super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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import {
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BufferAttribute,
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BufferGeometry,
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FileLoader,
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Loader
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} from 'three';
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/**
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* See https://github.com/kchapelier/PRWM for more informations about this file format
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*/
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let bigEndianPlatform = null;
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/**
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* Check if the endianness of the platform is big-endian (most significant bit first)
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* @returns {boolean} True if big-endian, false if little-endian
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*/
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function isBigEndianPlatform() {
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if ( bigEndianPlatform === null ) {
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const buffer = new ArrayBuffer( 2 ),
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uint8Array = new Uint8Array( buffer ),
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uint16Array = new Uint16Array( buffer );
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uint8Array[ 0 ] = 0xAA; // set first byte
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uint8Array[ 1 ] = 0xBB; // set second byte
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bigEndianPlatform = ( uint16Array[ 0 ] === 0xAABB );
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}
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return bigEndianPlatform;
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}
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// match the values defined in the spec to the TypedArray types
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const InvertedEncodingTypes = [
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null,
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Float32Array,
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null,
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Int8Array,
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Int16Array,
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null,
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Int32Array,
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Uint8Array,
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Uint16Array,
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null,
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Uint32Array
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];
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// define the method to use on a DataView, corresponding the TypedArray type
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const getMethods = {
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Uint16Array: 'getUint16',
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Uint32Array: 'getUint32',
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Int16Array: 'getInt16',
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Int32Array: 'getInt32',
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Float32Array: 'getFloat32',
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Float64Array: 'getFloat64'
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};
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function copyFromBuffer( sourceArrayBuffer, viewType, position, length, fromBigEndian ) {
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const bytesPerElement = viewType.BYTES_PER_ELEMENT;
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let result;
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if ( fromBigEndian === isBigEndianPlatform() || bytesPerElement === 1 ) {
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result = new viewType( sourceArrayBuffer, position, length );
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} else {
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const readView = new DataView( sourceArrayBuffer, position, length * bytesPerElement ),
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getMethod = getMethods[ viewType.name ],
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littleEndian = ! fromBigEndian;
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result = new viewType( length );
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for ( let i = 0; i < length; i ++ ) {
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result[ i ] = readView[ getMethod ]( i * bytesPerElement, littleEndian );
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}
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}
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return result;
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}
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function decodePrwm( buffer ) {
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const array = new Uint8Array( buffer ),
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version = array[ 0 ];
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let flags = array[ 1 ];
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const indexedGeometry = !! ( flags >> 7 & 0x01 ),
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indicesType = flags >> 6 & 0x01,
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bigEndian = ( flags >> 5 & 0x01 ) === 1,
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attributesNumber = flags & 0x1F;
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let valuesNumber = 0,
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indicesNumber = 0;
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if ( bigEndian ) {
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valuesNumber = ( array[ 2 ] << 16 ) + ( array[ 3 ] << 8 ) + array[ 4 ];
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indicesNumber = ( array[ 5 ] << 16 ) + ( array[ 6 ] << 8 ) + array[ 7 ];
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} else {
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valuesNumber = array[ 2 ] + ( array[ 3 ] << 8 ) + ( array[ 4 ] << 16 );
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indicesNumber = array[ 5 ] + ( array[ 6 ] << 8 ) + ( array[ 7 ] << 16 );
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}
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/** PRELIMINARY CHECKS **/
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if ( version === 0 ) {
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throw new Error( 'PRWM decoder: Invalid format version: 0' );
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} else if ( version !== 1 ) {
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throw new Error( 'PRWM decoder: Unsupported format version: ' + version );
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}
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if ( ! indexedGeometry ) {
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if ( indicesType !== 0 ) {
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throw new Error( 'PRWM decoder: Indices type must be set to 0 for non-indexed geometries' );
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} else if ( indicesNumber !== 0 ) {
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throw new Error( 'PRWM decoder: Number of indices must be set to 0 for non-indexed geometries' );
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}
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}
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/** PARSING **/
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let pos = 8;
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const attributes = {};
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for ( let i = 0; i < attributesNumber; i ++ ) {
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let attributeName = '';
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while ( pos < array.length ) {
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const char = array[ pos ];
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pos ++;
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if ( char === 0 ) {
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break;
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} else {
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attributeName += String.fromCharCode( char );
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}
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}
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flags = array[ pos ];
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const attributeType = flags >> 7 & 0x01;
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const cardinality = ( flags >> 4 & 0x03 ) + 1;
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const encodingType = flags & 0x0F;
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const arrayType = InvertedEncodingTypes[ encodingType ];
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pos ++;
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// padding to next multiple of 4
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pos = Math.ceil( pos / 4 ) * 4;
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const values = copyFromBuffer( buffer, arrayType, pos, cardinality * valuesNumber, bigEndian );
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pos += arrayType.BYTES_PER_ELEMENT * cardinality * valuesNumber;
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attributes[ attributeName ] = {
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type: attributeType,
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cardinality: cardinality,
