koffi 0.9.5 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +74 -9
- package/package.json +27 -7
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +525 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +90 -63
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +61 -48
- package/src/call_x64_win.cc +69 -43
- package/src/call_x86.cc +83 -62
- package/src/ffi.cc +166 -37
- package/src/ffi.hh +43 -12
- package/src/util.cc +72 -32
- package/src/util.hh +127 -18
- package/test/files/node32.cmd +6 -0
- package/test/files/node64.cmd +6 -0
- package/test/registry/machines.json +185 -0
- package/test/registry/sha256sum.txt +24 -0
- package/test/test.js +625 -0
- package/test/tests/misc.c +40 -0
- package/test/tests/misc.js +54 -0
- package/test/tests/raylib.js +167 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
- package/vendor/raylib/examples/physics/physics_demo.c +128 -0
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +142 -0
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +128 -0
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
- package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
- package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
- package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
- package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
- package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
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- package/vendor/raylib/src/utils.c +433 -0
- package/vendor/raylib/src/utils.h +81 -0
- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -60
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#**************************************************************************************************
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#
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# raylib makefile for Android project (APK building)
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#
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# Copyright (c) 2017 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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# as being the original software.
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#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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# Define required raylib variables
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PLATFORM ?= PLATFORM_ANDROID
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RAYLIB_PATH ?= ..\..
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# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
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ANDROID_ARCH ?= ARM
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ANDROID_API_VERSION = 21
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ifeq ($(ANDROID_ARCH),ARM)
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ANDROID_ARCH_NAME = armeabi-v7a
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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ANDROID_ARCH_NAME = arm64-v8a
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endif
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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JAVA_HOME ?= C:/JavaJDK
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ANDROID_HOME = C:/android-sdk
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ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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# Android project configuration variables
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PROJECT_NAME ?= raylib_game
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PROJECT_LIBRARY_NAME ?= main
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PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
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PROJECT_RESOURCES_PATH ?= resources
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PROJECT_SOURCE_FILES ?= raylib_game.c
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# Some source files are placed in directories, when compiling to some
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# output directory other than source, that directory must pre-exist.
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# Here we get a list of required folders that need to be created on
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# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
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PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
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# Android app configuration variables
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APP_LABEL_NAME ?= rGame
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APP_COMPANY_NAME ?= raylib
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APP_PRODUCT_NAME ?= rgame
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APP_VERSION_CODE ?= 1
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APP_VERSION_NAME ?= 1.0
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APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
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APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
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APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
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APP_SCREEN_ORIENTATION ?= landscape
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APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Library path for libraylib.a/libraylib.so
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
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endif
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# Compiler and archiver
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# NOTE: GCC is being deprecated in Android NDK r16
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ifeq ($(ANDROID_ARCH),ARM)
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CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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endif
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# Compiler flags for arquitecture
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ifeq ($(ANDROID_ARCH),ARM)
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CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
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endif
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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# Compiler options for the linker
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CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
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# Generate target objects list from PROJECT_SOURCE_FILES
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OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
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# Android APK building process... some steps required...
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# NOTE: typing 'make' will invoke the default target entry called 'all',
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all: create_temp_project_dirs \
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copy_project_required_libs \
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copy_project_resources \
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generate_loader_script \
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generate_android_manifest \
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generate_apk_keystore \
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config_project_package \
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compile_project_code \
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compile_project_class \
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compile_project_class_dex \
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create_project_apk_package \
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sign_project_apk_package \
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zipalign_project_apk_package
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# Create required temp directories for APK building
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create_temp_project_dirs:
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if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
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if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
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if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
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if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
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if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
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if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
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if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
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if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
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if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
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if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
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if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
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if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
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if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
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if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
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if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
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$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
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define create_dir
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if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
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endef
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# Copy required shared libs for integration into APK
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# NOTE: If using shared libs they are loaded by generated NativeLoader.java
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copy_project_required_libs:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
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endif
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
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endif
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# Copy project required resources: strings.xml, icon.png, assets
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# NOTE: Required strings.xml is generated and game resources are copied to assets folder
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# TODO: Review xcopy usage, it can not be found in some systems!
