super-three 0.152.0 → 0.154.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +778 -557
  2. package/build/three.js +778 -557
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +769 -539
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -0,0 +1,65 @@
1
+ import { WebGLCubeRenderTarget, Scene, CubeCamera, BoxGeometry, Mesh, BackSide, NoBlending, LinearFilter, LinearMipmapLinearFilter } from 'three';
2
+ import { equirectUV } from '../../nodes/utils/EquirectUVNode.js';
3
+ import { texture as TSL_Texture } from '../../nodes/accessors/TextureNode.js';
4
+ import { positionWorldDirection } from '../../nodes/accessors/PositionNode.js';
5
+ import { createNodeMaterialFromType } from '../../nodes/materials/NodeMaterial.js';
6
+
7
+ // @TODO: Consider rename WebGLCubeRenderTarget to just CubeRenderTarget
8
+
9
+ class CubeRenderTarget extends WebGLCubeRenderTarget {
10
+
11
+ constructor( size = 1, options = {} ) {
12
+
13
+ super( size, options );
14
+
15
+ this.isCubeRenderTarget = true;
16
+
17
+ }
18
+
19
+ fromEquirectangularTexture( renderer, texture ) {
20
+
21
+ const currentMinFilter = texture.minFilter;
22
+ const currentGenerateMipmaps = texture.generateMipmaps;
23
+
24
+ texture.generateMipmaps = true;
25
+
26
+ this.texture.type = texture.type;
27
+ this.texture.colorSpace = texture.colorSpace;
28
+
29
+ this.texture.generateMipmaps = texture.generateMipmaps;
30
+ this.texture.minFilter = texture.minFilter;
31
+ this.texture.magFilter = texture.magFilter;
32
+
33
+ const geometry = new BoxGeometry( 5, 5, 5 );
34
+
35
+ const uvNode = equirectUV( positionWorldDirection );
36
+
37
+ const material = createNodeMaterialFromType( 'MeshBasicNodeMaterial' );
38
+ material.colorNode = TSL_Texture( texture, uvNode, 0 );
39
+ material.side = BackSide;
40
+ material.blending = NoBlending;
41
+
42
+ const mesh = new Mesh( geometry, material );
43
+
44
+ const scene = new Scene();
45
+ scene.add( mesh );
46
+
47
+ // Avoid blurred poles
48
+ if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;
49
+
50
+ const camera = new CubeCamera( 1, 10, this );
51
+ camera.update( renderer, scene );
52
+
53
+ texture.minFilter = currentMinFilter;
54
+ texture.currentGenerateMipmaps = currentGenerateMipmaps;
55
+
56
+ mesh.geometry.dispose();
57
+ mesh.material.dispose();
58
+
59
+ return this;
60
+
61
+ }
62
+
63
+ }
64
+
65
+ export default CubeRenderTarget;
@@ -0,0 +1,54 @@
1
+ class DataMap {
2
+
3
+ constructor() {
4
+
5
+ this.data = new WeakMap();
6
+
7
+ }
8
+
9
+ get( object ) {
10
+
11
+ let map = this.data.get( object );
12
+
13
+ if ( map === undefined ) {
14
+
15
+ map = {};
16
+ this.data.set( object, map );
17
+
18
+ }
19
+
20
+ return map;
21
+
22
+ }
23
+
24
+ delete( object ) {
25
+
26
+ let map;
27
+
28
+ if ( this.data.has( object ) ) {
29
+
30
+ map = this.data.get( object );
31
+
32
+ this.data.delete( object );
33
+
34
+ }
35
+
36
+ return map;
37
+
38
+ }
39
+
40
+ has( object ) {
41
+
42
+ return this.data.has( object );
43
+
44
+ }
45
+
46
+ dispose() {
47
+
48
+ this.data.clear();
49
+
50
+ }
51
+
52
+ }
53
+
54
+ export default DataMap;
@@ -1,3 +1,5 @@
1
+ import DataMap from './DataMap.js';
2
+ import { AttributeType } from './Constants.js';
1
3
  import { Uint32BufferAttribute, Uint16BufferAttribute } from 'three';
2
4
 
