takomi 2.5.1 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +25 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
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  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
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  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
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  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
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  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
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  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
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  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
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@@ -1,51 +1,51 @@
1
- ## Blur
2
-
3
- All blur transitions scale with energy. See SKILL.md "Blur Intensity by Energy" for the full table.
4
-
5
- ### Blur Through
6
-
7
- Content becomes fully abstract before resolving. The heaviest blur transition.
8
-
9
- **Calm (default for this type — it's inherently heavy):**
10
-
11
- ```js
12
- tl.to(old, { filter: "blur(30px)", scale: 1.08, duration: 0.5, ease: "power1.in" }, T);
13
- tl.to(old, { opacity: 0, duration: 0.3, ease: "power1.in" }, T + 0.3);
14
- // Hold: both scenes in abstract blur state
15
- tl.fromTo(new,
16
- { filter: "blur(30px)", scale: 0.92, opacity: 0 },
17
- { filter: "blur(30px)", scale: 0.92, opacity: 1, duration: 0.2, ease: "none" }, T + 0.5);
18
- // Slow resolve
19
- tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.7, ease: "power1.out" }, T + 0.7);
20
- ```
21
-
22
- **Medium:**
23
-
24
- ```js
25
- tl.to(old, { filter: "blur(15px)", scale: 1.05, opacity: 0, duration: 0.4, ease: "power2.in" }, T);
26
- tl.fromTo(new,
27
- { filter: "blur(15px)", scale: 0.95, opacity: 0 },
28
- { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.4, ease: "power2.out" }, T + 0.2);
29
- ```
30
-
31
- ### Directional Blur
32
-
33
- Blur + skew simulating motion in one direction. Scale blur and skew with energy.
34
-
35
- **Medium (default):**
36
-
37
- ```js
38
- tl.to(old, { filter: "blur(12px)", skewX: -8, x: -200, opacity: 0, duration: 0.4, ease: "power3.in" }, T);
39
- tl.fromTo(new,
40
- { filter: "blur(12px)", skewX: 8, x: 200, opacity: 0 },
41
- { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.4, ease: "power3.out" }, T + 0.15);
42
- ```
43
-
44
- **Calm (heavier blur, gentler motion):**
45
-
46
- ```js
47
- tl.to(old, { filter: "blur(20px)", skewX: -4, x: -100, opacity: 0, duration: 0.6, ease: "power1.in" }, T);
48
- tl.fromTo(new,
49
- { filter: "blur(20px)", skewX: 4, x: 100, opacity: 0 },
50
- { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.6, ease: "power1.out" }, T + 0.3);
51
- ```
1
+ ## Blur
2
+
3
+ All blur transitions scale with energy. See SKILL.md "Blur Intensity by Energy" for the full table.
4
+
5
+ ### Blur Through
6
+
7
+ Content becomes fully abstract before resolving. The heaviest blur transition.
8
+
9
+ **Calm (default for this type — it's inherently heavy):**
10
+
11
+ ```js
12
+ tl.to(old, { filter: "blur(30px)", scale: 1.08, duration: 0.5, ease: "power1.in" }, T);
13
+ tl.to(old, { opacity: 0, duration: 0.3, ease: "power1.in" }, T + 0.3);
14
+ // Hold: both scenes in abstract blur state
15
+ tl.fromTo(new,
16
+ { filter: "blur(30px)", scale: 0.92, opacity: 0 },
17
+ { filter: "blur(30px)", scale: 0.92, opacity: 1, duration: 0.2, ease: "none" }, T + 0.5);
18
+ // Slow resolve
19
+ tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.7, ease: "power1.out" }, T + 0.7);
20
+ ```
21
+
22
+ **Medium:**
23
+
24
+ ```js
25
+ tl.to(old, { filter: "blur(15px)", scale: 1.05, opacity: 0, duration: 0.4, ease: "power2.in" }, T);
26
+ tl.fromTo(new,
27
+ { filter: "blur(15px)", scale: 0.95, opacity: 0 },
28
+ { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.4, ease: "power2.out" }, T + 0.2);
29
+ ```
30
+
31
+ ### Directional Blur
32
+
33
+ Blur + skew simulating motion in one direction. Scale blur and skew with energy.
