koffi 0.9.5 → 0.9.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.txt +661 -0
- package/README.md +74 -9
- package/package.json +27 -7
- package/src/call.hh +2 -1
- package/src/call_arm32.cc +525 -0
- package/src/call_arm32_fwd.S +108 -0
- package/src/call_arm64.cc +90 -63
- package/src/call_arm64_fwd.S +24 -29
- package/src/call_x64_sysv.cc +61 -48
- package/src/call_x64_win.cc +69 -43
- package/src/call_x86.cc +83 -62
- package/src/ffi.cc +166 -37
- package/src/ffi.hh +43 -12
- package/src/util.cc +72 -32
- package/src/util.hh +127 -18
- package/test/files/node32.cmd +6 -0
- package/test/files/node64.cmd +6 -0
- package/test/registry/machines.json +185 -0
- package/test/registry/sha256sum.txt +24 -0
- package/test/test.js +625 -0
- package/test/tests/misc.c +40 -0
- package/test/tests/misc.js +54 -0
- package/test/tests/raylib.js +167 -0
- package/vendor/dragonbox/include/dragonbox/dragonbox.h +6 -2
- package/vendor/dragonbox/other_files/Dragonbox.pdf +0 -0
- package/vendor/libcc/libcc.cc +36 -18
- package/vendor/libcc/libcc.hh +23 -1
- package/vendor/raylib/BINDINGS.md +123 -0
- package/vendor/raylib/CHANGELOG +1495 -0
- package/vendor/raylib/CMakeLists.txt +33 -0
- package/vendor/raylib/CMakeOptions.txt +87 -0
- package/vendor/raylib/CONTRIBUTING.md +76 -0
- package/vendor/raylib/CONTRIBUTORS.md +63 -0
- package/vendor/raylib/CONVENTIONS.md +95 -0
- package/vendor/raylib/HISTORY.md +364 -0
- package/vendor/raylib/LICENSE +16 -0
- package/vendor/raylib/README.md +141 -0
- package/vendor/raylib/ROADMAP.md +76 -0
- package/vendor/raylib/SPONSORS.md +68 -0
- package/vendor/raylib/cmake/AddIfFlagCompiles.cmake +12 -0
- package/vendor/raylib/cmake/BuildOptions.cmake +18 -0
- package/vendor/raylib/cmake/CompileDefinitions.cmake +110 -0
- package/vendor/raylib/cmake/CompilerFlags.cmake +79 -0
- package/vendor/raylib/cmake/EnumOption.cmake +9 -0
- package/vendor/raylib/cmake/GlfwImport.cmake +34 -0
- package/vendor/raylib/cmake/InstallConfigurations.cmake +29 -0
- package/vendor/raylib/cmake/JoinPaths.cmake +26 -0
- package/vendor/raylib/cmake/LibraryConfigurations.cmake +108 -0
- package/vendor/raylib/cmake/LibraryPathToLinkerFlags.cmake +24 -0
- package/vendor/raylib/cmake/PackConfigurations.cmake +13 -0
- package/vendor/raylib/cmake/PopulateConfigVariablesLocally.cmake +11 -0
- package/vendor/raylib/cmake/raylib-config-version.cmake +21 -0
- package/vendor/raylib/cmake/raylib-config.cmake +76 -0
- package/vendor/raylib/examples/CMakeLists.txt +139 -0
- package/vendor/raylib/examples/Makefile +565 -0
- package/vendor/raylib/examples/Makefile.Android +405 -0
- package/vendor/raylib/examples/Makefile.Web +1053 -0
- package/vendor/raylib/examples/README.md +203 -0
- package/vendor/raylib/examples/audio/audio_module_playing.c +146 -0
- package/vendor/raylib/examples/audio/audio_module_playing.png +0 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.c +73 -0
- package/vendor/raylib/examples/audio/audio_multichannel_sound.png +0 -0
- package/vendor/raylib/examples/audio/audio_music_stream.c +93 -0
- package/vendor/raylib/examples/audio/audio_music_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.c +167 -0
- package/vendor/raylib/examples/audio/audio_raw_stream.png +0 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.c +64 -0
- package/vendor/raylib/examples/audio/audio_sound_loading.png +0 -0
- package/vendor/raylib/examples/audio/resources/LICENSE.md +10 -0
- package/vendor/raylib/examples/audio/resources/coin.wav +0 -0
- package/vendor/raylib/examples/audio/resources/country.mp3 +0 -0
- package/vendor/raylib/examples/audio/resources/mini1111.xm +0 -0
- package/vendor/raylib/examples/audio/resources/sound.wav +0 -0
- package/vendor/raylib/examples/audio/resources/spring.wav +0 -0
- package/vendor/raylib/examples/audio/resources/target.flac +0 -0
- package/vendor/raylib/examples/audio/resources/target.ogg +0 -0
- package/vendor/raylib/examples/audio/resources/weird.wav +0 -0
- package/vendor/raylib/examples/build.zig +86 -0
- package/vendor/raylib/examples/core/core_2d_camera.c +132 -0
- package/vendor/raylib/examples/core/core_2d_camera.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.c +293 -0
- package/vendor/raylib/examples/core/core_2d_camera_platformer.png +0 -0
- package/vendor/raylib/examples/core/core_2d_camera_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.c +97 -0
- package/vendor/raylib/examples/core/core_3d_camera_first_person.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.c +83 -0
- package/vendor/raylib/examples/core/core_3d_camera_free.png +0 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.c +73 -0
- package/vendor/raylib/examples/core/core_3d_camera_mode.png +0 -0
- package/vendor/raylib/examples/core/core_3d_picking.c +107 -0
- package/vendor/raylib/examples/core/core_3d_picking.png +0 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.c +150 -0
- package/vendor/raylib/examples/core/core_basic_screen_manager.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window.c +62 -0
- package/vendor/raylib/examples/core/core_basic_window.png +0 -0
