koffi 0.9.5 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (882) hide show
  1. package/LICENSE.txt +661 -0
  2. package/README.md +74 -9
  3. package/package.json +27 -7
  4. package/src/call.hh +2 -1
  5. package/src/call_arm32.cc +525 -0
  6. package/src/call_arm32_fwd.S +108 -0
  7. package/src/call_arm64.cc +90 -63
  8. package/src/call_arm64_fwd.S +24 -29
  9. package/src/call_x64_sysv.cc +61 -48
  10. package/src/call_x64_win.cc +69 -43
  11. package/src/call_x86.cc +83 -62
  12. package/src/ffi.cc +166 -37
  13. package/src/ffi.hh +43 -12
  14. package/src/util.cc +72 -32
  15. package/src/util.hh +127 -18
  16. package/test/files/node32.cmd +6 -0
  17. package/test/files/node64.cmd +6 -0
  18. package/test/registry/machines.json +185 -0
  19. package/test/registry/sha256sum.txt +24 -0
  20. package/test/test.js +625 -0
  21. package/test/tests/misc.c +40 -0
  22. package/test/tests/misc.js +54 -0
  23. package/test/tests/raylib.js +167 -0
  24. package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
  25. package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
  26. package/vendor/libcc/libcc.cc +36 -18
  27. package/vendor/libcc/libcc.hh +23 -1
  28. package/vendor/raylib/BINDINGS.md +123 -0
  29. package/vendor/raylib/CHANGELOG +1495 -0
  30. package/vendor/raylib/CMakeLists.txt +33 -0
  31. package/vendor/raylib/CMakeOptions.txt +87 -0
  32. package/vendor/raylib/CONTRIBUTING.md +76 -0
  33. package/vendor/raylib/CONTRIBUTORS.md +63 -0
  34. package/vendor/raylib/CONVENTIONS.md +95 -0
  35. package/vendor/raylib/HISTORY.md +364 -0
  36. package/vendor/raylib/LICENSE +16 -0
  37. package/vendor/raylib/README.md +141 -0
  38. package/vendor/raylib/ROADMAP.md +76 -0
  39. package/vendor/raylib/SPONSORS.md +68 -0
  40. package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
  41. package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
  42. package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
  43. package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
  44. package/vendor/raylib/cmake/EnumOption.cmake +9 -0
  45. package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
  46. package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
  47. package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
  48. package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
  49. package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
  50. package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
  51. package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
  52. package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
  53. package/vendor/raylib/cmake/raylib-config.cmake +76 -0
  54. package/vendor/raylib/examples/CMakeLists.txt +139 -0
  55. package/vendor/raylib/examples/Makefile +565 -0
  56. package/vendor/raylib/examples/Makefile.Android +405 -0
  57. package/vendor/raylib/examples/Makefile.Web +1053 -0
  58. package/vendor/raylib/examples/README.md +203 -0
  59. package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
  60. package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
  61. package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
  62. package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
  63. package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
  64. package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
  65. package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
  66. package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
  67. package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
  68. package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
  69. package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
  70. package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
  71. package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
  72. package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
  73. package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
  74. package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
  75. package/vendor/raylib/examples/audio/resources/target.flac +0 -0
  76. package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
  77. package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
  78. package/vendor/raylib/examples/build.zig +86 -0
  79. package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
  80. package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
  81. package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
  82. package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
  83. package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
  84. package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
  85. package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
  86. package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
  87. package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
  88. package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
  89. package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
  90. package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
  91. package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
  92. package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
  93. package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
  94. package/vendor/raylib/examples/core/core_basic_window.c +62 -0
  95. package/vendor/raylib/examples/core/core_basic_window.png +0 -0
  96. package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
  97. package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
  98. package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
