takomi 2.5.1 → 2.5.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +25 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
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  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
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  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
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  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
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  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
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  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
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  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
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- ---
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- name: motion-graphics
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- description: >
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- Use when the user wants a short, design-led motion graphic where motion is the
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- message: kinetic typography, stat or number count-up, chart/data-viz hit,
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- logo sting, brand lockup, lower-third, callout, social overlay, animated
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- headline/tweet/news item, motion poster, or quick captured-page highlight.
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- Usually under 10s and up to ~30s, with no narration arc, voice-over, or
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- live-action subject. Can render to MP4 or transparent overlay. Not for longer,
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- multi-scene, narrated, or brand-reel pieces (use general-video), narrated
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- website videos (website-to-video), topic explainers
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- (faceless-explainer), product promos (product-launch-video), PR videos
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- (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a
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- quick motion-first piece or a longer / narrated treatment, see /hyperframes.
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- metadata:
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- {
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- "tags": "orchestrator, motion-graphics, kinetic-type, data-viz, logo-reveal, lower-thirds, news, tweet, webpage, asset-fusion, short-form, overlay, no-narration",
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- }
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- ---
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-
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- # motion-graphics — dispatch entry
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-
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- > **Confirm the route before Step 0.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). A **longer, multi-scene, or narrated** treatment → `/general-video`; a **narrated video of a website** → `/website-to-video`; a **topic explainer** → `/faceless-explainer`; a **product promo** → `/product-launch-video`; **captions on existing footage** → `/embedded-captions`. **Out of scope**: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? **Read `/hyperframes` first.**
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-
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- A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.
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-
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- | Phase | Execution | Primary artifact | Detailed flow |
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- | -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
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- | init | Bash | `hyperframes.json` | Step 0 |
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- | plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
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- | source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` |
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- | design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
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- | build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` |
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- | render | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` | Step 5 |
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- | verify | Bash — `lint` / `inspect` -> repair subagent on failure | (fixes in place) | `agents/finalize.md` |
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-
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- `◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.
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-
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- ## Categories — split by the search decision
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-
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- `plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).
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-
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- **Form categories — no search; the user supplies the content:**
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-
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- | Category | Intent | Leans on |
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- | -------------- | ---------------------------------------------- | --------------------------------------------------------------------------- |
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- | `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules |
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- | `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
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- | `charts` | bar / line / pie / race / % from data | `data-chart` block |
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- | `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` |
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- | `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks |
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-
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- **Search-driven categories — search first, then animate by content type** (the RWA path):
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-
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- | Returned content | Category | Animation |
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- | ---------------- | -------------- | -------------------------------------------------------------- |
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- | webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) |
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- | news article | `news` | headline reveal + source card + key-fact callouts |
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- | tweet | `tweet` | animated tweet card |
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- | image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
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-
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- Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.
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-
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- ## Prerequisites
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-
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- macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.
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-
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- Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
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-
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- | Key | Used for | Fallback |
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- | ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
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- | `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only |
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- | (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |
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-
75
- ## Flow
76
-
77
- ### Step 0 — Initialize
78
-
79
- cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.
80
-
81
- Only when `$PROJECT_DIR/hyperframes.json` is absent:
82
-
83
- ```bash
84
- PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
85
- mkdir -p "$(dirname "$PROJECT_DIR")"
86
- npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank
87
- ```
88
-
89
- `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
90
-
91
- **Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.
92
-
93
- ### Step 1 — Plan (subagent: Director Part 1)
94
-
95
- Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:
96
-
97
- 1. **Decide: does this need a search?** (the first fork)
98
- - **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
99
- - **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
100
- 2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.
101
-
102
- Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.
103
-
104
- ### Step 2 — Source ◇ (Bash: media-use, conditional)
105
-
106
- If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.
107
-
108
- ```bash
109
- # illustrative — see phases/source/guide.md
110
- (cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
111
- ```
112
-
113
- Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).
114
-
115
- ### Step 3 — Design (subagent: Director Part 2)
116
-
117
- Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).
118
-
119
- ### Step 4 — Build (subagent: Builder, reuse-first)
120
-
121
- Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic).
122
-
123
- ### Step 5 — Render (Bash)
124
-
125
- ```bash
126
- (cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
127
- # transparent overlay variant: --format webm (or mov)
128
- ```
129
-
130
- ### Step 6 — Verify (Bash → repair subagent on failure)
131
-
132
- ```bash
133
- (cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
134
- ```
135
-
136
- exit 0 → done. On lint/inspect errors, dispatch the repair subagent (`agents/finalize.md`: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
137
-
138
- ### Report + optional preview
139
-
140
- Report the final output (`renders/video.mp4`, or the `.webm` / `.mov` overlay variant) + duration. **Don't open a preview during the run.** Offer one only on request, started **after** render so it serves the final file:
141
-
142
- ```bash
143
- (cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
144
- ```
145
-
146
- Flags live in the `hyperframes-cli` skill (`references/preview-render.md`).
