koffi 0.9.5 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +74 -9
- package/package.json +27 -7
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +525 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +90 -63
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +61 -48
- package/src/call_x64_win.cc +69 -43
- package/src/call_x86.cc +83 -62
- package/src/ffi.cc +166 -37
- package/src/ffi.hh +43 -12
- package/src/util.cc +72 -32
- package/src/util.hh +127 -18
- package/test/files/node32.cmd +6 -0
- package/test/files/node64.cmd +6 -0
- package/test/registry/machines.json +185 -0
- package/test/registry/sha256sum.txt +24 -0
- package/test/test.js +625 -0
- package/test/tests/misc.c +40 -0
- package/test/tests/misc.js +54 -0
- package/test/tests/raylib.js +167 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
- package/vendor/raylib/examples/physics/physics_demo.c +128 -0
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +142 -0
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +128 -0
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
- package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
- package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
- package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
- package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
- package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
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- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -60
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/*******************************************************************************************
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*
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* raylib [text] example - Font filters
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*
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* After font loading, font texture atlas filter could be configured for a softer
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* display of the font when scaling it to different sizes, that way, it's not required
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* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
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*
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* This example has been created using raylib 1.3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
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const char msg[50] = "Loaded Font";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF Font loading with custom generation parameters
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Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
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// Generate mipmap levels to use trilinear filtering
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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GenTextureMipmaps(&font.texture);
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float fontSize = (float)font.baseSize;
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Vector2 fontPosition = { 40.0f, screenHeight/2.0f - 80.0f };
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Vector2 textSize = { 0.0f, 0.0f };
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// Setup texture scaling filter
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SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
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int currentFontFilter = 0; // TEXTURE_FILTER_POINT
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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fontSize += GetMouseWheelMove()*4.0f;
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// Choose font texture filter method
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if (IsKeyPressed(KEY_ONE))
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{
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SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
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currentFontFilter = 0;
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}
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else if (IsKeyPressed(KEY_TWO))
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{
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SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
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currentFontFilter = 1;
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}
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else if (IsKeyPressed(KEY_THREE))
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{
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// NOTE: Trilinear filter won't be noticed on 2D drawing
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SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR);
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currentFontFilter = 2;
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}
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textSize = MeasureTextEx(font, msg, fontSize, 0);
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if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
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else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
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// Load a dropped TTF file dynamically (at current fontSize)
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if (IsFileDropped())
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{
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int count = 0;
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char **droppedFiles = GetDroppedFiles(&count);
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// NOTE: We only support first ttf file dropped
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if (IsFileExtension(droppedFiles[0], ".ttf"))
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{
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UnloadFont(font);
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font = LoadFontEx(droppedFiles[0], (int)fontSize, 0, 0);
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ClearDroppedFiles();
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
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DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
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DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
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DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
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DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
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// TODO: It seems texSize measurement is not accurate due to chars offsets...
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//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
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DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
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DrawText(TextFormat("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
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DrawText(TextFormat("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
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DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
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if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
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else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
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else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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ClearDroppedFiles(); // Clear internal buffers