  99. package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
  100. package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
  101. package/vendor/raylib/examples/core/core_drop_files.c +76 -0
  102. package/vendor/raylib/examples/core/core_drop_files.png +0 -0
  103. package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
  104. package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
  105. package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
  106. package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
  107. package/vendor/raylib/examples/core/core_input_keys.c +59 -0
  108. package/vendor/raylib/examples/core/core_input_keys.png +0 -0
  109. package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
  110. package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
  111. package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
  112. package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
  113. package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
  114. package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
  115. package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
  116. package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
  117. package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
  118. package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
  119. package/vendor/raylib/examples/core/core_random_values.c +67 -0
  120. package/vendor/raylib/examples/core/core_random_values.png +0 -0
  121. package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
  122. package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
  123. package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
  124. package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
  125. package/vendor/raylib/examples/core/core_split_screen.c +155 -0
  126. package/vendor/raylib/examples/core/core_split_screen.png +0 -0
  127. package/vendor/raylib/examples/core/core_storage_values.c +87 -0
  128. package/vendor/raylib/examples/core/core_storage_values.png +0 -0
  129. package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
  130. package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
  131. package/vendor/raylib/examples/core/core_window_flags.c +191 -0
  132. package/vendor/raylib/examples/core/core_window_flags.png +0 -0
  133. package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
  134. package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
  135. package/vendor/raylib/examples/core/core_world_screen.c +78 -0
  136. package/vendor/raylib/examples/core/core_world_screen.png +0 -0
  137. package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
  138. package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
  139. package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
  140. package/vendor/raylib/examples/core/resources/ps3.png +0 -0
  141. package/vendor/raylib/examples/core/resources/xbox.png +0 -0
  142. package/vendor/raylib/examples/examples_template.c +100 -0
  143. package/vendor/raylib/examples/models/models_animation.c +114 -0
  144. package/vendor/raylib/examples/models/models_animation.png +0 -0
  145. package/vendor/raylib/examples/models/models_billboard.c +75 -0
  146. package/vendor/raylib/examples/models/models_billboard.png +0 -0
  147. package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
  148. package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
  149. package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
  150. package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
  151. package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
  152. package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
  153. package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
  154. package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
  155. package/vendor/raylib/examples/models/models_heightmap.c +82 -0
  156. package/vendor/raylib/examples/models/models_heightmap.png +0 -0
  157. package/vendor/raylib/examples/models/models_loading.c +146 -0
  158. package/vendor/raylib/examples/models/models_loading.png +0 -0
  159. package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
  160. package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
  161. package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
  162. package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
  163. package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
  164. package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
  165. package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
  166. package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
  167. package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
  168. package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
  169. package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
  170. package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
  171. package/vendor/raylib/examples/models/models_skybox.c +262 -0
  172. package/vendor/raylib/examples/models/models_skybox.png +0 -0
  173. package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
  174. package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
  175. package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
  176. package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
  177. package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
  178. package/vendor/raylib/examples/models/resources/billboard.png +0 -0
  179. package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
  180. package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
  181. package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