34
+
35
+ **Medium (default):**
36
+
37
+ ```js
38
+ tl.to(old, { filter: "blur(12px)", skewX: -8, x: -200, opacity: 0, duration: 0.4, ease: "power3.in" }, T);
39
+ tl.fromTo(new,
40
+ { filter: "blur(12px)", skewX: 8, x: 200, opacity: 0 },
41
+ { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.4, ease: "power3.out" }, T + 0.15);
42
+ ```
43
+
44
+ **Calm (heavier blur, gentler motion):**
45
+
46
+ ```js
47
+ tl.to(old, { filter: "blur(20px)", skewX: -4, x: -100, opacity: 0, duration: 0.6, ease: "power1.in" }, T);
48
+ tl.fromTo(new,
49
+ { filter: "blur(20px)", skewX: 4, x: 100, opacity: 0 },
50
+ { filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.6, ease: "power1.out" }, T + 0.3);
51
+ ```
@@ -1,43 +1,43 @@
1
- ## Cover
2
-
3
- ### Staggered Color Blocks
4
-
5
- Full-screen (1920x1080) colored divs slide across staggered. Scene swaps while covered.
6
-
7
- **2-block** (standard):
8
-
9
- ```js
10
- tl.set("#wipe-a", { x: -1920 }, T - 0.01);
11
- tl.set("#wipe-b", { x: -1920 }, T - 0.01);
12
- tl.to("#wipe-a", { x: 0, duration: 0.25, ease: "power3.inOut" }, T);
13
- tl.to("#wipe-b", { x: 0, duration: 0.25, ease: "power3.inOut" }, T + 0.06);
14
- tl.set(old, { opacity: 0 }, T + 0.2);
15
- tl.set(new, { opacity: 1 }, T + 0.2);
16
- tl.to("#wipe-a", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.28);
17
- tl.to("#wipe-b", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.34);
18
- ```
19
-
20
- **5-block** (dense variant): same pattern with 5 blocks at 0.04s stagger. Use composition palette colors.
21
-
22
- ### Horizontal Blinds
23
-
24
- Full-width strips slide across staggered. Each strip: `width: 1920px; height: Xpx`.
25
-
26
- **6 strips** (180px each): `0.03s` stagger
27
- **12 strips** (90px each): `0.018s` stagger
28
-
29
- ```js
30
- for (var i = 0; i < N; i++) {
31
- tl.set("#blind-h-" + i, { x: -1920 }, T - 0.01);
32
- tl.fromTo("#blind-h-" + i, { x: -1920 }, { x: 0, duration: 0.2, ease: "power3.inOut" }, T + i * stagger);
33
- }
34
- tl.set(old, { opacity: 0 }, T + coverTime);
35
- tl.set(new, { opacity: 1 }, T + coverTime);
36
- for (var i = 0; i < N; i++) {
37
- tl.to("#blind-h-" + i, { x: 1920, duration: 0.2, ease: "power3.inOut" }, T + exitStart + i * stagger);
38
- }
39
- ```
40
-
41
- ### Vertical Blinds
42
-
43
- Same as horizontal but strips are tall and narrow, moving on Y axis.
1
+ ## Cover
2
+
3
+ ### Staggered Color Blocks
4
+
5
+ Full-screen (1920x1080) colored divs slide across staggered. Scene swaps while covered.
6
+
7
+ **2-block** (standard):
8
+
9
+ ```js
10
+ tl.set("#wipe-a", { x: -1920 }, T - 0.01);
11
+ tl.set("#wipe-b", { x: -1920 }, T - 0.01);
12
+ tl.to("#wipe-a", { x: 0, duration: 0.25, ease: "power3.inOut" }, T);
13
+ tl.to("#wipe-b", { x: 0, duration: 0.25, ease: "power3.inOut" }, T + 0.06);
14
+ tl.set(old, { opacity: 0 }, T + 0.2);
15
+ tl.set(new, { opacity: 1 }, T + 0.2);
16
+ tl.to("#wipe-a", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.28);
17
+ tl.to("#wipe-b", { x: 1920, duration: 0.25, ease: "power3.inOut" }, T + 0.34);
18
+ ```
19
+
20
+ **5-block** (dense variant): same pattern with 5 blocks at 0.04s stagger. Use composition palette colors.