- package/vendor/raylib/examples/core/core_basic_window_web.c +85 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.c +125 -0
- package/vendor/raylib/examples/core/core_custom_frame_control.png +0 -0
- package/vendor/raylib/examples/core/core_custom_logging.c +84 -0
- package/vendor/raylib/examples/core/core_custom_logging.png +0 -0
- package/vendor/raylib/examples/core/core_drop_files.c +76 -0
- package/vendor/raylib/examples/core/core_drop_files.png +0 -0
- package/vendor/raylib/examples/core/core_input_gamepad.c +195 -0
- package/vendor/raylib/examples/core/core_input_gamepad.png +0 -0
- package/vendor/raylib/examples/core/core_input_gestures.c +115 -0
- package/vendor/raylib/examples/core/core_input_gestures.png +0 -0
- package/vendor/raylib/examples/core/core_input_keys.c +59 -0
- package/vendor/raylib/examples/core/core_input_keys.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse.c +65 -0
- package/vendor/raylib/examples/core/core_input_mouse.png +0 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.c +58 -0
- package/vendor/raylib/examples/core/core_input_mouse_wheel.png +0 -0
- package/vendor/raylib/examples/core/core_input_multitouch.c +70 -0
- package/vendor/raylib/examples/core/core_input_multitouch.png +0 -0
- package/vendor/raylib/examples/core/core_loading_thread.c +147 -0
- package/vendor/raylib/examples/core/core_loading_thread.png +0 -0
- package/vendor/raylib/examples/core/core_quat_conversion.c +132 -0
- package/vendor/raylib/examples/core/core_quat_conversion.png +0 -0
- package/vendor/raylib/examples/core/core_random_values.c +67 -0
- package/vendor/raylib/examples/core/core_random_values.png +0 -0
- package/vendor/raylib/examples/core/core_scissor_test.c +71 -0
- package/vendor/raylib/examples/core/core_scissor_test.png +0 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.c +117 -0
- package/vendor/raylib/examples/core/core_smooth_pixelperfect.png +0 -0
- package/vendor/raylib/examples/core/core_split_screen.c +155 -0
- package/vendor/raylib/examples/core/core_split_screen.png +0 -0
- package/vendor/raylib/examples/core/core_storage_values.c +87 -0
- package/vendor/raylib/examples/core/core_storage_values.png +0 -0
- package/vendor/raylib/examples/core/core_vr_simulator.c +143 -0
- package/vendor/raylib/examples/core/core_vr_simulator.png +0 -0
- package/vendor/raylib/examples/core/core_window_flags.c +191 -0
- package/vendor/raylib/examples/core/core_window_flags.png +0 -0
- package/vendor/raylib/examples/core/core_window_letterbox.c +112 -0
- package/vendor/raylib/examples/core/core_window_letterbox.png +0 -0
- package/vendor/raylib/examples/core/core_world_screen.c +78 -0
- package/vendor/raylib/examples/core/core_world_screen.png +0 -0
- package/vendor/raylib/examples/core/resources/LICENSE.md +4 -0
- package/vendor/raylib/examples/core/resources/distortion100.fs +52 -0
- package/vendor/raylib/examples/core/resources/distortion330.fs +53 -0
- package/vendor/raylib/examples/core/resources/ps3.png +0 -0
- package/vendor/raylib/examples/core/resources/xbox.png +0 -0
- package/vendor/raylib/examples/examples_template.c +100 -0
- package/vendor/raylib/examples/models/models_animation.c +114 -0
- package/vendor/raylib/examples/models/models_animation.png +0 -0
- package/vendor/raylib/examples/models/models_billboard.c +75 -0
- package/vendor/raylib/examples/models/models_billboard.png +0 -0
- package/vendor/raylib/examples/models/models_box_collisions.c +121 -0
- package/vendor/raylib/examples/models/models_box_collisions.png +0 -0
- package/vendor/raylib/examples/models/models_cubicmap.c +87 -0
- package/vendor/raylib/examples/models/models_cubicmap.png +0 -0
- package/vendor/raylib/examples/models/models_first_person_maze.c +122 -0
- package/vendor/raylib/examples/models/models_first_person_maze.png +0 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.c +80 -0
- package/vendor/raylib/examples/models/models_geometric_shapes.png +0 -0
- package/vendor/raylib/examples/models/models_heightmap.c +82 -0
- package/vendor/raylib/examples/models/models_heightmap.png +0 -0
- package/vendor/raylib/examples/models/models_loading.c +146 -0
- package/vendor/raylib/examples/models/models_loading.png +0 -0
- package/vendor/raylib/examples/models/models_loading_gltf.c +105 -0
- package/vendor/raylib/examples/models/models_loading_gltf.png +0 -0
- package/vendor/raylib/examples/models/models_loading_vox.c +130 -0
- package/vendor/raylib/examples/models/models_loading_vox.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_generation.c +179 -0
- package/vendor/raylib/examples/models/models_mesh_generation.png +0 -0
- package/vendor/raylib/examples/models/models_mesh_picking.c +223 -0
- package/vendor/raylib/examples/models/models_mesh_picking.png +0 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.c +99 -0
- package/vendor/raylib/examples/models/models_orthographic_projection.png +0 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.c +172 -0
- package/vendor/raylib/examples/models/models_rlgl_solar_system.png +0 -0
- package/vendor/raylib/examples/models/models_skybox.c +262 -0