  182. package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
  183. package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
  184. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
  185. package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
  186. package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
  187. package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
  188. package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
  189. package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
  190. package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
  191. package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
  192. package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
  193. package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
  194. package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
  195. package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
  196. package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
  197. package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
  198. package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
  199. package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
  200. package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
  201. package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
  202. package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
  203. package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
  204. package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
  205. package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
  206. package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
  207. package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
  208. package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
  209. package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
  210. package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
  211. package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
  212. package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
  213. package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
  214. package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
  215. package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
  216. package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
  217. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
  218. package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
  219. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
  220. package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
  221. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
  222. package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
  223. package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
  224. package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
  225. package/vendor/raylib/examples/models/resources/skybox.png +0 -0
  226. package/vendor/raylib/examples/models/rlights.h +183 -0
  227. package/vendor/raylib/examples/others/easings.h +263 -0
  228. package/vendor/raylib/examples/others/easings_testbed.c +227 -0
  229. package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
  230. package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
  231. package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
  232. package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
  233. package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
  234. package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
  235. package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
  236. package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
  237. package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
  238. package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
  239. package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
  240. package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
  241. package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
  242. package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
  243. package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
  244. package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
  245. package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
  246. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
  247. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
  248. package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
  249. package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
  250. package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
  251. package/vendor/raylib/examples/physics/physics_demo.c +128 -0
  252. package/vendor/raylib/examples/physics/physics_demo.png +0 -0
  253. package/vendor/raylib/examples/physics/physics_friction.c +142 -0
  254. package/vendor/raylib/examples/physics/physics_friction.png +0 -0
  255. package/vendor/raylib/examples/physics/physics_movement.c +128 -0
  256. package/vendor/raylib/examples/physics/physics_movement.png +0 -0
  257. package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
  258. package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
  259. package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
  260. package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
  261. package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
  262. package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
  263. package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
  264. package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
  265. package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
