koffi 0.9.5 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +74 -9
- package/package.json +27 -7
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +525 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +90 -63
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +61 -48
- package/src/call_x64_win.cc +69 -43
- package/src/call_x86.cc +83 -62
- package/src/ffi.cc +166 -37
- package/src/ffi.hh +43 -12
- package/src/util.cc +72 -32
- package/src/util.hh +127 -18
- package/test/files/node32.cmd +6 -0
- package/test/files/node64.cmd +6 -0
- package/test/registry/machines.json +185 -0
- package/test/registry/sha256sum.txt +24 -0
- package/test/test.js +625 -0
- package/test/tests/misc.c +40 -0
- package/test/tests/misc.js +54 -0
- package/test/tests/raylib.js +167 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
- package/vendor/raylib/examples/physics/physics_demo.c +128 -0
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +142 -0
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +128 -0
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
- package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
- package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
- package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
- package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
- package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/bloom.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/blur.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/cross_hatching.fs +45 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/cross_stitching.fs +55 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/distortion.fs +52 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/dream_vision.fs +35 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/fisheye.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/fog.fs +92 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/grayscale.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/palette_switch.fs +27 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/pixelizer.fs +30 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/posterization.fs +27 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/predator.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/scanlines.fs +42 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/sobel.fs +38 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/swirl.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base_lighting.vs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/bloom.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/blur.fs +35 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/color_mix.fs +27 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/cross_hatching.fs +48 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/cross_stitching.fs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/cubes_panning.fs +61 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/depth.fs +27 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/distortion.fs +56 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/dream_vision.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/eratosthenes.fs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/fisheye.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/fog.fs +95 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/grayscale.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/julia_set.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/lighting.fs +82 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/mask.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/outline.fs +35 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/overdraw.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/palette_switch.fs +30 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/pixelizer.fs +33 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/posterization.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/predator.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/raymarching.fs +430 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/reload.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/scanlines.fs +49 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/sobel.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/spotlight.fs +65 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/swirl.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl330/wave.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/space.png +0 -0
- package/vendor/raylib/examples/shaders/resources/texel_checker.png +0 -0
- package/vendor/raylib/examples/shaders/rlights.h +183 -0
- package/vendor/raylib/examples/shaders/shaders_basic_lighting.c +152 -0
- package/vendor/raylib/examples/shaders/shaders_basic_lighting.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_custom_uniform.c +127 -0
- package/vendor/raylib/examples/shaders/shaders_custom_uniform.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_eratosthenes.c +92 -0
- package/vendor/raylib/examples/shaders/shaders_eratosthenes.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_fog.c +160 -0
- package/vendor/raylib/examples/shaders/shaders_fog.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_hot_reloading.c +130 -0
- package/vendor/raylib/examples/shaders/shaders_hot_reloading.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_julia_set.c +191 -0
- package/vendor/raylib/examples/shaders/shaders_julia_set.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_mesh_instancing.c +224 -0
- package/vendor/raylib/examples/shaders/shaders_mesh_instancing.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_model_shader.c +103 -0
- package/vendor/raylib/examples/shaders/shaders_model_shader.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_multi_sample2d.c +105 -0
- package/vendor/raylib/examples/shaders/shaders_multi_sample2d.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_palette_switch.c +147 -0
- package/vendor/raylib/examples/shaders/shaders_palette_switch.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_postprocessing.c +170 -0
- package/vendor/raylib/examples/shaders/shaders_postprocessing.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_raymarching.c +113 -0
- package/vendor/raylib/examples/shaders/shaders_raymarching.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_shapes_textures.c +116 -0
- package/vendor/raylib/examples/shaders/shaders_shapes_textures.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_simple_mask.c +144 -0
- package/vendor/raylib/examples/shaders/shaders_simple_mask.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_spotlight.c +254 -0
- package/vendor/raylib/examples/shaders/shaders_spotlight.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_texture_drawing.c +80 -0
- package/vendor/raylib/examples/shaders/shaders_texture_drawing.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_texture_outline.c +97 -0
- package/vendor/raylib/examples/shaders/shaders_texture_outline.png +0 -0
- package/vendor/raylib/examples/shaders/shaders_texture_waves.c +110 -0
- package/vendor/raylib/examples/shaders/shaders_texture_waves.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_basic_shapes.c +78 -0
- package/vendor/raylib/examples/shapes/shapes_basic_shapes.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_bouncing_ball.c +76 -0
- package/vendor/raylib/examples/shapes/shapes_bouncing_ball.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_collision_area.c +108 -0
- package/vendor/raylib/examples/shapes/shapes_collision_area.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_colors_palette.c +99 -0
- package/vendor/raylib/examples/shapes/shapes_colors_palette.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.c +83 -0
- package/vendor/raylib/examples/shapes/shapes_draw_circle_sector.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.c +89 -0
- package/vendor/raylib/examples/shapes/shapes_draw_rectangle_rounded.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_draw_ring.c +96 -0
- package/vendor/raylib/examples/shapes/shapes_draw_ring.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.c +110 -0
