super-three 0.152.0 → 0.154.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +778 -557
  2. package/build/three.js +778 -557
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +769 -539
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -0,0 +1,75 @@
1
+ import DataMap from './DataMap.js';
2
+ import { AttributeType } from './Constants.js';
3
+ import { DynamicDrawUsage } from 'three';
4
+
5
+ class Attributes extends DataMap {
6
+
7
+ constructor( backend ) {
8
+
9
+ super();
10
+
11
+ this.backend = backend;
12
+
13
+ }
14
+
15
+ delete( attribute ) {
16
+
17
+ const attributeData = super.delete( attribute );
18
+
19
+ if ( attributeData !== undefined ) {
20
+
21
+ this.backend.destroyAttribute( attribute );
22
+
23
+ }
24
+
25
+ }
26
+
27
+ update( attribute, type ) {
28
+
29
+ const data = this.get( attribute );
30
+
31
+ if ( data.version === undefined ) {
32
+
33
+ if ( type === AttributeType.VERTEX ) {
34
+
35
+ this.backend.createAttribute( attribute );
36
+
37
+ } else if ( type === AttributeType.INDEX ) {
38
+
39
+ this.backend.createIndexAttribute( attribute );
40
+
41
+ } else if ( type === AttributeType.STORAGE ) {
42
+
43
+ this.backend.createStorageAttribute( attribute );
44
+
45
+ }
46
+
47
+ data.version = this._getBufferAttribute( attribute ).version;
48
+
49
+ } else {
50
+
51
+ const bufferAttribute = this._getBufferAttribute( attribute );
52
+
53
+ if ( data.version < bufferAttribute.version || bufferAttribute.usage === DynamicDrawUsage ) {
54
+
55
+ this.backend.updateAttribute( attribute );
56
+
57
+ data.version = bufferAttribute.version;
58
+
59
+ }
60
+
61
+ }
62
+
63
+ }
64
+
65
+ _getBufferAttribute( attribute ) {
66
+
67
+ if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
68
+
69
+ return attribute;
70
+
71
+ }
72
+
73
+ }
74
+
75
+ export default Attributes;
@@ -0,0 +1,162 @@
1
+ let vector2 = null;
2
+ let vector4 = null;
3
+
4
+ import { Vector2, Vector4 } from 'three';
5
+
6
+ class Backend {
7
+
8
+ constructor( parameters = {} ) {
9
+
10
+ this.parameters = Object.assign( {}, parameters );
11
+ this.data = new WeakMap();
12
+ this.renderer = null;
13
+ this.domElement = null;
14
+
15
+ }
16
+
17
+ async init( renderer ) {
18
+
19
+ this.renderer = renderer;
20
+
21
+ }
22
+
23
+ // render context
24
+
25
+ begin( renderContext ) { }
26
+
27
+ finish( renderContext ) { }
28
+
29
+ // render object
30
+
31
+ draw( renderObject, info ) { }
32
+
33
+ // program
34
+
35
+ createProgram( program ) { }
36
+
37
+ destroyProgram( program ) { }
38
+
39
+ // bindings
40
+
41
+ createBindings( renderObject ) { }
42
+
43
+ updateBindings( renderObject ) { }
44
+
45
+ // pipeline
46
+
47
+ createRenderPipeline( renderObject ) { }
48
+
49
+ createComputePipeline( computeNode, pipeline ) { }
50
+
51
+ destroyPipeline( pipeline ) { }
52
+
53
+ // cache key
54
+
55
+ needsUpdate( renderObject ) { } // return Boolean ( fast test )
56
+
57
+ getCacheKey( renderObject ) { } // return String
58
+
59
+ // node builder
60
+
61
+ createNodeBuilder( renderObject ) { } // return NodeBuilder (ADD IT)
62
+
63
+ // textures
64
+
65
+ createSampler( texture ) { }
66
+
67
+ createDefaultTexture( texture ) { }
68
+
69
+ createTexture( texture ) { }
70
+
71
+ copyTextureToBuffer( texture, x, y, width, height ) {}
72
+
73
+ // attributes
74
+
75
+ createAttribute( attribute ) { }
76
+
77