  266. package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
  267. package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
  268. package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
  269. package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
  270. package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
  271. package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
  272. package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
  273. package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
  274. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
  275. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
  276. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
  277. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
  278. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
  279. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
  280. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
  281. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
  282. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
  283. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
  284. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
  285. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
  286. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
  287. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
  288. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
  289. package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
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  812. package/vendor/raylib/src/external/glfw/src/posix_thread.c +105 -0
  813. package/vendor/raylib/src/external/glfw/src/posix_thread.h +51 -0
  814. package/vendor/raylib/src/external/glfw/src/posix_time.c +90 -0
  815. package/vendor/raylib/src/external/glfw/src/posix_time.h +44 -0
  816. package/vendor/raylib/src/external/glfw/src/vulkan.c +332 -0
  817. package/vendor/raylib/src/external/glfw/src/wgl_context.c +798 -0
  818. package/vendor/raylib/src/external/glfw/src/wgl_context.h +160 -0
  819. package/vendor/raylib/src/external/glfw/src/win32_init.c +636 -0
  820. package/vendor/raylib/src/external/glfw/src/win32_joystick.c +753 -0
  821. package/vendor/raylib/src/external/glfw/src/win32_joystick.h +53 -0
  822. package/vendor/raylib/src/external/glfw/src/win32_monitor.c +537 -0
  823. package/vendor/raylib/src/external/glfw/src/win32_platform.h +462 -0
  824. package/vendor/raylib/src/external/glfw/src/win32_thread.c +99 -0
  825. package/vendor/raylib/src/external/glfw/src/win32_time.c +76 -0
  826. package/vendor/raylib/src/external/glfw/src/win32_window.c +2405 -0
  827. package/vendor/raylib/src/external/glfw/src/window.c +1114 -0
  828. package/vendor/raylib/src/external/glfw/src/wl_init.c +1310 -0
  829. package/vendor/raylib/src/external/glfw/src/wl_monitor.c +231 -0
  830. package/vendor/raylib/src/external/glfw/src/wl_platform.h +352 -0
  831. package/vendor/raylib/src/external/glfw/src/wl_window.c +1814 -0
  832. package/vendor/raylib/src/external/glfw/src/x11_init.c +1500 -0
  833. package/vendor/raylib/src/external/glfw/src/x11_monitor.c +614 -0
  834. package/vendor/raylib/src/external/glfw/src/x11_platform.h +798 -0
  835. package/vendor/raylib/src/external/glfw/src/x11_window.c +3310 -0
  836. package/vendor/raylib/src/external/glfw/src/xkb_unicode.c +942 -0
  837. package/vendor/raylib/src/external/glfw/src/xkb_unicode.h +28 -0
  838. package/vendor/raylib/src/external/jar_mod.h +1596 -0
  839. package/vendor/raylib/src/external/jar_xm.h +2470 -0
  840. package/vendor/raylib/src/external/miniaudio.h +70273 -0
  841. package/vendor/raylib/src/external/msf_gif.h +717 -0
  842. package/vendor/raylib/src/external/par_shapes.h +2155 -0
  843. package/vendor/raylib/src/external/sdefl.h +696 -0
  844. package/vendor/raylib/src/external/sinfl.h +584 -0
  845. package/vendor/raylib/src/external/stb_image.h +7897 -0
  846. package/vendor/raylib/src/external/stb_image_resize.h +2634 -0
  847. package/vendor/raylib/src/external/stb_image_write.h +1724 -0
  848. package/vendor/raylib/src/external/stb_rect_pack.h +623 -0
  849. package/vendor/raylib/src/external/stb_truetype.h +5077 -0
  850. package/vendor/raylib/src/external/stb_vorbis.h +5475 -0
  851. package/vendor/raylib/src/external/tinyobj_loader_c.h +1589 -0
  852. package/vendor/raylib/src/external/vox_loader.h +710 -0
  853. package/vendor/raylib/src/extras/easings.h +263 -0
  854. package/vendor/raylib/src/extras/physac.h +1977 -0
  855. package/vendor/raylib/src/extras/raygui.h +4342 -0
  856. package/vendor/raylib/src/extras/rmem.h +751 -0
  857. package/vendor/raylib/src/raudio.c +2380 -0
  858. package/vendor/raylib/src/raudio.h +198 -0
  859. package/vendor/raylib/src/raylib.dll.rc +27 -0
  860. package/vendor/raylib/src/raylib.dll.rc.data +0 -0
  861. package/vendor/raylib/src/raylib.h +1536 -0
  862. package/vendor/raylib/src/raylib.ico +0 -0
  863. package/vendor/raylib/src/raylib.rc +27 -0
  864. package/vendor/raylib/src/raylib.rc.data +0 -0
  865. package/vendor/raylib/src/raymath.h +1853 -0
  866. package/vendor/raylib/src/rcamera.h +567 -0
  867. package/vendor/raylib/src/rcore.c +6772 -0
  868. package/vendor/raylib/src/rgestures.h +566 -0
  869. package/vendor/raylib/src/rglfw.c +126 -0
  870. package/vendor/raylib/src/rlgl.h +4677 -0
  871. package/vendor/raylib/src/rmodels.c +5041 -0
  872. package/vendor/raylib/src/rshapes.c +1759 -0
  873. package/vendor/raylib/src/rtext.c +1790 -0
  874. package/vendor/raylib/src/rtextures.c +4761 -0
  875. package/vendor/raylib/src/shell.html +328 -0
  876. package/vendor/raylib/src/utils.c +433 -0