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copy_project_resources:
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copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
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copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
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copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
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@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
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@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
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if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
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188
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# Generate NativeLoader.java to load required shared libraries
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189
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# NOTE: Probably not the bet way to generate this file... but it works.
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generate_loader_script:
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@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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endif
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@echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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201
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202
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# Generate AndroidManifest.xml with all the required options
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203
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# NOTE: Probably not the bet way to generate this file... but it works.
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generate_android_manifest:
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205
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@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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206
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@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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208
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@echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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209
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@echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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211
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@echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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213
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@echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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215
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@echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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216
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@echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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217
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@echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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220
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@echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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222
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@echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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223
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@echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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224
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@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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225
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226
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# Generate storekey for APK signing: $(PROJECT_NAME).keystore
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227
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+
# NOTE: Configure here your Distinguished Names (-dname) if required!
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228
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generate_apk_keystore:
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229
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if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
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# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
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232
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# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
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233
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config_project_package:
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234
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
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235
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+
|
|
236
|
+
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
|
|
237
|
+
compile_native_app_glue:
|
|
238
|
+
$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
|
|
239
|
+
$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
|
|
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|
+
|
|
241
|
+
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
|
|
242
|
+
compile_project_code: $(OBJS)
|
|
243
|
+
$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
|
|
244
|
+
|
|
245
|
+
# Compile all .c files required into object (.o) files
|
|
246
|
+
# NOTE: Those files will be linked into a shared library
|
|
247
|
+
$(PROJECT_BUILD_PATH)/obj/%.o:%.c
|
|
248
|
+
$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
|
249
|
+
|
|
250
|
+
# Compile project .java code into .class (Java bytecode)
|
|
251
|
+
compile_project_class:
|
|
252
|
+
$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
|
253
|
+
|
|
254
|
+
# Compile .class files into Dalvik executable bytecode (.dex)
|
|
255
|
+
# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
|
|
256
|
+
compile_project_class_dex:
|
|
257
|
+
$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
|
|
258
|
+
|
|
259
|
+
# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
|
|
260
|
+
# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
|
|
261
|
+
# NOTE: Use -A resources to define additional directory in which to find raw asset files
|
|
262
|
+
create_project_apk_package:
|
|
263
|
+
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
|
|
264
|
+
cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
|
|
265
|
+
|
|
266
|
+
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
|
|
267
|
+
sign_project_apk_package:
|
|
268
|
+
$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
|
|
269
|
+
|
|
270
|
+
# Create zip-aligned APK package: $(PROJECT_NAME).apk
|
|
271
|
+
zipalign_project_apk_package:
|
|
272
|
+
$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
|
|
273
|
+
|
|
274
|
+
# Install $(PROJECT_NAME).apk to default emulator/device
|
|
275
|
+
# NOTE: Use -e (emulator) or -d (device) parameters if required
|
|
276
|
+
install:
|
|
277
|
+
$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
|
|
278
|
+
|
|
279
|
+
# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
|
|
280
|
+
check_device_abi:
|
|
281
|
+
$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
|
|
282
|
+
|
|
283
|
+
# Monitorize output log coming from device, only raylib tag
|
|
284
|
+
logcat:
|
|
285
|
+
$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
|
|
286
|
+
$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
|
|
287
|
+
|
|
288
|
+
# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
|
|
289
|
+
deploy:
|
|
290
|
+
$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
|
|
291
|
+
$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
|
|
292
|
+
$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
|
|
293
|
+
|
|
294
|
+
#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
|
|
295
|
+
|
|
296
|
+
# Clean everything
|
|
297
|
+
clean:
|
|
298
|
+
del $(PROJECT_BUILD_PATH)\* /f /s /q
|
|
299
|
+
rmdir $(PROJECT_BUILD_PATH) /s /q
|
|
300
|
+
@echo Cleaning done
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [core] example - Basic 3d example
|
|
4
|
+
*
|
|
5
|
+
* Welcome to raylib!
|
|
6
|
+
*
|
|
7
|
+
* To compile example, just press F5.