21
+
22
+ ### Horizontal Blinds
23
+
24
+ Full-width strips slide across staggered. Each strip: `width: 1920px; height: Xpx`.
25
+
26
+ **6 strips** (180px each): `0.03s` stagger
27
+ **12 strips** (90px each): `0.018s` stagger
28
+
29
+ ```js
30
+ for (var i = 0; i < N; i++) {
31
+ tl.set("#blind-h-" + i, { x: -1920 }, T - 0.01);
32
+ tl.fromTo("#blind-h-" + i, { x: -1920 }, { x: 0, duration: 0.2, ease: "power3.inOut" }, T + i * stagger);
33
+ }
34
+ tl.set(old, { opacity: 0 }, T + coverTime);
35
+ tl.set(new, { opacity: 1 }, T + coverTime);
36
+ for (var i = 0; i < N; i++) {
37
+ tl.to("#blind-h-" + i, { x: 1920, duration: 0.2, ease: "power3.inOut" }, T + exitStart + i * stagger);
38
+ }
39
+ ```
40
+
41
+ ### Vertical Blinds
42
+
43
+ Same as horizontal but strips are tall and narrow, moving on Y axis.
@@ -1,95 +1,95 @@
1
- ## Destruction
2
-
3
- ### Page Burn
4
-
5
- The outgoing scene literally burns away from a corner. A fire front expands with noise-based irregular edges, a canvas draws the scorched char line at the burn boundary, and individual text characters/elements chip off and fall with gravity as the fire reaches them. The incoming scene reveals behind the burn.
6
-
7
- This transition has three systems working together:
8
-
9
- 1. **Fire geometry** — a radial front expanding from a corner (e.g., bottom-right) with noise-based irregularity for organic edges
10
- 2. **Scene clipping** — the outgoing scene uses an SVG clip-path (with `fill-rule: evenodd`) that cuts a hole matching the fire front. As the fire expands, more of the scene is clipped away. All content (text, images, lines) burns with the page — no separate debris.
11
- 3. **Scorched edge** — a `<canvas>` overlay draws a radial gradient fringe at the fire boundary to simulate charring
12
-
13
- **When to use:** Dramatic reveals, edgy/destructive mood, gaming, cyberpunk. This is the most dramatic transition in the catalog — reserve it for hero moments.
14
-
15
- **Requirements:**
16
-
17
- - A `<canvas>` element for the burn edge overlay
18
- - A noise function for organic fire edge geometry
19
- - SVG clip-path with evenodd fill-rule for the inverted clip
20
-
21
- **Fire geometry (deterministic noise):**
22
-
23
- ```js
24
- function noise(x) {
25
- var ix = Math.floor(x),
26
- fx = x - ix;
27
- var a = Math.sin(ix * 127.1 + 311.7) * 43758.5453;
28
- var b = Math.sin((ix + 1) * 127.1 + 311.7) * 43758.5453;
29
- var t = fx * fx * (3 - 2 * fx);
30
- return a - Math.floor(a) + (b - Math.floor(b) - (a - Math.floor(a))) * t;
31
- }
32
-
33
- function fireRadiusAtAngle(angle, progress) {
34
- var base = progress * maxRadius;
35
- return (
36
- base +
37
- noise(angle * 3 + progress * 4) * 50 +
38
- noise(angle * 8 + progress * 9) * 20 +
39
- noise(angle * 15 + progress * 15) * 8
40
- );
41
- }
42
- ```
43
-
44
- **Incoming scene timing:** The incoming scene should NOT be visible during the burn. As the fire consumes the outgoing scene, **black shows through the holes** — this is the dramatic part. The viewer watches content being destroyed against blackness.
45
-
46
- At ~90% through the burn, the incoming scene fades in SLOWLY from black — the background first, then content staggered. Use long, gentle fades (`power1.out`, 0.8-1.2s durations) so it feels like the new scene materializes from darkness, not a hard swap.