  877. package/vendor/raylib/src/utils.h +81 -0
  878. package/vendor/sqlite3/shell.c +23487 -0
  879. package/vendor/sqlite3/sqlite3.c +239246 -0
  880. package/vendor/sqlite3/sqlite3.h +12802 -0
  881. package/vendor/sqlite3/sqlite3ext.h +689 -0
  882. package/CMakeLists.txt +0 -60
@@ -0,0 +1,293 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - 2d camera platformer
4
+ *
5
+ * This example has been created using raylib 2.5 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
9
+ *
10
+ * Copyright (c) 2019 arvyy (@arvyy)
11
+ *
12
+ ********************************************************************************************/
13
+
14
+ #include "raylib.h"
15
+ #include "raymath.h"
16
+
17
+ #define G 400
18
+ #define PLAYER_JUMP_SPD 350.0f
19
+ #define PLAYER_HOR_SPD 200.0f
20
+
21
+ typedef struct Player {
22
+ Vector2 position;
23
+ float speed;
24
+ bool canJump;
25
+ } Player;
26
+
27
+ typedef struct EnvItem {
28
+ Rectangle rect;
29
+ int blocking;
30
+ Color color;
31
+ } EnvItem;
32
+
33
+
34
+ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
35
+
36
+ void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
37
+ void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
38
+ void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
39
+ void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
40
+ void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
41
+
42
+
43
+ int main(void)
44
+ {
45
+ // Initialization
46
+ //--------------------------------------------------------------------------------------
47
+ const int screenWidth = 800;
48
+ const int screenHeight = 450;
49
+
50
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
51
+
52
+ Player player = { 0 };
53
+ player.position = (Vector2){ 400, 280 };
54
+ player.speed = 0;
55
+ player.canJump = false;
56
+ EnvItem envItems[] = {
57
+ {{ 0, 0, 1000, 400 }, 0, LIGHTGRAY },
58
+ {{ 0, 400, 1000, 200 }, 1, GRAY },
59
+ {{ 300, 200, 400, 10 }, 1, GRAY },
60
+ {{ 250, 300, 100, 10 }, 1, GRAY },
61
+ {{ 650, 300, 100, 10 }, 1, GRAY }
62
+ };
63
+
64
+ int envItemsLength = sizeof(envItems)/sizeof(envItems[0]);
65
+
66
+ Camera2D camera = { 0 };
67
+ camera.target = player.position;
68
+ camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
69
+ camera.rotation = 0.0f;
70
+ camera.zoom = 1.0f;
71
+
72
+ // Store pointers to the multiple update camera functions
73
+ void (*cameraUpdaters[])(Camera2D*, Player*, EnvItem*, int, float, int, int) = {
74
+ UpdateCameraCenter,
75
+ UpdateCameraCenterInsideMap,
76
+ UpdateCameraCenterSmoothFollow,
77
+ UpdateCameraEvenOutOnLanding,
78
+ UpdateCameraPlayerBoundsPush
79
+ };
80
+
81
+ int cameraOption = 0;
82
+ int cameraUpdatersLength = sizeof(cameraUpdaters)/sizeof(cameraUpdaters[0]);
83
+
84
+ char *cameraDescriptions[] = {
85
+ "Follow player center",
86
+ "Follow player center, but clamp to map edges",
87
+ "Follow player center; smoothed",
88
+ "Follow player center horizontally; updateplayer center vertically after landing",
89
+ "Player push camera on getting too close to screen edge"
90
+ };
91
+
92
+ SetTargetFPS(60);
93
+ //--------------------------------------------------------------------------------------
94
+
95
+ // Main game loop
96
+ while (!WindowShouldClose())
97
+ {
98
+ // Update
99
+ //----------------------------------------------------------------------------------
100
+ float deltaTime = GetFrameTime();
101
+
102
+ UpdatePlayer(&player, envItems, envItemsLength, deltaTime);
103
+
104
+ camera.zoom += ((float)GetMouseWheelMove()*0.05f);
105
+
106
+ if (camera.zoom > 3.0f) camera.zoom = 3.0f;
107
+ else if (camera.zoom < 0.25f) camera.zoom = 0.25f;
108
+
109
+ if (IsKeyPressed(KEY_R))
110
+ {
111
+ camera.zoom = 1.0f;
112
+ player.position = (Vector2){ 400, 280 };
113
+ }
114
+
115
+ if (IsKeyPressed(KEY_C)) cameraOption = (cameraOption + 1)%cameraUpdatersLength;
116
+
117
+ // Call update camera function by its pointer
118
+ cameraUpdaters[cameraOption](&camera, &player, envItems, envItemsLength, deltaTime, screenWidth, screenHeight);
119
+ //----------------------------------------------------------------------------------
120
+
121
+ // Draw
122
+ //----------------------------------------------------------------------------------
123
+ BeginDrawing();
124
+
125
+ ClearBackground(LIGHTGRAY);
126
+
127
+ BeginMode2D(camera);
128
+
129
+ for (int i = 0; i < envItemsLength; i++) DrawRectangleRec(envItems[i].rect, envItems[i].color);
130
+
131
+ Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40, 40 };
132
+ DrawRectangleRec(playerRect, RED);
133
+
134
+ EndMode2D();
135
+
136
+ DrawText("Controls:", 20, 20, 10, BLACK);
137
+ DrawText("- Right/Left to move", 40, 40, 10, DARKGRAY);
138
+ DrawText("- Space to jump", 40, 60, 10, DARKGRAY);
139
+ DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 40, 80, 10, DARKGRAY);
140
+ DrawText("- C to change camera mode", 40, 100, 10, DARKGRAY);
141
+ DrawText("Current camera mode:", 20, 120, 10, BLACK);
142
+ DrawText(cameraDescriptions[cameraOption], 40, 140, 10, DARKGRAY);
143
+
144
+ EndDrawing();
145
+ //----------------------------------------------------------------------------------
146
+ }
147
+
148
+ // De-Initialization
149
+ //--------------------------------------------------------------------------------------
150
+ CloseWindow(); // Close window and OpenGL context
151
+ //--------------------------------------------------------------------------------------
152
+
153
+ return 0;
154
+ }
155
+
156
+ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta)
157
+ {
158
+ if (IsKeyDown(KEY_LEFT)) player->position.x -= PLAYER_HOR_SPD*delta;
159
