koffi 0.9.5 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (882) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +74 -9
  3. package/package.json +27 -7
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +525 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +90 -63
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +61 -48
  10. package/src/call_x64_win.cc +69 -43
  11. package/src/call_x86.cc +83 -62
  12. package/src/ffi.cc +166 -37
  13. package/src/ffi.hh +43 -12
  14. package/src/util.cc +72 -32
  15. package/src/util.hh +127 -18
  16. package/test/files/node32.cmd +6 -0
  17. package/test/files/node64.cmd +6 -0
  18. package/test/registry/machines.json +185 -0
  19. package/test/registry/sha256sum.txt +24 -0
  20. package/test/test.js +625 -0
  21. package/test/tests/misc.c +40 -0
  22. package/test/tests/misc.js +54 -0
  23. package/test/tests/raylib.js +167 -0
  24. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  25. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  26. package/vendor/libcc/libcc.cc +36 -18
  27. package/vendor/libcc/libcc.hh +23 -1
  28. package/vendor/raylib/BINDINGS.md +123 -0
  29. package/vendor/raylib/CHANGELOG +1495 -0
  30. package/vendor/raylib/CMakeLists.txt +33 -0
  31. package/vendor/raylib/CMakeOptions.txt +87 -0
  32. package/vendor/raylib/CONTRIBUTING.md +76 -0
  33. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  34. package/vendor/raylib/CONVENTIONS.md +95 -0
  35. package/vendor/raylib/HISTORY.md +364 -0
  36. package/vendor/raylib/LICENSE +16 -0
  37. package/vendor/raylib/README.md +141 -0
  38. package/vendor/raylib/ROADMAP.md +76 -0
  39. package/vendor/raylib/SPONSORS.md +68 -0
  40. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  41. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  42. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  43. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  44. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  45. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  46. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  47. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  48. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  49. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  50. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  51. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  52. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  53. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  54. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  55. package/vendor/raylib/examples/Makefile +565 -0
  56. package/vendor/raylib/examples/Makefile.Android +405 -0
  57. package/vendor/raylib/examples/Makefile.Web +1053 -0
  58. package/vendor/raylib/examples/README.md +203 -0
  59. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  60. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  61. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  62. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  63. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  64. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  65. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  66. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  67. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  68. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  69. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  70. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  71. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  72. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  73. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  74. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  75. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  76. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  77. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  78. package/vendor/raylib/examples/build.zig +86 -0
  79. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  80. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  81. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  82. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  83. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  84. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  85. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  86. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  87. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  88. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  89. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  90. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  91. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  92. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  93. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  94. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  95. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  96. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  97. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  98. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  99. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  100. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  101. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  102. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  103. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  104. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  105. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  106. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  107. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  108. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  109. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  110. