super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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@@ -1,8 +1,6 @@
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import Node, { addNodeClass } from '../core/Node.js';
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import { uniform } from '../core/UniformNode.js';
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import { materialReference } from './MaterialReferenceNode.js';
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import {
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import { nodeImmutable, vec3 } from '../shadernode/ShaderNode.js';
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import { nodeImmutable } from '../shadernode/ShaderNode.js';
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class MaterialNode extends Node {
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@@ -27,15 +25,11 @@ class MaterialNode extends Node {
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return 'float';
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} else if ( scope === MaterialNode.
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return 'vec2';
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} else if ( scope === MaterialNode.EMISSIVE ) {
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} else if ( scope === MaterialNode.EMISSIVE || scope === MaterialNode.SHEEN ) {
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return 'vec3';
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} else if ( scope === MaterialNode.ROUGHNESS || scope === MaterialNode.METALNESS || scope === MaterialNode.SPECULAR || scope === MaterialNode.SHININESS ) {
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} else if ( scope === MaterialNode.ROUGHNESS || scope === MaterialNode.METALNESS || scope === MaterialNode.SPECULAR || scope === MaterialNode.SHININESS || scope === MaterialNode.CLEARCOAT_ROUGHNESS || scope === MaterialNode.SHEEN_ROUGHNESS ) {
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return 'float';
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@@ -64,7 +58,6 @@ class MaterialNode extends Node {
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//@TODO: Check if it can be cached by property name.
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const textureRefNode = materialReference( property, 'texture' );
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textureRefNode.node.uvNode = materialUV;
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return textureRefNode;
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@@ -173,59 +166,68 @@ class MaterialNode extends Node {
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}
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} else if ( scope === MaterialNode.
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} else if ( scope === MaterialNode.CLEARCOAT ) {
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const clearcoatNode = this.getFloat( 'clearcoat' );
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if ( material.clearcoatMap && material.clearcoatMap.isTexture === true ) {
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node = clearcoatNode.mul( this.getTexture( 'clearcoatMap' ).r );
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} else {
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node = clearcoatNode;
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}
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} else if ( scope === MaterialNode.CLEARCOAT_ROUGHNESS ) {
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const clearcoatRoughnessNode = this.getFloat( 'clearcoatRoughness' );
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if ( material.clearcoatRoughnessMap && material.clearcoatRoughnessMap.isTexture === true ) {
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node = clearcoatRoughnessNode.mul( this.getTexture( 'clearcoatRoughnessMap' ).r );
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material.clearcoatNormalMap ||
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material.clearcoatRoughnessMap ||
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material.iridescenceMap ||
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material.iridescenceThicknessMap ||
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material.specularIntensityMap ||
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material.specularColorMap ||
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material.transmissionMap ||
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material.thicknessMap ||
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material.sheenColorMap ||
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material.sheenRoughnessMap;
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} else {
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node = clearcoatRoughnessNode;
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}
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} else if ( scope === MaterialNode.SHEEN ) {
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const sheenNode = this.getColor( 'sheenColor' ).mul( this.getFloat( 'sheen' ) ); // Move this mul() to CPU
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if ( material.sheenColorMap && material.sheenColorMap.isTexture === true ) {
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node = sheenNode.mul( this.getTexture( 'sheenColorMap' ).rgb );
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if ( uvScaleMap.isWebGLRenderTarget ) {
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} else {
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node = sheenNode;
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}
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} else if ( scope === MaterialNode.SHEEN_ROUGHNESS ) {
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const sheenRoughnessNode = this.getFloat( 'sheenRoughness' );
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if ( material.sheenRoughnessMap && material.sheenRoughnessMap.isTexture === true ) {
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node =
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node = sheenRoughnessNode.mul( this.getTexture( 'sheenRoughnessMap' ).a );
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} else {
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node =
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node = sheenRoughnessNode;
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}
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node = node.clamp( 0.07, 1.0 );
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} else if ( scope === MaterialNode.ROTATION ) {
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node = this.getFloat( 'rotation' );
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} else {
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const outputType = this.getNodeType( builder );
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@@ -248,13 +250,15 @@ MaterialNode.SPECULAR_COLOR = 'specularColor';
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MaterialNode.REFLECTIVITY = 'reflectivity';
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MaterialNode.ROUGHNESS = 'roughness';
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MaterialNode.METALNESS = 'metalness';
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MaterialNode.CLEARCOAT = 'clearcoat';
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MaterialNode.CLEARCOAT_ROUGHNESS = 'clearcoatRoughness';
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MaterialNode.EMISSIVE = 'emissive';
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MaterialNode.ROTATION = 'rotation';
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MaterialNode.
