super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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import DataMap from '../DataMap.js';
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import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
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import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, positionWorld, modelWorldMatrix, transformDirection, equirectUV, viewportBottomLeft } from '../../../nodes/Nodes.js';
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class Nodes extends DataMap {
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constructor( renderer, backend ) {
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super();
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this.renderer = renderer;
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this.backend = backend;
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this.nodeFrame = new NodeFrame();
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}
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getForRender( renderObject ) {
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const renderObjectData = this.get( renderObject );
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let nodeBuilder = renderObjectData.nodeBuilder;
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if ( nodeBuilder === undefined ) {
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nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
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nodeBuilder.material = renderObject.material;
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nodeBuilder.lightsNode = renderObject.lightsNode;
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nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
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nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
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nodeBuilder.toneMappingNode = this.getToneMappingNode();
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nodeBuilder.build();
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renderObjectData.nodeBuilder = nodeBuilder;
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}
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return nodeBuilder;
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}
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getForCompute( computeNode ) {
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const computeData = this.get( computeNode );
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let nodeBuilder = computeData.nodeBuilder;
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if ( nodeBuilder === undefined ) {
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nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
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nodeBuilder.build();
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computeData.nodeBuilder = nodeBuilder;
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}
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return nodeBuilder;
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}
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getEnvironmentNode( scene ) {
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return scene.environmentNode || this.get( scene ).environmentNode || null;
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}
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getBackgroundNode( scene ) {
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return scene.backgroundNode || this.get( scene ).backgroundNode || null;
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}
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getFogNode( scene ) {
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return scene.fogNode || this.get( scene ).fogNode || null;
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}
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getToneMappingNode() {
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return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
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}
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getCacheKey( scene, lightsNode ) {
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const environmentNode = this.getEnvironmentNode( scene );
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const fogNode = this.getFogNode( scene );
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const toneMappingNode = this.getToneMappingNode();
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const cacheKey = [];
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if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
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if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
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if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
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if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
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return '{' + cacheKey.join( ',' ) + '}';
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}
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updateScene( scene ) {
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this.updateEnvironment( scene );
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this.updateFog( scene );
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this.updateBackground( scene );
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this.updateToneMapping();
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}
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updateToneMapping() {
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const renderer = this.renderer;
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const rendererData = this.get( renderer );
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const rendererToneMapping = renderer.toneMapping;
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if ( rendererToneMapping !== NoToneMapping ) {
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if ( rendererData.toneMapping !== rendererToneMapping ) {
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const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