147
-
148
- ## Resume table
149
-
150
- | State | Continue from |
151
- | -------------------------------------------------------- | ------------------------ |
152
- | no `shot-plan.json` | Step 1 (plan) |
153
- | `shot-plan.json` has `asset_needs`, no `assets/` | Step 2 (source) |
154
- | `shot-plan.json` final, no `compositions/index.html` | Step 3/4 (design+build) |
155
- | `compositions/index.html` exists, no `renders/video.mp4` | Step 5 (render) + Step 6 |
156
- | `renders/video.mp4` exists | Report + stop |
157
-
158
- ## Design notes (maintainers — execution does not read this)
159
-
160
- - **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
161
- - **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
162
- - **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
163
- - **Directory shape:**
164
- ```
165
- videos/<project-name>/
166
- hyperframes.json context.log
167
- shot-plan.json # the IR (Director output)
168
- assets/ assets/index.md # media-use output (if sourced)
169
- compositions/index.html # Builder output
170
- renders/video.mp4
171
- ```
172
- - **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.
1
+ ---
2
+ name: motion-graphics
3
+ description: >
4
+ Use when the user wants a short, design-led motion graphic where motion is the
5
+ message: kinetic typography, stat or number count-up, chart/data-viz hit,
6
+ logo sting, brand lockup, lower-third, callout, social overlay, animated
7
+ headline/tweet/news item, motion poster, or quick captured-page highlight.
8
+ Usually under 10s and up to ~30s, with no narration arc, voice-over, or
9
+ live-action subject. Can render to MP4 or transparent overlay. Not for longer,
10
+ multi-scene, narrated, or brand-reel pieces (use general-video), narrated
11
+ website videos (website-to-video), topic explainers
12
+ (faceless-explainer), product promos (product-launch-video), PR videos
13
+ (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a
14
+ quick motion-first piece or a longer / narrated treatment, see /hyperframes.
15
+ metadata:
16
+ {
17
+ "tags": "orchestrator, motion-graphics, kinetic-type, data-viz, logo-reveal, lower-thirds, news, tweet, webpage, asset-fusion, short-form, overlay, no-narration",
18
+ }
19
+ ---
20
+
21
+ # motion-graphics — dispatch entry
22
+
23
+ > **Confirm the route before Step 0.** This skill makes a **short, design-led, unnarrated motion graphic** (motion is the message; ~under 10s, no voice-over). A **longer, multi-scene, or narrated** treatment → `/general-video`; a **narrated video of a website** → `/website-to-video`; a **topic explainer** → `/faceless-explainer`; a **product promo** → `/product-launch-video`; **captions on existing footage** → `/embedded-captions`. **Out of scope**: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? **Read `/hyperframes` first.**
24
+
25
+ A short design-led motion graphic. **Asset-first**: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to `PROJECT_DIR = videos/<project-name>/` (created in Step 0); all paths below are relative to it.
26
+
27
+ | Phase | Execution | Primary artifact | Detailed flow |
28
+ | -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
29
+ | init | Bash | `hyperframes.json` | Step 0 |
30
+ | plan | subagent — **decide search?** + classify + asset strategy | `shot-plan.json` (draft: category, `asset_needs` queries, brief) | `agents/director.md` (Part 1) |
31
+ | source ◇ | Bash — media-use resolve (**skip if `asset_needs` is empty**) | `assets/` + `assets/index.md` | `phases/source/guide.md` |
32
+ | design | subagent — shot design around resolved assets | `shot-plan.json` (final: block(s) + layout + motion + positions) | `agents/director.md` (Part 2) |
33
+ | build | subagent — reuse-first composition | `compositions/index.html` | `agents/builder.md` |
34
+ | render | Bash — `hyperframes render` (MP4, or `--format webm/mov` for overlay) | `renders/video.mp4` | Step 5 |
35
+ | verify | Bash — `lint` / `inspect` -> repair subagent on failure | (fixes in place) | `agents/finalize.md` |
36
+
37
+ `◇ source` runs only when the chosen category declares assets. Pure code/text categories (e.g. `kinetic-type`, most `charts`/`stat`) have `asset_needs: []` and skip straight from plan to design.