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  111. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  112. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  113. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  114. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  115. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  116. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  117. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  118. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  119. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  120. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  121. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  122. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  123. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  124. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  125. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  126. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  127. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  128. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  129. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  130. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  131. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  132. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  133. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  134. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  135. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  136. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  137. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  138. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  139. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  140. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  141. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  142. package/vendor/raylib/examples/examples_template.c +100 -0
  143. package/vendor/raylib/examples/models/models_animation.c +114 -0
  144. package/vendor/raylib/examples/models/models_animation.png +0 -0
  145. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  146. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  147. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  148. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  149. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  150. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  151. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  152. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  153. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  154. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  155. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  156. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  157. package/vendor/raylib/examples/models/models_loading.c +146 -0
  158. package/vendor/raylib/examples/models/models_loading.png +0 -0
  159. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  160. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  161. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  162. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  163. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  164. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  165. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  166. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  167. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  168. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  169. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  170. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  171. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  172. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  173. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  174. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  175. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  176. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  177. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  178. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  179. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  180. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  181. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  182. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  183. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  184. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  185. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  186. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  187. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  188. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  189. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  190. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  191. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  192. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  193. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  194. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  195. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  196. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  197. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  198. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  199. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  200. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  201. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  202. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  203. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  204. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  205. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  206. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  207. