koffi 0.9.5 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +74 -9
- package/package.json +27 -7
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +525 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +90 -63
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +61 -48
- package/src/call_x64_win.cc +69 -43
- package/src/call_x86.cc +83 -62
- package/src/ffi.cc +166 -37
- package/src/ffi.hh +43 -12
- package/src/util.cc +72 -32
- package/src/util.hh +127 -18
- package/test/files/node32.cmd +6 -0
- package/test/files/node64.cmd +6 -0
- package/test/registry/machines.json +185 -0
- package/test/registry/sha256sum.txt +24 -0
- package/test/test.js +625 -0
- package/test/tests/misc.c +40 -0
- package/test/tests/misc.js +54 -0
- package/test/tests/raylib.js +167 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
- package/vendor/raylib/examples/physics/physics_demo.c +128 -0
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +142 -0
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +128 -0
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
- package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
- package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
- package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
- package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
- package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
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- package/vendor/raylib/src/utils.c +433 -0
- package/vendor/raylib/src/utils.h +81 -0
- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -60
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/*******************************************************************************************
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*
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* raylib [core] example - Gamepad input
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*
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* NOTE: This example requires a Gamepad connected to the system
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* raylib is configured to work with the following gamepads:
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* - Xbox 360 Controller (Xbox 360, Xbox One)
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* - PLAYSTATION(R)3 Controller
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* Check raylib.h for buttons configuration
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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// NOTE: Gamepad name ID depends on drivers and OS
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#define XBOX360_LEGACY_NAME_ID "Xbox Controller"
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#if defined(PLATFORM_RPI)
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#define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#else
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#define XBOX360_NAME_ID "Xbox 360 Controller"
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#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
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#endif
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
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Texture2D texXboxPad = LoadTexture("resources/xbox.png");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (IsGamepadAvailable(0))
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{
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DrawText(TextFormat("GP1: %s", GetGamepadName(0)), 10, 10, 10, BLACK);
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if (TextIsEqual(GetGamepadName(0), XBOX360_NAME_ID) || TextIsEqual(GetGamepadName(0), XBOX360_LEGACY_NAME_ID))
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{
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DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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// Draw buttons: xbox home
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
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// Draw buttons: basic
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
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// Draw buttons: d-pad
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DrawRectangle(317, 202, 19, 71, BLACK);
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DrawRectangle(293, 228, 69, 19, BLACK);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
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85
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
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// Draw buttons: left-right back
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
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90
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
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91
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92
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// Draw axis: left joystick
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DrawCircle(259, 152, 39, BLACK);
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DrawCircle(259, 152, 34, LIGHTGRAY);
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DrawCircle(259 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20),
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96
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152 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
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// Draw axis: right joystick
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DrawCircle(461, 237, 38, BLACK);
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DrawCircle(461, 237, 33, LIGHTGRAY);
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DrawCircle(461 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
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237 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
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// Draw axis: left-right triggers
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DrawRectangle(170, 30, 15, 70, GRAY);
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DrawRectangle(604, 30, 15, 70, GRAY);
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DrawRectangle(170, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED);
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DrawRectangle(604, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED);
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//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
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//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
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112
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}
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else if (TextIsEqual(GetGamepadName(0), PS3_NAME_ID))
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{
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DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
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// Draw buttons: ps
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
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// Draw buttons: basic
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
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// Draw buttons: d-pad
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DrawRectangle(225, 132, 24, 84, BLACK);
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DrawRectangle(195, 161, 84, 25, BLACK);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
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// Draw buttons: left-right back buttons
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
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if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
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// Draw axis: left joystick
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DrawCircle(319, 255, 35, BLACK);
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DrawCircle(319, 255, 31, LIGHTGRAY);
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DrawCircle(319 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20),
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144