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MaterialNode.SHEEN = 'sheen';
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MaterialNode.SHEEN_ROUGHNESS = 'sheenRoughness';
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export default MaterialNode;
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export const materialUV = nodeImmutable( MaterialNode, MaterialNode.UV );
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export const materialAlphaTest = nodeImmutable( MaterialNode, MaterialNode.ALPHA_TEST );
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export const materialColor = nodeImmutable( MaterialNode, MaterialNode.COLOR );
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export const materialShininess = nodeImmutable( MaterialNode, MaterialNode.SHININESS );
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@@ -264,6 +268,10 @@ export const materialSpecularColor = nodeImmutable( MaterialNode, MaterialNode.S
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export const materialReflectivity = nodeImmutable( MaterialNode, MaterialNode.REFLECTIVITY );
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export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS );
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export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS );
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export const materialClearcoat = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT );
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export const materialClearcoatRoughness = nodeImmutable( MaterialNode, MaterialNode.CLEARCOAT_ROUGHNESS );
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export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION );
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export const materialSheen = nodeImmutable( MaterialNode, MaterialNode.SHEEN );
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export const materialSheenRoughness = nodeImmutable( MaterialNode, MaterialNode.SHEEN_ROUGHNESS );
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addNodeClass( MaterialNode );
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@@ -1,6 +1,6 @@
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import ReferenceNode from './ReferenceNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { nodeObject
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import { nodeObject } from '../shadernode/ShaderNode.js';
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class MaterialReferenceNode extends ReferenceNode {
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@@ -34,6 +34,6 @@ class MaterialReferenceNode extends ReferenceNode {
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export default MaterialReferenceNode;
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export const materialReference = ( name,
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export const materialReference = ( name, type, material ) => nodeObject( new MaterialReferenceNode( name, type, material ) );
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addNodeClass( MaterialReferenceNode );
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import Object3DNode from './Object3DNode.js';
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import { addNodeClass } from '../core/Node.js';
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import { label } from '../core/ContextNode.js';
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import { nodeImmutable } from '../shadernode/ShaderNode.js';
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class ModelNode extends Object3DNode {
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@@ -23,10 +24,11 @@ class ModelNode extends Object3DNode {
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export default ModelNode;
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export const modelDirection = nodeImmutable( ModelNode, ModelNode.DIRECTION );
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export const modelViewMatrix = nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX );
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export const modelViewMatrix = label( nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX ), 'modelViewMatrix' );
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export const modelNormalMatrix = nodeImmutable( ModelNode, ModelNode.NORMAL_MATRIX );
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export const modelWorldMatrix = nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
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export const modelPosition = nodeImmutable( ModelNode, ModelNode.POSITION );
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export const modelScale = nodeImmutable( ModelNode, ModelNode.SCALE );
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export const modelViewPosition = nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
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addNodeClass( ModelNode );
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@@ -6,22 +6,17 @@ import { nodeProxy } from '../shadernode/ShaderNode.js';
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class ModelViewProjectionNode extends Node {
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constructor(
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constructor( positionNode = positionLocal ) {
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super( 'vec4' );
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this.