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  208. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  209. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  210. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  211. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  212. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  213. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  214. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  215. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  216. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  217. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  218. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  219. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  220. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  221. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
  222. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
  223. package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
  224. package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
  225. package/vendor/raylib/examples/models/resources/skybox.png +0 -0
  226. package/vendor/raylib/examples/models/rlights.h +183 -0
  227. package/vendor/raylib/examples/others/easings.h +263 -0
  228. package/vendor/raylib/examples/others/easings_testbed.c +227 -0
  229. package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
  230. package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
  231. package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
  232. package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
  233. package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
  234. package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
  235. package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
  236. package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
  237. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  238. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  239. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  240. package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
  241. package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
  242. package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
  243. package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
  244. package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
  245. package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
  246. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
  247. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
  248. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
  249. package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
  250. package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
  251. package/vendor/raylib/examples/physics/physics_demo.c +128 -0
  252. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  253. package/vendor/raylib/examples/physics/physics_friction.c +142 -0
  254. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  255. package/vendor/raylib/examples/physics/physics_movement.c +128 -0
  256. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  257. package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
  258. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  259. package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
  260. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  261. package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
  262. package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
  263. package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
  264. package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
  265. package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
  266. package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
  267. package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
  268. package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
  269. package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
  270. package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
  271. package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
  272. package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
  273. package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
  274. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
  275. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
  276. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
  277. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
  278. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
  279. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
  280. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
  281. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
  282. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
  283. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
  284. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
  285. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
  286. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
  287. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
  288. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
  289. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
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  812. package/vendor/raylib/src/external/glfw/src/posix_thread.c +105 -0
  813. package/vendor/raylib/src/external/glfw/src/posix_thread.h +51 -0
  814. package/vendor/raylib/src/external/glfw/src/posix_time.c +90 -0
  815. package/vendor/raylib/src/external/glfw/src/posix_time.h +44 -0
  816. package/vendor/raylib/src/external/glfw/src/vulkan.c +332 -0
  817. package/vendor/raylib/src/external/glfw/src/wgl_context.c +798 -0