|
|
8
|
+
* Note that compiled executable is placed in the same folder as .c file
|
|
9
|
+
*
|
|
10
|
+
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
|
11
|
+
* raylib official webpage: www.raylib.com
|
|
12
|
+
*
|
|
13
|
+
* Enjoy using raylib. :)
|
|
14
|
+
*
|
|
15
|
+
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
16
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
17
|
+
*
|
|
18
|
+
* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
|
|
19
|
+
*
|
|
20
|
+
********************************************************************************************/
|
|
21
|
+
|
|
22
|
+
#include "raylib.h"
|
|
23
|
+
|
|
24
|
+
int main()
|
|
25
|
+
{
|
|
26
|
+
// Initialization
|
|
27
|
+
//--------------------------------------------------------------------------------------
|
|
28
|
+
const int screenWidth = 800;
|
|
29
|
+
const int screenHeight = 450;
|
|
30
|
+
|
|
31
|
+
InitWindow(screenWidth, screenHeight, "raylib");
|
|
32
|
+
|
|
33
|
+
Camera camera = { 0 };
|
|
34
|
+
camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
|
|
35
|
+
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
|
36
|
+
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
|
37
|
+
camera.fovy = 60.0f;
|
|
38
|
+
camera.projection = CAMERA_PERSPECTIVE;
|
|
39
|
+
|
|
40
|
+
SetCameraMode(camera, CAMERA_ORBITAL);
|
|
41
|
+
|
|
42
|
+
Vector3 cubePosition = { 0 };
|
|
43
|
+
|
|
44
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
45
|
+
//--------------------------------------------------------------------------------------
|
|
46
|
+
|
|
47
|
+
// Main game loop
|
|
48
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
49
|
+
{
|
|
50
|
+
// Update
|
|
51
|
+
//----------------------------------------------------------------------------------
|
|
52
|
+
UpdateCamera(&camera);
|
|
53
|
+
//----------------------------------------------------------------------------------
|
|
54
|
+
|
|
55
|
+
// Draw
|
|
56
|
+
//----------------------------------------------------------------------------------
|
|
57
|
+
BeginDrawing();
|
|
58
|
+
|
|
59
|
+
ClearBackground(RAYWHITE);
|
|
60
|
+
|
|
61
|
+
BeginMode3D(camera);
|
|
62
|
+
|
|
63
|
+
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
|
64
|
+
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
|
65
|
+
DrawGrid(10, 1.0f);
|
|
66
|
+
|
|
67
|
+
EndMode3D();
|
|
68
|
+
|
|
69
|
+
DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
|
|
70
|
+
|
|
71
|
+
DrawFPS(10, 10);
|
|
72
|
+
|
|
73
|
+
EndDrawing();
|
|
74
|
+
//----------------------------------------------------------------------------------
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
// De-Initialization
|
|
78
|
+
//--------------------------------------------------------------------------------------
|
|
79
|
+
CloseWindow(); // Close window and OpenGL context
|
|
80
|
+
//--------------------------------------------------------------------------------------
|
|
81
|
+
|
|
82
|
+
return 0;
|
|
83
|
+
}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
Here are dependency-less build scripts for raylib projects.
|
|
2
|
+
|
|
3
|
+
## Dependencies
|
|
4
|
+
The scripts, as mentioned above, do not have dependencies. There's one
|
|
5
|
+
exception to this however, and that is Windows, because Windows
|
|
6
|
+
doesn't have a built-in C compiler. On Windows, you'll need to install
|
|
7
|
+
[Visual Studio][visual-studio] or the [build tools][vs-tools]. If you
|
|
8
|
+
didn't install them in the default location, write your changes around
|
|
9
|
+
line 38 of [`build-windows.bat`](build-windows.bat).
|
|
10
|
+
|
|
11
|
+
## Script customization
|
|
12
|
+
First of all, the scripts have a few variables at the very top, which
|
|
13
|
+
are supposed to be configured for each project separately:
|
|
14
|
+
- `GAME_NAME` variable is used for the executable name.