38
+
39
+ ## Categories — split by the search decision
40
+
41
+ `plan`'s **first decision is: does this need a search?** That fork splits the categories into two groups; then the specific category is picked — for search-driven, **by the type of content the search returns**. Each category is one `categories/<id>/module.md` (its planning + build rules); the shared motion vocabulary lives in `references/motion-vocabulary.md` (→ `hyperframes-animation` rules/blueprints + registry blocks).
42
+
43
+ **Form categories — no search; the user supplies the content:**
44
+
45
+ | Category | Intent | Leans on |
46
+ | -------------- | ---------------------------------------------- | --------------------------------------------------------------------------- |
47
+ | `kinetic-type` | punchy line / quote / title, motion-first text | `caption-*` blocks + animation rules |
48
+ | `stat` | single hero number / count-up + ring | `apple-money-count` / `rules/{counting-dynamic-scale, stat-bars-and-fills}` |
49
+ | `charts` | bar / line / pie / race / % from data | `data-chart` block |
50
+ | `logo-reveal` | logo sting / brand lockup (user logo) | `logo-outro` / `rules/svg-path-draw` |
51
+ | `lower-thirds` | name / title bars, callouts, social overlays | `caption-*` + registry overlay blocks |
52
+
53
+ **Search-driven categories — search first, then animate by content type** (the RWA path):
54
+
55
+ | Returned content | Category | Animation |
56
+ | ---------------- | -------------- | -------------------------------------------------------------- |
57
+ | webpage / link | `webpage` | webpage / UI animation (scroll, reveal, cursor, callouts) |
58
+ | news article | `news` | headline reveal + source card + key-fact callouts |
59
+ | tweet | `tweet` | animated tweet card |
60
+ | image / entity | `asset-fusion` | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
61
+
62
+ Build order: one at a time, coverage-first (rough is fine). `kinetic-type` ported from the prototype; the rest follow.
63
+
64
+ ## Prerequisites
65
+
66
+ macOS Apple Silicon or Linux x64. System tools: `brew install node ffmpeg`. `npx hyperframes doctor` once. macOS GPU render: `export PRODUCER_BROWSER_GPU_MODE=hardware`.
67
+
68
+ Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
69
+
70
+ | Key | Used for | Fallback |
71
+ | ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
72
+ | `GEMINI_API_KEY` / `GOOGLE_API_KEY` | image generation (media-use resolve) | skip generate / search-only |
73
+ | (asset_scout / search providers) | `webpage`/`news`/`tweet` + `asset-fusion` real-asset search | category degrades to asset-free |
74
+
75
+ ## Flow
76
+
77
+ ### Step 0 — Initialize
78
+
79
+ cwd is the agent workspace root; write all artifacts under `PROJECT_DIR = videos/<project-name>/`. `<project-name>`: use the dir the user gave, else a short kebab-case name from the intent (`<subject>-motion`). Not the workspace basename or a timestamp.
80
+
81
+ Only when `$PROJECT_DIR/hyperframes.json` is absent:
82
+
83
+ ```bash
84
+ PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
85
+ mkdir -p "$(dirname "$PROJECT_DIR")"
86
+ npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank
87
+ ```
88
+
89
+ `init` checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
90
+
91
+ **Constraints:** never `hyperframes init` in the workspace root; never nest another `hyperframes/` inside `PROJECT_DIR`; every Bash command (master + subagents) is a `(cd "$PROJECT_DIR" && ...)` subshell — never bare `cd`.
92
+
93
+ ### Step 1 — Plan (subagent: Director Part 1)
94
+
95
+ Dispatch one subagent. prompt = full `agents/director.md` + `## Dispatch context` (`SKILL_DIR` / `PROJECT_DIR` / the user's request / `Schema: <SKILL_DIR>/references/shot-plan-ir.md`). It must:
96
+
97
+ 1. **Decide: does this need a search?** (the first fork)
98
+ - **No** → pick a **form category** (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied; `asset_needs: []`.
99
+ - **Yes** → emit a **search plan** into `asset_needs[]` (news / web / tweet / image; two-pole queries). The specific **search-driven category** (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.
100
+ 2. Write a draft `shot-plan.json` (envelope + chosen form category _or_ search intent + `asset_needs` + a one-paragraph shot brief). Schema: `references/shot-plan-ir.md`.
101
+
102
+ Validation: `[ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing`.
103
+
104
+ ### Step 2 — Source ◇ (Bash: media-use, conditional)
105
+
106
+ If `shot-plan.json.asset_needs` is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See `phases/source/guide.md` (wraps `media-use resolve`; the search-driven categories use the news/web/tweet/image search). If `asset_needs` is empty, **skip to Step 3**.
107
+
108
+ ```bash
109
+ # illustrative — see phases/source/guide.md
110
+ (cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
111
+ ```
112
+
113
+ Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in `context.log`).