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this.positionNode = positionNode;
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}
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construct() {
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const mvpMatrix = cameraProjectionMatrix.mul( modelViewMatrix );
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const mvpNode = mvpMatrix.mul( position );
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return mvpNode.build( builder );
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return cameraProjectionMatrix.mul( modelViewMatrix ).mul( this.positionNode );
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}
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@@ -0,0 +1,70 @@
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import Node, { addNodeClass } from '../core/Node.js';
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import { NodeUpdateType } from '../core/constants.js';
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import { nodeProxy } from '../shadernode/ShaderNode.js';
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import { uniform } from '../core/UniformNode.js';
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import { reference } from './ReferenceNode.js';
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import { bufferAttribute } from './BufferAttributeNode.js';
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import { positionLocal } from './PositionNode.js';
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class MorphNode extends Node {
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constructor( mesh ) {
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super( 'void' );
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this.mesh = mesh;
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this.morphBaseInfluence = uniform( 1 );
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this.updateType = NodeUpdateType.OBJECT;
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}
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constructAttribute( builder, name, assignNode = positionLocal ) {
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const mesh = this.mesh;
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const attributes = mesh.geometry.morphAttributes[ name ];
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builder.stack.assign( assignNode, assignNode.mul( this.morphBaseInfluence ) );
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for ( let i = 0; i < attributes.length; i ++ ) {
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const attribute = attributes[ i ];
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const bufferAttrib = bufferAttribute( attribute.array, 'vec3' );
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const influence = reference( i, 'float', mesh.morphTargetInfluences );
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builder.stack.assign( assignNode, assignNode.add( bufferAttrib.mul( influence ) ) );
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}
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}
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construct( builder ) {
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this.constructAttribute( builder, 'position' );
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}
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update() {
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const morphBaseInfluence = this.morphBaseInfluence;
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if ( this.mesh.geometry.morphTargetsRelative ) {
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morphBaseInfluence.value = 1;
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} else {
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morphBaseInfluence.value = 1 - this.mesh.morphTargetInfluences.reduce( ( a, b ) => a + b, 0 );
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}
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}
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}
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export default MorphNode;
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export const morph = nodeProxy( MorphNode );
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addNodeClass( MorphNode );
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@@ -1,7 +1,7 @@
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import Node, { addNodeClass } from '../core/Node.js';
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import { attribute } from '../core/AttributeNode.js';
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import { label } from '../core/VarNode.js';
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import { varying } from '../core/VaryingNode.js';
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import { property } from '../core/PropertyNode.js';
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import { normalize } from '../math/MathNode.js';
