super-three 0.152.0 → 0.154.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/build/three.cjs +778 -557
  2. package/build/three.js +778 -557
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +769 -539
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  7. package/examples/jsm/capabilities/WebGPU.js +15 -1
  8. package/examples/jsm/controls/ArcballControls.js +2 -1
  9. package/examples/jsm/controls/FlyControls.js +25 -9
  10. package/examples/jsm/controls/OrbitControls.js +5 -1
  11. package/examples/jsm/csm/CSM.js +1 -3
  12. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  13. package/examples/jsm/effects/OutlineEffect.js +1 -1
  14. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  15. package/examples/jsm/environments/RoomEnvironment.js +6 -2
  16. package/examples/jsm/exporters/GLTFExporter.js +74 -2
  17. package/examples/jsm/exporters/USDZExporter.js +170 -129
  18. package/examples/jsm/helpers/ViewHelper.js +1 -1
  19. package/examples/jsm/lines/LineMaterial.js +1 -1
  20. package/examples/jsm/loaders/3DMLoader.js +1 -1
  21. package/examples/jsm/loaders/3MFLoader.js +5 -1
  22. package/examples/jsm/loaders/AMFLoader.js +5 -1
  23. package/examples/jsm/loaders/ColladaLoader.js +4 -1
  24. package/examples/jsm/loaders/DRACOLoader.js +2 -0
  25. package/examples/jsm/loaders/FBXLoader.js +9 -2
  26. package/examples/jsm/loaders/GLTFLoader.js +230 -94
  27. package/examples/jsm/loaders/KTX2Loader.js +106 -47
  28. package/examples/jsm/loaders/LDrawLoader.js +4 -7
  29. package/examples/jsm/loaders/MMDLoader.js +40 -13
  30. package/examples/jsm/loaders/PCDLoader.js +25 -10
  31. package/examples/jsm/loaders/PDBLoader.js +7 -2
  32. package/examples/jsm/loaders/PLYLoader.js +30 -8
  33. package/examples/jsm/loaders/STLLoader.js +8 -3
  34. package/examples/jsm/loaders/VRMLLoader.js +55 -7
  35. package/examples/jsm/loaders/VTKLoader.js +12 -4
  36. package/examples/jsm/loaders/XYZLoader.js +9 -3
  37. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
  38. package/examples/jsm/math/Lut.js +5 -4
  39. package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
  40. package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
  41. package/examples/jsm/misc/VolumeSlice.js +3 -1
  42. package/examples/jsm/nodes/Nodes.js +22 -16
  43. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
  44. package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
  45. package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
  46. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
  47. package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
  48. package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
  49. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
  50. package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
  51. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
  52. package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
  53. package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
  54. package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
  55. package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
  56. package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
  57. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
  58. package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
  59. package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
  60. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
  61. package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
  62. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
  63. package/examples/jsm/nodes/accessors/UVNode.js +1 -1
  64. package/examples/jsm/nodes/code/CodeNode.js +3 -0
  65. package/examples/jsm/nodes/code/FunctionNode.js +25 -4
  66. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  67. package/examples/jsm/nodes/core/BypassNode.js +2 -2
  68. package/examples/jsm/nodes/core/ContextNode.js +2 -0
  69. package/examples/jsm/nodes/core/IndexNode.js +66 -0
  70. package/examples/jsm/nodes/core/LightingModel.js +2 -1
  71. package/examples/jsm/nodes/core/Node.js +13 -16
  72. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  73. package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
  74. package/examples/jsm/nodes/core/NodeUtils.js +10 -0
  75. package/examples/jsm/nodes/core/PropertyNode.js +6 -2
  76. package/examples/jsm/nodes/core/StackNode.js +8 -1
  77. package/examples/jsm/nodes/core/UniformNode.js +1 -1
  78. package/examples/jsm/nodes/core/VarNode.js +1 -3
  79. package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
  80. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
  81. package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
  82. package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
  83. package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
  84. package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
  85. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
  86. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
  87. package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
  88. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
  89. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
  90. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  91. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
  92. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
  93. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
  94. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  95. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
