takomi 2.5.1 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +25 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
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  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
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  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
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  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
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  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
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  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
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  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
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@@ -1,382 +1,382 @@
1
- ---
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- name: ai-tracking-box
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- description: Animated bounding box with L-shaped corner markers following an oscillating path — simulates AI object detection / tracking.
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- metadata:
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- tags: ai, tracking, bounding-box, detection, corner, yellow, ml
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- ---
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-
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- # AI Tracking Box
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-
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- A bounding box with corner markers ("L-brackets") that follows a moving target, simulating real-time AI detection. Position and size oscillate on sine paths to mimic continuous re-computation. Conventionally rendered in "AI detection yellow" (`{detectionYellow}`) on a dark background with a confidence label.
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-
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- ## How It Works
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-
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- - Box position `(x, y)` and size `(w, h)` are derived from sine + drift across composition time
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- - 4 L-bracket corner markers (`<div>` per corner with two-sided borders) sit ON the box
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- - Optional label tag above the top-left corner showing class name + confidence percent
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-
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- All driven by GSAP timeline so HF seeks deterministically.
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-
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- ## HTML
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-
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- ```html
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- <div
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- class="scene"
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- id="track-scene"
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- data-composition-id="track-scene"
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- data-start="0"
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- data-duration="5"
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- data-track-index="0"
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- >
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- <!-- Background — could be a product mockup, hero image, etc. -->
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- <div class="bg">
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- <div class="bg-content">{Brand}</div>
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- <div class="bg-mascot" id="mascot">{targetGlyph}</div>
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- </div>
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-
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- <!-- Tracking box wraps the target -->
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- <div class="track-box" id="track-box">
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- <div class="corner tl"></div>
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- <div class="corner tr"></div>
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- <div class="corner bl"></div>
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- <div class="corner br"></div>
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- <div class="label" id="label">{targetGlyph} {LABEL} · {confidence}%</div>
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- </div>
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- </div>
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- ```
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-
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- ## CSS
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-
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- ```css
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- .scene {
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- position: relative;
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- width: 100%;
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- height: 100%;
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- background: radial-gradient(ellipse at center, {bgInner} 0%, {bgOuter} 70%);
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- font-family: {font};
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- overflow: hidden;
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- }
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- .bg {
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- position: absolute;
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- inset: 0;
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- display: grid;
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- place-items: center;
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- gap: 60px;
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- }
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- .bg-content {
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- position: absolute;
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- top: 120px;
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- left: 50%;
