takomi 2.5.1 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +25 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
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  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
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  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
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  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
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  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
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  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
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  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
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@@ -1,296 +1,296 @@
1
- ---
2
- name: press-release-spring
3
- description: Tactile button press with linear compression, spring-based elastic recovery, and layered visual feedback (shadow shrink + release burst + background glow).
4
- metadata:
5
- tags: spring, press, interaction, button, physics, glow, burst, ui
6
- ---
7
-
8
- # Press-Release Spring Chain
9
-
10
- Separates input (linear compression) from output (spring recovery) to create tactile feel. The overshoot is a natural byproduct of the spring config, not manually coded. Pairs with secondary motion (shadow shrink, release burst, background glow) layered on the same trigger frame.
11
-
12
- ## How It Works
13
-
14
- Two distinct phases split at the **release** moment:
15
-
16
- 1. **Press**: linear ease → compression (`scale: 1 → PRESS_SCALE`, shadow shrinks). Linear, not spring — the dip must read as instant/tactile, not squishy.
17
- 2. **Release**: `back.out(${BOUNCE_FACTOR})` spring → elastic pop back to `1.0` (overshoot proportional to `BOUNCE_FACTOR`). Optional burst glow ring expands behind the button; optional background environmental glow fades in.
18
-
19
- State continuity is critical: the release tween's start value MUST equal the press tween's end value, or the spring snaps to a different position. GSAP threads this automatically when both tweens target the same property at adjacent positions on the same timeline.
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-
21
- ## HTML
22
-
23
- ```html
24
- <div
25
- class="scene"
26
- id="press-scene"
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- data-composition-id="press-scene"
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- data-start="0"
29
- data-duration="DURATION"
30
- data-track-index="0"
31
- >
32
- <div class="press-stage">
33
- <div class="bg-glow" id="bg-glow"></div>
34
- <div class="burst" id="burst"></div>
35
- <button class="btn" id="btn">{buttonLabel}</button>
36
- </div>
37
- </div>
38
- ```
39
-
40
- ## CSS
41
-
42
- ```css
43
- .scene {
44
- position: relative;
45
- width: 100%;
46
- height: 100%;
47
- display: grid;
48
- place-items: center;
49
- background: {bgColor};
50
- }
51
- .press-stage {
52
- position: relative;
53
- display: grid;
54
- place-items: center;
55
- }
56
- .btn {
57
- position: relative;
58
- z-index: 2;
59
- /* Visual weight: ≥4% of canvas for the press to read on a 1080p frame */
60
- width: BTN_WIDTH;
61
- height: BTN_HEIGHT;
62
- background: {btnBg};
63
- border: none;
64
- border-radius: BTN_RADIUS;
65
- font-family: {font};
66
- font-weight: 900;
67
- font-size: BTN_FONT_SIZE;
68
- letter-spacing: BTN_LETTER_SPACING;
69
- color: {btnTextColor};
70
- text-transform: uppercase;
71
- /* Anchor compression on the center — see Critical Constraints */
72
- transform-origin: 50% 50%;
73
- /* Initial floating shadow — large + diffuse */
74
- box-shadow: {btnRestShadow};
75
- }
76
- .burst {
77
- /* Sits BEHIND the button, same footprint */
78
- position: absolute;
79
- z-index: 1;
80
- inset: 0;
81
- width: BTN_WIDTH;
82
- height: BTN_HEIGHT;
83
- background: {burstGradient};
84
- filter: blur(BURST_BLUR);
85
- opacity: 0;
86
- transform: scale(1);
87
- pointer-events: none;
88
- }
89
- .bg-glow {
90
- /* Full-stage radial — extends beyond the stage with negative inset */
91
- position: absolute;
92
- inset: BG_GLOW_INSET;
93
- background: {bgGlowGradient};
94
- opacity: 0;
95
- pointer-events: none;
96
- }
97
- ```
98
-
99
- ## GSAP Timeline
100
-
101
- ```html
102
- <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
103
- <script>
104
- window.__timelines = window.__timelines || {};
105
- const tl = gsap.timeline({ paused: true });
106
-
107
- // Phase 1 — press (linear compression)
108
- tl.to(
109
- "#btn",
110
- {
111
- scale: PRESS_SCALE,
112
- boxShadow: "{btnPressedShadow}",
113
- duration: PRESS_DUR,
114
- ease: "power1.in",
115
- },
116
- PRESS_START,
117
- );
118
-
119
- // Phase 2 — release (spring back with overshoot)
120
- // CRITICAL: start scale == end of phase 1 (PRESS_SCALE) to maintain state continuity.