  818. package/vendor/raylib/src/external/glfw/src/wgl_context.h +160 -0
  819. package/vendor/raylib/src/external/glfw/src/win32_init.c +636 -0
  820. package/vendor/raylib/src/external/glfw/src/win32_joystick.c +753 -0
  821. package/vendor/raylib/src/external/glfw/src/win32_joystick.h +53 -0
  822. package/vendor/raylib/src/external/glfw/src/win32_monitor.c +537 -0
  823. package/vendor/raylib/src/external/glfw/src/win32_platform.h +462 -0
  824. package/vendor/raylib/src/external/glfw/src/win32_thread.c +99 -0
  825. package/vendor/raylib/src/external/glfw/src/win32_time.c +76 -0
  826. package/vendor/raylib/src/external/glfw/src/win32_window.c +2405 -0
  827. package/vendor/raylib/src/external/glfw/src/window.c +1114 -0
  828. package/vendor/raylib/src/external/glfw/src/wl_init.c +1310 -0
  829. package/vendor/raylib/src/external/glfw/src/wl_monitor.c +231 -0
  830. package/vendor/raylib/src/external/glfw/src/wl_platform.h +352 -0
  831. package/vendor/raylib/src/external/glfw/src/wl_window.c +1814 -0
  832. package/vendor/raylib/src/external/glfw/src/x11_init.c +1500 -0
  833. package/vendor/raylib/src/external/glfw/src/x11_monitor.c +614 -0
  834. package/vendor/raylib/src/external/glfw/src/x11_platform.h +798 -0
  835. package/vendor/raylib/src/external/glfw/src/x11_window.c +3310 -0
  836. package/vendor/raylib/src/external/glfw/src/xkb_unicode.c +942 -0
  837. package/vendor/raylib/src/external/glfw/src/xkb_unicode.h +28 -0
  838. package/vendor/raylib/src/external/jar_mod.h +1596 -0
  839. package/vendor/raylib/src/external/jar_xm.h +2470 -0
  840. package/vendor/raylib/src/external/miniaudio.h +70273 -0
  841. package/vendor/raylib/src/external/msf_gif.h +717 -0
  842. package/vendor/raylib/src/external/par_shapes.h +2155 -0
  843. package/vendor/raylib/src/external/sdefl.h +696 -0
  844. package/vendor/raylib/src/external/sinfl.h +584 -0
  845. package/vendor/raylib/src/external/stb_image.h +7897 -0
  846. package/vendor/raylib/src/external/stb_image_resize.h +2634 -0
  847. package/vendor/raylib/src/external/stb_image_write.h +1724 -0
  848. package/vendor/raylib/src/external/stb_rect_pack.h +623 -0
  849. package/vendor/raylib/src/external/stb_truetype.h +5077 -0
  850. package/vendor/raylib/src/external/stb_vorbis.h +5475 -0
  851. package/vendor/raylib/src/external/tinyobj_loader_c.h +1589 -0
  852. package/vendor/raylib/src/external/vox_loader.h +710 -0
  853. package/vendor/raylib/src/extras/easings.h +263 -0
  854. package/vendor/raylib/src/extras/physac.h +1977 -0
  855. package/vendor/raylib/src/extras/raygui.h +4342 -0
  856. package/vendor/raylib/src/extras/rmem.h +751 -0
  857. package/vendor/raylib/src/raudio.c +2380 -0
  858. package/vendor/raylib/src/raudio.h +198 -0
  859. package/vendor/raylib/src/raylib.dll.rc +27 -0
  860. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  861. package/vendor/raylib/src/raylib.h +1536 -0
  862. package/vendor/raylib/src/raylib.ico +0 -0
  863. package/vendor/raylib/src/raylib.rc +27 -0
  864. package/vendor/raylib/src/raylib.rc.data +0 -0
  865. package/vendor/raylib/src/raymath.h +1853 -0
  866. package/vendor/raylib/src/rcamera.h +567 -0
  867. package/vendor/raylib/src/rcore.c +6772 -0
  868. package/vendor/raylib/src/rgestures.h +566 -0
  869. package/vendor/raylib/src/rglfw.c +126 -0
  870. package/vendor/raylib/src/rlgl.h +4677 -0
  871. package/vendor/raylib/src/rmodels.c +5041 -0
  872. package/vendor/raylib/src/rshapes.c +1759 -0
  873. package/vendor/raylib/src/rtext.c +1790 -0
  874. package/vendor/raylib/src/rtextures.c +4761 -0
  875. package/vendor/raylib/src/shell.html +328 -0
  876. package/vendor/raylib/src/utils.c +433 -0
  877. package/vendor/raylib/src/utils.h +81 -0
  878. package/vendor/sqlite3/shell.c +23487 -0
  879. package/vendor/sqlite3/sqlite3.c +239246 -0
  880. package/vendor/sqlite3/sqlite3.h +12802 -0
  881. package/vendor/sqlite3/sqlite3ext.h +689 -0
  882. package/CMakeLists.txt +0 -60
@@ -0,0 +1,9 @@
1
+ The following models are provided by the official github repo of voxel-model format by MagikaVoxel developer @ephtracy
2
+
3
+ GitHub official repo: https://github.com/ephtracy/voxel-model
4
+
5
+ - chr_knight.vox - https://github.com/ephtracy/voxel-model/blob/master/vox/character/chr_knight.vox
6
+ - chr_sword.vox - https://github.com/ephtracy/voxel-model/blob/master/vox/character/chr_sword.vox
7
+ - monu9.vox - https://github.com/ephtracy/voxel-model/blob/master/vox/monument/monu9.vox
8
+
9
+ Worth mentioning there is no license specified for the models yet: https://github.com/ephtracy/voxel-model/issues/22
@@ -0,0 +1,29 @@
1
+ #version 100
2
+
3
+ precision mediump float;
4
+
5
+ // Input vertex attributes (from vertex shader)
6
+ varying vec3 fragPosition;
7
+
8
+ // Input uniform values
9
+ uniform sampler2D equirectangularMap;
10
+
11
+ vec2 SampleSphericalMap(vec3 v)
12
+ {
13
+ vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
14
+ uv *= vec2(0.1591, 0.3183);
15
+ uv += 0.5;
16
+ return uv;
17
+ }
18
+
19
+ void main()
20
+ {
21
+ // Normalize local position
22
+ vec2 uv = SampleSphericalMap(normalize(fragPosition));
23
+
24
+ // Fetch color from texture map
25
+ vec3 color = texture2D(equirectangularMap, uv).rgb;
26
+
27
+ // Calculate final fragment color
28
+ gl_FragColor = vec4(color, 1.0);
29
+ }
@@ -0,0 +1,20 @@
1
+ #version 100
2
+
3
+ // Input vertex attributes
4
+ attribute vec3 vertexPosition;
5
+
6
+ // Input uniform values
7
+ uniform mat4 matProjection;
8
+ uniform mat4 matView;
9
+
10
+ // Output vertex attributes (to fragment shader)
11
+ varying vec3 fragPosition;
12
+
13
+ void main()
14
+ {
15
+ // Calculate fragment position based on model transformations
16
+ fragPosition = vertexPosition;
17
+
18
+ // Calculate final vertex position
19
+ gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
20
+ }
@@ -0,0 +1,31 @@
1
+ #version 100
2
+
3
+ precision mediump float;
4
+
5
+ // Input vertex attributes (from vertex shader)
6
+ varying vec3 fragPosition;
7
+
8
+ // Input uniform values
9
+ uniform samplerCube environmentMap;
10
+ uniform bool vflipped;
11
+ uniform bool doGamma;
12
+
13
+ void main()
14
+ {
15
+ // Fetch color from texture map
16
+ vec4 texelColor = vec4(0.0);
17
+
18
+ if (vflipped) texelColor = textureCube(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z));
19
+ else texelColor = textureCube(environmentMap, fragPosition);
20
+
21
+ vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z);
22
+
23
+ if (doGamma) // Apply gamma correction
24
+ {
25
+ color = color/(color + vec3(1.0));
26
+ color = pow(color, vec3(1.0/2.2));
27
+ }
28
+
29
+ // Calculate final fragment color
30
+ gl_FragColor = vec4(color, 1.0);
31
+ }
@@ -0,0 +1,24 @@
1
+ #version 100
2
+
3
+ // Input vertex attributes
4
+ attribute vec3 vertexPosition;
5
+
6
+ // Input uniform values
7
+ uniform mat4 matProjection;
8
+ uniform mat4 matView;
9
+
10
+ // Output vertex attributes (to fragment shader)
11
+ varying vec3 fragPosition;
12
+
13
+ void main()
14
+ {
15
+ // Calculate fragment position based on model transformations
16
+ fragPosition = vertexPosition;
17
+
18
+ // Remove translation from the view matrix
19
+ mat4 rotView = mat4(mat3(matView));
20
+ vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
21
+
22
+ // Calculate final vertex position
23
+ gl_Position = clipPos;
24
+ }
@@ -0,0 +1,30 @@
1
+ #version 330
2
+
3
+ // Input vertex attributes (from vertex shader)
4
+ in vec3 fragPosition;
5
+
6
+ // Input uniform values
7
+ uniform sampler2D equirectangularMap;
8
+
9
+ // Output fragment color
10
+ out vec4 finalColor;
11
+
12
+ vec2 SampleSphericalMap(vec3 v)
13
+ {
14
+ vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
15
+ uv *= vec2(0.1591, 0.3183);
16
+ uv += 0.5;
17
+ return uv;
18
+ }
19
+
20
+ void main()
21
+ {
22
+ // Normalize local position
23
+ vec2 uv = SampleSphericalMap(normalize(fragPosition));
24
+
25
+ // Fetch color from texture map
26
+ vec3 color = texture(equirectangularMap, uv).rgb;
27
+
28
+ // Calculate final fragment color
29
+ finalColor = vec4(color, 1.0);
30
+ }
@@ -0,0 +1,20 @@
1
+ #version 330
2
+
3
+ // Input vertex attributes
4
+ in vec3 vertexPosition;
5
+
6
+ // Input uniform values
7
+ uniform mat4 matProjection;
8
+ uniform mat4 matView;
9
+
10
+ // Output vertex attributes (to fragment shader)
11
+ out vec3 fragPosition;
12
+
13
+ void main()
14
+ {
15
+ // Calculate fragment position based on model transformations
16
+ fragPosition = vertexPosition;
17
+
18
+ // Calculate final vertex position
19
+ gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
20
+ }
@@ -0,0 +1,30 @@
1
+ #version 330
2
+
3
+ // Input vertex attributes (from vertex shader)
4
+ in vec3 fragPosition;
5
+
6
+ // Input uniform values
7
+ uniform samplerCube environmentMap;
8
+ uniform bool vflipped;
9
+ uniform bool doGamma;
10
+
11
+ // Output fragment color
12
+ out vec4 finalColor;
13
+
14
+ void main()
15
+ {
16
+ // Fetch color from texture map
17
+ vec3 color = vec3(0.0);
18
+
19
+ if (vflipped) color = texture(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z)).rgb;
20
+ else color = texture(environmentMap, fragPosition).rgb;
21
+
22
+ if (doGamma)// Apply gamma correction
23
+ {
24
+ color = color/(color + vec3(1.0));
25
+ color = pow(color, vec3(1.0/2.2));
26
+ }
27
+
28
+ // Calculate final fragment color
29
+ finalColor = vec4(color, 1.0);
30
+ }
@@ -0,0 +1,24 @@
1
+ #version 330
2
+
3
+ // Input vertex attributes
4
+ in vec3 vertexPosition;
5
+
6
+ // Input uniform values
7
+ uniform mat4 matProjection;
8
+ uniform mat4 matView;
9
+
10
+ // Output vertex attributes (to fragment shader)
11
+ out vec3 fragPosition;
12
+
13
+ void main()
14
+ {
15
+ // Calculate fragment position based on model transformations
16
+ fragPosition = vertexPosition;
17
+
18
+ // Remove translation from the view matrix
19
+ mat4 rotView = mat4(mat3(matView));
20
+ vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
21
+
22
+ // Calculate final vertex position
23
+ gl_Position = clipPos;
24
+ }
@@ -0,0 +1,183 @@
1
+ /**********************************************************************************************
2
+ *
3
+ * raylib.lights - Some useful functions to deal with lights data
4
+ *
5
+ * CONFIGURATION:
6
+ *
7
+ * #define RLIGHTS_IMPLEMENTATION
8
+ * Generates the implementation of the library into the included file.
9
+ * If not defined, the library is in header only mode and can be included in other headers
10
+ * or source files without problems. But only ONE file should hold the implementation.
11
+ *
12
+ * LICENSE: zlib/libpng
13
+ *
14
+ * Copyright (c) 2017-2020 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
15
+ *
16
+ * This software is provided "as-is", without any express or implied warranty. In no event
17
+ * will the authors be held liable for any damages arising from the use of this software.
18
+ *
19
+ * Permission is granted to anyone to use this software for any purpose, including commercial
20
+ * applications, and to alter it and redistribute it freely, subject to the following restrictions:
21
+ *
22
+ * 1. The origin of this software must not be misrepresented; you must not claim that you
23
+ * wrote the original software. If you use this software in a product, an acknowledgment
24
+ * in the product documentation would be appreciated but is not required.
25
+ *
26
+ * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
27
+ * as being the original software.
28
+ *
29
+ * 3. This notice may not be removed or altered from any source distribution.
