takomi 2.5.1 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +25 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
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  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
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  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
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  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
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  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
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  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
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  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
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- # Scene Transitions
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-
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- A transition tells the viewer how two scenes relate. A crossfade says "this continues." A push slide says "next point." A blur crossfade says "drift with me." Choose transitions that match what the content is doing emotionally, not just technically.
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-
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- ## Contents
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-
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- - Animation rules for multi-scene compositions
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- - Energy and mood transition selection
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- - Narrative position
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- - Blur intensity
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- - Presets
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- - Implementation
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- - CSS vs shader guidance
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- - Shader-compatible CSS rules
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- - Visual pattern warnings
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-
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- ## Animation Rules for Multi-Scene Compositions
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-
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- These are non-negotiable for every multi-scene composition:
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-
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- 1. **Every composition uses transitions.** No exceptions. Scenes without transitions feel like jump cuts.
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- 2. **Every scene uses entrance animations.** Elements animate IN — opacity, position, scale, etc. No scene should pop fully-formed onto screen. Use `gsap.fromTo()` (not `gsap.from()`) so the start state is explicit: `from()` animates _to_ current CSS, so pairing it with CSS `opacity: 0` is a 0→0 noop and the element never appears (see `/hyperframes-core` → sub-compositions).
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- 3. **Exit animations are BANNED** except on the final scene. Do NOT use `gsap.to()` to animate elements out before a transition fires. The transition IS the exit. Outgoing scene content must be fully visible when the transition starts — the transition handles the visual handoff.
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- 4. **Final scene exception:** The last scene MAY fade elements out (e.g., fade to black at the end of the composition). This is the only scene where exit animations are allowed.
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-
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- ```js
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- // ❌ BANNED — fading the outgoing scene out, then the next scene just runs its entrance.
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- // This is a jump cut with a dip, not a transition.
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- tl.to("#s1", { opacity: 0, duration: 0.4 }, 4.0);
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- tl.from("#s2 .headline", { y: 40, opacity: 0 }, 4.4);
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-
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- // ✅ CORRECT — outgoing and incoming animate AT THE SAME TIME T; the motion IS the handoff.
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- const T = 4.0;
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- tl.to("#s1", { yPercent: -100, filter: "blur(8px)", duration: 0.5, ease: "power3.in" }, T);
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- tl.fromTo("#s2", { yPercent: 100 }, { yPercent: 0, duration: 0.5, ease: "power3.out" }, T);
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- ```
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-
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- > **You are NOT done after this file.** This overview gives you _which_ transition and _when_. Before writing any transition you MUST open **`catalog.md`** in this directory for the GSAP code and the hard rule every transition follows — _position new scene → animate outgoing → swap → animate incoming → clean up overlays_ — plus the per-category `css-*.md` files for specifics. Authoring transitions from this overview alone is how you end up shipping the ❌ pattern above.
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-
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- ## Energy → Primary Transition
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-
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- | Energy | CSS Primary | Shader Primary | Accent | Duration | Easing |
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- | ---------------------------------------- | ---------------------------- | ------------------------------------ | ------------------------------ | --------- | ---------------------- |
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- | **Calm** (wellness, brand story, luxury) | Blur crossfade, focus pull | Cross-warp morph, thermal distortion | Light leak, circle iris | 0.5-0.8s | `sine.inOut`, `power1` |
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- | **Medium** (corporate, SaaS, explainer) | Push slide, staggered blocks | Whip pan, cinematic zoom | Squeeze, vertical push | 0.3-0.5s | `power2`, `power3` |
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- | **High** (promos, sports, music, launch) | Zoom through, overexposure | Ridged burn, glitch, chromatic split | Staggered blocks, gravity drop | 0.15-0.3s | `power4`, `expo` |
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-
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- Pick ONE primary (60-70% of scene changes) + 1-2 accents. Never use a different transition for every scene.
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-
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- ## Mood → Transition Type
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-
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- Think about what the transition _communicates_, not just what it looks like.
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-
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- | Mood | Transitions | Why it works |
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- | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------- |
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- | **Warm / inviting** | Light leak, blur crossfade, focus pull, film burn · **Shader:** thermal distortion, light leak, cross-warp morph | Soft edges, warm color washes. Nothing sharp or mechanical. |