+ if (IsKeyDown(KEY_RIGHT)) player->position.x += PLAYER_HOR_SPD*delta;
160
+ if (IsKeyDown(KEY_SPACE) && player->canJump)
161
+ {
162
+ player->speed = -PLAYER_JUMP_SPD;
163
+ player->canJump = false;
164
+ }
165
+
166
+ int hitObstacle = 0;
167
+ for (int i = 0; i < envItemsLength; i++)
168
+ {
169
+ EnvItem *ei = envItems + i;
170
+ Vector2 *p = &(player->position);
171
+ if (ei->blocking &&
172
+ ei->rect.x <= p->x &&
173
+ ei->rect.x + ei->rect.width >= p->x &&
174
+ ei->rect.y >= p->y &&
175
+ ei->rect.y < p->y + player->speed*delta)
176
+ {
177
+ hitObstacle = 1;
178
+ player->speed = 0.0f;
179
+ p->y = ei->rect.y;
180
+ }
181
+ }
182
+
183
+ if (!hitObstacle)
184
+ {
185
+ player->position.y += player->speed*delta;
186
+ player->speed += G*delta;
187
+ player->canJump = false;
188
+ }
189
+ else player->canJump = true;
190
+ }
191
+
192
+ void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
193
+ {
194
+ camera->offset = (Vector2){ width/2.0f, height/2.0f };
195
+ camera->target = player->position;
196
+ }
197
+
198
+ void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
199
+ {
200
+ camera->target = player->position;
201
+ camera->offset = (Vector2){ width/2.0f, height/2.0f };
202
+ float minX = 1000, minY = 1000, maxX = -1000, maxY = -1000;
203
+
204
+ for (int i = 0; i < envItemsLength; i++)
205
+ {
206
+ EnvItem *ei = envItems + i;
207
+ minX = fminf(ei->rect.x, minX);
208
+ maxX = fmaxf(ei->rect.x + ei->rect.width, maxX);
209
+ minY = fminf(ei->rect.y, minY);
210
+ maxY = fmaxf(ei->rect.y + ei->rect.height, maxY);
211
+ }
212
+
213
+ Vector2 max = GetWorldToScreen2D((Vector2){ maxX, maxY }, *camera);
214
+ Vector2 min = GetWorldToScreen2D((Vector2){ minX, minY }, *camera);
215
+
216
+ if (max.x < width) camera->offset.x = width - (max.x - width/2);
217
+ if (max.y < height) camera->offset.y = height - (max.y - height/2);
218
+ if (min.x > 0) camera->offset.x = width/2 - min.x;
219
+ if (min.y > 0) camera->offset.y = height/2 - min.y;
220
+ }
221
+
222
+ void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
223
+ {
224
+ static float minSpeed = 30;
225
+ static float minEffectLength = 10;
226
+ static float fractionSpeed = 0.8f;
227
+
228
+ camera->offset = (Vector2){ width/2.0f, height/2.0f };
229
+ Vector2 diff = Vector2Subtract(player->position, camera->target);
230
+ float length = Vector2Length(diff);
231
+
232
+ if (length > minEffectLength)
233
+ {
234
+ float speed = fmaxf(fractionSpeed*length, minSpeed);
235
+ camera->target = Vector2Add(camera->target, Vector2Scale(diff, speed*delta/length));
236
+ }
237
+ }
238
+
239
+ void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
240
+ {
241
+ static float evenOutSpeed = 700;
242
+ static int eveningOut = false;
243
+ static float evenOutTarget;
244
+
245
+ camera->offset = (Vector2){ width/2.0f, height/2.0f };
246
+ camera->target.x = player->position.x;
247
+
248
+ if (eveningOut)
249
+ {
250
+ if (evenOutTarget > camera->target.y)
251
+ {
252
+ camera->target.y += evenOutSpeed*delta;
253
+
254
+ if (camera->target.y > evenOutTarget)
255
+ {
256
+ camera->target.y = evenOutTarget;
257
+ eveningOut = 0;
258
+ }
259
+ }
260
+ else
261
+ {
262
+ camera->target.y -= evenOutSpeed*delta;
263
+
264
+ if (camera->target.y < evenOutTarget)
265
+ {
266
+ camera->target.y = evenOutTarget;
267
+ eveningOut = 0;
268
+ }
269
+ }
270
+ }
271
+ else
272
+ {
273
+ if (player->canJump && (player->speed == 0) && (player->position.y != camera->target.y))
274
+ {
275
+ eveningOut = 1;
276
+ evenOutTarget = player->position.y;
277
+ }
278
+ }
279
+ }
280
+
281
+ void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height)
282
+ {
283
+ static Vector2 bbox = { 0.2f, 0.2f };
284
+
285
+ Vector2 bboxWorldMin = GetScreenToWorld2D((Vector2){ (1 - bbox.x)*0.5f*width, (1 - bbox.y)*0.5f*height }, *camera);
286
+ Vector2 bboxWorldMax = GetScreenToWorld2D((Vector2){ (1 + bbox.x)*0.5f*width, (1 + bbox.y)*0.5f*height }, *camera);
287
+ camera->offset = (Vector2){ (1 - bbox.x)*0.5f * width, (1 - bbox.y)*0.5f*height };
288
+
289
+ if (player->position.x < bboxWorldMin.x) camera->target.x = player->position.x;
290
+ if (player->position.y < bboxWorldMin.y) camera->target.y = player->position.y;
291
+ if (player->position.x > bboxWorldMax.x) camera->target.x = bboxWorldMin.x + (player->position.x - bboxWorldMax.x);
292
+ if (player->position.y > bboxWorldMax.y) camera->target.y = bboxWorldMin.y + (player->position.y - bboxWorldMax.y);
293
+ }
@@ -0,0 +1,97 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - 3d camera first person
4
+ *
5
+ * This example has been created using raylib 1.3 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Copyright (c) 2015 Ramon Santamaria (@raysan5)
9
+ *
10
+ ********************************************************************************************/
11
+
12
+ #include "raylib.h"
13
+
14
+ #define MAX_COLUMNS 20
15
+
16
+ int main(void)
17
+ {
18
+ // Initialization
19
+ //--------------------------------------------------------------------------------------
20
+ const int screenWidth = 800;
21
+ const int screenHeight = 450;
22
+
23
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
24
+
25
+ // Define the camera to look into our 3d world (position, target, up vector)
26
+ Camera camera = { 0 };
27
+ camera.position = (Vector3){ 4.0f, 2.0f, 4.0f };
28
+ camera.target = (Vector3){ 0.0f, 1.8f, 0.0f };
29
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
30
+ camera.fovy = 60.0f;
31
+ camera.projection = CAMERA_PERSPECTIVE;
32
+
33
+ // Generates some random columns
34
+ float heights[MAX_COLUMNS] = { 0 };
35
+ Vector3 positions[MAX_COLUMNS] = { 0 };
36
+ Color colors[MAX_COLUMNS] = { 0 };
37
+
38
