koffi 0.9.5 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +74 -9
- package/package.json +27 -7
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +525 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +90 -63
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +61 -48
- package/src/call_x64_win.cc +69 -43
- package/src/call_x86.cc +83 -62
- package/src/ffi.cc +166 -37
- package/src/ffi.hh +43 -12
- package/src/util.cc +72 -32
- package/src/util.hh +127 -18
- package/test/files/node32.cmd +6 -0
- package/test/files/node64.cmd +6 -0
- package/test/registry/machines.json +185 -0
- package/test/registry/sha256sum.txt +24 -0
- package/test/test.js +625 -0
- package/test/tests/misc.c +40 -0
- package/test/tests/misc.js +54 -0
- package/test/tests/raylib.js +167 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
- package/vendor/raylib/examples/physics/physics_demo.c +128 -0
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +142 -0
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +128 -0
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
- package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
- package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
- package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
- package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
- package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
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- package/vendor/raylib/src/utils.c +433 -0
- package/vendor/raylib/src/utils.h +81 -0
- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -60
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@@ -0,0 +1,171 @@
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#!/bin/sh
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# Change your executable name here
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GAME_NAME="game"
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# Set your sources here (relative paths!)
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# Example with two source folders:
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# SOURCES="src/*.c src/submodule/*.c"
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SOURCES="core_basic_window.c"
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9
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# Set your raylib/src location here (relative path!)
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RAYLIB_SRC="../../src"
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# About this build script: it does many things, but in essence, it's
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# very simple. It has 3 compiler invocations: building raylib (which
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# is not done always, see logic by searching "Build raylib"), building
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# src/*.c files, and linking together those two. Each invocation is
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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# Stop the script if a compilation (or something else?) fails
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set -e
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# Get arguments
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while getopts ":hdusrcq" opt; do
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case $opt in
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h)
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echo "Usage: ./osx-build.sh [-hdusrcqq]"
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echo " -h Show this information"
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echo " -d Faster builds that have debug symbols, and enable warnings"
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echo " -u Run upx* on the executable after compilation (before -r)"
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echo " -s Run strip on the executable after compilation (before -r)"
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echo " -r Run the executable after compilation"
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
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echo " -q Suppress this script's informational prints"
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echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
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echo ""
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echo "* This is mostly here to make building simple \"shipping\" versions"
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echo " easier, and it's a very small bit in the build scripts. The option"
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echo " requires that you have upx installed and on your path, of course."
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echo ""
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echo "Examples:"
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echo " Build a release build: ./osx-build.sh"
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echo " Build a release build, full recompile: ./osx-build.sh -c"
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echo " Build a debug build and run: ./osx-build.sh -d -r"
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echo " Build in debug, run, don't print at all: ./osx-build.sh -drqq"
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exit 0
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;;
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d)
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BUILD_DEBUG="1"
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;;
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u)
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UPX_IT="1"
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;;
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s)
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STRIP_IT="1"
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;;
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r)
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RUN_AFTER_BUILD="1"
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;;
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c)
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BUILD_ALL="1"
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;;
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q)
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if [ -n "$QUIET" ]; then
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REALLY_QUIET="1"
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else
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QUIET="1"
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fi
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;;
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\?)