- package/vendor/raylib/examples/models/models_skybox.png +0 -0
- package/vendor/raylib/examples/models/models_waving_cubes.c +112 -0
- package/vendor/raylib/examples/models/models_waving_cubes.png +0 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.c +117 -0
- package/vendor/raylib/examples/models/models_yaw_pitch_roll.png +0 -0
- package/vendor/raylib/examples/models/resources/LICENSE.md +23 -0
- package/vendor/raylib/examples/models/resources/billboard.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap.png +0 -0
- package/vendor/raylib/examples/models/resources/cubicmap_atlas.png +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_1k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/dresden_square_2k.hdr +0 -0
- package/vendor/raylib/examples/models/resources/heightmap.png +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedMorphCube.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/AnimatedTriangle.gltf +118 -0
- package/vendor/raylib/examples/models/resources/models/gltf/BoxAnimated.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/LICENSE +23 -0
- package/vendor/raylib/examples/models/resources/models/gltf/girl.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/raylib_32x32.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/rigged_figure.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/gltf/vertex_colored_object.glb +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.blend +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guy.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guyanim.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/guytex.png +0 -0
- package/vendor/raylib/examples/models/resources/models/iqm/vertex_colored_object.iqm +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge.obj +1725 -0
- package/vendor/raylib/examples/models/resources/models/obj/bridge_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle.obj +12919 -0
- package/vendor/raylib/examples/models/resources/models/obj/castle_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube.obj +68 -0
- package/vendor/raylib/examples/models/resources/models/obj/cube_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/house.obj +4564 -0
- package/vendor/raylib/examples/models/resources/models/obj/house_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/market.obj +7301 -0
- package/vendor/raylib/examples/models/resources/models/obj/market_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane.obj +10858 -0
- package/vendor/raylib/examples/models/resources/models/obj/plane_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret.obj +1888 -0
- package/vendor/raylib/examples/models/resources/models/obj/turret_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/obj/well.obj +1030 -0
- package/vendor/raylib/examples/models/resources/models/obj/well_diffuse.png +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/LICENSE +9 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_knight.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/chr_sword.vox +0 -0
- package/vendor/raylib/examples/models/resources/models/vox/monu9.vox +0 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.fs +29 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.fs +31 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl100/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/cubemap.vs +20 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.fs +30 -0
- package/vendor/raylib/examples/models/resources/shaders/glsl330/skybox.vs +24 -0
- package/vendor/raylib/examples/models/resources/skybox.png +0 -0
- package/vendor/raylib/examples/models/rlights.h +183 -0
- package/vendor/raylib/examples/others/easings.h +263 -0
- package/vendor/raylib/examples/others/easings_testbed.c +227 -0
- package/vendor/raylib/examples/others/embedded_files_loading.c +103 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3.h +5538 -0
- package/vendor/raylib/examples/others/external/include/GLFW/glfw3native.h +572 -0
- package/vendor/raylib/examples/others/external/include/glad.h +5466 -0
- package/vendor/raylib/examples/others/external/lib/libglfw3.a +0 -0
- package/vendor/raylib/examples/others/raudio_standalone.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.c +152 -0
- package/vendor/raylib/examples/others/raylib_opengl_interop.png +0 -0
- package/vendor/raylib/examples/others/resources/audio/country.mp3 +0 -0
- package/vendor/raylib/examples/others/resources/audio/target.ogg +0 -0
- package/vendor/raylib/examples/others/resources/audio/weird.wav +0 -0
- package/vendor/raylib/examples/others/resources/audio_data.h +4893 -0
- package/vendor/raylib/examples/others/resources/image_data.h +9848 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.fs +16 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl100/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.fs +17 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl330/point_particle.vs +24 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol.glsl +41 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_render.glsl +29 -0
