isaacscript-common 87.4.0 → 87.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/callbackClasses.d.ts +6 -6
- package/dist/callbackClasses.d.ts.map +1 -1
- package/dist/callbackClasses.js +14 -14
- package/dist/callbackClasses.lua +159 -300
- package/dist/callbacks.js +18 -9
- package/dist/classes/DefaultMap.d.ts +5 -1
- package/dist/classes/DefaultMap.d.ts.map +1 -1
- package/dist/classes/ModFeature.js +3 -3
- package/dist/classes/ModUpgraded.d.ts.map +1 -1
- package/dist/classes/ModUpgraded.js +2 -4
- package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
- package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
- package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
- package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
- package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
- package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
- package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
- package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
- package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
- package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
- package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
- package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
- package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
- package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
- package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
- package/dist/classes/callbacks/PostItemDischarge.js +3 -6
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
- package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
- package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
- package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
- package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
- package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
- package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
- package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
- package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
- package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
- package/dist/classes/callbacks/PostTransformation.js +1 -3
- package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
- package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
- package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
- package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
- package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
- package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
- package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
- package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
- package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
- package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
- package/dist/classes/features/other/CustomPickups.js +1 -0
- package/dist/classes/features/other/CustomStages.js +19 -9
- package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
- package/dist/classes/features/other/CustomTrapdoors.js +23 -17
- package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
- package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
- package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
- package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
- package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
- package/dist/classes/features/other/DeployJSONRoom.js +2 -0
- package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
- package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
- package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
- package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
- package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
- package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
- package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
- package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
- package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
- package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
- package/dist/classes/features/other/ModdedElementDetection.js +4 -4
- package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
- package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/classes/features/other/ModdedElementSets.js +1 -1
- package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
- package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
- package/dist/classes/features/other/PickupIndexCreation.js +2 -3
- package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
- package/dist/classes/features/other/PonyDetection.d.ts +0 -1
- package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
- package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
- package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
- package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
- package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
- package/dist/classes/features/other/RoomHistory.d.ts +0 -1
- package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
- package/dist/classes/features/other/RunInNFrames.js +2 -2
- package/dist/classes/features/other/SaveDataManager.js +1 -1
- package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