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255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK);
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// Draw axis: right joystick
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DrawCircle(475, 255, 35, BLACK);
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DrawCircle(475, 255, 31, LIGHTGRAY);
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DrawCircle(475 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
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150
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255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
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151
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152
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// Draw axis: left-right triggers
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DrawRectangle(169, 48, 15, 70, GRAY);
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DrawRectangle(611, 48, 15, 70, GRAY);
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DrawRectangle(169, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED);
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DrawRectangle(611, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED);
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157
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}
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else
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{
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DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
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// TODO: Draw generic gamepad
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}
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DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
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166
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for (int i = 0; i < GetGamepadAxisCount(0); i++)
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{
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DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
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}
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if (GetGamepadButtonPressed() != -1) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
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else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
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}
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else
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{
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DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
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DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
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180
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texPs3Pad);
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UnloadTexture(texXboxPad);
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191
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CloseWindow(); // Close window and OpenGL context
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192
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//--------------------------------------------------------------------------------------
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193
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194
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return 0;
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195
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}
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Binary file
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@@ -0,0 +1,115 @@
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1
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/*******************************************************************************************
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2
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*
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3
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* raylib [core] example - Input Gestures Detection
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4
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*
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5
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* This example has been created using raylib 1.4 (www.raylib.com)
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6
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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7
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*
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8
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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9
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*
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10
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********************************************************************************************/
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11
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12
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#include "raylib.h"
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13
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#include <string.h>
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14
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15
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#define MAX_GESTURE_STRINGS 20
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16
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17
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int main(void)
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{
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19
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// Initialization
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20
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//--------------------------------------------------------------------------------------
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21
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const int screenWidth = 800;
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22
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const int screenHeight = 450;
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23
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24
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
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25
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26
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Vector2 touchPosition = { 0, 0 };
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27
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Rectangle touchArea = { 220, 10, screenWidth - 230.0f, screenHeight - 20.0f };
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28
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29
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int gesturesCount = 0;
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30
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char gestureStrings[MAX_GESTURE_STRINGS][32];
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31
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32
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int currentGesture = GESTURE_NONE;
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33
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int lastGesture = GESTURE_NONE;
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34
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35
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//SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
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36
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37
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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38
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//--------------------------------------------------------------------------------------
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39
