super-three 0.152.0 → 0.154.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +778 -557
- package/build/three.js +778 -557
- package/build/three.min.js +1 -1
- package/build/three.module.js +769 -539
- package/build/three.module.min.js +1 -1
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +15 -1
- package/examples/jsm/controls/ArcballControls.js +2 -1
- package/examples/jsm/controls/FlyControls.js +25 -9
- package/examples/jsm/controls/OrbitControls.js +5 -1
- package/examples/jsm/csm/CSM.js +1 -3
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/environments/RoomEnvironment.js +6 -2
- package/examples/jsm/exporters/GLTFExporter.js +74 -2
- package/examples/jsm/exporters/USDZExporter.js +170 -129
- package/examples/jsm/helpers/ViewHelper.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +1 -1
- package/examples/jsm/loaders/3DMLoader.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +5 -1
- package/examples/jsm/loaders/AMFLoader.js +5 -1
- package/examples/jsm/loaders/ColladaLoader.js +4 -1
- package/examples/jsm/loaders/DRACOLoader.js +2 -0
- package/examples/jsm/loaders/FBXLoader.js +9 -2
- package/examples/jsm/loaders/GLTFLoader.js +230 -94
- package/examples/jsm/loaders/KTX2Loader.js +106 -47
- package/examples/jsm/loaders/LDrawLoader.js +4 -7
- package/examples/jsm/loaders/MMDLoader.js +40 -13
- package/examples/jsm/loaders/PCDLoader.js +25 -10
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +30 -8
- package/examples/jsm/loaders/STLLoader.js +8 -3
- package/examples/jsm/loaders/VRMLLoader.js +55 -7
- package/examples/jsm/loaders/VTKLoader.js +12 -4
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -2
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +82 -37
- package/examples/jsm/misc/GPUComputationRenderer.js +1 -0
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/nodes/Nodes.js +22 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +99 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/CameraNode.js +25 -4
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +7 -1
- package/examples/jsm/nodes/accessors/InstanceNode.js +29 -12
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -47
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/ModelNode.js +3 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +4 -9
- package/examples/jsm/nodes/accessors/MorphNode.js +70 -0
- package/examples/jsm/nodes/accessors/NormalNode.js +3 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +10 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +46 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -62
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +2 -2
- package/examples/jsm/nodes/accessors/TangentNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +68 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -0
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/code/CodeNode.js +3 -0
- package/examples/jsm/nodes/code/FunctionNode.js +25 -4
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +2 -2
- package/examples/jsm/nodes/core/ContextNode.js +2 -0
- package/examples/jsm/nodes/core/IndexNode.js +66 -0
- package/examples/jsm/nodes/core/LightingModel.js +2 -1
- package/examples/jsm/nodes/core/Node.js +13 -16
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +86 -8
- package/examples/jsm/nodes/core/NodeUtils.js +10 -0
- package/examples/jsm/nodes/core/PropertyNode.js +6 -2
- package/examples/jsm/nodes/core/StackNode.js +8 -1
- package/examples/jsm/nodes/core/UniformNode.js +1 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -3
- package/examples/jsm/nodes/display/BlendModeNode.js +9 -9
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +7 -7
- package/examples/jsm/nodes/display/ColorSpaceNode.js +50 -49
- package/examples/jsm/nodes/display/NormalMapNode.js +3 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +24 -15
- package/examples/jsm/nodes/display/ViewportDepthNode.js +69 -0
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +34 -0
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +7 -6
- package/examples/jsm/nodes/display/ViewportTextureNode.js +33 -19
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +5 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -8
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +43 -0
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +2 -4
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/examples/jsm/nodes/functions/PhongLightingModel.js +7 -7
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +132 -19
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/examples/jsm/nodes/functions/material/getRoughness.js +3 -3
- package/examples/jsm/nodes/geometry/RangeNode.js +33 -51
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +6 -3
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +107 -62
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightUtils.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +17 -15
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +3 -3
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -15
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -10
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +41 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +1 -14
- package/examples/jsm/nodes/materials/NodeMaterial.js +119 -29
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +0 -9
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -7
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +3 -3
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +14 -14
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +4 -4
- package/examples/jsm/nodes/math/MathNode.js +6 -0
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +60 -33
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -3
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +1 -1
- package/examples/jsm/objects/GroundProjectedSkybox.js +1 -1
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +4 -1
- package/examples/jsm/objects/Refractor.js +1 -1
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/offscreen/scene.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +93 -133
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -0
- package/examples/jsm/postprocessing/BloomPass.js +7 -2
- package/examples/jsm/postprocessing/BokehPass.js +3 -2
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +4 -1
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +8 -9