30
+ *
31
+ **********************************************************************************************/
32
+
33
+ #ifndef RLIGHTS_H
34
+ #define RLIGHTS_H
35
+
36
+ //----------------------------------------------------------------------------------
37
+ // Defines and Macros
38
+ //----------------------------------------------------------------------------------
39
+ #define MAX_LIGHTS 4 // Max dynamic lights supported by shader
40
+
41
+ //----------------------------------------------------------------------------------
42
+ // Types and Structures Definition
43
+ //----------------------------------------------------------------------------------
44
+
45
+ // Light data
46
+ typedef struct {
47
+ int type;
48
+ Vector3 position;
49
+ Vector3 target;
50
+ Color color;
51
+ bool enabled;
52
+
53
+ // Shader locations
54
+ int enabledLoc;
55
+ int typeLoc;
56
+ int posLoc;
57
+ int targetLoc;
58
+ int colorLoc;
59
+ } Light;
60
+
61
+ // Light type
62
+ typedef enum {
63
+ LIGHT_DIRECTIONAL,
64
+ LIGHT_POINT
65
+ } LightType;
66
+
67
+ #ifdef __cplusplus
68
+ extern "C" { // Prevents name mangling of functions
69
+ #endif
70
+
71
+ //----------------------------------------------------------------------------------
72
+ // Module Functions Declaration
73
+ //----------------------------------------------------------------------------------
74
+ Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader); // Create a light and get shader locations
75
+ void UpdateLightValues(Shader shader, Light light); // Send light properties to shader
76
+
77
+ #ifdef __cplusplus
78
+ }
79
+ #endif
80
+
81
+ #endif // RLIGHTS_H
82
+
83
+
84
+ /***********************************************************************************
85
+ *
86
+ * RLIGHTS IMPLEMENTATION
87
+ *
88
+ ************************************************************************************/
89
+
90
+ #if defined(RLIGHTS_IMPLEMENTATION)
91
+
92
+ #include "raylib.h"
93
+
94
+ //----------------------------------------------------------------------------------
95
+ // Defines and Macros
96
+ //----------------------------------------------------------------------------------
97
+ // ...
98
+
99
+ //----------------------------------------------------------------------------------
100
+ // Types and Structures Definition
101
+ //----------------------------------------------------------------------------------
102
+ // ...
103
+
104
+ //----------------------------------------------------------------------------------
105
+ // Global Variables Definition
106
+ //----------------------------------------------------------------------------------
107
+ static int lightsCount = 0; // Current amount of created lights
108
+
109
+ //----------------------------------------------------------------------------------
110
+ // Module specific Functions Declaration
111
+ //----------------------------------------------------------------------------------
112
+ // ...
113
+
114
+ //----------------------------------------------------------------------------------
115
+ // Module Functions Definition
116
+ //----------------------------------------------------------------------------------
117
+
118
+ // Create a light and get shader locations
119
+ Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shader shader)
120
+ {
121
+ Light light = { 0 };
122
+
123
+ if (lightsCount < MAX_LIGHTS)
124
+ {
125
+ light.enabled = true;
126
+ light.type = type;
127
+ light.position = position;
128
+ light.target = target;
129
+ light.color = color;
130
+
131
+ // TODO: Below code doesn't look good to me,
132
+ // it assumes a specific shader naming and structure
133
+ // Probably this implementation could be improved
134
+ char enabledName[32] = "lights[x].enabled\0";
135
+ char typeName[32] = "lights[x].type\0";
136
+ char posName[32] = "lights[x].position\0";
137
+ char targetName[32] = "lights[x].target\0";
138
+ char colorName[32] = "lights[x].color\0";
139
+
140
+ // Set location name [x] depending on lights count
141
+ enabledName[7] = '0' + lightsCount;
142
+ typeName[7] = '0' + lightsCount;
143
+ posName[7] = '0' + lightsCount;
144
+ targetName[7] = '0' + lightsCount;
145
+ colorName[7] = '0' + lightsCount;
146
+
147
+ light.enabledLoc = GetShaderLocation(shader, enabledName);
148
+ light.typeLoc = GetShaderLocation(shader, typeName);
149
+ light.posLoc = GetShaderLocation(shader, posName);
150
+ light.targetLoc = GetShaderLocation(shader, targetName);
151
+ light.colorLoc = GetShaderLocation(shader, colorName);
152
+
153
+ UpdateLightValues(shader, light);
154
+
155
+ lightsCount++;
156
+ }
157
+
158
+ return light;
159
+ }
160
+
161
+ // Send light properties to shader
162
+ // NOTE: Light shader locations should be available
163
+ void UpdateLightValues(Shader shader, Light light)
164
+ {
165
+ // Send to shader light enabled state and type
166
+ SetShaderValue(shader, light.enabledLoc, &light.enabled, SHADER_UNIFORM_INT);
167
+ SetShaderValue(shader, light.typeLoc, &light.type, SHADER_UNIFORM_INT);
168
+
169
+ // Send to shader light position values
170
+ float position[3] = { light.position.x, light.position.y, light.position.z };
171
+ SetShaderValue(shader, light.posLoc, position, SHADER_UNIFORM_VEC3);
172
+
173
+ // Send to shader light target position values
174
+ float target[3] = { light.target.x, light.target.y, light.target.z };
175
+ SetShaderValue(shader, light.targetLoc, target, SHADER_UNIFORM_VEC3);
176
+
177
+ // Send to shader light color values
178
+ float color[4] = { (float)light.color.r/(float)255, (float)light.color.g/(float)255,
179
+ (float)light.color.b/(float)255, (float)light.color.a/(float)255 };
180
+ SetShaderValue(shader, light.colorLoc, color, SHADER_UNIFORM_VEC4);
181
+ }
182
+
183
+ #endif // RLIGHTS_IMPLEMENTATION
@@ -0,0 +1,263 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib easings (header only file)
4
+ *
5
+ * Useful easing functions for values animation
6
+ *
7
+ * This header uses:
8
+ * #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
9
+ * // This requires lots of memory on system.
