super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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import
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import WebGPUGeometries from './WebGPUGeometries.js';
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import WebGPUInfo from './WebGPUInfo.js';
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import WebGPUProperties from './WebGPUProperties.js';
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import WebGPURenderPipelines from './WebGPURenderPipelines.js';
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import WebGPUComputePipelines from './WebGPUComputePipelines.js';
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import WebGPUBindings from './WebGPUBindings.js';
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import WebGPURenderLists from './WebGPURenderLists.js';
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import WebGPURenderStates from './WebGPURenderStates.js';
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import WebGPUTextures from './WebGPUTextures.js';
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import WebGPUBackground from './WebGPUBackground.js';
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import WebGPUNodes from './nodes/WebGPUNodes.js';
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import WebGPUUtils from './WebGPUUtils.js';
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import { Frustum, Matrix4, Vector3, Color, SRGBColorSpace, NoToneMapping, DepthFormat } from 'three';
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import Renderer from '../common/Renderer.js';
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import WebGPUBackend from './WebGPUBackend.js';
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/*
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const debugHandler = {
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get: function ( target, name ) {
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// Add |update
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if ( /^(create|destroy)/.test( name ) ) console.log( 'WebGPUBackend.' + name );
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const x = 2 * near / ( right - left );
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const y = 2 * near / ( top - bottom );
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return target[ name ];
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const b = ( top + bottom ) / ( top - bottom );
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const c = - far / ( far - near );
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const d = - far * near / ( far - near );
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te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
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te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
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te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
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te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
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return this;
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};
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Matrix4.prototype.makeOrthographic = function ( left, right, top, bottom, near, far ) {
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const te = this.elements;
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const w = 1.0 / ( right - left );
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const h = 1.0 / ( top - bottom );
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const p = 1.0 / ( far - near );
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const x = ( right + left ) * w;
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const y = ( top + bottom ) * h;
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const z = near * p;
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te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
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te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
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te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 1 * p; te[ 14 ] = - z;
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te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
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return this;
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};
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Frustum.prototype.setFromProjectionMatrix = function ( m ) {
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const planes = this.planes;
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const me = m.elements;
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const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
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const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
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const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
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const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
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planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
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planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
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planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
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planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
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planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
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planes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize();
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return this;
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}
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};