114
+
115
+ ### Step 3 — Design (subagent: Director Part 2)
116
+
117
+ Dispatch a subagent (prompt = `agents/director.md` Part 2 + dispatch context including the resolved `assets/index.md` if Step 2 ran + `catalog-map.md`). It designs the shot **around the available assets**: pick the catalog block(s) + the `hyperframes-animation` rules/blueprints, the layout, the motion, beats, and (for `asset-fusion`) the `element_positions` + eyedropper palette. Finalizes `shot-plan.json` (`content.block` + `content.customize` + per-category content).
118
+
119
+ ### Step 4 — Build (subagent: Builder, reuse-first)
120
+
121
+ Dispatch a subagent. prompt = full `agents/builder.md` + dispatch context (`shot-plan.json`, `catalog-map.md`, the category's `module.md`, `references/motion-vocabulary.md`, `references/builder-contract.md`). **Reuse-first**: `npx hyperframes add <block>` + customize in place; hand-author only gaps + the asset-fusion affordance. Output `compositions/index.html` honoring the HF contract (paused GSAP timeline on `window.__timelines`, `class="clip"` + stable ids, `tl.seek(0)`, deterministic).
122
+
123
+ ### Step 5 — Render (Bash)
124
+
125
+ ```bash
126
+ (cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4)
127
+ # transparent overlay variant: --format webm (or mov)
128
+ ```
129
+
130
+ ### Step 6 — Verify (Bash → repair subagent on failure)
131
+
132
+ ```bash
133
+ (cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
134
+ ```
135
+
136
+ exit 0 → done. On lint/inspect errors, dispatch the repair subagent (`agents/finalize.md`: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
137
+
138
+ ### Report + optional preview
139
+
140
+ Report the final output (`renders/video.mp4`, or the `.webm` / `.mov` overlay variant) + duration. **Don't open a preview during the run.** Offer one only on request, started **after** render so it serves the final file:
141
+
142
+ ```bash
143
+ (cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
144
+ ```
145
+
146
+ Flags live in the `hyperframes-cli` skill (`references/preview-render.md`).
147
+
148
+ ## Resume table
149
+
150
+ | State | Continue from |
151
+ | -------------------------------------------------------- | ------------------------ |
152
+ | no `shot-plan.json` | Step 1 (plan) |
153
+ | `shot-plan.json` has `asset_needs`, no `assets/` | Step 2 (source) |
154
+ | `shot-plan.json` final, no `compositions/index.html` | Step 3/4 (design+build) |
155
+ | `compositions/index.html` exists, no `renders/video.mp4` | Step 5 (render) + Step 6 |
156
+ | `renders/video.mp4` exists | Report + stop |
157
+
158
+ ## Design notes (maintainers — execution does not read this)
159
+
160
+ - **Asset-first rationale:** sourcing is front-loaded and informs shot design (the RWA flow: analyze → search → review → compose). the search-driven categories (`webpage`/`news`/`tweet`) and `asset-fusion` both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.
161
+ - **Reuse-first:** the in-ecosystem analog of LLM-generated templates is "compose catalog blocks + `hyperframes-animation` rules". HF's paused GSAP timeline ≙ Remotion's `useCurrentFrame`.
162
+ - **Category module contract:** one `categories/<id>/module.md` (planning + build), sharing `references/motion-vocabulary.md` (+ optional eval). Adding a category = drop the folder + register its classifier line in `agents/director.md` + its row in `catalog-map.md`; the phase pipeline is untouched.
163
+ - **Directory shape:**
164
+ ```
165
+ videos/<project-name>/
166
+ hyperframes.json context.log
167
+ shot-plan.json # the IR (Director output)
168
+ assets/ assets/index.md # media-use output (if sourced)
169
+ compositions/index.html # Builder output
170
+ renders/video.mp4
171
+ ```
172
+ - **Registration:** in `hyperframes` router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of `/general-video`; add reverse Do-NOT-use edges. See `motion-graphics-genre.md` §5-7.
@@ -1,40 +1,40 @@
1
- # Motion-Graphics Builder
2
-
3
- Turn `shot-plan.json` into one renderable HyperFrames composition (`compositions/index.html`). Everything stays in the HF ecosystem — HTML is the source of truth; a single **paused** GSAP timeline carries all motion; the engine seeks it. Category-specific build rules live in `categories/<id>/module.md`; this file is the shared contract.
4
-
5
- ## Reuse-first (the default)
6
-
7
- Default = **compose existing catalog capabilities, not hand-author**:
8
-
9
- - `npx hyperframes add <block>` (registry) → customize in place. Most blocks bake content/data into their own script (only a few expose CSS-var params), so reuse = **add + edit**.