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UnloadFont(font); // Font unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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/*******************************************************************************************
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*
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* raylib [text] example - Font loading
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*
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* raylib can load fonts from multiple file formats:
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*
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* - TTF/OTF > Sprite font atlas is generated on loading, user can configure
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* some of the generation parameters (size, characters to include)
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* - BMFonts > Angel code font fileformat, sprite font image must be provided
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* together with the .fnt file, font generation cna not be configured
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* - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
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* Characters in image must follow some spacing and order rules
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*
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* This example has been created using raylib 2.6 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
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// Define characters to draw
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// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
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const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// BMFont (AngelCode) : Font data and image atlas have been generated using external program
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Font fontBm = LoadFont("resources/pixantiqua.fnt");
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// TTF font : Font data and atlas are generated directly from TTF
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// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
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Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
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bool useTtf = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_SPACE)) useTtf = true;
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else useTtf = false;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
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if (!useTtf)
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{
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DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, (float)fontBm.baseSize, 2, MAROON);
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DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
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}
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else
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{
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DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, (float)fontTtf.baseSize, 2, LIME);
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DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadFont(fontBm); // AngelCode Font unloading
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UnloadFont(fontTtf); // TTF Font unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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/*******************************************************************************************
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*
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3
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* raylib [text] example - TTF loading and usage
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4
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*
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5
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* This example has been created using raylib 1.3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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7
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*
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8
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_DESKTOP)
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15
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#define GLSL_VERSION 330
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#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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#define GLSL_VERSION 100
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#endif
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#include <stdlib.h>
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int main(void)
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{
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// Initialization
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25
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//--------------------------------------------------------------------------------------
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26
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const int screenWidth = 800;
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27
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - SDF fonts");
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31
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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33
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const char msg[50] = "Signed Distance Fields";
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34
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35
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// Loading file to memory
|
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36
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+
unsigned int fileSize = 0;
|
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37
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unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
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38
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|
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39
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// Default font generation from TTF font
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40
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Font fontDefault = { 0 };
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41
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fontDefault.baseSize = 16;
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42
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fontDefault.glyphCount = 95;
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43
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|
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44
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// Loading font data from memory data
|
|
45
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// Parameters > font size: 16, no glyphs array provided (0), glyphs count: 95 (autogenerate chars array)
|
|
46
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+
fontDefault.glyphs = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
|
|
47
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+
// Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 4 px, pack method: 0 (default)