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const _projScreenMatrix = new Matrix4();
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const _vector3 = new Vector3();
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class WebGPURenderer {
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*/
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class WebGPURenderer extends Renderer {
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constructor( parameters = {} ) {
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// public
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this.domElement = ( parameters.canvas !== undefined ) ? parameters.canvas : this._createCanvasElement();
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this.autoClear = true;
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this.autoClearColor = true;
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this.autoClearDepth = true;
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this.autoClearStencil = true;
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this.outputColorSpace = SRGBColorSpace;
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this.toneMapping = NoToneMapping;
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this.toneMappingExposure = 1.0;
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this.sortObjects = true;
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// internals
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this._parameters = Object.assign( {}, parameters );
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this._pixelRatio = 1;
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this._width = this.domElement.width;
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this._height = this.domElement.height;
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this._viewport = null;
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this._scissor = null;
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this._adapter = null;
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this._device = null;
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this._context = null;
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this._colorBuffer = null;
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this._depthBuffer = null;
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this._info = null;
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this._properties = null;
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this._attributes = null;
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this._geometries = null;
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this._nodes = null;
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this._bindings = null;
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this._objects = null;
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this._renderPipelines = null;
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this._computePipelines = null;
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this._renderLists = null;
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this._renderStates = null;
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this._textures = null;
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this._background = null;
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this._animation = new WebGPUAnimation();
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this._currentRenderState = null;
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this._opaqueSort = null;
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this._transparentSort = null;
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this._clearAlpha = 1;
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this._clearColor = new Color( 0x000000 );
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this._clearDepth = 1;
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this._clearStencil = 0;
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this._renderTarget = null;
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this._initialized = false;
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// some parameters require default values other than "undefined"
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this._parameters.antialias = ( parameters.antialias === true );
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if ( this._parameters.antialias === true ) {
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this._parameters.sampleCount = ( parameters.sampleCount === undefined ) ? 4 : parameters.sampleCount;
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} else {
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this._parameters.sampleCount = 1;
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}
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this._parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
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// backwards compatibility
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this.shadow = {
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shadowMap: {}
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};
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}
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async init() {
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if ( this._initialized === true ) {
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throw new Error( 'WebGPURenderer: Device has already been initialized.' );
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}
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const parameters = this._parameters;
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const adapterOptions = {
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powerPreference: parameters.powerPreference
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};
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const adapter = await navigator.gpu.requestAdapter( adapterOptions );
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if ( adapter === null ) {
