super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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import WebGPUWeakMap from './WebGPUWeakMap.js';
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import WebGPURenderObject from './WebGPURenderObject.js';
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class WebGPURenderObjects {
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constructor( renderer, nodes, geometries, info ) {
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this.renderer = renderer;
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this.nodes = nodes;
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this.geometries = geometries;
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this.info = info;
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this.cache = new WebGPUWeakMap();
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}
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get( object, material, scene, camera, lightsNode ) {
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const chainKey = [ object, material, scene, camera, lightsNode ];
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let renderObject = this.cache.get( chainKey );
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if ( renderObject === undefined ) {
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renderObject = new WebGPURenderObject( this.renderer, this.nodes, object, material, scene, camera, lightsNode );
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this.cache.set( chainKey, renderObject );
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}
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return renderObject;
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}
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remove( object, material, scene, camera, lightsNode ) {
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this.cache.delete( [ object, material, scene, camera, lightsNode ] );
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}
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dispose() {
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this.cache = new WebGPUWeakMap();
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this.updateMap = new WeakMap();
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}
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}
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export default WebGPURenderObjects;
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import WebGPURenderPipeline from './WebGPURenderPipeline.js';
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import WebGPUProgrammableStage from './WebGPUProgrammableStage.js';
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class WebGPURenderPipelines {
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constructor( device, nodes, utils ) {
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this.device = device;
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this.nodes = nodes;
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this.utils = utils;
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this.bindings = null;
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this.pipelines = [];
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this.cache = new WeakMap();
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this.stages = {
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vertex: new Map(),
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fragment: new Map()
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};
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}
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get( renderObject ) {
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const device = this.device;
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const cache = this._getCache( renderObject );
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let currentPipeline = cache.currentPipeline;
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if ( this._needsUpdate( renderObject ) ) {
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// release previous cache
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this._releasePipeline( renderObject );
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// get shader
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const nodeBuilder = this.nodes.get( renderObject );
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// programmable stages
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let stageVertex = this.stages.vertex.get( nodeBuilder.vertexShader );
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if ( stageVertex === undefined ) {
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stageVertex = new WebGPUProgrammableStage( device, nodeBuilder.vertexShader, 'vertex' );
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this.stages.vertex.set( nodeBuilder.vertexShader, stageVertex );
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}
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let stageFragment = this.stages.fragment.get( nodeBuilder.fragmentShader );
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if ( stageFragment === undefined ) {
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stageFragment = new WebGPUProgrammableStage( device, nodeBuilder.fragmentShader, 'fragment' );
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this.stages.fragment.set( nodeBuilder.fragmentShader, stageFragment );
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}
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// determine render pipeline
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currentPipeline = this._acquirePipeline( stageVertex, stageFragment, renderObject );
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cache.currentPipeline = currentPipeline;
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// keep track of all used times
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currentPipeline.usedTimes ++;
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stageVertex.usedTimes ++;
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stageFragment.usedTimes ++;
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}
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return currentPipeline;
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}
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remove( renderObject ) {
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this._releasePipeline( renderObject );
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}
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dispose() {
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this.pipelines = [];
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this.cache = new WeakMap();
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this.shaderModules = {
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vertex: new Map(),
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fragment: new Map()
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};
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}
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_acquirePipeline( stageVertex, stageFragment, renderObject ) {
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let pipeline;
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const pipelines = this.pipelines;
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// check for existing pipeline
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const cacheKey = this._computeCacheKey( stageVertex, stageFragment, renderObject );
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for ( let i = 0, il = pipelines.length; i < il; i ++ ) {
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const preexistingPipeline = pipelines[ i ];
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if ( preexistingPipeline.cacheKey === cacheKey ) {