10
- - `hyperframes-animation` rules / blueprints / transitions for motion; runtime adapters (GSAP default).
11
-
12
- Hand-author only (a) gaps no block/rule covers, (b) the `asset-fusion` affordance binding. The Director named the block(s) + customizations in `shot-plan.json` (`content.block` + `content.customize`); see `catalog-map.md`.
13
-
14
- ## The HF contract (non-negotiable)
15
-
16
- - Root `#stage` carries `data-composition-id`, `data-start="0"`, `data-duration=<s>`, `data-fps`, `data-width`, `data-height`.
17
- - Exactly ONE `gsap.timeline({ paused:true })`; register `window.__timelines["<id>"] = tl;`; end with `tl.seek(0)`. **Never `tl.play()`** for render-critical motion. No timers / async / event-driven timeline build. Finite repeats only.
18
- - **Timed clips** need `class="clip"` + a stable `id`. Timeline-driven groups inside one full-duration clip don't each need timing attrs.
19
- - **Fonts**: prefer local `@font-face` (.woff2) for deterministic / offline render; CDN Google Fonts do render (compiler caches + injects `@font-face`) but warn + need network.
20
- - **Deterministic only** — no `Date.now()` / `Math.random()` / network.
21
-
22
- ## Layout before animation
23
-
24
- Build the **hero-frame end-state** in CSS first (flex + padding; never absolute offsets on content containers; the root must be sized). Then `gsap.from()` entrances INTO it; exits via transitions or the final scene. Full rules: `references/builder-contract.md`.
25
-
26
- ## IR → composition
27
-
28
- - `content.block` → `hyperframes add` it (or inline) + apply `content.customize`.
29
- - per-category `content` (text scenes / chart data / fusion positions / news-tweet content) → realize per `categories/<id>/module.md`.
30
- - resolved `asset_needs` → reference **frozen project-local paths** (never a remote URL or a prompt).
31
- - `palette[-1]` / bg + `font` from the envelope.
32
- - `export: alpha-overlay` → transparent bg; render `--format webm` (or `mov`).
33
-
34
- ## Critical correctness (GSAP / seek)
35
-
36
- Opacity-gate delayed elements (set hidden until their entrance). Clamp at tween bounds (no overshoot past a held value). Allowed eases: `power1–4`, `back`, `bounce`, `circ`, `elastic`, `expo`, `sine` (`.in/.out/.inOut`). One motif per scene. Run `hyperframes inspect` for overflow / collisions.
37
-
38
- ## Verify-fix
39
-
40
- `hyperframes lint` → `inspect` → `render -q draft`. On failure, fix the offending element + re-run. (Remotion-sourced prior art is graded by the `/remotion-to-hyperframes` SSIM harness.) **Never change a fixed `data-duration` during repair.**
1
+ # Motion-Graphics Builder
2
+
3
+ Turn `shot-plan.json` into one renderable HyperFrames composition (`compositions/index.html`). Everything stays in the HF ecosystem — HTML is the source of truth; a single **paused** GSAP timeline carries all motion; the engine seeks it. Category-specific build rules live in `categories/<id>/module.md`; this file is the shared contract.
4
+
5
+ ## Reuse-first (the default)
6
+
7
+ Default = **compose existing catalog capabilities, not hand-author**:
8
+
9
+ - `npx hyperframes add <block>` (registry) → customize in place. Most blocks bake content/data into their own script (only a few expose CSS-var params), so reuse = **add + edit**.
10
+ - `hyperframes-animation` rules / blueprints / transitions for motion; runtime adapters (GSAP default).
11
+
12
+ Hand-author only (a) gaps no block/rule covers, (b) the `asset-fusion` affordance binding. The Director named the block(s) + customizations in `shot-plan.json` (`content.block` + `content.customize`); see `catalog-map.md`.
13
+
14
+ ## The HF contract (non-negotiable)
15
+
16
+ - Root `#stage` carries `data-composition-id`, `data-start="0"`, `data-duration=<s>`, `data-fps`, `data-width`, `data-height`.
17
+ - Exactly ONE `gsap.timeline({ paused:true })`; register `window.__timelines["<id>"] = tl;`; end with `tl.seek(0)`. **Never `tl.play()`** for render-critical motion. No timers / async / event-driven timeline build. Finite repeats only.
18
+ - **Timed clips** need `class="clip"` + a stable `id`. Timeline-driven groups inside one full-duration clip don't each need timing attrs.
19
+ - **Fonts**: prefer local `@font-face` (.woff2) for deterministic / offline render; CDN Google Fonts do render (compiler caches + injects `@font-face`) but warn + need network.
