super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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@@ -1,5 +1,4 @@
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import TempNode from '../core/TempNode.js';
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import { negate } from '../math/MathNode.js';
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import { positionWorldDirection } from '../accessors/PositionNode.js';
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import { nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
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import { addNodeClass } from '../core/Node.js';
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@@ -16,10 +15,10 @@ class EquirectUVNode extends TempNode {
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construct() {
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const dir =
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const dir = this.dirNode;
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const u = dir.z.atan2( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
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const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
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const v = dir.y.negate().clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 ); // @TODO: The use of negate() here could be an NDC issue.
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return vec2( u, v );
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@@ -0,0 +1,186 @@
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import Node, { addNodeClass } from '../core/Node.js';
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import { expression } from '../code/ExpressionNode.js';
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import { bypass } from '../core/BypassNode.js';
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import { context as contextNode } from '../core/ContextNode.js';
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import { addNodeElement, nodeObject, nodeArray } from '../shadernode/ShaderNode.js';
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class LoopNode extends Node {
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constructor( params = [] ) {
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super();
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this.params = params;
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}
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getVarName( index ) {
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return String.fromCharCode( 'i'.charCodeAt() + index );
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}
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getProperties( builder ) {
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const properties = builder.getNodeProperties( this );
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if ( properties.stackNode !== undefined ) return properties;
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//
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const inputs = {};
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for ( let i = 0, l = this.params.length - 1; i < l; i ++ ) {
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const prop = this.getVarName( i );
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inputs[ prop ] = expression( prop, 'int' );
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}
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properties.returnsNode = this.params[ this.params.length - 1 ]( inputs, builder.addStack(), builder );
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properties.stackNode = builder.removeStack();
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return properties;
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}
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getNodeType( builder ) {
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const { returnsNode } = this.getProperties( builder );
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return returnsNode ? returnsNode.getNodeType( builder ) : 'void';
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}
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construct( builder ) {
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// construct properties
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this.getProperties( builder );
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}
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generate( builder ) {
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const properties = this.getProperties( builder );
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const context = { tempWrite: false };
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const params = this.params;
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const stackNode = properties.stackNode;
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const returnsSnippet = properties.returnsNode ? properties.returnsNode.build( builder ) : '';
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for ( let i = 0, l = params.length - 1; i < l; i ++ ) {
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const param = params[ i ];
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const property = this.getVarName( i );
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let start = null, end = null, direction = null;
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if ( param.isNode ) {
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start = '0';