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- | **Cold / clinical** | Squeeze, zoom out, blinds, shutter, grid dissolve · **Shader:** gravitational lens | Content transforms mechanically — compressed, shrunk, sliced, gridded. |
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- | **Editorial / magazine** | Push slide, vertical push, diagonal split, shutter · **Shader:** whip pan | Like turning a page or slicing a layout. Clean directional movement. |
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- | **Tech / futuristic** | Grid dissolve, staggered blocks, blinds, chromatic aberration · **Shader:** glitch, chromatic split | Grid dissolve is the core "data" transition. Shader glitch adds posterization + scan lines. |
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- | **Tense / edgy** | Glitch, VHS, chromatic aberration, ripple · **Shader:** ridged burn, glitch, domain warp | Instability, distortion, digital breakdown. Ridged burn adds sharp lightning-crack edges. |
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- | **Playful / fun** | Elastic push, 3D flip, circle iris, morph circle, clock wipe · **Shader:** ripple waves, swirl vortex | Overshoot, bounce, rotation, expansion. Swirl vortex adds organic spiral distortion. |
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- | **Dramatic / cinematic** | Zoom through, zoom out, gravity drop, overexposure, color dip to black · **Shader:** cinematic zoom, gravitational lens, domain warp | Scale, weight, light extremes. Shader transitions add per-pixel depth. |
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- | **Premium / luxury** | Focus pull, blur crossfade, color dip to black · **Shader:** cross-warp morph, thermal distortion | Restraint. Cross-warp morph flows both scenes into each other organically. |
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- | **Retro / analog** | Film burn, light leak, VHS, clock wipe · **Shader:** light leak | Organic imperfection. Warm color bleeds, scan line displacement. |
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-
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- ## Narrative Position
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-
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- | Position | Use | Why |
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- | -------------------------- | -------------------------------------------------------------------------- | ----------------------------------------------------- |
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- | **Opening** | Your most distinctive transition. Match the mood. 0.4-0.6s | Sets the visual language for the entire piece. |
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- | **Between related points** | Your primary transition. Consistent. 0.3s | Don't distract — the content is continuing. |
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- | **Topic change** | Something different from your primary. Staggered blocks, shutter, squeeze. | Signals "new section" — the viewer's brain resets. |
73
- | **Climax / hero reveal** | Your boldest accent. Fastest or most dramatic. | This is the payoff — spend your best transition here. |
74
- | **Wind-down** | Return to gentle. Blur crossfade, crossfade. 0.5-0.7s | Let the viewer exhale after the climax. |
75
- | **Outro** | Slowest, simplest. Crossfade, color dip to black. 0.6-1.0s | Closure. Don't introduce new energy at the end. |
76
-
77
- ## Blur Intensity by Energy
78
-
79
- | Energy | Blur | Duration | Hold at peak |
80
- | ---------- | ------- | -------- | ------------ |
81
- | **Calm** | 20-30px | 0.8-1.2s | 0.3-0.5s |
82
- | **Medium** | 8-15px | 0.4-0.6s | 0.1-0.2s |
83
- | **High** | 3-6px | 0.2-0.3s | 0s |
84
-
85
- ## Presets
86
-
87
- | Preset | Duration | Easing |
88
- | ---------- | -------- | ----------------- |
89
- | `snappy` | 0.2s | `power4.inOut` |
90
- | `smooth` | 0.4s | `power2.inOut` |
91
- | `gentle` | 0.6s | `sine.inOut` |
92
- | `dramatic` | 0.5s | `power3.in` → out |
93
- | `instant` | 0.15s | `expo.inOut` |
94
- | `luxe` | 0.7s | `power1.inOut` |
95
-
96
- ## Implementation
97
-
98
- Read `catalog.md` in this directory for GSAP code and hard rules for every transition type, and the `css-*.md` files for per-category implementation details.
99
-
100
- | Category | CSS | Shader (WebGL) |
101
- | ----------- | -------------------------------------------------------------- | ------------------------------------------------------------------------- |
102
- | Push/slide | Push slide, vertical push, elastic push, squeeze | Whip pan |
103
- | Scale/zoom | Zoom through, zoom out, gravity drop, 3D flip | Cinematic zoom, gravitational lens |
104
- | Reveal/mask | Circle iris, diamond iris, diagonal split, clock wipe, shutter | SDF iris |
105
- | Dissolve | Crossfade, blur crossfade, focus pull, color dip | Cross-warp morph, domain warp |
106
- | Cover | Staggered blocks, horizontal blinds, vertical blinds | — |
107
- | Light | Light leak, overexposure burn, film burn | Light leak (shader), thermal distortion |
108
- | Distortion | Glitch, chromatic aberration, ripple, VHS tape | Glitch (shader), chromatic split, ridged burn, ripple waves, swirl vortex |
109
- | Pattern | Grid dissolve, morph circle | — |
110
-
111
- ## Transitions That Don't Work in CSS
112
-
113
- Avoid: star iris, tilt-shift, lens flare, hinge/door. See catalog.md for why.
114
-
115
- ## CSS vs Shader
116
-
117
- CSS transitions animate scene containers with opacity, transforms, clip-path, and filters. Shader transitions composite both scene textures per-pixel on a WebGL canvas — they can warp, dissolve, and morph in ways CSS cannot.
118
-
119
- **Both are first-class options.** Shaders are provided by the `@hyperframes/shader-transitions` package — import from the package instead of writing raw GLSL. CSS transitions are simpler to set up. Choose based on the effect you want, not based on which is easier.
120
-
121
- **Mixing is supported.** You can have some transitions use WebGL shaders and others use a CSS crossfade in the same composition. Omit the `shader` field on any `TransitionConfig` entry to get a smooth opacity crossfade instead of a WebGL effect:
122
-
123
- ```js
124
- var tl = HyperShader.init({
125
- bgColor: "#000",
126
- accentColor: "#6366f1",
127
- scenes: ["s1", "s2", "s3", "s4"],
128
- transitions: [
129
- { time: 4.0, shader: "sdf-iris", duration: 0.7 }, // WebGL shader
130
- { time: 8.5, duration: 0.8 }, // no shader → CSS crossfade
131
- { time: 13.0, shader: "domain-warp", duration: 0.6 }, // WebGL shader
132
- ],
133
- });
134
- ```
135
-
136
- HyperShader manages all scene visibility regardless of transition type. Let it create the timeline (don't pass `timeline:` into `init()`) and add your beat animations to the returned `tl` after the call.
137
-
138
- ## Shader-Compatible CSS Rules
139
-
140
- Shader transitions capture DOM scenes to WebGL textures via html2canvas. The canvas 2D rendering pipeline doesn't match CSS exactly. Follow these rules to avoid visible artifacts at transition boundaries:
141
-
142
- 1. **No `transparent` keyword in gradients.** Canvas interpolates `transparent` as `rgba(0,0,0,0)` (black at zero alpha), creating dark fringes. Always use the target color at zero alpha: `rgba(200,117,51,0)` not `transparent`.
143
- 2. **No gradient backgrounds on elements thinner than 4px.** Canvas can't match CSS gradient rendering on 1-2px elements. Use solid `background-color` on thin accent lines.
144
- 3. **No CSS variables (`var()`) on elements visible during capture.** html2canvas doesn't reliably resolve custom properties. Use literal color values in inline styles.
145
- 4. **Mark uncapturable decorative elements with `data-no-capture`.** The capture function skips these. They're present on the live DOM but absent from the shader texture. Use for elements that can't follow the rules above.