- package/vendor/raylib/examples/others/resources/shaders/glsl430/gol_transfert.glsl +51 -0
- package/vendor/raylib/examples/others/rlgl_compute_shader.c +173 -0
- package/vendor/raylib/examples/others/rlgl_standalone.c +469 -0
- package/vendor/raylib/examples/physics/physics_demo.c +128 -0
- package/vendor/raylib/examples/physics/physics_demo.png +0 -0
- package/vendor/raylib/examples/physics/physics_friction.c +142 -0
- package/vendor/raylib/examples/physics/physics_friction.png +0 -0
- package/vendor/raylib/examples/physics/physics_movement.c +128 -0
- package/vendor/raylib/examples/physics/physics_movement.png +0 -0
- package/vendor/raylib/examples/physics/physics_restitution.c +129 -0
- package/vendor/raylib/examples/physics/physics_restitution.png +0 -0
- package/vendor/raylib/examples/physics/physics_shatter.c +111 -0
- package/vendor/raylib/examples/physics/physics_shatter.png +0 -0
- package/vendor/raylib/examples/raylib_compile_execute.bat +32 -0
- package/vendor/raylib/examples/raylib_makefile_example.bat +27 -0
- package/vendor/raylib/examples/shaders/resources/LICENSE.md +11 -0
- package/vendor/raylib/examples/shaders/resources/fudesumi.png +0 -0
- package/vendor/raylib/examples/shaders/resources/mask.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks.obj +22251 -0
- package/vendor/raylib/examples/shaders/resources/models/barracks_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/church.obj +5116 -0
- package/vendor/raylib/examples/shaders/resources/models/church_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill.obj +5316 -0
- package/vendor/raylib/examples/shaders/resources/models/watermill_diffuse.png +0 -0
- package/vendor/raylib/examples/shaders/resources/plasma.png +0 -0
- package/vendor/raylib/examples/shaders/resources/raysan.png +0 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.fs +23 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting.vs +59 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/bloom.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/blur.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/color_mix.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_hatching.fs +47 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cross_stitching.fs +57 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/cubes_panning.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/depth.fs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/distortion.fs +54 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/dream_vision.fs +37 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +60 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fisheye.fs +43 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/fog.fs +94 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/grayscale.fs +25 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/julia_set.fs +83 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/lighting.fs +81 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/mask.fs +24 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/outline.fs +34 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/palette_switch.fs +41 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/pixelizer.fs +32 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/posterization.fs +29 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/predator.fs +31 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/raymarching.fs +431 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/reload.fs +39 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/scanlines.fs +44 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/sobel.fs +40 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/spotlight.fs +77 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/swirl.fs +46 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl100/wave.fs +36 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.fs +22 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base.vs +26 -0
- package/vendor/raylib/examples/shaders/resources/shaders/glsl120/base_lighting.vs +59 -0
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- package/vendor/raylib/src/utils.c +433 -0
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- package/vendor/sqlite3/shell.c +23487 -0
- package/vendor/sqlite3/sqlite3.c +239246 -0
- package/vendor/sqlite3/sqlite3.h +12802 -0
- package/vendor/sqlite3/sqlite3ext.h +689 -0
- package/CMakeLists.txt +0 -60
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cmake_minimum_required(VERSION 3.0)
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project(raylib)
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# Directory for easier includes
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# Anywhere you see include(...) you can check <root>/cmake for that file
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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# RAYLIB_IS_MAIN determines whether the project is being used from root
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# or if it is added as a dependency (through add_subdirectory for example).