  96. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  97. package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
  98. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
  99. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
  100. package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
  101. package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
  102. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
  103. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
  104. package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
  105. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
  106. package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
  107. package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
  108. package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
  109. package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
  110. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
  111. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
  112. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
  113. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
  114. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
  115. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
  116. package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
  117. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
  118. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
  119. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
  120. package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
  121. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
  122. package/examples/jsm/nodes/math/MathNode.js +6 -0
  123. package/examples/jsm/nodes/math/OperatorNode.js +1 -1
  124. package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
  125. package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
  126. package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
  127. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  128. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
  129. package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
  130. package/examples/jsm/objects/Lensflare.js +3 -4
  131. package/examples/jsm/objects/MarchingCubes.js +5 -1
  132. package/examples/jsm/objects/Reflector.js +4 -1
  133. package/examples/jsm/objects/Refractor.js +1 -1
  134. package/examples/jsm/objects/Sky.js +1 -1
  135. package/examples/jsm/objects/Water.js +2 -1
  136. package/examples/jsm/objects/Water2.js +1 -1
  137. package/examples/jsm/offscreen/scene.js +1 -0
  138. package/examples/jsm/physics/RapierPhysics.js +93 -133
  139. package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
  140. package/examples/jsm/postprocessing/BloomPass.js +7 -2
  141. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  142. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  143. package/examples/jsm/postprocessing/EffectComposer.js +4 -1
  144. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  145. package/examples/jsm/postprocessing/OutlinePass.js +8 -9
  146. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  147. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  148. package/examples/jsm/postprocessing/SAOPass.js +4 -2
  149. package/examples/jsm/postprocessing/SMAAPass.js +5 -2
  150. package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
  151. package/examples/jsm/postprocessing/SSAOPass.js +4 -2
  152. package/examples/jsm/postprocessing/SSRPass.js +3 -1
  153. package/examples/jsm/postprocessing/SavePass.js +5 -2
  154. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  155. package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
  156. package/examples/jsm/postprocessing/TexturePass.js +2 -1
  157. package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
  158. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
  159. package/examples/jsm/renderers/common/Attributes.js +75 -0
  160. package/examples/jsm/renderers/common/Backend.js +162 -0
  161. package/examples/jsm/renderers/common/Background.js +134 -0
  162. package/examples/jsm/renderers/common/Binding.js +11 -0
  163. package/examples/jsm/renderers/common/Bindings.js +169 -0
  164. package/examples/jsm/renderers/common/Buffer.js +38 -0
  165. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  166. package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
  167. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  168. package/examples/jsm/renderers/common/Constants.js +14 -0
  169. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  170. package/examples/jsm/renderers/common/DataMap.js +54 -0
  171. package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
  172. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  173. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  174. package/examples/jsm/renderers/common/Pipelines.js +321 -0
  175. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  176. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  177. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  178. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
  179. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  180. package/examples/jsm/renderers/common/RenderObject.js +113 -0
  181. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  182. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  183. package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