- package/vendor/raylib/examples/shapes/shapes_easings_ball_anim.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_easings_box_anim.c +136 -0
- package/vendor/raylib/examples/shapes/shapes_easings_box_anim.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.c +118 -0
- package/vendor/raylib/examples/shapes/shapes_easings_rectangle_array.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_following_eyes.c +104 -0
- package/vendor/raylib/examples/shapes/shapes_following_eyes.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_lines_bezier.c +59 -0
- package/vendor/raylib/examples/shapes/shapes_lines_bezier.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_logo_raylib.c +56 -0
- package/vendor/raylib/examples/shapes/shapes_logo_raylib.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.c +160 -0
- package/vendor/raylib/examples/shapes/shapes_logo_raylib_anim.png +0 -0
- package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.c +94 -0
- package/vendor/raylib/examples/shapes/shapes_rectangle_scaling.png +0 -0
- package/vendor/raylib/examples/text/resources/KAISG.ttf +0 -0
- package/vendor/raylib/examples/text/resources/LICENSE.md +20 -0
- package/vendor/raylib/examples/text/resources/anonymous_pro_bold.ttf +0 -0
- package/vendor/raylib/examples/text/resources/custom_alagard.png +0 -0
- package/vendor/raylib/examples/text/resources/custom_jupiter_crash.png +0 -0
- package/vendor/raylib/examples/text/resources/custom_mecha.png +0 -0
- package/vendor/raylib/examples/text/resources/dejavu.fnt +1115 -0
- package/vendor/raylib/examples/text/resources/dejavu.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/alagard.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/alpha_beta.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/jupiter_crash.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/mecha.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/pixantiqua.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/pixelplay.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/romulus.png +0 -0
- package/vendor/raylib/examples/text/resources/fonts/setback.png +0 -0
- package/vendor/raylib/examples/text/resources/noto_cjk.fnt +580 -0
- package/vendor/raylib/examples/text/resources/noto_cjk.png +0 -0
- package/vendor/raylib/examples/text/resources/pixantiqua.fnt +188 -0
- package/vendor/raylib/examples/text/resources/pixantiqua.png +0 -0
- package/vendor/raylib/examples/text/resources/pixantiqua.ttf +0 -0
- package/vendor/raylib/examples/text/resources/shaders/glsl100/alpha_discard.fs +20 -0
- package/vendor/raylib/examples/text/resources/shaders/glsl100/sdf.fs +25 -0
- package/vendor/raylib/examples/text/resources/shaders/glsl330/alpha_discard.fs +19 -0
- package/vendor/raylib/examples/text/resources/shaders/glsl330/sdf.fs +26 -0
- package/vendor/raylib/examples/text/resources/symbola.fnt +191 -0
- package/vendor/raylib/examples/text/resources/symbola.png +0 -0
- package/vendor/raylib/examples/text/text_draw_3d.c +739 -0
- package/vendor/raylib/examples/text/text_draw_3d.png +0 -0
- package/vendor/raylib/examples/text/text_font_filters.c +134 -0
- package/vendor/raylib/examples/text/text_font_filters.png +0 -0
- package/vendor/raylib/examples/text/text_font_loading.c +91 -0
- package/vendor/raylib/examples/text/text_font_loading.png +0 -0
- package/vendor/raylib/examples/text/text_font_sdf.c +141 -0
- package/vendor/raylib/examples/text/text_font_sdf.png +0 -0
- package/vendor/raylib/examples/text/text_font_spritefont.c +85 -0
- package/vendor/raylib/examples/text/text_font_spritefont.png +0 -0
- package/vendor/raylib/examples/text/text_format_text.c +62 -0
- package/vendor/raylib/examples/text/text_format_text.png +0 -0
- package/vendor/raylib/examples/text/text_input_box.c +127 -0
- package/vendor/raylib/examples/text/text_input_box.png +0 -0
- package/vendor/raylib/examples/text/text_raylib_fonts.c +105 -0
- package/vendor/raylib/examples/text/text_raylib_fonts.png +0 -0
- package/vendor/raylib/examples/text/text_rectangle_bounds.c +264 -0
- package/vendor/raylib/examples/text/text_rectangle_bounds.png +0 -0
- package/vendor/raylib/examples/text/text_unicode.c +465 -0
- package/vendor/raylib/examples/text/text_unicode.png +0 -0
- package/vendor/raylib/examples/text/text_writing_anim.c +62 -0
- package/vendor/raylib/examples/text/text_writing_anim.png +0 -0
- package/vendor/raylib/examples/textures/resources/KAISG.ttf +0 -0
- package/vendor/raylib/examples/textures/resources/LICENSE.md +18 -0
- package/vendor/raylib/examples/textures/resources/boom.wav +0 -0
- package/vendor/raylib/examples/textures/resources/button.png +0 -0
- package/vendor/raylib/examples/textures/resources/buttonfx.wav +0 -0
- package/vendor/raylib/examples/textures/resources/cat.png +0 -0
- package/vendor/raylib/examples/textures/resources/custom_jupiter_crash.png +0 -0
- package/vendor/raylib/examples/textures/resources/cyberpunk_street_background.png +0 -0
- package/vendor/raylib/examples/textures/resources/cyberpunk_street_foreground.png +0 -0
- package/vendor/raylib/examples/textures/resources/cyberpunk_street_midground.png +0 -0
- package/vendor/raylib/examples/textures/resources/explosion.png +0 -0
- package/vendor/raylib/examples/textures/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/textures/resources/fudesumi.raw +0 -0
- package/vendor/raylib/examples/textures/resources/ninepatch_button.png +0 -0
- package/vendor/raylib/examples/textures/resources/parrots.png +0 -0
- package/vendor/raylib/examples/textures/resources/patterns.png +0 -0
- package/vendor/raylib/examples/textures/resources/raylib_logo.png +0 -0
- package/vendor/raylib/examples/textures/resources/scarfy.png +0 -0
- package/vendor/raylib/examples/textures/resources/spark_flame.png +0 -0
- package/vendor/raylib/examples/textures/resources/wabbit_alpha.png +0 -0
- package/vendor/raylib/examples/textures/textures_background_scrolling.c +87 -0
- package/vendor/raylib/examples/textures/textures_background_scrolling.png +0 -0
- package/vendor/raylib/examples/textures/textures_blend_modes.c +93 -0
- package/vendor/raylib/examples/textures/textures_blend_modes.png +0 -0
- package/vendor/raylib/examples/textures/textures_bunnymark.c +120 -0
- package/vendor/raylib/examples/textures/textures_bunnymark.png +0 -0
- package/vendor/raylib/examples/textures/textures_draw_tiled.c +165 -0
- package/vendor/raylib/examples/textures/textures_draw_tiled.png +0 -0
- package/vendor/raylib/examples/textures/textures_image_drawing.c +91 -0
- package/vendor/raylib/examples/textures/textures_image_drawing.png +0 -0
- package/vendor/raylib/examples/textures/textures_image_generation.c +102 -0
- package/vendor/raylib/examples/textures/textures_image_generation.png +0 -0
- package/vendor/raylib/examples/textures/textures_image_loading.c +64 -0
- package/vendor/raylib/examples/textures/textures_image_loading.png +0 -0
- package/vendor/raylib/examples/textures/textures_image_processing.c +169 -0
- package/vendor/raylib/examples/textures/textures_image_processing.png +0 -0
- package/vendor/raylib/examples/textures/textures_image_text.c +83 -0
- package/vendor/raylib/examples/textures/textures_image_text.png +0 -0
- package/vendor/raylib/examples/textures/textures_logo_raylib.c +57 -0
- package/vendor/raylib/examples/textures/textures_logo_raylib.png +0 -0
- package/vendor/raylib/examples/textures/textures_mouse_painting.c +221 -0
- package/vendor/raylib/examples/textures/textures_mouse_painting.png +0 -0
- package/vendor/raylib/examples/textures/textures_npatch_drawing.c +109 -0
- package/vendor/raylib/examples/textures/textures_npatch_drawing.png +0 -0
- package/vendor/raylib/examples/textures/textures_particles_blending.c +135 -0
- package/vendor/raylib/examples/textures/textures_particles_blending.png +0 -0
- package/vendor/raylib/examples/textures/textures_polygon.c +100 -0
- package/vendor/raylib/examples/textures/textures_polygon.png +0 -0
- package/vendor/raylib/examples/textures/textures_raw_data.c +99 -0
- package/vendor/raylib/examples/textures/textures_raw_data.png +0 -0