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -2
- package/examples/jsm/postprocessing/SMAAPass.js +5 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +5 -13
- package/examples/jsm/postprocessing/SSAOPass.js +4 -2
- package/examples/jsm/postprocessing/SSRPass.js +3 -1
- package/examples/jsm/postprocessing/SavePass.js +5 -2
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +17 -4
- package/examples/jsm/postprocessing/TexturePass.js +2 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +13 -13
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +2 -2
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +162 -0
- package/examples/jsm/renderers/common/Background.js +134 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/{webgpu/WebGPUWeakMap.js → common/ChainMap.js} +11 -5
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/{webgpu/WebGPUGeometries.js → common/Geometries.js} +38 -37
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +321 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +2 -39
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +113 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderTarget.js → common/RenderTarget.js} +2 -2
- package/examples/jsm/renderers/common/Renderer.js +864 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodes.js → common/nodes/NodeRender.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +340 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +23 -19
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +847 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -1131
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +75 -45
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +255 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +6 -7
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +154 -247
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +3 -25
- package/examples/jsm/renderers/webgpu/{WebGPUTextures.js → utils/WebGPUTextureUtils.js} +392 -505
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +92 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BlendShader.js +1 -2
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +4 -2
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +2 -0
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +17 -1
- package/examples/jsm/utils/TextureUtils.js +86 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +34 -13
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +3 -1
- package/src/Three.Legacy.js +0 -228
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +13 -1
- package/src/core/BufferAttribute.js +3 -25
- package/src/core/BufferGeometry.js +1 -8
- package/src/core/Object3D.js +1 -1
- package/src/extras/core/Curve.js +1 -1
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/Loader.js +2 -0
- package/src/loaders/MaterialLoader.js +5 -0
- package/src/loaders/ObjectLoader.js +1 -0
- package/src/materials/Material.js +13 -1
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/math/Color.js +16 -11
- package/src/math/Frustum.js +16 -2
- package/src/math/MathUtils.js +16 -0
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/objects/InstancedMesh.js +3 -0
- package/src/objects/Mesh.js +14 -10
- package/src/objects/Skeleton.js +1 -3
- package/src/objects/SkinnedMesh.js +36 -8
- package/src/renderers/WebGLRenderer.js +126 -21
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +26 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/{output_fragment.glsl.js → opaque_fragment.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +10 -5
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +7 -1
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +6 -1
- package/src/renderers/shaders/ShaderChunk.js +10 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +2 -2
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +12 -2
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/points.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +4 -2
- package/src/renderers/shaders/ShaderLib.js +4 -1
- package/src/renderers/shaders/UniformsLib.js +2 -0
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLMaterials.js +18 -0
- package/src/renderers/webgl/WebGLObjects.js +23 -3
- package/src/renderers/webgl/WebGLProgram.js +43 -5
- package/src/renderers/webgl/WebGLPrograms.js +19 -7
- package/src/renderers/webgl/WebGLTextures.js +19 -1
- package/src/renderers/webvr/WebVRManager.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +39 -99
- package/src/scenes/Scene.js +0 -14
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +1 -1
- package/examples/jsm/exporters/ColladaExporter.js +0 -725
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/nodes/core/InstanceIndexNode.js +0 -26
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -361
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -197
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -190
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -270
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -44
- package/examples/jsm/renderers/webgpu/WebGPURenderObject.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderObjects.js +0 -50
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -274
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -54
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -75
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -88
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- /package/src/renderers/shaders/ShaderChunk/{encodings_fragment.glsl.js → colorspace_fragment.glsl.js} +0 -0
- /package/src/renderers/shaders/ShaderChunk/{encodings_pars_fragment.glsl.js → colorspace_pars_fragment.glsl.js} +0 -0
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import { GPUPrimitiveTopology, GPUTextureFormat } from './WebGPUConstants.js';
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class WebGPUUtils {
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constructor( backend ) {
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this.backend = backend;
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}
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getCurrentDepthStencilFormat( renderContext ) {
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let format;
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if ( renderContext.depthTexture !== null ) {
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format = this.getTextureFormatGPU( renderContext.depthTexture );