- package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
- package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
- package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
- package/dist/classes/features/other/customStages/backdrop.js +2 -3
- package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
- package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
- package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
- package/dist/classes/features/other/customStages/gridEntities.js +5 -6
- package/dist/classes/features/other/customStages/shadows.js +1 -2
- package/dist/classes/features/other/customStages/streakText.js +3 -4
- package/dist/classes/features/other/customStages/utils.d.ts +0 -2
- package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
- package/dist/classes/features/other/customStages/utils.js +2 -3
- package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
- package/dist/classes/features/other/customStages/versusScreen.js +2 -3
- package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
- package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
- package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
- package/dist/classes/features/other/debugDisplay/utils.js +2 -3
- package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
- package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
- package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
- package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
- package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
- package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
- package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
- package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
- package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
- package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
- package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
- package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
- package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
- package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
- package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
- package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
- package/dist/classes/private/CustomCallback.d.ts.map +1 -1
- package/dist/core/cachedClasses.d.ts +0 -5
- package/dist/core/cachedClasses.d.ts.map +1 -1
- package/dist/core/constants.js +1 -1
- package/dist/core/constantsVanilla.js +4 -4
- package/dist/core/upgradeMod.d.ts +0 -2
- package/dist/core/upgradeMod.d.ts.map +1 -1
- package/dist/core/upgradeMod.js +1 -2
- package/dist/decorators.js +2 -2
- package/dist/enums/ModCallbackCustom.d.ts +5 -4
- package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
- package/dist/enums/ModCallbackCustom.js +5 -4
- package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
- package/dist/features.js +1 -2
- package/dist/functions/ambush.js +1 -2
- package/dist/functions/array.d.ts +5 -8
- package/dist/functions/array.d.ts.map +1 -1
- package/dist/functions/array.js +55 -55
- package/dist/functions/array.lua +2 -2
- package/dist/functions/arrayLua.d.ts +1 -1
- package/dist/functions/arrayLua.d.ts.map +1 -1
- package/dist/functions/arrayLua.js +7 -8
- package/dist/functions/benchmark.d.ts +0 -1
- package/dist/functions/benchmark.d.ts.map +1 -1
- package/dist/functions/benchmark.js +1 -2
- package/dist/functions/bitSet128.d.ts +0 -1
- package/dist/functions/bitSet128.d.ts.map +1 -1
- package/dist/functions/bitSet128.js +5 -6
- package/dist/functions/bitwise.d.ts +0 -4
- package/dist/functions/bitwise.d.ts.map +1 -1
- package/dist/functions/bitwise.js +7 -8
- package/dist/functions/bitwise.lua +3 -3
- package/dist/functions/bombs.d.ts +0 -1
- package/dist/functions/bombs.d.ts.map +1 -1
- package/dist/functions/bombs.js +1 -2
- package/dist/functions/bosses.d.ts.map +1 -1
- package/dist/functions/bosses.js +17 -17
- package/dist/functions/cards.js +16 -17
- package/dist/functions/challenges.js +9 -10
- package/dist/functions/characters.js +17 -18
- package/dist/functions/charge.d.ts.map +1 -1
- package/dist/functions/charge.js +10 -11
- package/dist/functions/charge.lua +1 -1
- package/dist/functions/chargeBar.d.ts +0 -2
- package/dist/functions/chargeBar.d.ts.map +1 -1
- package/dist/functions/chargeBar.js +2 -3
- package/dist/functions/collectibleTag.js +2 -3
- package/dist/functions/collectibles.js +37 -38
- package/dist/functions/color.d.ts +0 -1
- package/dist/functions/color.d.ts.map +1 -1
- package/dist/functions/color.js +7 -8
- package/dist/functions/console.js +2 -3
- package/dist/functions/curses.js +2 -3
- package/dist/functions/debugFunctions.d.ts +0 -1
- package/dist/functions/debugFunctions.d.ts.map +1 -1
- package/dist/functions/debugFunctions.js +5 -6
- package/dist/functions/decorators.d.ts +4 -4
- package/dist/functions/decorators.d.ts.map +1 -1
- package/dist/functions/decorators.js +4 -5
- package/dist/functions/deepCopy.d.ts +0 -1
- package/dist/functions/deepCopy.d.ts.map +1 -1
- package/dist/functions/deepCopy.js +1 -4
- package/dist/functions/deepCopy.lua +0 -2
- package/dist/functions/deepCopyTests.js +5 -6
- package/dist/functions/dimensions.js +2 -3
- package/dist/functions/direction.js +6 -7
- package/dist/functions/doors.d.ts.map +1 -1