- package/vendor/raylib/examples/textures/textures_rectangle.c +99 -0
- package/vendor/raylib/examples/textures/textures_rectangle.png +0 -0
- package/vendor/raylib/examples/textures/textures_sprite_button.c +97 -0
- package/vendor/raylib/examples/textures/textures_sprite_button.png +0 -0
- package/vendor/raylib/examples/textures/textures_sprite_explosion.c +120 -0
- package/vendor/raylib/examples/textures/textures_sprite_explosion.png +0 -0
- package/vendor/raylib/examples/textures/textures_srcrec_dstrec.c +82 -0
- package/vendor/raylib/examples/textures/textures_srcrec_dstrec.png +0 -0
- package/vendor/raylib/examples/textures/textures_to_image.c +68 -0
- package/vendor/raylib/examples/textures/textures_to_image.png +0 -0
- package/vendor/raylib/logo/raylib.ico +0 -0
- package/vendor/raylib/logo/raylib_128x128.png +0 -0
- package/vendor/raylib/logo/raylib_144x144.png +0 -0
- package/vendor/raylib/logo/raylib_16x16.png +0 -0
- package/vendor/raylib/logo/raylib_180x180.png +0 -0
- package/vendor/raylib/logo/raylib_24x24.png +0 -0
- package/vendor/raylib/logo/raylib_256x256.png +0 -0
- package/vendor/raylib/logo/raylib_32x32.png +0 -0
- package/vendor/raylib/logo/raylib_36x36.png +0 -0
- package/vendor/raylib/logo/raylib_48x48.png +0 -0
- package/vendor/raylib/logo/raylib_512x512.png +0 -0
- package/vendor/raylib/logo/raylib_64x64.png +0 -0
- package/vendor/raylib/logo/raylib_72x72.png +0 -0
- package/vendor/raylib/logo/raylib_96x96.png +0 -0
- package/vendor/raylib/logo/raylib_logo_animation.gif +0 -0
- package/vendor/raylib/parser/LICENSE +16 -0
- package/vendor/raylib/parser/README.md +63 -0
- package/vendor/raylib/parser/raylib_api.json +6668 -0
- package/vendor/raylib/parser/raylib_api.txt +3568 -0
- package/vendor/raylib/parser/raylib_api.xml +2509 -0
- package/vendor/raylib/parser/raylib_parser.c +1003 -0
- package/vendor/raylib/projects/4coder/Makefile +401 -0
- package/vendor/raylib/projects/4coder/Makefile.Android +300 -0
- package/vendor/raylib/projects/4coder/main.c +39 -0
- package/vendor/raylib/projects/4coder/project.4coder +54 -0
- package/vendor/raylib/projects/Builder/README.md +24 -0
- package/vendor/raylib/projects/Builder/examples/README.md +1 -0
- package/vendor/raylib/projects/Builder/examples/meson.build +25 -0
- package/vendor/raylib/projects/Builder/meson.build +25 -0
- package/vendor/raylib/projects/CMake/CMakeLists.txt +44 -0
- package/vendor/raylib/projects/CMake/core_basic_window.c +62 -0
- package/vendor/raylib/projects/CodeBlocks/README.md +22 -0
- package/vendor/raylib/projects/CodeBlocks/compiler_settings.png +0 -0
- package/vendor/raylib/projects/CodeBlocks/core_basic_window.c +58 -0
- package/vendor/raylib/projects/CodeBlocks/core_basic_window.cbp +137 -0
- package/vendor/raylib/projects/Geany/core_basic_window.c +52 -0
- package/vendor/raylib/projects/Geany/raylib.c.tags +452 -0
- package/vendor/raylib/projects/Geany/raylib_compile_execute.bat +21 -0
- package/vendor/raylib/projects/Geany/raylib_compile_sources.bat +42 -0
- package/vendor/raylib/projects/Geany/raylib_project.geany +41 -0
- package/vendor/raylib/projects/Notepad++/README.md +19 -0
- package/vendor/raylib/projects/Notepad++/c_raylib.xml +3104 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_mingw.txt +0 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_tcc.txt +0 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_w64devkit.txt +0 -0
- package/vendor/raylib/projects/Notepad++/npes_saved_zig.txt +0 -0
- package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +3060 -0
- package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c +150 -0
- package/vendor/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +631 -0
- package/vendor/raylib/projects/README.md +18 -0
- package/vendor/raylib/projects/SublimeText/README.md +13 -0
- package/vendor/raylib/projects/SublimeText/raylib.sublime-build +13 -0
- package/vendor/raylib/projects/SublimeText/raylib.sublime-project +8 -0
- package/vendor/raylib/projects/VS2019/examples/audio_module_playing.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/audio_multichannel_sound.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/audio_music_stream.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/audio_raw_stream.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/audio_sound_loading.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_2d_camera.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_2d_camera_platformer.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_3d_camera_first_person.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_3d_camera_free.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_3d_camera_mode.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_3d_picking.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_basic_window.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_custom_logging.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_drop_files.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_input_gamepad.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_input_gestures.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_input_keys.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_input_mouse.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_input_mouse_wheel.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_input_multitouch.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_loading_thread.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_quat_conversion.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_random_values.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_scissor_test.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_split_screen.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_storage_values.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_vr_simulator.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_window_flags.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_window_letterbox.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/core_world_screen.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/easings_testbed.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/embedded_files_loading.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_animation.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_billboard.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_box_collisions.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_cubicmap.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_first_person_maze.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_geometric_shapes.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_heightmap.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_loading.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_loading_gltf.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_loading_vox.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_mesh_generation.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_mesh_picking.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_orthographic_projection.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_rlgl_solar_system.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_skybox.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_waving_cubes.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/models_yaw_pitch_roll.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/physics_demo.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/physics_friction.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/physics_movement.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/physics_restitution.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/physics_shatter.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/raudio_standalone.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/rlgl_standalone.vcxproj +391 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_basic_lighting.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_custom_uniform.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_eratosthenes.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_fog.