121
- tl.to(
122
- "#btn",
123
- {
124
- scale: 1,
125
- boxShadow: "{btnRestShadow}",
126
- duration: RELEASE_DUR,
127
- ease: `back.out(${BOUNCE_FACTOR})`,
128
- },
129
- RELEASE_START,
130
- );
131
-
132
- // Phase 3 — burst glow (radial pop behind button), triggered with release
133
- tl.fromTo(
134
- "#burst",
135
- { scale: 1, opacity: 0 },
136
- {
137
- scale: BURST_PEAK_SCALE,
138
- opacity: BURST_PEAK_OPACITY,
139
- duration: BURST_GROW_DUR,
140
- ease: "power2.out",
141
- },
142
- RELEASE_START,
143
- );
144
- // Burst then fades out
145
- tl.to("#burst", { opacity: 0, duration: BURST_FADE_DUR, ease: "power2.in" }, BURST_FADE_START);
146
-
147
- // Phase 4 — background environmental glow fades in after release
148
- tl.to(
149
- "#bg-glow",
150
- {
151
- opacity: BG_GLOW_PEAK_OPACITY,
152
- duration: BG_GLOW_FADE_DUR,
153
- ease: "power2.out",
154
- },
155
- RELEASE_START,
156
- );
157
-
158
- window.__timelines["press-scene"] = tl;
159
- </script>
160
- ```
161
-
162
- ## Variations
163
-
164
- ### Subtle press (status save / muted CTA)
165
-
166
- Less compression, gentler overshoot, smaller burst. `PRESS_SCALE` toward the high end of its range (~0.96), `BOUNCE_FACTOR` toward the low end (~1.4), `BURST_PEAK_SCALE` and `BURST_PEAK_OPACITY` reduced.
167
-
168
- ### Dramatic press (hero CTA / "ship it" moment)
169
-
170
- Deeper compression, more overshoot, larger burst. `PRESS_SCALE` toward the low end (~0.88), `BOUNCE_FACTOR` toward the high end (~2.5), `BURST_PEAK_SCALE` and `BURST_PEAK_OPACITY` maxed.
171
-
172
- ### Color shift during press
173
-
174
- Darken the button mid-press, return on release. Same timeline positions as the scale tweens — interpolated `backgroundColor` on `#btn`. State continuity rule still applies: the release-color tween's start equals the press-color tween's end.
175
-
176
- ```js
177
- tl.to("#btn", { backgroundColor: "{btnPressedColor}", duration: PRESS_DUR }, PRESS_START);
178
- tl.to("#btn", { backgroundColor: "{btnRestColor}", duration: RELEASE_DUR }, RELEASE_START);
179
- ```
180
-
181
- ### State change at release (approve / confirm pattern)
182
-
183
- When the press signals confirmation, swap the button's resting color to a success token at `RELEASE_START` (instead of returning to `{btnRestColor}`), then pop a checkmark via a separate `back.out(${CHECK_BOUNCE})` tween at the same position. The button is now in its terminal state — no further presses expected.
184
-
185
- ```js
186
- tl.to("#btn", { backgroundColor: "{successColor}", duration: RELEASE_DUR }, RELEASE_START);
187
- tl.to(
188
- ".btn-check",
189
- { scale: 1, duration: CHECK_POP_DUR, ease: `back.out(${CHECK_BOUNCE})` },
190
- RELEASE_START,
191
- );
192
- ```
193
-
194
- ## How to Choose Values
195
-
196
- ### Geometry
197
-
198
- - **BTN_WIDTH / BTN_HEIGHT** — button footprint.