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echo "Invalid option: -$OPTARG" >&2
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exit 1
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;;
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esac
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done
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# Set CC if it's not set already
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if [ -z "$CC" ]; then
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CC=cc
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fi
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# Directories
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83
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ROOT_DIR=$PWD
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SOURCES="$ROOT_DIR/$SOURCES"
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
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86
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# Flags
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OUTPUT_DIR="builds/osx"
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COMPILATION_FLAGS="-std=c99 -O2 -flto"
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90
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FINAL_COMPILE_FLAGS="-s"
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91
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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93
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# Debug changes to flags
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if [ -n "$BUILD_DEBUG" ]; then
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OUTPUT_DIR="builds-debug/osx"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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FINAL_COMPILE_FLAGS=""
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LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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99
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fi
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# Display what we're doing
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if [ -n "$BUILD_DEBUG" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
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else
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105
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
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fi
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# Create the raylib cache directory
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TEMP_DIR="temp/release"
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if [ -n "$BUILD_DEBUG" ]; then
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TEMP_DIR="temp/debug"
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fi
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# If there's a -c flag, remove the cache
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114
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if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
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rm -r "$TEMP_DIR"
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fi
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# If temp directory doesn't exist, build raylib
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if [ ! -d "$TEMP_DIR" ]; then
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mkdir -p $TEMP_DIR
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cd $TEMP_DIR
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RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
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RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
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RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1
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128
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
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129
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else
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130
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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fi
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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cd $ROOT_DIR
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135
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fi
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136
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137
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# Build the actual game
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138
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mkdir -p $OUTPUT_DIR
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139
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cd $OUTPUT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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141
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if [ -n "$REALLY_QUIET" ]; then
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142
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$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
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143
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
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else
|
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145
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$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
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|
146
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
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147
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+
fi
|
|
148
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+
rm *.o
|
|
149
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
|
150
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+
|
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151
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if [ -n "$STRIP_IT" ]; then
|
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
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153
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strip $GAME_NAME
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|
154
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+
fi
|
|
155
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+
|
|
156
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if [ -n "$UPX_IT" ]; then
|
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157
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
|
158
|
+
upx $GAME_NAME > /dev/null 2>&1
|
|
159
|
+
fi
|
|
160
|
+
|
|
161
|
+
if [ -n "$RUN_AFTER_BUILD" ]; then
|
|
162
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
|
163
|
+
if [ -n "$REALLY_QUIET" ]; then
|
|
164
|
+
./$GAME_NAME > /dev/null 2>&1
|
|
165
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+
else
|
|
166
|
+
./$GAME_NAME
|
|
167
|
+
fi
|
|
168
|
+
fi
|
|
169
|
+
cd $ROOT_DIR
|
|
170
|
+
|
|
171
|
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[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|
|
@@ -0,0 +1,169 @@
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|
|
1
|
+
#!/bin/sh
|
|
2
|
+
# Change your executable name here
|
|
3
|
+
GAME_NAME="game"
|
|
4
|
+
|
|
5
|
+
# Set your sources here (relative paths!)
|
|
6
|
+
# Example with two source folders:
|
|
7
|
+
# SOURCES="src/*.c src/submodule/*.c"
|
|
8
|
+
SOURCES="core_basic_window.c"
|
|
9
|
+
|
|
10
|
+
# Set your raylib/src location here (relative path!)
|
|
11
|
+
RAYLIB_SRC="../../src"
|
|
12
|
+
|
|
13
|
+
# About this build script: it does many things, but in essence, it's
|
|
14
|
+
# very simple. It has 3 compiler invocations: building raylib (which
|
|
15
|
+
# is not done always, see logic by searching "Build raylib"), building
|
|
16
|
+
# src/*.c files, and linking together those two. Each invocation is
|
|
17
|
+
# wrapped in an if statement to make the -qq flag work, it's pretty
|
|
18
|
+
# verbose, sorry.
|
|
19
|
+
|
|
20
|
+
# Stop the script if a compilation (or something else?) fails
|
|
21
|
+
set -e
|
|
22
|
+
|
|
23
|
+
# Get arguments
|
|
24
|
+
while getopts ":hdusrcq" opt; do
|
|
25
|
+
case $opt in
|
|
26
|
+
h)
|
|
27
|
+
echo "Usage: ./linux-build.sh [-hdusrcqq]"
|
|
28
|
+
echo " -h Show this information"
|
|
29
|
+
echo " -d Faster builds that have debug symbols, and enable warnings"
|
|
30
|
+
echo " -u Run upx* on the executable after compilation (before -r)"
|
|
31
|
+
echo " -s Run strip on the executable after compilation (before -r)"
|
|
32
|
+
echo " -r Run the executable after compilation"
|
|
33
|
+
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
|
34
|
+
echo " -q Suppress this script's informational prints"
|
|
35
|
+
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
|
|
36
|
+
echo ""
|
|
37
|
+
echo "* This is mostly here to make building simple \"shipping\" versions"
|
|
38
|
+
echo " easier, and it's a very small bit in the build scripts. The option"
|
|
39
|
+
echo " requires that you have upx installed and on your path, of course."