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throw new Error( 'WebGPURenderer: Unable to create WebGPU adapter.' );
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}
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// feature support
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const features = Object.values( GPUFeatureName );
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const supportedFeatures = [];
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for ( const name of features ) {
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if ( adapter.features.has( name ) ) {
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supportedFeatures.push( name );
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}
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}
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const deviceDescriptor = {
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requiredFeatures: supportedFeatures,
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requiredLimits: parameters.requiredLimits
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};
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const device = await adapter.requestDevice( deviceDescriptor );
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const context = ( parameters.context !== undefined ) ? parameters.context : this.domElement.getContext( 'webgpu' );
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this._adapter = adapter;
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this._device = device;
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this._context = context;
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this._configureContext();
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this._info = new WebGPUInfo();
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this._properties = new WebGPUProperties();
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this._attributes = new WebGPUAttributes( device );
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this._geometries = new WebGPUGeometries( this._attributes, this._properties, this._info );
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this._textures = new WebGPUTextures( device, this._properties, this._info );
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this._utils = new WebGPUUtils( this );
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this._nodes = new WebGPUNodes( this, this._properties );
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this._objects = new WebGPURenderObjects( this, this._nodes, this._geometries, this._info );
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this._computePipelines = new WebGPUComputePipelines( device, this._nodes );
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this._renderPipelines = new WebGPURenderPipelines( device, this._nodes, this._utils );
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this._bindings = this._renderPipelines.bindings = new WebGPUBindings( device, this._info, this._properties, this._textures, this._renderPipelines, this._computePipelines, this._attributes, this._nodes );
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this._renderLists = new WebGPURenderLists();
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this._renderStates = new WebGPURenderStates();
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this._background = new WebGPUBackground( this, this._properties );
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//
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this._setupColorBuffer();
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this._setupDepthBuffer();
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this._animation.setNodes( this._nodes );
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this._animation.start();
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this._initialized = true;
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}
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async render( scene, camera ) {
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if ( this._initialized === false ) await this.init();
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// preserve render tree
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const nodeFrame = this._nodes.nodeFrame;
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const previousRenderId = nodeFrame.renderId;
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const previousRenderState = this._currentRenderState;
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//
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const renderState = this._renderStates.get( scene, camera );
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const renderTarget = this._renderTarget;
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this._currentRenderState = renderState;
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nodeFrame.renderId ++;
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//
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if ( this._animation.isAnimating === false ) nodeFrame.update();
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if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
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if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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if ( this._info.autoReset === true ) this._info.reset();
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_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
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_frustum.setFromProjectionMatrix( _projScreenMatrix );
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const renderList = this._renderLists.get( scene, camera );
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renderList.init();
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this._projectObject( scene, camera, 0, renderList );
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renderList.finish();
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if ( this.sortObjects === true ) {
