
54
+ <div class="pop-item">{itemE}</div>
55
+ <div class="pop-item">{itemF}</div>
56
+ </div>
57
+ </div>
58
+ ```
59
+
60
+ ## CSS
61
+
62
+ ```css
63
+ .scene {
64
+ position: relative;
65
+ width: 100%;
66
+ height: 100%;
67
+ display: grid;
68
+ place-items: center;
69
+ background: {bgColor};
70
+ }
71
+ .pop-hero {
72
+ display: grid;
73
+ place-items: center;
74
+ width: {heroSize};
75
+ height: {heroSize};
76
+ background: {heroBg};
77
+ border-radius: HERO_RADIUS;
78
+ font-family: {font};
79
+ font-weight: 900;
80
+ font-size: HERO_FONT_SIZE;
81
+ color: {heroTextColor};
82
+ /* Pop scales around the center — see Critical Constraints */
83
+ transform-origin: 50% 50%;
84
+ will-change: transform;
85
+ }
86
+ .pop-grid {
87
+ display: grid;
88
+ grid-template-columns: repeat(3, 1fr);
89
+ gap: GRID_GAP;
90
+ place-items: center;
91
+ }
92
+ .pop-item {
93
+ display: grid;
94
+ place-items: center;
95
+ width: {itemSize};
96
+ height: {itemSize};
97
+ background: {itemBg};
98
+ border-radius: ITEM_RADIUS;
99
+ font-family: {font};
100
+ font-weight: 800;
101
+ font-size: ITEM_FONT_SIZE;
102
+ color: {itemTextColor};
103
+ transform-origin: 50% 50%;
104
+ will-change: transform;
105
+ }
106
+ ```
107
+
108
+ ## GSAP Timeline
109
+
110
+ ```html
111
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
112
+ <script>
113
+ window.__timelines = window.__timelines || {};
114
+ const tl = gsap.timeline({ paused: true });
115
+
116
+ // --- Single hero pop (default: smooth long-tail settle, no overshoot) ---
117
+ // fromTo states the collapsed start explicitly so the hero is correct at t=0
118
+ // under seek. power3.out grows scale into 1.0 and decelerates smoothly.
119
+ tl.fromTo(
120
+ "#hero",
121
+ { scale: 0, opacity: 0 },
122
+ {
123
+ scale: 1,
124
+ opacity: 1,
125
+ duration: POP_DUR,
126
+ ease: "power3.out", // smooth beats bouncy; expo.out for a punchier front
127
+ },
128
+ ENTRY_AT,
129
+ );
130
+
131
+ // --- Staggered group pop ---
132
+ // Deterministic, index-derived stagger (no Math.random). The cap keeps the
133
+ // whole group inside one arriving beat: ITEM_COUNT * STAGGER <= ~0.5s.
134
+ const items = gsap.utils.toArray(".pop-item");
135
+ items.forEach((el, i) => {
136
+ tl.fromTo(
137
+ el,
138
+ { scale: 0, opacity: 0, y: Y_RISE },
139
+ {
140
+ scale: 1,
141
+ opacity: 1,
142
+ y: 0,
143
+ duration: POP_DUR,
144
+ ease: "power3.out",
145
+ },
146
+ GROUP_ENTRY_AT + i * STAGGER,
147
+ );
148
+ });
149
+
150
+ window.__timelines["pop-scene"] = tl;
151
+ </script>
152
+ ```
153
+
154
+ ## Variations
155
+
156
+ ### Calm settle (refined / enterprise / "premium calm") — default
157
+
158
+ `power3.out`, no rotation, drop the `y` rise or keep it tiny (~12px). Reads as a confident, weighted settle — right for a hero wordmark or a single product shot landing. The safe default for premium / enterprise brands.
159
+
160
+ ### Firm settle (default product reveal) — default
161
+
162
+ The everyday entrance. `power3.out` (or `expo.out` for a punchier front), optional `Y_RISE` ~24px. Clear, deliberate arrival that decelerates clean — the safe default for cards, icons, and callouts. **No overshoot.**
163
+
164
+ ### Bouncy pop (RARE — explicitly-playful only)
165
+
166
+ The exception, not the default. **Only** for a deliberately playful register (a consumer / fun brand, a toy-like icon set) where a bounce is clearly the intent — never for product / enterprise / serious launch tone. Bouncy is the #1 turn-off and the agent rarely lands it, so reach for this knowingly and sparingly. Swap `power3.out` for `back.out(OVERSHOOT)` and (optionally) add a `rotation` settle so each element looks hand-placed:
167
+
168
+ ```js
169
+ // Playful exception only — default to power3.out (see above).