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- transform: translateX(-50%);
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- font-size: 80px;
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- font-weight: 900;
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- color: {bgTextColor};
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- letter-spacing: 12px;
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- text-transform: uppercase;
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- }
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- .bg-mascot {
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- position: absolute;
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- font-size: 240px;
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- line-height: 1;
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- }
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-
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- .track-box {
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- position: absolute;
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- /* Position + size set by GSAP onUpdate */
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- pointer-events: none;
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- will-change: transform, width, height;
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- }
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- .corner {
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- position: absolute;
91
- width: 48px;
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- height: 48px;
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- }
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- .corner.tl {
95
- top: -8px;
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- left: -8px;
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- border-top: 6px solid {detectionYellow};
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- border-left: 6px solid {detectionYellow};
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- }
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- .corner.tr {
101
- top: -8px;
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- right: -8px;
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- border-top: 6px solid {detectionYellow};
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- border-right: 6px solid {detectionYellow};
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- }
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- .corner.bl {
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- bottom: -8px;
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- left: -8px;
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- border-bottom: 6px solid {detectionYellow};
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- border-left: 6px solid {detectionYellow};
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- }
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- .corner.br {
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- bottom: -8px;
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- right: -8px;
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- border-bottom: 6px solid {detectionYellow};
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- border-right: 6px solid {detectionYellow};
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- }
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- .label {
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- position: absolute;
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- top: -56px;
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- left: -8px;
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- padding: 8px 16px;
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- background: {detectionYellow};
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- color: {labelTextColor};
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- font-family: {monoFont};
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- font-size: 24px;
127
- font-weight: 800;
128
- letter-spacing: 2px;
129
- border-radius: 6px;
130
- white-space: nowrap;
131
- }
132
- ```
133
-
134
- ## GSAP Timeline
135
-
136
- ```html
137
- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
138
- <script>
139
- window.__timelines = window.__timelines || {};
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- const tl = gsap.timeline({ paused: true });
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-
142
- const box = document.getElementById("track-box");
143
- const mascot = document.getElementById("mascot");
144
- const label = document.getElementById("label");
145
-
146
- // Initial state — box invisible, will fade in
147
- gsap.set(box, { opacity: 0, scale: ENTRY_SCALE });
148
-
149
- // Phase 1 — box entry (fade in + scale to 1)
150
- tl.to(
151
- box,
152
- {
153
- opacity: 1,
154
- scale: 1,
155
- duration: ENTRY_DUR,
156
- ease: `back.out(${ENTRY_BOUNCE})`,
157
- },
158
- ENTRY_START,
159
- );
160
-
161
- // Phase 2 — continuous "AI tracking" — box and mascot move in lock-step on sine paths
162
- const SCREEN_CENTER = { x: COMP_WIDTH / 2, y: COMP_HEIGHT / 2 };
163
- // DRIFT_X / DRIFT_Y — target oscillation amplitude (px)
164
- // SIZE_BASE / SIZE_VAR — box mean size + per-frame jitter amplitude (px)
165
- // SIZE_FREQ_MULT — multiplier on tracking phase so box "breathes" off-tempo from drift
166
- // CYCLES — number of full oscillations across TRACK_DUR
167
- // TRACK_DUR — duration of the tracking phase (s)
168
- // TRACK_START — when tracking phase begins (s)
169
- // CONFIDENCE_MEAN / CONFIDENCE_VAR — center + half-range of the flickering confidence %
170
- // CONFIDENCE_FREQ_MULT — how fast confidence flickers relative to drift
171
-
172
- const tracking = { p: 0 };
173
- tl.to(
174
- tracking,
175
- {
176
- p: Math.PI * 2 * CYCLES,
177
- duration: TRACK_DUR,
178
- ease: "none",
179
- onUpdate: () => {
180
- // Target position (the mascot moves on a wider arc)
181
- const mx = SCREEN_CENTER.x + Math.cos(tracking.p) * DRIFT_X;
182
- const my = SCREEN_CENTER.y + Math.sin(tracking.p) * DRIFT_Y;
183
- mascot.style.position = "absolute";
184
- mascot.style.left = `${mx - MASCOT_SIZE / 2}px`;
185
- mascot.style.top = `${my - MASCOT_SIZE / 2}px`;
186
-
187
- // Box size oscillates slightly (size confidence variation)
188
- const w = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT) * SIZE_VAR;
189