+ createIndexAttribute( attribute ) { }
78
+
79
+ updateAttribute( attribute ) { }
80
+
81
+ destroyAttribute( attribute ) { }
82
+
83
+ // canvas
84
+
85
+ updateSize() { }
86
+
87
+ // utils
88
+
89
+ hasFeature( name ) { } // return Boolean
90
+
91
+ getInstanceCount( renderObject ) {
92
+
93
+ const { object, geometry } = renderObject;
94
+
95
+ return geometry.isInstancedBufferGeometry ? geometry.instanceCount : ( object.isInstancedMesh ? object.count : 1 );
96
+
97
+ }
98
+
99
+ getDrawingBufferSize() {
100
+
101
+ vector2 = vector2 || new Vector2();
102
+
103
+ return this.renderer.getDrawingBufferSize( vector2 );
104
+
105
+ }
106
+
107
+ getScissor() {
108
+
109
+ vector4 = vector4 || new Vector4();
110
+
111
+ return this.renderer.getScissor( vector4 );
112
+
113
+ }
114
+
115
+ getDomElement() {
116
+
117
+ let domElement = this.domElement;
118
+
119
+ if ( domElement === null ) {
120
+
121
+ this.domElement = domElement = ( this.parameters.canvas !== undefined ) ? this.parameters.canvas : this.createCanvasElement();
122
+
123
+ }
124
+
125
+ return domElement;
126
+
127
+ }
128
+
129
+ createCanvasElement() {
130
+
131
+ const canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
132
+ canvas.style.display = 'block';
133
+ return canvas;
134
+
135
+ }
136
+
137
+ // resource properties
138
+
139
+ get( object ) {
140
+
141
+ let map = this.data.get( object );
142
+
143
+ if ( map === undefined ) {
144
+
145
+ map = {};
146
+ this.data.set( object, map );
147
+
148
+ }
149
+
150
+ return map;
151
+
152
+ }
153
+
154
+ delete( object ) {
155
+
156
+ this.data.delete( object );
157
+
158
+ }
159
+
160
+ }
161
+
162
+ export default Backend;
@@ -0,0 +1,134 @@
1
+ import DataMap from './DataMap.js';
2
+ import { Color, Mesh, SphereGeometry, BackSide } from 'three';
3
+ import { context, positionWorldDirection, backgroundBlurriness, MeshBasicNodeMaterial } from '../../nodes/Nodes.js';
4
+
5
+ let _clearAlpha;
6
+ const _clearColor = new Color();
7
+
8
+ class Background extends DataMap {
9
+
10
+ constructor( renderer, nodes ) {
11
+
12
+ super();
13
+
14
+ this.renderer = renderer;
15
+ this.nodes = nodes;
16
+
17
+ this.boxMesh = null;
18
+ this.boxMeshNode = null;
19
+
20
+ }
21
+
22
+ update( scene, renderList, renderContext ) {
23
+
24
+ const renderer = this.renderer;
25
+ const background = ( scene.isScene === true ) ? this.nodes.getBackgroundNode( scene ) || scene.background : null;
26
+
27
+ let forceClear = false;
28
+
29
+ if ( background === null ) {
30
+
31
+ // no background settings, use clear color configuration from the renderer
32
+
33
+ _clearColor.copyLinearToSRGB( renderer._clearColor );
34
+ _clearAlpha = renderer._clearAlpha;
35
+
36
+ } else if ( background.isColor === true ) {
37
+
38
+ // background is an opaque color
39
+
40
+ _clearColor.copyLinearToSRGB( background );
41
+ _clearAlpha = 1;
42
+ forceClear = true;
43
+
44
+ } else if ( background.isNode === true ) {
45
+
46
+ const sceneData = this.get( scene );
47
+ const backgroundNode = background;
48
+
49
+ _clearColor.copy( renderer._clearColor );
50
+ _clearAlpha = renderer._clearAlpha;
51
+
52
+ let boxMesh = this.boxMesh;
53
+
54
+ if ( boxMesh === null ) {
55
+
56
+ this.boxMeshNode = context( backgroundNode, {
57
+ // @TODO: Add Texture2D support using node context
58
+ getUVNode: () => positionWorldDirection,
59
