koffi 0.9.5 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +74 -9
- package/package.json +27 -7
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +525 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +90 -63
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +61 -48
- package/src/call_x64_win.cc +69 -43
- package/src/call_x86.cc +83 -62
- package/src/ffi.cc +166 -37
- package/src/ffi.hh +43 -12
- package/src/util.cc +72 -32
- package/src/util.hh +127 -18
- package/test/files/node32.cmd +6 -0
- package/test/files/node64.cmd +6 -0
- package/test/registry/machines.json +185 -0
- package/test/registry/sha256sum.txt +24 -0
- package/test/test.js +625 -0
- package/test/tests/misc.c +40 -0
- package/test/tests/misc.js +54 -0
- package/test/tests/raylib.js +167 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
- package/vendor/raylib/examples/physics/physics_demo.c +128 -0
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +142 -0
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +128 -0
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
- package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
- package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
- package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
- package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
- package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
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- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -60
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="raylib-game-template" />
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<Option execution_dir="." />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug (Mac)">
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<Option platforms="Mac;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="raylib" />
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<Add option="-framework OpenGL" />
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<Add option="-framework Cocoa" />
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<Add option="-framework IOKit" />
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<Add option="-framework CoreAudio" />
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<Add option="-framework CoreVideo" />
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</Linker>
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</Target>
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<Target title="Release (Mac)">
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<Option platforms="Mac;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="raylib" />
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<Add option="-framework OpenGL" />
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<Add option="-framework Cocoa" />
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<Add option="-framework IOKit" />
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<Add option="-framework CoreAudio" />
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<Add option="-framework CoreVideo" />
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</Linker>
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</Target>
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<Target title="Debug (Linux)">
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<Option platforms="Unix;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="raylib" />
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<Add library="GL" />
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<Add library="m" />
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<Add library="pthread" />
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<Add library="dl" />
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<Add library="rt" />
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<Add library="X11" />
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</Linker>
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</Target>
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<Target title="Release (Linux)">
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<Option platforms="Unix;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="raylib" />
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<Add library="GL" />
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<Add library="m" />
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<Add library="pthread" />
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<Add library="dl" />
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<Add library="rt" />
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<Add library="X11" />
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</Linker>
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</Target>