  184. package/examples/jsm/renderers/common/Renderer.js +864 -0
  185. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  186. package/examples/jsm/renderers/common/Sampler.js +18 -0
  187. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  188. package/examples/jsm/renderers/common/Textures.js +206 -0
  189. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  190. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  191. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  192. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
  193. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  194. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  195. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  196. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  197. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
  198. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
  199. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
  200. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
  201. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
  202. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  203. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  204. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
  205. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  206. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
  207. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
  208. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
  209. package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
  210. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
  211. package/examples/jsm/shaders/BleachBypassShader.js +2 -0
  212. package/examples/jsm/shaders/BlendShader.js +1 -2
  213. package/examples/jsm/shaders/BokehShader2.js +3 -0
  214. package/examples/jsm/shaders/ColorifyShader.js +2 -0
  215. package/examples/jsm/shaders/ConvolutionShader.js +2 -0
  216. package/examples/jsm/shaders/CopyShader.js +4 -2
  217. package/examples/jsm/shaders/DotScreenShader.js +2 -0
  218. package/examples/jsm/shaders/ExposureShader.js +44 -0
  219. package/examples/jsm/shaders/FilmShader.js +2 -0
  220. package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
  221. package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
  222. package/examples/jsm/shaders/OutputShader.js +61 -0
  223. package/examples/jsm/shaders/RGBShiftShader.js +2 -0
  224. package/examples/jsm/shaders/SepiaShader.js +2 -0
  225. package/examples/jsm/shaders/ToonShader.js +13 -5
  226. package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
  227. package/examples/jsm/shaders/VignetteShader.js +2 -0
  228. package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
  229. package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
  230. package/examples/jsm/utils/TextureUtils.js +86 -0
  231. package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
  232. package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
  233. package/examples/jsm/webxr/XRPlanes.js +100 -0
  234. package/package.json +3 -1
  235. package/src/Three.Legacy.js +0 -228
  236. package/src/audio/PositionalAudio.js +8 -0
  237. package/src/cameras/Camera.js +5 -0
  238. package/src/cameras/CubeCamera.js +76 -13
  239. package/src/cameras/OrthographicCamera.js +1 -1
  240. package/src/cameras/PerspectiveCamera.js +1 -1
  241. package/src/constants.js +13 -1
  242. package/src/core/BufferAttribute.js +3 -25
  243. package/src/core/BufferGeometry.js +1 -8
  244. package/src/core/Object3D.js +1 -1
  245. package/src/extras/core/Curve.js +1 -1
  246. package/src/loaders/CubeTextureLoader.js +2 -0
  247. package/src/loaders/Loader.js +2 -0
  248. package/src/loaders/MaterialLoader.js +5 -0
  249. package/src/loaders/ObjectLoader.js +1 -0
  250. package/src/materials/Material.js +13 -1
  251. package/src/materials/MeshPhysicalMaterial.js +32 -6
  252. package/src/math/Color.js +16 -11
  253. package/src/math/Frustum.js +16 -2
  254. package/src/math/MathUtils.js +16 -0
  255. package/src/math/Matrix3.js +26 -6
  256. package/src/math/Matrix4.js +74 -19
  257. package/src/objects/InstancedMesh.js +3 -0
  258. package/src/objects/Mesh.js +14 -10
  259. package/src/objects/Skeleton.js +1 -3
  260. package/src/objects/SkinnedMesh.js +36 -8
  261. package/src/renderers/WebGLRenderer.js +126 -21
  262. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  263. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  264. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
  265. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
  266. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
  267. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
  268. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
  269. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
  270. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
  271. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
  272. package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
  273. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
  274. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
  275. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
  276. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
  277. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
  278. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
  279. package/src/renderers/shaders/ShaderChunk.js +10 -6
  280. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  281. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