|
|
48
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Image atlas = GenImageFontAtlas(fontDefault.glyphs, &fontDefault.recs, 95, 16, 4, 0);
|
|
49
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+
fontDefault.texture = LoadTextureFromImage(atlas);
|
|
50
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+
UnloadImage(atlas);
|
|
51
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+
|
|
52
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+
// SDF font generation from TTF font
|
|
53
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+
Font fontSDF = { 0 };
|
|
54
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+
fontSDF.baseSize = 16;
|
|
55
|
+
fontSDF.glyphCount = 95;
|
|
56
|
+
// Parameters > font size: 16, no glyphs array provided (0), glyphs count: 0 (defaults to 95)
|
|
57
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+
fontSDF.glyphs = LoadFontData(fileData, fileSize, 16, 0, 0, FONT_SDF);
|
|
58
|
+
// Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 0 px, pack method: 1 (Skyline algorythm)
|
|
59
|
+
atlas = GenImageFontAtlas(fontSDF.glyphs, &fontSDF.recs, 95, 16, 0, 1);
|
|
60
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+
fontSDF.texture = LoadTextureFromImage(atlas);
|
|
61
|
+
UnloadImage(atlas);
|
|
62
|
+
|
|
63
|
+
UnloadFileData(fileData); // Free memory from loaded file
|
|
64
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+
|
|
65
|
+
// Load SDF required shader (we use default vertex shader)
|
|
66
|
+
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
|
|
67
|
+
SetTextureFilter(fontSDF.texture, TEXTURE_FILTER_BILINEAR); // Required for SDF font
|
|
68
|
+
|
|
69
|
+
Vector2 fontPosition = { 40, screenHeight/2.0f - 50 };
|
|
70
|
+
Vector2 textSize = { 0.0f, 0.0f };
|
|
71
|
+
float fontSize = 16.0f;
|
|
72
|
+
int currentFont = 0; // 0 - fontDefault, 1 - fontSDF
|
|
73
|
+
|
|
74
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
75
|
+
//--------------------------------------------------------------------------------------
|
|
76
|
+
|
|
77
|
+
// Main game loop
|
|
78
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
79
|
+
{
|
|
80
|
+
// Update
|
|
81
|
+
//----------------------------------------------------------------------------------
|
|
82
|
+
fontSize += GetMouseWheelMove()*8.0f;
|
|
83
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+
|
|
84
|
+
if (fontSize < 6) fontSize = 6;
|
|
85
|
+
|
|
86
|
+
if (IsKeyDown(KEY_SPACE)) currentFont = 1;
|
|
87
|
+
else currentFont = 0;
|
|
88
|
+
|
|
89
|
+
if (currentFont == 0) textSize = MeasureTextEx(fontDefault, msg, fontSize, 0);
|
|
90
|
+
else textSize = MeasureTextEx(fontSDF, msg, fontSize, 0);
|
|
91
|
+
|
|
92
|
+
fontPosition.x = GetScreenWidth()/2 - textSize.x/2;
|
|
93
|
+
fontPosition.y = GetScreenHeight()/2 - textSize.y/2 + 80;
|
|
94
|
+
//----------------------------------------------------------------------------------
|
|
95
|
+
|
|
96
|
+
// Draw
|
|
97
|
+
//----------------------------------------------------------------------------------
|
|
98
|
+
BeginDrawing();
|
|
99
|
+
|
|
100
|
+
ClearBackground(RAYWHITE);
|
|
101
|
+
|
|
102
|
+
if (currentFont == 1)
|
|
103
|
+
{
|
|
104
|
+
// NOTE: SDF fonts require a custom SDf shader to compute fragment color
|
|
105
|
+
BeginShaderMode(shader); // Activate SDF font shader
|
|
106
|
+
DrawTextEx(fontSDF, msg, fontPosition, fontSize, 0, BLACK);
|
|
107
|
+
EndShaderMode(); // Activate our default shader for next drawings
|
|
108
|
+
|
|
109
|
+
DrawTexture(fontSDF.texture, 10, 10, BLACK);
|
|
110
|
+
}
|
|
111
|
+
else
|
|
112
|
+
{
|
|
113
|
+
DrawTextEx(fontDefault, msg, fontPosition, fontSize, 0, BLACK);
|
|
114
|
+
DrawTexture(fontDefault.texture, 10, 10, BLACK);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
if (currentFont == 1) DrawText("SDF!", 320, 20, 80, RED);
|
|
118
|
+
else DrawText("default font", 315, 40, 30, GRAY);
|
|
119
|
+
|
|
120
|
+
DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY);
|
|
121
|
+
DrawText(TextFormat("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY);
|
|
122
|
+
DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY);
|
|
123
|
+
|
|
124
|
+
DrawText("HOLD SPACE to USE SDF FONT VERSION!", 340, GetScreenHeight() - 30, 20, MAROON);
|
|
125
|
+
|
|
126
|
+
EndDrawing();
|
|
127
|
+
//----------------------------------------------------------------------------------
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
// De-Initialization
|
|
131
|
+
//--------------------------------------------------------------------------------------
|
|
132
|
+
UnloadFont(fontDefault); // Default font unloading
|
|
133
|
+
UnloadFont(fontSDF); // SDF font unloading
|
|
134
|
+
|
|
135
|
+
UnloadShader(shader); // Unload SDF shader
|
|
136
|
+
|
|
137
|
+
CloseWindow(); // Close window and OpenGL context
|
|
138
|
+
//--------------------------------------------------------------------------------------
|
|
139
|
+
|
|
140
|
+
return 0;
|
|
141
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [text] example - Sprite font loading
|
|
4
|
+
*
|
|
5
|
+
* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
|
|
6
|
+
* - Characters must be ordered starting with character 32 (Space)
|
|
7
|
+
* - Every character must be contained within the same Rectangle height
|
|
8
|
+
* - Every character and every line must be separated by the same distance (margin/padding)
|
|
9
|
+
* - Rectangles must be defined by a MAGENTA color background
|
|
10
|
+
*
|
|
11
|
+
* If following this constraints, a font can be provided just by an image,
|
|
12
|
+
* this is quite handy to avoid additional information files (like BMFonts use).
|
|
13
|
+
*
|
|
14
|
+
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
15
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
16
|
+
*
|
|
17
|
+
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
18
|
+
*
|
|
19
|
+
********************************************************************************************/
|
|
20
|
+
|
|
21
|
+
#include "raylib.h"
|
|
22
|
+
|
|
23
|
+
int main(void)
|
|
24
|
+
{
|
|
25
|
+
// Initialization
|
|
26
|
+
//--------------------------------------------------------------------------------------
|
|
27
|
+
const int screenWidth = 800;
|
|
28
|
+
const int screenHeight = 450;
|
|
29
|
+
|
|
30
|
+
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
|
|
31
|
+
|
|
32
|
+
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
|
|
33
|
+
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
|
|
34
|
+
const char msg3[50] = "...and a THIRD one! GREAT! :D";
|
|
35
|
+
|
|
36
|
+
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
|
37
|
+
Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
|
|
38
|
+
Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
|
|
39
|
+
Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
|
|
40
|
+
|
|
41
|
+
Vector2 fontPosition1 = { screenWidth/2.0f - MeasureTextEx(font1, msg1, (float)font1.baseSize, -3).x/2,
|
|
42
|
+
screenHeight/2.0f - font1.baseSize/2.0f - 80.0f };
|
|
43
|
+
|
|
44
|
+
Vector2 fontPosition2 = { screenWidth/2.0f - MeasureTextEx(font2, msg2, (float)font2.baseSize, -2.0f).x/2.0f,
|
|
45
|
+
screenHeight/2.0f - font2.baseSize/2.0f - 10.0f };
|
|
46
|
+
|
|
47
|
+
Vector2 fontPosition3 = { screenWidth/2.0f - MeasureTextEx(font3, msg3, (float)font3.baseSize, 2.0f).x/2.0f,
|
|
48
|
+
screenHeight/2.0f - font3.baseSize/2.0f + 50.0f };
|
|
49
|
+
|
|
50
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
51
|
+
//--------------------------------------------------------------------------------------
|
|
52
|
+
|
|
53
|
+
// Main game loop
|
|
54
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
55
|
+
{
|
|
56
|
+
// Update
|
|
57
|
+
//----------------------------------------------------------------------------------
|
|
58
|
+
// TODO: Update variables here...