+ getSamplerLevelNode: () => backgroundBlurriness
60
+ } );
61
+
62
+ const nodeMaterial = new MeshBasicNodeMaterial();
63
+ nodeMaterial.colorNode = this.boxMeshNode;
64
+ nodeMaterial.side = BackSide;
65
+ nodeMaterial.depthTest = false;
66
+ nodeMaterial.depthWrite = false;
67
+ nodeMaterial.fog = false;
68
+
69
+ this.boxMesh = boxMesh = new Mesh( new SphereGeometry( 1, 32, 32 ), nodeMaterial );
70
+ boxMesh.frustumCulled = false;
71
+
72
+ boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
73
+
74
+ const scale = camera.far;
75
+
76
+ this.matrixWorld.makeScale( scale, scale, scale ).copyPosition( camera.matrixWorld );
77
+
78
+ };
79
+
80
+ }
81
+
82
+ const backgroundCacheKey = backgroundNode.getCacheKey();
83
+
84
+ if ( sceneData.backgroundCacheKey !== backgroundCacheKey ) {
85
+
86
+ this.boxMeshNode.node = backgroundNode;
87
+
88
+ boxMesh.material.needsUpdate = true;
89
+
90
+ sceneData.backgroundCacheKey = backgroundCacheKey;
91
+
92
+ }
93
+
94
+ renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
95
+
96
+ } else {
97
+
98
+ console.error( 'THREE.Renderer: Unsupported background configuration.', background );
99
+
100
+ }
101
+
102
+ //
103
+
104
+ if ( renderer.autoClear === true || forceClear === true ) {
105
+
106
+ _clearColor.multiplyScalar( _clearAlpha );
107
+
108
+ const clearColorValue = renderContext.clearColorValue;
109
+
110
+ clearColorValue.r = _clearColor.r;
111
+ clearColorValue.g = _clearColor.g;
112
+ clearColorValue.b = _clearColor.b;
113
+ clearColorValue.a = _clearAlpha;
114
+
115
+ renderContext.depthClearValue = renderer._clearDepth;
116
+ renderContext.stencilClearValue = renderer._clearStencil;
117
+
118
+ renderContext.clearColor = renderer.autoClearColor === true;
119
+ renderContext.clearDepth = renderer.autoClearDepth === true;
120
+ renderContext.clearStencil = renderer.autoClearStencil === true;
121
+
122
+ } else {
123
+
124
+ renderContext.clearColor = false;
125
+ renderContext.clearDepth = false;
126
+ renderContext.clearStencil = false;
127
+
128
+ }
129
+
130
+ }
131
+
132
+ }
133
+
134
+ export default Background;
@@ -0,0 +1,11 @@
1
+ class Binding {
2
+
3
+ constructor( name = '' ) {
4
+
5
+ this.name = name;
6
+
7
+ }
8
+
9
+ }
10
+
11
+ export default Binding;
@@ -0,0 +1,169 @@
1
+ import DataMap from './DataMap.js';
2
+ import { AttributeType } from './Constants.js';
3
+
4
+ class Bindings extends DataMap {
5
+
6
+ constructor( backend, nodes, textures, attributes, pipelines, info ) {
7
+
8
+ super();
9
+
10
+ this.backend = backend;
11
+ this.textures = textures;
12
+ this.pipelines = pipelines;
13
+ this.attributes = attributes;
14
+ this.nodes = nodes;
15
+ this.info = info;
16
+
17
+ this.pipelines.bindings = this; // assign bindings to pipelines
18
+
19
+ this.updateMap = new WeakMap();
20
+
21
+ }
22
+
23
+ getForRender( renderObject ) {
24
+
25
+ const bindings = renderObject.getBindings();
26
+
27
+ const data = this.get( renderObject );
28
+
29
+ if ( data.bindings !== bindings ) {
30
+
31
+ // each object defines an array of bindings (ubos, textures, samplers etc.)
32
+
33
+ data.bindings = bindings;
34
+
35
+ this._init( bindings );
36
+
37
+ const pipeline = this.pipelines.getForRender( renderObject );
38
+
39
+ this.backend.createBindings( bindings, pipeline );
40
+
41
+ }
42
+
43
+ return data.bindings;
44
+
45
+ }
46
+
47