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+
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40
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// Main game loop
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41
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while (!WindowShouldClose()) // Detect window close button or ESC key
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|
42
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{
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43
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// Update
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44
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//----------------------------------------------------------------------------------
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45
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lastGesture = currentGesture;
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46
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currentGesture = GetGestureDetected();
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47
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touchPosition = GetTouchPosition(0);
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48
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+
|
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49
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if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
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50
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+
{
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51
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+
if (currentGesture != lastGesture)
|
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52
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+
{
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53
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+
// Store gesture string
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54
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+
switch (currentGesture)
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55
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+
{
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56
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case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
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57
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+
case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
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58
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+
case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
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59
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+
case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
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60
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case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
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61
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case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
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62
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case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
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63
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case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
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|
64
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+
case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
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|
65
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+
case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
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|
66
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+
default: break;
|
|
67
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+
}
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|
68
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+
|
|
69
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+
gesturesCount++;
|
|
70
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+
|
|
71
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+
// Reset gestures strings
|
|
72
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+
if (gesturesCount >= MAX_GESTURE_STRINGS)
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|
73
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+
{
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|
74
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for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0");
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75
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+
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76
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+
gesturesCount = 0;
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77
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+
}
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
//----------------------------------------------------------------------------------
|
|
81
|
+
|
|
82
|
+
// Draw
|
|
83
|
+
//----------------------------------------------------------------------------------
|
|
84
|
+
BeginDrawing();
|
|
85
|
+
|
|
86
|
+
ClearBackground(RAYWHITE);
|
|
87
|
+
|
|
88
|
+
DrawRectangleRec(touchArea, GRAY);
|
|
89
|
+
DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
|
|
90
|
+
|
|
91
|
+
DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
|
|
92
|
+
|
|
93
|
+
for (int i = 0; i < gesturesCount; i++)
|
|
94
|
+
{
|
|
95
|
+
if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
|
|
96
|
+
else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
|
|
97
|
+
|
|
98
|
+
if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
|
|
99
|
+
else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
|
|
103
|
+
DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
|
|
104
|
+
|
|
105
|
+
if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
|
|
106
|
+
|
|
107
|
+
EndDrawing();
|
|
108
|
+
//----------------------------------------------------------------------------------
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
// De-Initialization
|
|
112
|
+
//--------------------------------------------------------------------------------------
|
|
113
|
+
CloseWindow(); // Close window and OpenGL context
|
|
114
|
+
//--------------------------------------------------------------------------------------
|
|
115
|
+
}
|
|
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|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [core] example - Keyboard input
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
int main(void)
|
|
15
|
+
{
|
|
16
|
+
// Initialization
|
|
17
|
+
//--------------------------------------------------------------------------------------
|
|
18
|
+
const int screenWidth = 800;
|
|
19
|
+
const int screenHeight = 450;
|
|
20
|
+
|
|
21
|
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
|
|
22
|
+
|
|
23
|
+
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
|
|
24
|
+
|
|
25
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
26
|
+
//--------------------------------------------------------------------------------------
|
|
27
|
+
|
|
28
|
+
// Main game loop
|
|
29
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
30
|
+
{
|
|
31
|
+
// Update
|
|
32
|
+
//----------------------------------------------------------------------------------
|
|
33
|
+
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
|
|
34
|
+
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
|
|
35
|
+
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
|
|
36
|
+
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
|
|
37
|
+
//----------------------------------------------------------------------------------
|
|
38
|
+
|
|
39
|
+
// Draw
|
|
40
|
+
//----------------------------------------------------------------------------------
|
|
41
|
+
BeginDrawing();
|
|
42
|
+
|
|
43
|
+
ClearBackground(RAYWHITE);
|
|
44
|
+
|
|
45
|
+
DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
|
|
46
|
+
|
|
47
|
+
DrawCircleV(ballPosition, 50, MAROON);
|
|
48
|
+
|
|
49
|
+
EndDrawing();