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<Target title="Debug (Windows)">
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<Option platforms="Windows;" />
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<Option output="bin/Debug/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="raylib" />
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<Add library="opengl32" />
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<Add library="gdi32" />
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<Add library="winmm" />
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<Add option="-static" />
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<Add library="pthread" />
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</Linker>
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</Target>
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<Target title="Release (Windows)">
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<Option platforms="Windows;" />
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<Option output="bin/Release/raylib-game-template" prefix_auto="1" extension_auto="1" />
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<Option working_dir="." />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="raylib" />
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<Add library="opengl32" />
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<Add library="gdi32" />
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<Add library="winmm" />
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<Add option="-static" />
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<Add library="pthread" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="core_basic_window.c">
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<Option compilerVar="CC" />
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</Unit>
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</Project>
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</CodeBlocks_project_file>
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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# format=pipe
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InitWindow|void|(int width, int height, const char *title);|
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WindowShouldClose|bool|(void);|
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CloseWindow|void|(void);|
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IsWindowReady|bool|(void);|
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IsWindowMinimized|bool|(void);|
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IsWindowResized|bool|(void);|
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IsWindowHidden|bool|(void);|
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ToggleFullscreen|void|(void);|
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UnhideWindow|void|(void);|
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HideWindow|void|(void);|
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SetWindowIcon|void|(Image image);|
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SetWindowTitle|void|(const char *title);|
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SetWindowPosition|void|(int x, int y);|
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SetWindowMonitor|void|(int monitor);|
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SetWindowMinSize|void|(int width, int height);|
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SetWindowSize|void|(int width, int height);|
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GetWindowHandle|void *|(void);|
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GetScreenWidth|int|(void);|
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GetScreenHeight|int|(void);|
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GetMonitorCount|int|(void);|
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GetMonitorWidth|int|(int monitor);|
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GetMonitorHeight|int|(int monitor);|
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GetMonitorPhysicalWidth|int|(int monitor);|
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GetMonitorPhysicalHeight|int|(int monitor);|
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GetMonitorName|const char *|(int monitor);|
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GetClipboardText|const char *|(void);|
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SetClipboardText|void|(const char *text);|
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ShowCursor|void|(void);|
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HideCursor|void|(void);|
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IsCursorHidden|bool|(void);|