3
5
  function arrayNeedsUint32( array ) {
@@ -64,16 +66,17 @@ function getWireframeIndex( geometry ) {
64
66
 
65
67
  }
66
68
 
67
- class WebGPUGeometries {
69
+ class Geometries extends DataMap {
68
70
 
69
- constructor( attributes, properties, info ) {
71
+ constructor( attributes, info ) {
72
+
73
+ super();
70
74
 
71
75
  this.attributes = attributes;
72
- this.properties = properties;
73
76
  this.info = info;
74
77
 
75
78
  this.wireframes = new WeakMap();
76
- this.geometryFrame = new WeakMap();
79
+ this.attributeFrame = new WeakMap();
77
80
 
78
81
  }
79
82
 
@@ -81,7 +84,7 @@ class WebGPUGeometries {
81
84
 
82
85
  const geometry = renderObject.geometry;
83
86
 
84
- return this.properties.has( geometry ) && this.properties.get( geometry ).initialized === true;
87
+ return super.has( geometry ) && this.get( geometry ).initialized === true;
85
88
 
86
89
  }
87
90
 
@@ -89,33 +92,35 @@ class WebGPUGeometries {
89
92
 
90
93
  if ( this.has( renderObject ) === false ) this.initGeometry( renderObject );
91
94
 
92
- this.updateFrameAttributes( renderObject );
95
+ this.updateAttributes( renderObject );
93
96
 
94
97
  }
95
98
 
96
99
  initGeometry( renderObject ) {
97
100
 
98
101
  const geometry = renderObject.geometry;
99
- const geometryProperties = this.properties.get( geometry );
102
+ const geometryData = this.get( geometry );
103
+
104
+ geometryData.initialized = true;
100
105
 
101
- geometryProperties.initialized = true;
106
+ this.info.memory.geometries ++;
102
107
 
103
- const dispose = () => {
108
+ const onDispose = () => {
104
109
 
105
110
  this.info.memory.geometries --;
106
111
 
107
112
  const index = geometry.index;
108
- const geometryAttributes = geometry.attributes;
113
+ const geometryAttributes = renderObject.getAttributes();
109
114
 
110
115
  if ( index !== null ) {
111
116
 
112
- this.attributes.remove( index );
117
+ this.attributes.delete( index );
113
118
 
114
119
  }
115
120
 
116
- for ( const name in geometryAttributes ) {
121
+ for ( const geometryAttribute of geometryAttributes ) {
117
122
 
118
- this.attributes.remove( geometryAttributes[ name ] );
123
+ this.attributes.delete( geometryAttribute );
119
124
 
120
125
  }
121
126
 
@@ -123,51 +128,47 @@ class WebGPUGeometries {
123
128
 
124
129
  if ( wireframeAttribute !== undefined ) {
125
130
 
126
- this.attributes.remove( wireframeAttribute );
131
+ this.attributes.delete( wireframeAttribute );
127
132
 
128
133
  }
129
134
 
130
- geometry.removeEventListener( 'dispose', dispose );
135
+ geometry.removeEventListener( 'dispose', onDispose );
131
136
 
132
137
  };
133
138
 
134
- this.info.memory.geometries ++;
135
-
136
- geometry.addEventListener( 'dispose', dispose );
139
+ geometry.addEventListener( 'dispose', onDispose );
137
140
 
138
141
  }
139
142
 
140
- updateFrameAttributes( renderObject ) {
141
-
142
- const frame = this.info.render.frame;
143
- const geometry = renderObject.geometry;
143
+ updateAttributes( renderObject ) {
144
144
 
145
- if ( this.geometryFrame.get( geometry ) !== frame ) {
145
+ const attributes = renderObject.getAttributes();
146
146
 