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import { cameraViewMatrix } from './CameraNode.js';
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import { modelNormalMatrix } from './ModelNode.js';
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@@ -89,7 +89,8 @@ export const normalGeometry = nodeImmutable( NormalNode, NormalNode.GEOMETRY );
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89
89
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export const normalLocal = nodeImmutable( NormalNode, NormalNode.LOCAL );
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90
90
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export const normalView = nodeImmutable( NormalNode, NormalNode.VIEW );
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91
91
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export const normalWorld = nodeImmutable( NormalNode, NormalNode.WORLD );
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92
|
-
export const transformedNormalView =
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+
export const transformedNormalView = property( 'vec3', 'TransformedNormalView' );
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93
93
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export const transformedNormalWorld = transformedNormalView.transformDirection( cameraViewMatrix ).normalize();
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94
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+
export const transformedClearcoatNormalView = property( 'vec3', 'TransformedClearcoatNormalView' );
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95
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addNodeClass( NormalNode );
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|
@@ -32,7 +32,7 @@ class Object3DNode extends Node {
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32
32
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33
33
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return 'mat3';
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} else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION ) {
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} else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION || scope === Object3DNode.SCALE ) {
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36
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37
37
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return 'vec3';
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@@ -64,6 +64,12 @@ class Object3DNode extends Node {
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64
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uniformNode.value.setFromMatrixPosition( object.matrixWorld );
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+
} else if ( scope === Object3DNode.SCALE ) {
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+
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uniformNode.value = uniformNode.value || new Vector3();
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uniformNode.value.setFromMatrixScale( object.matrixWorld );
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} else if ( scope === Object3DNode.DIRECTION ) {
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uniformNode.value = uniformNode.value || new Vector3();
|
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@@ -95,7 +101,7 @@ class Object3DNode extends Node {
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this._uniformNode.nodeType = 'mat3';
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-
} else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION ) {
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} else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION || scope === Object3DNode.DIRECTION || scope === Object3DNode.SCALE ) {
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this._uniformNode.nodeType = 'vec3';
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@@ -127,6 +133,7 @@ Object3DNode.VIEW_MATRIX = 'viewMatrix';
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Object3DNode.NORMAL_MATRIX = 'normalMatrix';
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Object3DNode.WORLD_MATRIX = 'worldMatrix';
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Object3DNode.POSITION = 'position';
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+
Object3DNode.SCALE = 'scale';
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Object3DNode.VIEW_POSITION = 'viewPosition';
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Object3DNode.DIRECTION = 'direction';
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@@ -137,6 +144,7 @@ export const objectViewMatrix = nodeProxy( Object3DNode, Object3DNode.VIEW_MATRI
|
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144
|
export const objectNormalMatrix = nodeProxy( Object3DNode, Object3DNode.NORMAL_MATRIX );
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export const objectWorldMatrix = nodeProxy( Object3DNode, Object3DNode.WORLD_MATRIX );
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|
export const objectPosition = nodeProxy( Object3DNode, Object3DNode.POSITION );
