super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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import {
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LinearMipmapLinearFilter,
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MeshBasicMaterial,
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NoBlending,
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ShaderMaterial,
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UniformsUtils,
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WebGLRenderTarget
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} from 'three';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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import { LuminosityShader } from '../shaders/LuminosityShader.js';
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import { ToneMapShader } from '../shaders/ToneMapShader.js';
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/**
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* Generate a texture that represents the luminosity of the current scene, adapted over time
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* to simulate the optic nerve responding to the amount of light it is receiving.
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* Based on a GDC2007 presentation by Wolfgang Engel titled "Post-Processing Pipeline"
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*
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* Full-screen tone-mapping shader based on http://www.graphics.cornell.edu/~jaf/publications/sig02_paper.pdf
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*/
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class AdaptiveToneMappingPass extends Pass {
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constructor( adaptive, resolution ) {
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super();
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this.resolution = ( resolution !== undefined ) ? resolution : 256;
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this.needsInit = true;
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this.adaptive = adaptive !== undefined ? !! adaptive : true;
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this.luminanceRT = null;
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this.previousLuminanceRT = null;
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this.currentLuminanceRT = null;
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const copyShader = CopyShader;
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this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
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this.materialCopy = new ShaderMaterial( {
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending: NoBlending,
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depthTest: false
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} );
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this.materialLuminance = new ShaderMaterial( {
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uniforms: UniformsUtils.clone( LuminosityShader.uniforms ),
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vertexShader: LuminosityShader.vertexShader,
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fragmentShader: LuminosityShader.fragmentShader,
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blending: NoBlending
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} );
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this.adaptLuminanceShader = {
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defines: {
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'MIP_LEVEL_1X1': ( Math.log( this.resolution ) / Math.log( 2.0 ) ).toFixed( 1 )
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},
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uniforms: {
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'lastLum': { value: null },
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'currentLum': { value: null },
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'minLuminance': { value: 0.01 },
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'delta': { value: 0.016 },
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'tau': { value: 1.0 }
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},
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vertexShader:
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`varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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`varying vec2 vUv;
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uniform sampler2D lastLum;
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uniform sampler2D currentLum;
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uniform float minLuminance;
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uniform float delta;
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uniform float tau;
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void main() {
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vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );
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vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );
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float fLastLum = max( minLuminance, lastLum.r );
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float fCurrentLum = max( minLuminance, currentLum.r );
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//The adaption seems to work better in extreme lighting differences
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//if the input luminance is squared.
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fCurrentLum *= fCurrentLum;
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// Adapt the luminance using Pattanaik's technique
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float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));
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// "fAdaptedLum = sqrt(fAdaptedLum);
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gl_FragColor.r = fAdaptedLum;
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}`
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};
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this.materialAdaptiveLum = new ShaderMaterial( {
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uniforms: UniformsUtils.clone( this.adaptLuminanceShader.uniforms ),
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vertexShader: this.adaptLuminanceShader.vertexShader,
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fragmentShader: this.adaptLuminanceShader.fragmentShader,
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defines: Object.assign( {}, this.adaptLuminanceShader.defines ),
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blending: NoBlending
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} );
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this.materialToneMap = new ShaderMaterial( {
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uniforms: UniformsUtils.clone( ToneMapShader.uniforms ),
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vertexShader: ToneMapShader.vertexShader,
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fragmentShader: ToneMapShader.fragmentShader,
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blending: NoBlending
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} );
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this.fsQuad = new FullScreenQuad( null );
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}
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render( renderer, writeBuffer, readBuffer, deltaTime/*, maskActive*/ ) {
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if ( this.needsInit ) {
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this.reset( renderer );
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this.luminanceRT.texture.type = readBuffer.texture.type;
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this.previousLuminanceRT.texture.type = readBuffer.texture.type;
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this.currentLuminanceRT.texture.type = readBuffer.texture.type;
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this.needsInit = false;
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}
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if ( this.adaptive ) {
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//Render the luminance of the current scene into a render target with mipmapping enabled
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this.fsQuad.material = this.materialLuminance;
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this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
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renderer.setRenderTarget( this.currentLuminanceRT );
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this.fsQuad.render( renderer );
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//Use the new luminance values, the previous luminance and the frame delta to
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//adapt the luminance over time.
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this.fsQuad.material = this.materialAdaptiveLum;
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this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
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this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
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this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
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renderer.setRenderTarget( this.luminanceRT );
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this.fsQuad.render( renderer );
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//Copy the new adapted luminance value so that it can be used by the next frame.