+ for (int i = 0; i < MAX_COLUMNS; i++)
39
+ {
40
+ heights[i] = (float)GetRandomValue(1, 12);
41
+ positions[i] = (Vector3){ (float)GetRandomValue(-15, 15), heights[i]/2.0f, (float)GetRandomValue(-15, 15) };
42
+ colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
43
+ }
44
+
45
+ SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
46
+
47
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
48
+ //--------------------------------------------------------------------------------------
49
+
50
+ // Main game loop
51
+ while (!WindowShouldClose()) // Detect window close button or ESC key
52
+ {
53
+ // Update
54
+ //----------------------------------------------------------------------------------
55
+ UpdateCamera(&camera); // Update camera
56
+ //----------------------------------------------------------------------------------
57
+
58
+ // Draw
59
+ //----------------------------------------------------------------------------------
60
+ BeginDrawing();
61
+
62
+ ClearBackground(RAYWHITE);
63
+
64
+ BeginMode3D(camera);
65
+
66
+ DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
67
+ DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
68
+ DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall
69
+ DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall
70
+
71
+ // Draw some cubes around
72
+ for (int i = 0; i < MAX_COLUMNS; i++)
73
+ {
74
+ DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]);
75
+ DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
76
+ }
77
+
78
+ EndMode3D();
79
+
80
+ DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
81
+ DrawRectangleLines( 10, 10, 220, 70, BLUE);
82
+
83
+ DrawText("First person camera default controls:", 20, 20, 10, BLACK);
84
+ DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY);
85
+ DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY);
86
+
87
+ EndDrawing();
88
+ //----------------------------------------------------------------------------------
89
+ }
90
+
91
+ // De-Initialization
92
+ //--------------------------------------------------------------------------------------
93
+ CloseWindow(); // Close window and OpenGL context
94
+ //--------------------------------------------------------------------------------------
95
+
96
+ return 0;
97
+ }
@@ -0,0 +1,83 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - Initialize 3d camera free
4
+ *
5
+ * This example has been created using raylib 1.3 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Copyright (c) 2015 Ramon Santamaria (@raysan5)
9
+ *
10
+ ********************************************************************************************/
11
+
12
+ #include "raylib.h"
13
+
14
+ int main(void)
15
+ {
16
+ // Initialization
17
+ //--------------------------------------------------------------------------------------
18
+ const int screenWidth = 800;
19
+ const int screenHeight = 450;
20
+
21
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
22
+
23
+ // Define the camera to look into our 3d world
24
+ Camera3D camera = { 0 };
25
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
26
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
27
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
28
+ camera.fovy = 45.0f; // Camera field-of-view Y
29
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
30
+
31
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
32
+
33
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
34
+
35
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
36
+ //--------------------------------------------------------------------------------------
37
+
38
+ // Main game loop
39
+ while (!WindowShouldClose()) // Detect window close button or ESC key
40
+ {
41
+ // Update
42
+ //----------------------------------------------------------------------------------
43
+ UpdateCamera(&camera); // Update camera
44
+
45
+ if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
46
+ //----------------------------------------------------------------------------------
47
+
48
+ // Draw
49
+ //----------------------------------------------------------------------------------
50
+ BeginDrawing();
51
+
52
+ ClearBackground(RAYWHITE);
53
+
54
+ BeginMode3D(camera);
55
+
56
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
57
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
58
+
59
+ DrawGrid(10, 1.0f);
60
+
61
+ EndMode3D();
62
+
63
+ DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
64
+ DrawRectangleLines( 10, 10, 320, 133, BLUE);
65
+
66
+ DrawText("Free camera default controls:", 20, 20, 10, BLACK);
67
+ DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
68
+ DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
69
+ DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
70
+ DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
71
+ DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
72
+
73
+ EndDrawing();
74
+ //----------------------------------------------------------------------------------
75
+ }
76
+
77
+ // De-Initialization
78
+ //--------------------------------------------------------------------------------------
79
+ CloseWindow(); // Close window and OpenGL context
80
+ //--------------------------------------------------------------------------------------
81
+
82
+ return 0;
83
+ }
@@ -0,0 +1,73 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - Initialize 3d camera mode
4
+ *
5
+ * This example has been created using raylib 1.0 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Copyright (c) 2014 Ramon Santamaria (@raysan5)
9
+ *
10
+ ********************************************************************************************/
11
+
12
+ #include "raylib.h"