47
-
48
- ```js
49
- // Scene 2 stays at opacity: 0 during the burn — black behind the fire
50
- tl.set("#s2-title", { opacity: 0 }, T);
51
- tl.set("#s2-subtitle", { opacity: 0 }, T);
52
-
53
- // At 90% through, scene bg fades in slowly from black
54
- var contentReveal = T + BURN_DURATION * 0.9;
55
- tl.to("#scene2", { opacity: 1, duration: 1.2, ease: "power1.out" }, contentReveal);
56
-
57
- // Content fades in staggered on top, even slower
58
- tl.to("#s2-title", { opacity: 1, duration: 1.0, ease: "power1.out" }, contentReveal + 0.5);
59
- tl.to("#s2-subtitle", { opacity: 1, duration: 0.8, ease: "power1.out" }, contentReveal + 0.7);
60
- ```
61
-
62
- **Content burns with the page — no falling debris.** The clip-path on scene1 IS the effect — as the fire shape expands, everything behind the fire edge (text, images, lines) disappears naturally. Don't clone elements, don't create falling debris. The content is part of the page being consumed. The scorched canvas edge provides the visual char line at the burn boundary.
63
-
64
- **Hide scene1 via `tl.set` at burn end — NEVER in `onComplete`.** Using `onComplete` to hide scene1 is not reversible when scrubbing. Instead, use a `tl.set` at the exact burn end time:
65
-
66
- ```js
67
- tl.to(
68
- burnState,
69
- {
70
- progress: 1,
71
- duration: BURN_DURATION,
72
- ease: "none",
73
- onUpdate: function () {
74
- var wp = burnState.progress;
75
- var scene1 = document.getElementById("scene1");
76
- if (wp <= 0) {
77
- scene1.style.clipPath = "none"; // fully visible when rewound
78
- } else if (wp < 1) {
79
- scene1.style.clipPath = buildClipPath(wp);
80
- }
81
- drawEdge(wp);
82
- },
83
- // NO onComplete — use tl.set instead
84
- },
85
- T,
86
- );
87
-
88
- // Hide scene1 at exact burn end — reversible via timeline
89
- tl.set("#scene1", { opacity: 0 }, T + BURN_DURATION);
90
- tl.set("#scene1", { clipPath: "none" }, T + BURN_DURATION);
91
- ```
92
-
93
- The `onUpdate` handles clip-path and canvas edge per-frame. The `tl.set` handles the final hide — and GSAP automatically reverses it when scrubbing backward, restoring scene1 to `opacity: 1`.
94
-
95
- The `onUpdate` callback is the key — it runs every frame to advance the clip-path and canvas edge in sync with the timeline.
1
+ ## Destruction
2
+
3
+ ### Page Burn
4
+
5
+ The outgoing scene literally burns away from a corner. A fire front expands with noise-based irregular edges, a canvas draws the scorched char line at the burn boundary, and individual text characters/elements chip off and fall with gravity as the fire reaches them. The incoming scene reveals behind the burn.
6
+
7
+ This transition has three systems working together:
8
+
9
+ 1. **Fire geometry** — a radial front expanding from a corner (e.g., bottom-right) with noise-based irregularity for organic edges
10
+ 2. **Scene clipping** — the outgoing scene uses an SVG clip-path (with `fill-rule: evenodd`) that cuts a hole matching the fire front. As the fire expands, more of the scene is clipped away. All content (text, images, lines) burns with the page — no separate debris.
11
+ 3. **Scorched edge** — a `<canvas>` overlay draws a radial gradient fringe at the fire boundary to simulate charring
12
+
13
+ **When to use:** Dramatic reveals, edgy/destructive mood, gaming, cyberpunk. This is the most dramatic transition in the catalog — reserve it for hero moments.