199
- - Range: button area ≥ 3-5% of canvas (a 320×68 button at 1080p is ~1% and reads as visually insignificant)
200
- - Effects: smaller → press barely reads; larger → press dominates the frame
201
- - Constraints: `BTN_WIDTH × BTN_HEIGHT / (canvasW × canvasH) ≥ 0.03`
202
- - **BTN_RADIUS** — corner radius.
203
- - Range: `BTN_HEIGHT × 0.15` (sharp/modern) → `BTN_HEIGHT / 2` (pill)
204
- - **BTN_FONT_SIZE / BTN_LETTER_SPACING** — typographic weight.
205
- - Range: `BTN_FONT_SIZE ≈ BTN_HEIGHT × 0.4-0.5`; letter-spacing 4-10 px reads as "actionable label"
206
-
207
- ### Press dynamics
208
-
209
- - **PRESS_SCALE** — compression depth.
210
- - Range: 0.88 (dramatic) → 0.92 (default) → 0.96 (subtle)
211
- - Effects: lower → more tactile / weightier; higher → barely-there acknowledgment
212
- - Constraints: never <0.85 (button feels broken) or >0.98 (no perceptible dip)
213
- - **PRESS_DUR** — compression duration.
214
- - Range: 0.10-0.30 s
215
- - Effects: shorter → snappier / "instant-feeling"; longer → slow squish
216
- - Constraints: shorter than `RELEASE_DUR` (input is faster than spring recovery)
217
- - **RELEASE_DUR** — spring recovery duration.
218
- - Range: 0.40-0.90 s
219
- - Effects: shorter → tight pop; longer → loose, wobbly settle
220
- - **BOUNCE_FACTOR** — `back.out(BOUNCE_FACTOR)` overshoot strength.
221
- - Range: 1.4 (soft) → 2.0 (firm pop) → 2.8 (cartoony)
222
- - Effects: low end barely overshoots; high end reads as cartoonish; tune by feel
223
- - Alternative: switch to `elastic.out(amplitude, period)` for a rubbery oscillation instead of a single overshoot
224
- - **PRESS_START / RELEASE_START** — timeline positions.
225
- - Constraints: `RELEASE_START = PRESS_START + PRESS_DUR` (state continuity — see Critical Constraints)
226
-
227
- ### Burst glow
228
-
229
- - **BURST_PEAK_SCALE** — radial pop max scale.
230
- - Range: 3 (subtle) → 6 (default) → 8 (dramatic)
231
- - Constraints: ≤ ~8 — beyond that the radial gradient pixelates visibly
232
- - **BURST_PEAK_OPACITY** — burst max opacity.
233
- - Range: 0.4 (subtle) → 0.8 (default) → 1.0 (dramatic)
234
- - **BURST_GROW_DUR / BURST_FADE_DUR** — grow vs. fade timing.
235
- - Range: 0.4-0.7 s each; default grow ≈ fade
236
- - **BURST_BLUR** — gaussian blur on the burst layer.
237
- - Range: 40-100 px; smaller reads as a hard ring, larger as ambient haze
238
-
239
- ### Background glow
240
-
241
- - **BG_GLOW_PEAK_OPACITY** — peak environmental glow.
242
- - Range: 0.1 (subtle) → 0.25 (default) → 0.45 (dramatic)
243
- - Constraints: ≤ 0.45 — higher washes the whole composition
244
- - **BG_GLOW_FADE_DUR** — fade-in duration.
245
- - Range: 0.6-1.0 s
246
- - **BG_GLOW_INSET** — negative inset so the radial extends past the stage edges.
247
- - Range: typically `-300` to `-500` px on a 1920×1080 canvas
248
-
249
- ### Optional "approve" variation
250
-
251
- - **CHECK_BOUNCE** — checkmark pop overshoot.