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EnableCursor|void|(void);|
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DisableCursor|void|(void);|
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ClearBackground|void|(Color color);|
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BeginDrawing|void|(void);|
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EndDrawing|void|(void);|
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BeginMode2D|void|(Camera2D camera);|
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EndMode2D|void|(void);|
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BeginMode3D|void|(Camera3D camera);|
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EndMode3D|void|(void);|
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BeginTextureMode|void|(RenderTexture2D target);|
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EndTextureMode|void|(void);|
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GetMouseRay|Ray|(Vector2 mousePosition, Camera camera);|
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GetWorldToScreen|Vector2|(Vector3 position, Camera camera);|
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GetCameraMatrix|Matrix|(Camera camera);|
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SetTargetFPS|void|(int fps);|
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GetFPS|int|(void);|
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GetFrameTime|float|(void);|
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GetTime|double|(void);|
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ColorToInt|int|(Color color);|
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ColorNormalize|Vector4|(Color color);|
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ColorToHSV|Vector3|(Color color);|
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ColorFromHSV|Color|(Vector3 hsv);|
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GetColor|Color|(int hexValue);|
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Fade|Color|(Color color, float alpha);|
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SetConfigFlags|void|(unsigned char flags);|
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SetTraceLogLevel|void|(int logType);|
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SetTraceLogExit|void|(int logType);|
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SetTraceLogCallback|void|(TraceLogCallback callback);|
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TraceLog|void|(int logType, const char *text, ...);|
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TakeScreenshot|void|(const char *fileName);|
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GetRandomValue|int|(int min, int max);|
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FileExists|bool|(const char *fileName);|
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IsFileExtension|bool|(const char *fileName, const char *ext);|
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GetExtension|const char *|(const char *fileName);|
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GetFileName|const char *|(const char *filePath);|
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GetFileNameWithoutExt|const char *|(const char *filePath);|
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GetDirectoryPath|const char *|(const char *fileName);|
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GetWorkingDirectory|const char *|(void);|
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GetDirectoryFiles|char **|(const char *dirPath, int *count);|
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ClearDirectoryFiles|void|(void);|
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ChangeDirectory|bool|(const char *dir);|
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IsFileDropped|bool|(void);|
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GetDroppedFiles|char **|(int *count);|
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ClearDroppedFiles|void|(void);|
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GetFileModTime|long|(const char *fileName);|
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StorageSaveValue|void|(int position, int value);|
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StorageLoadValue|int|(int position);|
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OpenURL|void|(const char *url);|
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IsKeyPressed|bool|(int key);|
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IsKeyDown|bool|(int key);|
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IsKeyReleased|bool|(int key);|
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IsKeyUp|bool|(int key);|
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GetKeyPressed|int|(void);|