|
|
59
|
+
//----------------------------------------------------------------------------------
|
|
60
|
+
|
|
61
|
+
// Draw
|
|
62
|
+
//----------------------------------------------------------------------------------
|
|
63
|
+
BeginDrawing();
|
|
64
|
+
|
|
65
|
+
ClearBackground(RAYWHITE);
|
|
66
|
+
|
|
67
|
+
DrawTextEx(font1, msg1, fontPosition1, (float)font1.baseSize, -3, WHITE);
|
|
68
|
+
DrawTextEx(font2, msg2, fontPosition2, (float)font2.baseSize, -2, WHITE);
|
|
69
|
+
DrawTextEx(font3, msg3, fontPosition3, (float)font3.baseSize, 2, WHITE);
|
|
70
|
+
|
|
71
|
+
EndDrawing();
|
|
72
|
+
//----------------------------------------------------------------------------------
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
// De-Initialization
|
|
76
|
+
//--------------------------------------------------------------------------------------
|
|
77
|
+
UnloadFont(font1); // Font unloading
|
|
78
|
+
UnloadFont(font2); // Font unloading
|
|
79
|
+
UnloadFont(font3); // Font unloading
|
|
80
|
+
|
|
81
|
+
CloseWindow(); // Close window and OpenGL context
|
|
82
|
+
//--------------------------------------------------------------------------------------
|
|
83
|
+
|
|
84
|
+
return 0;
|
|
85
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [text] example - Text formatting
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 1.1 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
int main(void)
|
|
15
|
+
{
|
|
16
|
+
// Initialization
|
|
17
|
+
//--------------------------------------------------------------------------------------
|
|
18
|
+
const int screenWidth = 800;
|
|
19
|
+
const int screenHeight = 450;
|
|
20
|
+
|
|
21
|
+
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
|
|
22
|
+
|
|
23
|
+
int score = 100020;
|
|
24
|
+
int hiscore = 200450;
|
|
25
|
+
int lives = 5;
|
|
26
|
+
|
|
27
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
28
|
+
//--------------------------------------------------------------------------------------
|
|
29
|
+
|
|
30
|
+
// Main game loop
|
|
31
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
32
|
+
{
|
|
33
|
+
// Update
|
|
34
|
+
//----------------------------------------------------------------------------------
|
|
35
|
+
// TODO: Update your variables here
|
|
36
|
+
//----------------------------------------------------------------------------------
|
|
37
|
+
|
|
38
|
+
// Draw
|
|
39
|
+
//----------------------------------------------------------------------------------
|
|
40
|
+
BeginDrawing();
|
|
41
|
+
|
|
42
|
+
ClearBackground(RAYWHITE);
|
|
43
|
+
|
|
44
|
+
DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED);
|
|
45
|
+
|
|
46
|
+
DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
|
|
47
|
+
|
|
48
|
+
DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE);
|
|
49
|
+
|
|
50
|
+
DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
|
|
51
|
+
|
|
52
|
+
EndDrawing();
|
|
53
|
+
//----------------------------------------------------------------------------------
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
// De-Initialization
|
|
57
|
+
//--------------------------------------------------------------------------------------
|
|
58
|
+
CloseWindow(); // Close window and OpenGL context
|
|
59
|
+
//--------------------------------------------------------------------------------------
|
|
60
|
+
|
|
61
|
+
return 0;
|
|
62
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [text] example - Input Box
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 3.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
#define MAX_INPUT_CHARS 9
|
|
15
|
+
|
|
16
|
+
int main(void)
|
|
17
|
+
{
|
|
18
|
+
// Initialization
|
|
19
|
+
//--------------------------------------------------------------------------------------
|
|
20
|
+
const int screenWidth = 800;
|
|
21
|
+
const int screenHeight = 450;
|
|
22
|
+
|
|
23
|
+
InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
|
|
24
|
+
|
|
25
|
+