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_hot_reloading.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_julia_set.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_mesh_instancing.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_model_shader.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_multi_sample2d.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_palette_switch.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_postprocessing.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_raymarching.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_shapes_textures.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_simple_mask.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_spotlight.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_texture_drawing.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shaders_texture_waves.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_basic_shapes.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_bouncing_ball.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_collision_area.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_colors_palette.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_draw_circle_sector.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_draw_rectangle_rounded.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_draw_ring.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_easings_ball_anim.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_easings_box_anim.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_easings_rectangle_array.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_following_eyes.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_lines_bezier.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_logo_raylib.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_logo_raylib_anim.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/shapes_rectangle_scaling.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_font_filters.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_font_loading.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_font_sdf.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_font_spritefont.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_format_text.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_input_box.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_raylib_fonts.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_rectangle_bounds.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_unicode.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/text_writing_anim.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_background_scrolling.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_blend_modes.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_bunnymark.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_draw_tiled.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_image_drawing.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_image_generation.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_image_loading.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_image_processing.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_image_text.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_logo_raylib.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_mouse_painting.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_npatch_drawing.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_particles_blending.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_raw_data.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_rectangle.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_sprite_button.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_sprite_explosion.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_srcrec_dstrec.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/examples/textures_to_image.vcxproj +387 -0
- package/vendor/raylib/projects/VS2019/raylib/raylib.rc +0 -0
- package/vendor/raylib/projects/VS2019/raylib/raylib.vcxproj +341 -0
- package/vendor/raylib/projects/VS2019/raylib/resource.h +14 -0
- package/vendor/raylib/projects/VS2019/raylib.sln +2274 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c +437 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h +344 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c +64 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj +226 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.filters +10 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.user +4 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml +22 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml +90 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties +3 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj +134 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml +4 -0
- package/vendor/raylib/projects/VS2019-Android/raylib_android.sln +75 -0
- package/vendor/raylib/projects/VSCode/.vscode/c_cpp_properties.json +63 -0
- package/vendor/raylib/projects/VSCode/.vscode/launch.json +60 -0
- package/vendor/raylib/projects/VSCode/.vscode/settings.json +11 -0
- package/vendor/raylib/projects/VSCode/.vscode/tasks.json +71 -0
- package/vendor/raylib/projects/VSCode/Makefile +408 -0
- package/vendor/raylib/projects/VSCode/Makefile.Android +300 -0
- package/vendor/raylib/projects/VSCode/main.c +83 -0
- package/vendor/raylib/projects/VSCode/main.code-workspace +16 -0
- package/vendor/raylib/projects/scripts/README.md +68 -0
- package/vendor/raylib/projects/scripts/build-linux.sh +169 -0
- package/vendor/raylib/projects/scripts/build-osx.sh +171 -0
- package/vendor/raylib/projects/scripts/build-rpi.sh +169 -0
- package/vendor/raylib/projects/scripts/build-windows.bat +219 -0
- package/vendor/raylib/projects/scripts/core_basic_window.c +61 -0
- package/vendor/raylib/raylib.pc.in +13 -0
- package/vendor/raylib/src/CMakeLists.txt +121 -0
- package/vendor/raylib/src/Makefile +696 -0
- package/vendor/raylib/src/build.zig +60 -0
- package/vendor/raylib/src/config.h +230 -0
- package/vendor/raylib/src/external/cgltf.h +6501 -0
- package/vendor/raylib/src/external/dirent.h +183 -0
- package/vendor/raylib/src/external/dr_flac.h +12269 -0
- package/vendor/raylib/src/external/dr_mp3.h +4787 -0
- package/vendor/raylib/src/external/dr_wav.h +8019 -0
- package/vendor/raylib/src/external/glad.h +8640 -0
- package/vendor/raylib/src/external/glfw/.mailmap +10 -0
- package/vendor/raylib/src/external/glfw/CMake/GenerateMappings.cmake +33 -0
- package/vendor/raylib/src/external/glfw/CMake/Info.plist.in +38 -0
- package/vendor/raylib/src/external/glfw/CMake/MacOSXBundleInfo.plist.in +38 -0
- package/vendor/raylib/src/external/glfw/CMake/cmake_uninstall.cmake.in +29 -0
- package/vendor/raylib/src/external/glfw/CMake/glfw3.pc.in +13 -0
- package/vendor/raylib/src/external/glfw/CMake/glfw3Config.cmake.in +3 -0
- package/vendor/raylib/src/external/glfw/CMake/i686-w64-mingw32-clang.cmake +13 -0
- package/vendor/raylib/src/external/glfw/CMake/i686-w64-mingw32.cmake +13 -0
- package/vendor/raylib/src/external/glfw/CMake/modules/FindEpollShim.cmake +17 -0
- package/vendor/raylib/src/external/glfw/CMake/modules/FindOSMesa.cmake +18 -0
- package/vendor/raylib/src/external/glfw/CMake/modules/FindWaylandProtocols.cmake +26 -0
- package/vendor/raylib/src/external/glfw/CMake/modules/FindXKBCommon.cmake +34 -0
- package/vendor/raylib/src/external/glfw/CMake/x86_64-w64-mingw32-clang.cmake +13 -0
- package/vendor/raylib/src/external/glfw/CMake/x86_64-w64-mingw32.cmake +13 -0
- package/vendor/raylib/src/external/glfw/CMakeLists.txt +323 -0
- package/vendor/raylib/src/external/glfw/LICENSE.md +23 -0
- package/vendor/raylib/src/external/glfw/README.md +477 -0
- package/vendor/raylib/src/external/glfw/deps/getopt.c +230 -0
- package/vendor/raylib/src/external/glfw/deps/getopt.h +57 -0
- package/vendor/raylib/src/external/glfw/deps/glad/gl.h +3840 -0
- package/vendor/raylib/src/external/glfw/deps/glad/khrplatform.h +282 -0
- package/vendor/raylib/src/external/glfw/deps/glad/vk_platform.h +92 -0