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renderList.sort( this._opaqueSort, this._transparentSort );
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}
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// prepare render pass descriptor
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renderState.descriptorGPU = {
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colorAttachments: [ {
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view: null
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} ],
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depthStencilAttachment: {
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view: null
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}
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};
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const colorAttachment = renderState.descriptorGPU.colorAttachments[ 0 ];
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const depthStencilAttachment = renderState.descriptorGPU.depthStencilAttachment;
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if ( renderTarget !== null ) {
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this._textures.initRenderTarget( renderTarget );
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// @TODO: Support RenderTarget with antialiasing.
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const renderTargetProperties = this._properties.get( renderTarget );
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colorAttachment.view = renderTargetProperties.colorTextureGPU.createView();
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depthStencilAttachment.view = renderTargetProperties.depthTextureGPU.createView();
|
|
328
|
-
|
|
329
|
-
renderState.stencil = renderTarget.depthTexture ? renderTarget.depthTexture.format !== DepthFormat : true;
|
|
330
|
-
|
|
331
|
-
} else {
|
|
332
|
-
|
|
333
|
-
if ( this._parameters.antialias === true ) {
|
|
334
|
-
|
|
335
|
-
colorAttachment.view = this._colorBuffer.createView();
|
|
336
|
-
colorAttachment.resolveTarget = this._context.getCurrentTexture().createView();
|
|
337
|
-
|
|
338
|
-
} else {
|
|
339
|
-
|
|
340
|
-
colorAttachment.view = this._context.getCurrentTexture().createView();
|
|
341
|
-
colorAttachment.resolveTarget = undefined;
|
|
342
|
-
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
depthStencilAttachment.view = this._depthBuffer.createView();
|
|
346
|
-
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
//
|
|
350
|
-
|
|
351
|
-
this._nodes.updateEnvironment( scene );
|
|
352
|
-
this._nodes.updateFog( scene );
|
|
353
|
-
this._nodes.updateBackground( scene );
|
|
354
|
-
this._nodes.updateToneMapping();
|
|
355
|
-
|
|
356
|
-
//
|
|
357
|
-
|
|
358
|
-
this._background.update( scene, renderList, renderState );
|
|
359
|
-
|
|
360
|
-
// start render pass
|
|
361
|
-
|
|
362
|
-
const device = this._device;
|
|
363
|
-
|
|
364
|
-
renderState.encoderGPU = device.createCommandEncoder( {} );
|
|
365
|
-
renderState.currentPassGPU = renderState.encoderGPU.beginRenderPass( renderState.descriptorGPU );
|
|
366
|
-
|
|
367
|
-
// global rasterization settings for all renderable objects
|
|
368
|
-
|
|
369
|
-
const vp = this._viewport;
|
|
370
|
-
|
|
371
|
-
if ( vp !== null ) {
|
|
372
|
-
|
|
373
|
-
const width = Math.floor( vp.width * this._pixelRatio );
|
|
374
|
-
const height = Math.floor( vp.height * this._pixelRatio );
|
|
375
|
-
|
|
376
|
-
renderState.currentPassGPU.setViewport( vp.x, vp.y, width, height, vp.minDepth, vp.maxDepth );
|
|
377
|
-
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
const sc = this._scissor;
|
|
381
|
-
|
|
382
|
-
if ( sc !== null ) {
|
|
383
|
-
|
|
384
|
-
const width = Math.floor( sc.width * this._pixelRatio );
|
|
385
|
-
const height = Math.floor( sc.height * this._pixelRatio );
|
|
386
|
-
|
|
387
|
-
renderState.currentPassGPU.setScissorRect( sc.x, sc.y, width, height );
|
|
388
|
-
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
// process render lists
|
|
392
|
-
|
|
393
|
-
const opaqueObjects = renderList.opaque;
|
|
394
|
-
const transparentObjects = renderList.transparent;
|
|
395
|
-
const lightsNode = renderList.lightsNode;
|
|
396
|
-
|
|
397
|
-
if ( opaqueObjects.length > 0 ) this._renderObjects( opaqueObjects, camera, scene, lightsNode, renderState );
|
|
398
|
-
if ( transparentObjects.length > 0 ) this._renderObjects( transparentObjects, camera, scene, lightsNode, renderState );
|
|
399
|
-
|
|
400
|
-
// finish render pass
|
|
401
|
-
|
|
402
|
-
renderState.currentPassGPU.end();
|
|
403
|
-
|
|
404
|
-
device.queue.submit( [ renderState.encoderGPU.finish() ] );
|
|
405
|
-
|
|
406
|
-
// restore render tree
|
|
407
|
-
|
|
408
|
-
nodeFrame.renderId = previousRenderId;
|
|
409
|
-
this._currentRenderState = previousRenderState;
|
|
410
|
-
|
|
411
|
-
}
|
|
412
|
-
|
|
413
|
-
setAnimationLoop( callback ) {
|
|
414
|
-
|
|
415
|
-
if ( this._initialized === false ) this.init();
|
|
416
|
-
|
|
417
|
-
const animation = this._animation;
|
|
418
|
-
|
|
419
|
-
animation.setAnimationLoop( callback );
|
|
420
|
-
|
|
421
|
-
( callback === null ) ? animation.stop() : animation.start();
|
|
422
|
-
|
|
423
|
-
}
|
|
424
|
-
|
|
425
|
-
async getArrayBuffer( attribute ) {
|
|
426
|
-
|
|
427
|
-
return await this._attributes.getArrayBuffer( attribute );
|
|
428
|
-
|
|
429
|
-
}
|
|
430
|
-
|
|
431
|
-
getContext() {
|
|
432
|
-
|
|
433
|
-
return this._context;
|
|
434
|
-
|
|
435
|
-
}
|
|
436
|
-
|
|
437
|
-
getPixelRatio() {
|
|
438
|
-
|
|
439
|
-
return this._pixelRatio;
|
|
440
|
-
|
|
441
|
-
}
|
|
442
|
-
|
|
443
|
-
getDrawingBufferSize( target ) {
|
|
444
|
-
|
|
445
|
-
return target.set( this._width * this._pixelRatio, this._height * this._pixelRatio ).floor();
|
|
446
|
-
|
|
447
|
-
}
|
|
448
|
-
|
|
449
|
-
getSize( target ) {
|
|
450
|
-
|
|
451
|
-
return target.set( this._width, this._height );
|
|
452
|
-
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
setPixelRatio( value = 1 ) {
|
|
456
|
-
|
|
457
|
-
this._pixelRatio = value;
|
|
458
|
-
|
|
459
|
-
this.setSize( this._width, this._height, false );