147
- this.updateAttributes( renderObject );
147
+ for ( const attribute of attributes ) {
148
148
 
149
- this.geometryFrame.set( geometry, frame );
149
+ this.updateAttribute( attribute, AttributeType.VERTEX );
150
150
 
151
151
  }
152
152
 
153
- }
153
+ const index = this.getIndex( renderObject );
154
154
 
155
- updateAttributes( renderObject ) {
155
+ if ( index !== null ) {
156
156
 
157
- const geometry = renderObject.geometry;
158
- const geometryAttributes = geometry.attributes;
157
+ this.updateAttribute( index, AttributeType.INDEX );
158
+
159
+ }
159
160
 
160
- for ( const name in geometryAttributes ) {
161
+ }
161
162
 
162
- this.attributes.update( geometryAttributes[ name ] );
163
+ updateAttribute( attribute, type ) {
163
164
 
164
- }
165
+ const frame = this.info.render.frame;
165
166
 
166
- const index = this.getIndex( renderObject );
167
+ if ( this.attributeFrame.get( attribute ) !== frame ) {
167
168
 
168
- if ( index !== null ) {
169
+ this.attributes.update( attribute, type );
169
170
 
170
- this.attributes.update( index, true );
171
+ this.attributeFrame.set( attribute, frame );
171
172
 
172
173
  }
173
174
 
@@ -193,7 +194,7 @@ class WebGPUGeometries {
193
194
 
194
195
  } else if ( wireframeAttribute.version !== getWireframeVersion( geometry ) ) {
195
196
 
196
- this.attributes.remove( wireframeAttribute );
197
+ this.attributes.delete( wireframeAttribute );
197
198
 
198
199
  wireframeAttribute = getWireframeIndex( geometry );
199
200
 
@@ -211,4 +212,4 @@ class WebGPUGeometries {
211
212
 
212
213
  }
213
214
 
214
- export default WebGPUGeometries;
215
+ export default Geometries;
@@ -1,4 +1,4 @@
1
- class WebGPUInfo {
1
+ class Info {
2
2
 
3
3
  constructor() {
4
4
 
@@ -49,7 +49,6 @@ class WebGPUInfo {
49
49
 
50
50
  reset() {
51
51
 
52
- this.render.frame ++;
53
52
  this.render.drawCalls = 0;
54
53
  this.render.triangles = 0;
55
54
  this.render.points = 0;
@@ -71,4 +70,4 @@ class WebGPUInfo {
71
70
  }
72
71
 