- const h = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT + Math.PI / 2) * SIZE_VAR;
190
-
191
- // Box position centers on mascot
192
- box.style.width = `${w}px`;
193
- box.style.height = `${h}px`;
194
- box.style.left = `${mx - w / 2}px`;
195
- box.style.top = `${my - h / 2}px`;
196
-
197
- // Confidence label fluctuates inside [CONFIDENCE_MEAN ± CONFIDENCE_VAR]
198
- const confidence = Math.round(
199
- CONFIDENCE_MEAN + Math.sin(tracking.p * CONFIDENCE_FREQ_MULT) * CONFIDENCE_VAR,
200
- );
201
- label.textContent = `${TARGET_GLYPH} ${LABEL_TEXT} · ${confidence}%`;
202
- },
203
- },
204
- TRACK_START,
205
- );
206
-
207
- window.__timelines["track-scene"] = tl;
208
- </script>
209
- ```
210
-
211
- ## How to Choose Values
212
-
213
- - **ENTRY_SCALE** — start scale of the box before it pops in
214
- - Range: 0.5-0.9
215
- - Effects: low end = stronger pop / more "snapping into focus"; high end = subtle reveal
216
- - Constraints: must be < 1 (box scales UP into place)
217
- - Reference: examples use 0.7
218
-
219
- - **ENTRY_DUR** — duration of the fade-in + scale-up (seconds)
220
- - Range: 0.3-0.8 s
221
- - Effects: low end = snappy / authoritative lock-on; high end = soft / observational
222
- - Constraints: should end before TRACK_START
223
- - Reference: examples use 0.5
224
-
225
- - **ENTRY_START** — when the entry tween begins (seconds, absolute on timeline)
226
- - Range: 0-2 s typically
227
- - Effects: late start = lets the viewer notice the target first before the AI "finds" it; early start = AI is already watching
228
- - Constraints: ENTRY_START + ENTRY_DUR ≤ TRACK_START
229
- - Reference: examples use 0.5
230
-
231
- - **ENTRY_BOUNCE** — coefficient passed to `back.out(...)` on entry
232
- - Range: 1.2-2.5
233
- - Effects: low end = subtle overshoot; high end = exaggerated snap (reads as "aggressive lock-on")
234
- - Constraints: stick to `back.out` family — `elastic` reads as cartoonish, `power` reads as flat
235
- - Reference: examples use 1.4
236
-
237
- - **TRACK_START** — when continuous tracking begins (seconds)
238
- - Range: ≥ ENTRY_START + ENTRY_DUR
239
- - Effects: gap between entry and tracking = pause for emphasis; no gap = seamless lock + follow
240
- - Constraints: TRACK_START + TRACK_DUR ≤ composition duration
241
- - Reference: examples use 1.0
242
-
243
- - **TRACK_DUR** — length of the tracking phase (seconds)
244
- - Range: 2-8 s
245
- - Effects: short = "quick scan"; long = "sustained observation"
246
- - Constraints: must accommodate at least one full CYCLE to read as oscillation
247
- - Reference: examples use 4.0
248
-
249
- - **CYCLES** — number of full sine oscillations of the target across TRACK_DUR
250
- - Range: 0.5-3
251
- - Effects: low = lazy drift; high = jittery / hyperactive target
252
- - Constraints: CYCLES / TRACK_DUR sets effective Hz of drift; keep < ~0.6 Hz or motion blurs
253
- - Reference: examples use 1.5
254
-
255
- - **DRIFT_X / DRIFT_Y** — amplitude of target oscillation around screen center (px, 1920×1080 basis)
256
- - Range: 40-200 px
257
- - Effects: small = subtle hover; large = wide chase that pushes the box near the frame edge
258
- - Constraints: SCREEN_CENTER ± DRIFT must keep mascot fully on screen given MASCOT_SIZE
259
- - Reference: examples use 80 / 50
260
-
261
- - **SIZE_BASE** — mean width/height of the bounding box (px)
262
- - Range: 200-500 px
263
- - Effects: small = "specimen tag"; large = "the box IS the subject"
264
- - Constraints: must visibly enclose the target glyph at all confidence sizes
265
- - Reference: examples use 320
266
-
267
- - **SIZE_VAR** — half-amplitude of per-frame size jitter (px)
268
- - Range: 5-10% of SIZE_BASE
269
- - Effects: low end = stable / confident detector; high end = jittery / re-fitting detector. Outside this range reads as "broken" (too much) or "static UI" (none)
270
- - Constraints: keep < 0.15 × SIZE_BASE to avoid breaking the L-bracket illusion
271
- - Reference: examples use 30 (~9% of 320)
272
-
273
- - **SIZE_FREQ_MULT** — multiplier on tracking phase for size oscillation
274
- - Range: 1.5-3
275
- - Effects: 1 = size pulses in lock-step with drift (reads mechanical); irrational ratio = organic re-fitting
276
- - Constraints: avoid integer ratios; non-integer reads as continuous recomputation
277
- - Reference: examples use 2.3
278
-
279
- - **MASCOT_SIZE** — rendered width of the mascot element (px); used to center it on (mx, my)
280
- - Range: matches CSS `font-size` of `.bg-mascot`
281
- - Effects: must match the actual rendered size or mascot drifts out of the box
282
- - Constraints: MASCOT_SIZE / 2 = offset applied to top/left
283
- - Reference: examples use 240 (matches `font-size: 240px`)
284
-
285
- - **CONFIDENCE_MEAN** — center % shown on the label
286
- - Range: 95-99
287
- - Effects: < 95 reads "uncertain"; 100 reads "fake-precise". 97 is the sweet spot for "confident AI"
288
- - Constraints: keep CONFIDENCE_MEAN + CONFIDENCE_VAR ≤ 99
289
- - Reference: examples use 97
290
-
291
- - **CONFIDENCE_VAR** — flicker half-range around CONFIDENCE_MEAN
292
- - Range: 1-3
293
- - Effects: 0 = static (looks like a screenshot); >3 = unstable (looks broken)
294
- - Constraints: CONFIDENCE_MEAN ± CONFIDENCE_VAR ⊂ [95, 99]
295
- - Reference: examples use 2
296
-
297
- - **CONFIDENCE_FREQ_MULT** — multiplier on tracking phase for label flicker
298
- - Range: 3-6
299
- - Effects: low = synced with drift (mechanical); high = fast nervous flicker (reads "live inference")
300
- - Constraints: keep above SIZE_FREQ_MULT so label flickers faster than the box breathes
301
- - Reference: examples use 4
302
-
303
- - **COMP_WIDTH / COMP_HEIGHT** — composition pixel dimensions (used to derive SCREEN_CENTER)
304
- - Range: dictated by the HF composition (`data-width` / `data-height`)
305
- - Effects: not a creative choice — match the parent composition
306
- - Constraints: SCREEN_CENTER = (COMP_WIDTH/2, COMP_HEIGHT/2)
307
- - Reference: examples use 1920 × 1080
308
-
309
- - **{detectionYellow}** — corner-marker + label background color
310
- - This is a **discrete convention**, not a tunable range. AI detection overlays are yellow on dark backgrounds across the industry (autonomous-vehicle HUDs, security CV, ML demos). Red reads as "warning", green as "success", blue as "info" — none read as "detection."
311
- - Recommended: a saturated warm yellow (`#facc15` / `#FCD34D` family) on a dark navy or near-black background. Substituting any other hue loses genre legibility.