20
+ - **Deterministic only** — no `Date.now()` / `Math.random()` / network.
21
+
22
+ ## Layout before animation
23
+
24
+ Build the **hero-frame end-state** in CSS first (flex + padding; never absolute offsets on content containers; the root must be sized). Then `gsap.from()` entrances INTO it; exits via transitions or the final scene. Full rules: `references/builder-contract.md`.
25
+
26
+ ## IR → composition
27
+
28
+ - `content.block` → `hyperframes add` it (or inline) + apply `content.customize`.
29
+ - per-category `content` (text scenes / chart data / fusion positions / news-tweet content) → realize per `categories/<id>/module.md`.
30
+ - resolved `asset_needs` → reference **frozen project-local paths** (never a remote URL or a prompt).
31
+ - `palette[-1]` / bg + `font` from the envelope.
32
+ - `export: alpha-overlay` → transparent bg; render `--format webm` (or `mov`).
33
+
34
+ ## Critical correctness (GSAP / seek)
35
+
36
+ Opacity-gate delayed elements (set hidden until their entrance). Clamp at tween bounds (no overshoot past a held value). Allowed eases: `power1–4`, `back`, `bounce`, `circ`, `elastic`, `expo`, `sine` (`.in/.out/.inOut`). One motif per scene. Run `hyperframes inspect` for overflow / collisions.
37
+
38
+ ## Verify-fix
39
+
40
+ `hyperframes lint` → `inspect` → `render -q draft`. On failure, fix the offending element + re-run. (Remotion-sourced prior art is graded by the `/remotion-to-hyperframes` SSIM harness.) **Never change a fixed `data-duration` during repair.**
@@ -1,53 +1,53 @@
1
- # Motion-Graphics Director
2
-
3
- Turn a request into a `shot-plan.json` for a short (~3–30s) **design-led motion graphic**. You run in **two parts** around the asset-sourcing step: **Part 1 (plan)** before sourcing, **Part 2 (design)** after. You do NOT write composition code — that's the Builder. Schema: `references/shot-plan-ir.md`.
4
-
5
- ## Part 1 — Plan (before sourcing)
6
-
7
- Emit a DRAFT `shot-plan.json`.
8
-
9
- 0. **Decide first: does this need a search?** No → a **form category** (user supplies content). Yes → emit a search plan; the specific **search-driven category** (`webpage` / `news` / `tweet` / `asset-fusion`) is confirmed by what the search returns (Step 2 → finalized in Part 2).
10
-
11
- 1. **Classify** — form categories by intent below; search-driven categories are picked post-search:
12
-
13
- | Category | Pick when… |
14
- | -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
15
- | `kinetic-type` | a punchy line / quote / title; text is the hero |
16
- | `stat` | a single hero number / count-up |
17
- | `charts` | bar / line / pie / race / % from data |
18
- | `logo-reveal` | a logo sting / brand lockup (user supplies the logo) |
19
- | `lower-thirds` | name/title bars, callouts, social overlays |
20
- | `maps` | a geographic shot — highlight regions, connect places, zoom to a location. Sub-fork: **vector** (D3, stylized) vs **basemap** (baked MapLibre — real satellite/dark/zoom-to-place) |
21
- | `webpage` | highlight / animate a real captured web page or UI _(search-driven)_ |
22
- | `news` | a news article → article-highlight: blur → zoom into keyword _(search-driven)_ |
23
- | `tweet` | a tweet → animated card _(search-driven)_ |
24
- | `asset-fusion` | a real photo/asset's geometry _becomes_ the chart _(search-driven)_ |
25
-
26
- If genuinely ambiguous between two, ask exactly one question. Then load `categories/<id>/module.md` for that category's specifics.
27
-
28
- 2. **Asset strategy → `asset_needs[]`.** Each item: `{ role, kind: image|icon|logo|svg|news|web|tweet, query|source, treatment }`.
29
- - asset-free (`kinetic-type`, most `stat`/`charts`) → `asset_needs: []`.
30
- - `maps` → **vector** lane: `asset_needs: []` (D3/TopoJSON, runs live in HF). **basemap** lane (satellite/dark/zoom-to-place): `asset_needs: [{ type: "map-bake", … }]` (baked in Source — see `categories/maps/module.md`).
31
- - `webpage` / `news` / `tweet` → search the real source (page / article / tweet) + a supporting image. **Two-pole queries only**: atomic (1–3 words, composable: portraits, logos, objects) OR specific (5–15 words: a news event, a tweet). Never the middle. A failed specific query is dropped, not broadened.