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if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
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set(RAYLIB_IS_MAIN TRUE)
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else()
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set(RAYLIB_IS_MAIN FALSE)
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endif()
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# Sets compiler flags and language standard
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include(CompilerFlags)
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# Registers build options that are exposed to cmake
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include(CMakeOptions.txt)
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# Enforces a few environment and compiler configurations
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include(BuildOptions)
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# Main sources directory (the second parameter sets the output directory name to raylib)
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add_subdirectory(src raylib)
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if (${BUILD_EXAMPLES})
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MESSAGE(STATUS "Building examples is enabled")
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add_subdirectory(examples)
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endif()
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enable_testing()
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### Config options ###
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include(CMakeDependentOption)
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include(EnumOption)
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enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.")
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enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?")
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# Configuration options
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option(BUILD_EXAMPLES "Build the examples." ${RAYLIB_IS_MAIN})
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option(CUSTOMIZE_BUILD "Show options for customizing your Raylib library build." OFF)
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option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF)
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option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF)
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option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF)
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# Shared library is always PIC. Static library should be PIC too if linked into a shared library
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option(WITH_PIC "Compile static library as position-independent code" OFF)
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option(BUILD_SHARED_LIBS "Build raylib as a shared library" OFF)
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option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF)
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cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON)
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enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one")
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if(UNIX AND NOT APPLE)
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option(USE_WAYLAND "Use Wayland for window creation" OFF)
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endif()
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option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF)
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set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option")
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# rcore.c
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cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_MOUSE_GESTURES "Mouse gestures are directly mapped like touches and processed by gestures system" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_SSH_KEYBOARD_RPI "Reconfigure standard input to receive key inputs, works with SSH connection" OFF CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_DATA_STORAGE "Support for persistent data storage" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON)
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# rshapes.c
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cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON)
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# rtextures.c
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cmake_dependent_option(SUPPORT_IMAGE_EXPORT "Support image exporting to file" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_IMAGE_GENERATION "Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_IMAGE_MANIPULATION "Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_HDR "Support loading HDR as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_KTX "Support loading KTX as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_ASTC "Support loading ASTC as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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# rtext.c
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cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_TTF "Support loading font in TTF/OTF format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_TEXT_MANIPULATION "Support text manipulation functions" ON CUSTOMIZE_BUILD ON)
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# rmodels.c
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cmake_dependent_option(SUPPORT_MESH_GENERATION "Support procedural mesh generation functions, uses external par_shapes.h library. NOTE: Some generated meshes DO NOT include generated texture coordinates" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_OBJ "Support loading OBJ file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_MTL "Support loading MTL file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_IQM "Support loading IQM file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_GLTF "Support loading GLTF file format" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_VOX "Support loading VOX file format" ON CUSTOMIZE_BUILD ON)
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# raudio.c
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cmake_dependent_option(SUPPORT_FILEFORMAT_WAV "Support loading WAV for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_OGG "Support loading OGG for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_XM "Support loading XM for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_MP3 "Support loading MP3 for sound" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF} CUSTOMIZE_BUILD OFF)
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# utils.c
|
|
86
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cmake_dependent_option(SUPPORT_STANDARD_FILEIO "Support standard file io library (stdio.h)" ON CUSTOMIZE_BUILD ON)
|
|
87
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cmake_dependent_option(SUPPORT_TRACELOG "Show TraceLog() output messages. NOTE: By default LOG_DEBUG traces not shown" ON CUSTOMIZE_BUILD ON)
|
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@@ -0,0 +1,76 @@
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## Contributing to raylib
|
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|
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Hello contributors! Welcome to raylib!
|
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|
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Do you enjoy raylib and want to contribute? Nice! You can help with the following points:
|
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|
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|
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|
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- `C programming` - Can you write/review/test/improve the code?
|
|
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|
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- `Documentation/Tutorials/Example` - Can you write some tutorial/example?