312
- - Reference: examples use `#facc15` (Tailwind `yellow-400`)
313
-
314
- - **{bgInner} / {bgOuter}** — radial-gradient background stops
315
- - Should be dark and low-chroma so the yellow markers pop
316
- - Constraints: choose colors with sufficient contrast against {detectionYellow} (the corners and label must remain readable)
317
- - Reference: examples use `#161a3a` (inner) → `#0b0d1f` (outer)
318
-
319
- - **{labelTextColor}** — text color inside the yellow label tag
320
- - Constraints: must contrast against {detectionYellow}; typically the same near-black as {bgOuter}
321
- - Reference: examples use `#0b0d1f`
322
-
323
- - **{font} / {monoFont}** — scene text font and label font
324
- - {font}: sans-serif body font for {Brand} backdrop
325
- - {monoFont}: monospaced font for the confidence label (mono reinforces "machine readout" affordance)
326
- - Reference: examples use `"Inter", sans-serif` and `"JetBrains Mono", monospace`
327
-
328
- ## Variations
329
-
330
- ### Multi-object detection
331
-
332
- Multiple boxes at different phases (each tracking its own mascot). Each is its own onUpdate-driven set; offset their phase by `Math.PI / N` so they don't tick synchronously.
333
-
334
- ### Lost-then-reacquired
335
-
336
- The box fades to {LOST_OPACITY} (~{LOST_DUR}) then re-snaps to a new position with a "REACQUIRED" label flash:
337
-
338
- ```js
339
- tl.to(box, { opacity: LOST_OPACITY, duration: LOST_DUR }, LOST_START);
340
- tl.to(
341
- box,
342
- { opacity: 1.0, duration: REACQUIRE_DUR, ease: `back.out(${REACQUIRE_BOUNCE})` },
343
- REACQUIRE_START,
344
- );
345
- tl.to(label, { textContent: "REACQUIRED · 99%", duration: 0 }, REACQUIRE_START);
346
- ```
347
-
348
- (LOST_OPACITY ≈ 0.2-0.4; REACQUIRE_BOUNCE ≈ 1.8-2.5 for a snappier re-lock than the initial entry.)
349
-
350
- ### Tracking-then-zoom
351
-
352
- After tracking, the camera (via [viewport-change](viewport-change.md)) zooms into the tracked box. Combined effect: "the AI found something, now show it."
353
-
354
- ## Key Principles
355
-
356
- - **Yellow on dark background is the detection convention** — see {detectionYellow} entry. Other colors lose the genre signal.
357
- - **Box ALWAYS contains the target** — recompute box position EVERY frame from target position; never trail behind. If the box lags, it reads as "broken tracker," not "smart AI."
358
- - **Subtle size variation (~5-10% of SIZE_BASE)** — too much and the tracker looks confused; just right reads as "real-time recomputation."
359
- - **Corner markers, not full borders** — L-brackets are the genre signature. Full border looks like a generic UI box.
360
- - **Confidence label flickers in a tight range (CONFIDENCE_MEAN ± CONFIDENCE_VAR inside [95, 99])** — outside that range reads as "uncertain"; ≥100 reads as "fake-precise."
361
- - **No CSS animation for the tracking — use timeline onUpdate** — HF seek-by-frame doesn't sync with CSS animation.
362
-
363
- ## Critical Constraints
364
-
365
- - **Timeline must be paused**: `gsap.timeline({ paused: true })`
366
- - **Registry key = `data-composition-id`**
367
- - **No CSS animation on `.track-box` or `.corner`** — must be timeline-driven
368
- - **`will-change: transform, width, height`** on `.track-box`
369
- - **`pointer-events: none`** on `.track-box` — decorative overlay
370
- - **Box position recomputed per-frame from target** — never tween box position separately from target
371
-
372
- ## Combinations
373
-
374
- - [viewport-change.md](viewport-change.md) — zoom into the tracked box after detection phase
375
- - [multi-phase-camera.md](multi-phase-camera.md) — wide shot during tracking, push-in on lock
376
- - [sine-wave-loop.md](sine-wave-loop.md) — the mascot itself idle-breathes inside the box
377
-
378
- ## Pairs with HF skills
379
-
380
- - `/hyperframes-animation` — onUpdate writing multi-element positions
381
- - `/hyperframes-core` — composition wiring
382
- - `/hyperframes-cli` — `hyperframes lint`
1
+ ---
2
+ name: ai-tracking-box
3
+ description: Animated bounding box with L-shaped corner markers following an oscillating path — simulates AI object detection / tracking.
4
+ metadata:
5
+ tags: ai, tracking, bounding-box, detection, corner, yellow, ml
6
+ ---
7
+
8
+ # AI Tracking Box
9
+
10
+ A bounding box with corner markers ("L-brackets") that follows a moving target, simulating real-time AI detection. Position and size oscillate on sine paths to mimic continuous re-computation. Conventionally rendered in "AI detection yellow" (`{detectionYellow}`) on a dark background with a confidence label.