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end = param.generate( builder, 'int' );
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direction = 'forward';
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} else {
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start = param.start;
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end = param.end;
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direction = param.direction;
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if ( typeof start === 'number' ) start = start.toString();
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else if ( start && start.isNode ) start = start.generate( builder, 'int' );
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if ( typeof end === 'number' ) end = end.toString();
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else if ( end && end.isNode ) end = end.generate( builder, 'int' );
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if ( start !== undefined && end === undefined ) {
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start = start + ' - 1';
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end = '0';
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direction = 'backwards';
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} else if ( end !== undefined && start === undefined ) {
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start = '0';
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direction = 'forward';
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}
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if ( direction === undefined ) {
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if ( Number( start ) > Number( end ) ) {
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direction = 'backwards';
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} else {
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direction = 'forward';
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}
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}
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}
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const internalParam = { start, end, direction };
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//
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const startSnippet = internalParam.start;
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const endSnippet = internalParam.end;
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let declarationSnippet = '';
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let conditionalSnippet = '';
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let updateSnippet = '';
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declarationSnippet += builder.getVar( 'int', property ) + ' = ' + startSnippet;
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if ( internalParam.direction === 'backwards' ) {
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conditionalSnippet += property + ' >= ' + endSnippet;
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updateSnippet += property + ' --';
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} else {
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// forward
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conditionalSnippet += property + ' < ' + endSnippet;
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updateSnippet += property + ' ++';
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}
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const forSnippet = `for ( ${ declarationSnippet }; ${ conditionalSnippet }; ${ updateSnippet } )`;
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builder.addFlowCode( ( i === 0 ? '\n' : '' ) + builder.tab + forSnippet + ' {\n\n' ).addFlowTab();
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}
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const stackSnippet = contextNode( stackNode, context ).build( builder, 'void' );
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builder.removeFlowTab().addFlowCode( '\n' + builder.tab + stackSnippet );
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for ( let i = 0, l = this.params.length - 1; i < l; i ++ ) {
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builder.addFlowCode( ( i === 0 ? '' : builder.tab ) + '}\n\n' ).removeFlowTab();
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}
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builder.addFlowTab();
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return returnsSnippet;
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}
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}
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export default LoopNode;
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export const loop = ( ...params ) => nodeObject( new LoopNode( nodeArray( params, 'int' ) ) );
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addNodeElement( 'loop', ( returns, ...params ) => bypass( returns, loop( ...params ) ) );
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addNodeClass( LoopNode );
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@@ -55,7 +55,7 @@ class TriplanarTexturesNode extends Node {
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export default TriplanarTexturesNode;
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export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
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export const triplanarTexture = (
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export const triplanarTexture = ( ...params ) => triplanarTextures( ...params );