|
|
460
|
-
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
setDrawingBufferSize( width, height, pixelRatio ) {
|
|
464
|
-
|
|
465
|
-
this._width = width;
|
|
466
|
-
this._height = height;
|
|
467
|
-
|
|
468
|
-
this._pixelRatio = pixelRatio;
|
|
469
|
-
|
|
470
|
-
this.domElement.width = Math.floor( width * pixelRatio );
|
|
471
|
-
this.domElement.height = Math.floor( height * pixelRatio );
|
|
472
|
-
|
|
473
|
-
this._configureContext();
|
|
474
|
-
this._setupColorBuffer();
|
|
475
|
-
this._setupDepthBuffer();
|
|
476
|
-
|
|
477
|
-
}
|
|
478
|
-
|
|
479
|
-
setSize( width, height, updateStyle = true ) {
|
|
480
|
-
|
|
481
|
-
this._width = width;
|
|
482
|
-
this._height = height;
|
|
483
|
-
|
|
484
|
-
this.domElement.width = Math.floor( width * this._pixelRatio );
|
|
485
|
-
this.domElement.height = Math.floor( height * this._pixelRatio );
|
|
486
|
-
|
|
487
|
-
if ( updateStyle === true ) {
|
|
488
|
-
|
|
489
|
-
this.domElement.style.width = width + 'px';
|
|
490
|
-
this.domElement.style.height = height + 'px';
|
|
491
|
-
|
|
492
|
-
}
|
|
493
|
-
|
|
494
|
-
this._configureContext();
|
|
495
|
-
this._setupColorBuffer();
|
|
496
|
-
this._setupDepthBuffer();
|
|
497
|
-
|
|
498
|
-
}
|
|
499
|
-
|
|
500
|
-
setOpaqueSort( method ) {
|
|
501
|
-
|
|
502
|
-
this._opaqueSort = method;
|
|
503
|
-
|
|
504
|
-
}
|
|
505
|
-
|
|
506
|
-
setTransparentSort( method ) {
|
|
507
|
-
|
|
508
|
-
this._transparentSort = method;
|
|
509
|
-
|
|
510
|
-
}
|
|
511
|
-
|
|
512
|
-
getScissor( target ) {
|
|
513
|
-
|
|
514
|
-
const scissor = this._scissor;
|
|
515
|
-
|
|
516
|
-
target.x = scissor.x;
|
|
517
|
-
target.y = scissor.y;
|
|
518
|
-
target.width = scissor.width;
|
|
519
|
-
target.height = scissor.height;
|
|
520
|
-
|
|
521
|
-
return target;
|
|
522
|
-
|
|
523
|
-
}
|
|
524
|
-
|
|
525
|
-
setScissor( x, y, width, height ) {
|
|
526
|
-
|
|
527
|
-
if ( x === null ) {
|
|
528
|
-
|
|
529
|
-
this._scissor = null;
|
|
530
|
-
|
|
531
|
-
} else {
|
|
532
|
-
|
|
533
|
-
this._scissor = {
|
|
534
|
-
x: x,
|
|
535
|
-
y: y,
|
|
536
|
-
width: width,
|
|
537
|
-
height: height
|
|
538
|
-
};
|
|
539
|
-
|
|
540
|
-
}
|
|
541
|
-
|
|
542
|
-
}
|
|
543
|
-
|
|
544
|
-
copyFramebufferToRenderTarget( renderTarget ) {
|
|
545
|
-
|
|
546
|
-
const renderState = this._currentRenderState;
|
|
547
|
-
const { encoderGPU, descriptorGPU } = renderState;
|
|
548
|
-
|
|
549
|
-
const texture = renderTarget.texture;
|
|
550
|
-
texture.internalFormat = GPUTextureFormat.BGRA8Unorm;
|
|
551
|
-
|
|
552
|
-
this._textures.initRenderTarget( renderTarget );
|
|
553
|
-
|
|
554
|
-
const sourceGPU = this._context.getCurrentTexture();
|
|
555
|
-
const destinationGPU = this._textures.getTextureGPU( texture );
|
|
556
|
-
|
|
557
|
-
renderState.currentPassGPU.end();
|
|
558
|
-
|
|
559
|
-
encoderGPU.copyTextureToTexture(
|
|
560
|
-
{
|
|
561
|
-
texture: sourceGPU
|
|
562
|
-
},
|
|
563
|
-
{
|
|
564
|
-
texture: destinationGPU
|
|
565
|
-
},
|
|
566
|
-
[
|
|
567
|
-
texture.image.width,
|
|
568
|
-
texture.image.height
|
|
569
|
-
]
|
|
570
|
-
);
|
|
571
|
-
|
|
572
|
-
descriptorGPU.colorAttachments[ 0 ].loadOp = GPULoadOp.Load;
|
|
573
|
-
if ( renderState.depth ) descriptorGPU.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
|
|
574
|
-
if ( renderState.stencil ) descriptorGPU.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
|
|
575
|
-
|
|
576
|
-
renderState.currentPassGPU = encoderGPU.beginRenderPass( descriptorGPU );
|
|
577
|
-
|
|
578
|
-
}
|
|
579
|
-
|
|
580
|
-
getViewport( target ) {
|
|
581
|
-
|
|
582
|
-
const viewport = this._viewport;
|
|
583
|
-
|
|
584
|
-
target.x = viewport.x;
|
|
585
|
-
target.y = viewport.y;
|
|
586
|
-
target.width = viewport.width;
|
|
587
|
-
target.height = viewport.height;
|
|
588
|
-
target.minDepth = viewport.minDepth;
|
|
589
|
-
target.maxDepth = viewport.maxDepth;
|
|
590
|
-
|
|
591
|
-
return target;
|
|
592
|
-
|
|
593
|
-
}
|
|
594
|
-
|
|
595
|
-
setViewport( x, y, width, height, minDepth = 0, maxDepth = 1 ) {
|
|
596
|
-
|
|
597
|
-
if ( x === null ) {
|
|
598
|
-
|
|
599
|
-
this._viewport = null;
|
|
600
|
-
|
|
601
|
-
} else {
|
|
602
|
-
|
|
603
|
-
this._viewport = {
|
|
604
|
-
x: x,
|
|
605
|
-
y: y,
|
|
606
|
-
width: width,
|
|
607
|
-
height: height,
|
|
608
|
-
minDepth: minDepth,
|
|
609
|
-
maxDepth: maxDepth
|
|
610
|
-
};
|
|
611
|
-
|
|
612
|
-
}
|
|
613
|
-
|
|
614
|
-
}
|
|
615
|
-
|
|
616
|
-
getClearColor( target ) {
|
|
617
|
-
|
|
618
|
-
return target.copy( this._clearColor );
|
|
619
|
-
|
|
620
|
-
}
|
|
621
|
-
|
|
622
|
-
setClearColor( color, alpha = 1 ) {
|
|
623
|
-
|
|
624
|
-
this._clearColor.set( color );
|
|
625
|
-
this._clearAlpha = alpha;
|
|
21
|
+
const backend = new WebGPUBackend( parameters );
|
|
22
|
+
//const backend = new Proxy( new WebGPUBackend( parameters ), debugHandler );
|
|
626
23
|
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
getClearAlpha() {
|
|
630
|
-
|
|
631
|
-
return this._clearAlpha;
|
|
632
|
-
|
|
633
|
-
}
|
|
634
|
-
|
|
635
|
-
setClearAlpha( alpha ) {
|
|
636
|
-
|
|
637
|
-
this._clearAlpha = alpha;
|
|
638
|
-
|
|
639
|
-
}
|
|
640
|
-
|
|
641
|
-
getClearDepth() {
|
|
642
|
-
|
|
643
|
-
return this._clearDepth;
|
|
644
|
-
|
|
645
|
-
}
|
|
646
|
-
|
|
647
|
-
setClearDepth( depth ) {
|
|
648
|
-
|
|
649
|
-
this._clearDepth = depth;
|
|
650
|
-
|
|
651
|
-
}
|
|
652
|
-
|
|
653
|
-
getClearStencil() {
|
|
654
|
-
|
|
655
|
-
return this._clearStencil;
|
|
656
|
-
|
|
657
|
-
}
|
|
658
|
-
|
|
659
|
-
setClearStencil( stencil ) {
|
|
660
|
-
|
|
661
|
-
this._clearStencil = stencil;
|
|
662
|
-
|
|
663
|
-
}
|
|
664
|
-
|
|
665
|
-
clear() {
|
|
666
|
-
|
|
667
|
-
if ( this._background ) this._background.clear();
|
|
668
|
-
|
|
669
|
-
}
|
|
670
|
-
|
|
671
|
-
dispose() {
|
|
672
|
-
|
|
673
|
-
this._objects.dispose();
|
|
674
|
-
this._properties.dispose();
|
|
675
|
-
this._renderPipelines.dispose();
|
|
676
|
-
this._computePipelines.dispose();
|
|
677
|
-
this._nodes.dispose();
|
|
678
|
-
this._bindings.dispose();
|
|
679
|
-
this._info.dispose();