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} else if ( renderContext.depth && renderContext.stencil ) {
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format = GPUTextureFormat.Depth24PlusStencil8;
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} else if ( renderContext.depth ) {
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format = GPUTextureFormat.Depth24Plus;
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}
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return format;
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}
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getTextureFormatGPU( texture ) {
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return this.backend.get( texture ).texture.format;
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}
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getCurrentColorFormat( renderContext ) {
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let format;
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if ( renderContext.texture !== null ) {
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format = this.getTextureFormatGPU( renderContext.texture );
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} else {
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format = GPUTextureFormat.BGRA8Unorm; // default context format
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}
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return format;
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}
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getCurrentColorSpace( renderContext ) {
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if ( renderContext.texture !== null ) {
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return renderContext.texture.colorSpace;
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}
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return this.backend.renderer.outputColorSpace;
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}
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getPrimitiveTopology( object, material ) {
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if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
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else if ( object.isLineSegments || ( object.isMesh && material.wireframe === true ) ) return GPUPrimitiveTopology.LineList;
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else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
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else if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
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}
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getSampleCount( renderContext ) {
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if ( renderContext.texture !== null ) {
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return 1;
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}
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return this.backend.parameters.sampleCount;
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}
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}
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export default WebGPUUtils;
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@@ -38,8 +38,7 @@ const BlendShader = {
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vec4 texel1 = texture2D( tDiffuse1, vUv );
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vec4 texel2 = texture2D( tDiffuse2, vUv );
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gl_FragColor = mix( texel1, texel2, mixRatio );
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gl_FragColor.a *= opacity;
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gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
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}`
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const CopyShader = {
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name: 'CopyShader',
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uniforms: {
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'tDiffuse': { value: null },
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@@ -32,8 +34,8 @@ const CopyShader = {
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void main() {
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gl_FragColor
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vec4 texel = texture2D( tDiffuse, vUv );
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gl_FragColor = opacity * texel;
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}`
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/**
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* Exposure shader
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*/
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const ExposureShader = {
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name: 'ExposureShader',
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uniforms: {
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'tDiffuse': { value: null },
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'exposure': { value: 1.0 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform float exposure;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.rgb *= exposure;
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}`
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};
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export { ExposureShader };
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const OutputShader = {
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uniforms: {
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'tDiffuse': { value: null },
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'toneMappingExposure': { value: 1 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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#include <tonemapping_pars_fragment>
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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// tone mapping
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#ifdef LINEAR_TONE_MAPPING
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gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