+ getForCompute( computeNode ) {
48
+
49
+ const data = this.get( computeNode );
50
+
51
+ if ( data.bindings === undefined ) {
52
+
53
+ const nodeBuilder = this.nodes.getForCompute( computeNode );
54
+
55
+ const bindings = nodeBuilder.getBindings();
56
+
57
+ data.bindings = bindings;
58
+
59
+ this._init( bindings );
60
+
61
+ const pipeline = this.pipelines.getForCompute( computeNode );
62
+
63
+ this.backend.createBindings( bindings, pipeline );
64
+
65
+ }
66
+
67
+ return data.bindings;
68
+
69
+ }
70
+
71
+ updateForCompute( computeNode ) {
72
+
73
+ this._update( computeNode, this.getForCompute( computeNode ) );
74
+
75
+ }
76
+
77
+ updateForRender( renderObject ) {
78
+
79
+ this._update( renderObject, this.getForRender( renderObject ) );
80
+
81
+ }
82
+
83
+ _init( bindings ) {
84
+
85
+ for ( const binding of bindings ) {
86
+
87
+ if ( binding.isSampler || binding.isSampledTexture ) {
88
+
89
+ this.textures.updateTexture( binding.texture );
90
+
91
+ } else if ( binding.isStorageBuffer ) {
92
+
93
+ const attribute = binding.attribute;
94
+
95
+ this.attributes.update( attribute, AttributeType.STORAGE );
96
+
97
+ }
98
+
99
+ }
100
+
101
+ }
102
+
103
+ _update( object, bindings ) {
104
+
105
+ const { backend } = this;
106
+
107
+ const updateMap = this.updateMap;
108
+ const frame = this.info.render.frame;
109
+
110
+ let needsBindingsUpdate = false;
111
+
112
+ // iterate over all bindings and check if buffer updates or a new binding group is required
113
+
114
+ for ( const binding of bindings ) {
115
+
116
+ const isShared = binding.isShared;
117
+ const isUpdated = updateMap.get( binding ) === frame;
118
+
119
+ if ( isShared && isUpdated ) continue;
120
+
121
+ if ( binding.isUniformBuffer ) {
122
+
123
+ const needsUpdate = binding.update();
124
+
125
+ if ( needsUpdate ) {
126
+
127
+ backend.updateBinding( binding );
128
+
129
+ }
130
+
131
+ } else if ( binding.isSampledTexture ) {
132
+
133
+ if ( binding.needsBindingsUpdate ) needsBindingsUpdate = true;
134
+
135
+ const needsUpdate = binding.update();
136
+
137
+ if ( needsUpdate ) {
138
+
139
+ this.textures.updateTexture( binding.texture );
140
+
141
+ }
142
+
143
+ }
144
+
145
+ updateMap.set( binding, frame );
146
+
147
+ }
148
+
149
+ if ( needsBindingsUpdate === true ) {
150
+
151
+ const pipeline = this.pipelines.getForRender( object );
152
+
153
+ this.backend.updateBindings( bindings, pipeline );
154
+
155
+ }
156
+
157
+ }
158
+
159
+ dispose() {
160
+
161
+ super.dispose();
162
+
163
+ this.updateMap = new WeakMap();
164
+
165
+ }
166
+
167
+ }
168
+
169
+ export default Bindings;
@@ -0,0 +1,38 @@
1
+ import Binding from './Binding.js';
2
+ import { getFloatLength } from './BufferUtils.js';
3
+
4
+ class Buffer extends Binding {
5
+
6
+ constructor( name, buffer = null ) {
7
+
8
+ super( name );
9
+
10
+ this.isBuffer = true;
11
+
12
+ this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT;
13
+
14
+ this._buffer = buffer;
15
+
16
+ }
17
+
18
+ get byteLength() {
19
+
20
+ return getFloatLength( this._buffer.byteLength );
21
+
22
+ }
23
+
24
+ get buffer() {
25
+
26
+ return this._buffer;
27
+
28
+ }
29
+
30
+ update() {
31
+
32
+ return true;
33
+
34
+ }
35
+
36
+ }
37
+
38
+ export default Buffer;
@@ -1,10 +1,10 @@
1
- import { GPUChunkSize } from './constants.js';
1
+ import { GPU_CHUNK_BYTES } from './Constants.js';
2
2
 