|
|
15
|
+
- `SOURCES` is a list of .c source files, divided by spaces, which are
|
|
16
|
+
going to be compiled and linked with raylib to create the final
|
|
17
|
+
executable. You can use wildcards, so if you have all your .c files
|
|
18
|
+
in a directory called `src`, you can just set `SOURCES` to
|
|
19
|
+
`../../src/*.c`. Note: the paths should be either absolute, or
|
|
20
|
+
relative to `builds/platform`, hence `../../`.
|
|
21
|
+
- `RAYLIB_SRC` should point to the raylib/src directory. In this case,
|
|
22
|
+
it's `../../src`, but as with the `SOURCES`, if the path is
|
|
23
|
+
relative, it should be relative to `temp/debug`, so it's actually
|
|
24
|
+
`../../../../src`.
|
|
25
|
+
|
|
26
|
+
## Compilation flags
|
|
27
|
+
- `-Os` (`/O1` with MSVC, `-O2` with clang\*) is used for release
|
|
28
|
+
builds, to save space. Since it's a good practice to make your games
|
|
29
|
+
run on the slowest possible systems, only a few games would benefit
|
|
30
|
+
from additional runtime performance on almost all systems. Other
|
|
31
|
+
flags: `-flto` (`/GL` and `/LTCG` for MSVC) in release builds, `-O0
|
|
32
|
+
-g` (`/Od /Zi` for MSVC) in debug builds.
|
|
33
|
+
- `-Wall -Wextra -Wpedantic` (`/Wall` for MSVC) are used for warnings.
|
|
34
|
+
|
|
35
|
+
\* Clang 7.0.1 seems to have problems compiling with `-flto` and `-Os`
|
|
36
|
+
enabled at the same time, so `-Os` is replaced with `-O2` for clang.
|
|
37
|
+
|
|
38
|
+
## Command line arguments
|
|
39
|
+
The build scripts accept some flags, which can be given either one at
|
|
40
|
+
a time (`-d -c -r`) or in bunches (`-dcr`). Here's a description of
|
|
41
|
+
all of the flags.
|
|
42
|
+
- `-h` Describes all the flags, and a few example commands
|
|
43
|
+
- `-d` Faster builds that have debug symbols, and enable warnings
|
|
44
|
+
- `-u` Run upx\* on the executable after compilation (before -r)
|
|
45
|
+
- `-r` Run the executable after compilation
|
|
46
|
+
- `-c` Remove the temp/(debug|release) directory, ie. full recompile
|
|
47
|
+
- `-q` Suppress this script's informational prints
|
|
48
|
+
- `-qq` Suppress all prints, complete silence
|
|
49
|
+
- `-v` cl.exe normally prints out a lot of superficial information, as
|
|
50
|
+
well as the MSVC build environment activation scripts, but these are
|
|
51
|
+
mostly suppressed by default. If you do want to see everything, use
|
|
52
|
+
this flag.
|
|
53
|
+
|
|
54
|
+
\* This is mostly here to make building simple "shipping" versions
|
|
55
|
+
easier, and it's a very small bit in the build scripts. The option
|
|
56
|
+
requires that you have upx installed and on your path, of course.
|
|
57
|
+
|
|
58
|
+
#### Examples
|
|
59
|
+
| What the command does | Command |
|
|
60
|
+
|-------------------------------------------------------------|---------------------------|
|
|
61
|
+
| Build a release build, on Windows | `build-windows.bat` |
|
|
62
|
+
| Build a release build, full recompile, on Linux | `./build-linux.sh -c` |
|
|
63
|
+
| Build a debug build and run, on macOS | `./build-osx.sh -d -r` |
|
|
64
|
+
| Build in debug, run, don't print at all, on Linux with `sh` | `sh build-linux.sh -drqq` |
|
|
65
|
+
|
|
66
|
+
|
|
67
|
+
[visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017
|
|
68
|
+
[vs-tools]: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017
|
|
@@ -0,0 +1,169 @@
|
|
|
1
|
+
#!/bin/sh
|
|
2
|
+
# Change your executable name here
|
|
3
|
+
GAME_NAME="game"