|
|
40
|
+
echo ""
|
|
41
|
+
echo "Examples:"
|
|
42
|
+
echo " Build a release build: ./linux-build.sh"
|
|
43
|
+
echo " Build a release build, full recompile: ./linux-build.sh -c"
|
|
44
|
+
echo " Build a debug build and run: ./linux-build.sh -d -r"
|
|
45
|
+
echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
|
|
46
|
+
exit 0
|
|
47
|
+
;;
|
|
48
|
+
d)
|
|
49
|
+
BUILD_DEBUG="1"
|
|
50
|
+
;;
|
|
51
|
+
u)
|
|
52
|
+
UPX_IT="1"
|
|
53
|
+
;;
|
|
54
|
+
s)
|
|
55
|
+
STRIP_IT="1"
|
|
56
|
+
;;
|
|
57
|
+
r)
|
|
58
|
+
RUN_AFTER_BUILD="1"
|
|
59
|
+
;;
|
|
60
|
+
c)
|
|
61
|
+
BUILD_ALL="1"
|
|
62
|
+
;;
|
|
63
|
+
q)
|
|
64
|
+
if [ -n "$QUIET" ]; then
|
|
65
|
+
REALLY_QUIET="1"
|
|
66
|
+
else
|
|
67
|
+
QUIET="1"
|
|
68
|
+
fi
|
|
69
|
+
;;
|
|
70
|
+
\?)
|
|
71
|
+
echo "Invalid option: -$OPTARG" >&2
|
|
72
|
+
exit 1
|
|
73
|
+
;;
|
|
74
|
+
esac
|
|
75
|
+
done
|
|
76
|
+
|
|
77
|
+
# Set CC if it's not set already
|
|
78
|
+
if [ -z "$CC" ]; then
|
|
79
|
+
CC=cc
|
|
80
|
+
fi
|
|
81
|
+
|
|
82
|
+
# Directories
|
|
83
|
+
ROOT_DIR=$PWD
|
|
84
|
+
SOURCES="$ROOT_DIR/$SOURCES"
|
|
85
|
+
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
|
86
|
+
|
|
87
|
+
# Flags
|
|
88
|
+
OUTPUT_DIR="builds/linux"
|
|
89
|
+
COMPILATION_FLAGS="-std=c99 -Os -flto"
|
|
90
|
+
FINAL_COMPILE_FLAGS="-s"
|
|
91
|
+
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
|
92
|
+
LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
|
93
|
+
# Debug changes to flags
|
|
94
|
+
if [ -n "$BUILD_DEBUG" ]; then
|
|
95
|
+
OUTPUT_DIR="builds-debug/linux"
|
|
96
|
+
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
|
97
|
+
FINAL_COMPILE_FLAGS=""
|
|
98
|
+
LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib"
|
|
99
|
+
fi
|
|
100
|
+
|
|
101
|
+
# Display what we're doing
|
|
102
|
+
if [ -n "$BUILD_DEBUG" ]; then
|
|
103
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
|
104
|
+
else
|
|
105
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
|
106
|
+
fi
|
|
107
|
+
|
|
108
|
+
# Create the raylib cache directory
|
|
109
|
+
TEMP_DIR="temp/release"
|
|
110
|
+
if [ -n "$BUILD_DEBUG" ]; then
|
|
111
|
+
TEMP_DIR="temp/debug"
|
|
112
|
+
fi
|
|
113
|
+
# If there's a -c flag, remove the cache
|
|
114
|
+
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
|
115
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
|
116
|
+
rm -r "$TEMP_DIR"
|
|
117
|
+
fi
|
|
118
|
+
# If temp directory doesn't exist, build raylib
|
|
119
|
+
if [ ! -d "$TEMP_DIR" ]; then
|
|
120
|
+
mkdir -p $TEMP_DIR
|
|
121
|
+
cd $TEMP_DIR
|
|
122
|
+
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2"
|
|
123
|
+
RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
|
|
124
|
+
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include"
|
|
125
|
+
|
|
126
|
+
if [ -n "$REALLY_QUIET" ]; then
|
|
127
|
+
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
|
128
|
+
else
|
|
129
|
+
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
|
130
|
+
fi
|
|
131
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
|
|
132
|
+
cd $ROOT_DIR
|
|
133
|
+
fi
|
|
134
|
+
|
|
135
|
+
# Build the actual game
|
|
136
|
+
mkdir -p $OUTPUT_DIR
|
|
137
|
+
cd $OUTPUT_DIR
|
|
138
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
|