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pipeline = preexistingPipeline;
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break;
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}
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}
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if ( pipeline === undefined ) {
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pipeline = new WebGPURenderPipeline( this.device, this.utils );
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pipeline.init( cacheKey, stageVertex, stageFragment, renderObject, this.nodes.get( renderObject ) );
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pipelines.push( pipeline );
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}
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return pipeline;
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}
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_computeCacheKey( stageVertex, stageFragment, renderObject ) {
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const { object, material } = renderObject;
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const utils = this.utils;
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const parameters = [
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stageVertex.id, stageFragment.id,
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material.transparent, material.blending, material.premultipliedAlpha,
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material.blendSrc, material.blendDst, material.blendEquation,
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material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
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material.colorWrite,
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material.depthWrite, material.depthTest, material.depthFunc,
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material.stencilWrite, material.stencilFunc,
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material.stencilFail, material.stencilZFail, material.stencilZPass,
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material.stencilFuncMask, material.stencilWriteMask,
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material.side,
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utils.getSampleCount(),
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utils.getCurrentColorSpace(), utils.getCurrentColorFormat(), utils.getCurrentDepthStencilFormat(),
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utils.getPrimitiveTopology( object, material )
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];
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return parameters.join();
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}
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_getCache( renderObject ) {
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let cache = this.cache.get( renderObject );
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if ( cache === undefined ) {
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cache = {};
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this.cache.set( renderObject, cache );
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}
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return cache;
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}
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_releasePipeline( renderObject ) {
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const cache = this._getCache( renderObject );
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const pipeline = cache.currentPipeline;
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delete cache.currentPipeline;
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this.bindings.remove( renderObject );
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if ( pipeline && -- pipeline.usedTimes === 0 ) {
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const pipelines = this.pipelines;
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const i = pipelines.indexOf( pipeline );
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pipelines[ i ] = pipelines[ pipelines.length - 1 ];
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pipelines.pop();
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this._releaseStage( pipeline.stageVertex );
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this._releaseStage( pipeline.stageFragment );
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}
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}
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_releaseStage( stage ) {
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if ( -- stage.usedTimes === 0 ) {
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const code = stage.code;
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const type = stage.type;
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this.stages[ type ].delete( code );
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}
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}
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_needsUpdate( renderObject ) {
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const cache = this._getCache( renderObject );
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const material = renderObject.material;
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let needsUpdate = false;
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// check pipeline state
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if ( cache.currentPipeline === undefined ) needsUpdate = true;
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// check material state
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if ( cache.material !== material || cache.materialVersion !== material.version ||
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cache.transparent !== material.transparent || cache.blending !== material.blending || cache.premultipliedAlpha !== material.premultipliedAlpha ||
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cache.blendSrc !== material.blendSrc || cache.blendDst !== material.blendDst || cache.blendEquation !== material.blendEquation ||
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cache.blendSrcAlpha !== material.blendSrcAlpha || cache.blendDstAlpha !== material.blendDstAlpha || cache.blendEquationAlpha !== material.blendEquationAlpha ||
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cache.colorWrite !== material.colorWrite ||
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cache.depthWrite !== material.depthWrite || cache.depthTest !== material.depthTest || cache.depthFunc !== material.depthFunc ||
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cache.stencilWrite !== material.stencilWrite || cache.stencilFunc !== material.stencilFunc ||
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cache.stencilFail !== material.stencilFail || cache.stencilZFail !== material.stencilZFail || cache.stencilZPass !== material.stencilZPass ||
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cache.stencilFuncMask !== material.stencilFuncMask || cache.stencilWriteMask !== material.stencilWriteMask ||
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cache.side !== material.side
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) {
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cache.material = material; cache.materialVersion = material.version;
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cache.transparent = material.transparent; cache.blending = material.blending; cache.premultipliedAlpha = material.premultipliedAlpha;
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cache.blendSrc = material.blendSrc; cache.blendDst = material.blendDst; cache.blendEquation = material.blendEquation;
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cache.blendSrcAlpha = material.blendSrcAlpha; cache.blendDstAlpha = material.blendDstAlpha; cache.blendEquationAlpha = material.blendEquationAlpha;