146
- 5. **No gradient opacity below 0.15.** Gradient elements below 10% opacity render differently in canvas vs CSS. Increase to 0.15+ or use a solid color at equivalent brightness.
147
- 6. **Every `.scene` div must have explicit `background-color`, AND pass the same color as `bgColor` in the `init()` config.** The package captures scene elements via html2canvas. Both the CSS `background-color` on `.scene` and the `bgColor` config must match. Without either, the texture renders as black.
148
-
149
- These rules only apply to shader transition compositions. CSS-only compositions have no restrictions.
150
-
151
- ## Visual Pattern Warning
152
-
153
- Avoid transitions that create visible repeating geometric patterns — grids of tiles, hexagonal cells, uniform dot arrays, evenly-spaced blob circles. These look cheap and artificial regardless of the math behind them. Organic noise (FBM, domain warping) is good because it's irregular. Geometric repetition is bad because the eye instantly sees the grid.
1
+ # Scene Transitions
2
+
3
+ A transition tells the viewer how two scenes relate. A crossfade says "this continues." A push slide says "next point." A blur crossfade says "drift with me." Choose transitions that match what the content is doing emotionally, not just technically.
4
+
5
+ ## Contents
6
+
7
+ - Animation rules for multi-scene compositions
8
+ - Energy and mood transition selection
9
+ - Narrative position
10
+ - Blur intensity
11
+ - Presets
12
+ - Implementation
13
+ - CSS vs shader guidance
14
+ - Shader-compatible CSS rules
15
+ - Visual pattern warnings
16
+
17
+ ## Animation Rules for Multi-Scene Compositions
18
+
19
+ These are non-negotiable for every multi-scene composition:
20
+
21
+ 1. **Every composition uses transitions.** No exceptions. Scenes without transitions feel like jump cuts.
22
+ 2. **Every scene uses entrance animations.** Elements animate IN — opacity, position, scale, etc. No scene should pop fully-formed onto screen. Use `gsap.fromTo()` (not `gsap.from()`) so the start state is explicit: `from()` animates _to_ current CSS, so pairing it with CSS `opacity: 0` is a 0→0 noop and the element never appears (see `/hyperframes-core` → sub-compositions).
23
+ 3. **Exit animations are BANNED** except on the final scene. Do NOT use `gsap.to()` to animate elements out before a transition fires. The transition IS the exit. Outgoing scene content must be fully visible when the transition starts — the transition handles the visual handoff.
24
+ 4. **Final scene exception:** The last scene MAY fade elements out (e.g., fade to black at the end of the composition). This is the only scene where exit animations are allowed.
25
+
26
+ ```js
27
+ // ❌ BANNED — fading the outgoing scene out, then the next scene just runs its entrance.
28
+ // This is a jump cut with a dip, not a transition.
29
+ tl.to("#s1", { opacity: 0, duration: 0.4 }, 4.0);
30
+ tl.from("#s2 .headline", { y: 40, opacity: 0 }, 4.4);
31
+
32
+ // ✅ CORRECT — outgoing and incoming animate AT THE SAME TIME T; the motion IS the handoff.
33
+ const T = 4.0;
34
+ tl.to("#s1", { yPercent: -100, filter: "blur(8px)", duration: 0.5, ease: "power3.in" }, T);
35
+ tl.fromTo("#s2", { yPercent: 100 }, { yPercent: 0, duration: 0.5, ease: "power3.out" }, T);
36
+ ```
37
+
38
+ > **You are NOT done after this file.** This overview gives you _which_ transition and _when_. Before writing any transition you MUST open **`catalog.md`** in this directory for the GSAP code and the hard rule every transition follows — _position new scene → animate outgoing → swap → animate incoming → clean up overlays_ — plus the per-category `css-*.md` files for specifics. Authoring transitions from this overview alone is how you end up shipping the ❌ pattern above.
39
+
40
+ ## Energy → Primary Transition
41
+
42
+ | Energy | CSS Primary | Shader Primary | Accent | Duration | Easing |
43
+ | ---------------------------------------- | ---------------------------- | ------------------------------------ | ------------------------------ | --------- | ---------------------- |
44
+ | **Calm** (wellness, brand story, luxury) | Blur crossfade, focus pull | Cross-warp morph, thermal distortion | Light leak, circle iris | 0.5-0.8s | `sine.inOut`, `power1` |
45
+ | **Medium** (corporate, SaaS, explainer) | Push slide, staggered blocks | Whip pan, cinematic zoom | Squeeze, vertical push | 0.3-0.5s | `power2`, `power3` |
46
+ | **High** (promos, sports, music, launch) | Zoom through, overexposure | Ridged burn, glitch, chromatic split | Staggered blocks, gravity drop | 0.15-0.3s | `power4`, `expo` |
47
+
48
+ Pick ONE primary (60-70% of scene changes) + 1-2 accents. Never use a different transition for every scene.
49
+
50
+ ## Mood → Transition Type
51
+
52
+ Think about what the transition _communicates_, not just what it looks like.