- package/dist/functions/doors.js +53 -49
- package/dist/functions/easing.js +30 -31
- package/dist/functions/effects.d.ts +0 -2
- package/dist/functions/effects.d.ts.map +1 -1
- package/dist/functions/effects.js +2 -2
- package/dist/functions/emptyRoom.js +2 -3
- package/dist/functions/entities.d.ts +3 -4
- package/dist/functions/entities.d.ts.map +1 -1
- package/dist/functions/entities.js +32 -33
- package/dist/functions/entities.lua +4 -11
- package/dist/functions/entitiesSpecific.js +40 -41
- package/dist/functions/entityTypes.d.ts +0 -1
- package/dist/functions/entityTypes.d.ts.map +1 -1
- package/dist/functions/entityTypes.js +1 -2
- package/dist/functions/enums.d.ts +1 -6
- package/dist/functions/enums.d.ts.map +1 -1
- package/dist/functions/enums.js +12 -13
- package/dist/functions/external.js +2 -3
- package/dist/functions/familiars.js +6 -7
- package/dist/functions/flag.d.ts +1 -1
- package/dist/functions/flag.d.ts.map +1 -1
- package/dist/functions/flag.js +7 -8
- package/dist/functions/frames.d.ts +0 -1
- package/dist/functions/frames.d.ts.map +1 -1
- package/dist/functions/frames.js +18 -19
- package/dist/functions/globals.d.ts +0 -1
- package/dist/functions/globals.d.ts.map +1 -1
- package/dist/functions/globals.js +23 -15
- package/dist/functions/gridEntities.d.ts.map +1 -1
- package/dist/functions/gridEntities.js +51 -39
- package/dist/functions/gridEntities.lua +9 -5
- package/dist/functions/gridEntitiesSpecific.js +38 -39
- package/dist/functions/gridIndex.js +1 -2
- package/dist/functions/hash.js +1 -2
- package/dist/functions/hex.d.ts +0 -2
- package/dist/functions/hex.d.ts.map +1 -1
- package/dist/functions/hex.js +2 -3
- package/dist/functions/input.js +21 -21
- package/dist/functions/isaacAPIClass.d.ts +0 -20
- package/dist/functions/isaacAPIClass.d.ts.map +1 -1
- package/dist/functions/isaacAPIClass.js +23 -24
- package/dist/functions/itemPool.js +7 -8
- package/dist/functions/jsonHelpers.d.ts +4 -5
- package/dist/functions/jsonHelpers.d.ts.map +1 -1
- package/dist/functions/jsonHelpers.js +23 -14
- package/dist/functions/jsonHelpers.lua +4 -4
- package/dist/functions/jsonRoom.js +5 -6
- package/dist/functions/kColor.d.ts +0 -1
- package/dist/functions/kColor.d.ts.map +1 -1
- package/dist/functions/kColor.js +7 -8
- package/dist/functions/language.js +1 -2
- package/dist/functions/level.js +4 -5
- package/dist/functions/levelGrid.d.ts.map +1 -1
- package/dist/functions/levelGrid.js +27 -32
- package/dist/functions/log.js +4 -5
- package/dist/functions/logEntities.d.ts.map +1 -1
- package/dist/functions/logEntities.js +11 -9
- package/dist/functions/logMisc.d.ts +1 -2
- package/dist/functions/logMisc.d.ts.map +1 -1
- package/dist/functions/logMisc.js +35 -48
- package/dist/functions/logMisc.lua +3 -3
- package/dist/functions/map.d.ts +0 -2
- package/dist/functions/map.d.ts.map +1 -1
- package/dist/functions/map.js +12 -13
- package/dist/functions/math.js +13 -14
- package/dist/functions/merge.d.ts +0 -1
- package/dist/functions/merge.d.ts.map +1 -1
- package/dist/functions/merge.js +2 -3
- package/dist/functions/mergeTests.js +1 -2
- package/dist/functions/minimap.d.ts.map +1 -1
- package/dist/functions/minimap.js +12 -17
- package/dist/functions/modFeatures.js +1 -2
- package/dist/functions/newArray.d.ts +0 -1
- package/dist/functions/newArray.d.ts.map +1 -1
- package/dist/functions/newArray.js +2 -3
- package/dist/functions/nextStage.d.ts.map +1 -1
- package/dist/functions/nextStage.js +6 -3
- package/dist/functions/npcDataStructures.d.ts +0 -2
- package/dist/functions/npcDataStructures.d.ts.map +1 -1
- package/dist/functions/npcDataStructures.js +14 -15
- package/dist/functions/npcs.d.ts.map +1 -1
- package/dist/functions/npcs.js +9 -7
- package/dist/functions/pickupVariants.d.ts +0 -1
- package/dist/functions/pickupVariants.d.ts.map +1 -1
- package/dist/functions/pickupVariants.js +11 -12
- package/dist/functions/pickups.js +14 -15
- package/dist/functions/pickupsSpecific.js +40 -41
- package/dist/functions/pills.js +18 -19
- package/dist/functions/playerCenter.d.ts +0 -1
- package/dist/functions/playerCenter.d.ts.map +1 -1
- package/dist/functions/playerCenter.js +1 -2
- package/dist/functions/playerCollectibles.d.ts.map +1 -1
- package/dist/functions/playerCollectibles.js +19 -22
- package/dist/functions/playerCollectibles.lua +9 -9
- package/dist/functions/playerDataStructures.d.ts +0 -1
- package/dist/functions/playerDataStructures.d.ts.map +1 -1
- package/dist/functions/playerDataStructures.js +14 -15
- package/dist/functions/playerEffects.js +5 -6
- package/dist/functions/playerHealth.d.ts +0 -2
- package/dist/functions/playerHealth.d.ts.map +1 -1
- package/dist/functions/playerHealth.js +20 -21
- package/dist/functions/playerHealth.lua +26 -26
- package/dist/functions/playerIndex.d.ts +0 -3
- package/dist/functions/playerIndex.d.ts.map +1 -1
- package/dist/functions/playerIndex.js +9 -10
- package/dist/functions/playerTrinkets.js +10 -11
- package/dist/functions/players.d.ts +2 -0
- package/dist/functions/players.d.ts.map +1 -1
- package/dist/functions/players.js +39 -38
- package/dist/functions/players.lua +2 -0
- package/dist/functions/pocketItems.js +8 -9
- package/dist/functions/positionVelocity.d.ts +0 -4
- package/dist/functions/positionVelocity.d.ts.map +1 -1