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addNodeElement( 'triplanarTexture', triplanarTexture );
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@@ -11,8 +11,7 @@ import {
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RawShaderMaterial,
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Vector2,
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Vector3,
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Vector4
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RGBAFormat
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Vector4
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} from 'three';
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class Lensflare extends Mesh {
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@@ -34,8 +33,8 @@ class Lensflare extends Mesh {
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// textures
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const tempMap = new FramebufferTexture( 16, 16
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const occlusionMap = new FramebufferTexture( 16, 16
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const tempMap = new FramebufferTexture( 16, 16 );
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const occlusionMap = new FramebufferTexture( 16, 16 );
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// material
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@@ -3,7 +3,9 @@ import {
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BufferGeometry,
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Color,
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DynamicDrawUsage,
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Mesh
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Mesh,
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Sphere,
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Vector3
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} from 'three';
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/**
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@@ -94,6 +96,8 @@ class MarchingCubes extends Mesh {
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}
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geometry.boundingSphere = new Sphere( new Vector3(), 1 );
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};
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///////////////////////
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@@ -54,6 +54,7 @@ class Reflector extends Mesh {
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const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
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const material = new ShaderMaterial( {
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name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
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uniforms: UniformsUtils.clone( shader.uniforms ),
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader
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@@ -201,6 +202,8 @@ class Reflector extends Mesh {
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Reflector.ReflectorShader = {
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name: 'ReflectorShader',
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uniforms: {
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'color': {
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@@ -261,7 +264,7 @@ Reflector.ReflectorShader = {
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261
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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#include <tonemapping_fragment>
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#include <
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#include <colorspace_fragment>
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}`
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};
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@@ -348,7 +348,7 @@ Water.WaterShader = {
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gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
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349
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350
350
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#include <tonemapping_fragment>
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#include <
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351
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#include <colorspace_fragment>
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#include <fog_fragment>
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353
353
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354
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}`
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@@ -45,6 +45,7 @@ function init( canvas, width, height, pixelRatio, path ) {
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45
45
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renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
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46
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renderer.setPixelRatio( pixelRatio );
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47
47
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renderer.setSize( width, height, false );
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48
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+
renderer.useLegacyLights = false;