73
72
 
74
- export default WebGPUInfo;
73
+ export default Info;
@@ -0,0 +1,13 @@
1
+ class Pipeline {
2
+
3
+ constructor( cacheKey ) {
4
+
5
+ this.cacheKey = cacheKey;
6
+
7
+ this.usedTimes = 0;
8
+
9
+ }
10
+
11
+ }
12
+
13
+ export default Pipeline;
@@ -0,0 +1,321 @@
1
+ import DataMap from './DataMap.js';
2
+ import RenderPipeline from './RenderPipeline.js';
3
+ import ComputePipeline from './ComputePipeline.js';
4
+ import ProgrammableStage from './ProgrammableStage.js';
5
+
6
+ class Pipelines extends DataMap {
7
+
8
+ constructor( backend, nodes ) {
9
+
10
+ super();
11
+
12
+ this.backend = backend;
13
+ this.nodes = nodes;
14
+
15
+ this.bindings = null; // set by the bindings
16
+
17
+ this.caches = new Map();
18
+ this.programs = {
19
+ vertex: new Map(),
20
+ fragment: new Map(),
21
+ compute: new Map()
22
+ };
23
+
24
+ }
25
+
26
+ getForCompute( computeNode ) {
27
+
28
+ const { backend } = this;
29
+
30
+ const data = this.get( computeNode );
31
+
32
+ if ( data.pipeline === undefined ) {
33
+
34
+ // release previous cache
35
+
36
+ const previousPipeline = this._releasePipeline( computeNode );
37
+
38
+ // get shader
39
+
40
+ const nodeBuilder = this.nodes.getForCompute( computeNode );
41
+
42
+ // programmable stage
43
+
44
+ let stageCompute = this.programs.compute.get( nodeBuilder.computeShader );
45
+
46
+ if ( stageCompute === undefined ) {
47
+
48
+ if ( previousPipeline ) this._releaseProgram( previousPipeline.computeShader );
49
+
50
+ stageCompute = new ProgrammableStage( nodeBuilder.computeShader, 'compute' );
51
+ this.programs.compute.set( nodeBuilder.computeShader, stageCompute );
52
+
53
+ backend.createProgram( stageCompute );
54
+
55
+ }
56
+
57
+ // determine compute pipeline
58
+
59
+ const pipeline = this._getComputePipeline( stageCompute );
60
+
61
+ // keep track of all used times
62
+
63
+ pipeline.usedTimes ++;
64
+ stageCompute.usedTimes ++;
65
+
66
+ //
67
+
68
+ data.pipeline = pipeline;
69
+
70
+ }
71
+
72
+ return data.pipeline;
73
+
74
+ }
75
+
76
+ getForRender( renderObject ) {
77
+
78
+ const { backend } = this;
79
+
80
+ const data = this.get( renderObject );
81
+
82
+ if ( this._needsUpdate( renderObject ) ) {
83
+
84
+ // release previous cache
85
+
86
+ const previousPipeline = this._releasePipeline( renderObject );
87
+
88
+ // get shader
89
+
90
+ const nodeBuilder = this.nodes.getForRender( renderObject );
91
+
92
+ // programmable stages
93
+
94
+ let stageVertex = this.programs.vertex.get( nodeBuilder.vertexShader );
95
+
96
+ if ( stageVertex === undefined ) {
97
+
98
+ if ( previousPipeline ) this._releaseProgram( previousPipeline.vertexProgram );
99
+
100
+ stageVertex = new ProgrammableStage( nodeBuilder.vertexShader, 'vertex' );
101
+ this.programs.vertex.set( nodeBuilder.vertexShader, stageVertex );
102
+
103
+ backend.createProgram( stageVertex );
104
+
105
+ }
106
+
107
+ let stageFragment = this.programs.fragment.get( nodeBuilder.fragmentShader );
108
+
109
+ if ( stageFragment === undefined ) {
110
+
111
+ if ( previousPipeline ) this._releaseProgram( previousPipeline.fragmentShader );
112
+
113
+ stageFragment = new ProgrammableStage( nodeBuilder.fragmentShader, 'fragment' );
114
+ this.programs.fragment.set( nodeBuilder.fragmentShader, stageFragment );
115
+
116
+ backend.createProgram( stageFragment );
117
+
118
+ }
119
+
120
+ // determine render pipeline
121
+
122
+ const pipeline = this._getRenderPipeline( renderObject, stageVertex, stageFragment );
123
+
124
+ // keep track of all used times
125
+
126