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rendererToneMappingNode.toneMapping = rendererToneMapping;
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rendererData.rendererToneMappingNode = rendererToneMappingNode;
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rendererData.toneMappingNode = rendererToneMappingNode;
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rendererData.toneMapping = rendererToneMapping;
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}
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} else {
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// Don't delete rendererData.rendererToneMappingNode
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delete rendererData.toneMappingNode;
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delete rendererData.toneMapping;
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}
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}
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updateBackground( scene ) {
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const sceneData = this.get( scene );
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const background = scene.background;
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if ( background ) {
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if ( sceneData.background !== background ) {
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let backgroundNode = null;
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if ( background.isCubeTexture === true ) {
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backgroundNode = cubeTexture( background, transformDirection( positionWorld, modelWorldMatrix ) );
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} else if ( background.isTexture === true ) {
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let nodeUV = null;
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if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
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nodeUV = equirectUV();
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} else {
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nodeUV = viewportBottomLeft;
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}
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backgroundNode = texture( background, nodeUV );
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} else if ( background.isColor !== true ) {
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console.error( 'WebGPUNodes: Unsupported background configuration.', background );
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}
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sceneData.backgroundNode = backgroundNode;
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sceneData.background = background;
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}
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} else if ( sceneData.backgroundNode ) {
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delete sceneData.backgroundNode;
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delete sceneData.background;
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}
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}
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updateFog( scene ) {
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const sceneData = this.get( scene );
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const fog = scene.fog;
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if ( fog ) {
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if ( sceneData.fog !== fog ) {
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let fogNode = null;
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if ( fog.isFogExp2 ) {
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fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
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} else if ( fog.isFog ) {
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fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
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} else {
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console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
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}
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sceneData.fogNode = fogNode;
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sceneData.fog = fog;
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}
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} else {
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delete sceneData.fogNode;
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delete sceneData.fog;
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}
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}
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updateEnvironment( scene ) {
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const sceneData = this.get( scene );
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const environment = scene.environment;
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if ( environment ) {
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if ( sceneData.environment !== environment ) {
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let environmentNode = null;
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if ( environment.isCubeTexture === true ) {
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environmentNode = cubeTexture( environment );
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} else if ( environment.isTexture === true ) {
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environmentNode = texture( environment );
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} else {
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console.error( 'Nodes: Unsupported environment configuration.', environment );
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}
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sceneData.environmentNode = environmentNode;
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sceneData.environment = environment;
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}
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} else if ( sceneData.environmentNode ) {
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delete sceneData.environmentNode;