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49
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49
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animate();
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@@ -1,79 +1,72 @@
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const RAPIER = await import( 'https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.11.2' );
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5
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await RAPIER.init();
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import { Clock, Vector3, Quaternion, Matrix4 } from 'three';
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6
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7
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-
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const RAPIER_PATH = 'https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.11.2';
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const frameRate = 60;
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const _scale = new Vector3( 1, 1, 1 );
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const ZERO = new Vector3();
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10
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+
let RAPIER = null;
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15
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12
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function getCollider( geometry ) {
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17
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const parameters = geometry.parameters;
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// TODO change type to is*
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22
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-
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|
23
|
-
const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
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|
24
|
-
const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
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|
18
|
+
if ( geometry.type === 'BoxGeometry' ) {
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25
19
|
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26
|
-
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20
|
+
const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
|
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21
|
+
const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
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22
|
+
const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
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|
27
23
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28
|
-
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|
24
|
+
return RAPIER.ColliderDesc.cuboid( sx, sy, sz );
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|
29
25
|
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30
|
-
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31
|
-
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|
32
|
-
return RAPIER.ColliderDesc.ball( radius );
|
|
33
|
-
|
|
34
|
-
}
|
|
26
|
+
} else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
|
|
35
27
|
|
|
36
|
-
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|
28
|
+
const radius = parameters.radius !== undefined ? parameters.radius : 1;
|
|
29
|
+
return RAPIER.ColliderDesc.ball( radius );
|
|
37
30
|
|
|
38
31
|
}
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|
39
32
|
|
|
40
|
-
|
|
41
|
-
const meshMap = new WeakMap();
|
|
33
|
+
return null;
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|
42
34
|
|
|
43
|
-
|
|
35
|
+
}
|
|
44
36
|
|
|
45
|
-
|
|
37
|
+
async function RapierPhysics() {
|
|
46
38
|
|
|
47
|
-
|
|
39
|
+
if ( RAPIER === null ) {
|
|
48
40
|
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
if ( mesh.isInstancedMesh ) {
|
|
41
|
+
RAPIER = await import( RAPIER_PATH );
|
|
42
|
+
await RAPIER.init();
|
|
53
43
|
|
|
54
|
-
|
|
44
|
+
}
|
|
55
45
|
|
|
56
|
-
|
|
46
|
+
// Docs: https://rapier.rs/docs/api/javascript/JavaScript3D/
|
|
57
47
|
|
|
58
|
-
|
|
48
|
+
const gravity = new Vector3( 0.0, - 9.81, 0.0 );
|
|
49
|
+
const world = new RAPIER.World( gravity );
|
|
59
50
|
|
|
60
|
-
|
|
51
|
+
const meshes = [];
|
|
52
|
+
const meshMap = new WeakMap();
|
|
61
53
|
|
|
62
|
-
|
|
54
|
+
const _vector = new Vector3();
|
|
55
|
+
const _quaternion = new Quaternion();
|
|
56
|
+
const _matrix = new Matrix4();
|
|
63
57
|
|
|
64
|
-
|
|
58
|
+
function addMesh( mesh, mass = 0, restitution = 0 ) {
|
|
65
59
|
|
|
66
|
-
|
|
60
|
+
const shape = getCollider( mesh.geometry );
|
|
67
61
|
|
|
68
|
-
|
|
69
|
-
const quaternion = mesh.quaternion;
|
|
62
|
+
if ( shape === null ) return;
|
|
70
63
|
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
desc.setRotation( quaternion );
|
|
64
|
+
shape.setMass( mass );
|
|
65
|
+
shape.setRestitution( restitution );
|
|
74
66
|
|
|
75
|
-
const body =
|
|
76
|
-
|
|
67
|
+
const body = mesh.isInstancedMesh
|
|
68
|
+
? createInstancedBody( mesh, mass, shape )
|
|
69
|
+
: createBody( mesh.position, mesh.quaternion, mass, shape );
|
|
77
70
|
|
|
78
71
|
if ( mass > 0 ) {
|
|
79
72
|
|
|
@@ -84,7 +77,7 @@ async function RapierPhysics() {
|
|
|
84
77
|
|
|
85
78
|
}
|
|
86
79
|
|
|
87
|
-
function
|
|
80
|
+
function createInstancedBody( mesh, mass, shape ) {
|
|
88
81
|
|
|
89
82
|
const array = mesh.instanceMatrix.array;
|
|
90
83
|
|
|
@@ -92,107 +85,103 @@ async function RapierPhysics() {
|
|
|
92
85
|
|
|
93