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SetExitKey|void|(int key);|
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IsGamepadAvailable|bool|(int gamepad);|
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IsGamepadName|bool|(int gamepad, const char *name);|
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GetGamepadName|const char *|(int gamepad);|
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IsGamepadButtonPressed|bool|(int gamepad, int button);|
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IsGamepadButtonDown|bool|(int gamepad, int button);|
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IsGamepadButtonReleased|bool|(int gamepad, int button);|
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IsGamepadButtonUp|bool|(int gamepad, int button);|
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GetGamepadButtonPressed|int|(void);|
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GetGamepadAxisCount|int|(int gamepad);|
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GetGamepadAxisMovement|float|(int gamepad, int axis);|
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IsMouseButtonPressed|bool|(int button);|
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IsMouseButtonDown|bool|(int button);|
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IsMouseButtonReleased|bool|(int button);|
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IsMouseButtonUp|bool|(int button);|
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GetMouseX|int|(void);|
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GetMouseY|int|(void);|
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GetMousePosition|Vector2|(void);|
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SetMousePosition|void|(int x, int y);|
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SetMouseOffset|void|(int offsetX, int offsetY);|
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SetMouseScale|void|(float scaleX, float scaleY);|
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GetMouseWheelMove|float|(void);|
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GetTouchX|int|(void);|
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GetTouchY|int|(void);|
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GetTouchPosition|Vector2|(int index);|
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SetGesturesEnabled|void|(unsigned int gestureFlags);|
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IsGestureDetected|bool|(int gesture);|
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GetGestureDetected|int|(void);|
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GetTouchPointsCount|int|(void);|
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GetGestureHoldDuration|float|(void);|
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GetGestureDragVector|Vector2|(void);|
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GetGestureDragAngle|float|(void);|
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GetGesturePinchVector|Vector2|(void);|
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118
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+
GetGesturePinchAngle|float|(void);|
|
|
119
|
+
SetCameraMode|void|(Camera camera, int mode);|
|
|
120
|
+
UpdateCamera|void|(Camera *camera);|
|
|
121
|
+
SetCameraPanControl|void|(int panKey);|
|
|
122
|
+
SetCameraAltControl|void|(int altKey);|
|
|
123
|
+
SetCameraSmoothZoomControl|void|(int szKey);|
|
|
124
|
+
SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);|
|
|
125
|
+
DrawPixel|void|(int posX, int posY, Color color);|
|
|
126
|
+
DrawPixelV|void|(Vector2 position, Color color);|
|
|
127
|
+
DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color);|
|
|
128
|
+
DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);|
|
|
129
|
+
DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
|
|
130
|
+
DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);|
|
|
131
|
+
DrawCircle|void|(int centerX, int centerY, float radius, Color color);|
|
|
132
|
+
DrawCircleSector|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);|
|
|
133
|
+
DrawCircleSectorLines|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
|
|
134
|
+
DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);|
|
|
135
|
+
DrawCircleV|void|(Vector2 center, float radius, Color color);|
|
|
136
|
+
DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);|
|
|
137
|
+
DrawRing|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
|
|
138
|
+
DrawRingLines|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);|
|
|
139
|
+
DrawRectangle|void|(int posX, int posY, int width, int height, Color color);|
|
|
140
|
+
DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);|
|
|
141
|
+
DrawRectangleRec|void|(Rectangle rec, Color color);|
|
|
142
|
+
DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);|
|
|
143
|
+
DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
|
|
144
|
+
DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);|
|
|
145
|
+
DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);|
|
|
146
|
+
DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);|
|
|
147
|
+
DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);|
|
|
148
|
+
DrawRectangleRounded|void|(Rectangle rec, float roundness, int segments, Color color);|
|
|
149
|
+
DrawRectangleRoundedLines|void|(Rectangle rec, float roundness, int segments, int lineThick, Color color);|
|
|
150
|
+
DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
|
|
151
|
+
DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);|
|
|
152
|
+
DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);|
|
|
153
|
+
DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);|
|
|
154
|
+
DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);|
|
|
155
|
+
SetShapesTexture|void|(Texture2D texture, Rectangle source);|
|
|
156
|
+
CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);|
|
|
157
|
+
CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);|
|
|
158
|
+
CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);|
|
|
159
|
+
GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);|
|
|
160
|
+
CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);|
|
|
161
|
+
CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);|
|
|
162
|
+
CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);|
|
|
163
|
+
LoadImage|Image|(const char *fileName);|
|
|
164
|
+
LoadImageEx|Image|(Color *pixels, int width, int height);|
|
|
165
|
+
LoadImagePro|Image|(void *data, int width, int height, int format);|
|
|
166
|
+
LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);|
|
|
167
|
+
ExportImage|void|(Image image, const char *fileName);|
|
|
168
|
+
ExportImageAsCode|void|(Image image, const char *fileName);|
|
|
169
|
+
LoadTexture|Texture2D|(const char *fileName);|
|
|
170
|
+
LoadTextureFromImage|Texture2D|(Image image);|
|
|
171
|
+
LoadTextureCubemap|TextureCubemap|(Image image, int layoutType);|
|
|
172
|
+
LoadRenderTexture|RenderTexture2D|(int width, int height);|
|
|
173
|
+
UnloadImage|void|(Image image);|
|
|
174
|
+
UnloadTexture|void|(Texture2D texture);|
|
|
175
|
+
UnloadRenderTexture|void|(RenderTexture2D target);|
|
|
176
|
+
GetImageData|Color *|(Image image);|
|
|
177
|
+
GetImageDataNormalized|Vector4 *|(Image image);|
|
|
178
|
+
GetPixelDataSize|int|(int width, int height, int format);|
|
|
179
|
+
GetTextureData|Image|(Texture2D texture);|
|
|
180
|
+
GetScreenData|Image|(void);|
|
|
181
|
+
UpdateTexture|void|(Texture2D texture, const void *pixels);|
|
|
182
|
+
ImageCopy|Image|(Image image);|
|
|
183
|
+
ImageToPOT|void|(Image *image, Color fillColor);|
|
|
184
|
+
ImageFormat|void|(Image *image, int newFormat);|
|
|
185
|
+
ImageAlphaMask|void|(Image *image, Image alphaMask);|
|
|
186
|
+
ImageAlphaClear|void|(Image *image, Color color, float threshold);
|
|
187
|
+
ImageAlphaCrop|void|(Image *image, float threshold);|
|
|
188
|
+
ImageAlphaPremultiply|void|(Image *image);|
|
|
189
|
+
ImageCrop|void|(Image *image, Rectangle crop);|
|
|
190
|
+
ImageResize|void|(Image *image, int newWidth, int newHeight);|
|
|
191
|
+
ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|void|
|
|
192
|
+
ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);|
|
|
193
|
+
ImageMipmaps|void|(Image *image);|
|
|
194
|
+
ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);|
|
|
195
|
+
ImageExtractPalette|Color *|(Image image, int maxPaletteSize, int *extractCount);|
|
|
196
|
+
ImageText|Image|(const char *text, int fontSize, Color color);|
|
|
197
|
+
ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);|
|
|
198
|
+
ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);|
|
|
199
|
+
ImageDrawRectangle|void|(Image *dst, Rectangle rec, Color color);|
|
|
200
|
+
ImageDrawRectangleLines|void|(Image *dst, Rectangle rec, int thick, Color color);|
|
|
201
|
+
ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);|
|
|
202
|
+
ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);|
|
|
203
|
+
ImageFlipVertical|void|(Image *image);|
|
|
204
|
+
ImageFlipHorizontal|void|(Image *image);|
|
|
205
|
+
ImageRotateCW|void|(Image *image);|
|
|
206
|
+
ImageRotateCCW|void|(Image *image);|
|
|
207
|
+
ImageColorTint|void|(Image *image, Color color);|
|
|
208
|
+
ImageColorInvert|void|(Image *image);|
|
|
209
|
+
ImageColorGrayscale|void|(Image *image);|
|
|
210
|
+
ImageColorContrast|void|(Image *image, float contrast);|
|
|
211
|
+
ImageColorBrightness|void|(Image *image, int brightness);|
|
|
212
|
+
ImageColorReplace|void|(Image *image, Color color, Color replace);|
|
|
213
|
+
GenImageColor|Image|(int width, int height, Color color);|
|
|
214
|
+