53
+
54
+ | Mood | Transitions | Why it works |
55
+ | ------------------------ | ------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------- |
56
+ | **Warm / inviting** | Light leak, blur crossfade, focus pull, film burn · **Shader:** thermal distortion, light leak, cross-warp morph | Soft edges, warm color washes. Nothing sharp or mechanical. |
57
+ | **Cold / clinical** | Squeeze, zoom out, blinds, shutter, grid dissolve · **Shader:** gravitational lens | Content transforms mechanically — compressed, shrunk, sliced, gridded. |
58
+ | **Editorial / magazine** | Push slide, vertical push, diagonal split, shutter · **Shader:** whip pan | Like turning a page or slicing a layout. Clean directional movement. |
59
+ | **Tech / futuristic** | Grid dissolve, staggered blocks, blinds, chromatic aberration · **Shader:** glitch, chromatic split | Grid dissolve is the core "data" transition. Shader glitch adds posterization + scan lines. |
60
+ | **Tense / edgy** | Glitch, VHS, chromatic aberration, ripple · **Shader:** ridged burn, glitch, domain warp | Instability, distortion, digital breakdown. Ridged burn adds sharp lightning-crack edges. |
61
+ | **Playful / fun** | Elastic push, 3D flip, circle iris, morph circle, clock wipe · **Shader:** ripple waves, swirl vortex | Overshoot, bounce, rotation, expansion. Swirl vortex adds organic spiral distortion. |
62
+ | **Dramatic / cinematic** | Zoom through, zoom out, gravity drop, overexposure, color dip to black · **Shader:** cinematic zoom, gravitational lens, domain warp | Scale, weight, light extremes. Shader transitions add per-pixel depth. |
63
+ | **Premium / luxury** | Focus pull, blur crossfade, color dip to black · **Shader:** cross-warp morph, thermal distortion | Restraint. Cross-warp morph flows both scenes into each other organically. |
64
+ | **Retro / analog** | Film burn, light leak, VHS, clock wipe · **Shader:** light leak | Organic imperfection. Warm color bleeds, scan line displacement. |
65
+
66
+ ## Narrative Position
67
+
68
+ | Position | Use | Why |
69
+ | -------------------------- | -------------------------------------------------------------------------- | ----------------------------------------------------- |
70
+ | **Opening** | Your most distinctive transition. Match the mood. 0.4-0.6s | Sets the visual language for the entire piece. |
71
+ | **Between related points** | Your primary transition. Consistent. 0.3s | Don't distract — the content is continuing. |
72
+ | **Topic change** | Something different from your primary. Staggered blocks, shutter, squeeze. | Signals "new section" — the viewer's brain resets. |
73
+ | **Climax / hero reveal** | Your boldest accent. Fastest or most dramatic. | This is the payoff — spend your best transition here. |
74
+ | **Wind-down** | Return to gentle. Blur crossfade, crossfade. 0.5-0.7s | Let the viewer exhale after the climax. |
75
+ | **Outro** | Slowest, simplest. Crossfade, color dip to black. 0.6-1.0s | Closure. Don't introduce new energy at the end. |
76
+
77
+ ## Blur Intensity by Energy
78
+
79
+ | Energy | Blur | Duration | Hold at peak |
80
+ | ---------- | ------- | -------- | ------------ |
81
+ | **Calm** | 20-30px | 0.8-1.2s | 0.3-0.5s |
82
+ | **Medium** | 8-15px | 0.4-0.6s | 0.1-0.2s |
83
+ | **High** | 3-6px | 0.2-0.3s | 0s |
84
+
85
+ ## Presets
86
+
87
+ | Preset | Duration | Easing |
88
+ | ---------- | -------- | ----------------- |
89
+ | `snappy` | 0.2s | `power4.inOut` |
90
+ | `smooth` | 0.4s | `power2.inOut` |
91
+ | `gentle` | 0.6s | `sine.inOut` |
92
+ | `dramatic` | 0.5s | `power3.in` → out |
93
+ | `instant` | 0.15s | `expo.inOut` |
94
+ | `luxe` | 0.7s | `power1.inOut` |
95
+
96
+ ## Implementation
97
+
98
+ Read `catalog.md` in this directory for GSAP code and hard rules for every transition type, and the `css-*.md` files for per-category implementation details.
99
+
100
+ | Category | CSS | Shader (WebGL) |
101
+ | ----------- | -------------------------------------------------------------- | ------------------------------------------------------------------------- |
102
+ | Push/slide | Push slide, vertical push, elastic push, squeeze | Whip pan |
103
+ | Scale/zoom | Zoom through, zoom out, gravity drop, 3D flip | Cinematic zoom, gravitational lens |
104
+ | Reveal/mask | Circle iris, diamond iris, diagonal split, clock wipe, shutter | SDF iris |
105
+ | Dissolve | Crossfade, blur crossfade, focus pull, color dip | Cross-warp morph, domain warp |
106
+ | Cover | Staggered blocks, horizontal blinds, vertical blinds | — |
107
+ | Light | Light leak, overexposure burn, film burn | Light leak (shader), thermal distortion |
108
+ | Distortion | Glitch, chromatic aberration, ripple, VHS tape | Glitch (shader), chromatic split, ridged burn, ripple waves, swirl vortex |
109
+ | Pattern | Grid dissolve, morph circle | — |
110
+
111
+ ## Transitions That Don't Work in CSS
112
+
113
+ Avoid: star iris, tilt-shift, lens flare, hinge/door. See catalog.md for why.
114
+
115
+ ## CSS vs Shader
116
+
117
+ CSS transitions animate scene containers with opacity, transforms, clip-path, and filters. Shader transitions composite both scene textures per-pixel on a WebGL canvas — they can warp, dissolve, and morph in ways CSS cannot.
118
+
119
+ **Both are first-class options.** Shaders are provided by the `@hyperframes/shader-transitions` package — import from the package instead of writing raw GLSL. CSS transitions are simpler to set up. Choose based on the effect you want, not based on which is easier.
120
+
121
+ **Mixing is supported.** You can have some transitions use WebGL shaders and others use a CSS crossfade in the same composition. Omit the `shader` field on any `TransitionConfig` entry to get a smooth opacity crossfade instead of a WebGL effect:
122
+
123
+ ```js
124
+ var tl = HyperShader.init({
125
+ bgColor: "#000",
126
+ accentColor: "#6366f1",
127
+ scenes: ["s1", "s2", "s3", "s4"],
128
+ transitions: [
129
+ { time: 4.0, shader: "sdf-iris", duration: 0.7 }, // WebGL shader
130
+ { time: 8.5, duration: 0.8 }, // no shader → CSS crossfade
131
+ { time: 13.0, shader: "domain-warp", duration: 0.6 }, // WebGL shader
132
+ ],
133
+ });
134
+ ```
135
+
136
+ HyperShader manages all scene visibility regardless of transition type. Let it create the timeline (don't pass `timeline:` into `init()`) and add your beat animations to the returned `tl` after the call.
