super-three 0.152.0 → 0.154.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +778 -557
  2. package/build/three.js +778 -557
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +769 -539
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -0,0 +1,319 @@
1
+ import DataMap from '../DataMap.js';
2
+ import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
3
+ import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, positionWorld, modelWorldMatrix, transformDirection, equirectUV, viewportBottomLeft } from '../../../nodes/Nodes.js';
4
+
5
+ class Nodes extends DataMap {
6
+
7
+ constructor( renderer, backend ) {
8
+
9
+ super();
10
+
11
+ this.renderer = renderer;
12
+ this.backend = backend;
13
+ this.nodeFrame = new NodeFrame();
14
+
15
+ }
16
+
17
+ getForRender( renderObject ) {
18
+
19
+ const renderObjectData = this.get( renderObject );
20
+
21
+ let nodeBuilder = renderObjectData.nodeBuilder;
22
+
23
+ if ( nodeBuilder === undefined ) {
24
+
25
+ nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
26
+ nodeBuilder.material = renderObject.material;
27
+ nodeBuilder.lightsNode = renderObject.lightsNode;
28
+ nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
29
+ nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
30
+ nodeBuilder.toneMappingNode = this.getToneMappingNode();
31
+ nodeBuilder.build();
32
+
33
+ renderObjectData.nodeBuilder = nodeBuilder;
34
+
35
+ }
36
+
37
+ return nodeBuilder;
38
+
39
+ }
40
+
41
+ getForCompute( computeNode ) {
42
+
43
+ const computeData = this.get( computeNode );
44
+
45
+ let nodeBuilder = computeData.nodeBuilder;
46
+
47
+ if ( nodeBuilder === undefined ) {
48
+
49
+ nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
50
+ nodeBuilder.build();
51
+
52
+ computeData.nodeBuilder = nodeBuilder;
53
+
54
+ }
55
+
56
+ return nodeBuilder;
57
+
58
+ }
59
+
60
+ getEnvironmentNode( scene ) {
61
+
62
+ return scene.environmentNode || this.get( scene ).environmentNode || null;
63
+
64
+ }
65
+
66
+ getBackgroundNode( scene ) {
67
+
68
+ return scene.backgroundNode || this.get( scene ).backgroundNode || null;
69
+
70
+ }
71
+
72
+ getFogNode( scene ) {
73
+
74
+ return scene.fogNode || this.get( scene ).fogNode || null;
75
+
76
+ }
77
+
78
+ getToneMappingNode() {
79
+
80
+ return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
81
+
82
+ }
83
+
84
+ getCacheKey( scene, lightsNode ) {
85
+
86
+ const environmentNode = this.getEnvironmentNode( scene );
87
+ const fogNode = this.getFogNode( scene );
88
+ const toneMappingNode = this.getToneMappingNode();
89
+
90
+ const cacheKey = [];
91
+
92
+ if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
93
+ if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
94
+ if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
95
+ if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
96
+
97
+ return '{' + cacheKey.join( ',' ) + '}';
98
+
99
+ }
100
+
101
+ updateScene( scene ) {
102
+
103
+ this.updateEnvironment( scene );
104
+ this.updateFog( scene );
105
+ this.updateBackground( scene );
106
+ this.updateToneMapping();
107
+
108
+ }
109
+
110
+ updateToneMapping() {
111
+
112
+ const renderer = this.renderer;
113
+ const rendererData = this.get( renderer );
114
+ const rendererToneMapping = renderer.toneMapping;
115
+
116
+ if ( rendererToneMapping !== NoToneMapping ) {
117
+
118
+ if ( rendererData.toneMapping !== rendererToneMapping ) {
119
+
120
+ const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
121
+ rendererToneMappingNode.toneMapping = rendererToneMapping;
122
+
123
+ rendererData.rendererToneMappingNode = rendererToneMappingNode;
124
+ rendererData.toneMappingNode = rendererToneMappingNode;