3
3
  function getFloatLength( floatLength ) {
4
4
 
5
5
  // ensure chunk size alignment (STD140 layout)
6
6
 
7
- return floatLength + ( ( GPUChunkSize - ( floatLength % GPUChunkSize ) ) % GPUChunkSize );
7
+ return floatLength + ( ( GPU_CHUNK_BYTES - ( floatLength % GPU_CHUNK_BYTES ) ) % GPU_CHUNK_BYTES );
8
8
 
9
9
  }
10
10
 
@@ -1,8 +1,8 @@
1
- export default class WebGPUWeakMap extends WeakMap {
1
+ export default class ChainMap {
2
2
 
3
3
  constructor() {
4
4
 
5
- super();
5
+ this.weakMap = new WeakMap();
6
6
 
7
7
  }
8
8
 
@@ -10,7 +10,7 @@ export default class WebGPUWeakMap extends WeakMap {
10
10
 
11
11
  if ( Array.isArray( keys ) ) {
12
12
 
13
- let map = this;
13
+ let map = this.weakMap;
14
14
 
15
15
  for ( let i = 0; i < keys.length - 1; i ++ ) {
16
16
 
@@ -34,7 +34,7 @@ export default class WebGPUWeakMap extends WeakMap {
34
34
 
35
35
  if ( Array.isArray( keys ) ) {
36
36
 
37
- let map = this;
37
+ let map = this.weakMap;
38
38
 
39
39
  for ( let i = 0; i < keys.length - 1; i ++ ) {
40
40
 
@@ -60,7 +60,7 @@ export default class WebGPUWeakMap extends WeakMap {
60
60
 
61
61
  if ( Array.isArray( keys ) ) {
62
62
 
63
- let map = this;
63
+ let map = this.weakMap;
64
64
 
65
65
  for ( let i = 0; i < keys.length - 1; i ++ ) {
66
66
 
@@ -80,4 +80,10 @@ export default class WebGPUWeakMap extends WeakMap {
80
80
 
81
81
  }
82
82
 
83
+ dispose() {
84
+
85
+ this.weakMap.clear();
86
+
87
+ }
88
+
83
89
  }
@@ -0,0 +1,17 @@
1
+ import Pipeline from './Pipeline.js';
2
+
3
+ class ComputePipeline extends Pipeline {
4
+
5
+ constructor( cacheKey, computeProgram ) {
6
+
7
+ super( cacheKey );
8
+
9
+ this.computeProgram = computeProgram;
10
+
11
+ this.isComputePipeline = true;
12
+
13
+ }
14
+
15
+ }
16
+
17
+ export default ComputePipeline;
@@ -0,0 +1,14 @@
1
+ export const AttributeType = {
2
+ VERTEX: 1,
3
+ INDEX: 2,
4
+ STORAGE: 4
5
+ };
6
+
7
+ // size of a chunk in bytes (STD140 layout)
8
+
9
+ export const GPU_CHUNK_BYTES = 16;
10
+
11
+ // @TODO: Move to src/constants.js
12
+
13
+ export const BlendColorFactor = 211;
14
+ export const OneMinusBlendColorFactor = 212;