10
+ * How to use:
11
+ * The four inputs t,b,c,d are defined as follows:
12
+ * t = current time (in any unit measure, but same unit as duration)
13
+ * b = starting value to interpolate
14
+ * c = the total change in value of b that needs to occur
15
+ * d = total time it should take to complete (duration)
16
+ *
17
+ * Example:
18
+ *
19
+ * int currentTime = 0;
20
+ * int duration = 100;
21
+ * float startPositionX = 0.0f;
22
+ * float finalPositionX = 30.0f;
23
+ * float currentPositionX = startPositionX;
24
+ *
25
+ * while (currentPositionX < finalPositionX)
26
+ * {
27
+ * currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
28
+ * currentTime++;
29
+ * }
30
+ *
31
+ * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
32
+ *
33
+ * Robert Penner License
34
+ * ---------------------------------------------------------------------------------
35
+ * Open source under the BSD License.
36
+ *
37
+ * Copyright (c) 2001 Robert Penner. All rights reserved.
38
+ *
39
+ * Redistribution and use in source and binary forms, with or without modification,
40
+ * are permitted provided that the following conditions are met:
41
+ *
42
+ * - Redistributions of source code must retain the above copyright notice,
43
+ * this list of conditions and the following disclaimer.
44
+ * - Redistributions in binary form must reproduce the above copyright notice,
45
+ * this list of conditions and the following disclaimer in the documentation
46
+ * and/or other materials provided with the distribution.
47
+ * - Neither the name of the author nor the names of contributors may be used
48
+ * to endorse or promote products derived from this software without specific
49
+ * prior written permission.
50
+ *
51
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
52
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
53
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
54
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
55
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
56
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
57
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
58
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
59
+ * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
60
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
61
+ * ---------------------------------------------------------------------------------
62
+ *
63
+ * Copyright (c) 2015 Ramon Santamaria
64
+ *
65
+ * This software is provided "as-is", without any express or implied warranty. In no event
66
+ * will the authors be held liable for any damages arising from the use of this software.
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+ *
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+ * Permission is granted to anyone to use this software for any purpose, including commercial
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+ * applications, and to alter it and redistribute it freely, subject to the following restrictions:
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+ *
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+ * 1. The origin of this software must not be misrepresented; you must not claim that you
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+ * wrote the original software. If you use this software in a product, an acknowledgment
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+ * in the product documentation would be appreciated but is not required.
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+ *
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+ * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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+ * as being the original software.
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+ *
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+ * 3. This notice may not be removed or altered from any source distribution.