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this.fsQuad.material = this.materialCopy;
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this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
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renderer.setRenderTarget( this.previousLuminanceRT );
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this.fsQuad.render( renderer );
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}
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this.fsQuad.material = this.materialToneMap;
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this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
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if ( this.renderToScreen ) {
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renderer.setRenderTarget( null );
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this.fsQuad.render( renderer );
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} else {
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renderer.setRenderTarget( writeBuffer );
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if ( this.clear ) renderer.clear();
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this.fsQuad.render( renderer );
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}
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}
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reset() {
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// render targets
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if ( this.luminanceRT ) {
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this.luminanceRT.dispose();
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}
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if ( this.currentLuminanceRT ) {
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this.currentLuminanceRT.dispose();
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}
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if ( this.previousLuminanceRT ) {
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this.previousLuminanceRT.dispose();
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}
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this.luminanceRT = new WebGLRenderTarget( this.resolution, this.resolution );
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this.luminanceRT.texture.name = 'AdaptiveToneMappingPass.l';
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this.luminanceRT.texture.generateMipmaps = false;
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this.previousLuminanceRT = new WebGLRenderTarget( this.resolution, this.resolution );
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this.previousLuminanceRT.texture.name = 'AdaptiveToneMappingPass.pl';
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this.previousLuminanceRT.texture.generateMipmaps = false;
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// We only need mipmapping for the current luminosity because we want a down-sampled version to sample in our adaptive shader
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const pars = { minFilter: LinearMipmapLinearFilter, generateMipmaps: true };
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this.currentLuminanceRT = new WebGLRenderTarget( this.resolution, this.resolution, pars );
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this.currentLuminanceRT.texture.name = 'AdaptiveToneMappingPass.cl';
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if ( this.adaptive ) {
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this.materialToneMap.defines[ 'ADAPTED_LUMINANCE' ] = '';
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this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
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}
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//Put something in the adaptive luminance texture so that the scene can render initially
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this.fsQuad.material = new MeshBasicMaterial( { color: 0x777777 } );
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this.materialLuminance.needsUpdate = true;
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this.materialAdaptiveLum.needsUpdate = true;
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this.materialToneMap.needsUpdate = true;
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// renderer.render( this.scene, this.camera, this.luminanceRT );
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// renderer.render( this.scene, this.camera, this.previousLuminanceRT );
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// renderer.render( this.scene, this.camera, this.currentLuminanceRT );
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}
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setAdaptive( adaptive ) {
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if ( adaptive ) {
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this.adaptive = true;
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this.materialToneMap.defines[ 'ADAPTED_LUMINANCE' ] = '';
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this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
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} else {
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this.adaptive = false;
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delete this.materialToneMap.defines[ 'ADAPTED_LUMINANCE' ];
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this.materialToneMap.uniforms.luminanceMap.value = null;
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}
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this.materialToneMap.needsUpdate = true;
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}
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setAdaptionRate( rate ) {
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if ( rate ) {
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this.materialAdaptiveLum.uniforms.tau.value = Math.abs( rate );
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}
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}
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setMinLuminance( minLum ) {
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if ( minLum ) {
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this.materialToneMap.uniforms.minLuminance.value = minLum;
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this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
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}
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}
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setMaxLuminance( maxLum ) {
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if ( maxLum ) {
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this.materialToneMap.uniforms.maxLuminance.value = maxLum;
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}
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}
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setAverageLuminance( avgLum ) {
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if ( avgLum ) {
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this.materialToneMap.uniforms.averageLuminance.value = avgLum;
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}
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}
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setMiddleGrey( middleGrey ) {
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if ( middleGrey ) {
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this.materialToneMap.uniforms.middleGrey.value = middleGrey;
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}
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}
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dispose() {
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if ( this.luminanceRT ) {
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this.luminanceRT.dispose();
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}
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if ( this.previousLuminanceRT ) {
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this.previousLuminanceRT.dispose();
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}
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if ( this.currentLuminanceRT ) {
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this.currentLuminanceRT.dispose();
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}
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if ( this.materialLuminance ) {
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this.materialLuminance.dispose();