|
|
680
|
-
this._renderLists.dispose();
|
|
681
|
-
this._renderStates.dispose();
|
|
682
|
-
this._textures.dispose();
|
|
683
|
-
|
|
684
|
-
this.setRenderTarget( null );
|
|
685
|
-
this.setAnimationLoop( null );
|
|
686
|
-
|
|
687
|
-
}
|
|
688
|
-
|
|
689
|
-
setRenderTarget( renderTarget ) {
|
|
690
|
-
|
|
691
|
-
this._renderTarget = renderTarget;
|
|
692
|
-
|
|
693
|
-
}
|
|
694
|
-
|
|
695
|
-
async compute( ...computeNodes ) {
|
|
696
|
-
|
|
697
|
-
if ( this._initialized === false ) await this.init();
|
|
698
|
-
|
|
699
|
-
const device = this._device;
|
|
700
|
-
const computePipelines = this._computePipelines;
|
|
701
|
-
|
|
702
|
-
const cmdEncoder = device.createCommandEncoder( {} );
|
|
703
|
-
const passEncoder = cmdEncoder.beginComputePass();
|
|
704
|
-
|
|
705
|
-
for ( const computeNode of computeNodes ) {
|
|
706
|
-
|
|
707
|
-
// onInit
|
|
708
|
-
|
|
709
|
-
if ( computePipelines.has( computeNode ) === false ) {
|
|
710
|
-
|
|
711
|
-
computeNode.onInit( { renderer: this } );
|
|
712
|
-
|
|
713
|
-
}
|
|
714
|
-
|
|
715
|
-
// pipeline
|
|
716
|
-
|
|
717
|
-
const pipeline = computePipelines.get( computeNode );
|
|
718
|
-
passEncoder.setPipeline( pipeline );
|
|
719
|
-
|
|
720
|
-
// node
|
|
721
|
-
|
|
722
|
-
//this._nodes.update( computeNode );
|
|
723
|
-
|
|
724
|
-
// bind group
|
|
725
|
-
|
|
726
|
-
const bindGroup = this._bindings.getForCompute( computeNode ).group;
|
|
727
|
-
this._bindings.update( computeNode );
|
|
728
|
-
passEncoder.setBindGroup( 0, bindGroup );
|
|
729
|
-
|
|
730
|
-
passEncoder.dispatchWorkgroups( computeNode.dispatchCount );
|
|
731
|
-
|
|
732
|
-
}
|
|
733
|
-
|
|
734
|
-
passEncoder.end();
|
|
735
|
-
device.queue.submit( [ cmdEncoder.finish() ] );
|
|
736
|
-
|
|
737
|
-
}
|
|
738
|
-
|
|
739
|
-
getRenderTarget() {
|
|
740
|
-
|
|
741
|
-
return this._renderTarget;
|
|
742
|
-
|
|
743
|
-
}
|
|
744
|
-
|
|
745
|
-
hasFeature( name ) {
|
|
746
|
-
|
|
747
|
-
if ( this._initialized === false ) {
|
|
748
|
-
|
|
749
|
-
throw new Error( 'THREE.WebGPURenderer: Renderer must be initialized before testing features.' );
|
|
750
|
-
|
|
751
|
-
}
|
|
752
|
-
|
|
753
|
-
//
|
|
754
|
-
|
|
755
|
-
const features = Object.values( GPUFeatureName );
|
|
756
|
-
|
|
757
|
-
if ( features.includes( name ) === false ) {
|
|
758
|
-
|
|
759
|
-
throw new Error( 'THREE.WebGPURenderer: Unknown WebGPU GPU feature: ' + name );
|
|
760
|
-
|
|
761
|
-
}
|
|
762
|
-
|
|
763
|
-
//
|
|
764
|
-
|
|
765
|
-
return this._adapter.features.has( name );
|
|
766
|
-
|
|
767
|
-
}
|
|
768
|
-
|
|
769
|
-
_projectObject( object, camera, groupOrder, renderList ) {
|
|
770
|
-
|
|
771
|
-
if ( object.visible === false ) return;
|
|
772
|
-
|
|
773
|
-
const visible = object.layers.test( camera.layers );
|
|
774
|
-
|
|
775
|
-
if ( visible ) {
|
|
776
|
-
|
|
777
|
-
if ( object.isGroup ) {
|
|
778
|
-
|
|
779
|
-
groupOrder = object.renderOrder;
|
|
780
|
-
|
|
781
|
-
} else if ( object.isLOD ) {
|
|
782
|
-
|
|
783
|
-
if ( object.autoUpdate === true ) object.update( camera );
|
|
784
|
-
|
|
785
|
-
} else if ( object.isLight ) {
|
|
786
|
-
|
|
787
|
-
renderList.pushLight( object );
|
|
788
|
-
|
|
789
|
-
} else if ( object.isSprite ) {
|
|
790
|
-
|
|
791
|
-
if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
|
|
792
|
-
|
|
793
|
-
if ( this.sortObjects === true ) {
|
|
794
|
-
|
|
795
|
-
_vector3.setFromMatrixPosition( object.matrixWorld ).applyMatrix4( _projScreenMatrix );
|
|
796
|
-
|
|
797
|
-
}
|
|
798
|
-
|
|
799
|
-
const geometry = object.geometry;
|
|
800
|
-
const material = object.material;
|
|
801
|
-
|
|
802
|
-
if ( material.visible ) {
|
|
803
|
-
|
|
804
|
-
renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
805
|
-
|
|
806
|
-
}
|
|
807
|
-
|
|
808
|
-
}
|
|
809
|
-
|
|
810
|
-
} else if ( object.isLineLoop ) {
|
|
811
|
-
|
|
812
|
-
console.error( 'THREE.WebGPURenderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.' );
|
|
813
|
-
|
|
814
|
-
} else if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
815
|
-
|
|
816
|
-
if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
|
|
817
|
-
|
|
818
|
-
const geometry = object.geometry;
|
|
819
|
-
const material = object.material;
|
|
820
|
-
|
|
821
|
-
if ( this.sortObjects === true ) {
|
|
822
|
-
|
|
823
|
-
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
|
|
824
|
-
|
|
825
|
-
_vector3
|
|
826
|
-
.copy( geometry.boundingSphere.center )
|
|
827
|
-
.applyMatrix4( object.matrixWorld )
|
|
828
|
-
.applyMatrix4( _projScreenMatrix );
|
|
829
|
-
|
|
830
|
-
}
|
|
831
|
-
|
|
832
|
-
if ( Array.isArray( material ) ) {
|
|
833
|
-
|
|
834
|
-
const groups = geometry.groups;
|
|
835
|
-
|
|
836
|
-
for ( let i = 0, l = groups.length; i < l; i ++ ) {
|
|
837
|
-
|
|
838
|
-
const group = groups[ i ];
|
|
839
|
-
const groupMaterial = material[ group.materialIndex ];
|
|
840
|
-
|
|
841
|
-
if ( groupMaterial && groupMaterial.visible ) {
|
|
842
|
-
|
|
843
|
-
renderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
|
|
844
|
-
|
|
845
|
-
}
|
|
846
|
-
|
|
847
|
-
}
|
|
848
|
-
|
|
849
|
-
} else if ( material.visible ) {
|
|
850
|
-
|
|
851
|
-
renderList.push( object, geometry, material, groupOrder, _vector3.z, null );
|
|
852
|
-
|
|
853
|
-
}
|
|
854
|
-
|
|
855
|
-
}
|
|
856
|
-
|
|
857
|
-
}
|
|
858
|
-
|
|
859
|
-
}
|
|
860
|
-
|
|
861
|
-
const children = object.children;
|
|
862
|
-
|
|
863
|
-
for ( let i = 0, l = children.length; i < l; i ++ ) {
|
|
864
|
-
|
|
865
|
-
this._projectObject( children[ i ], camera, groupOrder, renderList );
|
|
866
|
-
|
|
867
|
-
}
|
|
868
|
-
|
|
869
|
-
}
|
|
870
|
-
|
|
871
|
-
_renderObjects( renderList, camera, scene, lightsNode ) {
|
|
872
|
-
|
|
873
|
-
// process renderable objects
|
|
874
|
-
|
|
875
|
-
for ( let i = 0, il = renderList.length; i < il; i ++ ) {
|
|
876
|
-
|
|
877
|
-
const renderItem = renderList[ i ];
|
|
878
|
-
|
|
879
|
-
// @TODO: Add support for multiple materials per object. This will require to extract
|
|
880
|
-
// the material from the renderItem object and pass it with its group data to _renderObject().