  282. package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
  283. package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
  284. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
  285. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
  286. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
  287. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
  288. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
  289. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
  290. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
  291. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
  292. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
  293. package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
  294. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
  295. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
  296. package/src/renderers/shaders/ShaderLib.js +4 -1
  297. package/src/renderers/shaders/UniformsLib.js +2 -0
  298. package/src/renderers/webgl/WebGLBindingStates.js +13 -5
  299. package/src/renderers/webgl/WebGLGeometries.js +12 -0
  300. package/src/renderers/webgl/WebGLInfo.js +0 -1
  301. package/src/renderers/webgl/WebGLMaterials.js +18 -0
  302. package/src/renderers/webgl/WebGLObjects.js +23 -3
  303. package/src/renderers/webgl/WebGLProgram.js +43 -5
  304. package/src/renderers/webgl/WebGLPrograms.js +19 -7
  305. package/src/renderers/webgl/WebGLTextures.js +19 -1
  306. package/src/renderers/webvr/WebVRManager.js +12 -0
  307. package/src/renderers/webxr/WebXRManager.js +39 -99
  308. package/src/scenes/Scene.js +0 -14
  309. package/src/textures/DepthTexture.js +22 -0
  310. package/src/textures/FramebufferTexture.js +1 -3
  311. package/src/textures/Source.js +4 -0
  312. package/src/textures/Texture.js +1 -1
  313. package/examples/jsm/exporters/ColladaExporter.js +0 -725
  314. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  315. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  316. package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
  317. package/examples/jsm/objects/LightningStorm.js +0 -245
  318. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
  319. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
  320. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
  321. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  322. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
  323. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  324. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  325. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  326. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
  327. package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
  328. package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
  329. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
  330. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
  331. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
  332. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  333. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  334. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
  335. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  336. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
  337. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  338. /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
  339. /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
@@ -0,0 +1,92 @@
1
+ import { GPUPrimitiveTopology, GPUTextureFormat } from './WebGPUConstants.js';
2
+
3
+ class WebGPUUtils {
4
+
5
+ constructor( backend ) {
6
+
7
+ this.backend = backend;
8
+
9
+ }
10
+
11
+ getCurrentDepthStencilFormat( renderContext ) {
12
+
13
+ let format;
14
+
15
+ if ( renderContext.depthTexture !== null ) {
16
+
17
+ format = this.getTextureFormatGPU( renderContext.depthTexture );
18
+
19
+ } else if ( renderContext.depth && renderContext.stencil ) {
20
+
21
+ format = GPUTextureFormat.Depth24PlusStencil8;
22
+
23
+ } else if ( renderContext.depth ) {
24
+
25
+ format = GPUTextureFormat.Depth24Plus;
26
+
27
+ }
28
+
29
+ return format;
30
+
31
+ }
32
+
33
+ getTextureFormatGPU( texture ) {
34
+
35
+ return this.backend.get( texture ).texture.format;
36
+
37
+ }
38
+
39
+ getCurrentColorFormat( renderContext ) {
40
+
41
+ let format;
42
+
43
+ if ( renderContext.texture !== null ) {
44
+
45
+ format = this.getTextureFormatGPU( renderContext.texture );
46
+
47
+ } else {
48
+
49
+ format = GPUTextureFormat.BGRA8Unorm; // default context format
50
+
51
+ }
52
+
53
+ return format;
54
+
55
+ }
56
+
57
+ getCurrentColorSpace( renderContext ) {
58
+
59
+ if ( renderContext.texture !== null ) {
60
+
61
+ return renderContext.texture.colorSpace;
62
+
63
+ }
64
+
65
+ return this.backend.renderer.outputColorSpace;
66
+
67
+ }
68
+
69
+ getPrimitiveTopology( object, material ) {
70
+
71
+ if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
72
+ else if ( object.isLineSegments || ( object.isMesh && material.wireframe === true ) ) return GPUPrimitiveTopology.LineList;
73
+ else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
74
+ else if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
75
+
76
+ }
77
+
78
+ getSampleCount( renderContext ) {
79
+
80
+ if ( renderContext.texture !== null ) {
81
+
82
+ return 1;
83
+
84
+ }
85
+
86
+ return this.backend.parameters.sampleCount;
87
+
88
+ }
89
+
90
+ }
91
+
92
+ export default WebGPUUtils;
@@ -6,6 +6,8 @@
6
6
 