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}
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if ( this.materialAdaptiveLum ) {
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this.materialAdaptiveLum.dispose();
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}
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if ( this.materialCopy ) {
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this.materialCopy.dispose();
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}
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if ( this.materialToneMap ) {
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this.materialToneMap.dispose();
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}
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}
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export { AdaptiveToneMappingPass };
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@@ -1,197 +0,0 @@
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class WebGPUAttributes {
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constructor( device ) {
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this.buffers = new WeakMap();
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this.device = device;
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}
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get( attribute ) {
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attribute = this._getAttribute( attribute );
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return this.buffers.get( attribute );
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}
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remove( attribute ) {
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attribute = this._getAttribute( attribute );
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const data = this.buffers.get( attribute );
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if ( data ) {
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this._destroyBuffers( data );
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this.buffers.delete( attribute );
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}
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}
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update( attribute, isIndex = false, usage = null ) {
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attribute = this._getAttribute( attribute );
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let data = this.buffers.get( attribute );
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if ( data === undefined ) {
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if ( usage === null ) {
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usage = ( isIndex === true ) ? GPUBufferUsage.INDEX : GPUBufferUsage.VERTEX;
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}
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data = this._createBuffer( attribute, usage );
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this.buffers.set( attribute, data );
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} else if ( usage && usage !== data.usage ) {
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this._destroyBuffers( data );
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data = this._createBuffer( attribute, usage );
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this.buffers.set( attribute, data );
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} else if ( data.version < attribute.version ) {
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this._writeBuffer( data.buffer, attribute );
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data.version = attribute.version;
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}
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}
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async getArrayBuffer( attribute ) {
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const data = this.get( attribute );
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const device = this.device;
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const gpuBuffer = data.buffer;
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const size = gpuBuffer.size;
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78
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let gpuReadBuffer = data.readBuffer;
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let needsUnmap = true;
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81
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if ( gpuReadBuffer === null ) {
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83
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gpuReadBuffer = device.createBuffer( {
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84
|
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label: attribute.name,
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size,
|
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86
|
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usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
|
|
87
|
-
} );
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|
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|
|
89
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needsUnmap = false;
|
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90
|
-
|
|
91
|
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data.readBuffer = gpuReadBuffer;
|
|
92
|
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|
|
93
|
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}
|
|
94
|
-
|
|
95
|
-
const cmdEncoder = device.createCommandEncoder( {} );
|
|
96
|
-
|
|
97
|
-
cmdEncoder.copyBufferToBuffer(
|
|
98
|
-
gpuBuffer,
|
|
99
|
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0,
|
|
100
|
-
gpuReadBuffer,
|
|
101
|
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0,
|
|
102
|
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size
|
|
103
|
-
);
|
|
104
|
-
|
|
105
|
-
if ( needsUnmap ) gpuReadBuffer.unmap();
|
|
106
|
-
|
|
107
|
-
const gpuCommands = cmdEncoder.finish();
|
|
108
|
-
device.queue.submit( [ gpuCommands ] );
|
|
109
|
-
|
|
110
|
-
await gpuReadBuffer.mapAsync( GPUMapMode.READ );
|
|
111
|
-
|
|
112
|
-
const arrayBuffer = gpuReadBuffer.getMappedRange();
|
|
113
|
-
|
|
114
|
-
return arrayBuffer;
|
|
115
|
-
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
_getAttribute( attribute ) {
|
|
119
|
-
|
|
120
|
-
if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data;
|
|
121
|
-
|
|
122
|
-
return attribute;
|
|
123
|
-
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
_createBuffer( attribute, usage ) {
|
|
127
|
-
|
|
128
|
-
const array = attribute.array;
|
|
129
|
-
const size = array.byteLength + ( ( 4 - ( array.byteLength % 4 ) ) % 4 ); // ensure 4 byte alignment, see #20441
|
|
130
|
-
|
|
131
|
-
const buffer = this.device.createBuffer( {
|
|
132
|
-
label: attribute.name,
|
|
133
|
-
size,
|
|
134
|
-
usage: usage | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
|
|
135
|
-
mappedAtCreation: true
|
|
136
|
-
} );
|
|
137
|
-
|
|
138
|
-
new array.constructor( buffer.getMappedRange() ).set( array );
|
|
139
|
-
|
|
140
|
-
buffer.unmap();
|
|
141
|
-
|
|
142
|
-
attribute.onUploadCallback();
|
|
143
|
-
|
|
144
|
-
return {
|
|
145
|
-
version: attribute.version,
|
|
146
|
-
buffer,
|
|
147
|
-
readBuffer: null,
|
|
148
|
-
usage
|
|
149
|
-
};
|
|
150
|
-
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
_writeBuffer( buffer, attribute ) {
|
|
154
|
-
|
|
155
|
-
const device = this.device;
|
|
156
|
-
|
|
157
|
-
const array = attribute.array;
|
|
158
|
-
const updateRange = attribute.updateRange;
|
|
159
|
-
|
|
160
|
-
if ( updateRange.count === - 1 ) {
|
|
161
|
-
|
|
162
|
-
// Not using update ranges
|
|
163
|
-
|
|
164
|
-
device.queue.writeBuffer(
|
|
165
|
-
buffer,
|
|
166
|
-
0,
|
|
167
|
-
array,
|
|
168
|
-
0
|
|
169
|
-
);
|
|
170
|
-
|
|
171
|
-
} else {
|
|
172
|
-
|
|
173
|
-
device.queue.writeBuffer(
|
|
174
|
-
buffer,
|
|
175
|
-
0,
|
|
176
|
-
array,
|
|
177
|
-
updateRange.offset * array.BYTES_PER_ELEMENT,
|
|
178
|
-
updateRange.count * array.BYTES_PER_ELEMENT
|
|
179
|
-
);
|
|
180
|
-
|
|
181
|
-
updateRange.count = - 1; // reset range
|
|
182
|
-
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
_destroyBuffers( { buffer, readBuffer } ) {
|
|
188
|
-
|
|
189
|
-
buffer.destroy();
|
|
190
|
-
|
|
191
|
-
if ( readBuffer !== null ) readBuffer.destroy();
|
|
192
|
-
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
export default WebGPUAttributes;
|