+ pipeline.usedTimes ++;
127
+ stageVertex.usedTimes ++;
128
+ stageFragment.usedTimes ++;
129
+
130
+ //
131
+
132
+ data.pipeline = pipeline;
133
+
134
+ }
135
+
136
+ return data.pipeline;
137
+
138
+ }
139
+
140
+ delete( object ) {
141
+
142
+ const pipeline = this._releasePipeline( object );
143
+
144
+ if ( pipeline && pipeline.usedTimes === 0 ) {
145
+
146
+ if ( pipeline.isComputePipeline ) {
147
+
148
+ this._releaseProgram( pipeline.computeProgram );
149
+
150
+ } else {
151
+
152
+ this._releaseProgram( pipeline.vertexProgram );
153
+ this._releaseProgram( pipeline.fragmentProgram );
154
+
155
+ }
156
+
157
+ }
158
+
159
+ super.delete( object );
160
+
161
+ }
162
+
163
+ dispose() {
164
+
165
+ super.dispose();
166
+
167
+ this.caches = new Map();
168
+ this.programs = {
169
+ vertex: new Map(),
170
+ fragment: new Map(),
171
+ compute: new Map()
172
+ };
173
+
174
+ }
175
+
176
+ _getComputePipeline( stageCompute ) {
177
+
178
+ // check for existing pipeline
179
+
180
+ const cacheKey = 'compute:' + stageCompute.id;
181
+
182
+ let pipeline = this.caches.get( cacheKey );
183
+
184
+ if ( pipeline === undefined ) {
185
+
186
+ pipeline = new ComputePipeline( cacheKey, stageCompute );
187
+
188
+ this.caches.set( cacheKey, pipeline );
189
+
190
+ this.backend.createComputePipeline( pipeline );
191
+
192
+ }
193
+
194
+ return pipeline;
195
+
196
+ }
197
+
198
+ _getRenderPipeline( renderObject, stageVertex, stageFragment ) {
199
+
200
+ // check for existing pipeline
201
+
202
+ const cacheKey = this._getRenderCacheKey( renderObject, stageVertex, stageFragment );
203
+
204
+ let pipeline = this.caches.get( cacheKey );
205
+
206
+ if ( pipeline === undefined ) {
207
+
208
+ pipeline = new RenderPipeline( cacheKey, stageVertex, stageFragment );
209
+
210
+ this.caches.set( cacheKey, pipeline );
211
+
212
+ renderObject.pipeline = pipeline;
213
+
214
+ this.backend.createRenderPipeline( renderObject );
215
+
216
+ } else {
217
+
218
+ // assign a shared pipeline to renderObject
219
+
220
+ renderObject.pipeline = pipeline;
221
+
222
+ }
223
+
224
+ return pipeline;
225
+
226
+ }
227
+
228
+ _getRenderCacheKey( renderObject, stageVertex, stageFragment ) {
229
+
230
+ const { material } = renderObject;
231
+
232
+ const parameters = [
233
+ stageVertex.id, stageFragment.id,
234
+ material.transparent, material.blending, material.premultipliedAlpha,
235
+ material.blendSrc, material.blendDst, material.blendEquation,
236
+ material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
237
+ material.colorWrite,
238
+ material.depthWrite, material.depthTest, material.depthFunc,
239
+ material.stencilWrite, material.stencilFunc,
240
+ material.stencilFail, material.stencilZFail, material.stencilZPass,
241
+ material.stencilFuncMask, material.stencilWriteMask,
242
+ material.side,
243
+ this.backend.getCacheKey( renderObject )
244
+ ];
245
+
246
+ return parameters.join();
247
+
248
+ }
249
+
250
+ _releasePipeline( object ) {
251
+
252
+ const pipeline = this.get( object ).pipeline;
253
+
254
+ //this.bindings.delete( object );
255
+
256
+ if ( pipeline && -- pipeline.usedTimes === 0 ) {
257
+
258
+ this.caches.delete( pipeline.cacheKey );
259
+
260
+ }
261
+
262
+ return pipeline;
263
+
264
+ }
265
+
266
+ _releaseProgram( program ) {
267
+
268
+ if ( -- program.usedTimes === 0 ) {
269
+
270
+ const code = program.code;
271
+ const stage = program.stage;
272
+
273
+ this.programs[ stage ].delete( code );
274
+
275
+ }
276
+
277
+ }
278
+
279
+ _needsUpdate( renderObject ) {