|
|
4
|
+
|
|
5
|
+
# Set your sources here (relative paths!)
|
|
6
|
+
# Example with two source folders:
|
|
7
|
+
# SOURCES="src/*.c src/submodule/*.c"
|
|
8
|
+
SOURCES="core_basic_window.c"
|
|
9
|
+
|
|
10
|
+
# Set your raylib/src location here (relative path!)
|
|
11
|
+
RAYLIB_SRC="../../src"
|
|
12
|
+
|
|
13
|
+
# About this build script: it does many things, but in essence, it's
|
|
14
|
+
# very simple. It has 3 compiler invocations: building raylib (which
|
|
15
|
+
# is not done always, see logic by searching "Build raylib"), building
|
|
16
|
+
# src/*.c files, and linking together those two. Each invocation is
|
|
17
|
+
# wrapped in an if statement to make the -qq flag work, it's pretty
|
|
18
|
+
# verbose, sorry.
|
|
19
|
+
|
|
20
|
+
# Stop the script if a compilation (or something else?) fails
|
|
21
|
+
set -e
|
|
22
|
+
|
|
23
|
+
# Get arguments
|
|
24
|
+
while getopts ":hdusrcq" opt; do
|
|
25
|
+
case $opt in
|
|
26
|
+
h)
|
|
27
|
+
echo "Usage: ./linux-build.sh [-hdusrcqq]"
|
|
28
|
+
echo " -h Show this information"
|
|
29
|
+
echo " -d Faster builds that have debug symbols, and enable warnings"
|
|
30
|
+
echo " -u Run upx* on the executable after compilation (before -r)"
|
|
31
|
+
echo " -s Run strip on the executable after compilation (before -r)"
|
|
32
|
+
echo " -r Run the executable after compilation"
|
|
33
|
+
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
|
|
34
|
+
echo " -q Suppress this script's informational prints"
|
|
35
|
+
echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
|
|
36
|
+
echo ""
|
|
37
|
+
echo "* This is mostly here to make building simple \"shipping\" versions"
|
|
38
|
+
echo " easier, and it's a very small bit in the build scripts. The option"
|
|
39
|
+
echo " requires that you have upx installed and on your path, of course."
|
|
40
|
+
echo ""
|
|
41
|
+
echo "Examples:"
|
|
42
|
+
echo " Build a release build: ./linux-build.sh"
|
|
43
|
+
echo " Build a release build, full recompile: ./linux-build.sh -c"
|
|
44
|
+
echo " Build a debug build and run: ./linux-build.sh -d -r"
|
|
45
|
+
echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq"
|
|
46
|
+
exit 0
|
|
47
|
+
;;
|
|
48
|
+
d)
|
|
49
|
+
BUILD_DEBUG="1"
|
|
50
|
+
;;
|
|
51
|
+
u)
|
|
52
|
+
UPX_IT="1"
|
|
53
|
+
;;
|
|
54
|
+
s)
|
|
55
|
+
STRIP_IT="1"
|
|
56
|
+
;;
|
|
57
|
+
r)
|
|
58
|
+
RUN_AFTER_BUILD="1"
|
|
59
|
+
;;
|
|
60
|
+
c)
|
|
61
|
+
BUILD_ALL="1"
|
|
62
|
+
;;
|
|
63
|
+
q)
|
|
64
|
+
if [ -n "$QUIET" ]; then
|
|
65
|
+
REALLY_QUIET="1"
|
|
66
|
+
else
|
|
67
|
+
QUIET="1"
|
|
68
|
+
fi
|
|
69
|
+
;;
|
|
70
|
+
\?)