13
+
14
+ int main(void)
15
+ {
16
+ // Initialization
17
+ //--------------------------------------------------------------------------------------
18
+ const int screenWidth = 800;
19
+ const int screenHeight = 450;
20
+
21
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera mode");
22
+
23
+ // Define the camera to look into our 3d world
24
+ Camera3D camera = { 0 };
25
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
26
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
27
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
28
+ camera.fovy = 45.0f; // Camera field-of-view Y
29
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
30
+
31
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
32
+
33
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
34
+ //--------------------------------------------------------------------------------------
35
+
36
+ // Main game loop
37
+ while (!WindowShouldClose()) // Detect window close button or ESC key
38
+ {
39
+ // Update
40
+ //----------------------------------------------------------------------------------
41
+ // TODO: Update your variables here
42
+ //----------------------------------------------------------------------------------
43
+
44
+ // Draw
45
+ //----------------------------------------------------------------------------------
46
+ BeginDrawing();
47
+
48
+ ClearBackground(RAYWHITE);
49
+
50
+ BeginMode3D(camera);
51
+
52
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
53
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
54
+
55
+ DrawGrid(10, 1.0f);
56
+
57
+ EndMode3D();
58
+
59
+ DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
60
+
61
+ DrawFPS(10, 10);
62
+
63
+ EndDrawing();
64
+ //----------------------------------------------------------------------------------
65
+ }
66
+
67
+ // De-Initialization
68
+ //--------------------------------------------------------------------------------------
69
+ CloseWindow(); // Close window and OpenGL context
70
+ //--------------------------------------------------------------------------------------
71
+
72
+ return 0;
73
+ }
@@ -0,0 +1,107 @@
1
+ /*******************************************************************************************
2
+ *
3
+ * raylib [core] example - Picking in 3d mode
4
+ *
5
+ * This example has been created using raylib 1.3 (www.raylib.com)
6
+ * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7
+ *
8
+ * Copyright (c) 2015 Ramon Santamaria (@raysan5)
9
+ *
10
+ ********************************************************************************************/
11
+
12
+ #include "raylib.h"
13
+
14
+ int main(void)
15
+ {
16
+ // Initialization
17
+ //--------------------------------------------------------------------------------------
18
+ const int screenWidth = 800;
19
+ const int screenHeight = 450;
20
+
21
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
22
+
23
+ // Define the camera to look into our 3d world
24
+ Camera camera = { 0 };
25
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
26
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
27
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
28
+ camera.fovy = 45.0f; // Camera field-of-view Y
29
+ camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
30
+
31
+ Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
32
+ Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
33
+
34
+ Ray ray = { 0 }; // Picking line ray
35
+
36
+ RayCollision collision = { 0 };
37
+
38
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
39
+
40
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
41
+ //--------------------------------------------------------------------------------------
42
+
43
+ // Main game loop
44
+ while (!WindowShouldClose()) // Detect window close button or ESC key
45
+ {
46
+ // Update
47
+ //----------------------------------------------------------------------------------
48
+ UpdateCamera(&camera); // Update camera
49
+
50
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
51
+ {
52
+ if (!collision.hit)
53
+ {
54
+ ray = GetMouseRay(GetMousePosition(), camera);
55
+
56
+ // Check collision between ray and box
57
+ collision = GetRayCollisionBox(ray,
58
+ (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
59
+ (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
60
+ }
61
+ else collision.hit = false;
62
+ }
63
+ //----------------------------------------------------------------------------------
64
+
65
+ // Draw
66
+ //----------------------------------------------------------------------------------
67
+ BeginDrawing();
68
+
69
+ ClearBackground(RAYWHITE);
70
+
71
+ BeginMode3D(camera);
72
+
73
+ if (collision.hit)
74
+ {
75
+ DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
76
+ DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
77
+
78
+ DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
79
+ }
80
+ else
81
+ {
82
+ DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
83
+ DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
84
+ }
85
+
86
+ DrawRay(ray, MAROON);
87
+ DrawGrid(10, 1.0f);
88
+
89
+ EndMode3D();
90
+
91
+ DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
92
+
93
+ if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
94
+
95
+ DrawFPS(10, 10);
96
+
97
+ EndDrawing();
98
+ //----------------------------------------------------------------------------------
99
+ }
100
+
101
+ // De-Initialization
102
+ //--------------------------------------------------------------------------------------
103
+ CloseWindow(); // Close window and OpenGL context
104
+ //--------------------------------------------------------------------------------------
105
+
106
+ return 0;
107
+ }