139
|
+
if [ -n "$REALLY_QUIET" ]; then
|
|
140
|
+
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
|
141
|
+
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
|
142
|
+
else
|
|
143
|
+
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
|
144
|
+
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
|
145
|
+
fi
|
|
146
|
+
rm *.o
|
|
147
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
|
148
|
+
|
|
149
|
+
if [ -n "$STRIP_IT" ]; then
|
|
150
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
|
151
|
+
strip $GAME_NAME
|
|
152
|
+
fi
|
|
153
|
+
|
|
154
|
+
if [ -n "$UPX_IT" ]; then
|
|
155
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
|
156
|
+
upx $GAME_NAME > /dev/null 2>&1
|
|
157
|
+
fi
|
|
158
|
+
|
|
159
|
+
if [ -n "$RUN_AFTER_BUILD" ]; then
|
|
160
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
|
161
|
+
if [ -n "$REALLY_QUIET" ]; then
|
|
162
|
+
./$GAME_NAME > /dev/null 2>&1
|
|
163
|
+
else
|
|
164
|
+
./$GAME_NAME
|
|
165
|
+
fi
|
|
166
|
+
fi
|
|
167
|
+
cd $ROOT_DIR
|
|
168
|
+
|
|
169
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|
|
@@ -0,0 +1,219 @@
|
|
|
1
|
+
@echo off
|
|
2
|
+
REM Change your executable name here
|
|
3
|
+
set GAME_NAME=game.exe
|
|
4
|
+
|
|
5
|
+
REM Set your sources here (relative paths!)
|
|
6
|
+
REM Example with two source folders:
|
|
7
|
+
REM set SOURCES=src\*.c src\submodule\*.c
|
|
8
|
+
set SOURCES=core_basic_window.c
|
|
9
|
+
|
|
10
|
+
REM Set your raylib\src location here (relative path!)
|
|
11
|
+
set RAYLIB_SRC=..\..\src
|
|
12
|
+
|
|
13
|
+
REM Set the target platform for the compiler (Ex: x86 or x64)
|
|
14
|
+
set TARGET_PLATFORM=x86
|
|
15
|
+
|
|
16
|
+
REM About this build script: it does many things, but in essence, it's
|
|
17
|
+
REM very simple. It has 3 compiler invocations: building raylib (which
|
|
18
|
+
REM is not done always, see logic by searching "Build raylib"), building
|
|
19
|
+
REM src/*.c files, and linking together those two. Each invocation is
|
|
20
|
+
REM wrapped in an if statement to make the -qq flag work, it's pretty
|
|
21
|
+
REM verbose, sorry.
|
|
22
|
+
|
|
23
|
+
REM To skip to the actual building part of the script, search for ":BUILD"
|
|
24
|
+
|
|
25
|
+
REM Checks if cl is available and skips to the argument loop if it is
|
|
26
|
+
REM (Prevents calling vcvarsall every time you run this script)
|
|
27
|
+
WHERE cl >nul 2>nul
|
|
28
|
+
IF %ERRORLEVEL% == 0 goto READ_ARGS
|
|
29
|
+
REM Activate the msvc build environment if cl isn't available yet
|
|
30
|
+
IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" (
|
|
31
|
+
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat"
|
|
32
|
+
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" (
|
|
33
|
+
set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat"
|
|
34
|
+
) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" (
|
|
35
|
+
set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat"
|
|
36
|
+
) ELSE (
|
|
37
|
+
REM Initialize your vc environment here if the defaults don't work
|
|
38
|
+
REM set VC_INIT="C:\your\path\here\vcvarsall.bat"
|
|
39
|
+
REM And then remove/comment out the following two lines
|
|
40
|
+
echo "Couldn't find vcvarsall.bat or vcbuildtools.bat, please set it manually."