|
|
9
|
+
- `Porting to other platforms` - Can you port/adapt/compile raylib on other systems?
|
|
10
|
+
- `Web Development` - Can you help [with the website](https://github.com/raysan5/raylib.com)?
|
|
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|
+
- `Testing` - Can you find some bugs in raylib?
|
|
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|
+
|
|
13
|
+
This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules.
|
|
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|
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Use your best judgement, and feel free to propose changes to this document in a pull request.
|
|
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|
+
|
|
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|
+
### raylib philosophy
|
|
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|
+
|
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|
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- raylib is a tool to **ENJOY** videogames programming, every function in raylib is designed as a mini-tutorial on itself.
|
|
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- raylib is **SIMPLE** and **EASY-TO-USE**, I tried to keep it compact with a small set of functions, if a function is too complex, better not including it.
|
|
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|
+
- raylib is open source and free; educators and institutions can use this tool to **TEACH** videogames programming completely for free.
|
|
21
|
+
- raylib is collaborative; contribution of tutorials / code examples / bug fixes / code comments are highly appreciated.
|
|
22
|
+
- raylib's license (and its external libs respective licenses) allow using raylib on commercial projects.
|
|
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|
+
|
|
24
|
+
### Some interesting reads to start with
|
|
25
|
+
|
|
26
|
+
- [raylib history](HISTORY.md)
|
|
27
|
+
- [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture)
|
|
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- [raylib license](LICENSE)
|
|
29
|
+
- [raylib roadmap](ROADMAP.md)
|
|
30
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+
|
|
31
|
+
[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
|
|
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+
Feel free to review it if required, just take care not to break something.
|
|
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+
|
|
34
|
+
### raylib C coding conventions
|
|
35
|
+
|
|
36
|
+
Despite being written in C, raylib does not follow the standard Hungarian notation for C,
|
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|
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it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
|
|
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|
+
more common on C# language. All code formatting decisions have been carefully taken
|
|
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|
+
to make it easier for students/users to read, write and understand code.
|
|
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|
+
|
|
41
|
+
Source code is extensively commented for that purpose, raylib primary learning method is:
|
|
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|
+
|
|
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|
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> `Learn by reading code and examples`
|
|
44
|
+
|
|
45
|
+
For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
|
|
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|
+
|
|
47
|
+
### Opening new Issues
|
|
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|
+
|
|
49
|
+
To open new issue for raylib (bug, enhancement, discussion...), just try to follow these rules:
|
|
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+
|
|
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|
+
- Make sure the issue has not already been reported before by searching on GitHub under Issues.
|
|
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|
+
- If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a
|
|
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|
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title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior.
|
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- If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources.
|
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+
- On issue description, add a brackets tag about the raylib module that relates to this issue.
|
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If don't know which module, just report the issue, I will review it.
|
|
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- You can check other issues to see how is being done!
|
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+
|
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### Sending a Pull-Request
|
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+
|
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- Make sure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable.
|
|
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- Don't send big pull requests (lots of changelists), they are difficult to review. It's better to send small pull requests, one at a time.
|
|
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+
- Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry
|
|
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if you cannot test all the platforms.
|
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+
|
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### Contact information
|
|
67
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+
|
|
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If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
|
|
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You can write me a direct mail but you can also contact me on the following networks:
|
|
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|
|
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- [raylib Discord](https://discord.gg/raylib) - A direct communication channel for project discussions.
|
|
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- [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
|
|
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|
+
- [raylib reddit](https://www.reddit.com/r/raylib/) - A good place for discussions or to ask for help.
|
|
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|
+
- [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
|
|
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+
|
|
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Thank you very much for your time! :)
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
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### WARNING: This file is unmaintained! This list of contributors is uncomplete!
|
|
2
|
+
|
|
3
|
+
### Check CHANGELOG for some of the contributors details or just the official contributors list of the repo
|
|
4
|
+
|
|
5
|
+
---
|
|
6
|
+
|
|
7
|
+
Here is a list of raylib contributors, these people have invested part of their time
|
|
8
|
+
contributing (in some way or another) to make the raylib project better. Huge thanks to all of them!
|
|
9
|
+
|
|
10
|
+
- [Zopokx](https://github.com/Zopokx) for testing the web.
|
|
11
|
+
- [Elendow](http://www.elendow.com) for testing and helping on web development.
|
|
12
|
+
- Victor Dual for implementing and testing 3D shapes functions.
|
|
13
|
+
- Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
|
|
14
|
+
- Kevin Gato for improving texture internal formats support and helping on raygui development.