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#elif defined( REINHARD_TONE_MAPPING )
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gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
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#elif defined( CINEON_TONE_MAPPING )
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gl_FragColor.rgb = OptimizedCineonToneMapping( gl_FragColor.rgb );
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#elif defined( ACES_FILMIC_TONE_MAPPING )
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gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
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#endif
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// color space
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gl_FragColor = LinearTosRGB( gl_FragColor );
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}`
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};
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export { OutputShader };
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gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );
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}
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#include <colorspace_fragment>
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}`
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}
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#include <colorspace_fragment>
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}`
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};
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}
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#include <colorspace_fragment>
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}`
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};
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void main() {
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float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);
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vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;
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gl_FragColor = vec4( uBaseColor, 1.0 );
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if ( length(lightWeighting) < 1.00 ) {
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if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {
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}
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#include <colorspace_fragment>
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}`
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};
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@@ -76,13 +76,16 @@ const WaterRefractionShader = {
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// new uv coords
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vec4 uv = vec4( vUvRefraction );
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uv.xy += distortion;
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vec4 base = texture2DProj( tDiffuse, uv );
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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#include <tonemapping_fragment>
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#include <colorspace_fragment>
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}`
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};
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@@ -304,6 +304,7 @@ function mergeAttributes( attributes ) {
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let TypedArray;
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let itemSize;
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let normalized;
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let gpuType = - 1;
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let arrayLength = 0;
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for ( let i = 0; i < attributes.length; ++ i ) {
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@@ -341,6 +342,14 @@ function mergeAttributes( attributes ) {
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}
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if ( gpuType === - 1 ) gpuType = attribute.gpuType;
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if ( gpuType !== attribute.gpuType ) {
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console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
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return null;
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}
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arrayLength += attribute.array.length;
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}
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@@ -356,7 +365,14 @@ function mergeAttributes( attributes ) {
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}
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const result = new BufferAttribute( array, itemSize, normalized );
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if ( gpuType !== undefined ) {
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result.gpuType = gpuType;
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}
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return result;
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}
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@@ -0,0 +1,86 @@
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import {
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PlaneGeometry,
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ShaderMaterial,
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Uniform,
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Mesh,
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PerspectiveCamera,
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Scene,
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WebGLRenderer,
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Texture,
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SRGBColorSpace
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} from 'three';
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let _renderer;
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let fullscreenQuadGeometry;
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let fullscreenQuadMaterial;