125
+ rendererData.toneMapping = rendererToneMapping;
126
+
127
+ }
128
+
129
+ } else {
130
+
131
+ // Don't delete rendererData.rendererToneMappingNode
132
+ delete rendererData.toneMappingNode;
133
+ delete rendererData.toneMapping;
134
+
135
+ }
136
+
137
+ }
138
+
139
+ updateBackground( scene ) {
140
+
141
+ const sceneData = this.get( scene );
142
+ const background = scene.background;
143
+
144
+ if ( background ) {
145
+
146
+ if ( sceneData.background !== background ) {
147
+
148
+ let backgroundNode = null;
149
+
150
+ if ( background.isCubeTexture === true ) {
151
+
152
+ backgroundNode = cubeTexture( background, transformDirection( positionWorld, modelWorldMatrix ) );
153
+
154
+ } else if ( background.isTexture === true ) {
155
+
156
+ let nodeUV = null;
157
+
158
+ if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
159
+
160
+ nodeUV = equirectUV();
161
+
162
+ } else {
163
+
164
+ nodeUV = viewportBottomLeft;
165
+
166
+ }
167
+
168
+ backgroundNode = texture( background, nodeUV );
169
+
170
+ } else if ( background.isColor !== true ) {
171
+
172
+ console.error( 'WebGPUNodes: Unsupported background configuration.', background );
173
+
174
+ }
175
+
176
+ sceneData.backgroundNode = backgroundNode;
177
+ sceneData.background = background;
178
+
179
+ }
180
+
181
+ } else if ( sceneData.backgroundNode ) {
182
+
183
+ delete sceneData.backgroundNode;
184
+ delete sceneData.background;
185
+
186
+ }
187
+
188
+ }
189
+
190
+ updateFog( scene ) {
191
+
192
+ const sceneData = this.get( scene );
193
+ const fog = scene.fog;
194
+
195
+ if ( fog ) {
196
+
197
+ if ( sceneData.fog !== fog ) {
198
+
199
+ let fogNode = null;
200
+
201
+ if ( fog.isFogExp2 ) {
202
+
203
+ fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
204
+
205
+ } else if ( fog.isFog ) {
206
+
207
+ fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
208
+
209
+ } else {
210
+
211
+ console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
212
+
213
+ }
214
+
215
+ sceneData.fogNode = fogNode;
216
+ sceneData.fog = fog;
217
+
218
+ }
219
+
220
+ } else {
221
+
222
+ delete sceneData.fogNode;
223
+ delete sceneData.fog;
224
+
225
+ }
226
+
227
+ }
228
+
229
+ updateEnvironment( scene ) {
230
+
231
+ const sceneData = this.get( scene );
232
+ const environment = scene.environment;
233
+
234
+ if ( environment ) {
235
+
236
+ if ( sceneData.environment !== environment ) {
237
+
238
+ let environmentNode = null;
239
+
240
+ if ( environment.isCubeTexture === true ) {
241
+
242
+ environmentNode = cubeTexture( environment );
243
+
244
+ } else if ( environment.isTexture === true ) {
245
+
246
+ environmentNode = texture( environment );
247
+
248
+ } else {
249
+
250
+ console.error( 'Nodes: Unsupported environment configuration.', environment );
251
+
252
+ }
253
+
254
+ sceneData.environmentNode = environmentNode;
255
+ sceneData.environment = environment;
256
+
257
+ }
258
+
259
+ } else if ( sceneData.environmentNode ) {
260
+
261
+ delete sceneData.environmentNode;
262
+ delete sceneData.environment;
263
+
264
+ }
265
+
266
+ }
267
+
268
+ getNodeFrame( renderObject ) {
269
+
270
+ const nodeFrame = this.nodeFrame;
271
+ nodeFrame.scene = renderObject.scene;
272
+ nodeFrame.object = renderObject.object;
273
+ nodeFrame.camera = renderObject.camera;
274
+ nodeFrame.renderer = renderObject.renderer;
275
+ nodeFrame.material = renderObject.material;
276
+
277
+ return nodeFrame;
278
+
279
+ }
280
+
281
+ updateBefore( renderObject ) {
282
+
283
+ const nodeFrame = this.getNodeFrame( renderObject );
284
+ const nodeBuilder = this.getForRender( renderObject );
285
+
286
+ for ( const node of nodeBuilder.updateBeforeNodes ) {