252
- - Range: 1.4-2.0; firmer than the button's main `BOUNCE_FACTOR` to read as a punctuating "stamp"
253
- - **CHECK_POP_DUR** — checkmark scale-up duration.
254
- - Range: 0.3-0.6 s
255
-
256
- ### Tokens
257
-
258
- - **{btnBg} / {btnRestColor} / {btnPressedColor}** — primary button surface; pressed darker than rest
259
- - **{btnRestShadow} / {btnPressedShadow}** — rest shadow is large + diffuse; pressed is small + tight (the button "sinks toward the surface")
260
- - **{burstGradient}** — radial; saturated near center, fading to transparent (color should be darker + more saturated than `{btnBg}` — same-color glow looks washed out)
261
- - **{bgGlowGradient}** — full-stage radial, low-opacity tint of `{btnBg}`'s hue family
262
- - **{successColor}** — confirmation green / brand-success for the approve variation
263
-
264
- ## Key Principles
265
-
266
- - **State continuity** — release start value MUST exactly match press end value. With a GSAP timeline, the first tween's end value automatically becomes the second tween's start when they target the same property at adjacent times.
267
- - **Visual weight** — button area should be **≥3-5% of canvas**. Smaller and the press reads as visually insignificant.
268
- - **Linear press, spring release** — the compression is `power1.in/out`, the recovery is `back.out`. Both spring → squishy; both linear → mechanical / no overshoot punch.
269
- - **Anchor compression on center** — `transform-origin: 50% 50%` (default). Otherwise the button collapses asymmetrically.
270
- - **Burst behind, not in front** — burst `z-index: 1`, button `z-index: 2`. If burst sits in front, it occludes the button at peak opacity.
271
- - **Glow color darker + more saturated than element** — bright surface → dark, saturated glow. Same-color glow looks washed out.
272
- - **Don't tween `boxShadow` and `filter` together on the same element** — they compete in the layout pipeline; pick one. Shadow on the button, blur on a separate burst layer.
273
- - **Climax beats need dwell time** — after the burst peak + label/wordmark reveal, the composition must run for **≥1s more** (≥2s for "dramatic" variants) before ending. A reveal at `t=DURATION−0.2s` reads as "flashed and gone."
274
-
275
- ## Critical Constraints
276
-
277
- - **Timeline must be paused**: `gsap.timeline({ paused: true })`
278
- - **Registry key = `data-composition-id`**
279
- - **No CSS `transition`** on the button — those interpolate independently of HF seek and cause flicker
280
- - **`will-change: transform`** if the button compounds with other animation layers
281
- - **`RELEASE_START = PRESS_START + PRESS_DUR`** — adjacency on the same property is what makes state continuity automatic; gap or overlap breaks it
282
- - **Burst max scale ≤ ~8** — beyond that the radial gradient pixelates visibly
283
- - **Background glow `opacity ≤ 0.45`** — higher and it washes the whole composition
284
- - **GSAP transform aliases only**: `x`, `y`, `scale`, `rotation`. Never tween `width` / `height` / `left` / `top`.
285
-
286
- ## Combinations
287
-
288
- - [sine-wave-loop.md](sine-wave-loop.md) — idle micro-float on the button BEFORE the press (slight breathing, sells "ready")
289
- - [center-outward-expansion.md](center-outward-expansion.md) — burst of badges outward synced to the press release
290
- - [cursor-click-ripple.md](cursor-click-ripple.md) — cursor click that triggers the press
291
-
292
- ## Pairs with HF skills
293
-
294
- - `/hyperframes-animation` — `back.out` ease + multi-tween coordination
295
- - `/hyperframes-core` — composition wiring
296
- - `/hyperframes-cli` — `hyperframes lint`
1
+ ---
2
+ name: press-release-spring
3
+ description: Tactile button press with linear compression, spring-based elastic recovery, and layered visual feedback (shadow shrink + release burst + background glow).