137
+
138
+ ## Shader-Compatible CSS Rules
139
+
140
+ Shader transitions capture DOM scenes to WebGL textures via html2canvas. The canvas 2D rendering pipeline doesn't match CSS exactly. Follow these rules to avoid visible artifacts at transition boundaries:
141
+
142
+ 1. **No `transparent` keyword in gradients.** Canvas interpolates `transparent` as `rgba(0,0,0,0)` (black at zero alpha), creating dark fringes. Always use the target color at zero alpha: `rgba(200,117,51,0)` not `transparent`.
143
+ 2. **No gradient backgrounds on elements thinner than 4px.** Canvas can't match CSS gradient rendering on 1-2px elements. Use solid `background-color` on thin accent lines.
144
+ 3. **No CSS variables (`var()`) on elements visible during capture.** html2canvas doesn't reliably resolve custom properties. Use literal color values in inline styles.
145
+ 4. **Mark uncapturable decorative elements with `data-no-capture`.** The capture function skips these. They're present on the live DOM but absent from the shader texture. Use for elements that can't follow the rules above.
146
+ 5. **No gradient opacity below 0.15.** Gradient elements below 10% opacity render differently in canvas vs CSS. Increase to 0.15+ or use a solid color at equivalent brightness.
147
+ 6. **Every `.scene` div must have explicit `background-color`, AND pass the same color as `bgColor` in the `init()` config.** The package captures scene elements via html2canvas. Both the CSS `background-color` on `.scene` and the `bgColor` config must match. Without either, the texture renders as black.
148
+
149
+ These rules only apply to shader transition compositions. CSS-only compositions have no restrictions.
150
+
151
+ ## Visual Pattern Warning
152
+
153
+ Avoid transitions that create visible repeating geometric patterns — grids of tiles, hexagonal cells, uniform dot arrays, evenly-spaced blob circles. These look cheap and artificial regardless of the math behind them. Organic noise (FBM, domain warping) is good because it's irregular. Geometric repetition is bad because the eye instantly sees the grid.
@@ -1,113 +1,113 @@
1
- ---
2
- name: hyperframes-cli
3
- description: HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).
4
- ---
5
-
6
- # HyperFrames CLI
7
-
8
- Everything runs through `npx hyperframes` unless project instructions specify a local wrapper. Obey the local wrapper exactly. Requires Node.js >= 22 and FFmpeg.
9
-
10
- ## Workflow
11
-
12
- 1. **Scaffold** — `npx hyperframes init my-video` (or `capture` from a URL). `init` also checks the installed skills against the latest on GitHub and updates the global set if any are out of date. The `--skip-skills` flag is currently neutered (temporary, while the skills.sh registry catches up), so every `init` runs this check and pulls our latest skills regardless.
13
- 2. **Write** — author HTML composition (see the `hyperframes-core` skill)
14
- 3. **Lint** — `npx hyperframes lint`
15
- 4. **Validate** — `npx hyperframes validate` (runtime errors + contrast)
16
- 5. **Visual inspect** — `npx hyperframes inspect`
17
- 6. **Preview / edit** — `npx hyperframes preview` opens **Studio**, the timeline editor where the user can manually edit anything (not just watch). Review there, then ask before rendering.
18
- 7. **Render** — pick the variant:
19
- - Iterate: `npx hyperframes render --quality draft`
20
- - Deliver: `npx hyperframes render --quality high --output out.mp4`
21
- - CI / cross-host repro: `npx hyperframes render --docker --strict --output out.mp4`
22
- - Cloud (long / large): `npx hyperframes lambda render ./my-project --width 1920 --height 1080 --wait` (see Lambda below)
23
- 8. **Report feedback** — after verifying the output, `npx hyperframes feedback --rating <1-5> --comment "..."` once per task (see Agent Conventions).
24
-
25
- Run lint, validate, and inspect before preview. `lint` catches missing `data-composition-id`, overlapping tracks, and unregistered timelines. `validate` loads the composition in headless Chrome and reports runtime console errors plus WCAG contrast issues. `inspect` seeks through the timeline and reports text spilling out of bubbles/containers or off the canvas — and, when a `*.motion.json` sidecar is present, verifies motion intent (entrances firing under seek, stagger order, in-frame, liveness) against that same seeked timeline.
26
-
27
- For motion-heavy work, prefer snapshot-driven iteration and a `*.motion.json` sidecar — see `references/lint-validate-inspect.md` for the discipline and motion-verification spec.
28
-
29
- ## Agent Conventions
30
-
31
- Cross-cutting rules that hold for every command:
32
-
33
- - **`--json` is available on every command except `render`, `preview`, and `play` server modes.** Use it for any agent / CI invocation of the supported commands; output includes a `_meta` envelope (cli version, latest available, update advice). `render` reports status via stdout + exit code only — verify success with the post-render check below. `preview --selection --json` and `preview --context --json` are the preview exceptions: they do not start a server, they query the user's running Studio session and exit.
34
- - **`doctor --json` always exits 0**, even when the environment is broken. Gate on the payload's `ok` field: `npx hyperframes doctor --json | jq -e '.ok' > /dev/null`. This insulates pipelines from CLI release churn.
35
- - **Non-TTY mode is auto-detected.** When `stdout` is not a TTY (CI, agents, piped output) the CLI auto-switches to non-interactive; `init` then **requires `--example`**. Pass `--non-interactive` to force this mode even on a TTY.