- package/vendor/raylib/src/external/glfw/deps/glad/vulkan.h +3480 -0
- package/vendor/raylib/src/external/glfw/deps/glad_gl.c +1791 -0
- package/vendor/raylib/src/external/glfw/deps/glad_vulkan.c +593 -0
- package/vendor/raylib/src/external/glfw/deps/mingw/_mingw_dxhelper.h +117 -0
- package/vendor/raylib/src/external/glfw/deps/mingw/dinput.h +2467 -0
- package/vendor/raylib/src/external/glfw/deps/mingw/xinput.h +239 -0
- package/vendor/raylib/src/external/glfw/deps/vs2008/stdint.h +247 -0
- package/vendor/raylib/src/external/glfw/include/GLFW/glfw3.h +6075 -0
- package/vendor/raylib/src/external/glfw/include/GLFW/glfw3native.h +530 -0
- package/vendor/raylib/src/external/glfw/src/CMakeLists.txt +246 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_init.m +620 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_joystick.h +46 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_joystick.m +483 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_monitor.m +631 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_platform.h +206 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_time.c +62 -0
- package/vendor/raylib/src/external/glfw/src/cocoa_window.m +1923 -0
- package/vendor/raylib/src/external/glfw/src/context.c +756 -0
- package/vendor/raylib/src/external/glfw/src/egl_context.c +846 -0
- package/vendor/raylib/src/external/glfw/src/egl_context.h +229 -0
- package/vendor/raylib/src/external/glfw/src/glfw.rc.in +30 -0
- package/vendor/raylib/src/external/glfw/src/glfw_config.h.in +58 -0
- package/vendor/raylib/src/external/glfw/src/glx_context.c +699 -0
- package/vendor/raylib/src/external/glfw/src/glx_context.h +181 -0
- package/vendor/raylib/src/external/glfw/src/init.c +357 -0
- package/vendor/raylib/src/external/glfw/src/input.c +1406 -0
- package/vendor/raylib/src/external/glfw/src/internal.h +799 -0
- package/vendor/raylib/src/external/glfw/src/linux_joystick.c +428 -0
- package/vendor/raylib/src/external/glfw/src/linux_joystick.h +59 -0
- package/vendor/raylib/src/external/glfw/src/mappings.h +1550 -0
- package/vendor/raylib/src/external/glfw/src/mappings.h.in +73 -0
- package/vendor/raylib/src/external/glfw/src/monitor.c +542 -0
- package/vendor/raylib/src/external/glfw/src/nsgl_context.h +66 -0
- package/vendor/raylib/src/external/glfw/src/nsgl_context.m +369 -0
- package/vendor/raylib/src/external/glfw/src/null_init.c +57 -0
- package/vendor/raylib/src/external/glfw/src/null_joystick.c +53 -0
- package/vendor/raylib/src/external/glfw/src/null_joystick.h +31 -0
- package/vendor/raylib/src/external/glfw/src/null_monitor.c +159 -0
- package/vendor/raylib/src/external/glfw/src/null_platform.h +89 -0
- package/vendor/raylib/src/external/glfw/src/null_window.c +670 -0
- package/vendor/raylib/src/external/glfw/src/osmesa_context.c +372 -0
- package/vendor/raylib/src/external/glfw/src/osmesa_context.h +90 -0
- package/vendor/raylib/src/external/glfw/src/posix_thread.c +105 -0
- package/vendor/raylib/src/external/glfw/src/posix_thread.h +51 -0
- package/vendor/raylib/src/external/glfw/src/posix_time.c +90 -0
- package/vendor/raylib/src/external/glfw/src/posix_time.h +44 -0
- package/vendor/raylib/src/external/glfw/src/vulkan.c +332 -0
- package/vendor/raylib/src/external/glfw/src/wgl_context.c +798 -0
- package/vendor/raylib/src/external/glfw/src/wgl_context.h +160 -0
- package/vendor/raylib/src/external/glfw/src/win32_init.c +636 -0
- package/vendor/raylib/src/external/glfw/src/win32_joystick.c +753 -0
- package/vendor/raylib/src/external/glfw/src/win32_joystick.h +53 -0
- package/vendor/raylib/src/external/glfw/src/win32_monitor.c +537 -0
- package/vendor/raylib/src/external/glfw/src/win32_platform.h +462 -0
- package/vendor/raylib/src/external/glfw/src/win32_thread.c +99 -0
- package/vendor/raylib/src/external/glfw/src/win32_time.c +76 -0
- package/vendor/raylib/src/external/glfw/src/win32_window.c +2405 -0
- package/vendor/raylib/src/external/glfw/src/window.c +1114 -0
- package/vendor/raylib/src/external/glfw/src/wl_init.c +1310 -0
- package/vendor/raylib/src/external/glfw/src/wl_monitor.c +231 -0
- package/vendor/raylib/src/external/glfw/src/wl_platform.h +352 -0
- package/vendor/raylib/src/external/glfw/src/wl_window.c +1814 -0
- package/vendor/raylib/src/external/glfw/src/x11_init.c +1500 -0
- package/vendor/raylib/src/external/glfw/src/x11_monitor.c +614 -0
- package/vendor/raylib/src/external/glfw/src/x11_platform.h +798 -0
- package/vendor/raylib/src/external/glfw/src/x11_window.c +3310 -0
- package/vendor/raylib/src/external/glfw/src/xkb_unicode.c +942 -0
- package/vendor/raylib/src/external/glfw/src/xkb_unicode.h +28 -0
- package/vendor/raylib/src/external/jar_mod.h +1596 -0
- package/vendor/raylib/src/external/jar_xm.h +2470 -0
- package/vendor/raylib/src/external/miniaudio.h +70273 -0
- package/vendor/raylib/src/external/msf_gif.h +717 -0
- package/vendor/raylib/src/external/par_shapes.h +2155 -0
- package/vendor/raylib/src/external/sdefl.h +696 -0
- package/vendor/raylib/src/external/sinfl.h +584 -0
- package/vendor/raylib/src/external/stb_image.h +7897 -0
- package/vendor/raylib/src/external/stb_image_resize.h +2634 -0
- package/vendor/raylib/src/external/stb_image_write.h +1724 -0
- package/vendor/raylib/src/external/stb_rect_pack.h +623 -0
- package/vendor/raylib/src/external/stb_truetype.h +5077 -0
- package/vendor/raylib/src/external/stb_vorbis.h +5475 -0
- package/vendor/raylib/src/external/tinyobj_loader_c.h +1589 -0
- package/vendor/raylib/src/external/vox_loader.h +710 -0
- package/vendor/raylib/src/extras/easings.h +263 -0
- package/vendor/raylib/src/extras/physac.h +1977 -0
- package/vendor/raylib/src/extras/raygui.h +4342 -0
- package/vendor/raylib/src/extras/rmem.h +751 -0
- package/vendor/raylib/src/raudio.c +2380 -0
- package/vendor/raylib/src/raudio.h +198 -0
- package/vendor/raylib/src/raylib.dll.rc +27 -0
- package/vendor/raylib/src/raylib.dll.rc.data +0 -0
- package/vendor/raylib/src/raylib.h +1536 -0
- package/vendor/raylib/src/raylib.ico +0 -0
- package/vendor/raylib/src/raylib.rc +27 -0
- package/vendor/raylib/src/raylib.rc.data +0 -0
- package/vendor/raylib/src/raymath.h +1853 -0
- package/vendor/raylib/src/rcamera.h +567 -0
- package/vendor/raylib/src/rcore.c +6772 -0
- package/vendor/raylib/src/rgestures.h +566 -0
- package/vendor/raylib/src/rglfw.c +126 -0
- package/vendor/raylib/src/rlgl.h +4677 -0
- package/vendor/raylib/src/rmodels.c +5041 -0
- package/vendor/raylib/src/rshapes.c +1759 -0
- package/vendor/raylib/src/rtext.c +1790 -0
- package/vendor/raylib/src/rtextures.c +4761 -0
- package/vendor/raylib/src/shell.html +328 -0
- package/vendor/raylib/src/utils.c +433 -0
- package/vendor/raylib/src/utils.h +81 -0
- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -60
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shapes] example - bouncing ball
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2013 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
int main(void)
|
|
15
|
+
{
|
|
16
|
+
// Initialization
|
|
17
|
+
//---------------------------------------------------------
|
|
18
|
+
const int screenWidth = 800;
|
|
19
|
+
const int screenHeight = 450;
|
|
20
|
+
|
|
21
|
+
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
|
|
22
|
+
|
|
23
|
+
Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
|
|
24
|
+
Vector2 ballSpeed = { 5.0f, 4.0f };
|
|
25
|
+
int ballRadius = 20;
|
|
26
|
+
|
|
27
|
+
bool pause = 0;
|
|
28
|
+
int framesCounter = 0;
|
|
29
|
+
|
|
30
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
31
|
+
//----------------------------------------------------------
|
|
32
|
+
|
|
33
|
+
// Main game loop
|
|
34
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
35
|
+
{
|
|
36
|
+
// Update
|
|
37
|
+
//-----------------------------------------------------
|
|
38
|
+
if (IsKeyPressed(KEY_SPACE)) pause = !pause;
|
|
39
|
+
|
|
40
|
+
if (!pause)
|
|
41
|
+
{
|
|
42
|
+
ballPosition.x += ballSpeed.x;
|
|
43
|
+
ballPosition.y += ballSpeed.y;
|
|
44
|
+
|
|
45
|
+
// Check walls collision for bouncing
|
|
46
|
+
if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