4
+ metadata:
5
+ tags: spring, press, interaction, button, physics, glow, burst, ui
6
+ ---
7
+
8
+ # Press-Release Spring Chain
9
+
10
+ Separates input (linear compression) from output (spring recovery) to create tactile feel. The overshoot is a natural byproduct of the spring config, not manually coded. Pairs with secondary motion (shadow shrink, release burst, background glow) layered on the same trigger frame.
11
+
12
+ ## How It Works
13
+
14
+ Two distinct phases split at the **release** moment:
15
+
16
+ 1. **Press**: linear ease → compression (`scale: 1 → PRESS_SCALE`, shadow shrinks). Linear, not spring — the dip must read as instant/tactile, not squishy.
17
+ 2. **Release**: `back.out(${BOUNCE_FACTOR})` spring → elastic pop back to `1.0` (overshoot proportional to `BOUNCE_FACTOR`). Optional burst glow ring expands behind the button; optional background environmental glow fades in.
18
+
19
+ State continuity is critical: the release tween's start value MUST equal the press tween's end value, or the spring snaps to a different position. GSAP threads this automatically when both tweens target the same property at adjacent positions on the same timeline.
20
+
21
+ ## HTML
22
+
23
+ ```html
24
+ <div
25
+ class="scene"
26
+ id="press-scene"
27
+ data-composition-id="press-scene"
28
+ data-start="0"
29
+ data-duration="DURATION"
30
+ data-track-index="0"
31
+ >
32
+ <div class="press-stage">
33
+ <div class="bg-glow" id="bg-glow"></div>
34
+ <div class="burst" id="burst"></div>
35
+ <button class="btn" id="btn">{buttonLabel}</button>
36
+ </div>
37
+ </div>
38
+ ```
39
+
40
+ ## CSS
41
+
42
+ ```css
43
+ .scene {
44
+ position: relative;
45
+ width: 100%;
46
+ height: 100%;
47
+ display: grid;
48
+ place-items: center;
49
+ background: {bgColor};
50
+ }
51
+ .press-stage {
52
+ position: relative;
53
+ display: grid;
54
+ place-items: center;
55
+ }
56
+ .btn {
57
+ position: relative;
58
+ z-index: 2;
59
+ /* Visual weight: ≥4% of canvas for the press to read on a 1080p frame */
60
+ width: BTN_WIDTH;
61
+ height: BTN_HEIGHT;
62
+ background: {btnBg};
63
+ border: none;
64
+ border-radius: BTN_RADIUS;
65
+ font-family: {font};
66
+ font-weight: 900;
67
+ font-size: BTN_FONT_SIZE;
68
+ letter-spacing: BTN_LETTER_SPACING;
69
+ color: {btnTextColor};
70
+ text-transform: uppercase;
71
+ /* Anchor compression on the center — see Critical Constraints */
72
+ transform-origin: 50% 50%;
73
+ /* Initial floating shadow — large + diffuse */
74
+ box-shadow: {btnRestShadow};
75
+ }
76
+ .burst {
77
+ /* Sits BEHIND the button, same footprint */
78
+ position: absolute;
79
+ z-index: 1;
80
+ inset: 0;
81
+ width: BTN_WIDTH;
82
+ height: BTN_HEIGHT;
83
+ background: {burstGradient};
84
+ filter: blur(BURST_BLUR);
85
+ opacity: 0;
86
+ transform: scale(1);
87
+ pointer-events: none;
88
+ }
89
+ .bg-glow {
90
+ /* Full-stage radial — extends beyond the stage with negative inset */
91
+ position: absolute;
92
+ inset: BG_GLOW_INSET;
93
+ background: {bgGlowGradient};
94
+ opacity: 0;
95
+ pointer-events: none;
96
+ }
97
+ ```
98
+
99
+ ## GSAP Timeline
100
+
101
+ ```html
102
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
103
+ <script>
104
+ window.__timelines = window.__timelines || {};
105
+ const tl = gsap.timeline({ paused: true });
106
+
107
+ // Phase 1 — press (linear compression)
108
+ tl.to(
109
+ "#btn",
110
+ {
111
+ scale: PRESS_SCALE,
112
+ boxShadow: "{btnPressedShadow}",
113
+ duration: PRESS_DUR,
114
+ ease: "power1.in",
115
+ },
116
+ PRESS_START,
117
+ );
118
+
119
+ // Phase 2 — release (spring back with overshoot)
120
+ // CRITICAL: start scale == end of phase 1 (PRESS_SCALE) to maintain state continuity.