32
- - `asset-fusion` → search or generate one hero asset.
33
- - `logo-reveal` → user-supplied logo (`source`).
34
-
35
- 3. **Envelope**: `duration_s` (3–30), `fps` (30), `canvas` (default 1080×1920; 16:9 / 1:1 per platform), `style`, `palette` (hex list, or `"derive-from-asset"`), `font` (from the HF embed list), `beats`, `export` (`mp4` | `alpha-overlay`).
36
-
37
- 4. **Shot brief**: one paragraph — what the viewer experiences + the single dominant motion idea.
38
-
39
- ## Part 2 — Design (after sourcing)
40
-
41
- Given the draft + resolved `assets/index.md` (if Step 2 ran) + `catalog-map.md`, design the shot **around the assets**:
42
-
43
- - Pick the **catalog block(s)** + the `hyperframes-animation` rules / blueprints (catalog-aware — see `catalog-map.md`).
44
- - Layout (hero-frame), motion (per `references/motion-vocabulary.md`), beats, pacing, exits.
45
- - `asset-fusion`: read the asset's **geometric affordance** → `element_positions` (center / extent / safe-zones / avoid-zones) + **eyedropper palette** from the asset.
46
- - Finalize `shot-plan.json`: `content.block` + `content.customize` + the per-category `content`.
47
-
48
- ## Heuristics (design-led short motion)
49
-
50
- - **Motion IS the message**; no narration arc. Hook lands fast (~first 0.5s). **One dominant motif.** Pattern-interrupt if the piece runs >~2.5s (change exactly one thing). Effect intensity matches the energy. Legibility: a key element stays readable ≥~0.3s. Beats may be anticipated ~0.1s for perceived sync.
51
- - **Reuse-first**: name a catalog block; ask for hand-authored motion only for gaps + the `asset-fusion` affordance.
52
-
53
- Then hand `shot-plan.json` to the Builder.
1
+ # Motion-Graphics Director
2
+
3
+ Turn a request into a `shot-plan.json` for a short (~3–30s) **design-led motion graphic**. You run in **two parts** around the asset-sourcing step: **Part 1 (plan)** before sourcing, **Part 2 (design)** after. You do NOT write composition code — that's the Builder. Schema: `references/shot-plan-ir.md`.
4
+
5
+ ## Part 1 — Plan (before sourcing)
6
+
7
+ Emit a DRAFT `shot-plan.json`.
8
+
9
+ 0. **Decide first: does this need a search?** No → a **form category** (user supplies content). Yes → emit a search plan; the specific **search-driven category** (`webpage` / `news` / `tweet` / `asset-fusion`) is confirmed by what the search returns (Step 2 → finalized in Part 2).
10
+
11
+ 1. **Classify** — form categories by intent below; search-driven categories are picked post-search:
12
+
13
+ | Category | Pick when… |
14
+ | -------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
15
+ | `kinetic-type` | a punchy line / quote / title; text is the hero |
16
+ | `stat` | a single hero number / count-up |
17
+ | `charts` | bar / line / pie / race / % from data |
18
+ | `logo-reveal` | a logo sting / brand lockup (user supplies the logo) |
19
+ | `lower-thirds` | name/title bars, callouts, social overlays |
20
+ | `maps` | a geographic shot — highlight regions, connect places, zoom to a location. Sub-fork: **vector** (D3, stylized) vs **basemap** (baked MapLibre — real satellite/dark/zoom-to-place) |
21
+ | `webpage` | highlight / animate a real captured web page or UI _(search-driven)_ |
22
+ | `news` | a news article → article-highlight: blur → zoom into keyword _(search-driven)_ |
23
+ | `tweet` | a tweet → animated card _(search-driven)_ |
24
+ | `asset-fusion` | a real photo/asset's geometry _becomes_ the chart _(search-driven)_ |
25
+
26
+ If genuinely ambiguous between two, ask exactly one question. Then load `categories/<id>/module.md` for that category's specifics.
27
+
28
+ 2. **Asset strategy → `asset_needs[]`.** Each item: `{ role, kind: image|icon|logo|svg|news|web|tweet, query|source, treatment }`.
29
+ - asset-free (`kinetic-type`, most `stat`/`charts`) → `asset_needs: []`.
30
+ - `maps` → **vector** lane: `asset_needs: []` (D3/TopoJSON, runs live in HF). **basemap** lane (satellite/dark/zoom-to-place): `asset_needs: [{ type: "map-bake", … }]` (baked in Source — see `categories/maps/module.md`).
31
+ - `webpage` / `news` / `tweet` → search the real source (page / article / tweet) + a supporting image. **Two-pole queries only**: atomic (1–3 words, composable: portraits, logos, objects) OR specific (5–15 words: a news event, a tweet). Never the middle. A failed specific query is dropped, not broadened.