280
+
281
+ const data = this.get( renderObject );
282
+ const material = renderObject.material;
283
+
284
+ let needsUpdate = this.backend.needsUpdate( renderObject );
285
+
286
+ // check material state
287
+
288
+ if ( data.material !== material || data.materialVersion !== material.version ||
289
+ data.transparent !== material.transparent || data.blending !== material.blending || data.premultipliedAlpha !== material.premultipliedAlpha ||
290
+ data.blendSrc !== material.blendSrc || data.blendDst !== material.blendDst || data.blendEquation !== material.blendEquation ||
291
+ data.blendSrcAlpha !== material.blendSrcAlpha || data.blendDstAlpha !== material.blendDstAlpha || data.blendEquationAlpha !== material.blendEquationAlpha ||
292
+ data.colorWrite !== material.colorWrite ||
293
+ data.depthWrite !== material.depthWrite || data.depthTest !== material.depthTest || data.depthFunc !== material.depthFunc ||
294
+ data.stencilWrite !== material.stencilWrite || data.stencilFunc !== material.stencilFunc ||
295
+ data.stencilFail !== material.stencilFail || data.stencilZFail !== material.stencilZFail || data.stencilZPass !== material.stencilZPass ||
296
+ data.stencilFuncMask !== material.stencilFuncMask || data.stencilWriteMask !== material.stencilWriteMask ||
297
+ data.side !== material.side
298
+ ) {
299
+
300
+ data.material = material; data.materialVersion = material.version;
301
+ data.transparent = material.transparent; data.blending = material.blending; data.premultipliedAlpha = material.premultipliedAlpha;
302
+ data.blendSrc = material.blendSrc; data.blendDst = material.blendDst; data.blendEquation = material.blendEquation;
303
+ data.blendSrcAlpha = material.blendSrcAlpha; data.blendDstAlpha = material.blendDstAlpha; data.blendEquationAlpha = material.blendEquationAlpha;
304
+ data.colorWrite = material.colorWrite;
305
+ data.depthWrite = material.depthWrite; data.depthTest = material.depthTest; data.depthFunc = material.depthFunc;
306
+ data.stencilWrite = material.stencilWrite; data.stencilFunc = material.stencilFunc;
307
+ data.stencilFail = material.stencilFail; data.stencilZFail = material.stencilZFail; data.stencilZPass = material.stencilZPass;
308
+ data.stencilFuncMask = material.stencilFuncMask; data.stencilWriteMask = material.stencilWriteMask;
309
+ data.side = material.side;
310
+
311
+ needsUpdate = true;
312
+
313
+ }
314
+
315
+ return needsUpdate || data.pipeline !== undefined;
316
+
317
+ }
318
+
319
+ }
320
+
321
+ export default Pipelines;
@@ -0,0 +1,18 @@
1
+ let _id = 0;
2
+
3
+ class ProgrammableStage {
4
+
5
+ constructor( code, type ) {
6
+
7
+ this.id = _id ++;
8
+
9
+ this.code = code;
10
+ this.stage = type;
11
+
12
+ this.usedTimes = 0;
13
+
14
+ }
15
+
16
+ }
17
+
18
+ export default ProgrammableStage;
@@ -0,0 +1,37 @@
1
+ import { Vector4 } from 'three';
2
+
3
+ let id = 0;
4
+
5
+ class RenderContext {
6
+
7
+ constructor() {
8
+
9
+ this.id = id ++;
10
+
11
+ this.color = true;
12
+ this.clearColor = true;
13
+ this.clearColorValue = { r: 0, g: 0, b: 0, a: 1 };
14
+
15
+ this.depth = true;
16
+ this.clearDepth = true;
17
+ this.clearDepthValue = 1;
18
+
19
+ this.stencil = true;
20
+ this.clearStencil = true;
21
+ this.clearStencilValue = 1;
22
+
23
+ this.viewport = false;
24
+ this.viewportValue = new Vector4();
25
+
26
+ this.scissor = false;
27
+ this.scissorValue = new Vector4();
28
+
29
+ this.texture = null;
30
+ this.depthTexture = null;
31
+ this.activeCubeFace = 0;
32
+
33
+ }
34
+
35
+ }
36
+
37
+ export default RenderContext;