|
|
41
|
+
exit /B
|
|
42
|
+
)
|
|
43
|
+
echo Setting up the msvc build environment, this could take some time but the next builds should be faster
|
|
44
|
+
REM Remove everything after %TARGET_PLATFORM% if you want to see
|
|
45
|
+
REM the vcvarsall.bat or vcbuildtools.bat output
|
|
46
|
+
call %VC_INIT% %TARGET_PLATFORM% > NUL 2>&1
|
|
47
|
+
|
|
48
|
+
:READ_ARGS
|
|
49
|
+
REM For the ! variable notation
|
|
50
|
+
setlocal EnableDelayedExpansion
|
|
51
|
+
REM For shifting, which the command line argument parsing needs
|
|
52
|
+
setlocal EnableExtensions
|
|
53
|
+
|
|
54
|
+
:ARG_LOOP
|
|
55
|
+
set ARG=%1
|
|
56
|
+
if "!ARG!" == "" ( goto BUILD )
|
|
57
|
+
IF NOT "x!ARG!" == "x!ARG:h=!" (
|
|
58
|
+
goto HELP
|
|
59
|
+
)
|
|
60
|
+
IF NOT "x!ARG!" == "x!ARG:d=!" (
|
|
61
|
+
set BUILD_DEBUG=1
|
|
62
|
+
)
|
|
63
|
+
IF NOT "x!ARG!" == "x!ARG:u=!" (
|
|
64
|
+
set UPX_IT=1
|
|
65
|
+
)
|
|
66
|
+
IF NOT "x!ARG!" == "x!ARG:r=!" (
|
|
67
|
+
set RUN_AFTER_BUILD=1
|
|
68
|
+
)
|
|
69
|
+
IF NOT "x!ARG!" == "x!ARG:c=!" (
|
|
70
|
+
set BUILD_ALL=1
|
|
71
|
+
)
|
|
72
|
+
IF NOT "x!ARG!" == "x!ARG:qq=!" (
|
|
73
|
+
set QUIET=1
|
|
74
|
+
set REALLY_QUIET=1
|
|
75
|
+
) ELSE IF NOT "x!ARG!" == "x!ARG:q=!" (
|
|
76
|
+
IF DEFINED QUIET (
|
|
77
|
+
set REALLY_QUIET=1
|
|
78
|
+
) ELSE (
|
|
79
|
+
set QUIET=1
|
|
80
|
+
)
|
|
81
|
+
)
|
|
82
|
+
IF NOT "x!ARG!" == "x!ARG:v=!" (
|
|
83
|
+
set VERBOSE=1
|
|
84
|
+
)
|
|
85
|
+
IF NOT "%1" == "" (
|
|
86
|
+
shift /1
|
|
87
|
+
goto ARG_LOOP
|
|
88
|
+
)
|
|
89
|
+
|
|
90
|
+
|
|
91
|
+
:HELP
|
|
92
|
+
echo Usage: build-windows.bat [-hdurcqqv]
|
|
93
|
+
echo -h Show this information
|
|
94
|
+
echo -d Faster builds that have debug symbols, and enable warnings
|
|
95
|
+
echo -u Run upx* on the executable after compilation (before -r)
|
|
96
|
+
echo -r Run the executable after compilation
|
|
97
|
+
echo -c Remove the temp\{debug,release} directory, ie. full recompile
|
|
98
|
+
echo -q Suppress this script's informational prints
|
|
99
|
+
echo -qq Suppress all prints, complete silence
|
|
100
|
+
echo -v cl.exe normally prints out a lot of superficial information, as
|
|
101
|
+
echo well as the MSVC build environment activation scripts, but these are
|
|
102
|
+
echo mostly suppressed by default. If you do want to see everything, use
|
|
103
|
+
echo this flag.
|
|
104
|
+
echo.
|
|
105
|
+
echo * This is mostly here to make building simple "shipping" versions
|
|
106
|
+
echo easier, and it's a very small bit in the build scripts. The option
|
|
107
|
+
echo requires that you have upx installed and on your path, of course.
|
|
108
|
+
echo.
|
|
109
|
+
echo Examples:
|
|
110
|
+
echo Build a release build: build-windows.bat
|
|
111
|
+
echo Build a release build, full recompile: build-windows.bat -c
|
|
112
|
+
echo Build a debug build and run: build-windows.bat -d -r
|
|
113
|
+
echo Build in debug, run, don't print at all: build-windows.bat -drqq
|
|
114
|
+
exit /B
|
|
115
|
+
|
|
116
|
+
|
|
117
|
+
:BUILD
|
|
118
|
+
REM Directories
|
|
119
|
+
set "ROOT_DIR=%CD%"
|
|
120
|
+
set "SOURCES=!ROOT_DIR!\!SOURCES!"