121
+ tl.to(
122
+ "#btn",
123
+ {
124
+ scale: 1,
125
+ boxShadow: "{btnRestShadow}",
126
+ duration: RELEASE_DUR,
127
+ ease: `back.out(${BOUNCE_FACTOR})`,
128
+ },
129
+ RELEASE_START,
130
+ );
131
+
132
+ // Phase 3 — burst glow (radial pop behind button), triggered with release
133
+ tl.fromTo(
134
+ "#burst",
135
+ { scale: 1, opacity: 0 },
136
+ {
137
+ scale: BURST_PEAK_SCALE,
138
+ opacity: BURST_PEAK_OPACITY,
139
+ duration: BURST_GROW_DUR,
140
+ ease: "power2.out",
141
+ },
142
+ RELEASE_START,
143
+ );
144
+ // Burst then fades out
145
+ tl.to("#burst", { opacity: 0, duration: BURST_FADE_DUR, ease: "power2.in" }, BURST_FADE_START);
146
+
147
+ // Phase 4 — background environmental glow fades in after release
148
+ tl.to(
149
+ "#bg-glow",
150
+ {
151
+ opacity: BG_GLOW_PEAK_OPACITY,
152
+ duration: BG_GLOW_FADE_DUR,
153
+ ease: "power2.out",
154
+ },
155
+ RELEASE_START,
156
+ );
157
+
158
+ window.__timelines["press-scene"] = tl;
159
+ </script>
160
+ ```
161
+
162
+ ## Variations
163
+
164
+ ### Subtle press (status save / muted CTA)
165
+
166
+ Less compression, gentler overshoot, smaller burst. `PRESS_SCALE` toward the high end of its range (~0.96), `BOUNCE_FACTOR` toward the low end (~1.4), `BURST_PEAK_SCALE` and `BURST_PEAK_OPACITY` reduced.
167
+
168
+ ### Dramatic press (hero CTA / "ship it" moment)
169
+
170
+ Deeper compression, more overshoot, larger burst. `PRESS_SCALE` toward the low end (~0.88), `BOUNCE_FACTOR` toward the high end (~2.5), `BURST_PEAK_SCALE` and `BURST_PEAK_OPACITY` maxed.
171
+
172
+ ### Color shift during press
173
+
174
+ Darken the button mid-press, return on release. Same timeline positions as the scale tweens — interpolated `backgroundColor` on `#btn`. State continuity rule still applies: the release-color tween's start equals the press-color tween's end.
175
+
176
+ ```js
177
+ tl.to("#btn", { backgroundColor: "{btnPressedColor}", duration: PRESS_DUR }, PRESS_START);
178
+ tl.to("#btn", { backgroundColor: "{btnRestColor}", duration: RELEASE_DUR }, RELEASE_START);
179
+ ```
180
+
181
+ ### State change at release (approve / confirm pattern)
182
+
183
+ When the press signals confirmation, swap the button's resting color to a success token at `RELEASE_START` (instead of returning to `{btnRestColor}`), then pop a checkmark via a separate `back.out(${CHECK_BOUNCE})` tween at the same position. The button is now in its terminal state — no further presses expected.
184
+
185
+ ```js
186
+ tl.to("#btn", { backgroundColor: "{successColor}", duration: RELEASE_DUR }, RELEASE_START);
187
+ tl.to(
188
+ ".btn-check",
189
+ { scale: 1, duration: CHECK_POP_DUR, ease: `back.out(${CHECK_BOUNCE})` },
190
+ RELEASE_START,
191
+ );
192
+ ```
193
+
194
+ ## How to Choose Values
195
+
196
+ ### Geometry
197
+
198
+ - **BTN_WIDTH / BTN_HEIGHT** — button footprint.