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cache.colorWrite = material.colorWrite;
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cache.depthWrite = material.depthWrite; cache.depthTest = material.depthTest; cache.depthFunc = material.depthFunc;
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cache.stencilWrite = material.stencilWrite; cache.stencilFunc = material.stencilFunc;
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cache.stencilFail = material.stencilFail; cache.stencilZFail = material.stencilZFail; cache.stencilZPass = material.stencilZPass;
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cache.stencilFuncMask = material.stencilFuncMask; cache.stencilWriteMask = material.stencilWriteMask;
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cache.side = material.side;
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needsUpdate = true;
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}
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// check renderer state
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const utils = this.utils;
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const sampleCount = utils.getSampleCount();
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const colorSpace = utils.getCurrentColorSpace();
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const colorFormat = utils.getCurrentColorFormat();
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const depthStencilFormat = utils.getCurrentDepthStencilFormat();
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if ( cache.sampleCount !== sampleCount || cache.colorSpace !== colorSpace ||
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cache.colorFormat !== colorFormat || cache.depthStencilFormat !== depthStencilFormat ) {
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cache.sampleCount = sampleCount;
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cache.colorSpace = colorSpace;
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cache.colorFormat = colorFormat;
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cache.depthStencilFormat = depthStencilFormat;
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needsUpdate = true;
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}
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return needsUpdate;
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}
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}
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export default WebGPURenderPipelines;
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@@ -1,54 +0,0 @@
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import WebGPUWeakMap from './WebGPUWeakMap.js';
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class WebGPURenderState {
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constructor() {
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this.depth = true;
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this.stencil = true;
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// defined by renderer(backend)
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this.descriptorGPU = null;
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this.encoderGPU = null;
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this.currentPassGPU = null;
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}
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}
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class WebGPURenderStates {
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constructor() {
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this.renderStates = new WebGPUWeakMap();
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}
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get( scene, camera ) {
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const chainKey = [ scene, camera ];
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let renderState = this.renderStates.get( chainKey );
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if ( renderState === undefined ) {
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renderState = new WebGPURenderState();
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this.renderStates.set( chainKey, renderState );
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}
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return renderState;
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}
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dispose() {
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this.renderStates = new WebGPUWeakMap();
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}
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}
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export default WebGPURenderStates;
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@@ -1,75 +0,0 @@
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import WebGPUBinding from './WebGPUBinding.js';
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import { GPUBindingType, GPUTextureViewDimension, GPUTextureAspect } from './constants.js';
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class WebGPUSampledTexture extends WebGPUBinding {
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constructor( name, texture ) {
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super( name );
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this.isSampledTexture = true;
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this.texture = texture;
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this.dimension = GPUTextureViewDimension.TwoD;
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this.type = GPUBindingType.SampledTexture;
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this.visibility = GPUShaderStage.FRAGMENT;
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this.aspect = texture.isDepthTexture ? GPUTextureAspect.DepthOnly : GPUTextureAspect.All;
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this.textureGPU = null; // set by the renderer
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}
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getTexture() {
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return this.texture;
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}
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}
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class WebGPUSampledArrayTexture extends WebGPUSampledTexture {
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constructor( name, texture ) {
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super( name, texture );
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this.isSampledArrayTexture = true;
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this.dimension = GPUTextureViewDimension.TwoDArray;
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}
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}
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class WebGPUSampled3DTexture extends WebGPUSampledTexture {
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constructor( name, texture ) {
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super( name, texture );
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this.isSampled3DTexture = true;
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this.dimension = GPUTextureViewDimension.ThreeD;
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}
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}
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class WebGPUSampledCubeTexture extends WebGPUSampledTexture {
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constructor( name, texture ) {
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super( name, texture );
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this.isSampledCubeTexture = true;