86
|
for ( let i = 0; i < mesh.count; i ++ ) {
|
|
94
87
|
|
|
95
|
-
const
|
|
88
|
+
const position = _vector.fromArray( array, i * 16 + 12 );
|
|
89
|
+
bodies.push( createBody( position, null, mass, shape ) );
|
|
96
90
|
|
|
97
|
-
|
|
98
|
-
desc.setTranslation( array[ index + 12 ], array[ index + 13 ], array[ index + 14 ] );
|
|
91
|
+
}
|
|
99
92
|
|
|
100
|
-
|
|
101
|
-
world.createCollider( shape, body );
|
|
93
|
+
return bodies;
|
|
102
94
|
|
|
103
|
-
|
|
95
|
+
}
|
|
104
96
|
|
|
105
|
-
|
|
97
|
+
function createBody( position, quaternion, mass, shape ) {
|
|
106
98
|
|
|
107
|
-
|
|
99
|
+
const desc = mass > 0 ? RAPIER.RigidBodyDesc.dynamic() : RAPIER.RigidBodyDesc.fixed();
|
|
100
|
+
desc.setTranslation( ...position );
|
|
101
|
+
if ( quaternion !== null ) desc.setRotation( quaternion );
|
|
108
102
|
|
|
109
|
-
|
|
110
|
-
|
|
103
|
+
const body = world.createRigidBody( desc );
|
|
104
|
+
world.createCollider( shape, body );
|
|
111
105
|
|
|
112
|
-
|
|
106
|
+
return body;
|
|
113
107
|
|
|
114
108
|
}
|
|
115
109
|
|
|
116
|
-
const vector = { x: 0, y: 0, z: 0 };
|
|
117
|
-
|
|
118
110
|
function setMeshPosition( mesh, position, index = 0 ) {
|
|
119
111
|
|
|
112
|
+
let body = meshMap.get( mesh );
|
|
113
|
+
|
|
120
114
|
if ( mesh.isInstancedMesh ) {
|
|
121
115
|
|
|
122
|
-
|
|
123
|
-
const body = bodies[ index ];
|
|
116
|
+
body = body[ index ];
|
|
124
117
|
|
|
125
|
-
|
|
126
|
-
body.setLinvel( vector );
|
|
127
|
-
body.setTranslation( position );
|
|
118
|
+
}
|
|
128
119
|
|
|
129
|
-
|
|
120
|
+
body.setAngvel( ZERO );
|
|
121
|
+
body.setLinvel( ZERO );
|
|
122
|
+
body.setTranslation( position );
|
|
130
123
|
|
|
131
|
-
|
|
124
|
+
}
|
|
132
125
|
|
|
133
|
-
|
|
134
|
-
body.setLinvel( vector );
|
|
135
|
-
body.setTranslation( position );
|
|
126
|
+
function setMeshVelocity( mesh, velocity, index = 0 ) {
|
|
136
127
|
|
|
137
|
-
|
|
128
|
+
let body = meshMap.get( mesh );
|
|
138
129
|
|
|
139
|
-
|
|
130
|
+
if ( mesh.isInstancedMesh ) {
|
|
140
131
|
|
|
141
|
-
|
|
132
|
+
body = body[ index ];
|
|
142
133
|
|
|
143
|
-
|
|
134
|
+
}
|
|
144
135
|
|
|
145
|
-
|
|
136
|
+
body.setLinvel( velocity );
|
|
146
137
|
|
|
147
|
-
|
|
138
|
+
}
|
|
148
139
|
|
|
149
|
-
|
|
140
|
+
//
|
|
150
141
|
|
|
151
|
-
|
|
142
|
+
const clock = new Clock();
|
|
152
143
|
|
|
153
|
-
|
|
154
|
-
world.step();
|
|
144
|
+
function step() {
|
|
155
145
|
|
|
156
|
-
|
|
146
|
+
world.timestep = clock.getDelta();
|
|
147
|
+
world.step();
|
|
157
148
|
|
|
158
|
-
|
|
149
|
+
//
|
|
159
150
|
|
|
160
|
-
|
|
151
|
+
for ( let i = 0, l = meshes.length; i < l; i ++ ) {
|
|
161
152
|
|
|
162
|
-
|
|
153
|
+
const mesh = meshes[ i ];
|
|
163
154
|
|
|
164
|
-
|
|
165
|
-
const bodies = meshMap.get( mesh );
|
|
155
|
+
if ( mesh.isInstancedMesh ) {
|
|
166
156
|
|
|
167
|
-
|
|
157
|
+
const array = mesh.instanceMatrix.array;
|
|
158
|
+
const bodies = meshMap.get( mesh );
|
|
168
159
|
|
|
169
|
-
|
|
160
|
+
for ( let j = 0; j < bodies.length; j ++ ) {
|
|
170
161
|
|
|
171
|
-
|
|
172
|
-
const quaternion = body.rotation();
|
|
162
|
+
const body = bodies[ j ];
|
|
173
163
|
|
|
174
|
-
|
|
164
|
+
const position = body.translation();
|
|
165
|
+
_quaternion.copy( body.rotation() );
|
|
175
166
|
|
|
176
|
-
|
|
167
|
+
_matrix.compose( position, _quaternion, _scale ).toArray( array, j * 16 );
|
|
177
168
|
|
|
178
|
-
|
|
179
|
-
mesh.computeBoundingSphere();
|
|
169
|
+
}
|
|
180
170
|
|
|
181
|
-
|
|
171
|
+
mesh.instanceMatrix.needsUpdate = true;
|
|
172
|
+
mesh.computeBoundingSphere();
|
|
182
173
|
|
|
183
|
-
|
|
174
|
+
} else {
|
|
184
175
|
|
|
185
|
-
|
|
186
|
-
mesh.quaternion.copy( body.rotation() );
|
|
176
|
+
const body = meshMap.get( mesh );
|
|
187
177
|
|
|
188
|
-
|
|
178
|
+
mesh.position.copy( body.translation() );
|
|
179
|
+
mesh.quaternion.copy( body.rotation() );
|
|
189
180
|
|
|
190
181
|
}
|
|
191
182
|
|
|
192
183
|
}
|
|
193
184
|
|
|
194
|
-
lastTime = time;
|
|
195
|
-
|
|
196
185
|
}
|
|
197
186
|
|
|
198
187
|
// animate
|
|
@@ -201,39 +190,10 @@ async function RapierPhysics() {
|
|
|
201
190
|
|
|
202
191
|
return {
|
|
203
192
|
addMesh: addMesh,
|
|
204
|
-
setMeshPosition: setMeshPosition
|
|
193
|
+
setMeshPosition: setMeshPosition,
|
|
194
|
+
setMeshVelocity: setMeshVelocity
|
|
205
195
|
};
|
|
206
196
|
|
|
207
197
|
}
|
|
208
198
|
|
|
209
|
-
function compose( position, quaternion, array, index ) {
|
|
210
|
-
|
|
211
|
-
const x = quaternion.x, y = quaternion.y, z = quaternion.z, w = quaternion.w;
|
|
212
|
-
const x2 = x + x, y2 = y + y, z2 = z + z;
|
|
213
|
-
const xx = x * x2, xy = x * y2, xz = x * z2;
|
|
214
|
-
const yy = y * y2, yz = y * z2, zz = z * z2;
|
|
215
|
-
const wx = w * x2, wy = w * y2, wz = w * z2;
|
|
216
|
-
|
|
217
|
-
array[ index + 0 ] = ( 1 - ( yy + zz ) );
|
|
218
|
-
array[ index + 1 ] = ( xy + wz );
|
|
219
|
-
array[ index + 2 ] = ( xz - wy );
|
|
220
|
-
array[ index + 3 ] = 0;
|
|
221
|
-
|
|
222
|
-
array[ index + 4 ] = ( xy - wz );
|
|
223
|
-
array[ index + 5 ] = ( 1 - ( xx + zz ) );
|
|
224
|
-
array[ index + 6 ] = ( yz + wx );
|
|
225
|
-
array[ index + 7 ] = 0;
|
|
226
|
-
|
|
227
|
-
array[ index + 8 ] = ( xz + wy );
|
|
228
|
-
array[ index + 9 ] = ( yz - wx );
|
|
229
|
-
array[ index + 10 ] = ( 1 - ( xx + yy ) );
|
|
230
|
-
array[ index + 11 ] = 0;
|
|
231
|
-
|
|
232
|
-
array[ index + 12 ] = position.x;
|
|
233
|
-
array[ index + 13 ] = position.y;
|
|
234
|
-
array[ index + 14 ] = position.z;
|
|
235
|
-
array[ index + 15 ] = 1;
|
|
236
|
-
|
|
237
|
-
}
|
|
238
|
-
|
|
239
199
|
export { RapierPhysics };
|