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let fullscreenQuad;
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export function decompress( texture, maxTextureSize = Infinity, renderer = null ) {
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if ( ! fullscreenQuadGeometry ) fullscreenQuadGeometry = new PlaneGeometry( 2, 2, 1, 1 );
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if ( ! fullscreenQuadMaterial ) fullscreenQuadMaterial = new ShaderMaterial( {
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uniforms: { blitTexture: new Uniform( texture ) },
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vertexShader: `
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varying vec2 vUv;
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void main(){
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vUv = uv;
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gl_Position = vec4(position.xy * 1.0,0.,.999999);
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}`,
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fragmentShader: `
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uniform sampler2D blitTexture;
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varying vec2 vUv;
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void main(){
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gl_FragColor = vec4(vUv.xy, 0, 1);
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#ifdef IS_SRGB
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gl_FragColor = LinearTosRGB( texture2D( blitTexture, vUv) );
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#else
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39
|
+
gl_FragColor = texture2D( blitTexture, vUv);
|
|
40
|
+
#endif
|
|
41
|
+
}`
|
|
42
|
+
} );
|
|
43
|
+
|
|
44
|
+
fullscreenQuadMaterial.uniforms.blitTexture.value = texture;
|
|
45
|
+
fullscreenQuadMaterial.defines.IS_SRGB = texture.colorSpace == SRGBColorSpace;
|
|
46
|
+
fullscreenQuadMaterial.needsUpdate = true;
|
|
47
|
+
|
|
48
|
+
if ( ! fullscreenQuad ) {
|
|
49
|
+
|
|
50
|
+
fullscreenQuad = new Mesh( fullscreenQuadGeometry, fullscreenQuadMaterial );
|
|
51
|
+
fullscreenQuad.frustrumCulled = false;
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
const _camera = new PerspectiveCamera();
|
|
56
|
+
const _scene = new Scene();
|
|
57
|
+
_scene.add( fullscreenQuad );
|
|
58
|
+
|
|
59
|
+
if ( ! renderer ) {
|
|
60
|
+
|
|
61
|
+
renderer = _renderer = new WebGLRenderer( { antialias: false } );
|
|
62
|
+
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
renderer.setSize( Math.min( texture.image.width, maxTextureSize ), Math.min( texture.image.height, maxTextureSize ) );
|
|
66
|
+
renderer.clear();
|
|
67
|
+
renderer.render( _scene, _camera );
|
|
68
|
+
|
|
69
|
+
const readableTexture = new Texture( renderer.domElement );
|
|
70
|
+
|
|
71
|
+
readableTexture.minFilter = texture.minFilter;
|
|
72
|
+
readableTexture.magFilter = texture.magFilter;
|
|
73
|
+
readableTexture.wrapS = texture.wrapS;
|
|
74
|
+
readableTexture.wrapT = texture.wrapT;
|
|
75
|
+
readableTexture.name = texture.name;
|
|
76
|
+
|
|
77
|
+
if ( _renderer ) {
|
|
78
|
+
|
|
79
|
+
_renderer.dispose();
|
|
80
|
+
_renderer = null;
|
|
81
|
+
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
return readableTexture;
|
|
85
|
+
|
|
86
|
+
}
|
|
@@ -13,8 +13,8 @@ const POINTER_LENGTH = 0.035;
|
|
|
13
13
|
const POINTER_SEGMENTS = 16;
|
|
14
14
|
const POINTER_RINGS = 12;
|
|
15
15
|
const POINTER_HEMISPHERE_ANGLE = 110;
|
|
16
|
-
const YAXIS = new THREE.Vector3( 0, 1, 0 );
|
|
17
|
-
const ZAXIS = new THREE.Vector3( 0, 0, 1 );
|
|
16
|
+
const YAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 1, 0 );
|
|
17
|
+
const ZAXIS = /* @__PURE__ */ new THREE.Vector3( 0, 0, 1 );
|
|
18
18
|
|
|
19
19
|
const CURSOR_RADIUS = 0.02;
|
|
20
20
|
const CURSOR_MAX_DISTANCE = 1.5;
|
|
@@ -27,9 +27,10 @@ class OculusHandPointerModel extends THREE.Object3D {
|
|
|
27
27
|
|
|
28
28
|
this.hand = hand;
|
|
29
29
|
this.controller = controller;
|
|
30
|
+
|
|
31
|
+
// Unused
|
|
30
32
|
this.motionController = null;
|
|
31
33
|
this.envMap = null;
|
|
32
|
-
|
|
33
34
|
this.mesh = null;
|
|
34
35
|
|
|
35
36
|
this.pointerGeometry = null;
|
|
@@ -43,24 +44,36 @@ class OculusHandPointerModel extends THREE.Object3D {
|
|
|
43
44
|
|
|
44
45
|
this.raycaster = null;
|
|
45
46
|
|
|
46
|
-
|
|
47
|
+
this._onConnected = this._onConnected.bind( this );
|
|
48
|
+
this._onDisconnected = this._onDisconnected.bind( this );
|
|
49
|
+
this.hand.addEventListener( 'connected', this._onConnected );
|
|
50
|
+
this.hand.addEventListener( 'disconnected', this._onDisconnected );
|
|
47
51
|
|
|
48
|
-
|
|
52
|
+
}
|
|
49
53
|
|
|
50
|
-
|
|
54
|
+
_onConnected( event ) {
|
|
51
55
|
|
|
52
|
-
|
|
53
|
-
|
|
56
|
+
const xrInputSource = event.data;
|
|
57
|
+
if ( xrInputSource.hand ) {
|
|
54
58
|
|
|
55
|
-
|
|
59
|
+
this.visible = true;
|
|
60
|
+
this.xrInputSource = xrInputSource;
|
|
56
61
|
|
|
57
|
-
|
|
62
|
+
this.createPointer();
|
|
58
63
|
|
|
59
|
-
|
|
64
|
+
}
|
|
60
65
|
|
|
61
|
-
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
_onDisconnected() {
|
|
62
69
|
|
|
63
|
-
|
|
70
|
+
this.visible = false;
|
|
71
|
+
this.xrInputSource = null;
|
|
72
|
+
|
|
73
|
+
this.pointerGeometry.dispose();
|
|
74
|
+
this.pointerMesh.material.dispose();
|
|
75
|
+
|
|
76
|
+
this.clear();
|
|
64
77
|
|
|
65
78
|
}
|
|
66
79
|
|
|
@@ -387,6 +400,14 @@ class OculusHandPointerModel extends THREE.Object3D {
|
|
|
387
400
|
|
|
388
401
|
}
|
|
389
402
|
|
|
403
|
+
dispose() {
|
|
404
|
+
|
|
405
|
+
this._onDisconnected();
|
|
406
|
+
this.hand.removeEventListener( 'connected', this._onConnected );
|
|
407
|
+
this.hand.removeEventListener( 'disconnected', this._onDisconnected );
|
|
408
|
+
|
|
409
|
+
}
|
|
410
|
+
|
|
390
411
|
}
|
|
391
412
|
|
|
392
413
|
export { OculusHandPointerModel };
|
|
@@ -34,6 +34,7 @@ class XRHandPrimitiveModel {
|
|
|
34
34
|
const material = new MeshStandardMaterial();
|
|
35
35
|
|
|
36
36
|
this.handMesh = new InstancedMesh( geometry, material, 30 );
|
|
37
|
+
this.handMesh.frustumCulled = false;
|
|
37
38
|
this.handMesh.instanceMatrix.setUsage( DynamicDrawUsage ); // will be updated every frame
|
|
38
39
|
this.handMesh.castShadow = true;
|
|
39
40
|
this.handMesh.receiveShadow = true;
|