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this.dimension = GPUTextureViewDimension.Cube;
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}
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}
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export { WebGPUSampledTexture, WebGPUSampledArrayTexture, WebGPUSampled3DTexture, WebGPUSampledCubeTexture };
|
|
@@ -1,29 +0,0 @@
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1
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import WebGPUBinding from './WebGPUBinding.js';
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import { GPUBindingType } from './constants.js';
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class WebGPUSampler extends WebGPUBinding {
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|
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|
|
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|
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constructor( name, texture ) {
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|
7
|
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|
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super( name );
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|
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|
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|
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this.isSampler = true;
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|
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|
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this.texture = texture;
|
|
13
|
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|
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|
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this.type = GPUBindingType.Sampler;
|
|
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|
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this.visibility = GPUShaderStage.FRAGMENT;
|
|
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|
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|
|
17
|
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this.samplerGPU = null; // set by the renderer
|
|
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|
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|
|
19
|
-
}
|
|
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|
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|
|
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|
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getTexture() {
|
|
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|
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|
|
23
|
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return this.texture;
|
|
24
|
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|
|
25
|
-
}
|
|
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|
-
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
export default WebGPUSampler;
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import WebGPUBuffer from './WebGPUBuffer.js';
|
|
2
|
-
import { GPUBindingType } from './constants.js';
|
|
3
|
-
|
|
4
|
-
class WebGPUStorageBuffer extends WebGPUBuffer {
|
|
5
|
-
|
|
6
|
-
constructor( name, attribute ) {
|
|
7
|
-
|
|
8
|
-
super( name, GPUBindingType.StorageBuffer, attribute.array );
|
|
9
|
-
|
|
10
|
-
this.isStorageBuffer = true;
|
|
11
|
-
|
|
12
|
-
this.usage |= GPUBufferUsage.VERTEX | GPUBufferUsage.STORAGE;
|
|
13
|
-
|
|
14
|
-
this.attribute = attribute;
|
|
15
|
-
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
export default WebGPUStorageBuffer;
|
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
import WebGPURenderTarget from './WebGPURenderTarget.js';
|
|
2
|
-
|
|
3
|
-
class WebGPUTextureRenderer {
|
|
4
|
-
|
|
5
|
-
constructor( renderer, options = {} ) {
|
|
6
|
-
|
|
7
|
-
this.renderer = renderer;
|
|
8
|
-
|
|
9
|
-
this.renderTarget = new WebGPURenderTarget( 1, 1, options );
|
|
10
|
-
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
getTexture() {
|
|
14
|
-
|
|
15
|
-
return this.renderTarget.texture;
|
|
16
|
-
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
setSize( width, height ) {
|
|
20
|
-
|
|
21
|
-
this.renderTarget.setSize( width, height );
|
|
22
|
-
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
render( scene, camera ) {
|
|
26
|
-
|
|
27
|
-
const renderer = this.renderer;
|
|
28
|
-
const renderTarget = this.renderTarget;
|
|
29
|
-
|
|
30
|
-
renderer.setRenderTarget( renderTarget );
|
|
31
|
-
renderer.render( scene, camera );
|
|
32
|
-
renderer.setRenderTarget( null );
|
|
33
|
-
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
export default WebGPUTextureRenderer;
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import WebGPUBuffer from './WebGPUBuffer.js';
|
|
2
|
-
import { GPUBindingType } from './constants.js';
|
|
3
|
-
|
|
4
|
-
class WebGPUUniformBuffer extends WebGPUBuffer {
|
|
5
|
-
|
|
6
|
-
constructor( name, buffer = null ) {
|
|
7
|
-
|
|
8
|
-
super( name, GPUBindingType.UniformBuffer, buffer );
|
|
9
|
-
|
|
10
|
-
this.isUniformBuffer = true;
|
|
11
|
-
|
|
12
|
-
this.usage |= GPUBufferUsage.UNIFORM;
|
|
13
|
-
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export default WebGPUUniformBuffer;
|
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
import { GPUPrimitiveTopology, GPUTextureFormat } from './constants.js';
|
|
2
|
-
|
|
3
|
-
class WebGPUUtils {
|
|
4
|
-
|
|
5
|
-
constructor( renderer ) {
|
|
6
|
-
|
|
7
|
-
this.renderer = renderer;
|
|
8
|
-
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
getCurrentColorSpace() {
|
|
12
|
-
|
|
13
|
-
const renderer = this.renderer;
|
|
14
|
-
|
|
15
|
-
const renderTarget = renderer.getRenderTarget();
|
|
16
|
-
|
|
17
|
-
if ( renderTarget !== null ) {
|
|
18
|
-
|
|
19
|
-
return renderTarget.texture.colorSpace;
|
|
20
|
-
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
return renderer.outputColorSpace;
|
|
24
|
-
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
getCurrentColorFormat() {
|
|
28
|
-
|
|
29
|
-
let format;
|
|
30
|
-
|
|
31
|
-
const renderer = this.renderer;
|
|
32
|
-
const renderTarget = renderer.getRenderTarget();
|
|
33
|
-
|
|
34
|
-
if ( renderTarget !== null ) {
|
|
35
|
-
|
|
36
|
-
const renderTargetProperties = renderer._properties.get( renderTarget );
|
|
37
|
-
format = renderTargetProperties.colorTextureFormat;
|
|
38
|
-
|
|
39
|
-
} else {
|
|
40
|
-
|
|
41
|
-
format = GPUTextureFormat.BGRA8Unorm; // default context format
|
|
42
|
-
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
return format;
|
|
46
|
-
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
getCurrentDepthStencilFormat() {
|
|
50
|
-
|
|
51
|
-
let format;
|
|
52
|
-
|
|
53
|
-
const renderer = this.renderer;
|
|
54
|
-
const renderTarget = renderer.getRenderTarget();
|
|
55
|
-
|
|
56
|
-
if ( renderTarget !== null ) {
|
|
57
|
-
|
|
58
|
-
const renderTargetProperties = renderer._properties.get( renderTarget );
|
|
59
|
-
format = renderTargetProperties.depthTextureFormat;
|
|
60
|
-
|
|
61
|
-
} else {
|
|
62
|
-
|
|
63
|
-
format = GPUTextureFormat.Depth24PlusStencil8;
|
|
64
|
-
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
return format;
|
|
68
|
-
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
getPrimitiveTopology( object, material ) {
|
|
72
|
-
|
|
73
|
-
if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
|
|
74
|
-
else if ( object.isLineSegments || ( object.isMesh && material.wireframe === true ) ) return GPUPrimitiveTopology.LineList;
|
|
75
|
-
else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
|
|
76
|
-
else if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
|
|
77
|
-
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
getSampleCount() {
|
|
81
|
-
|
|
82
|
-
return this.renderer._parameters.sampleCount;
|
|
83
|
-
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
export default WebGPUUtils;
|