14
+
15
+ **Requirements:**
16
+
17
+ - A `<canvas>` element for the burn edge overlay
18
+ - A noise function for organic fire edge geometry
19
+ - SVG clip-path with evenodd fill-rule for the inverted clip
20
+
21
+ **Fire geometry (deterministic noise):**
22
+
23
+ ```js
24
+ function noise(x) {
25
+ var ix = Math.floor(x),
26
+ fx = x - ix;
27
+ var a = Math.sin(ix * 127.1 + 311.7) * 43758.5453;
28
+ var b = Math.sin((ix + 1) * 127.1 + 311.7) * 43758.5453;
29
+ var t = fx * fx * (3 - 2 * fx);
30
+ return a - Math.floor(a) + (b - Math.floor(b) - (a - Math.floor(a))) * t;
31
+ }
32
+
33
+ function fireRadiusAtAngle(angle, progress) {
34
+ var base = progress * maxRadius;
35
+ return (
36
+ base +
37
+ noise(angle * 3 + progress * 4) * 50 +
38
+ noise(angle * 8 + progress * 9) * 20 +
39
+ noise(angle * 15 + progress * 15) * 8
40
+ );
41
+ }
42
+ ```
43
+
44
+ **Incoming scene timing:** The incoming scene should NOT be visible during the burn. As the fire consumes the outgoing scene, **black shows through the holes** — this is the dramatic part. The viewer watches content being destroyed against blackness.
45
+
46
+ At ~90% through the burn, the incoming scene fades in SLOWLY from black — the background first, then content staggered. Use long, gentle fades (`power1.out`, 0.8-1.2s durations) so it feels like the new scene materializes from darkness, not a hard swap.
47
+
48
+ ```js
49
+ // Scene 2 stays at opacity: 0 during the burn — black behind the fire
50
+ tl.set("#s2-title", { opacity: 0 }, T);
51
+ tl.set("#s2-subtitle", { opacity: 0 }, T);
52
+
53
+ // At 90% through, scene bg fades in slowly from black
54
+ var contentReveal = T + BURN_DURATION * 0.9;
55
+ tl.to("#scene2", { opacity: 1, duration: 1.2, ease: "power1.out" }, contentReveal);
56
+
57
+ // Content fades in staggered on top, even slower
58
+ tl.to("#s2-title", { opacity: 1, duration: 1.0, ease: "power1.out" }, contentReveal + 0.5);
59
+ tl.to("#s2-subtitle", { opacity: 1, duration: 0.8, ease: "power1.out" }, contentReveal + 0.7);
60
+ ```
61
+
62
+ **Content burns with the page — no falling debris.** The clip-path on scene1 IS the effect — as the fire shape expands, everything behind the fire edge (text, images, lines) disappears naturally. Don't clone elements, don't create falling debris. The content is part of the page being consumed. The scorched canvas edge provides the visual char line at the burn boundary.
63
+
64
+ **Hide scene1 via `tl.set` at burn end — NEVER in `onComplete`.** Using `onComplete` to hide scene1 is not reversible when scrubbing. Instead, use a `tl.set` at the exact burn end time:
65
+
66
+ ```js
67
+ tl.to(
68
+ burnState,
69
+ {
70
+ progress: 1,
71
+ duration: BURN_DURATION,
72
+ ease: "none",
73
+ onUpdate: function () {
74
+ var wp = burnState.progress;
75
+ var scene1 = document.getElementById("scene1");
76
+ if (wp <= 0) {
77
+ scene1.style.clipPath = "none"; // fully visible when rewound
78
+ } else if (wp < 1) {
79
+ scene1.style.clipPath = buildClipPath(wp);
80
+ }
81
+ drawEdge(wp);
82
+ },
83
+ // NO onComplete — use tl.set instead
84
+ },
85
+ T,
86
+ );
87
+
88
+ // Hide scene1 at exact burn end — reversible via timeline
89
+ tl.set("#scene1", { opacity: 0 }, T + BURN_DURATION);
90
+ tl.set("#scene1", { clipPath: "none" }, T + BURN_DURATION);
91
+ ```
92
+
93
+ The `onUpdate` handles clip-path and canvas edge per-frame. The `tl.set` handles the final hide — and GSAP automatically reverses it when scrubbing backward, restoring scene1 to `opacity: 1`.
94
+
95
+ The `onUpdate` callback is the key — it runs every frame to advance the clip-path and canvas edge in sync with the timeline.
@@ -1,66 +1,66 @@
1
- ## Dissolve
2
-
3
- ### Crossfade
4
-
5
- Simple opacity swap. The baseline.