|
|
50
|
+
//----------------------------------------------------------------------------------
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
// De-Initialization
|
|
54
|
+
//--------------------------------------------------------------------------------------
|
|
55
|
+
CloseWindow(); // Close window and OpenGL context
|
|
56
|
+
//--------------------------------------------------------------------------------------
|
|
57
|
+
|
|
58
|
+
return 0;
|
|
59
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [core] example - Mouse input
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 1.0 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
int main(void)
|
|
15
|
+
{
|
|
16
|
+
// Initialization
|
|
17
|
+
//--------------------------------------------------------------------------------------
|
|
18
|
+
const int screenWidth = 800;
|
|
19
|
+
const int screenHeight = 450;
|
|
20
|
+
|
|
21
|
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
|
|
22
|
+
|
|
23
|
+
Vector2 ballPosition = { -100.0f, -100.0f };
|
|
24
|
+
Color ballColor = DARKBLUE;
|
|
25
|
+
|
|
26
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
27
|
+
//---------------------------------------------------------------------------------------
|
|
28
|
+
|
|
29
|
+
// Main game loop
|
|
30
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
31
|
+
{
|
|
32
|
+
// Update
|
|
33
|
+
//----------------------------------------------------------------------------------
|
|
34
|
+
ballPosition = GetMousePosition();
|
|
35
|
+
|
|
36
|
+
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
|
|
37
|
+
else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
|
|
38
|
+
else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
|
|
39
|
+
else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE;
|
|
40
|
+
else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW;
|
|
41
|
+
else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE;
|
|
42
|
+
else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE;
|
|
43
|
+
//----------------------------------------------------------------------------------
|
|
44
|
+
|
|
45
|
+
// Draw
|
|
46
|
+
//----------------------------------------------------------------------------------
|
|
47
|
+
BeginDrawing();
|
|
48
|
+
|
|
49
|
+
ClearBackground(RAYWHITE);
|
|
50
|
+
|
|
51
|
+
DrawCircleV(ballPosition, 40, ballColor);
|
|
52
|
+
|
|
53
|
+
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
|
|
54
|
+
|
|
55
|
+
EndDrawing();
|
|
56
|
+
//----------------------------------------------------------------------------------
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
// De-Initialization
|
|
60
|
+
//--------------------------------------------------------------------------------------
|
|
61
|
+
CloseWindow(); // Close window and OpenGL context
|
|
62
|
+
//--------------------------------------------------------------------------------------
|
|
63
|
+
|
|
64
|
+
return 0;
|
|
65
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [core] examples - Mouse wheel input
|
|
4
|
+
*
|
|
5
|
+
* This test has been created using raylib 1.1 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
********************************************************************************************/
|
|
11
|
+
|
|
12
|
+
#include "raylib.h"
|
|
13
|
+
|
|
14
|
+
int main(void)
|
|
15
|
+
{
|
|
16
|
+
// Initialization
|
|
17
|
+
//--------------------------------------------------------------------------------------
|
|
18
|
+
const int screenWidth = 800;
|
|
19
|
+
const int screenHeight = 450;
|
|
20
|
+
|
|
21
|
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
|
|
22
|
+
|
|
23
|
+
int boxPositionY = screenHeight/2 - 40;
|
|
24
|
+
int scrollSpeed = 4; // Scrolling speed in pixels
|
|
25
|
+
|
|
26
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
27
|
+
//--------------------------------------------------------------------------------------
|
|
28
|
+
|
|
29
|
+
// Main game loop
|
|
30
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
31
|
+
{
|
|
32
|
+
// Update
|
|
33
|
+
//----------------------------------------------------------------------------------
|
|
34
|
+
boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
|
|
35
|
+
//----------------------------------------------------------------------------------
|
|
36
|
+
|
|
37
|
+
// Draw
|
|
38
|
+
//----------------------------------------------------------------------------------
|
|
39
|
+
BeginDrawing();
|
|
40
|
+
|
|
41
|
+
ClearBackground(RAYWHITE);
|
|
42
|
+
|
|
43
|
+
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
|
|
44
|
+
|
|
45
|
+
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
|
|
46
|
+
DrawText(TextFormat("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
|
|
47
|
+
|
|
48
|
+
EndDrawing();
|
|
49
|
+
//----------------------------------------------------------------------------------
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
// De-Initialization
|
|
53
|
+
//--------------------------------------------------------------------------------------
|
|
54
|
+
CloseWindow(); // Close window and OpenGL context
|
|
55
|
+
//--------------------------------------------------------------------------------------
|
|
56
|
+
|
|
57
|
+
return 0;
|
|
58
|
+
}
|
|
Binary file
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/*******************************************************************************************
|
|
2
|
+
*
|
|
3
|
+
* raylib [core] example - Input multitouch
|
|
4
|
+
*
|
|
5
|
+
* This example has been created using raylib 2.1 (www.raylib.com)
|
|
6
|
+
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
|
7
|
+
*
|
|
8
|
+
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
|
|
9
|
+
*
|
|
10
|
+
* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
|
|
11
|
+
*
|
|
12
|
+
********************************************************************************************/
|
|
13
|
+
|
|
14
|
+
#include "raylib.h"
|
|
15
|
+
|
|
16
|
+
#define MAX_TOUCH_POINTS 10
|
|
17
|
+
|
|
18
|
+
int main(void)
|
|
19
|
+
{
|
|
20
|
+
// Initialization
|
|
21
|
+
//--------------------------------------------------------------------------------------
|
|
22
|
+
const int screenWidth = 800;
|
|
23
|
+
const int screenHeight = 450;
|
|
24
|
+
|
|
25
|
+
InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
|
|
26
|
+
|
|
27
|
+
Vector2 touchPositions[MAX_TOUCH_POINTS] = { 0 };
|
|
28
|
+
|
|
29
|
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
30
|
+
//---------------------------------------------------------------------------------------
|
|
31
|
+
|
|
32
|
+
// Main game loop
|
|
33
|
+
while (!WindowShouldClose()) // Detect window close button or ESC key
|
|
34
|
+
{
|
|
35
|
+
// Update
|
|
36
|
+
//----------------------------------------------------------------------------------
|
|
37
|
+
// Get multiple touchpoints
|
|
38
|
+
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) touchPositions[i] = GetTouchPosition(i);
|
|
39
|
+
//----------------------------------------------------------------------------------
|
|
40
|
+
|
|
41
|
+
// Draw
|
|
42
|
+
//----------------------------------------------------------------------------------
|
|
43
|
+
BeginDrawing();
|
|
44
|
+
|
|
45
|
+
ClearBackground(RAYWHITE);
|
|
46
|
+
|
|
47
|
+
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
|
|
48
|
+
{
|
|
49
|
+
// Make sure point is not (0, 0) as this means there is no touch for it
|
|
50
|
+
if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0))
|
|
51
|
+
{
|
|
52
|
+
// Draw circle and touch index number
|
|
53
|
+
DrawCircleV(touchPositions[i], 34, ORANGE);
|
|
54
|
+
DrawText(TextFormat("%d", i), (int)touchPositions[i].x - 10, (int)touchPositions[i].y - 70, 40, BLACK);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
DrawText("touch the screen at multiple locations to get multiple balls", 10, 10, 20, DARKGRAY);
|
|
59
|
+
|
|
60
|
+
EndDrawing();
|
|
61
|
+
//----------------------------------------------------------------------------------
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
// De-Initialization
|
|
65
|
+
//--------------------------------------------------------------------------------------
|
|
66
|
+
CloseWindow(); // Close window and OpenGL context
|
|
67
|
+
//--------------------------------------------------------------------------------------
|
|
68
|
+
|
|
69
|
+
return 0;
|
|
70
|
+
}
|
|
Binary file
|