11
+
12
+ ## How It Works
13
+
14
+ - Box position `(x, y)` and size `(w, h)` are derived from sine + drift across composition time
15
+ - 4 L-bracket corner markers (`<div>` per corner with two-sided borders) sit ON the box
16
+ - Optional label tag above the top-left corner showing class name + confidence percent
17
+
18
+ All driven by GSAP timeline so HF seeks deterministically.
19
+
20
+ ## HTML
21
+
22
+ ```html
23
+ <div
24
+ class="scene"
25
+ id="track-scene"
26
+ data-composition-id="track-scene"
27
+ data-start="0"
28
+ data-duration="5"
29
+ data-track-index="0"
30
+ >
31
+ <!-- Background — could be a product mockup, hero image, etc. -->
32
+ <div class="bg">
33
+ <div class="bg-content">{Brand}</div>
34
+ <div class="bg-mascot" id="mascot">{targetGlyph}</div>
35
+ </div>
36
+
37
+ <!-- Tracking box wraps the target -->
38
+ <div class="track-box" id="track-box">
39
+ <div class="corner tl"></div>
40
+ <div class="corner tr"></div>
41
+ <div class="corner bl"></div>
42
+ <div class="corner br"></div>
43
+ <div class="label" id="label">{targetGlyph} {LABEL} · {confidence}%</div>
44
+ </div>
45
+ </div>
46
+ ```
47
+
48
+ ## CSS
49
+
50
+ ```css
51
+ .scene {
52
+ position: relative;
53
+ width: 100%;
54
+ height: 100%;
55
+ background: radial-gradient(ellipse at center, {bgInner} 0%, {bgOuter} 70%);
56
+ font-family: {font};
57
+ overflow: hidden;
58
+ }
59
+ .bg {
60
+ position: absolute;
61
+ inset: 0;
62
+ display: grid;
63
+ place-items: center;
64
+ gap: 60px;
65
+ }
66
+ .bg-content {
67
+ position: absolute;
68
+ top: 120px;
69
+ left: 50%;
70
+ transform: translateX(-50%);
71
+ font-size: 80px;
72
+ font-weight: 900;
73
+ color: {bgTextColor};
74
+ letter-spacing: 12px;
75
+ text-transform: uppercase;
76
+ }
77
+ .bg-mascot {
78
+ position: absolute;
79
+ font-size: 240px;
80
+ line-height: 1;
81
+ }
82
+
83
+ .track-box {
84
+ position: absolute;
85
+ /* Position + size set by GSAP onUpdate */
86
+ pointer-events: none;
87
+ will-change: transform, width, height;
88
+ }
89
+ .corner {
90
+ position: absolute;
91
+ width: 48px;
92
+ height: 48px;
93
+ }
94
+ .corner.tl {
95
+ top: -8px;
96
+ left: -8px;
97
+ border-top: 6px solid {detectionYellow};
98
+ border-left: 6px solid {detectionYellow};
99
+ }
100
+ .corner.tr {
101
+ top: -8px;
102
+ right: -8px;
103
+ border-top: 6px solid {detectionYellow};
104
+ border-right: 6px solid {detectionYellow};
105
+ }
106
+ .corner.bl {
107
+ bottom: -8px;
108
+ left: -8px;
109
+ border-bottom: 6px solid {detectionYellow};
110
+ border-left: 6px solid {detectionYellow};
111
+ }
112
+ .corner.br {
113
+ bottom: -8px;
114
+ right: -8px;
115
+ border-bottom: 6px solid {detectionYellow};
116
+ border-right: 6px solid {detectionYellow};
117
+ }
118
+ .label {
119
+ position: absolute;
120
+ top: -56px;
121
+ left: -8px;
122
+ padding: 8px 16px;
123
+ background: {detectionYellow};
124
+ color: {labelTextColor};
125
+ font-family: {monoFont};
126
+ font-size: 24px;
127
+ font-weight: 800;
128
+ letter-spacing: 2px;
129
+ border-radius: 6px;
130
+ white-space: nowrap;
131
+ }
132
+ ```
133
+
134
+ ## GSAP Timeline
135
+
136
+ ```html
137
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
138
+ <script>
139
+ window.__timelines = window.__timelines || {};
140
+ const tl = gsap.timeline({ paused: true });
141
+
142
+ const box = document.getElementById("track-box");
143
+ const mascot = document.getElementById("mascot");
144
+ const label = document.getElementById("label");
145
+
146
+ // Initial state — box invisible, will fade in
147
+ gsap.set(box, { opacity: 0, scale: ENTRY_SCALE });
148
+
149
+ // Phase 1 — box entry (fade in + scale to 1)
150
+ tl.to(
151
+ box,
152
+ {
153
+ opacity: 1,
154
+ scale: 1,
155
+ duration: ENTRY_DUR,
156
+ ease: `back.out(${ENTRY_BOUNCE})`,
157
+ },
158
+ ENTRY_START,
159
+ );
160
+
161