|
|
15
|
+
- Daniel Nicolas for improving texture internal formats support and helping on raygui development.
|
|
16
|
+
- Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
|
|
17
|
+
- Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
|
|
18
|
+
- Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
|
|
19
|
+
- [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
|
|
20
|
+
- [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
|
|
21
|
+
- Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
|
|
22
|
+
- Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
|
|
23
|
+
- [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
|
|
24
|
+
- [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
|
|
25
|
+
- [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
|
|
26
|
+
- [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
|
|
27
|
+
- [Marcelo Paez](https://github.com/paezao) for helping on OSX High DPI display issue.
|
|
28
|
+
- [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for an amazing contribution to raylib Lua module.
|
|
29
|
+
- [Teodor Stoenescu](https://github.com/teodor-stoenescu) for improvements on OBJ object loading.
|
|
30
|
+
- [RDR8](https://github.com/RDR8) for helping with Linux build improvements.
|
|
31
|
+
- [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system.
|
|
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|
+
- [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building.
|
|
33
|
+
- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
|
|
34
|
+
- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support.
|
|
35
|
+
- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain.
|
|
36
|
+
- [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes!
|
|
37
|
+
- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions, shaders work and some fixes.
|
|
38
|
+
- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem.
|
|
39
|
+
- [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives.
|
|
40
|
+
- [Ahmad Fatoum](https://github.com/a3f) for implementing CI support for raylib (Travis and AppVeyor) and great improvements on build system.
|
|
41
|
+
- [SamNChiet](https://github.com/SamNChiet) for a greatly improved UWP input implementation.
|
|
42
|
+
- [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing miniaudio library.
|
|
43
|
+
- [Kai](https://github.com/questor) for multiple code reviews and improvements.
|
|
44
|
+
- [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection
|
|
45
|
+
- [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel().
|
|
46
|
+
- [Jonas Daeyaert](https://github.com/culacant) for an amazing work on IQM animated models support.
|
|
47
|
+
- [Seth Archambault](https://github.com/SethArchambault) for the work on Android Gamepad support (SNES model).
|
|
48
|
+
- [D3nX](https://github.com/D3nX) for adding Code::Blocks project template.
|
|
49
|
+
- [Jak Barnes](https://github.com/Syphonx) for a great work on `rnet`, new raylib network module
|
|
50
|
+
- [Vlad Adrian](https://github.com/Demizdor) for an amazing work on Unicode support, new shapes functions and raygui.
|
|
51
|
+
- [Reece Mackie](https://github.com/Rover656) for a great work on improving UWP support
|
|
52
|
+
- [flashback-fx](flashback-fx) for improving easings library and example
|
|
53
|
+
- [Jorge A. Gomes](https://github.com/overdev) for adding nine-patch textures support and example
|
|
54
|
+
- [Berni8k](https://github.com/Berni8k) for improving Raspberry Pi input system, using evdev
|
|
55
|
+
- [Wilhem Barbier](https://github.com/wbrbr) for implementing glTF loading support and solving several issues
|
|
56
|
+
- [Marco Lizza](https://github.com/MarcoLizza) for improving logging system and multiple issues
|
|
57
|
+
- [Anata](https://github.com/anatagawa) for creating amazing examples and contributing with them
|
|
58
|
+
- [Narice](https://github.com/narice) made easings.h includable as standalone header
|
|
59
|
+
- [Eric J.](https://github.com/ProfJski) for shaders_eratosthenes example contribution
|
|
60
|
+
- [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera
|
|
61
|
+
- [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend
|
|
62
|
+
|
|
63
|
+
Please, if I forget someone in this list, excuse me and send me a PR!