char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for null terminator char '\0'
|
|
26
|
+
int letterCount = 0;
|
|
27
|
+
|
|
28
|
+
Rectangle textBox = { screenWidth/2.0f - 100, 180, 225, 50 };
|
|
29
|
+
bool mouseOnText = false;
|
|
30
|
+
|
|
31
|
+
int framesCounter = 0;
|
|
32
|
+
|
|
33
|
+
SetTargetFPS(10); // Set our game to run at 10 frames-per-second
|
|
34
|
+
//--------------------------------------------------------------------------------------
|
|
35
|
+
|
|
36
|
+
// Main game loop
|
|
37
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
38
|
+
{
|
|
39
|
+
// Update
|
|
40
|
+
//----------------------------------------------------------------------------------
|
|
41
|
+
if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
|
|
42
|
+
else mouseOnText = false;
|
|
43
|
+
|
|
44
|
+
if (mouseOnText)
|
|
45
|
+
{
|
|
46
|
+
// Set the window's cursor to the I-Beam
|
|
47
|
+
SetMouseCursor(MOUSE_CURSOR_IBEAM);
|
|
48
|
+
|
|
49
|
+
// Get char pressed (unicode character) on the queue
|
|
50
|
+
int key = GetCharPressed();
|
|
51
|
+
|
|
52
|
+
// Check if more characters have been pressed on the same frame
|
|
53
|
+
while (key > 0)
|
|
54
|
+
{
|
|
55
|
+
// NOTE: Only allow keys in range [32..125]
|
|
56
|
+
if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
|
|
57
|
+
{
|
|
58
|
+
name[letterCount] = (char)key;
|
|
59
|
+
name[letterCount+1] = '\0'; // Add null terminator at the end of the string.
|
|
60
|
+
letterCount++;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
key = GetCharPressed(); // Check next character in the queue
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if (IsKeyPressed(KEY_BACKSPACE))
|
|
67
|
+
{
|
|
68
|
+
letterCount--;
|
|
69
|
+
if (letterCount < 0) letterCount = 0;
|
|
70
|
+
name[letterCount] = '\0';
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
else SetMouseCursor(MOUSE_CURSOR_DEFAULT);
|
|
74
|
+
|
|
75
|
+
if (mouseOnText) framesCounter++;
|
|
76
|
+
else framesCounter = 0;
|
|
77
|
+
//----------------------------------------------------------------------------------
|
|
78
|
+
|
|
79
|
+
// Draw
|
|
80
|
+
//----------------------------------------------------------------------------------
|
|
81
|
+
BeginDrawing();
|
|
82
|
+
|
|
83
|
+
ClearBackground(RAYWHITE);
|
|
84
|
+
|
|
85
|
+
DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
|
|
86
|
+
|
|
87
|
+
DrawRectangleRec(textBox, LIGHTGRAY);
|
|
88
|
+
if (mouseOnText) DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, RED);
|
|
89
|
+
else DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, DARKGRAY);
|
|
90
|
+
|
|
91
|
+
DrawText(name, (int)textBox.x + 5, (int)textBox.y + 8, 40, MAROON);
|
|
92
|
+
|
|
93
|
+
DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
|
|
94
|
+
|
|
95
|
+
if (mouseOnText)
|
|
96
|
+
{
|
|
97
|
+
if (letterCount < MAX_INPUT_CHARS)
|
|
98
|
+
{
|
|
99
|
+
// Draw blinking underscore char
|
|
100
|
+
if (((framesCounter/20)%2) == 0) DrawText("_", (int)textBox.x + 8 + MeasureText(name, 40), (int)textBox.y + 12, 40, MAROON);
|
|
101
|
+
}
|
|
102
|
+
else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
EndDrawing();
|
|
106
|
+
//----------------------------------------------------------------------------------
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
// De-Initialization
|
|
110
|
+
//--------------------------------------------------------------------------------------
|
|
111
|
+
CloseWindow(); // Close window and OpenGL context
|
|
112
|
+
//--------------------------------------------------------------------------------------
|
|
113
|
+
|
|
114
|
+
return 0;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
// Check if any key is pressed
|
|
118
|
+
// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
|
|
119
|
+
bool IsAnyKeyPressed()
|
|
120
|
+
{
|
|
121
|
+
bool keyPressed = false;
|
|
122
|
+
int key = GetKeyPressed();
|
|
123
|
+
|
|
124
|
+
if ((key >= 32) && (key <= 126)) keyPressed = true;
|
|
125
|
+
|
|
126
|
+
return keyPressed;
|
|
127
|
+
}
|
|
Binary file
|