6
-
7
- ```js
8
- tl.to(old, { opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
9
- tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.5, ease: "power2.inOut" }, T);
10
- ```
11
-
12
- ### Blur Crossfade
13
-
14
- Dissolve with blur + scale shift. **Scale blur amount by energy** — see SKILL.md "Blur Intensity by Energy" section. The examples below show the medium (default) version. For calm compositions, increase to 20-30px with a 0.3-0.5s hold at peak blur. For high-energy, decrease to 3-6px with no hold.
15
-
16
- **Medium (default):**
17
-
18
- ```js
19
- tl.to(old, { filter: "blur(10px)", scale: 1.03, opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
20
- tl.fromTo(new,
21
- { filter: "blur(10px)", scale: 0.97, opacity: 0 },
22
- { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.5, ease: "power2.inOut" }, T + 0.1);
23
- ```
24
-
25
- **Calm (wellness, luxury) — heavy blur, holds at abstract color:**
26
-
27
- ```js
28
- tl.to(old, { filter: "blur(25px)", scale: 1.05, duration: 0.6, ease: "power1.in" }, T);
29
- tl.to(old, { opacity: 0, duration: 0.4, ease: "power1.in" }, T + 0.4);
30
- tl.fromTo(new,
31
- { filter: "blur(25px)", scale: 0.95, opacity: 0 },
32
- { filter: "blur(25px)", scale: 0.95, opacity: 1, duration: 0.3, ease: "power1.inOut" }, T + 0.5);
33
- tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.6, ease: "power1.out" }, T + 0.8);
34
- ```
35
-
36
- ### Focus Pull
37
-
38
- Outgoing slowly blurs while incoming fades in sharp. Depth-of-field feel. **Scale blur amount and hold duration by energy.**
39
-
40
- **Medium:**
41
-
42
- ```js
43
- tl.to(old, { filter: "blur(15px)", duration: 0.5, ease: "power1.in" }, T);
44
- tl.to(old, { opacity: 0, duration: 0.3, ease: "power2.in" }, T + 0.25);
45
- tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.3, ease: "power2.out" }, T + 0.25);
46
- ```
47
-
48
- **Calm — slow rack focus with long hold at peak defocus:**
49
-
50
- ```js
51
- tl.to(old, { filter: "blur(30px)", duration: 0.8, ease: "power1.in" }, T);
52
- tl.to(old, { opacity: 0, duration: 0.5, ease: "power1.in" }, T + 0.6);
53
- tl.fromTo(new, { opacity: 0, filter: "blur(20px)" },
54
- { opacity: 1, filter: "blur(20px)", duration: 0.3, ease: "power1.inOut" }, T + 0.7);
55
- tl.to(new, { filter: "blur(0px)", duration: 0.6, ease: "power1.out" }, T + 1.0);
56
- ```
57
-
58
- ### Color Dip
59
-
60
- Fade to solid color, hold, fade up new scene.
61
-
62
- ```js
63
- tl.to(old, { opacity: 0, duration: 0.2, ease: "power2.in" }, T);
64
- // Background color shows through
65
- tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.2, ease: "power2.out" }, T + 0.25);
66
- ```
1
+ ## Dissolve
2
+
3
+ ### Crossfade
4
+
5
+ Simple opacity swap. The baseline.
6
+
7
+ ```js
8
+ tl.to(old, { opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
9
+ tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.5, ease: "power2.inOut" }, T);
10
+ ```
11
+
12
+ ### Blur Crossfade
13
+
14
+ Dissolve with blur + scale shift. **Scale blur amount by energy** — see SKILL.md "Blur Intensity by Energy" section. The examples below show the medium (default) version. For calm compositions, increase to 20-30px with a 0.3-0.5s hold at peak blur. For high-energy, decrease to 3-6px with no hold.