32
+ - `asset-fusion` → search or generate one hero asset.
33
+ - `logo-reveal` → user-supplied logo (`source`).
34
+
35
+ 3. **Envelope**: `duration_s` (3–30), `fps` (30), `canvas` (default 1080×1920; 16:9 / 1:1 per platform), `style`, `palette` (hex list, or `"derive-from-asset"`), `font` (from the HF embed list), `beats`, `export` (`mp4` | `alpha-overlay`).
36
+
37
+ 4. **Shot brief**: one paragraph — what the viewer experiences + the single dominant motion idea.
38
+
39
+ ## Part 2 — Design (after sourcing)
40
+
41
+ Given the draft + resolved `assets/index.md` (if Step 2 ran) + `catalog-map.md`, design the shot **around the assets**:
42
+
43
+ - Pick the **catalog block(s)** + the `hyperframes-animation` rules / blueprints (catalog-aware — see `catalog-map.md`).
44
+ - Layout (hero-frame), motion (per `references/motion-vocabulary.md`), beats, pacing, exits.
45
+ - `asset-fusion`: read the asset's **geometric affordance** → `element_positions` (center / extent / safe-zones / avoid-zones) + **eyedropper palette** from the asset.
46
+ - Finalize `shot-plan.json`: `content.block` + `content.customize` + the per-category `content`.
47
+
48
+ ## Heuristics (design-led short motion)
49
+
50
+ - **Motion IS the message**; no narration arc. Hook lands fast (~first 0.5s). **One dominant motif.** Pattern-interrupt if the piece runs >~2.5s (change exactly one thing). Effect intensity matches the energy. Legibility: a key element stays readable ≥~0.3s. Beats may be anticipated ~0.1s for perceived sync.
51
+ - **Reuse-first**: name a catalog block; ask for hand-authored motion only for gaps + the `asset-fusion` affordance.
52
+
53
+ Then hand `shot-plan.json` to the Builder.
@@ -1,17 +1,17 @@
1
- # Finalize / repair (subagent)
2
-
3
- Snapshot visual QA + one in-place fix pass + render. Dispatched only when Step 6 `lint`/`inspect` reports issues, or to do the final render.
4
-
5
- ## Dispatch context
6
-
7
- `SKILL_DIR` / `PROJECT_DIR` / `Render quality: draft|standard|high` / snapshot times / lint+inspect tails (if any).
8
-
9
- ## Flow
10
-
11
- 1. **Snapshots** — `npx hyperframes inspect . --at <beat times>`; eyeball for: overflow / off-canvas, text collisions, empty frames, wrong content, motion that doesn't read.
12
- 2. **One in-place repair pass** — `Edit` `compositions/index.html` for the visible issues. **Never change a fixed `data-duration`** (timing is set upstream; changing it breaks assembly). Re-run `lint`/`inspect`.
13
- 3. **Render** — `(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q <quality> -o ./renders/video.mp4)` (add `--format webm` for an alpha overlay export). Verify the mp4 exists + duration matches.
14
-
15
- ## STOP / escalate
16
-
17
- Only when the shot is **fundamentally wrong** (whole content off, needs recomposition) — return to Step 3/4 (re-design + re-build), don't force it with edits. Small fixes never escalate.
1
+ # Finalize / repair (subagent)
2
+
3
+ Snapshot visual QA + one in-place fix pass + render. Dispatched only when Step 6 `lint`/`inspect` reports issues, or to do the final render.
4
+
5
+ ## Dispatch context
6
+
7
+ `SKILL_DIR` / `PROJECT_DIR` / `Render quality: draft|standard|high` / snapshot times / lint+inspect tails (if any).
8
+
9
+ ## Flow
10
+
11
+ 1. **Snapshots** — `npx hyperframes inspect . --at <beat times>`; eyeball for: overflow / off-canvas, text collisions, empty frames, wrong content, motion that doesn't read.
12
+ 2. **One in-place repair pass** — `Edit` `compositions/index.html` for the visible issues. **Never change a fixed `data-duration`** (timing is set upstream; changing it breaks assembly). Re-run `lint`/`inspect`.
13
+ 3. **Render** — `(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q <quality> -o ./renders/video.mp4)` (add `--format webm` for an alpha overlay export). Verify the mp4 exists + duration matches.
14
+
15
+ ## STOP / escalate
16
+
17
+ Only when the shot is **fundamentally wrong** (whole content off, needs recomposition) — return to Step 3/4 (re-design + re-build), don't force it with edits. Small fixes never escalate.