7
7
  const BleachBypassShader = {
8
8
 
9
+ name: 'BleachBypassShader',
10
+
9
11
  uniforms: {
10
12
 
11
13
  'tDiffuse': { value: null },
@@ -38,8 +38,7 @@ const BlendShader = {
38
38
 
39
39
  vec4 texel1 = texture2D( tDiffuse1, vUv );
40
40
  vec4 texel2 = texture2D( tDiffuse2, vUv );
41
- gl_FragColor = mix( texel1, texel2, mixRatio );
42
- gl_FragColor.a *= opacity;
41
+ gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
43
42
 
44
43
  }`
45
44
 
@@ -345,6 +345,9 @@ const BokehShader = {
345
345
 
346
346
  gl_FragColor.rgb = col;
347
347
  gl_FragColor.a = 1.0;
348
+
349
+ #include <tonemapping_fragment>
350
+ #include <colorspace_fragment>
348
351
  }`
349
352
 
350
353
  };
@@ -8,6 +8,8 @@ import {
8
8
 
9
9
  const ColorifyShader = {
10
10
 
11
+ name: 'ColorifyShader',
12
+
11
13
  uniforms: {
12
14
 
13
15
  'tDiffuse': { value: null },
@@ -9,6 +9,8 @@ import {
9
9
 
10
10
  const ConvolutionShader = {
11
11
 
12
+ name: 'ConvolutionShader',
13
+
12
14
  defines: {
13
15
 
14
16
  'KERNEL_SIZE_FLOAT': '25.0',
@@ -4,6 +4,8 @@
4
4
 
5
5
  const CopyShader = {
6
6
 
7
+ name: 'CopyShader',
8
+
7
9
  uniforms: {
8
10
 
9
11
  'tDiffuse': { value: null },
@@ -32,8 +34,8 @@ const CopyShader = {
32
34
 
33
35
  void main() {
34
36
 
35
- gl_FragColor = texture2D( tDiffuse, vUv );
36
- gl_FragColor.a *= opacity;
37
+ vec4 texel = texture2D( tDiffuse, vUv );
38
+ gl_FragColor = opacity * texel;
37
39
 
38
40
 
39
41
  }`
@@ -10,6 +10,8 @@ import {
10
10
 
11
11
  const DotScreenShader = {
12
12
 
13
+ name: 'DotScreenShader',
14
+
13
15
  uniforms: {
14
16
 
15
17
  'tDiffuse': { value: null },
@@ -0,0 +1,44 @@
1
+ /**
2
+ * Exposure shader
3
+ */
4
+
5
+ const ExposureShader = {
6
+
7
+ name: 'ExposureShader',
8
+
9
+ uniforms: {
10
+
11
+ 'tDiffuse': { value: null },
12
+ 'exposure': { value: 1.0 }
13
+
14
+ },
15
+
16
+ vertexShader: /* glsl */`
17
+
18
+ varying vec2 vUv;
19
+
20
+ void main() {
21
+
22
+ vUv = uv;
23
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
+
25
+ }`,
26
+
27
+ fragmentShader: /* glsl */`
28
+
29
+ uniform float exposure;
30
+
31
+ uniform sampler2D tDiffuse;
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ gl_FragColor = texture2D( tDiffuse, vUv );
38
+ gl_FragColor.rgb *= exposure;
39
+
40
+ }`
41
+
42
+ };
43
+
44
+ export { ExposureShader };
@@ -20,6 +20,8 @@
20
20
 