- package/dist/functions/positionVelocity.js +11 -20
- package/dist/functions/positionVelocity.lua +4 -4
- package/dist/functions/pressurePlate.js +1 -2
- package/dist/functions/projectiles.js +2 -3
- package/dist/functions/random.d.ts +0 -3
- package/dist/functions/random.d.ts.map +1 -1
- package/dist/functions/random.js +3 -4
- package/dist/functions/readOnly.d.ts +0 -4
- package/dist/functions/readOnly.d.ts.map +1 -1
- package/dist/functions/readOnly.js +3 -4
- package/dist/functions/render.d.ts +0 -3
- package/dist/functions/render.d.ts.map +1 -1
- package/dist/functions/render.js +3 -4
- package/dist/functions/revive.d.ts +0 -3
- package/dist/functions/revive.d.ts.map +1 -1
- package/dist/functions/revive.js +5 -6
- package/dist/functions/rng.d.ts +0 -1
- package/dist/functions/rng.d.ts.map +1 -1
- package/dist/functions/rng.js +15 -15
- package/dist/functions/rockAlt.d.ts +0 -1
- package/dist/functions/rockAlt.d.ts.map +1 -1
- package/dist/functions/rockAlt.js +2 -3
- package/dist/functions/roomData.d.ts.map +1 -1
- package/dist/functions/roomData.js +15 -18
- package/dist/functions/roomGrid.js +6 -7
- package/dist/functions/roomShape.js +14 -15
- package/dist/functions/roomShapeWalls.js +2 -3
- package/dist/functions/roomTransition.js +2 -3
- package/dist/functions/rooms.d.ts.map +1 -1
- package/dist/functions/rooms.js +77 -64
- package/dist/functions/rooms.lua +2 -2
- package/dist/functions/run.js +8 -9
- package/dist/functions/seeds.d.ts +0 -1
- package/dist/functions/seeds.d.ts.map +1 -1
- package/dist/functions/seeds.js +2 -3
- package/dist/functions/serialization.js +5 -6
- package/dist/functions/set.d.ts +0 -2
- package/dist/functions/set.d.ts.map +1 -1
- package/dist/functions/set.js +22 -23
- package/dist/functions/slots.js +2 -3
- package/dist/functions/sort.d.ts.map +1 -1
- package/dist/functions/sort.js +6 -7
- package/dist/functions/sound.d.ts.map +1 -1
- package/dist/functions/sound.js +4 -9
- package/dist/functions/spawnCollectible.d.ts.map +1 -1
- package/dist/functions/spawnCollectible.js +4 -7
- package/dist/functions/sprites.d.ts +0 -3
- package/dist/functions/sprites.d.ts.map +1 -1
- package/dist/functions/sprites.js +6 -7
- package/dist/functions/stage.d.ts.map +1 -1
- package/dist/functions/stage.js +44 -53
- package/dist/functions/stage.lua +5 -5
- package/dist/functions/stats.js +4 -5
- package/dist/functions/storyBosses.js +2 -3
- package/dist/functions/string.d.ts +0 -1
- package/dist/functions/string.d.ts.map +1 -1
- package/dist/functions/string.js +12 -13
- package/dist/functions/table.d.ts +0 -1
- package/dist/functions/table.d.ts.map +1 -1
- package/dist/functions/table.js +8 -9
- package/dist/functions/tears.js +6 -7
- package/dist/functions/transformations.js +5 -6
- package/dist/functions/trinketGive.js +5 -6
- package/dist/functions/trinkets.d.ts.map +1 -1
- package/dist/functions/trinkets.js +14 -17
- package/dist/functions/tstlClass.d.ts +2 -3
- package/dist/functions/tstlClass.d.ts.map +1 -1
- package/dist/functions/tstlClass.js +9 -10
- package/dist/functions/tstlClass.lua +2 -2
- package/dist/functions/types.d.ts +15 -17
- package/dist/functions/types.d.ts.map +1 -1
- package/dist/functions/types.js +38 -39
- package/dist/functions/types.lua +14 -14
- package/dist/functions/ui.d.ts +0 -3
- package/dist/functions/ui.d.ts.map +1 -1
- package/dist/functions/ui.js +13 -14
- package/dist/functions/utils.d.ts +0 -1
- package/dist/functions/utils.d.ts.map +1 -1
- package/dist/functions/utils.js +11 -12
- package/dist/functions/vector.d.ts +0 -1
- package/dist/functions/vector.d.ts.map +1 -1
- package/dist/functions/vector.js +11 -12
- package/dist/functions/versusScreen.js +4 -5
- package/dist/functions/weighted.d.ts +0 -3
- package/dist/functions/weighted.d.ts.map +1 -1
- package/dist/functions/weighted.js +2 -3
- package/dist/index.d.ts +58 -58
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -58
- package/dist/index.lua +443 -11
- package/dist/index.rollup.d.ts +86 -69
- package/dist/indexLua.d.ts +58 -58
- package/dist/indexLua.d.ts.map +1 -1
- package/dist/indexLua.js +4 -58
- package/dist/indexLua.lua +443 -11
- package/dist/interfaces/ChargeBarSprites.d.ts +0 -2
- package/dist/interfaces/ChargeBarSprites.d.ts.map +1 -1
- package/dist/interfaces/Corner.d.ts +0 -2
- package/dist/interfaces/Corner.d.ts.map +1 -1
- package/dist/interfaces/SaveData.d.ts +0 -1
- package/dist/interfaces/SaveData.d.ts.map +1 -1
- package/dist/interfaces/TSTLClassMetatable.d.ts +0 -4
- package/dist/interfaces/TSTLClassMetatable.d.ts.map +1 -1
- package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +5 -3
- package/dist/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
- package/dist/interfaces/private/ModUpgradedInterface.d.ts +0 -1
- package/dist/interfaces/private/ModUpgradedInterface.d.ts.map +1 -1
- package/dist/isaacscript-common.lua +1561 -1186
- package/dist/lib/jsonLua.js +2 -2
- package/dist/lualib_bundle.lua +107 -38
- package/dist/objects/LRoomShapeToRectangles.js +1 -1
- package/dist/objects/colors.d.ts +0 -1
- package/dist/objects/colors.d.ts.map +1 -1
- package/dist/objects/directionToVector.d.ts +0 -1
- package/dist/objects/directionToVector.d.ts.map +1 -1
- package/dist/objects/doorSlotFlagToDoorSlot.d.ts +9 -2
- package/dist/objects/doorSlotFlagToDoorSlot.d.ts.map +1 -1