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+
export const objectScale = nodeProxy( Object3DNode, Object3DNode.SCALE );
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|
export const objectViewPosition = nodeProxy( Object3DNode, Object3DNode.VIEW_POSITION );
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addNodeClass( Object3DNode );
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@@ -2,7 +2,7 @@ import Node, { addNodeClass } from '../core/Node.js';
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2
2
|
import { NodeUpdateType } from '../core/constants.js';
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3
3
|
import { uniform } from '../core/UniformNode.js';
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4
4
|
import { texture } from './TextureNode.js';
|
|
5
|
-
import { nodeObject
|
|
5
|
+
import { nodeObject } from '../shadernode/ShaderNode.js';
|
|
6
6
|
|
|
7
7
|
class ReferenceNode extends Node {
|
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8
8
|
|
|
@@ -67,6 +67,6 @@ class ReferenceNode extends Node {
|
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67
67
|
|
|
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68
|
export default ReferenceNode;
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|
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69
|
|
|
70
|
-
export const reference = ( name,
|
|
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|
+
export const reference = ( name, type, object ) => nodeObject( new ReferenceNode( name, type, object ) );
|
|
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71
|
|
|
72
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|
addNodeClass( ReferenceNode );
|
|
@@ -0,0 +1,46 @@
|
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|
1
|
+
import Node from '../core/Node.js';
|
|
2
|
+
import { addNodeClass } from '../core/Node.js';
|
|
3
|
+
import { nodeImmutable } from '../shadernode/ShaderNode.js';
|
|
4
|
+
import { reference } from './ReferenceNode.js';
|
|
5
|
+
|
|
6
|
+
class SceneNode extends Node {
|
|
7
|
+
|
|
8
|
+
constructor( scope = SceneNode.BACKGROUND_BLURRINESS, scene = null ) {
|
|
9
|
+
|
|
10
|
+
super();
|
|
11
|
+
|
|
12
|
+
this.scope = scope;
|
|
13
|
+
this.scene = scene;
|
|
14
|
+
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
construct( builder ) {
|
|
18
|
+
|
|
19
|
+
const scope = this.scope;
|
|
20
|
+
const scene = this.scene !== null ? this.scene : builder.scene;
|
|
21
|
+
|
|
22
|
+
let output;
|
|
23
|
+
|
|
24
|
+
if ( scope === SceneNode.BACKGROUND_BLURRINESS ) {
|
|
25
|
+
|
|
26
|
+
output = reference( 'backgroundBlurriness', 'float', scene );
|
|
27
|
+
|
|
28
|
+
} else {
|
|
29
|
+
|
|
30
|
+
console.error( 'THREE.SceneNode: Unknown scope:', scope );
|
|
31
|
+
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
return output;
|
|
35
|
+
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
SceneNode.BACKGROUND_BLURRINESS = 'backgroundBlurriness';
|
|
41
|
+
|
|
42
|
+
export default SceneNode;
|
|
43
|
+
|
|
44
|
+
export const backgroundBlurriness = nodeImmutable( SceneNode, SceneNode.BACKGROUND_BLURRINESS );
|
|
45
|
+
|
|
46
|
+
addNodeClass( SceneNode );
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node, { addNodeClass } from '../core/Node.js';
|
|
2
2
|
import { NodeUpdateType } from '../core/constants.js';
|
|
3
|
-
import {
|
|
3
|
+
import { nodeProxy } from '../shadernode/ShaderNode.js';
|
|
4
4
|
import { attribute } from '../core/AttributeNode.js';
|
|
5
5
|
import { uniform } from '../core/UniformNode.js';
|
|
6
6
|
import { add } from '../math/OperatorNode.js';
|
|
@@ -9,91 +9,72 @@ import { normalLocal } from './NormalNode.js';
|
|
|
9
9
|
import { positionLocal } from './PositionNode.js';
|
|
10
10
|
import { tangentLocal } from './TangentNode.js';
|
|
11
11
|
|
|
12
|
-
|
|
12
|
+
class SkinningNode extends Node {
|
|
13
13
|
|
|
14
|
-
|
|
14
|
+
constructor( skinnedMesh ) {
|
|
15
15
|
|
|
16
|
-
|
|
17
|
-
const boneMatY = boneMatrices.element( index.y );
|
|
18
|
-
const boneMatZ = boneMatrices.element( index.z );
|
|
19
|
-
const boneMatW = boneMatrices.element( index.w );
|
|
16
|
+
super( 'void' );
|
|
20
17
|
|
|
21
|
-
|
|
18
|
+
this.skinnedMesh = skinnedMesh;
|
|
22
19
|
|
|
23
|
-
|
|
20
|
+
this.updateType = NodeUpdateType.OBJECT;
|
|
24
21
|
|
|
25
|
-
|
|
26
|
-
boneMatX.mul( skinVertex ).mul( weight.x ),
|
|
27
|
-
boneMatY.mul( skinVertex ).mul( weight.y ),
|
|
28
|
-
boneMatZ.mul( skinVertex ).mul( weight.z ),
|
|
29
|
-
boneMatW.mul( skinVertex ).mul( weight.w )
|
|
30
|
-
);
|
|
22
|
+
//
|
|
31
23
|
|
|
32
|
-
|
|
24
|
+
this.skinIndexNode = attribute( 'skinIndex', 'uvec4' );
|
|
25
|
+
this.skinWeightNode = attribute( 'skinWeight', 'vec4' );
|
|
33
26
|
|
|
34
|
-
|
|
27
|
+
this.bindMatrixNode = uniform( skinnedMesh.bindMatrix, 'mat4' );
|
|
28
|
+
this.bindMatrixInverseNode = uniform( skinnedMesh.bindMatrixInverse, 'mat4' );
|
|
29
|
+
this.boneMatricesNode = buffer( skinnedMesh.skeleton.boneMatrices, 'mat4', skinnedMesh.skeleton.bones.length );
|
|
35
30
|
|
|
36
|
-
|