170
+ tl.fromTo(
171
+ el,
172
+ { scale: 0, opacity: 0, rotation: ROT_FROM },
173
+ { scale: 1, opacity: 1, rotation: 0, duration: POP_DUR, ease: `back.out(${OVERSHOOT})` },
174
+ GROUP_ENTRY_AT + i * STAGGER,
175
+ );
176
+ ```
177
+
178
+ Keep `OVERSHOOT` modest even here (≤ ~2) — past that it reads as a cartoon wobble, not an arrival.
179
+
180
+ ### Origin-anchored pop (callout springs from a pointer / source)
181
+
182
+ When a callout should appear to grow out of a specific point (e.g. a station marker or pointer tip), set `transform-origin` to that point instead of center, so the `scale: 0 → 1` reads as "emerging from the source" rather than "inflating in place."
183
+
184
+ ```css
185
+ .callout {
186
+ transform-origin: 0% 100%; /* bottom-left = pointer tip; match to the anchor */
187
+ }
188
+ ```
189
+
190
+ ### Pop into a held slot — then hold (jitter at most)
191
+
192
+ When a popped element then **holds** an ongoing slot (a constellation node, a persistent badge), do **not** bake an idle loop into this entrance — it must stay finite. Land the pop and let it hold still; if the held frame genuinely needs life, hand off to [sine-wave-loop.md](sine-wave-loop.md) for **subtle jitter** (low amplitude) on a separate, later tween — not a breathing loop. Prefer revealing the next element on its VO cue over keeping this one animating.
193
+
194
+ ## How to Choose Values
195
+
196
+ - **EASE** — the settle curve (the load-bearing decision)
197
+ - Default: **`power3.out`** — a smooth long-tail settle, no overshoot; the house style for product / enterprise / serious tone. Use `expo.out` for a punchier, faster-front arrival (still smooth).
198
+ - Playful exception only: `back.out(OVERSHOOT)` — see the Bouncy pop variation; reach for it only when a bounce is clearly the brand intent.
199
+
200
+ - **OVERSHOOT** — `back.out(OVERSHOOT)` overshoot strength — **only used in the rare bouncy variant**; the smooth default has no overshoot dial
201
+ - Range (playful only): ~1.3 (barely) → ~2.0 (clearly bouncy)
202
+ - Constraints: keep ≤ ~2 — past that the overshoot exceeds the element's bounds and reads as a cartoon wobble, not an arrival. If you're not in the explicitly-playful case, don't use this — use `power3.out`.
203
+
204
+ - **POP_DUR** — duration of each element's `scale: 0 → 1` tween
205
+ - Range: 0.4 – 0.7 s
206
+ - Effects: shorter = tight snap; longer = a looser, more floating pop
207
+ - Constraints: the main subject must be visible by **`t ≤ 0.5s`** — keep `ENTRY_AT + POP_DUR`'s readable midpoint early; don't let the hero finish arriving after the half-second mark
208
+
209
+ - **STAGGER** — gap between successive items' start times (group only)
210
+ - Range: 0.04 – 0.08 s
211
+ - Effects: < 0.04 reads as a simultaneous chord; > 0.08 feels lazy / arpeggiated
212
+ - Constraints: **`ITEM_COUNT × STAGGER ≤ ~0.5s`** (the cap) — beyond that the group stops reading as one beat. Cap the per-item stagger for large groups: `STAGGER = min(0.06, 0.5 / ITEM_COUNT)`
213
+
214
+ - **ITEM_COUNT** — number of elements in a group pop
215
+ - Range: 3 – 9
216
+ - Effects: 3 = sparse; 9 = full grid. More than ~9 forces `STAGGER` so small the stagger vanishes — switch to a wipe/sweep reveal instead
217
+
218
+ - **Y_RISE** — optional upward offset the element lifts from (`y: Y_RISE → 0`)
219
+ - Range: 0 (pure pop) – 32 px
220
+ - Effects: adds a subtle "lifts into place"; keep small so the `scale` pop stays dominant
221
+ - Constraints: 0 for the calm-settle variant; never large enough to read as a slide-up (that's a different primitive)
222
+
223
+ - **ROT_FROM** — optional starting rotation, **playful (bouncy) variant only** (`rotation: ROT_FROM → 0`)
224
+ - Range: −10° – +10°
225
+ - Effects: a small tilt that resolves makes the element look hand-placed
226
+ - Constraints: derive sign/size deterministically from index if you want alternating tilt (e.g. `i % 2 ? 6 : -6`) — never `Math.random`
227
+
228
+ - **ENTRY_AT / GROUP_ENTRY_AT** — timeline offset before the (group's) pop begins
229
+ - Range: 0 – 0.4 s
230
+ - Effects: > 0 gives a beat of quiet before the arrival; keep small so the subject still lands by `t ≤ 0.5s`
231
+
232
+ ### Geometry & tokens
233
+
234
+ - **{heroSize} / {itemSize}** — footprints. A hero entrance should occupy a clearly readable share of the frame; group items size down so the grid fits with `GRID_GAP` breathing room.