36
- - **CI gating on render**: `--strict` fails on lint errors, `--strict-all` fails on warnings too, `--strict-variables` fails on undeclared `--variables` keys.
37
- - **Paths in `--json` are redacted** — `$HOME` becomes the literal `$HOME` so output is safe to paste into bug reports and agent contexts.
38
- - **Render is user-gated.** Never auto-render once the checks pass. Pause at `preview`, tell the user the video is editable in Studio, and render only after they approve.
39
- - **Use Studio context for user-directed edits.** When the user says "this selected element", "the thing I clicked", "current selection", or similar, ask them to select it in Studio, then run `npx hyperframes preview --context --json --context-fields selection`. Use the returned `selection.target.hfId` / `selector`, `selection.sourceFile`, `selection.currentTime`, and `selection.thumbnailUrl` to anchor the edit. If `selection` is `null` and `errors.selection.code` is `no-selection`, ask the user to click the element and rerun; do not guess from screenshots.
40
- - **Keep Studio context compact.** `preview --context --json` returns compact selection by default. Add `--context-fields selection`, `--context-fields selection,lint`, or `--context-fields lint` to avoid bloating agent context. Use `--context-detail full` only when you need heavy fields like computed styles, inline styles, or text-field metadata.
41
- - **Post-render verification.** After `render` returns exit 0, confirm the output file exists and has plausible size before reporting success: `[ -s "$OUTPUT" ] || echo "render produced no output"`. The CLI prints `◇ <path>` on success; for long renders also sanity-check duration with `ffprobe -i "$OUTPUT" -show_format -v error`.
42
- - **Report feedback after a successful render.** Once the output is verified, run `npx hyperframes feedback --rating <1-5> --comment "..."` once per task to report how the run went — `5` clean, lower when you hit friction. Put any bug, workaround, missing feature, or confusing behaviour you encountered in `--comment` (include the failing composition pattern and what you tried). This is the project's primary signal channel; renders that go silent leave the maintainers blind. Skip only when telemetry is disabled or the user opted out.
43
-
44
- ## Routing
45
-
46
- | Want to… | Read |
47
- | ---------------------------------------------------------------------------------------------------------- | ------------------------------------- |
48
- | Scaffold a project (`init`, `capture`, `skills`) | `references/init-and-scaffold.md` |
49
- | Check correctness (`lint`, `validate`, `inspect`, `snapshot`) | `references/lint-validate-inspect.md` |
50
- | Preview or render (`preview`, `play`, `render`, `publish`) | `references/preview-render.md` |
51
- | Diagnose the environment (`doctor`, `browser`) | `references/doctor-browser.md` |
52
- | Cloud render on AWS Lambda (`lambda deploy / sites / render / progress / destroy / policies`) | `references/lambda.md` |
53
- | Everything else (`info`, `upgrade`, `compositions`, `docs`, `benchmark`, `telemetry`, asset preprocessing) | `references/upgrade-info-misc.md` |
54
-
55
- ## Cross-Skill Hand-Offs
56
-
57
- - **Tailwind projects** (`init --tailwind`) → use `hyperframes-core` (Tailwind reference) before editing classes or theme tokens.
58
- - **Registry blocks/components** (`hyperframes add`, `hyperframes catalog`) → use `hyperframes-registry` for install paths, sub-composition wiring, and snippet merging.
59
- - **Asset preprocessing** (`tts`, `transcribe`, `remove-background`) → use `hyperframes-media` for voice selection, Whisper model rules, captions, and TTS-to-captions chain.
60
- - **Parametrized renders** (`--variables`) → declared via `data-composition-variables` on `<html>`; see `hyperframes-core` for the full schema.
61
-
62
- ## Lambda (Cloud Rendering)
63
-
64
- `hyperframes lambda` deploys distributed rendering to AWS Lambda and drives renders from your laptop or CI. End-to-end is three commands:
65
-
66
- ```bash
67
- npx hyperframes lambda deploy # provision SAM stack (Lambda + Step Functions + S3)
68
- npx hyperframes lambda render ./my-project --width 1920 --height 1080 --wait
69
- npx hyperframes lambda destroy # tear down (S3 bucket is retained)
70
- ```
71
-
72
- Use Lambda when a render is too long / too large for one host (multi-minute videos, 4K, large parallel batches) and you have AWS credentials configured. For dev-loop iteration stay on local `render`.
73
-
74
- See `references/lambda.md` for prerequisites, all 6 subcommands (`deploy`, `sites create`, `render`, `progress`, `destroy`, `policies`), IAM policy validation, state files, and cost / cleanup rules.
75
-
76
- ## Minimum Completion Gate
77
-
78
- ### Static gates
79
-
80
- ```bash
81
- npx hyperframes lint
82
- npx hyperframes validate
83
- ```
84
-
85
- Add `inspect` for layout-sensitive work and `render --strict` in CI to fail on lint errors.
86
-
87
- ### Visual smoke test — required when the project uses sub-compositions
88
-
89
- `lint` / `validate` / `inspect` evaluate each composition **in isolation**. They never load `index.html` and mount sub-compositions via `data-composition-src`, so they cannot catch cross-file mount failures (see `hyperframes-core` → `references/sub-compositions.md`, "Common pitfalls"). The only gate that catches them is one that actually loads `index.html` and seeks the timeline.
90
-
91
- Use `hyperframes snapshot` — it loads the project the same way `render` does (so it exercises the same mount path) but only captures the timestamps you request, so it's seconds instead of a full render:
92
-
93
- ```bash
94
- # Capture one frame at the midpoint of every sub-composition.
95
- # Midpoints = data-start + data-duration/2 for each host slot in index.html.
96
- npx hyperframes snapshot --at <t1>,<t2>,<t3>,...
97
-
98
- # Or, if you don't need per-scene targeting, an evenly-spaced sample:
99
- npx hyperframes snapshot --frames 9
100
- ```
101
-
102
- Output lands in `snapshots/frame-NN-at-Xs.png`. Eyeball each frame against the scene plan.