GenImageGradientV|Image|(int width, int height, Color top, Color bottom);|
|
|
215
|
+
GenImageGradientH|Image|(int width, int height, Color left, Color right);|
|
|
216
|
+
GenImageGradientRadial|Image|(int width, int height, float density, Color inner, Color outer);|
|
|
217
|
+
GenImageChecked|Image|(int width, int height, int checksX, int checksY, Color col1, Color col2);|
|
|
218
|
+
GenImageWhiteNoise|Image|(int width, int height, float factor);|
|
|
219
|
+
GenImagePerlinNoise|Image|(int width, int height, int offsetX, int offsetY, float scale);|
|
|
220
|
+
GenImageCellular|Image|(int width, int height, int tileSize);|
|
|
221
|
+
GenTextureMipmaps|void|(Texture2D *texture);|
|
|
222
|
+
SetTextureFilter|void|(Texture2D texture, int filterMode);|
|
|
223
|
+
SetTextureWrap|void|(Texture2D texture, int wrapMode);|
|
|
224
|
+
DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);|
|
|
225
|
+
DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);|
|
|
226
|
+
DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);|
|
|
227
|
+
DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);|
|
|
228
|
+
DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);|
|
|
229
|
+
DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
|
|
230
|
+
DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);|
|
|
231
|
+
GetFontDefault|Font|(void);|
|
|
232
|
+
LoadFont|Font|(const char *fileName);|
|
|
233
|
+
LoadFontEx|Font|(const char *fileName, int fontSize, int *fontChars, int charsCount);|
|
|
234
|
+
LoadFontFromImage|Font|(Image image, Color key, int firstChar);|
|
|
235
|
+
LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, int type);|
|
|
236
|
+
GenImageFontAtlas|Image|(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod);|
|
|
237
|
+
UnloadFont|void|(Font font);|
|
|
238
|
+
DrawFPS|void|(int posX, int posY);|
|
|
239
|
+
DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);|
|
|
240
|
+
DrawTextEx|void|(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);|
|
|
241
|
+
DrawTextRec|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);|
|
|
242
|
+
DrawTextRecEx|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);|
|
|
243
|
+
MeasureText|int|(const char *text, int fontSize);|
|
|
244
|
+
MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);|
|
|
245
|
+
GetGlyphIndex|int|(Font font, int character);|
|
|
246
|
+
TextIsEqual|bool|(const char *text1, const char *text2);|
|
|
247
|
+
TextLength|unsigned int|(const char *text);|
|
|
248
|
+
TextFormat|const char *|(const char *text, ...);|
|
|
249
|
+
TextSubtext|const char *|(const char *text, int position, int length);|
|
|
250
|
+
TextReplace|const char *|(char *text, const char *replace, const char *by);|
|
|
251
|
+
TextInsert|const char *|(const char *text, const char *insert, int position);|
|
|
252
|
+
TextJoin|const char *|(const char **textList, int count, const char *delimiter);|
|
|
253
|
+
TextSplit|const char **|(const char *text, char delimiter, int *count);|
|
|
254
|
+
TextAppend|void|(char *text, const char *append, int *position);|
|
|
255
|
+
TextFindIndex|int|(const char *text, const char *find);|
|
|
256
|
+
TextToUpper|const char *|(const char *text);|
|
|
257
|
+
TextToLower|const char *|(const char *text);|
|
|
258
|
+
TextToPascal|const char *|(const char *text);|
|
|
259
|
+
TextToInteger|int|(const char *text);|
|
|
260
|
+
DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);|
|
|
261
|
+
DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);|
|
|
262
|
+
DrawCube|void|(Vector3 position, float width, float height, float length, Color color);|
|
|
263
|
+
DrawCubeV|void|(Vector3 position, Vector3 size, Color color);|
|
|
264
|
+
DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);|
|
|
265
|
+
DrawCubeWiresV|void|(Vector3 position, Vector3 size, Color color);|
|
|
266
|
+
DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);|
|
|
267
|
+
DrawSphere|void|(Vector3 centerPos, float radius, Color color);|
|
|
268
|
+
DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
|
|
269
|
+
DrawSphereWires|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);|
|
|
270
|
+
DrawCylinder|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);|
|
|
271
|
+
DrawCylinderWires|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);|
|
|
272
|
+
DrawPlane|void|(Vector3 centerPos, Vector2 size, Color color);|
|
|
273
|
+
DrawRay|void|(Ray ray, Color color);|
|
|
274
|
+
DrawGrid|void|(int slices, float spacing);|
|
|
275
|
+
DrawGizmo|void|(Vector3 position);|
|
|
276
|
+
LoadModel|Model|(const char *fileName);|
|
|
277
|
+
LoadModelFromMesh|Model|(Mesh mesh);|
|
|
278
|
+
UnloadModel|void|(Model model);|
|
|
279
|
+
LoadMeshes|Mesh *|(const char *fileName, int *meshCount);|
|
|
280
|
+
ExportMesh|void|(Mesh mesh, const char *fileName);|
|
|
281
|
+