235
+ - **HERO_RADIUS / ITEM_RADIUS** — `height × 0.15` (sharp) → `height / 2` (pill).
236
+ - **{heroBg} / {itemBg} / {\*TextColor}** — surface + label tokens; inherit from the composition palette.
237
+
238
+ ## Key Principles
239
+
240
+ - **Smooth beats bouncy** — default to `power3.out` (or `expo.out`): a long-tail settle into `scale: 1`, no overshoot. Bouncy `back.out` is the rare, explicitly-playful exception (the #1 turn-off, and the agent rarely lands it). When unsure, settle smoothly.
241
+ - **fromTo, always** — the collapsed `{ scale: 0, opacity: 0 }` start is stated in the `from` object so a seek to `t=0` lands it exactly there. An entrance built on a CSS-hidden start (e.g. `opacity:0` in CSS + a `.to()`) flickers under HF seek — the element renders visible before the tween claims it.
242
+ - **Easing carries the motion, not keyframes** — let the ease produce the settle for free. Don't hand-key a `scale: 1.1` mid-state; that double-bounces and fights the curve. (And in the playful variant, the overshoot is a byproduct of `back.out`, not a hand-keyed bounce.)
243
+ - **The grow is the motion** — `scale` is load-bearing; the `y` rise (and, in the playful variant, the `rotation` settle) is garnish layered on top. If you drop everything but the `scale` grow, it should still read as a clean entrance.
244
+ - **Cap the stagger window** — a group must arrive inside ~0.5s total or it stops reading as one beat and starts reading as a slow list reveal. Derive the stagger from `ITEM_COUNT` so it self-caps.
245
+ - **Deterministic per index** — all stagger and any rotation/tilt variation comes from the loop index, never `Math.random` — the renderer must produce the identical frame on every seek.
246
+ - **Visible early** — the main subject must be on screen by `t ≤ 0.5s`. A hero that finishes arriving at `t=1s` wastes the opening beat.
247
+ - **Don't bake an idle loop here** — this entrance is finite. If the element then holds a slot, hand off to `sine-wave-loop` on a later tween; an infinite `repeat`/`yoyo` here breaks seek.
248
+
249
+ ## Critical Constraints
250
+
251
+ - **Timeline must be paused**: `gsap.timeline({ paused: true })`
252
+ - **Registry key = `data-composition-id`**
253
+ - **Entrances use `fromTo`** — explicit `{ scale: 0, opacity: 0 }` from-state; never rely on a CSS-hidden starting state
254
+ - **No CSS `transition`** on popped elements — those interpolate independently of HF seek and cause flicker
255
+ - **No `repeat` / `yoyo` / infinite tweens** — this is a finite arrival; idle motion is a separate `sine-wave-loop` tween
256
+ - **No `Math.random` / `Date.now`** — stagger and tilt are index-derived and deterministic
257
+ - **GSAP transform aliases only**: `x`, `y`, `scale`, `rotation`. Never tween `width` / `height` / `left` / `top`
258
+ - **`transform-origin: 50% 50%`** for an in-place pop (default); set it to the source point only for the origin-anchored variation
259
+ - **Default ease `power3.out`** (smooth, no overshoot); `back.out(OVERSHOOT)` only in the explicitly-playful variant, and there keep **`OVERSHOOT ≤ ~2`** — beyond that it reads as a cartoon wobble, not an arrival
260
+ - **`ITEM_COUNT × STAGGER ≤ ~0.5s`** — the group must land inside one beat
261
+ - **`will-change: transform`** on popped elements, especially groups — many simultaneous spring tweens benefit from compositor hints
262
+
263
+ ## Combinations
264
+
265
+ - [sine-wave-loop.md](sine-wave-loop.md) — at most **subtle jitter** on a held node/badge AFTER its pop lands (don't bake any loop into the entrance; and prefer a VO-timed reveal over ambient motion — see that rule's caution)
266
+ - [center-outward-expansion.md](center-outward-expansion.md) — elements pop in as they radiate from center to their slots
267
+ - [press-release-spring.md](press-release-spring.md) — the reaction counterpart: once popped in, a button can take a press→release; this rule supplies the arrival, that one the click feedback
268
+
269
+ ## Pairs with HF skills
270
+
271
+ - `/hyperframes-animation` — `power3.out` settle (smooth default), `fromTo` entrances, deterministic stagger
272
+ - `/hyperframes-core` — composition wiring
273
+ - `/hyperframes-cli` — `hyperframes lint`