287
+
288
+ nodeFrame.updateBeforeNode( node );
289
+
290
+ }
291
+
292
+ }
293
+
294
+ updateForCompute( /*computeNode*/ ) { }
295
+
296
+ updateForRender( renderObject ) {
297
+
298
+ const nodeFrame = this.getNodeFrame( renderObject );
299
+ const nodeBuilder = this.getForRender( renderObject );
300
+
301
+ for ( const node of nodeBuilder.updateNodes ) {
302
+
303
+ nodeFrame.updateNode( node );
304
+
305
+ }
306
+
307
+ }
308
+
309
+ dispose() {
310
+
311
+ super.dispose();
312
+
313
+ this.nodeFrame = new NodeFrame();
314
+
315
+ }
316
+
317
+ }
318
+
319
+ export default Nodes;
@@ -0,0 +1,340 @@
1
+ import { MathNode, GLSLNodeParser, NodeBuilder, NodeMaterial } from 'three/nodes';
2
+
3
+ const glslMethods = {
4
+ [ MathNode.ATAN2 ]: 'atan'
5
+ };
6
+
7
+ const precisionLib = {
8
+ low: 'lowp',
9
+ medium: 'mediump',
10
+ high: 'highp'
11
+ };
12
+
13
+ class GLSLNodeBuilder extends NodeBuilder {
14
+
15
+ constructor( object, renderer, scene = null ) {
16
+
17
+ super( object, renderer, new GLSLNodeParser(), scene );
18
+
19
+ }
20
+
21
+ getMethod( method ) {
22
+
23
+ return glslMethods[ method ] || method;
24
+
25
+ }
26
+
27
+ getTexture( texture, textureProperty, uvSnippet ) {
28
+
29
+ if ( texture.isTextureCube ) {
30
+
31
+ return `textureCube( ${textureProperty}, ${uvSnippet} )`;
32
+
33
+ } else {
34
+
35
+ return `texture2D( ${textureProperty}, ${uvSnippet} )`;
36
+
37
+ }
38
+
39
+ }
40
+
41
+ getTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
42
+
43
+ if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
44
+
45
+ return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
46
+
47
+ }
48
+
49
+ getVars( shaderStage ) {
50
+
51
+ const snippets = [];
52
+
53
+ const vars = this.vars[ shaderStage ];
54
+
55
+ for ( const variable of vars ) {
56
+
57
+ snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
58
+
59
+ }
60
+
61
+ return snippets.join( '\n\t' );
62
+
63
+ }
64
+
65
+ getUniforms( shaderStage ) {
66
+
67
+ const uniforms = this.uniforms[ shaderStage ];
68
+
69
+ let output = '';
70
+
71
+ for ( const uniform of uniforms ) {
72
+
73
+ let snippet = null;
74
+
75
+ if ( uniform.type === 'texture' ) {
76
+
77
+ snippet = `sampler2D ${uniform.name};\n`;
78
+
79
+ } else if ( uniform.type === 'cubeTexture' ) {
80
+
81
+ snippet = `samplerCube ${uniform.name};\n`;
82
+
83
+ } else {
84
+
85
+ const vectorType = this.getVectorType( uniform.type );
86
+
87
+ snippet = `${vectorType} ${uniform.name};\n`;
88
+
89
+ }
90
+
91
+ const precision = uniform.node.precision;
92
+
93
+ if ( precision !== null ) {
94
+
95
+ snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
96
+
97
+ } else {
98
+
99
+ snippet = 'uniform ' + snippet;
100
+
101
+ }
102
+
103
+ output += snippet;
104
+
105
+ }
106
+
107
+ return output;
108
+
109
+ }
110
+
111
+ getAttributes( shaderStage ) {
112
+
113
+ let snippet = '';
114
+
115
+ if ( shaderStage === 'vertex' ) {
116
+
117
+ const attributes = this.attributes;
118
+
119
+ for ( const attribute of attributes ) {
120
+
121
+ snippet += `attribute ${attribute.type} ${attribute.name};\n`;
122
+
123
+ }
124
+
125
+ }
126
+
127
+ return snippet;
128
+
129
+ }
130
+
131
+ getVaryings( shaderStage ) {
132
+
133
+ let snippet = '';
134
+
135
+ const varyings = this.varyings;
136
+
137
+ if ( shaderStage === 'vertex' ) {
138
+
139
+ for ( const varying of varyings ) {
140
+
141
+ snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name};\n`;
142
+
143
+ }
144
+
145
+ } else if ( shaderStage === 'fragment' ) {
146
+
147
+ for ( const varying of varyings ) {
148
+
149
+ if ( varying.needsInterpolation ) {
150
+
151