199
+ - Range: button area ≥ 3-5% of canvas (a 320×68 button at 1080p is ~1% and reads as visually insignificant)
200
+ - Effects: smaller → press barely reads; larger → press dominates the frame
201
+ - Constraints: `BTN_WIDTH × BTN_HEIGHT / (canvasW × canvasH) ≥ 0.03`
202
+ - **BTN_RADIUS** — corner radius.
203
+ - Range: `BTN_HEIGHT × 0.15` (sharp/modern) → `BTN_HEIGHT / 2` (pill)
204
+ - **BTN_FONT_SIZE / BTN_LETTER_SPACING** — typographic weight.
205
+ - Range: `BTN_FONT_SIZE ≈ BTN_HEIGHT × 0.4-0.5`; letter-spacing 4-10 px reads as "actionable label"
206
+
207
+ ### Press dynamics
208
+
209
+ - **PRESS_SCALE** — compression depth.
210
+ - Range: 0.88 (dramatic) → 0.92 (default) → 0.96 (subtle)
211
+ - Effects: lower → more tactile / weightier; higher → barely-there acknowledgment
212
+ - Constraints: never <0.85 (button feels broken) or >0.98 (no perceptible dip)
213
+ - **PRESS_DUR** — compression duration.
214
+ - Range: 0.10-0.30 s
215
+ - Effects: shorter → snappier / "instant-feeling"; longer → slow squish
216
+ - Constraints: shorter than `RELEASE_DUR` (input is faster than spring recovery)
217
+ - **RELEASE_DUR** — spring recovery duration.
218
+ - Range: 0.40-0.90 s
219
+ - Effects: shorter → tight pop; longer → loose, wobbly settle
220
+ - **BOUNCE_FACTOR** — `back.out(BOUNCE_FACTOR)` overshoot strength.
221
+ - Range: 1.4 (soft) → 2.0 (firm pop) → 2.8 (cartoony)
222
+ - Effects: low end barely overshoots; high end reads as cartoonish; tune by feel
223
+ - Alternative: switch to `elastic.out(amplitude, period)` for a rubbery oscillation instead of a single overshoot
224
+ - **PRESS_START / RELEASE_START** — timeline positions.
225
+ - Constraints: `RELEASE_START = PRESS_START + PRESS_DUR` (state continuity — see Critical Constraints)
226
+
227
+ ### Burst glow
228
+
229
+ - **BURST_PEAK_SCALE** — radial pop max scale.
230
+ - Range: 3 (subtle) → 6 (default) → 8 (dramatic)
231
+ - Constraints: ≤ ~8 — beyond that the radial gradient pixelates visibly
232
+ - **BURST_PEAK_OPACITY** — burst max opacity.
233
+ - Range: 0.4 (subtle) → 0.8 (default) → 1.0 (dramatic)
234
+ - **BURST_GROW_DUR / BURST_FADE_DUR** — grow vs. fade timing.
235
+ - Range: 0.4-0.7 s each; default grow ≈ fade
236
+ - **BURST_BLUR** — gaussian blur on the burst layer.
237
+ - Range: 40-100 px; smaller reads as a hard ring, larger as ambient haze
238
+
239
+ ### Background glow
240
+
241
+ - **BG_GLOW_PEAK_OPACITY** — peak environmental glow.
242
+ - Range: 0.1 (subtle) → 0.25 (default) → 0.45 (dramatic)
243
+ - Constraints: ≤ 0.45 — higher washes the whole composition
244
+ - **BG_GLOW_FADE_DUR** — fade-in duration.
245
+ - Range: 0.6-1.0 s
246
+ - **BG_GLOW_INSET** — negative inset so the radial extends past the stage edges.