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values: values
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};
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}
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pos = Math.ceil( pos / 4 ) * 4;
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let indices = null;
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if ( indexedGeometry ) {
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indices = copyFromBuffer(
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buffer,
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indicesType === 1 ? Uint32Array : Uint16Array,
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pos,
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indicesNumber,
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bigEndian
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);
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}
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return {
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version: version,
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attributes: attributes,
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indices: indices
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};
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}
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// Define the public interface
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class PRWMLoader extends Loader {
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constructor( manager ) {
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super( manager );
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}
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load( url, onLoad, onProgress, onError ) {
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const scope = this;
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const loader = new FileLoader( scope.manager );
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loader.setPath( scope.path );
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loader.setResponseType( 'arraybuffer' );
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loader.setRequestHeader( scope.requestHeader );
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loader.setWithCredentials( scope.withCredentials );
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url = url.replace( /\*/g, isBigEndianPlatform() ? 'be' : 'le' );
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loader.load( url, function ( arrayBuffer ) {
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try {
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onLoad( scope.parse( arrayBuffer ) );
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} catch ( e ) {
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if ( onError ) {
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onError( e );
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} else {
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console.error( e );
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}
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scope.manager.itemError( url );
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}
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}, onProgress, onError );
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}
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parse( arrayBuffer ) {
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const data = decodePrwm( arrayBuffer ),
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attributesKey = Object.keys( data.attributes ),
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bufferGeometry = new BufferGeometry();
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for ( let i = 0; i < attributesKey.length; i ++ ) {
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const attribute = data.attributes[ attributesKey[ i ] ];
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bufferGeometry.setAttribute( attributesKey[ i ], new BufferAttribute( attribute.values, attribute.cardinality, attribute.normalized ) );
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}
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if ( data.indices !== null ) {
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bufferGeometry.setIndex( new BufferAttribute( data.indices, 1 ) );
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}
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return bufferGeometry;
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}
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static isBigEndianPlatform() {
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return isBigEndianPlatform();
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}
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}
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export { PRWMLoader };
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import Node, { addNodeClass } from './Node.js';
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import { nodeImmutable } from '../shadernode/ShaderNode.js';
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class InstanceIndexNode extends Node {
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constructor() {
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super( 'uint' );
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this.isInstanceIndexNode = true;
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}
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generate( builder ) {
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return builder.getInstanceIndex();
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}
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}
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export default InstanceIndexNode;
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export const instanceIndex = nodeImmutable( InstanceIndexNode );
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addNodeClass( InstanceIndexNode );
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@@ -1,245 +0,0 @@
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import {
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MathUtils,
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Mesh,
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MeshBasicMaterial,
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Object3D
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} from 'three';
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import { LightningStrike } from '../geometries/LightningStrike.js';
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/**
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* @fileoverview Lightning strike object generator
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*
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*
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* Usage
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*
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* const myStorm = new LightningStorm( paramsObject );
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* myStorm.position.set( ... );
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* scene.add( myStorm );
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* ...
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* myStorm.update( currentTime );
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*
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* The "currentTime" can only go forwards or be stopped.
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*
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*
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* LightningStorm parameters:
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*
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* @param {double} size Size of the storm. If no 'onRayPosition' parameter is defined, it means the side of the rectangle the storm covers.
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*
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* @param {double} minHeight Minimum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
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*
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* @param {double} maxHeight Maximum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
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*
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* @param {double} maxSlope The maximum inclination slope of a ray. If no 'onRayPosition' parameter is defined, it means the slope relative to plane y = 0.
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*
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* @param {integer} maxLightnings Greater than 0. The maximum number of simultaneous rays.
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*
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* @param {double} lightningMinPeriod minimum time between two consecutive rays.
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*
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* @param {double} lightningMaxPeriod maximum time between two consecutive rays.
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*
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* @param {double} lightningMinDuration The minimum time a ray can last.
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*
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* @param {double} lightningMaxDuration The maximum time a ray can last.
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*
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* @param {Object} lightningParameters The parameters for created rays. See LightningStrike (geometry)
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45
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*
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46
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* @param {Material} lightningMaterial The THREE.Material used for the created rays.