|
|
47
|
+
if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
|
|
48
|
+
}
|
|
49
|
+
else framesCounter++;
|
|
50
|
+
//-----------------------------------------------------
|
|
51
|
+
|
|
52
|
+
// Draw
|
|
53
|
+
//-----------------------------------------------------
|
|
54
|
+
BeginDrawing();
|
|
55
|
+
|
|
56
|
+
ClearBackground(RAYWHITE);
|
|
57
|
+
|
|
58
|
+
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
|
|
59
|
+
DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
|
|
60
|
+
|
|
61
|
+
// On pause, we draw a blinking message
|
|
62
|
+
if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
|
|
63
|
+
|
|
64
|
+
DrawFPS(10, 10);
|
|
65
|
+
|
|
66
|
+
EndDrawing();
|
|
67
|
+
//-----------------------------------------------------
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
// De-Initialization
|
|
71
|
+
//---------------------------------------------------------
|
|
72
|
+
CloseWindow(); // Close window and OpenGL context
|
|
73
|
+
//----------------------------------------------------------
|
|
74
|
+
|
|
75
|
+
return 0;
|
|
76
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shapes] example - collision area
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
#include <stdlib.h> // Required for abs()
|
|
14
|
+
|
|
15
|
+
int main(void)
|
|
16
|
+
{
|
|
17
|
+
// Initialization
|
|
18
|
+
//---------------------------------------------------------
|
|
19
|
+
const int screenWidth = 800;
|
|
20
|
+
const int screenHeight = 450;
|
|
21
|
+
|
|
22
|
+
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision area");
|
|
23
|
+
|
|
24
|
+
// Box A: Moving box
|
|
25
|
+
Rectangle boxA = { 10, GetScreenHeight()/2.0f - 50, 200, 100 };
|
|
26
|
+
int boxASpeedX = 4;
|
|
27
|
+
|
|
28
|
+
// Box B: Mouse moved box
|
|
29
|
+
Rectangle boxB = { GetScreenWidth()/2.0f - 30, GetScreenHeight()/2.0f - 30, 60, 60 };
|
|
30
|
+
|
|
31
|
+
Rectangle boxCollision = { 0 }; // Collision rectangle
|
|
32
|
+
|
|
33
|
+
int screenUpperLimit = 40; // Top menu limits
|
|
34
|
+
|
|
35
|
+
bool pause = false; // Movement pause
|
|
36
|
+
bool collision = false; // Collision detection
|
|
37
|
+
|
|
38
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
39
|
+
//----------------------------------------------------------
|
|
40
|
+
|
|
41
|
+
// Main game loop
|
|
42
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
43
|
+
{
|
|
44
|
+
// Update
|
|
45
|
+
//-----------------------------------------------------
|
|
46
|
+
// Move box if not paused
|
|
47
|
+
if (!pause) boxA.x += boxASpeedX;
|
|
48
|
+
|
|
49
|
+
// Bounce box on x screen limits
|
|
50
|
+
if (((boxA.x + boxA.width) >= GetScreenWidth()) || (boxA.x <= 0)) boxASpeedX *= -1;
|
|
51
|
+
|
|
52
|
+
// Update player-controlled-box (box02)
|
|
53
|
+
boxB.x = GetMouseX() - boxB.width/2;
|
|
54
|
+
boxB.y = GetMouseY() - boxB.height/2;
|
|
55
|
+
|
|
56
|
+
// Make sure Box B does not go out of move area limits
|
|
57
|
+
if ((boxB.x + boxB.width) >= GetScreenWidth()) boxB.x = GetScreenWidth() - boxB.width;
|
|
58
|
+
else if (boxB.x <= 0) boxB.x = 0;
|
|
59
|
+
|
|
60
|
+
if ((boxB.y + boxB.height) >= GetScreenHeight()) boxB.y = GetScreenHeight() - boxB.height;
|
|
61
|
+
else if (boxB.y <= screenUpperLimit) boxB.y = (float)screenUpperLimit;
|
|
62
|
+
|
|
63
|
+
// Check boxes collision
|
|
64
|
+
collision = CheckCollisionRecs(boxA, boxB);
|
|
65
|
+
|
|
66
|
+
// Get collision rectangle (only on collision)
|
|
67
|
+
if (collision) boxCollision = GetCollisionRec(boxA, boxB);
|
|
68
|
+
|
|
69
|
+
// Pause Box A movement
|
|
70
|
+
if (IsKeyPressed(KEY_SPACE)) pause = !pause;
|
|
71
|
+
//-----------------------------------------------------
|
|
72
|
+
|
|
73
|
+
// Draw
|
|
74
|
+
//-----------------------------------------------------
|
|
75
|
+
BeginDrawing();
|
|
76
|
+
|
|
77
|
+
ClearBackground(RAYWHITE);
|
|
78
|
+
|
|
79
|
+
DrawRectangle(0, 0, screenWidth, screenUpperLimit, collision? RED : BLACK);
|
|
80
|
+
|
|
81
|
+
DrawRectangleRec(boxA, GOLD);
|
|
82
|
+
DrawRectangleRec(boxB, BLUE);
|
|
83
|
+
|
|
84
|
+
if (collision)
|
|
85
|
+
{
|
|
86
|
+
// Draw collision area
|
|
87
|
+
DrawRectangleRec(boxCollision, LIME);
|
|
88
|
+
|
|
89
|
+
// Draw collision message
|
|
90
|
+
DrawText("COLLISION!", GetScreenWidth()/2 - MeasureText("COLLISION!", 20)/2, screenUpperLimit/2 - 10, 20, BLACK);
|
|
91
|
+
|
|
92
|
+
// Draw collision area
|
|
93
|
+
DrawText(TextFormat("Collision Area: %i", (int)boxCollision.width*(int)boxCollision.height), GetScreenWidth()/2 - 100, screenUpperLimit + 10, 20, BLACK);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
DrawFPS(10, 10);
|
|
97
|
+
|
|
98
|
+
EndDrawing();
|
|
99
|
+
//-----------------------------------------------------
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
// De-Initialization
|
|
103
|
+
//---------------------------------------------------------
|
|
104
|
+
CloseWindow(); // Close window and OpenGL context
|
|
105
|
+
//----------------------------------------------------------
|
|
106
|
+
|
|
107
|
+
return 0;
|
|
108
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shapes] example - Colors palette
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
#define MAX_COLORS_COUNT 21 // Number of colors available
|
|
15
|
+
|
|
16
|
+
int main(void)
|
|
17
|
+
{
|
|
18
|
+
// Initialization
|
|
19
|
+
//--------------------------------------------------------------------------------------
|
|
20
|
+
const int screenWidth = 800;
|
|
21
|
+
const int screenHeight = 450;
|
|
22
|
+
|
|
23
|
+
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - colors palette");
|
|
24
|
+
|
|
25
|
+
Color colors[MAX_COLORS_COUNT] = {
|
|
26
|
+
DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
|
|
27
|
+
GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
|
|
28
|
+
GREEN, SKYBLUE, PURPLE, BEIGE };
|
|
29
|
+
|
|
30
|
+
const char *colorNames[MAX_COLORS_COUNT] = {
|
|
31
|
+
"DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
|
|
32
|
+
"DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE", "VIOLET", "BROWN",
|
|
33
|
+
"LIGHTGRAY", "PINK", "YELLOW", "GREEN", "SKYBLUE", "PURPLE", "BEIGE" };
|
|
34
|
+
|
|
35
|
+
Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; // Rectangles array
|
|
36
|
+
|
|
37
|
+
// Fills colorsRecs data (for every rectangle)
|
|
38
|
+
for (int i = 0; i < MAX_COLORS_COUNT; i++)
|
|
39
|
+
{
|
|
40
|
+
colorsRecs[i].x = 20.0f + 100.0f *(i%7) + 10.0f *(i%7);
|
|
41
|
+
colorsRecs[i].y = 80.0f + 100.0f *(i/7) + 10.0f *(i/7);
|
|
42
|
+
colorsRecs[i].width = 100.0f;
|
|
43
|
+
colorsRecs[i].height = 100.0f;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
int colorState[MAX_COLORS_COUNT] = { 0 }; // Color state: 0-DEFAULT, 1-MOUSE_HOVER
|
|
47
|
+
|
|
48
|
+
Vector2 mousePoint = { 0.0f, 0.0f };
|
|
49
|
+
|
|
50
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
51
|
+
//--------------------------------------------------------------------------------------
|
|
52
|
+
|
|
53
|
+
// Main game loop
|
|
54
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
55
|
+
{
|
|
56
|
+
// Update
|
|
57
|
+
//----------------------------------------------------------------------------------
|
|
58
|
+
mousePoint = GetMousePosition();
|
|
59
|
+
|
|
60
|
+
for (int i = 0; i < MAX_COLORS_COUNT; i++)
|
|
61
|
+
{
|
|
62
|
+
if (CheckCollisionPointRec(mousePoint, colorsRecs[i])) colorState[i] = 1;
|
|
63
|
+
else colorState[i] = 0;
|
|
64
|
+
}
|
|
65
|
+
//----------------------------------------------------------------------------------
|
|
66
|
+
|
|
67
|
+
// Draw
|
|
68
|
+
//----------------------------------------------------------------------------------
|
|
69
|
+
BeginDrawing();
|
|
70
|
+
|
|
71
|
+
ClearBackground(RAYWHITE);
|
|
72
|
+
|
|
73
|
+
DrawText("raylib colors palette", 28, 42, 20, BLACK);
|
|
74
|
+
DrawText("press SPACE to see all colors", GetScreenWidth() - 180, GetScreenHeight() - 40, 10, GRAY);
|
|
75
|
+
|
|
76
|
+
for (int i = 0; i < MAX_COLORS_COUNT; i++) // Draw all rectangles
|
|
77
|
+
{
|
|
78
|
+
DrawRectangleRec(colorsRecs[i], Fade(colors[i], colorState[i]? 0.6f : 1.0f));