- package/dist/objects/doorSlotToDoorSlotFlag.d.ts +0 -1
- package/dist/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
- package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +17 -7
- package/dist/objects/kColors.d.ts +0 -1
- package/dist/objects/kColors.d.ts.map +1 -1
- package/dist/objects/roomShapeToBottomRightPosition.d.ts +0 -1
- package/dist/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
- package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +1 -1
- package/dist/objects/roomShapeToTopLeftPosition.d.ts +0 -1
- package/dist/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
- package/dist/objects/versusScreenBackgroundColors.d.ts +0 -1
- package/dist/objects/versusScreenBackgroundColors.d.ts.map +1 -1
- package/dist/objects/versusScreenDirtSpotColors.d.ts +0 -1
- package/dist/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
- package/dist/patchErrorFunctions.js +1 -2
- package/dist/serialization.js +1 -2
- package/dist/shaderCrashFix.d.ts +0 -1
- package/dist/shaderCrashFix.d.ts.map +1 -1
- package/dist/shaderCrashFix.js +1 -2
- package/dist/shouldFire.d.ts.map +1 -1
- package/dist/shouldFire.js +30 -30
- package/dist/tsdoc-metadata.json +1 -1
- package/dist/types/AddSubtract.d.ts +10 -2
- package/dist/types/AddSubtract.d.ts.map +1 -1
- package/dist/types/AnyEntity.d.ts +0 -11
- package/dist/types/AnyEntity.d.ts.map +1 -1
- package/dist/types/AnyGridEntity.d.ts +0 -8
- package/dist/types/AnyGridEntity.d.ts.map +1 -1
- package/dist/types/PickingUpItem.js +5 -6
- package/dist/types/PickupIndex.d.ts +0 -1
- package/dist/types/PickupIndex.d.ts.map +1 -1
- package/dist/types/PlayerIndex.d.ts +0 -1
- package/dist/types/PlayerIndex.d.ts.map +1 -1
- package/dist/types/ReadonlyMap.d.ts.map +1 -1
- package/dist/types/ReadonlySet.d.ts.map +1 -1
- package/dist/types/TSTLClass.d.ts +0 -1
- package/dist/types/TSTLClass.d.ts.map +1 -1
- package/dist/types/TupleWithLengthBetween.js +2 -2
- package/dist/types/TupleWithMaxLength.js +2 -2
- package/dist/types/WeightedArray.d.ts +0 -1
- package/dist/types/WeightedArray.d.ts.map +1 -1
- package/package.json +9 -2
- package/src/callbackClasses.ts +6 -6
- package/src/classes/DefaultMap.ts +5 -2
- package/src/classes/ModFeature.ts +3 -3
- package/src/classes/ModUpgraded.ts +2 -4
- package/src/classes/callbacks/PostCollectibleEmpty.ts +1 -3
- package/src/classes/callbacks/PostItemDischarge.ts +3 -6
- package/src/classes/callbacks/PostNPCStateChanged.ts +1 -1
- package/src/classes/callbacks/PostNewRoomEarly.ts +1 -1
- package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
- package/src/classes/callbacks/PostTransformation.ts +1 -3
- package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
- package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
- package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +4 -6
- package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
- package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
- package/src/classes/features/other/CustomPickups.ts +1 -0
- package/src/classes/features/other/CustomStages.ts +2 -2
- package/src/classes/features/other/CustomTrapdoors.ts +23 -18
- package/src/classes/features/other/DeployJSONRoom.ts +2 -0
- package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
- package/src/classes/features/other/ExtraConsoleCommands.ts +14 -10
- package/src/classes/features/other/ModdedElementDetection.ts +4 -4
- package/src/classes/features/other/ModdedElementSets.ts +3 -3
- package/src/classes/features/other/PickupIndexCreation.ts +2 -3
- package/src/classes/features/other/RunInNFrames.ts +2 -2
- package/src/classes/features/other/SaveDataManager.ts +1 -1
- package/src/classes/features/other/customStages/backdrop.ts +1 -1
- package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -7
- package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
- package/src/core/constants.ts +1 -1
- package/src/core/constantsVanilla.ts +4 -4
- package/src/enums/ModCallbackCustom.ts +5 -4
- package/src/functions/array.ts +33 -29
- package/src/functions/arrayLua.ts +1 -1
- package/src/functions/bosses.ts +2 -1
- package/src/functions/charge.ts +1 -2
- package/src/functions/decorators.ts +6 -9
- package/src/functions/deepCopy.ts +0 -4
- package/src/functions/deepCopyTests.ts +4 -4
- package/src/functions/doors.ts +5 -0
- package/src/functions/entities.ts +7 -14
- package/src/functions/enums.ts +4 -4
- package/src/functions/flag.ts +1 -1
- package/src/functions/globals.ts +2 -3
- package/src/functions/gridEntities.ts +19 -1
- package/src/functions/jsonHelpers.ts +7 -5
- package/src/functions/levelGrid.ts +3 -6
- package/src/functions/logEntities.ts +3 -0
- package/src/functions/logMisc.ts +9 -20
- package/src/functions/map.ts +4 -4
- package/src/functions/merge.ts +1 -1
- package/src/functions/minimap.ts +2 -6
- package/src/functions/newArray.ts +1 -1
- package/src/functions/nextStage.ts +4 -0
- package/src/functions/npcDataStructures.ts +5 -5
- package/src/functions/npcs.ts +3 -0
- package/src/functions/playerCollectibles.ts +1 -3
- package/src/functions/playerDataStructures.ts +5 -5
- package/src/functions/players.ts +2 -0
- package/src/functions/positionVelocity.ts +4 -12
- package/src/functions/rng.ts +4 -3
- package/src/functions/roomData.ts +1 -3