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47
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*
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48
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* @param {function} onRayPosition Optional callback with two Vector3 parameters (source, dest). You can set here the start and end points for each created ray, using the standard size, minHeight, etc parameters and other values in your algorithm.
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49
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*
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50
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* @param {function} onLightningDown This optional callback is called with one parameter (lightningStrike) when a ray ends propagating, so it has hit the ground.
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51
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*
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52
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*
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53
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*/
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54
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-
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55
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class LightningStorm extends Object3D {
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56
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57
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constructor( stormParams = {} ) {
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58
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59
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super();
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60
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61
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this.isLightningStorm = true;
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62
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63
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// Parameters
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64
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65
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this.stormParams = stormParams;
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66
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67
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stormParams.size = stormParams.size !== undefined ? stormParams.size : 1000.0;
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68
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stormParams.minHeight = stormParams.minHeight !== undefined ? stormParams.minHeight : 80.0;
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69
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stormParams.maxHeight = stormParams.maxHeight !== undefined ? stormParams.maxHeight : 100.0;
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70
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stormParams.maxSlope = stormParams.maxSlope !== undefined ? stormParams.maxSlope : 1.1;
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71
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72
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stormParams.maxLightnings = stormParams.maxLightnings !== undefined ? stormParams.maxLightnings : 3;
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73
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74
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stormParams.lightningMinPeriod = stormParams.lightningMinPeriod !== undefined ? stormParams.lightningMinPeriod : 3.0;
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75
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stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== undefined ? stormParams.lightningMaxPeriod : 7.0;
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76
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77
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stormParams.lightningMinDuration = stormParams.lightningMinDuration !== undefined ? stormParams.lightningMinDuration : 1.0;
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78
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stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== undefined ? stormParams.lightningMaxDuration : 2.5;
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79
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80
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this.lightningParameters = LightningStrike.copyParameters( stormParams.lightningParameters, stormParams.lightningParameters );
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81
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82
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this.lightningParameters.isEternal = false;
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83
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84
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this.lightningMaterial = stormParams.lightningMaterial !== undefined ? stormParams.lightningMaterial : new MeshBasicMaterial( { color: 0xB0FFFF } );
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85
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-
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86
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if ( stormParams.onRayPosition !== undefined ) {
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87
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|
88
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this.onRayPosition = stormParams.onRayPosition;
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89
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-
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|
90
|
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} else {
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91
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92
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this.onRayPosition = function ( source, dest ) {
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93
|
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|