|
|
121
|
+
set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
|
|
122
|
+
|
|
123
|
+
REM Flags
|
|
124
|
+
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
|
125
|
+
set COMPILATION_FLAGS=/std:c11 /O1 /GL /favor:blend /utf-8 /validate-charset /EHsc
|
|
126
|
+
set WARNING_FLAGS=/W3 /sdl
|
|
127
|
+
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
|
|
128
|
+
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
|
129
|
+
set OUTPUT_DIR=builds\windows-msvc
|
|
130
|
+
REM Debug changes to flags
|
|
131
|
+
IF DEFINED BUILD_DEBUG (
|
|
132
|
+
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
|
|
133
|
+
set COMPILATION_FLAGS=/std:c11 /Od /Zi /utf-8 /validate-charset /EHsc
|
|
134
|
+
set WARNING_FLAGS=/W3 /sdl
|
|
135
|
+
set SUBSYSTEM_FLAGS=/DEBUG
|
|
136
|
+
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
|
|
137
|
+
set OUTPUT_DIR=builds-debug\windows-msvc
|
|
138
|
+
)
|
|
139
|
+
IF NOT DEFINED VERBOSE (
|
|
140
|
+
set VERBOSITY_FLAG=/nologo
|
|
141
|
+
)
|
|
142
|
+
|
|
143
|
+
REM Display what we're doing
|
|
144
|
+
IF DEFINED BUILD_DEBUG (
|
|
145
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in debug mode, flags: !COMPILATION_FLAGS! !WARNING_FLAGS!
|
|
146
|
+
) ELSE (
|
|
147
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in release mode, flags: !COMPILATION_FLAGS! /link /LTCG
|
|
148
|
+
)
|
|
149
|
+
|
|
150
|
+
REM Create the temp directory for raylib
|
|
151
|
+
set "TEMP_DIR=temp\release"
|
|
152
|
+
IF DEFINED BUILD_DEBUG (
|
|
153
|
+
set "TEMP_DIR=temp\debug"
|
|
154
|
+
)
|
|
155
|
+
|
|
156
|
+
IF DEFINED BUILD_ALL (
|
|
157
|
+
IF EXIST !TEMP_DIR!\ (
|
|
158
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Found cached raylib, rebuilding.
|
|
159
|
+
del /Q !TEMP_DIR!
|
|
160
|
+
rmdir !TEMP_DIR!
|
|
161
|
+
)
|
|
162
|
+
)
|
|
163
|
+
|
|
164
|
+
REM Build raylib if it hasn't been cached in TEMP_DIR
|
|
165
|
+
IF NOT EXIST !TEMP_DIR!\ (
|
|
166
|
+
mkdir !TEMP_DIR!
|
|
167
|
+
cd !TEMP_DIR!
|
|
168
|
+
REM Raylib's src folder
|
|
169
|
+
set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33"
|
|
170
|
+
set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c"
|
|
171
|
+
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
|
|
172
|
+
|
|
173
|
+
IF DEFINED REALLY_QUIET (
|
|
174
|
+
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
|
|
175
|
+
) ELSE (
|
|
176
|
+
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
|
|
177
|
+
)
|
|
178
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
|
|
179
|
+
|
|
180
|
+
REM Out of the temp directory
|
|
181
|
+
cd !ROOT_DIR!
|
|
182
|
+
)
|
|
183
|
+
|
|
184
|
+
REM Move to the build directory
|
|
185
|
+
IF NOT EXIST !OUTPUT_DIR! mkdir !OUTPUT_DIR!
|
|
186
|
+
cd !OUTPUT_DIR!
|
|
187
|
+
|
|
188
|
+
REM Build the actual game
|
|
189
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
|
|
190
|
+
IF DEFINED REALLY_QUIET (
|
|
191
|
+
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
|
|
192
|
+
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
|
|
193
|
+
) ELSE (
|
|
194
|
+
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
|
|
195
|
+
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
|
|
196
|
+
)
|
|
197
|
+
del *.obj
|
|
198
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
|
|
199
|
+
|
|
200
|
+
REM Run upx
|
|
201
|
+
IF DEFINED UPX_IT (
|
|
202
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Packing !GAME_NAME! with upx.