UnloadMesh|void|(Mesh *mesh);|
|
|
282
|
+
LoadMaterials|Material *|(const char *fileName, int *materialCount);|
|
|
283
|
+
LoadMaterialDefault|Material|(void);|
|
|
284
|
+
UnloadMaterial|void|(Material material);|
|
|
285
|
+
SetMaterialTexture|void|(Material *material, int mapType, Texture2D texture);|
|
|
286
|
+
SetModelMeshMaterial|void|(Model *model, int meshId, int materialId);|
|
|
287
|
+
LoadModelAnimations|ModelAnimation *|(const char *fileName, int *animsCount);|
|
|
288
|
+
UpdateModelAnimation|void|(Model model, ModelAnimation anim, int frame);|
|
|
289
|
+
UnloadModelAnimation|void|(ModelAnimation anim);|
|
|
290
|
+
IsModelAnimationValid|bool|(Model model, ModelAnimation anim);|
|
|
291
|
+
GenMeshPoly|Mesh|(int sides, float radius);|
|
|
292
|
+
GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);|
|
|
293
|
+
GenMeshCube|Mesh|(float width, float height, float length);|
|
|
294
|
+
GenMeshSphere|Mesh|(float radius, int rings, int slices);|
|
|
295
|
+
GenMeshHemiSphere|Mesh|(float radius, int rings, int slices);|
|
|
296
|
+
GenMeshCylinder|Mesh|(float radius, float height, int slices);|
|
|
297
|
+
GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);|
|
|
298
|
+
GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);|
|
|
299
|
+
GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);|
|
|
300
|
+
GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);|
|
|
301
|
+
GetMeshBoundingBox|BoundingBox|(Mesh mesh);|
|
|
302
|
+
MeshTangents|void|(Mesh *mesh);|
|
|
303
|
+
MeshBinormals|void|(Mesh *mesh);|
|
|
304
|
+
DrawModel|void|(Model model, Vector3 position, float scale, Color tint);|
|
|
305
|
+
DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
|
|
306
|
+
DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);|
|
|
307
|
+
DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);|
|
|
308
|
+
DrawBoundingBox|void|(BoundingBox box, Color color);|
|
|
309
|
+
DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);|
|
|
310
|
+
DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);|
|
|
311
|
+
CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);|
|
|
312
|
+
CheckCollisionBoxes|bool|(BoundingBox box1, BoundingBox box2);|
|
|
313
|
+
CheckCollisionBoxSphere|bool|(BoundingBox box, Vector3 centerSphere, float radiusSphere);|
|
|
314
|
+
CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);|
|
|
315
|
+
CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);|
|
|
316
|
+
CheckCollisionRayBox|bool|(Ray ray, BoundingBox box);|
|
|
317
|
+
GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);|
|
|
318
|
+
GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);|
|
|
319
|
+
GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);|
|
|
320
|
+
LoadText|char *|(const char *fileName);|
|
|
321
|
+
LoadShader|Shader|(const char *vsFileName, const char *fsFileName);|
|
|
322
|
+
LoadShaderCode|Shader|(char *vsCode, char *fsCode);|
|
|
323
|
+
UnloadShader|void|(Shader shader);|
|
|
324
|
+
GetShaderDefault|Shader|(void);|
|
|
325
|
+
GetTextureDefault|Texture2D|(void);|
|
|
326
|
+
GetShaderLocation|int|(Shader shader, const char *uniformName);|
|
|
327
|
+
SetShaderValue|void|(Shader shader, int uniformLoc, const void *value, int uniformType);|
|
|
328
|
+
SetShaderValueV|void|(Shader shader, int uniformLoc, const void *value, int uniformType, int count);|
|
|
329
|
+
SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);|
|
|
330
|
+
SetShaderValueTexture|void|(Shader shader, int uniformLoc, Texture2D texture);|
|
|
331
|
+
SetMatrixProjection|void|(Matrix proj);|
|
|
332
|
+
SetMatrixModelview|void|(Matrix view);|
|
|
333
|
+
GetMatrixModelview|Matrix|();|
|
|
334
|
+
BeginShaderMode|void|(Shader shader);|
|
|
335
|
+
EndShaderMode|void|(void);|
|
|
336
|
+
BeginBlendMode|void|(int mode);|
|
|
337
|
+
EndBlendMode|void|(void);|
|
|
338
|
+
BeginScissorMode|void|(int x, int y, int width, int height);|
|
|
339
|
+
EndScissorMode|void|(void);|
|
|
340
|
+
InitVrSimulator|void|(void);|
|
|
341
|
+
CloseVrSimulator|void|(void);|
|
|
342
|
+
UpdateVrTracking|void|(Camera *camera);|
|
|
343
|
+
SetVrConfiguration|void|(VrDeviceInfo info, Shader distortion);|
|
|
344
|
+
IsVrSimulatorReady|bool|(void);|
|
|
345
|
+
ToggleVrMode|void|(void);|
|
|
346
|
+
BeginVrDrawing|void|(void);|
|
|
347
|
+
EndVrDrawing|void|(void);|
|
|
348
|
+
InitAudioDevice|void|(void);|
|
|
349
|
+
CloseAudioDevice|void|(void);|
|
|
350
|
+
IsAudioDeviceReady|bool|(void);|
|
|
351
|
+
SetMasterVolume|void|(float volume);|
|
|
352
|
+
LoadWave|Wave|(const char *fileName);|
|
|
353
|
+
LoadWaveEx|Wave|(void *data, int sampleCount, int sampleRate, int sampleSize, int channels);|
|
|
354
|
+
LoadSound|Sound|(const char *fileName);|
|
|
355
|
+
LoadSoundFromWave|Sound|(Wave wave);|
|
|
356
|
+
UpdateSound|void|(Sound sound, const void *data, int samplesCount);|