103
-
104
- Per-frame red flags (each maps to a specific failure mode the static gates miss):
105
-
106
- | What you see | Root cause |
107
- | ---------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- |
108
- | Text shows up tiny + unstyled in the top-left corner | `<style>` block left in `<head>` outside `<template>` (Pitfall 1) — no CSS reached live DOM |
109
- | SVG/icon elements blown up to canvas-size | Same as above — no width/height constraints applied |
110
- | Hero element of the scene is missing entirely; only background + watermark visible | Host-id ≠ template id (Pitfall 2) — timeline never ran, frame captured at initial state |
111
- | Snapshot command logs `Sub-composition timelines not registered after 45000ms` | Pitfall 2 — direct confirmation |
112
-
113
- `snapshots/` can be deleted after eyeballing; the user-facing final render is a separate pass with `npx hyperframes render`.
1
+ ---
2
+ name: hyperframes-cli
3
+ description: HyperFrames CLI dev loop. Use when running npx hyperframes init, add, catalog, capture, lint, validate, inspect, layout, snapshot, preview, play, render, publish, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, tts, or remove-background, or when troubleshooting the HyperFrames build/render environment. Entry point for AWS Lambda cloud rendering (`hyperframes lambda deploy / render / progress / destroy / policies`).
4
+ ---
5
+
6
+ # HyperFrames CLI
7
+
8
+ Everything runs through `npx hyperframes` unless project instructions specify a local wrapper. Obey the local wrapper exactly. Requires Node.js >= 22 and FFmpeg.
9
+
10
+ ## Workflow
11
+
12
+ 1. **Scaffold** — `npx hyperframes init my-video` (or `capture` from a URL). `init` also checks the installed skills against the latest on GitHub and updates the global set if any are out of date. The `--skip-skills` flag is currently neutered (temporary, while the skills.sh registry catches up), so every `init` runs this check and pulls our latest skills regardless.
13
+ 2. **Write** — author HTML composition (see the `hyperframes-core` skill)
14
+ 3. **Lint** — `npx hyperframes lint`
15
+ 4. **Validate** — `npx hyperframes validate` (runtime errors + contrast)
16
+ 5. **Visual inspect** — `npx hyperframes inspect`
17
+ 6. **Preview / edit** — `npx hyperframes preview` opens **Studio**, the timeline editor where the user can manually edit anything (not just watch). Review there, then ask before rendering.
18
+ 7. **Render** — pick the variant:
19
+ - Iterate: `npx hyperframes render --quality draft`
20
+ - Deliver: `npx hyperframes render --quality high --output out.mp4`
21
+ - CI / cross-host repro: `npx hyperframes render --docker --strict --output out.mp4`
22
+ - Cloud (long / large): `npx hyperframes lambda render ./my-project --width 1920 --height 1080 --wait` (see Lambda below)
23
+ 8. **Report feedback** — after verifying the output, `npx hyperframes feedback --rating <1-5> --comment "..."` once per task (see Agent Conventions).
24
+
25
+ Run lint, validate, and inspect before preview. `lint` catches missing `data-composition-id`, overlapping tracks, and unregistered timelines. `validate` loads the composition in headless Chrome and reports runtime console errors plus WCAG contrast issues. `inspect` seeks through the timeline and reports text spilling out of bubbles/containers or off the canvas — and, when a `*.motion.json` sidecar is present, verifies motion intent (entrances firing under seek, stagger order, in-frame, liveness) against that same seeked timeline.
26
+
27
+ For motion-heavy work, prefer snapshot-driven iteration and a `*.motion.json` sidecar — see `references/lint-validate-inspect.md` for the discipline and motion-verification spec.
28
+
29
+ ## Agent Conventions
30
+
31
+ Cross-cutting rules that hold for every command:
32
+
33
+ - **`--json` is available on every command except `render`, `preview`, and `play` server modes.** Use it for any agent / CI invocation of the supported commands; output includes a `_meta` envelope (cli version, latest available, update advice). `render` reports status via stdout + exit code only — verify success with the post-render check below. `preview --selection --json` and `preview --context --json` are the preview exceptions: they do not start a server, they query the user's running Studio session and exit.
34
+ - **`doctor --json` always exits 0**, even when the environment is broken. Gate on the payload's `ok` field: `npx hyperframes doctor --json | jq -e '.ok' > /dev/null`. This insulates pipelines from CLI release churn.
35
+ - **Non-TTY mode is auto-detected.** When `stdout` is not a TTY (CI, agents, piped output) the CLI auto-switches to non-interactive; `init` then **requires `--example`**. Pass `--non-interactive` to force this mode even on a TTY.
36
+ - **CI gating on render**: `--strict` fails on lint errors, `--strict-all` fails on warnings too, `--strict-variables` fails on undeclared `--variables` keys.
37
+ - **Paths in `--json` are redacted** — `$HOME` becomes the literal `$HOME` so output is safe to paste into bug reports and agent contexts.
38
+ - **Render is user-gated.** Never auto-render once the checks pass. Pause at `preview`, tell the user the video is editable in Studio, and render only after they approve.
39
+ - **Use Studio context for user-directed edits.** When the user says "this selected element", "the thing I clicked", "current selection", or similar, ask them to select it in Studio, then run `npx hyperframes preview --context --json --context-fields selection`. Use the returned `selection.target.hfId` / `selector`, `selection.sourceFile`, `selection.currentTime`, and `selection.thumbnailUrl` to anchor the edit. If `selection` is `null` and `errors.selection.code` is `no-selection`, ask the user to click the element and rerun; do not guess from screenshots.
40
+ - **Keep Studio context compact.** `preview --context --json` returns compact selection by default. Add `--context-fields selection`, `--context-fields selection,lint`, or `--context-fields lint` to avoid bloating agent context. Use `--context-detail full` only when you need heavy fields like computed styles, inline styles, or text-field metadata.