|
|
203
|
+
upx !GAME_NAME! > NUL 2>&1
|
|
204
|
+
)
|
|
205
|
+
|
|
206
|
+
REM Finally, run the produced executable
|
|
207
|
+
IF DEFINED RUN_AFTER_BUILD (
|
|
208
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: Running.
|
|
209
|
+
IF DEFINED REALLY_QUIET (
|
|
210
|
+
!GAME_NAME! > NUL 2>&1
|
|
211
|
+
) ELSE (
|
|
212
|
+
!GAME_NAME!
|
|
213
|
+
)
|
|
214
|
+
)
|
|
215
|
+
|
|
216
|
+
REM Back to development directory
|
|
217
|
+
cd !ROOT_DIR!
|
|
218
|
+
|
|
219
|
+
IF NOT DEFINED QUIET echo COMPILE-INFO: All done.
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [core] example - Basic window
|
|
4
|
+
*
|
|
5
|
+
* Welcome to raylib!
|
|
6
|
+
*
|
|
7
|
+
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
|
8
|
+
* raylib official webpage: www.raylib.com
|
|
9
|
+
*
|
|
10
|
+
* Enjoy using raylib. :)
|
|
11
|
+
*
|
|
12
|
+
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
13
|
+
* It has been re-confirmed with raylib 3.7.0
|
|
14
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
15
|
+
*
|
|
16
|
+
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
|
17
|
+
* Simple adjustments on 2021-10-01
|
|
18
|
+
*
|
|
19
|
+
********************************************************************************************/
|
|
20
|
+
|
|
21
|
+
#include "raylib.h"
|
|
22
|
+
|
|
23
|
+
int main(void)
|
|
24
|
+
{
|
|
25
|
+
// Initialization
|
|
26
|
+
//--------------------------------------------------------------------------------------
|
|
27
|
+
int screenWidth = 800;
|
|
28
|
+
int screenHeight = 450;
|
|
29
|
+
|
|
30
|
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
|
31
|
+
|
|
32
|
+
SetTargetFPS(60);
|
|
33
|
+
//--------------------------------------------------------------------------------------
|
|
34
|
+
|
|
35
|
+
// Main game loop
|
|
36
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
37
|
+
{
|
|
38
|
+
// Update
|
|
39
|
+
//----------------------------------------------------------------------------------
|
|
40
|
+
// TODO: Update your variables here
|
|
41
|
+
//----------------------------------------------------------------------------------
|
|
42
|
+
|
|
43
|
+
// Draw
|
|
44
|
+
//----------------------------------------------------------------------------------
|
|
45
|
+
BeginDrawing();
|
|
46
|
+
|
|
47
|
+
ClearBackground(RAYWHITE);
|
|
48
|
+
|
|
49
|
+
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
|
50
|
+
|
|
51
|
+
EndDrawing();
|
|
52
|
+
//----------------------------------------------------------------------------------
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
// De-Initialization
|
|
56
|
+
//--------------------------------------------------------------------------------------
|
|
57
|
+
CloseWindow(); // Close window and OpenGL context
|
|
58
|
+
//--------------------------------------------------------------------------------------
|
|
59
|
+
|
|
60
|
+
return 0;
|
|
61
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
prefix=@CMAKE_INSTALL_PREFIX@
|
|
2
|
+
exec_prefix=${prefix}
|
|
3
|
+
libdir=@libdir_for_pc_file@
|
|
4
|
+
includedir=@includedir_for_pc_file@
|
|
5
|
+
|
|
6
|
+
Name: raylib
|
|
7
|
+
Description: A simple and easy-to-use library to enjoy videogames programming
|
|
8
|
+
URL: https://github.com/raysan5/raylib
|
|
9
|
+
Version: @PROJECT_VERSION@
|
|
10
|
+
Libs: -L"${libdir}" -lraylib @PKG_CONFIG_LIBS_EXTRA@
|
|
11
|
+
Libs.private: @PKG_CONFIG_LIBS_PRIVATE@
|
|
12
|
+
Requires.private: @GLFW_PKG_DEPS@
|
|
13
|
+
Cflags: -I"${includedir}"
|