94
|
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dest.set( ( Math.random() - 0.5 ) * stormParams.size, 0, ( Math.random() - 0.5 ) * stormParams.size );
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95
|
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|
96
|
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const height = MathUtils.lerp( stormParams.minHeight, stormParams.maxHeight, Math.random() );
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97
|
-
|
|
98
|
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source.set( stormParams.maxSlope * ( 2 * Math.random() - 1 ), 1, stormParams.maxSlope * ( 2 * Math.random() - 1 ) ).multiplyScalar( height ).add( dest );
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99
|
-
|
|
100
|
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};
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|
101
|
-
|
|
102
|
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}
|
|
103
|
-
|
|
104
|
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this.onLightningDown = stormParams.onLightningDown;
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|
105
|
-
|
|
106
|
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// Internal state
|
|
107
|
-
|
|
108
|
-
this.inited = false;
|
|
109
|
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this.nextLightningTime = 0;
|
|
110
|
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this.lightningsMeshes = [];
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|
111
|
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this.deadLightningsMeshes = [];
|
|
112
|
-
|
|
113
|
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for ( let i = 0; i < this.stormParams.maxLightnings; i ++ ) {
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|
114
|
-
|
|
115
|
-
const lightning = new LightningStrike( LightningStrike.copyParameters( {}, this.lightningParameters ) );
|
|
116
|
-
const mesh = new Mesh( lightning, this.lightningMaterial );
|
|
117
|
-
this.deadLightningsMeshes.push( mesh );
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|
118
|
-
|
|
119
|
-
}
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|
120
|
-
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
update( time ) {
|
|
124
|
-
|
|
125
|
-
if ( ! this.inited ) {
|
|
126
|
-
|
|
127
|
-
this.nextLightningTime = this.getNextLightningTime( time ) * Math.random();
|
|
128
|
-
this.inited = true;
|
|
129
|
-
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
if ( time >= this.nextLightningTime ) {
|
|
133
|
-
|
|
134
|
-
// Lightning creation
|
|
135
|
-
|
|
136
|
-
const lightningMesh = this.deadLightningsMeshes.pop();
|
|
137
|
-
|
|
138
|
-
if ( lightningMesh ) {
|
|
139
|
-
|
|
140
|
-
const lightningParams1 = LightningStrike.copyParameters( lightningMesh.geometry.rayParameters, this.lightningParameters );
|
|
141
|
-
|
|
142
|
-
lightningParams1.birthTime = time;
|
|
143
|
-
lightningParams1.deathTime = time + MathUtils.lerp( this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random() );
|
|
144
|
-
|
|
145
|
-
this.onRayPosition( lightningParams1.sourceOffset, lightningParams1.destOffset );
|
|
146
|
-
|
|
147
|
-
lightningParams1.noiseSeed = Math.random();
|
|
148
|
-
|
|
149
|
-
this.add( lightningMesh );
|
|
150
|
-
|
|
151
|
-
this.lightningsMeshes.push( lightningMesh );
|
|
152
|
-
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
// Schedule next lightning
|
|
156
|
-
this.nextLightningTime = this.getNextLightningTime( time );
|
|
157
|
-
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
let i = 0, il = this.lightningsMeshes.length;
|
|
161
|
-
|
|
162
|
-
while ( i < il ) {
|
|
163
|
-
|
|
164
|
-
const mesh = this.lightningsMeshes[ i ];
|
|
165
|
-
|
|
166
|
-
const lightning = mesh.geometry;
|
|
167
|
-
|
|
168
|
-
const prevState = lightning.state;
|
|
169
|
-
|
|
170
|
-
lightning.update( time );
|
|
171
|
-
|
|
172
|
-
if ( prevState === LightningStrike.RAY_PROPAGATING && lightning.state > prevState ) {
|
|
173
|
-
|
|
174
|
-
if ( this.onLightningDown ) {
|
|
175
|
-
|
|
176
|
-
this.onLightningDown( lightning );
|
|
177
|
-
|
|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
}
|
|
181
|
-
|
|
182
|
-
if ( lightning.state === LightningStrike.RAY_EXTINGUISHED ) {
|
|
183
|
-
|
|
184
|
-
// Lightning is to be destroyed
|
|
185
|
-
|
|
186
|
-
this.lightningsMeshes.splice( this.lightningsMeshes.indexOf( mesh ), 1 );
|
|
187
|
-
|
|
188
|
-
this.deadLightningsMeshes.push( mesh );
|
|
189
|
-
|
|
190
|
-
this.remove( mesh );
|
|
191
|
-
|
|
192
|
-
il --;
|
|
193
|
-
|
|
194
|
-
} else {
|
|
195
|
-
|
|
196
|
-
i ++;
|
|
197
|
-
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
getNextLightningTime( currentTime ) {
|
|
205
|
-
|
|
206
|
-
return currentTime + MathUtils.lerp( this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random() ) / ( this.stormParams.maxLightnings + 1 );
|
|
207
|
-
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
copy( source, recursive ) {
|
|
211
|
-
|
|
212
|
-
super.copy( source, recursive );
|
|
213
|
-
|
|
214
|
-
this.stormParams.size = source.stormParams.size;
|
|
215
|
-
this.stormParams.minHeight = source.stormParams.minHeight;
|
|
216
|
-
this.stormParams.maxHeight = source.stormParams.maxHeight;
|
|
217
|
-
this.stormParams.maxSlope = source.stormParams.maxSlope;
|
|
218
|
-
|
|
219
|
-
this.stormParams.maxLightnings = source.stormParams.maxLightnings;
|
|
220
|
-
|
|
221
|
-
this.stormParams.lightningMinPeriod = source.stormParams.lightningMinPeriod;
|
|
222
|
-
this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
|
|
223
|
-
|
|
224
|
-
this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
|
|
225
|
-
this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
|
|
226
|
-
|
|
227
|
-
this.lightningParameters = LightningStrike.copyParameters( {}, source.lightningParameters );
|
|
228
|
-
|
|
229
|
-
this.lightningMaterial = source.stormParams.lightningMaterial;
|
|
230
|
-
|
|
231
|
-
this.onLightningDown = source.onLightningDown;
|
|
232
|
-
|
|
233
|
-
return this;
|
|
234
|
-
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
clone() {
|
|
238
|
-
|
|
239
|
-
return new this.constructor( this.stormParams ).copy( this );
|
|
240
|
-
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
export { LightningStorm };
|