|
|
881
|
-
|
|
882
|
-
const { object, geometry, material, group } = renderItem;
|
|
883
|
-
|
|
884
|
-
if ( camera.isArrayCamera ) {
|
|
885
|
-
|
|
886
|
-
const cameras = camera.cameras;
|
|
887
|
-
|
|
888
|
-
for ( let j = 0, jl = cameras.length; j < jl; j ++ ) {
|
|
889
|
-
|
|
890
|
-
const camera2 = cameras[ j ];
|
|
891
|
-
|
|
892
|
-
if ( object.layers.test( camera2.layers ) ) {
|
|
893
|
-
|
|
894
|
-
const vp = camera2.viewport;
|
|
895
|
-
const minDepth = ( vp.minDepth === undefined ) ? 0 : vp.minDepth;
|
|
896
|
-
const maxDepth = ( vp.maxDepth === undefined ) ? 1 : vp.maxDepth;
|
|
897
|
-
|
|
898
|
-
this._currentRenderState.currentPassGPU.setViewport( vp.x, vp.y, vp.width, vp.height, minDepth, maxDepth );
|
|
899
|
-
|
|
900
|
-
this._renderObject( object, scene, camera2, geometry, material, group, lightsNode );
|
|
901
|
-
|
|
902
|
-
}
|
|
903
|
-
|
|
904
|
-
}
|
|
905
|
-
|
|
906
|
-
} else {
|
|
907
|
-
|
|
908
|
-
this._renderObject( object, scene, camera, geometry, material, group, lightsNode );
|
|
909
|
-
|
|
910
|
-
}
|
|
911
|
-
|
|
912
|
-
}
|
|
913
|
-
|
|
914
|
-
}
|
|
915
|
-
|
|
916
|
-
_renderObject( object, scene, camera, geometry, material, group, lightsNode ) {
|
|
917
|
-
|
|
918
|
-
material = scene.overrideMaterial !== null ? scene.overrideMaterial : material;
|
|
919
|
-
|
|
920
|
-
//
|
|
921
|
-
|
|
922
|
-
object.onBeforeRender( this, scene, camera, geometry, material, group );
|
|
923
|
-
|
|
924
|
-
//
|
|
925
|
-
|
|
926
|
-
const renderObject = this._getRenderObject( object, material, scene, camera, lightsNode );
|
|
927
|
-
|
|
928
|
-
//
|
|
929
|
-
|
|
930
|
-
this._nodes.updateBefore( renderObject );
|
|
24
|
+
super( backend );
|
|
931
25
|
|
|
932
|
-
|
|
933
|
-
|
|
934
|
-
const passEncoder = this._currentRenderState.currentPassGPU;
|
|
935
|
-
const info = this._info;
|
|
936
|
-
|
|
937
|
-
//
|
|
938
|
-
|
|
939
|
-
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
|
|
940
|
-
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
|
|
941
|
-
|
|
942
|
-
// updates
|
|
943
|
-
|
|
944
|
-
this._nodes.update( renderObject );
|
|
945
|
-
this._geometries.update( renderObject );
|
|
946
|
-
this._bindings.update( renderObject );
|
|
947
|
-
|
|
948
|
-
// pipeline
|
|
949
|
-
|
|
950
|
-
const renderPipeline = this._renderPipelines.get( renderObject );
|
|
951
|
-
passEncoder.setPipeline( renderPipeline.pipeline );
|
|
952
|
-
|
|
953
|
-
// bind group
|
|
954
|
-
|
|
955
|
-
const bindGroup = this._bindings.get( renderObject ).group;
|
|
956
|
-
passEncoder.setBindGroup( 0, bindGroup );
|
|
957
|
-
|
|
958
|
-
// index
|
|
959
|
-
|
|
960
|
-
const index = this._geometries.getIndex( renderObject );
|
|
961
|
-
|
|
962
|
-
const hasIndex = ( index !== null );
|
|
963
|
-
|
|
964
|
-
if ( hasIndex === true ) {
|
|
965
|
-
|
|
966
|
-
this._setupIndexBuffer( index, passEncoder );
|
|
967
|
-
|
|
968
|
-
}
|
|
969
|
-
|
|
970
|
-
// vertex buffers
|
|
971
|
-
|
|
972
|
-
this._setupVertexBuffers( geometry.attributes, passEncoder, renderPipeline );
|
|
973
|
-
|
|
974
|
-
// draw
|
|
975
|
-
|
|
976
|
-
const drawRange = geometry.drawRange;
|
|
977
|
-
const firstVertex = drawRange.start;
|
|
978
|
-
|
|
979
|
-
const instanceCount = geometry.isInstancedBufferGeometry ? geometry.instanceCount : ( object.isInstancedMesh ? object.count : 1 );
|
|
980
|
-
|
|
981
|
-
if ( hasIndex === true ) {
|
|
982
|
-
|
|
983
|
-
const indexCount = ( drawRange.count !== Infinity ) ? drawRange.count : index.count;
|
|
984
|
-
|
|
985
|
-
passEncoder.drawIndexed( indexCount, instanceCount, firstVertex, 0, 0 );
|
|
986
|
-
|
|
987
|
-
info.update( object, indexCount, instanceCount );
|
|
988
|
-
|
|
989
|
-
} else {
|
|
990
|
-
|
|
991
|
-
const positionAttribute = geometry.attributes.position;
|
|
992
|
-
const vertexCount = ( drawRange.count !== Infinity ) ? drawRange.count : positionAttribute.count;
|
|
993
|
-
|
|
994
|
-
passEncoder.draw( vertexCount, instanceCount, firstVertex, 0 );
|
|
995
|
-
|
|
996
|
-
info.update( object, vertexCount, instanceCount );
|
|
997
|
-
|
|
998
|
-
}
|
|
999
|
-
|
|
1000
|
-
}
|
|
1001
|
-
|
|
1002
|
-
_getRenderObject( object, material, scene, camera, lightsNode ) {
|
|
1003
|
-
|
|
1004
|
-
const renderObject = this._objects.get( object, material, scene, camera, lightsNode );
|
|
1005
|
-
const renderObjectProperties = this._properties.get( renderObject );
|
|
1006
|
-
|
|
1007
|
-