- package/src/functions/rooms.ts +16 -1
- package/src/functions/set.ts +8 -8
- package/src/functions/sort.ts +2 -2
- package/src/functions/sound.ts +2 -7
- package/src/functions/spawnCollectible.ts +1 -3
- package/src/functions/stage.ts +4 -14
- package/src/functions/trinkets.ts +1 -3
- package/src/functions/tstlClass.ts +2 -2
- package/src/functions/types.ts +16 -16
- package/src/index.ts +58 -58
- package/src/interfaces/SaveData.ts +2 -1
- package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
- package/src/lib/jsonLua.js +2 -2
- package/src/objects/LRoomShapeToRectangles.ts +1 -1
- package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
- package/src/shouldFire.ts +2 -1
- package/src/types/AddSubtract.ts +10 -2
- package/src/types/HasFunction.ts +1 -1
- package/src/types/Immutable.ts +1 -1
- package/src/types/TupleWithLengthBetween.ts +2 -2
- package/src/types/TupleWithMaxLength.ts +2 -2
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exports.sounds = sounds;
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exports.spam = spam;
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exports.spawnCollectible = spawnCollectible;
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exports.spawnCollectibleAt = spawnCollectibleAt;
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exports.spawnGoldTrinket = spawnGoldTrinket;
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exports.spawnGoldenTrinket = spawnGoldenTrinket;
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exports.spawnGoldenTrinketAt = spawnGoldenTrinketAt;
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exports.spawnTrinket = spawnTrinket;
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exports.spawnTrinketAt = spawnTrinketAt;
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exports.speed = speed;
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exports.spikes = spikes;
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exports.startRoom = startRoom;
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exports.startingRoom = startingRoom;
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exports.superSecretRoom = superSecretRoom;
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exports.tears = tears;
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exports.tests = tests;
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exports.trapdoor = trapdoor;
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exports.treasureRoom = treasureRoom;
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+
exports.trinket = trinket;
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exports.ultraSecretRoom = ultraSecretRoom;
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exports.unknown = unknown;
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exports.unseed = unseed;
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exports.up = up;
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+
exports.warp = warp;
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+
exports.xl = xl;
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const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
|
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8
149
|
const cachedEnumValues_1 = require("../../../../cachedEnumValues");
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const cachedClasses_1 = require("../../../../core/cachedClasses");
|
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@@ -84,7 +225,6 @@ function addCharges(params) {
|
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84
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const player = Isaac.GetPlayer();
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(0, charge_1.addCharge)(player, activeSlot, numCharges);
|
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}
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|
-
exports.addCharges = addCharges;
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/**
|
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* Warps to the Angel Room for the floor. If the Devil Room has already been visited or initialized,
|
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230
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* this will uninitialize it and make an Angel Room instead.
|
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@@ -92,14 +232,12 @@ exports.addCharges = addCharges;
|
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232
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function angelRoom() {
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233
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(0, subroutines_1.devilAngel)(false);
|
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94
234
|
}
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|
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|
-
exports.angelRoom = angelRoom;
|
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235
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/** Activates the flags for the Ascent (i.e. Backwards Path). */
|
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97
236
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function ascent() {
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cachedClasses_1.game.SetStateFlag(isaac_typescript_definitions_1.GameStateFlag.BACKWARDS_PATH_INIT, true);