|
37
|
-
weight.x.mul( boneMatX ),
|
|
38
|
-
weight.y.mul( boneMatY ),
|
|
39
|
-
weight.z.mul( boneMatZ ),
|
|
40
|
-
weight.w.mul( boneMatW )
|
|
41
|
-
);
|
|
31
|
+
}
|
|
42
32
|
|
|
43
|
-
|
|
33
|
+
construct( builder ) {
|
|
44
34
|
|
|
45
|
-
|
|
35
|
+
const { skinIndexNode, skinWeightNode, bindMatrixNode, bindMatrixInverseNode, boneMatricesNode } = this;
|
|
46
36
|
|
|
47
|
-
|
|
37
|
+
const boneMatX = boneMatricesNode.element( skinIndexNode.x );
|
|
38
|
+
const boneMatY = boneMatricesNode.element( skinIndexNode.y );
|
|
39
|
+
const boneMatZ = boneMatricesNode.element( skinIndexNode.z );
|
|
40
|
+
const boneMatW = boneMatricesNode.element( skinIndexNode.w );
|
|
48
41
|
|
|
49
|
-
|
|
50
|
-
normalLocal.assign( skinNormal ).build( builder );
|
|
42
|
+
// POSITION
|
|
51
43
|
|
|
52
|
-
|
|
44
|
+
const skinVertex = bindMatrixNode.mul( positionLocal );
|
|
53
45
|
|
|
54
|
-
|
|
46
|
+
const skinned = add(
|
|
47
|
+
boneMatX.mul( skinWeightNode.x ).mul( skinVertex ),
|
|
48
|
+
boneMatY.mul( skinWeightNode.y ).mul( skinVertex ),
|
|
49
|
+
boneMatZ.mul( skinWeightNode.z ).mul( skinVertex ),
|
|
50
|
+
boneMatW.mul( skinWeightNode.w ).mul( skinVertex )
|
|
51
|
+
);
|
|
55
52
|
|
|
56
|
-
|
|
53
|
+
const skinPosition = bindMatrixInverseNode.mul( skinned ).xyz;
|
|
57
54
|
|
|
58
|
-
|
|
55
|
+
// NORMAL
|
|
59
56
|
|
|
60
|
-
|
|
57
|
+
let skinMatrix = add(
|
|
58
|
+
skinWeightNode.x.mul( boneMatX ),
|
|
59
|
+
skinWeightNode.y.mul( boneMatY ),
|
|
60
|
+
skinWeightNode.z.mul( boneMatZ ),
|
|
61
|
+
skinWeightNode.w.mul( boneMatW )
|
|
62
|
+
);
|
|
61
63
|
|
|
62
|
-
|
|
64
|
+
skinMatrix = bindMatrixInverseNode.mul( skinMatrix ).mul( bindMatrixNode );
|
|
63
65
|
|
|
64
|
-
|
|
66
|
+
const skinNormal = skinMatrix.transformDirection( normalLocal ).xyz;
|
|
65
67
|
|
|
66
|
-
|
|
68
|
+
// ASSIGNS
|
|
67
69
|
|
|
68
|
-
|
|
70
|
+
builder.stack.assign( positionLocal, skinPosition );
|
|
71
|
+
builder.stack.assign( normalLocal, skinNormal );
|
|
69
72
|
|
|
70
|
-
|
|
73
|
+
if ( builder.hasGeometryAttribute( 'tangent' ) ) {
|
|
71
74
|
|
|
72
|
-
|
|
73
|
-
this.skinWeightNode = attribute( 'skinWeight', 'vec4' );
|
|
74
|
-
|
|
75
|
-
this.bindMatrixNode = uniform( skinnedMesh.bindMatrix, 'mat4' );
|
|
76
|
-
this.bindMatrixInverseNode = uniform( skinnedMesh.bindMatrixInverse, 'mat4' );
|
|
77
|
-
this.boneMatricesNode = buffer( skinnedMesh.skeleton.boneMatrices, 'mat4', skinnedMesh.skeleton.bones.length );
|
|
78
|
-
|
|
79
|
-
}
|
|
75
|
+
builder.stack.assign( tangentLocal, skinNormal );
|
|
80
76
|
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
/*return new ShaderNode( ( {}, stack, builder ) => Skinning.call( {
|
|
84
|
-
index: this.skinIndexNode,
|
|
85
|
-
weight: this.skinWeightNode,
|
|
86
|
-
bindMatrix: this.bindMatrixNode,
|
|
87
|
-
bindMatrixInverse: this.bindMatrixInverseNode,
|
|
88
|
-
boneMatrices: this.boneMatricesNode
|
|
89
|
-
}, stack, builder ) ).build( builder );*/
|
|
90
|
-
Skinning.call( {
|
|
91
|
-
index: this.skinIndexNode,
|
|
92
|
-
weight: this.skinWeightNode,
|
|
93
|
-
bindMatrix: this.bindMatrixNode,
|
|
94
|
-
bindMatrixInverse: this.bindMatrixInverseNode,
|
|
95
|
-
boneMatrices: this.boneMatricesNode
|
|
96
|
-
}, {}, builder );
|
|
77
|
+
}
|
|
97
78
|
|
|
98
79
|
}
|
|
99
80
|
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import BufferNode from './BufferNode.js';
|
|
2
2
|
import { addNodeClass } from '../core/Node.js';
|
|
3
|
-
import { nodeObject
|
|
3
|
+
import { nodeObject } from '../shadernode/ShaderNode.js';
|
|
4
4
|
|
|
5
5
|
class StorageBufferNode extends BufferNode {
|
|
6
6
|
|
|
@@ -22,6 +22,6 @@ class StorageBufferNode extends BufferNode {
|
|
|
22
22
|
|
|
23
23
|
export default StorageBufferNode;
|
|
24
24
|
|
|
25
|
-
export const storage = ( value,
|
|
25
|
+
export const storage = ( value, type, count ) => nodeObject( new StorageBufferNode( value, type, count ) );
|
|
26
26
|
|
|
27
27
|
addNodeClass( StorageBufferNode );
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import Node, { addNodeClass } from '../core/Node.js';
|
|
2
2
|
import { attribute } from '../core/AttributeNode.js';
|
|
3
|
-
import {
|
|
3
|
+
import { temp } from '../core/VarNode.js';
|
|
4
4
|
import { varying } from '../core/VaryingNode.js';
|
|
5
5
|
import { normalize } from '../math/MathNode.js';
|
|
6
6
|
import { cameraViewMatrix } from './CameraNode.js';
|
|
@@ -97,7 +97,7 @@ export const tangentGeometry = nodeImmutable( TangentNode, TangentNode.GEOMETRY
|
|
|
97
97
|
export const tangentLocal = nodeImmutable( TangentNode, TangentNode.LOCAL );
|
|
98
98
|
export const tangentView = nodeImmutable( TangentNode, TangentNode.VIEW );
|
|
99
99
|
export const tangentWorld = nodeImmutable( TangentNode, TangentNode.WORLD );
|
|
100
|
-
export const transformedTangentView =
|
|
100
|
+
export const transformedTangentView = temp( tangentView, 'TransformedTangentView' );
|
|
101
101
|
export const transformedTangentWorld = normalize( transformedTangentView.transformDirection( cameraViewMatrix ) );
|
|
102
102
|
|
|
103
103
|
addNodeClass( TangentNode );
|