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delete sceneData.environment;
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}
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}
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getNodeFrame( renderObject ) {
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const nodeFrame = this.nodeFrame;
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nodeFrame.scene = renderObject.scene;
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nodeFrame.object = renderObject.object;
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nodeFrame.camera = renderObject.camera;
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nodeFrame.renderer = renderObject.renderer;
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nodeFrame.material = renderObject.material;
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return nodeFrame;
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}
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updateBefore( renderObject ) {
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const nodeFrame = this.getNodeFrame( renderObject );
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const nodeBuilder = this.getForRender( renderObject );
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for ( const node of nodeBuilder.updateBeforeNodes ) {
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nodeFrame.updateBeforeNode( node );
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}
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}
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updateForCompute( /*computeNode*/ ) { }
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updateForRender( renderObject ) {
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const nodeFrame = this.getNodeFrame( renderObject );
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const nodeBuilder = this.getForRender( renderObject );
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for ( const node of nodeBuilder.updateNodes ) {
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nodeFrame.updateNode( node );
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}
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}
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dispose() {
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super.dispose();
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this.nodeFrame = new NodeFrame();
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}
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}
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export default Nodes;
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@@ -0,0 +1,340 @@
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import { MathNode, GLSLNodeParser, NodeBuilder, NodeMaterial } from 'three/nodes';
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const glslMethods = {
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[ MathNode.ATAN2 ]: 'atan'
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};
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const precisionLib = {
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low: 'lowp',
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medium: 'mediump',
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high: 'highp'
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};
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class GLSLNodeBuilder extends NodeBuilder {
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constructor( object, renderer, scene = null ) {
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super( object, renderer, new GLSLNodeParser(), scene );
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}
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getMethod( method ) {
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return glslMethods[ method ] || method;
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}
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getTexture( texture, textureProperty, uvSnippet ) {
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if ( texture.isTextureCube ) {
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return `textureCube( ${textureProperty}, ${uvSnippet} )`;
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} else {
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return `texture2D( ${textureProperty}, ${uvSnippet} )`;
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}
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}
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getTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
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if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
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return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
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}
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getVars( shaderStage ) {
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const snippets = [];
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const vars = this.vars[ shaderStage ];
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for ( const variable of vars ) {
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57
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+
snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
|
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58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
return snippets.join( '\n\t' );
|
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62
|
+
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
getUniforms( shaderStage ) {
|
|
66
|
+
|
|
67
|
+
const uniforms = this.uniforms[ shaderStage ];
|
|
68
|
+
|
|
69
|
+
let output = '';
|
|
70
|
+
|
|
71
|
+
for ( const uniform of uniforms ) {
|
|
72
|
+
|
|
73
|
+
let snippet = null;
|
|
74
|
+
|
|
75
|
+
if ( uniform.type === 'texture' ) {
|
|
76
|
+
|
|
77
|
+
snippet = `sampler2D ${uniform.name};\n`;
|
|
78
|
+
|
|
79
|
+
} else if ( uniform.type === 'cubeTexture' ) {
|
|
80
|
+
|
|
81
|
+
snippet = `samplerCube ${uniform.name};\n`;
|
|
82
|
+
|
|
83
|
+
} else {
|
|
84
|
+
|
|
85
|
+
const vectorType = this.getVectorType( uniform.type );
|
|
86
|
+
|
|
87
|
+
snippet = `${vectorType} ${uniform.name};\n`;