21
21
  const FilmShader = {
22
22
 
23
+ name: 'FilmShader',
24
+
23
25
  uniforms: {
24
26
 
25
27
  'tDiffuse': { value: null },
@@ -5,6 +5,8 @@
5
5
 
6
6
  const GammaCorrectionShader = {
7
7
 
8
+ name: 'GammaCorrectionShader',
9
+
8
10
  uniforms: {
9
11
 
10
12
  'tDiffuse': { value: null }
@@ -9,6 +9,8 @@
9
9
 
10
10
  const HorizontalBlurShader = {
11
11
 
12
+ name: 'HorizontalBlurShader',
13
+
12
14
  uniforms: {
13
15
 
14
16
  'tDiffuse': { value: null },
@@ -0,0 +1,61 @@
1
+ const OutputShader = {
2
+
3
+ uniforms: {
4
+
5
+ 'tDiffuse': { value: null },
6
+ 'toneMappingExposure': { value: 1 }
7
+
8
+ },
9
+
10
+ vertexShader: /* glsl */`
11
+
12
+ varying vec2 vUv;
13
+
14
+ void main() {
15
+
16
+ vUv = uv;
17
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
18
+
19
+ }`,
20
+
21
+ fragmentShader: /* glsl */`
22
+
23
+ uniform sampler2D tDiffuse;
24
+
25
+ #include <tonemapping_pars_fragment>
26
+
27
+ varying vec2 vUv;
28
+
29
+ void main() {
30
+
31
+ gl_FragColor = texture2D( tDiffuse, vUv );
32
+
33
+ // tone mapping
34
+
35
+ #ifdef LINEAR_TONE_MAPPING
36
+
37
+ gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
38
+
39
+ #elif defined( REINHARD_TONE_MAPPING )
40
+
41
+ gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
42
+
43
+ #elif defined( CINEON_TONE_MAPPING )
44
+
45
+ gl_FragColor.rgb = OptimizedCineonToneMapping( gl_FragColor.rgb );
46
+
47
+ #elif defined( ACES_FILMIC_TONE_MAPPING )
48
+
49
+ gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
50
+
51
+ #endif
52
+
53
+ // color space
54
+
55
+ gl_FragColor = LinearTosRGB( gl_FragColor );
56
+
57
+ }`
58
+
59
+ };
60
+
61
+ export { OutputShader };
@@ -10,6 +10,8 @@
10
10
 
11
11
  const RGBShiftShader = {
12
12
 
13
+ name: 'RGBShiftShader',
14
+
13
15
  uniforms: {
14
16
 
15
17
  'tDiffuse': { value: null },
@@ -6,6 +6,8 @@
6
6
 
7
7
  const SepiaShader = {
8
8
 
9
+ name: 'SepiaShader',
10
+
9
11
  uniforms: {
10
12
 
11
13
  'tDiffuse': { value: null },
@@ -78,7 +78,9 @@ const ToonShader1 = {
78
78
 
79
79
  gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );
80
80
 
81
- }
81
+ }
82
+
83
+ #include <colorspace_fragment>
82
84
 
83
85
  }`
84
86
 
@@ -146,6 +148,8 @@ const ToonShader2 = {
146
148
 
147
149
  }
148
150
 
151
+ #include <colorspace_fragment>
152
+
149
153
  }`
150
154
 
151
155
  };
@@ -240,6 +244,8 @@ const ToonShaderHatching = {
240
244
 
241
245
  }
242
246
 
247
+ #include <colorspace_fragment>
248
+
243
249
  }`
244
250
 
245
251
  };
@@ -286,12 +292,12 @@ const ToonShaderDotted = {
286
292
 
287
293
  void main() {
288
294
 
289
- float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
290
- vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
295
+ float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
296
+ vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
291
297
 
292
- gl_FragColor = vec4( uBaseColor, 1.0 );
298
+ gl_FragColor = vec4( uBaseColor, 1.0 );
293
299
 
294
- if ( length(lightWeighting) < 1.00 ) {
300
+ if ( length(lightWeighting) < 1.00 ) {
295
301
 
296
302
  if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {
297
303
 
@@ -311,6 +317,8 @@ const ToonShaderDotted = {
311
317
 
312
318
  }
313
319
 
320
+ #include <colorspace_fragment>
321
+
314
322
  }`
315
323
 
316
324
  };
@@ -9,6 +9,8 @@
9
9
 
10
10
  const VerticalBlurShader = {
11
11
 
12
+ name: 'VerticalBlurShader',
13
+
12
14
  uniforms: {
13
15
 
14
16
  'tDiffuse': { value: null },
@@ -6,6 +6,8 @@
6
6
 
7
7
  const VignetteShader = {
8
8
 
9
+ name: 'VignetteShader',
10
+
9
11
  uniforms: {
10
12
 
11
13
  'tDiffuse': { value: null },
@@ -76,13 +76,16 @@ const WaterRefractionShader = {
76
76
 
77
77
  // new uv coords
78
78
 
79
- vec4 uv = vec4( vUvRefraction );
80
- uv.xy += distortion;
79
+ vec4 uv = vec4( vUvRefraction );
80
+ uv.xy += distortion;
81
81
 
82
82
  vec4 base = texture2DProj( tDiffuse, uv );
83
83
 
84
84
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
85
85
 
86
+ #include <tonemapping_fragment>
87
+ #include <colorspace_fragment>
88
+
86
89
  }`
87
90
 