247
+ - Range: typically `-300` to `-500` px on a 1920×1080 canvas
248
+
249
+ ### Optional "approve" variation
250
+
251
+ - **CHECK_BOUNCE** — checkmark pop overshoot.
252
+ - Range: 1.4-2.0; firmer than the button's main `BOUNCE_FACTOR` to read as a punctuating "stamp"
253
+ - **CHECK_POP_DUR** — checkmark scale-up duration.
254
+ - Range: 0.3-0.6 s
255
+
256
+ ### Tokens
257
+
258
+ - **{btnBg} / {btnRestColor} / {btnPressedColor}** — primary button surface; pressed darker than rest
259
+ - **{btnRestShadow} / {btnPressedShadow}** — rest shadow is large + diffuse; pressed is small + tight (the button "sinks toward the surface")
260
+ - **{burstGradient}** — radial; saturated near center, fading to transparent (color should be darker + more saturated than `{btnBg}` — same-color glow looks washed out)
261
+ - **{bgGlowGradient}** — full-stage radial, low-opacity tint of `{btnBg}`'s hue family
262
+ - **{successColor}** — confirmation green / brand-success for the approve variation
263
+
264
+ ## Key Principles
265
+
266
+ - **State continuity** — release start value MUST exactly match press end value. With a GSAP timeline, the first tween's end value automatically becomes the second tween's start when they target the same property at adjacent times.
267
+ - **Visual weight** — button area should be **≥3-5% of canvas**. Smaller and the press reads as visually insignificant.
268
+ - **Linear press, spring release** — the compression is `power1.in/out`, the recovery is `back.out`. Both spring → squishy; both linear → mechanical / no overshoot punch.
269
+ - **Anchor compression on center** — `transform-origin: 50% 50%` (default). Otherwise the button collapses asymmetrically.
270
+ - **Burst behind, not in front** — burst `z-index: 1`, button `z-index: 2`. If burst sits in front, it occludes the button at peak opacity.
271
+ - **Glow color darker + more saturated than element** — bright surface → dark, saturated glow. Same-color glow looks washed out.
272
+ - **Don't tween `boxShadow` and `filter` together on the same element** — they compete in the layout pipeline; pick one. Shadow on the button, blur on a separate burst layer.
273
+ - **Climax beats need dwell time** — after the burst peak + label/wordmark reveal, the composition must run for **≥1s more** (≥2s for "dramatic" variants) before ending. A reveal at `t=DURATION−0.2s` reads as "flashed and gone."
274
+
275
+ ## Critical Constraints
276
+
277
+ - **Timeline must be paused**: `gsap.timeline({ paused: true })`
278
+ - **Registry key = `data-composition-id`**
279
+ - **No CSS `transition`** on the button — those interpolate independently of HF seek and cause flicker
280
+ - **`will-change: transform`** if the button compounds with other animation layers
281
+ - **`RELEASE_START = PRESS_START + PRESS_DUR`** — adjacency on the same property is what makes state continuity automatic; gap or overlap breaks it
282
+ - **Burst max scale ≤ ~8** — beyond that the radial gradient pixelates visibly
283
+ - **Background glow `opacity ≤ 0.45`** — higher and it washes the whole composition
284
+ - **GSAP transform aliases only**: `x`, `y`, `scale`, `rotation`. Never tween `width` / `height` / `left` / `top`.
285
+
286
+ ## Combinations
287
+
288
+ - [sine-wave-loop.md](sine-wave-loop.md) — idle micro-float on the button BEFORE the press (slight breathing, sells "ready")
289
+ - [center-outward-expansion.md](center-outward-expansion.md) — burst of badges outward synced to the press release
290
+ - [cursor-click-ripple.md](cursor-click-ripple.md) — cursor click that triggers the press
291
+
292
+ ## Pairs with HF skills
293
+
294
+ - `/hyperframes-animation` — `back.out` ease + multi-tween coordination
295
+ - `/hyperframes-core` — composition wiring
296
+ - `/hyperframes-cli` — `hyperframes lint`