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
## C Coding Style Conventions
|
|
2
|
+
|
|
3
|
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Here it is a list with some of the code conventions used by raylib:
|
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4
|
+
|
|
5
|
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Code element | Convention | Example
|
|
6
|
+
--- | :---: | ---
|
|
7
|
+
Defines | ALL_CAPS | `#define PLATFORM_DESKTOP`
|
|
8
|
+
Macros | ALL_CAPS | `#define MIN(a,b) (((a)<(b))?(a):(b))`
|
|
9
|
+
Variables | lowerCase | `int screenWidth = 0;`, `float targetFrameTime = 0.016f;`
|
|
10
|
+
Local variables | lowerCase | `Vector2 playerPosition = { 0 };`
|
|
11
|
+
Global variables | lowerCase | `bool windowReady = false;`
|
|
12
|
+
Constants | lowerCase | `const int maxValue = 8;`
|
|
13
|
+
Pointers | MyType *pointer | `Texture2D *array = NULL;`
|
|
14
|
+
float values | always x.xf | `float gravity = 10.0f`
|
|
15
|
+
Operators | value1*value2 | `int product = value*6;`
|
|
16
|
+
Operators | value1/value2 | `int division = value/4;`
|
|
17
|
+
Operators | value1 + value2 | `int sum = value + 10;`
|
|
18
|
+
Operators | value1 - value2 | `int res = value - 5;`
|
|
19
|
+
Enum | TitleCase | `enum TextureFormat`
|
|
20
|
+
Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8`
|
|
21
|
+
Struct | TitleCase | `struct Texture2D`, `struct Material`
|
|
22
|
+
Struct members |lowerCase | `texture.width`, `color.r`
|
|
23
|
+
Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()`
|
|
24
|
+
Functions params | lowerCase | `width`, `height`
|
|
25
|
+
Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");`
|
|
26
|
+
|
|
27
|
+
Some other conventions to follow:
|
|
28
|
+
- **ALWAYS** initialize all defined variables.
|
|
29
|
+
- **Do not use TABS**, use 4 spaces instead.
|
|
30
|
+
- Avoid trailing spaces, please, avoid them
|
|
31
|
+
- Control flow statements always are followed **by a space**:
|
|
32
|
+
```c
|
|
33
|
+
if (condition) value = 0;
|
|
34
|
+
|
|
35
|
+
while (!WindowShouldClose())
|
|
36
|
+
{
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
for (int i = 0; i < NUM_VALUES; i++) printf("%i", i);
|
|
41
|
+
|
|
42
|
+
// Be careful with the switch formatting!
|
|
43
|
+
switch (value)
|
|
44
|
+
{
|
|
45
|
+
case 0:
|
|
46
|
+
{
|
|
47
|
+
|
|
48
|
+
} break;
|
|
49
|
+
case 2: break;
|
|
50
|
+
default: break;
|
|
51
|
+
}
|
|
52
|
+
```
|
|
53
|
+
- All conditions checks are **always between parenthesis** but not boolean values:
|
|
54
|
+
```c
|
|
55
|
+
if ((value > 1) && (value < 50) && valueActive))
|
|
56
|
+
{
|
|
57
|
+
|
|
58
|
+
}
|
|
59
|
+
```
|
|
60
|
+
- When dealing with braces or curly brackets, open-close them in aligned mode:
|
|
61
|
+
```c
|
|
62
|
+
void SomeFunction()
|
|
63
|
+
{
|
|
64
|
+
// TODO: Do something here!
|
|
65
|
+
}
|
|
66
|
+
```
|
|
67
|
+
|
|
68
|
+
**If proposing new functions, please try to use a clear naming for function-name and functions-parameters, in case of doubt, open an issue for discussion.**
|
|
69
|
+
|
|
70
|
+
## Files and Directories Naming Conventions
|
|
71
|
+
|
|
72
|
+
- Directories will be named using `snake_case`: `resources/models`, `resources/fonts`
|
|
73
|
+
|
|
74
|
+
- Files will be named using `snake_case`: `main_title.png`, `cubicmap.png`, `sound.wav`
|
|
75
|
+
|
|
76
|
+
_NOTE: Avoid any space or special character in the files/dir naming!_
|
|
77
|
+
|
|
78
|
+
## Games/Examples Directories Organization Conventions
|
|
79
|
+
|
|
80
|
+
- Data files should be organized by context and usage in the game, think about the loading requirements for data and put all the resources that need to be loaded at the same time together.
|
|
81
|
+
- Use descriptive names for the files, it would be perfect if just reading the name of the file, it was possible to know what is that file and where fits in the game.
|
|
82
|
+
- Here it is an example, note that some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font).
|
|
83
|
+
|
|
84
|
+
```
|
|
85
|
+
resources/audio/fx/long_jump.wav
|
|
86
|
+
resources/audio/music/main_theme.ogg
|
|
87
|
+
resources/screens/logo/logo.png
|
|
88
|
+
resources/screens/title/title.png
|
|
89
|
+
resources/screens/gameplay/background.png
|
|
90
|
+
resources/characters/player.png
|
|
91
|
+
resources/characters/enemy_slime.png
|
|
92
|
+
resources/common/font_arial.ttf
|
|
93
|
+
resources/common/gui.png
|
|
94
|
+
```
|
|
95
|
+
|