if ( renderObjectProperties.initialized !== true ) {
|
|
1008
|
-
|
|
1009
|
-
renderObjectProperties.initialized = true;
|
|
1010
|
-
|
|
1011
|
-
const dispose = () => {
|
|
1012
|
-
|
|
1013
|
-
this._renderPipelines.remove( renderObject );
|
|
1014
|
-
this._nodes.remove( renderObject );
|
|
1015
|
-
this._properties.remove( renderObject );
|
|
1016
|
-
|
|
1017
|
-
this._objects.remove( object, material, scene, camera, lightsNode );
|
|
1018
|
-
|
|
1019
|
-
renderObject.material.removeEventListener( 'dispose', dispose );
|
|
1020
|
-
|
|
1021
|
-
};
|
|
1022
|
-
|
|
1023
|
-
renderObject.material.addEventListener( 'dispose', dispose );
|
|
1024
|
-
|
|
1025
|
-
}
|
|
1026
|
-
|
|
1027
|
-
const cacheKey = renderObject.getCacheKey();
|
|
1028
|
-
|
|
1029
|
-
if ( renderObjectProperties.cacheKey !== cacheKey ) {
|
|
1030
|
-
|
|
1031
|
-
renderObjectProperties.cacheKey = cacheKey;
|
|
1032
|
-
|
|
1033
|
-
this._renderPipelines.remove( renderObject );
|
|
1034
|
-
this._nodes.remove( renderObject );
|
|
1035
|
-
|
|
1036
|
-
}
|
|
1037
|
-
|
|
1038
|
-
return renderObject;
|
|
1039
|
-
|
|
1040
|
-
}
|
|
1041
|
-
|
|
1042
|
-
_setupIndexBuffer( index, encoder ) {
|
|
1043
|
-
|
|
1044
|
-
const buffer = this._attributes.get( index ).buffer;
|
|
1045
|
-
const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
|
|
1046
|
-
|
|
1047
|
-
encoder.setIndexBuffer( buffer, indexFormat );
|
|
1048
|
-
|
|
1049
|
-
}
|
|
1050
|
-
|
|
1051
|
-
_setupVertexBuffers( geometryAttributes, encoder, renderPipeline ) {
|
|
1052
|
-
|
|
1053
|
-
const shaderAttributes = renderPipeline.shaderAttributes;
|
|
1054
|
-
|
|
1055
|
-
for ( const shaderAttribute of shaderAttributes ) {
|
|
1056
|
-
|
|
1057
|
-
const name = shaderAttribute.name;
|
|
1058
|
-
const slot = shaderAttribute.slot;
|
|
1059
|
-
|
|
1060
|
-
const attribute = geometryAttributes[ name ];
|
|
1061
|
-
|
|
1062
|
-
if ( attribute !== undefined ) {
|
|
1063
|
-
|
|
1064
|
-
const buffer = this._attributes.get( attribute ).buffer;
|
|
1065
|
-
encoder.setVertexBuffer( slot, buffer );
|
|
1066
|
-
|
|
1067
|
-
}
|
|
1068
|
-
|
|
1069
|
-
}
|
|
1070
|
-
|
|
1071
|
-
}
|
|
1072
|
-
|
|
1073
|
-
_setupColorBuffer() {
|
|
1074
|
-
|
|
1075
|
-
const device = this._device;
|
|
1076
|
-
|
|
1077
|
-
if ( device ) {
|
|
1078
|
-
|
|
1079
|
-
if ( this._colorBuffer ) this._colorBuffer.destroy();
|
|
1080
|
-
|
|
1081
|
-
this._colorBuffer = this._device.createTexture( {
|
|
1082
|
-
label: 'colorBuffer',
|
|
1083
|
-
size: {
|
|
1084
|
-
width: Math.floor( this._width * this._pixelRatio ),
|
|
1085
|
-
height: Math.floor( this._height * this._pixelRatio ),
|
|
1086
|
-
depthOrArrayLayers: 1
|
|
1087
|
-
},
|
|
1088
|
-
sampleCount: this._parameters.sampleCount,
|
|
1089
|
-
format: GPUTextureFormat.BGRA8Unorm,
|
|
1090
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
|
|
1091
|
-
} );
|
|
1092
|
-
|
|
1093
|
-
}
|
|
1094
|
-
|
|
1095
|
-
}
|
|
1096
|
-
|
|
1097
|
-
_setupDepthBuffer() {
|
|
1098
|
-
|
|
1099
|
-
const device = this._device;
|
|
1100
|
-
|
|
1101
|
-
if ( device ) {
|
|
1102
|
-
|
|
1103
|
-
if ( this._depthBuffer ) this._depthBuffer.destroy();
|
|
1104
|
-
|
|
1105
|
-
this._depthBuffer = this._device.createTexture( {
|
|
1106
|
-
label: 'depthBuffer',
|
|
1107
|
-
size: {
|
|
1108
|
-
width: Math.floor( this._width * this._pixelRatio ),
|
|
1109
|
-
height: Math.floor( this._height * this._pixelRatio ),
|
|
1110
|
-
depthOrArrayLayers: 1
|
|
1111
|
-
},
|
|
1112
|
-
sampleCount: this._parameters.sampleCount,
|
|
1113
|
-
format: GPUTextureFormat.Depth24PlusStencil8,
|
|
1114
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
|
|
1115
|
-
} );
|
|
1116
|
-
|
|
1117
|
-
}
|
|
1118
|
-
|
|
1119
|
-
}
|
|
1120
|
-
|
|
1121
|
-
_configureContext() {
|
|
1122
|
-
|
|
1123
|
-
const device = this._device;
|
|
1124
|
-
|
|
1125
|
-
if ( device ) {
|
|
1126
|
-
|
|
1127
|
-
this._context.configure( {
|
|
1128
|
-
device: device,
|
|
1129
|
-
format: GPUTextureFormat.BGRA8Unorm,
|
|
1130
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
|
|
1131
|
-
alphaMode: 'premultiplied'
|
|
1132
|
-
} );
|
|
1133
|
-
|
|
1134
|
-
}
|
|
1135
|
-
|
|
1136
|
-
}
|
|
1137
|
-
|
|
1138
|
-
_createCanvasElement() {
|
|
1139
|
-
|
|
1140
|
-
const canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
|
|
1141
|
-
canvas.style.display = 'block';
|
|
1142
|
-
return canvas;
|
|
26
|
+
this.isWebGPURenderer = true;
|
|
1143
27
|
|
|
1144
28
|
}
|
|
1145
29
|
|