|
|
71
|
+
echo "Invalid option: -$OPTARG" >&2
|
|
72
|
+
exit 1
|
|
73
|
+
;;
|
|
74
|
+
esac
|
|
75
|
+
done
|
|
76
|
+
|
|
77
|
+
# Set CC if it's not set already
|
|
78
|
+
if [ -z "$CC" ]; then
|
|
79
|
+
CC=cc
|
|
80
|
+
fi
|
|
81
|
+
|
|
82
|
+
# Directories
|
|
83
|
+
ROOT_DIR=$PWD
|
|
84
|
+
SOURCES="$ROOT_DIR/$SOURCES"
|
|
85
|
+
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
|
|
86
|
+
|
|
87
|
+
# Flags
|
|
88
|
+
OUTPUT_DIR="builds/linux"
|
|
89
|
+
COMPILATION_FLAGS="-std=c99 -Os -flto"
|
|
90
|
+
FINAL_COMPILE_FLAGS="-s"
|
|
91
|
+
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
|
|
92
|
+
LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
|
|
93
|
+
# Debug changes to flags
|
|
94
|
+
if [ -n "$BUILD_DEBUG" ]; then
|
|
95
|
+
OUTPUT_DIR="builds-debug/linux"
|
|
96
|
+
COMPILATION_FLAGS="-std=c99 -O0 -g"
|
|
97
|
+
FINAL_COMPILE_FLAGS=""
|
|
98
|
+
LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp"
|
|
99
|
+
fi
|
|
100
|
+
|
|
101
|
+
# Display what we're doing
|
|
102
|
+
if [ -n "$BUILD_DEBUG" ]; then
|
|
103
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
|
|
104
|
+
else
|
|
105
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
|
|
106
|
+
fi
|
|
107
|
+
|
|
108
|
+
# Create the raylib cache directory
|
|
109
|
+
TEMP_DIR="temp/release"
|
|
110
|
+
if [ -n "$BUILD_DEBUG" ]; then
|
|
111
|
+
TEMP_DIR="temp/debug"
|
|
112
|
+
fi
|
|
113
|
+
# If there's a -c flag, remove the cache
|
|
114
|
+
if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
|
|
115
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
|
|
116
|
+
rm -r "$TEMP_DIR"
|
|
117
|
+
fi
|
|
118
|
+
# If temp directory doesn't exist, build raylib
|
|
119
|
+
if [ ! -d "$TEMP_DIR" ]; then
|
|
120
|
+
mkdir -p $TEMP_DIR
|
|
121
|
+
cd $TEMP_DIR
|
|
122
|
+
RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
|
|
123
|
+
RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c"
|
|
124
|
+
RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
|
|
125
|
+
|
|
126
|
+
if [ -n "$REALLY_QUIET" ]; then
|
|
127
|
+
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
|
|
128
|
+
else
|
|
129
|
+
$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
|
|
130
|
+
fi
|
|
131
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
|
|
132
|
+
cd $ROOT_DIR
|
|
133
|
+
fi
|
|
134
|
+
|
|
135
|
+
# Build the actual game
|
|
136
|
+
mkdir -p $OUTPUT_DIR
|
|
137
|
+
cd $OUTPUT_DIR
|
|
138
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
|
|
139
|
+
if [ -n "$REALLY_QUIET" ]; then
|
|
140
|
+
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
|
|
141
|
+
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
|
|
142
|
+
else
|
|
143
|
+
$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
|
|
144
|
+
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
|
|
145
|
+
fi
|
|
146
|
+
rm *.o
|
|
147
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
|
|
148
|
+
|
|
149
|
+
if [ -n "$STRIP_IT" ]; then
|
|
150
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
|
|
151
|
+
strip $GAME_NAME
|
|
152
|
+
fi
|
|
153
|
+
|
|
154
|
+
if [ -n "$UPX_IT" ]; then
|
|
155
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
|
|
156
|
+
upx $GAME_NAME > /dev/null 2>&1
|
|
157
|
+
fi
|
|
158
|
+
|
|
159
|
+
if [ -n "$RUN_AFTER_BUILD" ]; then
|
|
160
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
|
|
161
|
+
if [ -n "$REALLY_QUIET" ]; then
|
|
162
|
+
./$GAME_NAME > /dev/null 2>&1
|
|
163
|
+
else
|
|
164
|
+
./$GAME_NAME
|
|
165
|
+
fi
|
|
166
|
+
fi
|
|
167
|
+
cd $ROOT_DIR
|
|
168
|
+
|
|
169
|
+
[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
|