88
91
  };
@@ -304,6 +304,7 @@ function mergeAttributes( attributes ) {
304
304
  let TypedArray;
305
305
  let itemSize;
306
306
  let normalized;
307
+ let gpuType = - 1;
307
308
  let arrayLength = 0;
308
309
 
309
310
  for ( let i = 0; i < attributes.length; ++ i ) {
@@ -341,6 +342,14 @@ function mergeAttributes( attributes ) {
341
342
 
342
343
  }
343
344
 
345
+ if ( gpuType === - 1 ) gpuType = attribute.gpuType;
346
+ if ( gpuType !== attribute.gpuType ) {
347
+
348
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
349
+ return null;
350
+
351
+ }
352
+
344
353
  arrayLength += attribute.array.length;
345
354
 
346
355
  }
@@ -356,7 +365,14 @@ function mergeAttributes( attributes ) {
356
365
 
357
366
  }
358
367
 
359
- return new BufferAttribute( array, itemSize, normalized );
368
+ const result = new BufferAttribute( array, itemSize, normalized );
369
+ if ( gpuType !== undefined ) {
370
+
371
+ result.gpuType = gpuType;
372
+
373
+ }
374
+
375
+ return result;
360
376
 
361
377
  }
362
378
 
@@ -0,0 +1,86 @@
1
+ import {
2
+ PlaneGeometry,
3
+ ShaderMaterial,
4
+ Uniform,
5
+ Mesh,
6
+ PerspectiveCamera,
7
+ Scene,
8
+ WebGLRenderer,
9
+ Texture,
10
+ SRGBColorSpace
11
+ } from 'three';
12
+
13
+ let _renderer;
14
+ let fullscreenQuadGeometry;
15
+ let fullscreenQuadMaterial;
16
+ let fullscreenQuad;
17
+
18
+ export function decompress( texture, maxTextureSize = Infinity, renderer = null ) {
19
+
20
+ if ( ! fullscreenQuadGeometry ) fullscreenQuadGeometry = new PlaneGeometry( 2, 2, 1, 1 );
21
+ if ( ! fullscreenQuadMaterial ) fullscreenQuadMaterial = new ShaderMaterial( {
22
+ uniforms: { blitTexture: new Uniform( texture ) },
23
+ vertexShader: `
24
+ varying vec2 vUv;
25
+ void main(){
26
+ vUv = uv;
27
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
28
+ }`,
29
+ fragmentShader: `
30
+ uniform sampler2D blitTexture;
31
+ varying vec2 vUv;
32
+
33
+ void main(){
34
+ gl_FragColor = vec4(vUv.xy, 0, 1);
35
+
36
+ #ifdef IS_SRGB
37
+ gl_FragColor = LinearTosRGB( texture2D( blitTexture, vUv) );
38
+ #else
39
+ gl_FragColor = texture2D( blitTexture, vUv);
40
+ #endif
41
+ }`
42
+ } );
43
+
44
+ fullscreenQuadMaterial.uniforms.blitTexture.value = texture;
45
+ fullscreenQuadMaterial.defines.IS_SRGB = texture.colorSpace == SRGBColorSpace;
46
+ fullscreenQuadMaterial.needsUpdate = true;
47
+
48
+ if ( ! fullscreenQuad ) {
49
+
50
+ fullscreenQuad = new Mesh( fullscreenQuadGeometry, fullscreenQuadMaterial );
51
+ fullscreenQuad.frustrumCulled = false;
52
+
53
+ }
54
+
55
+ const _camera = new PerspectiveCamera();
56
+ const _scene = new Scene();
57
+ _scene.add( fullscreenQuad );
58
+
59
+ if ( ! renderer ) {
60
+
61
+ renderer = _renderer = new WebGLRenderer( { antialias: false } );
62
+
63
+ }
64
+
65
+ renderer.setSize( Math.min( texture.image.width, maxTextureSize ), Math.min( texture.image.height, maxTextureSize ) );
66
+ renderer.clear();
67
+ renderer.render( _scene, _camera );
68
+
69
+ const readableTexture = new Texture( renderer.domElement );
70
+
71
+ readableTexture.minFilter = texture.minFilter;
72
+ readableTexture.magFilter = texture.magFilter;
73
+ readableTexture.wrapS = texture.wrapS;
74
+ readableTexture.wrapT = texture.wrapT;
75
+ readableTexture.name = texture.name;
76
+
77
+ if ( _renderer ) {
78
+
79
+ _renderer.dispose();
80
+ _renderer = null;
81
+
82
+ }
83
+
84
+ return readableTexture;
85
+
86
+ }
@@ -13,8 +13,8 @@ const POINTER_LENGTH = 0.035;
13
13
  const POINTER_SEGMENTS = 16;
14
14
  const POINTER_RINGS = 12;
15
15
  const POINTER_HEMISPHERE_ANGLE = 110;
16
- const YAXIS = new THREE.Vector3( 0, 1, 0 );
17
- const ZAXIS = new THREE.Vector3( 0, 0, 1 );
16
+ const YAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 1, 0 );
17
+ const ZAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 0, 1 );
18
18
 