|
|
79
|
+
|
|
80
|
+
if (IsKeyDown(KEY_SPACE) || colorState[i])
|
|
81
|
+
{
|
|
82
|
+
DrawRectangle((int)colorsRecs[i].x, (int)(colorsRecs[i].y + colorsRecs[i].height - 26), (int)colorsRecs[i].width, 20, BLACK);
|
|
83
|
+
DrawRectangleLinesEx(colorsRecs[i], 6, Fade(BLACK, 0.3f));
|
|
84
|
+
DrawText(colorNames[i], (int)(colorsRecs[i].x + colorsRecs[i].width - MeasureText(colorNames[i], 10) - 12),
|
|
85
|
+
(int)(colorsRecs[i].y + colorsRecs[i].height - 20), 10, colors[i]);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
EndDrawing();
|
|
90
|
+
//----------------------------------------------------------------------------------
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// De-Initialization
|
|
94
|
+
//--------------------------------------------------------------------------------------
|
|
95
|
+
CloseWindow(); // Close window and OpenGL context
|
|
96
|
+
//--------------------------------------------------------------------------------------
|
|
97
|
+
|
|
98
|
+
return 0;
|
|
99
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shapes] example - draw circle sector (with gui options)
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************/
|
|
13
|
+
|
|
14
|
+
#include <raylib.h>
|
|
15
|
+
|
|
16
|
+
#define RAYGUI_IMPLEMENTATION
|
|
17
|
+
#include "extras/raygui.h" // Required for GUI controls
|
|
18
|
+
|
|
19
|
+
int main(void)
|
|
20
|
+
{
|
|
21
|
+
// Initialization
|
|
22
|
+
//--------------------------------------------------------------------------------------
|
|
23
|
+
const int screenWidth = 800;
|
|
24
|
+
const int screenHeight = 450;
|
|
25
|
+
|
|
26
|
+
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector");
|
|
27
|
+
|
|
28
|
+
Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };
|
|
29
|
+
|
|
30
|
+
float outerRadius = 180.0f;
|
|
31
|
+
float startAngle = 0.0f;
|
|
32
|
+
float endAngle = 180.0f;
|
|
33
|
+
int segments = 0;
|
|
34
|
+
int minSegments = 4;
|
|
35
|
+
|
|
36
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
37
|
+
//--------------------------------------------------------------------------------------
|
|
38
|
+
|
|
39
|
+
// Main game loop
|
|
40
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
41
|
+
{
|
|
42
|
+
// Update
|
|
43
|
+
//----------------------------------------------------------------------------------
|
|
44
|
+
// NOTE: All variables update happens inside GUI control functions
|
|
45
|
+
//----------------------------------------------------------------------------------
|
|
46
|
+
|
|
47
|
+
// Draw
|
|
48
|
+
//----------------------------------------------------------------------------------
|
|
49
|
+
BeginDrawing();
|
|
50
|
+
|
|
51
|
+
ClearBackground(RAYWHITE);
|
|
52
|
+
|
|
53
|
+
DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
|
|
54
|
+
DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
|
|
55
|
+
|
|
56
|
+
DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3f));
|
|
57
|
+
DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6f));
|
|
58
|
+
|
|
59
|
+
// Draw GUI controls
|
|
60
|
+
//------------------------------------------------------------------------------
|
|
61
|
+
startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", NULL, startAngle, 0, 720);
|
|
62
|
+
endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", NULL, endAngle, 0, 720);
|
|
63
|
+
|
|
64
|
+
outerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", NULL, outerRadius, 0, 200);
|
|
65
|
+
segments = (int)GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, (float)segments, 0, 100);
|
|
66
|
+
//------------------------------------------------------------------------------
|
|
67
|
+
|
|
68
|
+
minSegments = (int)ceilf((endAngle - startAngle) / 90);
|
|
69
|
+
DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY);
|
|
70
|
+
|
|
71
|
+
DrawFPS(10, 10);
|
|
72
|
+
|
|
73
|
+
EndDrawing();
|
|
74
|
+
//----------------------------------------------------------------------------------
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
// De-Initialization
|
|
78
|
+
//--------------------------------------------------------------------------------------
|
|
79
|
+
CloseWindow(); // Close window and OpenGL context
|
|
80
|
+
//--------------------------------------------------------------------------------------
|
|
81
|
+
|
|
82
|
+
return 0;
|
|
83
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shapes] example - draw rectangle rounded (with gui options)
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************/
|
|
13
|
+
|
|
14
|
+
#include <raylib.h>
|
|
15
|
+
|
|
16
|
+
#define RAYGUI_IMPLEMENTATION
|
|
17
|
+
#include "extras/raygui.h" // Required for GUI controls
|
|
18
|
+
|
|
19
|
+
int main(void)
|
|
20
|
+
{
|
|
21
|
+
// Initialization
|
|
22
|
+
//--------------------------------------------------------------------------------------
|
|
23
|
+
const int screenWidth = 800;
|
|
24
|
+
const int screenHeight = 450;
|
|
25
|
+
|
|
26
|
+
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
|
|
27
|
+
|
|
28
|
+
float roundness = 0.2f;
|
|
29
|
+
int width = 200;
|
|
30
|
+
int height = 100;
|
|
31
|
+
int segments = 0;
|
|
32
|
+
int lineThick = 1;
|
|
33
|
+
|
|
34
|
+
bool drawRect = false;
|
|
35
|
+
bool drawRoundedRect = true;
|
|
36
|
+
bool drawRoundedLines = false;
|
|
37
|
+
|
|
38
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
39
|
+
//--------------------------------------------------------------------------------------
|
|
40
|
+
|
|
41
|
+
// Main game loop
|
|
42
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
43
|
+
{
|
|
44
|
+
// Update
|
|
45
|
+
//----------------------------------------------------------------------------------
|
|
46
|
+
Rectangle rec = { ((float)GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2.0f, (float)width, (float)height };
|
|
47
|
+
//----------------------------------------------------------------------------------
|
|
48
|
+
|
|
49
|
+
// Draw
|
|
50
|
+
//----------------------------------------------------------------------------------
|
|
51
|
+
BeginDrawing();
|
|
52
|
+
|
|
53
|
+
ClearBackground(RAYWHITE);
|
|
54
|
+
|
|
55
|
+
DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
|
|
56
|
+
DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
|
|
57
|
+
|
|
58
|
+
if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f));
|
|
59
|
+
if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2f));
|
|
60
|
+
if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, (float)lineThick, Fade(MAROON, 0.4f));
|
|
61
|
+
|
|
62
|
+
// Draw GUI controls
|
|
63
|
+
//------------------------------------------------------------------------------
|
|
64
|
+
width = (int)GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, (float)width, 0, (float)GetScreenWidth() - 300);
|
|
65
|
+
height = (int)GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, (float)height, 0, (float)GetScreenHeight() - 50);
|
|
66
|
+
roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f);
|
|
67
|
+
lineThick = (int)GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, (float)lineThick, 0, 20);
|
|
68
|
+
segments = (int)GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, (float)segments, 0, 60);
|
|
69
|
+
|
|
70
|
+
drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
|
|
71
|
+
drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
|
|
72
|
+
drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect);
|
|
73
|
+
//------------------------------------------------------------------------------
|
|
74
|
+
|
|
75
|
+
DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY);
|
|
76
|
+
|
|
77
|
+
DrawFPS(10, 10);
|
|
78
|
+
|
|
79
|
+
EndDrawing();
|
|
80
|
+
//----------------------------------------------------------------------------------
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
// De-Initialization
|
|
84
|
+
//--------------------------------------------------------------------------------------
|
|
85
|
+
CloseWindow(); // Close window and OpenGL context
|
|
86
|
+