|
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cachedClasses_1.game.SetStateFlag(isaac_typescript_definitions_1.GameStateFlag.BACKWARDS_PATH, true);
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print("Set Ascent flags.");
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}
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-
exports.ascent = ascent;
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/** Warps to the first Clean Bedroom or Dirty Bedroom on the floor. */
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function bedroom() {
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243
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const cleanBedroomGridIndexes = (0, levelGrid_1.getRoomGridIndexesForType)(isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM);
|
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@@ -114,7 +252,6 @@ function bedroom() {
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}
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print("There are no Clean Bedrooms or Dirty Bedrooms on this floor.");
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}
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-
exports.bedroom = bedroom;
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|
/**
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|
* Gives a half black heart. Provide a number to give a custom amount of hearts. (You can use
|
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* negative numbers to remove hearts.)
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@@ -122,18 +259,15 @@ exports.bedroom = bedroom;
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function blackHearts(params) {
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(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.BLACK);
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}
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|
-
exports.blackHearts = blackHearts;
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/** Warps to the Black Market for the floor. */
|
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function blackMarket() {
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(0, rooms_1.changeRoom)(isaac_typescript_definitions_1.GridRoom.BLACK_MARKET);
|
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}
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exports.blackMarket = blackMarket;
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/** Toggles permanent Curse of the Blind. */
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function blind() {
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v_1.v.persistent.blind = !v_1.v.persistent.blind;
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(0, console_1.printEnabled)(v_1.v.persistent.blind, "permanent Curse of the Blind");
|
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|
}
|
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|
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exports.blind = blind;
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|
/**
|
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|
* Gives a blood charge. This only affects Bethany. Provide a number to give a custom amount of
|
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273
|
* charges. (You can use negative numbers to remove charges.)
|
|
@@ -151,12 +285,10 @@ function bloodCharges(params) {
|
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const player = Isaac.GetPlayer();
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|
player.AddBloodCharge(charges);
|
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|
}
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|
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exports.bloodCharges = bloodCharges;
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|
/** Alias for the "blackMarket" command. */
|
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function bm() {
|
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blackMarket();
|
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|
}
|
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|
-
exports.bm = bm;
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|
/**
|
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293
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* Gives a bomb. Provide a number to give a custom amount of bombs. (You can use negative numbers to
|
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|
* remove bombs.)
|
|
@@ -174,7 +306,6 @@ function bomb(params) {
|
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const player = Isaac.GetPlayer();
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player.AddBombs(numBombs);
|
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}
|
|
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|
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exports.bomb = bomb;
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|
/**
|
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310
|
* Gives 99 bombs. Provide a number to give a custom amount of bombs. (You can use negative numbers
|
|
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311
|
* to remove bombs.)