19
19
  const CURSOR_RADIUS = 0.02;
20
20
  const CURSOR_MAX_DISTANCE = 1.5;
@@ -27,9 +27,10 @@ class OculusHandPointerModel extends THREE.Object3D {
27
27
 
28
28
  this.hand = hand;
29
29
  this.controller = controller;
30
+
31
+ // Unused
30
32
  this.motionController = null;
31
33
  this.envMap = null;
32
-
33
34
  this.mesh = null;
34
35
 
35
36
  this.pointerGeometry = null;
@@ -43,24 +44,36 @@ class OculusHandPointerModel extends THREE.Object3D {
43
44
 
44
45
  this.raycaster = null;
45
46
 
46
- hand.addEventListener( 'connected', ( event ) => {
47
+ this._onConnected = this._onConnected.bind( this );
48
+ this._onDisconnected = this._onDisconnected.bind( this );
49
+ this.hand.addEventListener( 'connected', this._onConnected );
50
+ this.hand.addEventListener( 'disconnected', this._onDisconnected );
47
51
 
48
- const xrInputSource = event.data;
52
+ }
49
53
 
50
- if ( xrInputSource.hand ) {
54
+ _onConnected( event ) {
51
55
 
52
- this.visible = true;
53
- this.xrInputSource = xrInputSource;
56
+ const xrInputSource = event.data;
57
+ if ( xrInputSource.hand ) {
54
58
 
55
- if ( this.pointerObject === null ) {
59
+ this.visible = true;
60
+ this.xrInputSource = xrInputSource;
56
61
 
57
- this.createPointer();
62
+ this.createPointer();
58
63
 
59
- }
64
+ }
60
65
 
61
- }
66
+ }
67
+
68
+ _onDisconnected() {
62
69
 
63
- } );
70
+ this.visible = false;
71
+ this.xrInputSource = null;
72
+
73
+ this.pointerGeometry.dispose();
74
+ this.pointerMesh.material.dispose();
75
+
76
+ this.clear();
64
77
 
65
78
  }
66
79
 
@@ -387,6 +400,14 @@ class OculusHandPointerModel extends THREE.Object3D {
387
400
 
388
401
  }
389
402
 
403
+ dispose() {
404
+
405
+ this._onDisconnected();
406
+ this.hand.removeEventListener( 'connected', this._onConnected );
407
+ this.hand.removeEventListener( 'disconnected', this._onDisconnected );
408
+
409
+ }
410
+
390
411
  }
391
412
 
392
413
  export { OculusHandPointerModel };
@@ -34,6 +34,7 @@ class XRHandPrimitiveModel {
34
34
  const material = new MeshStandardMaterial();
35
35
 
36
36
  this.handMesh = new InstancedMesh( geometry, material, 30 );
37
+ this.handMesh.frustumCulled = false;
37
38
  this.handMesh.instanceMatrix.setUsage( DynamicDrawUsage ); // will be updated every frame
38
39
  this.handMesh.castShadow = true;
39
40
  this.handMesh.receiveShadow = true;