15
+
16
+ **Medium (default):**
17
+
18
+ ```js
19
+ tl.to(old, { filter: "blur(10px)", scale: 1.03, opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
20
+ tl.fromTo(new,
21
+ { filter: "blur(10px)", scale: 0.97, opacity: 0 },
22
+ { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.5, ease: "power2.inOut" }, T + 0.1);
23
+ ```
24
+
25
+ **Calm (wellness, luxury) — heavy blur, holds at abstract color:**
26
+
27
+ ```js
28
+ tl.to(old, { filter: "blur(25px)", scale: 1.05, duration: 0.6, ease: "power1.in" }, T);
29
+ tl.to(old, { opacity: 0, duration: 0.4, ease: "power1.in" }, T + 0.4);
30
+ tl.fromTo(new,
31
+ { filter: "blur(25px)", scale: 0.95, opacity: 0 },
32
+ { filter: "blur(25px)", scale: 0.95, opacity: 1, duration: 0.3, ease: "power1.inOut" }, T + 0.5);
33
+ tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.6, ease: "power1.out" }, T + 0.8);
34
+ ```
35
+
36
+ ### Focus Pull
37
+
38
+ Outgoing slowly blurs while incoming fades in sharp. Depth-of-field feel. **Scale blur amount and hold duration by energy.**
39
+
40
+ **Medium:**
41
+
42
+ ```js
43
+ tl.to(old, { filter: "blur(15px)", duration: 0.5, ease: "power1.in" }, T);
44
+ tl.to(old, { opacity: 0, duration: 0.3, ease: "power2.in" }, T + 0.25);
45
+ tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.3, ease: "power2.out" }, T + 0.25);
46
+ ```
47
+
48
+ **Calm — slow rack focus with long hold at peak defocus:**
49
+
50
+ ```js
51
+ tl.to(old, { filter: "blur(30px)", duration: 0.8, ease: "power1.in" }, T);
52
+ tl.to(old, { opacity: 0, duration: 0.5, ease: "power1.in" }, T + 0.6);
53
+ tl.fromTo(new, { opacity: 0, filter: "blur(20px)" },
54
+ { opacity: 1, filter: "blur(20px)", duration: 0.3, ease: "power1.inOut" }, T + 0.7);
55
+ tl.to(new, { filter: "blur(0px)", duration: 0.6, ease: "power1.out" }, T + 1.0);
56
+ ```
57
+
58
+ ### Color Dip
59
+
60
+ Fade to solid color, hold, fade up new scene.
61
+
62
+ ```js
63
+ tl.to(old, { opacity: 0, duration: 0.2, ease: "power2.in" }, T);
64
+ // Background color shows through
65
+ tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.2, ease: "power2.out" }, T + 0.25);
66
+ ```
@@ -1,45 +1,45 @@
1
- ## Distortion
2
-
3
- ### Glitch
4
-
5
- RGB-tinted overlays (NOT multiply blend — use normal blending at 35% opacity) jitter with large offsets. Scene itself also jitters.
6
-
7
- ```js
8
- tl.set("#glitch-r", { opacity: 1, x: 40, y: -8 }, T);
9
- tl.set("#glitch-g", { opacity: 1, x: -30, y: 12 }, T);
10
- tl.set("#glitch-b", { opacity: 1, x: 15, y: -20 }, T);
11
- tl.set(old, { x: -15 }, T);
12
- // 6 jitter frames at 0.03s intervals with big offsets (±30-60px)
13
- // ... swap and clear at T + 0.2
14
- ```
15
-
16
- ### Chromatic Aberration
17
-
18
- RGB overlays start aligned then spread apart (±80px), scene fades, converge on new scene.
19
-
20
- ```js
21
- tl.set("#glitch-r", { opacity: 0.6, x: 0 }, T);
22
- tl.set("#glitch-g", { opacity: 0.6, x: 0 }, T);
23
- tl.set("#glitch-b", { opacity: 0.6, x: 0 }, T);
24
- tl.to("#glitch-r", { x: -80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
25
- tl.to("#glitch-b", { x: 80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
26
- tl.to("#glitch-g", { y: 30, duration: 0.3, ease: "power2.in" }, T);
27
- // Swap at T + 0.3, converge back at T + 0.3
28
- ```
29
-
30
- ### Ripple
31
-
32
- Rapid oscillation (±30px) + scale distortion (0.97-1.03) + increasing blur. Swap at peak distortion.