+ // Phase 2 — continuous "AI tracking" — box and mascot move in lock-step on sine paths
162
+ const SCREEN_CENTER = { x: COMP_WIDTH / 2, y: COMP_HEIGHT / 2 };
163
+ // DRIFT_X / DRIFT_Y — target oscillation amplitude (px)
164
+ // SIZE_BASE / SIZE_VAR — box mean size + per-frame jitter amplitude (px)
165
+ // SIZE_FREQ_MULT — multiplier on tracking phase so box "breathes" off-tempo from drift
166
+ // CYCLES — number of full oscillations across TRACK_DUR
167
+ // TRACK_DUR — duration of the tracking phase (s)
168
+ // TRACK_START — when tracking phase begins (s)
169
+ // CONFIDENCE_MEAN / CONFIDENCE_VAR — center + half-range of the flickering confidence %
170
+ // CONFIDENCE_FREQ_MULT — how fast confidence flickers relative to drift
171
+
172
+ const tracking = { p: 0 };
173
+ tl.to(
174
+ tracking,
175
+ {
176
+ p: Math.PI * 2 * CYCLES,
177
+ duration: TRACK_DUR,
178
+ ease: "none",
179
+ onUpdate: () => {
180
+ // Target position (the mascot moves on a wider arc)
181
+ const mx = SCREEN_CENTER.x + Math.cos(tracking.p) * DRIFT_X;
182
+ const my = SCREEN_CENTER.y + Math.sin(tracking.p) * DRIFT_Y;
183
+ mascot.style.position = "absolute";
184
+ mascot.style.left = `${mx - MASCOT_SIZE / 2}px`;
185
+ mascot.style.top = `${my - MASCOT_SIZE / 2}px`;
186
+
187
+ // Box size oscillates slightly (size confidence variation)
188
+ const w = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT) * SIZE_VAR;
189
+ const h = SIZE_BASE + Math.sin(tracking.p * SIZE_FREQ_MULT + Math.PI / 2) * SIZE_VAR;
190
+
191
+ // Box position centers on mascot
192
+ box.style.width = `${w}px`;
193
+ box.style.height = `${h}px`;
194
+ box.style.left = `${mx - w / 2}px`;
195
+ box.style.top = `${my - h / 2}px`;
196
+
197
+ // Confidence label fluctuates inside [CONFIDENCE_MEAN ± CONFIDENCE_VAR]
198
+ const confidence = Math.round(
199
+ CONFIDENCE_MEAN + Math.sin(tracking.p * CONFIDENCE_FREQ_MULT) * CONFIDENCE_VAR,
200
+ );
201
+ label.textContent = `${TARGET_GLYPH} ${LABEL_TEXT} · ${confidence}%`;
202
+ },
203
+ },
204
+ TRACK_START,
205
+ );
206
+
207
+ window.__timelines["track-scene"] = tl;
208
+ </script>
209
+ ```
210
+
211
+ ## How to Choose Values
212
+
213
+ - **ENTRY_SCALE** — start scale of the box before it pops in
214
+ - Range: 0.5-0.9
215
+ - Effects: low end = stronger pop / more "snapping into focus"; high end = subtle reveal
216
+ - Constraints: must be < 1 (box scales UP into place)
217
+ - Reference: examples use 0.7
218
+
219
+ - **ENTRY_DUR** — duration of the fade-in + scale-up (seconds)
220
+ - Range: 0.3-0.8 s
221
+ - Effects: low end = snappy / authoritative lock-on; high end = soft / observational
222
+ - Constraints: should end before TRACK_START
223
+ - Reference: examples use 0.5
224
+
225
+ - **ENTRY_START** — when the entry tween begins (seconds, absolute on timeline)
226
+ - Range: 0-2 s typically
227
+ - Effects: late start = lets the viewer notice the target first before the AI "finds" it; early start = AI is already watching
228
+ - Constraints: ENTRY_START + ENTRY_DUR ≤ TRACK_START
229
+ - Reference: examples use 0.5
230
+
231
+ - **ENTRY_BOUNCE** — coefficient passed to `back.out(...)` on entry
232
+ - Range: 1.2-2.5
233
+ - Effects: low end = subtle overshoot; high end = exaggerated snap (reads as "aggressive lock-on")
234
+ - Constraints: stick to `back.out` family — `elastic` reads as cartoonish, `power` reads as flat
235
+ - Reference: examples use 1.4
236
+
237
+ - **TRACK_START** — when continuous tracking begins (seconds)
238
+ - Range: ≥ ENTRY_START + ENTRY_DUR
239
+ - Effects: gap between entry and tracking = pause for emphasis; no gap = seamless lock + follow
240
+ - Constraints: TRACK_START + TRACK_DUR ≤ composition duration
241
+ - Reference: examples use 1.0
242
+
243
+ - **TRACK_DUR** — length of the tracking phase (seconds)
244
+ - Range: 2-8 s
245
+ - Effects: short = "quick scan"; long = "sustained observation"