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
const precision = uniform.node.precision;
|
|
92
|
+
|
|
93
|
+
if ( precision !== null ) {
|
|
94
|
+
|
|
95
|
+
snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
|
|
96
|
+
|
|
97
|
+
} else {
|
|
98
|
+
|
|
99
|
+
snippet = 'uniform ' + snippet;
|
|
100
|
+
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
output += snippet;
|
|
104
|
+
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
return output;
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
getAttributes( shaderStage ) {
|
|
112
|
+
|
|
113
|
+
let snippet = '';
|
|
114
|
+
|
|
115
|
+
if ( shaderStage === 'vertex' ) {
|
|
116
|
+
|
|
117
|
+
const attributes = this.attributes;
|
|
118
|
+
|
|
119
|
+
for ( const attribute of attributes ) {
|
|
120
|
+
|
|
121
|
+
snippet += `attribute ${attribute.type} ${attribute.name};\n`;
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
return snippet;
|
|
128
|
+
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
getVaryings( shaderStage ) {
|
|
132
|
+
|
|
133
|
+
let snippet = '';
|
|
134
|
+
|
|
135
|
+
const varyings = this.varyings;
|
|
136
|
+
|
|
137
|
+
if ( shaderStage === 'vertex' ) {
|
|
138
|
+
|
|
139
|
+
for ( const varying of varyings ) {
|
|
140
|
+
|
|
141
|
+
snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name};\n`;
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
} else if ( shaderStage === 'fragment' ) {
|
|
146
|
+
|
|
147
|
+
for ( const varying of varyings ) {
|
|
148
|
+
|
|
149
|
+
if ( varying.needsInterpolation ) {
|
|
150
|
+
|
|
151
|
+
snippet += `varying ${varying.type} ${varying.name};\n`;
|
|
152
|
+
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
return snippet;
|
|
160
|
+
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
getVertexIndex() {
|
|
164
|
+
|
|
165
|
+
return 'gl_VertexID';
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
getFrontFacing() {
|
|
170
|
+
|
|
171
|
+
return 'gl_FrontFacing';
|
|
172
|
+
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
getFragCoord() {
|
|
176
|
+
|
|
177
|
+
return 'gl_FragCoord';
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
isFlipY() {
|
|
182
|
+
|
|
183
|
+
return true;
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
_getGLSLVertexCode( shaderData ) {
|
|
188
|
+
|
|
189
|
+
return `${ this.getSignature() }
|
|
190
|
+
|
|
191
|
+
// uniforms
|
|
192
|
+
${shaderData.uniforms}
|
|
193
|
+
|
|
194
|
+
// varyings
|
|
195
|
+
${shaderData.varyings}
|
|
196
|
+
|
|
197
|
+
// attributes
|
|
198
|
+
${shaderData.attributes}
|
|
199
|
+
|
|
200
|
+
// codes
|
|
201
|
+
${shaderData.codes}
|
|
202
|
+
|
|
203
|
+
void main() {
|
|
204
|
+
|
|
205
|
+
// vars
|
|
206
|
+
${shaderData.vars}
|
|
207
|
+
|
|
208
|
+
// flow
|
|
209
|
+
${shaderData.flow}
|
|
210
|
+
|
|
211
|
+
}
|
|
212
|
+
`;
|
|
213
|
+
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
_getGLSLFragmentCode( shaderData ) {
|
|
217
|
+
|
|
218
|
+
return `${ this.getSignature() }
|
|
219
|
+
|
|
220
|
+
// precision
|
|
221
|
+
precision highp float;
|
|
222
|
+
precision highp int;
|
|
223
|
+
|
|
224
|
+
// uniforms
|
|
225
|
+
${shaderData.uniforms}
|
|
226
|
+
|
|
227
|
+
// varyings
|
|
228
|
+
${shaderData.varyings}
|
|
229
|
+
|
|
230
|
+
// codes
|
|
231
|
+
${shaderData.codes}
|
|
232
|
+
|
|
233
|
+
void main() {
|
|
234
|
+
|
|
235
|
+
// vars
|
|
236
|
+
${shaderData.vars}
|
|
237
|
+
|
|
238
|
+
// flow
|
|
239
|
+
${shaderData.flow}
|
|
240
|
+
|
|
241
|
+
}
|
|
242
|
+
`;
|
|
243
|
+
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
buildCode() {
|
|
247
|
+
|
|
248
|
+
const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
|
|
249
|
+
|
|
250
|
+
for ( const shaderStage in shadersData ) {
|
|
251
|
+
|
|
252
|
+
let flow = '// code\n\n';
|
|
253
|
+
flow += this.flowCode[ shaderStage ];
|
|
254
|
+
|
|
255
|
+
const flowNodes = this.flowNodes[ shaderStage ];
|
|
256
|
+
const mainNode = flowNodes[ flowNodes.length - 1 ];
|
|
257
|
+
|
|
258
|
+
for ( const node of flowNodes ) {
|
|
259
|
+
|
|
260
|
+
const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
|
|
261
|
+
const slotName = node.name;
|
|
262
|
+
|
|
263
|
+
if ( slotName ) {
|
|
264
|
+
|
|
265
|
+
if ( flow.length > 0 ) flow += '\n';
|
|
266
|
+
|
|
267
|
+
flow += `\t// flow -> ${ slotName }\n\t`;
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
flow += `${ flowSlotData.code }\n\t`;
|
|
272
|
+
|
|
273
|
+
if ( node === mainNode && shaderStage !== 'compute' ) {
|
|
274
|
+
|
|
275
|
+
flow += '// result\n\t';
|
|
276
|
+
|
|
277
|
+
if ( shaderStage === 'vertex' ) {
|
|
278
|
+
|
|
279
|
+
flow += 'gl_Position = ';
|
|
280
|
+
|
|
281
|
+
} else if ( shaderStage === 'fragment' ) {
|
|
282
|
+
|
|
283
|
+
flow += 'gl_FragColor = ';
|
|
284
|
+
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
flow += `${ flowSlotData.result };`;
|
|
288
|
+
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
const stageData = shadersData[ shaderStage ];
|
|
294
|
+
|
|
295
|
+
stageData.uniforms = this.getUniforms( shaderStage );
|
|
296
|
+
stageData.attributes = this.getAttributes( shaderStage );
|
|
297
|
+
stageData.varyings = this.getVaryings( shaderStage );
|
|
298
|
+
stageData.vars = this.getVars( shaderStage );
|
|
299
|
+
stageData.codes = this.getCodes( shaderStage );
|
|
300
|
+
stageData.flow = flow;
|
|
301
|
+
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
if ( this.material !== null ) {
|
|
305
|
+
|
|
306
|
+
this.vertexShader = this._getGLSLVertexCode( shadersData.vertex );
|
|
307
|
+
this.fragmentShader = this._getGLSLFragmentCode( shadersData.fragment );
|
|
308
|
+
|
|
309
|
+
} else {
|
|
310
|
+
|
|
311
|
+
console.warn( 'GLSLNodeBuilder: compute shaders are not supported.' );
|
|
312
|
+
//this.computeShader = this._getGLSLComputeCode( shadersData.compute );
|
|
313
|
+
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
build() {
|
|
319
|
+
|
|
320
|
+
// @TODO: Move this code to super.build()
|
|
321
|
+
|
|
322
|
+
const { object, material } = this;
|
|
323
|
+
|
|
324
|
+
if ( material !== null ) {
|
|
325
|
+
|
|
326
|
+
NodeMaterial.fromMaterial( material ).build( this );
|
|
327
|
+
|
|
328
|
+
} else {
|
|
329
|
+
|
|
330
|
+
this.addFlow( 'compute', object );
|
|
331
|
+
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
return super.build();
|
|
335
|
+
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
export default GLSLNodeBuilder;
|