33
-
34
- ```js
35
- tl.to(old, { x: 30, scale: 1.02, duration: 0.04, ease: "none" }, T);
36
- tl.to(old, { x: -25, scale: 0.98, filter: "blur(4px)", duration: 0.04, ease: "none" }, T + 0.04);
37
- // ... more oscillations with increasing blur
38
- // Swap at peak, incoming stabilizes with decreasing wobble
39
- ```
40
-
41
- ### VHS Tape
42
-
43
- Clone scene into 20 horizontal strips (each 54px, clip-path'd). Each strip shifts x independently with seeded pseudo-random offsets at per-bar random intervals. Add red+blue chromatic offset copies on each strip (z-index above main, 35% opacity). Make strips wider than frame (2020px at left:-50px) so edges never show.
44
-
45
- See SKILL.md for clone-based implementation pattern.
1
+ ## Distortion
2
+
3
+ ### Glitch
4
+
5
+ RGB-tinted overlays (NOT multiply blend — use normal blending at 35% opacity) jitter with large offsets. Scene itself also jitters.
6
+
7
+ ```js
8
+ tl.set("#glitch-r", { opacity: 1, x: 40, y: -8 }, T);
9
+ tl.set("#glitch-g", { opacity: 1, x: -30, y: 12 }, T);
10
+ tl.set("#glitch-b", { opacity: 1, x: 15, y: -20 }, T);
11
+ tl.set(old, { x: -15 }, T);
12
+ // 6 jitter frames at 0.03s intervals with big offsets (±30-60px)
13
+ // ... swap and clear at T + 0.2
14
+ ```
15
+
16
+ ### Chromatic Aberration
17
+
18
+ RGB overlays start aligned then spread apart (±80px), scene fades, converge on new scene.
19
+
20
+ ```js
21
+ tl.set("#glitch-r", { opacity: 0.6, x: 0 }, T);
22
+ tl.set("#glitch-g", { opacity: 0.6, x: 0 }, T);
23
+ tl.set("#glitch-b", { opacity: 0.6, x: 0 }, T);
24
+ tl.to("#glitch-r", { x: -80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
25
+ tl.to("#glitch-b", { x: 80, opacity: 0.8, duration: 0.3, ease: "power2.in" }, T);
26
+ tl.to("#glitch-g", { y: 30, duration: 0.3, ease: "power2.in" }, T);
27
+ // Swap at T + 0.3, converge back at T + 0.3
28
+ ```
29
+
30
+ ### Ripple
31
+
32
+ Rapid oscillation (±30px) + scale distortion (0.97-1.03) + increasing blur. Swap at peak distortion.
33
+
34
+ ```js
35
+ tl.to(old, { x: 30, scale: 1.02, duration: 0.04, ease: "none" }, T);
36
+ tl.to(old, { x: -25, scale: 0.98, filter: "blur(4px)", duration: 0.04, ease: "none" }, T + 0.04);
37
+ // ... more oscillations with increasing blur
38
+ // Swap at peak, incoming stabilizes with decreasing wobble
39
+ ```
40
+
41
+ ### VHS Tape
42
+
43
+ Clone scene into 20 horizontal strips (each 54px, clip-path'd). Each strip shifts x independently with seeded pseudo-random offsets at per-bar random intervals. Add red+blue chromatic offset copies on each strip (z-index above main, 35% opacity). Make strips wider than frame (2020px at left:-50px) so edges never show.
44
+
45
+ See SKILL.md for clone-based implementation pattern.
@@ -1,10 +1,10 @@
1
- ## Grid
2
-
3
- ### Grid Dissolve
4
-
5
- Grid of colored cells covers the frame in a ripple from center. Scene swaps at 50% coverage. Cells fade out in ripple.
6
-
7
- **12-cell** (4x3, each 480x270): standard
8
- **120-cell** (12x10, each 160x108): dense variant — lower opacity (0.75), tighter ripple
9
-
10
- Cells are created dynamically in JS, sorted by distance from center for ripple stagger.
1
+ ## Grid
2
+
3
+ ### Grid Dissolve
4
+
5
+ Grid of colored cells covers the frame in a ripple from center. Scene swaps at 50% coverage. Cells fade out in ripple.
6
+
7
+ **12-cell** (4x3, each 480x270): standard
8
+ **120-cell** (12x10, each 160x108): dense variant — lower opacity (0.75), tighter ripple
9
+
10
+ Cells are created dynamically in JS, sorted by distance from center for ripple stagger.