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+ *
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+ **********************************************************************************************/
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+
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+ #ifndef EASINGS_H
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+ #define EASINGS_H
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+
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+ #define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
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+
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+ #if defined(EASINGS_STATIC_INLINE)
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+ #define EASEDEF static inline
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+ #else
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+ #define EASEDEF extern
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+ #endif
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+
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+ #include <math.h> // Required for: sinf(), cosf(), sqrt(), pow()
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+
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+ #ifndef PI
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+ #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
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+ #endif
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+
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+ #ifdef __cplusplus
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+ extern "C" { // Prevents name mangling of functions
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+ #endif
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+
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+ // Linear Easing functions
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+ EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
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+ EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
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+ EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
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+ EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
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+
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+ // Sine Easing functions
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+ EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }
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+ EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }
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+ EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
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+
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+ // Circular Easing functions
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+ EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); }
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+ EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }
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+ EASEDEF float EaseCircInOut(float t, float b, float c, float d)
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+ {
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+ if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
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+ t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
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+ }
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+
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+ // Cubic Easing functions
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+ EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
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+ EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
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+ EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
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+ {
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+ if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
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+ t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
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+ }
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+
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+ // Quadratic Easing functions
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+ EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
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+ EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
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+ EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
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+ {
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+ if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
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+ return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
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+ }
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+
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+ // Exponential Easing functions
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+ EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }
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+ EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b); }
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+ EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
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+ {
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+ if (t == 0.0f) return b;
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+ if (t == d) return (b + c);
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+ if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b);
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+
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+ return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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+ }
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+
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+ // Back Easing functions
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+ EASEDEF float EaseBackIn(float t, float b, float c, float d)
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+ {
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+ float s = 1.70158f;
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+ float postFix = t/=d;
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+ return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
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+ }
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+
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+ EASEDEF float EaseBackOut(float t, float b, float c, float d)
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+ {
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+ float s = 1.70158f;
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+ t = t/d - 1.0f;
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+ return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
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+ }
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+
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+ EASEDEF float EaseBackInOut(float t, float b, float c, float d)
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+ {
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+ float s = 1.70158f;
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+ if ((t/=d/2.0f) < 1.0f)
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+ {
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+ s *= 1.525f;
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+ return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
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+ }
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+
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+ float postFix = t-=2.0f;
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+ s *= 1.525f;
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+ return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
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+ }
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+
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+ // Bounce Easing functions
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+ EASEDEF float EaseBounceOut(float t, float b, float c, float d)
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+ {
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+ if ((t/=d) < (1.0f/2.75f))
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+ {
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+ return (c*(7.5625f*t*t) + b);
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+ }
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+ else if (t < (2.0f/2.75f))
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+ {
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+ float postFix = t-=(1.5f/2.75f);
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+ return (c*(7.5625f*(postFix)*t + 0.75f) + b);
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+ }
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+ else if (t < (2.5/2.75))
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+ {
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+ float postFix = t-=(2.25f/2.75f);
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+ return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
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+ }
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+ else
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+ {
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+ float postFix = t-=(2.625f/2.75f);
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+ return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
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+ }
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+ }
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+
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+ EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
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+ EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
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+ {
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+ if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
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+ else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
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+ }
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+
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+ // Elastic Easing functions
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+ EASEDEF float EaseElasticIn(float t, float b, float c, float d)
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+ {
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+ if (t == 0.0f) return b;
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+ if ((t/=d) == 1.0f) return (b + c);
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+
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+ float p = d*0.3f;
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+ float a = c;
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+ float s = p/4.0f;
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+ float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
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+
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+ return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
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+ }
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+
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+ EASEDEF float EaseElasticOut(float t, float b, float c, float d)
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+ {
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+ if (t == 0.0f) return b;
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+ if ((t/=d) == 1.0f) return (b + c);
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+
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+ float p = d*0.3f;
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+ float a = c;
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+ float s = p/4.0f;
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+
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+ return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
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+ }
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+
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+ EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
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+ {
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+ if (t == 0.0f) return b;
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+ if ((t/=d/2.0f) == 2.0f) return (b + c);
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+
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+ float p = d*(0.3f*1.5f);
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+ float a = c;
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+ float s = p/4.0f;
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+
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+ if (t < 1.0f)
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+ {
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+ float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
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+ return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
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+ }
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+
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+ float postFix = a*powf(2.0f, -10.0f*(t-=1.0f));
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+
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+ return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
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+ }
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+
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+
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+ #endif // EASINGS_H