+ snippet += `varying ${varying.type} ${varying.name};\n`;
152
+
153
+ }
154
+
155
+ }
156
+
157
+ }
158
+
159
+ return snippet;
160
+
161
+ }
162
+
163
+ getVertexIndex() {
164
+
165
+ return 'gl_VertexID';
166
+
167
+ }
168
+
169
+ getFrontFacing() {
170
+
171
+ return 'gl_FrontFacing';
172
+
173
+ }
174
+
175
+ getFragCoord() {
176
+
177
+ return 'gl_FragCoord';
178
+
179
+ }
180
+
181
+ isFlipY() {
182
+
183
+ return true;
184
+
185
+ }
186
+
187
+ _getGLSLVertexCode( shaderData ) {
188
+
189
+ return `${ this.getSignature() }
190
+
191
+ // uniforms
192
+ ${shaderData.uniforms}
193
+
194
+ // varyings
195
+ ${shaderData.varyings}
196
+
197
+ // attributes
198
+ ${shaderData.attributes}
199
+
200
+ // codes
201
+ ${shaderData.codes}
202
+
203
+ void main() {
204
+
205
+ // vars
206
+ ${shaderData.vars}
207
+
208
+ // flow
209
+ ${shaderData.flow}
210
+
211
+ }
212
+ `;
213
+
214
+ }
215
+
216
+ _getGLSLFragmentCode( shaderData ) {
217
+
218
+ return `${ this.getSignature() }
219
+
220
+ // precision
221
+ precision highp float;
222
+ precision highp int;
223
+
224
+ // uniforms
225
+ ${shaderData.uniforms}
226
+
227
+ // varyings
228
+ ${shaderData.varyings}
229
+
230
+ // codes
231
+ ${shaderData.codes}
232
+
233
+ void main() {
234
+
235
+ // vars
236
+ ${shaderData.vars}
237
+
238
+ // flow
239
+ ${shaderData.flow}
240
+
241
+ }
242
+ `;
243
+
244
+ }
245
+
246
+ buildCode() {
247
+
248
+ const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
249
+
250
+ for ( const shaderStage in shadersData ) {
251
+
252
+ let flow = '// code\n\n';
253
+ flow += this.flowCode[ shaderStage ];
254
+
255
+ const flowNodes = this.flowNodes[ shaderStage ];
256
+ const mainNode = flowNodes[ flowNodes.length - 1 ];
257
+
258
+ for ( const node of flowNodes ) {
259
+
260
+ const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
261
+ const slotName = node.name;
262
+
263
+ if ( slotName ) {
264
+
265
+ if ( flow.length > 0 ) flow += '\n';
266
+
267
+ flow += `\t// flow -> ${ slotName }\n\t`;
268
+
269
+ }
270
+
271
+ flow += `${ flowSlotData.code }\n\t`;
272
+
273
+ if ( node === mainNode && shaderStage !== 'compute' ) {
274
+
275
+ flow += '// result\n\t';
276
+
277
+ if ( shaderStage === 'vertex' ) {
278
+
279
+ flow += 'gl_Position = ';
280
+
281
+ } else if ( shaderStage === 'fragment' ) {
282
+
283
+ flow += 'gl_FragColor = ';
284
+
285
+ }
286
+
287
+ flow += `${ flowSlotData.result };`;
288
+
289
+ }
290
+
291
+ }
292
+
293
+ const stageData = shadersData[ shaderStage ];
294
+
295
+ stageData.uniforms = this.getUniforms( shaderStage );
296
+ stageData.attributes = this.getAttributes( shaderStage );
297
+ stageData.varyings = this.getVaryings( shaderStage );
298
+ stageData.vars = this.getVars( shaderStage );
299
+ stageData.codes = this.getCodes( shaderStage );
300
+ stageData.flow = flow;
301
+
302
+ }
303
+
304
+ if ( this.material !== null ) {
305
+
306
+ this.vertexShader = this._getGLSLVertexCode( shadersData.vertex );
307
+ this.fragmentShader = this._getGLSLFragmentCode( shadersData.fragment );
308
+
309
+ } else {
310
+
311
+ console.warn( 'GLSLNodeBuilder: compute shaders are not supported.' );
312
+ //this.computeShader = this._getGLSLComputeCode( shadersData.compute );
313
+
314
+ }
315
+
316
+ }
317
+
318
+ build() {
319
+
320
+ // @TODO: Move this code to super.build()
321
+
322
+ const { object, material } = this;
323
+
324
+ if ( material !== null ) {
325
+
326
+ NodeMaterial.fromMaterial( material ).build( this );
327
+
328
+ } else {
329
+
330
+ this.addFlow( 'compute', object );
331
+
332
+ }
333
+
334
+ return super.build();
335
+
336
+ }
337
+
338
+ }
339
+
340
+ export default GLSLNodeBuilder;