|
|
357
|
+
UnloadWave|void|(Wave wave);|
|
|
358
|
+
UnloadSound|void|(Sound sound);|
|
|
359
|
+
ExportWave|void|(Wave wave, const char *fileName);|
|
|
360
|
+
ExportWaveAsCode|void|(Wave wave, const char *fileName);|
|
|
361
|
+
PlaySound|void|(Sound sound);|
|
|
362
|
+
PauseSound|void|(Sound sound);|
|
|
363
|
+
ResumeSound|void|(Sound sound);|
|
|
364
|
+
StopSound|void|(Sound sound);|
|
|
365
|
+
IsSoundPlaying|bool|(Sound sound);|
|
|
366
|
+
SetSoundVolume|void|(Sound sound, float volume);|
|
|
367
|
+
SetSoundPitch|void|(Sound sound, float pitch);|
|
|
368
|
+
WaveFormat|void|(Wave *wave, int sampleRate, int sampleSize, int channels);|
|
|
369
|
+
WaveCopy|Wave|(Wave wave);|
|
|
370
|
+
WaveCrop|void|(Wave *wave, int initSample, int finalSample);|
|
|
371
|
+
GetWaveData|float *|(Wave wave);|
|
|
372
|
+
LoadMusicStream|Music|(const char *fileName);|
|
|
373
|
+
UnloadMusicStream|void|(Music music);|
|
|
374
|
+
PlayMusicStream|void|(Music music);|
|
|
375
|
+
UpdateMusicStream|void|(Music music);|
|
|
376
|
+
StopMusicStream|void|(Music music);|
|
|
377
|
+
PauseMusicStream|void|(Music music);|
|
|
378
|
+
ResumeMusicStream|void|(Music music);|
|
|
379
|
+
IsMusicPlaying|bool|(Music music);|
|
|
380
|
+
SetMusicVolume|void|(Music music, float volume);|
|
|
381
|
+
SetMusicPitch|void|(Music music, float pitch);|
|
|
382
|
+
SetMusicLoopCount|void|(Music music, int count);|
|
|
383
|
+
GetMusicTimeLength|float|(Music music);|
|
|
384
|
+
GetMusicTimePlayed|float|(Music music);|
|
|
385
|
+
InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);|
|
|
386
|
+
UpdateAudioStream|void|(AudioStream stream, const void *data, int samplesCount);|
|
|
387
|
+
CloseAudioStream|void|(AudioStream stream);|
|
|
388
|
+
IsAudioBufferProcessed|bool|(AudioStream stream);|
|
|
389
|
+
PlayAudioStream|void|(AudioStream stream);|
|
|
390
|
+
PauseAudioStream|void|(AudioStream stream);|
|
|
391
|
+
ResumeAudioStream|void|(AudioStream stream);|
|
|
392
|
+
IsAudioStreamPlaying|bool|(AudioStream stream);|
|
|
393
|
+
StopAudioStream|void|(AudioStream stream);|
|
|
394
|
+
SetAudioStreamVolume|void|(AudioStream stream, float volume);|
|
|
395
|
+
SetAudioStreamPitch|void|(AudioStream stream, float pitch);|
|
|
396
|
+
Vector2|struct||
|
|
397
|
+
Vector3|struct||
|
|
398
|
+
Vector4|struct||
|
|
399
|
+
Quaternion|struct||
|
|
400
|
+
Matrix|struct||
|
|
401
|
+
Color|struct||
|
|
402
|
+
Rectangle|struct||
|
|
403
|
+
Image|struct||
|
|
404
|
+
Texture|struct||
|
|
405
|
+
RenderTexture|struct||
|
|
406
|
+
NPatchInfo|struct||
|
|
407
|
+
CharInfo|struct||
|
|
408
|
+
Font|struct||
|
|
409
|
+
Camera|struct||
|
|
410
|
+
Camera2D|struct||
|
|
411
|
+
Mesh|struct||
|
|
412
|
+
Shader|struct||
|
|
413
|
+
MaterialMap|struct||
|
|
414
|
+
Material|struct||
|
|
415
|
+
Model|struct||
|
|
416
|
+
Transform|struct||
|
|
417
|
+
BoneInfo|struct||
|
|
418
|
+
ModelAnimation|struct||
|
|
419
|
+
Ray|struct||
|
|
420
|
+
RayHitInfo|struct||
|
|
421
|
+
BoundingBox|struct||
|
|
422
|
+
Wave|struct||
|
|
423
|
+
Sound|struct||
|
|
424
|
+
Music|struct||
|
|
425
|
+
AudioStream|struct||
|
|
426
|
+
VrDeviceInfo|struct||
|
|
427
|
+
LIGHTGRAY|#define||
|
|
428
|
+
GRAY|#define||
|
|
429
|
+
DARKGRAY|#define||
|
|
430
|
+
YELLOW|#define||
|
|
431
|
+
GOLD|#define||
|
|
432
|
+
ORANGE|#define||
|
|
433
|
+
PINK|#define||
|
|
434
|
+
RED|#define||
|
|
435
|
+
MAROON|#define||
|
|
436
|
+
GREEN|#define||
|
|
437
|
+
LIME|#define||
|
|
438
|
+
DARKGREEN|#define||
|
|
439
|
+
SKYBLUE|#define||
|
|
440
|
+
BLUE|#define||
|
|
441
|
+
DARKBLUE|#define||
|
|
442
|
+
PURPLE|#define||
|
|
443
|
+
VIOLET|#define||
|
|
444
|
+
DARKPURPLE|#define||
|
|
445
|
+
BEIGE|#define||
|
|
446
|
+
BROWN|#define||
|
|
447
|
+
DARKBROWN|#define||
|
|
448
|
+
WHITE|#define||
|
|
449
|
+
BLACK|#define||
|
|
450
|
+
BLANK|#define||
|
|
451
|
+
MAGENTA|#define||
|
|
452
|
+
RAYWHITE|#define||
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
::@echo off
|
|
2
|
+
:: > Setup required Environment
|
|
3
|
+
:: -------------------------------------
|
|
4
|
+
set RAYLIB_DIR=C:\raylib
|
|
5
|
+
set COMPILER_DIR=C:\raylib\mingw\bin
|
|
6
|
+
set PATH=%PATH%;%COMPILER_DIR%
|
|
7
|
+
set FILE_NAME=%1
|
|
8
|
+
set NAME_PART=%FILE_NAME:~0,-2%
|
|
9
|
+
cd %~dp0
|
|
10
|
+
:: .
|
|
11
|
+
:: > Cleaning latest build
|
|
12
|
+
:: ---------------------------
|
|
13
|
+
cmd /c if exist %NAME_PART%.exe del /F %NAME_PART%.exe
|
|
14
|
+
:: .
|
|
15
|
+
:: > Compiling program
|
|
16
|
+
:: --------------------------
|
|
17
|
+
gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\src\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows
|
|
18
|
+
:: .
|
|
19
|
+
:: . > Executing program
|
|
20
|
+
:: -------------------------
|
|
21
|
+
cmd /c if exist %NAME_PART%.exe %NAME_PART%.exe
|