246
+ - Constraints: must accommodate at least one full CYCLE to read as oscillation
247
+ - Reference: examples use 4.0
248
+
249
+ - **CYCLES** — number of full sine oscillations of the target across TRACK_DUR
250
+ - Range: 0.5-3
251
+ - Effects: low = lazy drift; high = jittery / hyperactive target
252
+ - Constraints: CYCLES / TRACK_DUR sets effective Hz of drift; keep < ~0.6 Hz or motion blurs
253
+ - Reference: examples use 1.5
254
+
255
+ - **DRIFT_X / DRIFT_Y** — amplitude of target oscillation around screen center (px, 1920×1080 basis)
256
+ - Range: 40-200 px
257
+ - Effects: small = subtle hover; large = wide chase that pushes the box near the frame edge
258
+ - Constraints: SCREEN_CENTER ± DRIFT must keep mascot fully on screen given MASCOT_SIZE
259
+ - Reference: examples use 80 / 50
260
+
261
+ - **SIZE_BASE** — mean width/height of the bounding box (px)
262
+ - Range: 200-500 px
263
+ - Effects: small = "specimen tag"; large = "the box IS the subject"
264
+ - Constraints: must visibly enclose the target glyph at all confidence sizes
265
+ - Reference: examples use 320
266
+
267
+ - **SIZE_VAR** — half-amplitude of per-frame size jitter (px)
268
+ - Range: 5-10% of SIZE_BASE
269
+ - Effects: low end = stable / confident detector; high end = jittery / re-fitting detector. Outside this range reads as "broken" (too much) or "static UI" (none)
270
+ - Constraints: keep < 0.15 × SIZE_BASE to avoid breaking the L-bracket illusion
271
+ - Reference: examples use 30 (~9% of 320)
272
+
273
+ - **SIZE_FREQ_MULT** — multiplier on tracking phase for size oscillation
274
+ - Range: 1.5-3
275
+ - Effects: 1 = size pulses in lock-step with drift (reads mechanical); irrational ratio = organic re-fitting
276
+ - Constraints: avoid integer ratios; non-integer reads as continuous recomputation
277
+ - Reference: examples use 2.3
278
+
279
+ - **MASCOT_SIZE** — rendered width of the mascot element (px); used to center it on (mx, my)
280
+ - Range: matches CSS `font-size` of `.bg-mascot`
281
+ - Effects: must match the actual rendered size or mascot drifts out of the box
282
+ - Constraints: MASCOT_SIZE / 2 = offset applied to top/left
283
+ - Reference: examples use 240 (matches `font-size: 240px`)
284
+
285
+ - **CONFIDENCE_MEAN** — center % shown on the label
286
+ - Range: 95-99
287
+ - Effects: < 95 reads "uncertain"; 100 reads "fake-precise". 97 is the sweet spot for "confident AI"
288
+ - Constraints: keep CONFIDENCE_MEAN + CONFIDENCE_VAR ≤ 99
289
+ - Reference: examples use 97
290
+
291
+ - **CONFIDENCE_VAR** — flicker half-range around CONFIDENCE_MEAN
292
+ - Range: 1-3
293
+ - Effects: 0 = static (looks like a screenshot); >3 = unstable (looks broken)
294
+ - Constraints: CONFIDENCE_MEAN ± CONFIDENCE_VAR ⊂ [95, 99]
295
+ - Reference: examples use 2
296
+
297
+ - **CONFIDENCE_FREQ_MULT** — multiplier on tracking phase for label flicker
298
+ - Range: 3-6
299
+ - Effects: low = synced with drift (mechanical); high = fast nervous flicker (reads "live inference")
300
+ - Constraints: keep above SIZE_FREQ_MULT so label flickers faster than the box breathes
301
+ - Reference: examples use 4
302
+
303
+ - **COMP_WIDTH / COMP_HEIGHT** — composition pixel dimensions (used to derive SCREEN_CENTER)
304
+ - Range: dictated by the HF composition (`data-width` / `data-height`)
305
+ - Effects: not a creative choice — match the parent composition
306
+ - Constraints: SCREEN_CENTER = (COMP_WIDTH/2, COMP_HEIGHT/2)
307
+ - Reference: examples use 1920 × 1080
308
+
309
+ - **{detectionYellow}** — corner-marker + label background color
310
+ - This is a **discrete convention**, not a tunable range. AI detection overlays are yellow on dark backgrounds across the industry (autonomous-vehicle HUDs, security CV, ML demos). Red reads as "warning", green as "success", blue as "info" — none read as "detection."