41
+ - **Post-render verification.** After `render` returns exit 0, confirm the output file exists and has plausible size before reporting success: `[ -s "$OUTPUT" ] || echo "render produced no output"`. The CLI prints `◇ <path>` on success; for long renders also sanity-check duration with `ffprobe -i "$OUTPUT" -show_format -v error`.
42
+ - **Report feedback after a successful render.** Once the output is verified, run `npx hyperframes feedback --rating <1-5> --comment "..."` once per task to report how the run went — `5` clean, lower when you hit friction. Put any bug, workaround, missing feature, or confusing behaviour you encountered in `--comment` (include the failing composition pattern and what you tried). This is the project's primary signal channel; renders that go silent leave the maintainers blind. Skip only when telemetry is disabled or the user opted out.
43
+
44
+ ## Routing
45
+
46
+ | Want to… | Read |
47
+ | ---------------------------------------------------------------------------------------------------------- | ------------------------------------- |
48
+ | Scaffold a project (`init`, `capture`, `skills`) | `references/init-and-scaffold.md` |
49
+ | Check correctness (`lint`, `validate`, `inspect`, `snapshot`) | `references/lint-validate-inspect.md` |
50
+ | Preview or render (`preview`, `play`, `render`, `publish`) | `references/preview-render.md` |
51
+ | Diagnose the environment (`doctor`, `browser`) | `references/doctor-browser.md` |
52
+ | Cloud render on AWS Lambda (`lambda deploy / sites / render / progress / destroy / policies`) | `references/lambda.md` |
53
+ | Everything else (`info`, `upgrade`, `compositions`, `docs`, `benchmark`, `telemetry`, asset preprocessing) | `references/upgrade-info-misc.md` |
54
+
55
+ ## Cross-Skill Hand-Offs
56
+
57
+ - **Tailwind projects** (`init --tailwind`) → use `hyperframes-core` (Tailwind reference) before editing classes or theme tokens.
58
+ - **Registry blocks/components** (`hyperframes add`, `hyperframes catalog`) → use `hyperframes-registry` for install paths, sub-composition wiring, and snippet merging.
59
+ - **Asset preprocessing** (`tts`, `transcribe`, `remove-background`) → use `hyperframes-media` for voice selection, Whisper model rules, captions, and TTS-to-captions chain.
60
+ - **Parametrized renders** (`--variables`) → declared via `data-composition-variables` on `<html>`; see `hyperframes-core` for the full schema.
61
+
62
+ ## Lambda (Cloud Rendering)
63
+
64
+ `hyperframes lambda` deploys distributed rendering to AWS Lambda and drives renders from your laptop or CI. End-to-end is three commands:
65
+
66
+ ```bash
67
+ npx hyperframes lambda deploy # provision SAM stack (Lambda + Step Functions + S3)
68
+ npx hyperframes lambda render ./my-project --width 1920 --height 1080 --wait
69
+ npx hyperframes lambda destroy # tear down (S3 bucket is retained)
70
+ ```
71
+
72
+ Use Lambda when a render is too long / too large for one host (multi-minute videos, 4K, large parallel batches) and you have AWS credentials configured. For dev-loop iteration stay on local `render`.
73
+
74
+ See `references/lambda.md` for prerequisites, all 6 subcommands (`deploy`, `sites create`, `render`, `progress`, `destroy`, `policies`), IAM policy validation, state files, and cost / cleanup rules.
75
+
76
+ ## Minimum Completion Gate
77
+
78
+ ### Static gates
79
+
80
+ ```bash
81
+ npx hyperframes lint
82
+ npx hyperframes validate
83
+ ```
84
+
85
+ Add `inspect` for layout-sensitive work and `render --strict` in CI to fail on lint errors.
86
+
87
+ ### Visual smoke test — required when the project uses sub-compositions
88
+
89
+ `lint` / `validate` / `inspect` evaluate each composition **in isolation**. They never load `index.html` and mount sub-compositions via `data-composition-src`, so they cannot catch cross-file mount failures (see `hyperframes-core` → `references/sub-compositions.md`, "Common pitfalls"). The only gate that catches them is one that actually loads `index.html` and seeks the timeline.
90
+
91
+ Use `hyperframes snapshot` — it loads the project the same way `render` does (so it exercises the same mount path) but only captures the timestamps you request, so it's seconds instead of a full render:
92
+
93
+ ```bash
94
+ # Capture one frame at the midpoint of every sub-composition.
95
+ # Midpoints = data-start + data-duration/2 for each host slot in index.html.
96
+ npx hyperframes snapshot --at <t1>,<t2>,<t3>,...
97
+
98
+ # Or, if you don't need per-scene targeting, an evenly-spaced sample:
99
+ npx hyperframes snapshot --frames 9
100
+ ```
101
+
102
+ Output lands in `snapshots/frame-NN-at-Xs.png`. Eyeball each frame against the scene plan.
103
+
104
+ Per-frame red flags (each maps to a specific failure mode the static gates miss):
105
+
106
+ | What you see | Root cause |
107
+ | ---------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- |
108
+ | Text shows up tiny + unstyled in the top-left corner | `<style>` block left in `<head>` outside `<template>` (Pitfall 1) — no CSS reached live DOM |
109
+ | SVG/icon elements blown up to canvas-size | Same as above — no width/height constraints applied |
110
+ | Hero element of the scene is missing entirely; only background + watermark visible | Host-id ≠ template id (Pitfall 2) — timeline never ran, frame captured at initial state |
111
+ | Snapshot command logs `Sub-composition timelines not registered after 45000ms` | Pitfall 2 — direct confirmation |
112
+
113
+ `snapshots/` can be deleted after eyeballing; the user-facing final render is a separate pass with `npx hyperframes render`.