//--------------------------------------------------------------------------------------
|
|
87
|
+
|
|
88
|
+
return 0;
|
|
89
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shapes] example - draw ring (with gui options)
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************/
|
|
13
|
+
|
|
14
|
+
#include <raylib.h>
|
|
15
|
+
|
|
16
|
+
#define RAYGUI_IMPLEMENTATION
|
|
17
|
+
#include "extras/raygui.h" // Required for GUI controls
|
|
18
|
+
|
|
19
|
+
int main(void)
|
|
20
|
+
{
|
|
21
|
+
// Initialization
|
|
22
|
+
//--------------------------------------------------------------------------------------
|
|
23
|
+
const int screenWidth = 800;
|
|
24
|
+
const int screenHeight = 450;
|
|
25
|
+
|
|
26
|
+
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring");
|
|
27
|
+
|
|
28
|
+
Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };
|
|
29
|
+
|
|
30
|
+
float innerRadius = 80.0f;
|
|
31
|
+
float outerRadius = 190.0f;
|
|
32
|
+
|
|
33
|
+
float startAngle = 0.0f;
|
|
34
|
+
float endAngle = 360.0f;
|
|
35
|
+
int segments = 0;
|
|
36
|
+
int minSegments = 4;
|
|
37
|
+
|
|
38
|
+
bool drawRing = true;
|
|
39
|
+
bool drawRingLines = false;
|
|
40
|
+
bool drawCircleLines = false;
|
|
41
|
+
|
|
42
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
43
|
+
//--------------------------------------------------------------------------------------
|
|
44
|
+
|
|
45
|
+
// Main game loop
|
|
46
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
47
|
+
{
|
|
48
|
+
// Update
|
|
49
|
+
//----------------------------------------------------------------------------------
|
|
50
|
+
// NOTE: All variables update happens inside GUI control functions
|
|
51
|
+
//----------------------------------------------------------------------------------
|
|
52
|
+
|
|
53
|
+
// Draw
|
|
54
|
+
//----------------------------------------------------------------------------------
|
|
55
|
+
BeginDrawing();
|
|
56
|
+
|
|
57
|
+
ClearBackground(RAYWHITE);
|
|
58
|
+
|
|
59
|
+
DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
|
|
60
|
+
DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
|
|
61
|
+
|
|
62
|
+
if (drawRing) DrawRing(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3f));
|
|
63
|
+
if (drawRingLines) DrawRingLines(center, innerRadius, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4f));
|
|
64
|
+
if (drawCircleLines) DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(BLACK, 0.4f));
|
|
65
|
+
|
|
66
|
+
// Draw GUI controls
|
|
67
|
+
//------------------------------------------------------------------------------
|
|
68
|
+
startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20 }, "StartAngle", NULL, startAngle, -450, 450);
|
|
69
|
+
endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20 }, "EndAngle", NULL, endAngle, -450, 450);
|
|
70
|
+
|
|
71
|
+
innerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20 }, "InnerRadius", NULL, innerRadius, 0, 100);
|
|
72
|
+
outerRadius = GuiSliderBar((Rectangle){ 600, 170, 120, 20 }, "OuterRadius", NULL, outerRadius, 0, 200);
|
|
73
|
+
|
|
74
|
+
segments = (int)GuiSliderBar((Rectangle){ 600, 240, 120, 20 }, "Segments", NULL, (float)segments, 0, 100);
|
|
75
|
+
|
|
76
|
+
drawRing = GuiCheckBox((Rectangle){ 600, 320, 20, 20 }, "Draw Ring", drawRing);
|
|
77
|
+
drawRingLines = GuiCheckBox((Rectangle){ 600, 350, 20, 20 }, "Draw RingLines", drawRingLines);
|
|
78
|
+
drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines);
|
|
79
|
+
//------------------------------------------------------------------------------
|
|
80
|
+
|
|
81
|
+
int minSegments = (int)ceilf((endAngle - startAngle) / 90);
|
|
82
|
+
DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= minSegments)? MAROON : DARKGRAY);
|
|
83
|
+
|
|
84
|
+
DrawFPS(10, 10);
|
|
85
|
+
|
|
86
|
+
EndDrawing();
|
|
87
|
+
//----------------------------------------------------------------------------------
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// De-Initialization
|
|
91
|
+
//--------------------------------------------------------------------------------------
|
|
92
|
+
CloseWindow(); // Close window and OpenGL context
|
|
93
|
+
//--------------------------------------------------------------------------------------
|
|
94
|
+
|
|
95
|
+
return 0;
|
|
96
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [shapes] example - easings ball anim
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.5 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
#include "extras/easings.h" // Required for easing functions
|
|
15
|
+
|
|
16
|
+
int main(void)
|
|
17
|
+
{
|
|
18
|
+
// Initialization
|
|
19
|
+
//--------------------------------------------------------------------------------------
|
|
20
|
+
const int screenWidth = 800;
|
|
21
|
+
const int screenHeight = 450;
|
|
22
|
+
|
|
23
|
+
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
|
|
24
|
+
|
|
25
|
+
// Ball variable value to be animated with easings
|
|
26
|
+
int ballPositionX = -100;
|
|
27
|
+
int ballRadius = 20;
|
|
28
|
+
float ballAlpha = 0.0f;
|
|
29
|
+
|
|
30
|
+
int state = 0;
|
|
31
|
+
int framesCounter = 0;
|
|
32
|
+
|
|
33
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
34
|
+
//--------------------------------------------------------------------------------------
|
|
35
|
+
|
|
36
|
+
// Main game loop
|
|
37
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
38
|
+
{
|
|
39
|
+
// Update
|
|
40
|
+
//----------------------------------------------------------------------------------
|
|
41
|
+
if (state == 0) // Move ball position X with easing
|
|
42
|
+
{
|
|
43
|
+
framesCounter++;
|
|
44
|
+
ballPositionX = (int)EaseElasticOut((float)framesCounter, -100, screenWidth/2.0f + 100, 120);
|
|
45
|
+
|
|
46
|
+
if (framesCounter >= 120)
|
|
47
|
+
{
|
|
48
|
+
framesCounter = 0;
|
|
49
|
+
state = 1;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
else if (state == 1) // Increase ball radius with easing
|
|
53
|
+
{
|
|
54
|
+
framesCounter++;
|
|
55
|
+
ballRadius = (int)EaseElasticIn((float)framesCounter, 20, 500, 200);
|
|
56
|
+
|
|
57
|
+
if (framesCounter >= 200)
|
|
58
|
+
{
|
|
59
|
+
framesCounter = 0;
|
|
60
|
+
state = 2;
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
else if (state == 2) // Change ball alpha with easing (background color blending)
|
|
64
|
+
{
|
|
65
|
+
framesCounter++;
|
|
66
|
+
ballAlpha = EaseCubicOut((float)framesCounter, 0.0f, 1.0f, 200);
|
|
67
|
+
|
|
68
|
+
if (framesCounter >= 200)
|
|
69
|
+
{
|
|
70
|
+
framesCounter = 0;
|
|
71
|
+
state = 3;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
else if (state == 3) // Reset state to play again
|
|
75
|
+
{
|
|
76
|
+
if (IsKeyPressed(KEY_ENTER))
|
|
77
|
+
{
|
|
78
|
+
// Reset required variables to play again
|
|
79
|
+
ballPositionX = -100;
|
|
80
|
+
ballRadius = 20;
|
|
81
|
+
ballAlpha = 0.0f;
|
|
82
|
+
state = 0;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
if (IsKeyPressed(KEY_R)) framesCounter = 0;
|
|
87
|
+
//----------------------------------------------------------------------------------
|
|
88
|
+
|
|
89
|
+
// Draw
|
|
90
|
+
//----------------------------------------------------------------------------------
|
|
91
|
+
BeginDrawing();
|
|
92
|
+
|
|
93
|
+
ClearBackground(RAYWHITE);
|
|
94
|
+
|
|
95
|
+
if (state >= 2) DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
|
|
96
|
+
DrawCircle(ballPositionX, 200, (float)ballRadius, Fade(RED, 1.0f - ballAlpha));
|
|
97
|
+
|
|
98
|
+
if (state == 3) DrawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, BLACK);
|
|
99
|
+
|
|
100
|
+
EndDrawing();
|
|
101
|
+
//----------------------------------------------------------------------------------
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
// De-Initialization
|
|
105
|
+
//--------------------------------------------------------------------------------------
|
|
106
|
+
CloseWindow(); // Close window and OpenGL context
|
|
107
|
+
//--------------------------------------------------------------------------------------
|
|
108
|
+
|
|
109
|
+
return 0;
|
|
110
|
+
}
|
|
Binary file
|