311
+ - Recommended: a saturated warm yellow (`#facc15` / `#FCD34D` family) on a dark navy or near-black background. Substituting any other hue loses genre legibility.
312
+ - Reference: examples use `#facc15` (Tailwind `yellow-400`)
313
+
314
+ - **{bgInner} / {bgOuter}** — radial-gradient background stops
315
+ - Should be dark and low-chroma so the yellow markers pop
316
+ - Constraints: choose colors with sufficient contrast against {detectionYellow} (the corners and label must remain readable)
317
+ - Reference: examples use `#161a3a` (inner) → `#0b0d1f` (outer)
318
+
319
+ - **{labelTextColor}** — text color inside the yellow label tag
320
+ - Constraints: must contrast against {detectionYellow}; typically the same near-black as {bgOuter}
321
+ - Reference: examples use `#0b0d1f`
322
+
323
+ - **{font} / {monoFont}** — scene text font and label font
324
+ - {font}: sans-serif body font for {Brand} backdrop
325
+ - {monoFont}: monospaced font for the confidence label (mono reinforces "machine readout" affordance)
326
+ - Reference: examples use `"Inter", sans-serif` and `"JetBrains Mono", monospace`
327
+
328
+ ## Variations
329
+
330
+ ### Multi-object detection
331
+
332
+ Multiple boxes at different phases (each tracking its own mascot). Each is its own onUpdate-driven set; offset their phase by `Math.PI / N` so they don't tick synchronously.
333
+
334
+ ### Lost-then-reacquired
335
+
336
+ The box fades to {LOST_OPACITY} (~{LOST_DUR}) then re-snaps to a new position with a "REACQUIRED" label flash:
337
+
338
+ ```js
339
+ tl.to(box, { opacity: LOST_OPACITY, duration: LOST_DUR }, LOST_START);
340
+ tl.to(
341
+ box,
342
+ { opacity: 1.0, duration: REACQUIRE_DUR, ease: `back.out(${REACQUIRE_BOUNCE})` },
343
+ REACQUIRE_START,
344
+ );
345
+ tl.to(label, { textContent: "REACQUIRED · 99%", duration: 0 }, REACQUIRE_START);
346
+ ```
347
+
348
+ (LOST_OPACITY ≈ 0.2-0.4; REACQUIRE_BOUNCE ≈ 1.8-2.5 for a snappier re-lock than the initial entry.)
349
+
350
+ ### Tracking-then-zoom
351
+
352
+ After tracking, the camera (via [viewport-change](viewport-change.md)) zooms into the tracked box. Combined effect: "the AI found something, now show it."
353
+
354
+ ## Key Principles
355
+
356
+ - **Yellow on dark background is the detection convention** — see {detectionYellow} entry. Other colors lose the genre signal.
357
+ - **Box ALWAYS contains the target** — recompute box position EVERY frame from target position; never trail behind. If the box lags, it reads as "broken tracker," not "smart AI."
358
+ - **Subtle size variation (~5-10% of SIZE_BASE)** — too much and the tracker looks confused; just right reads as "real-time recomputation."
359
+ - **Corner markers, not full borders** — L-brackets are the genre signature. Full border looks like a generic UI box.
360
+ - **Confidence label flickers in a tight range (CONFIDENCE_MEAN ± CONFIDENCE_VAR inside [95, 99])** — outside that range reads as "uncertain"; ≥100 reads as "fake-precise."
361
+ - **No CSS animation for the tracking — use timeline onUpdate** — HF seek-by-frame doesn't sync with CSS animation.
362
+
363
+ ## Critical Constraints
364
+
365
+ - **Timeline must be paused**: `gsap.timeline({ paused: true })`
366
+ - **Registry key = `data-composition-id`**
367
+ - **No CSS animation on `.track-box` or `.corner`** — must be timeline-driven
368
+ - **`will-change: transform, width, height`** on `.track-box`
369
+ - **`pointer-events: none`** on `.track-box` — decorative overlay
370
+ - **Box position recomputed per-frame from target** — never tween box position separately from target
371
+
372
+ ## Combinations
373
+
374
+ - [viewport-change.md](viewport-change.md) — zoom into the tracked box after detection phase
375
+ - [multi-phase-camera.md](multi-phase-camera.md) — wide shot during tracking, push-in on lock
376
+ - [sine-wave-loop.md](sine-wave-loop.md) — the mascot itself idle-breathes inside the box
377
+
378
+ ## Pairs with HF skills
379
+
380
+ - `/hyperframes-animation` — onUpdate writing multi-element positions
381
+ - `/hyperframes-core` — composition wiring
382
+ - `/hyperframes-cli` — `hyperframes lint`