|
|
@@ -192,7 +323,6 @@ function bombs(params) {
|
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const player = Isaac.GetPlayer();
|
|
193
324
|
player.AddBombs(numBombs);
|
|
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|
}
|
|
195
|
-
exports.bombs = bombs;
|
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|
/**
|
|
197
327
|
* Gives a bone heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
198
328
|
* numbers to remove hearts.)
|
|
@@ -200,17 +330,14 @@ exports.bombs = bombs;
|
|
|
200
330
|
function boneHearts(params) {
|
|
201
331
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.BONE);
|
|
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332
|
}
|
|
203
|
-
exports.boneHearts = boneHearts;
|
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204
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|
/** Alias for the "bossRoom" command. */
|
|
205
334
|
function boss() {
|
|
206
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|
bossRoom();
|
|
207
336
|
}
|
|
208
|
-
exports.boss = boss;
|
|
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337
|
/** Warps to the room next to the first Boss Room on the floor. */
|
|
210
338
|
function bossNextRoom() {
|
|
211
339
|
(0, subroutines_1.warpNextToRoomType)(isaac_typescript_definitions_1.RoomType.BOSS);
|
|
212
340
|
}
|
|
213
|
-
exports.bossNextRoom = bossNextRoom;
|
|
214
341
|
/** Warps to the first Boss Room on the floor (or the Delirium Boss Room if on The Void). */
|
|
215
342
|
function bossRoom() {
|
|
216
343
|
// Most of the logic here is copied from the "warpToRoomType" function.
|
|
@@ -228,12 +355,10 @@ function bossRoom() {
|
|
|
228
355
|
(0, rooms_1.changeRoom)(roomGridIndex);
|
|
229
356
|
print(`Warped to room type: ${roomTypeName} (${roomType})`);
|
|
230
357
|
}
|
|
231
|
-
exports.bossRoom = bossRoom;
|
|
232
358
|
/** Warps to the Boss Rush for the floor. */
|
|
233
359
|
function bossRush() {
|
|
234
360
|
(0, rooms_1.changeRoom)(isaac_typescript_definitions_1.GridRoom.BOSS_RUSH);
|
|
235
361
|
}
|
|
236
|
-
exports.bossRush = bossRush;
|
|
237
362
|
/**
|
|
238
363
|
* Gives a broken heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
239
364
|
* numbers to remove hearts.)
|
|
@@ -241,7 +366,6 @@ exports.bossRush = bossRush;
|
|
|
241
366
|
function brokenHearts(params) {
|
|
242
367
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.BROKEN);
|
|
243
368
|
}
|
|
244
|
-
exports.brokenHearts = brokenHearts;
|
|
245
369
|
/**
|
|
246
370
|
* Gives the specified card. Accepts either the card type or the partial name of the card.
|
|
247
371
|
*
|
|
@@ -275,7 +399,6 @@ function card(params) {
|
|
|
275
399
|
Isaac.ExecuteCommand(`g k${cardType}`);
|
|
276
400
|
print(`Gave card: ${cardName} (${cardType})`);
|
|
277
401
|
}
|
|
278
|
-
exports.card = card;
|
|
279
402
|
/** Spawns every card on the ground, starting at the top-left-most tile. */
|
|
280
403
|
function cards() {
|
|
281
404
|
let cardType = constantsFirstLast_1.FIRST_CARD_TYPE;
|
|
@@ -286,16 +409,14 @@ function cards() {
|
|
|
286
409
|
}
|
|
287
410
|
const worldPosition = (0, roomGrid_1.gridCoordinatesToWorldPosition)(x, y);
|
|
288
411
|
(0, pickupsSpecific_1.spawnCard)(cardType, worldPosition);
|
|
289
|
-
cardType++; // eslint-disable-line
|
|
412
|
+
cardType++; // eslint-disable-line complete/strict-enums
|
|
290
413
|
}
|
|
291
414
|
}
|
|
292
415
|
}
|
|
293
|
-
exports.cards = cards;
|
|
294
416
|
/** Alias for the "chaosCardTears" command. */
|
|
295
417
|
function cc() {
|
|
296
418
|
chaosCardTears();
|
|
297
419
|
}
|
|
298
|
-
exports.cc = cc;
|
|
299
420
|
/**
|
|
300
421
|
* Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
|
|
301
422
|
* "debug 10".
|
|
@@ -304,7 +425,6 @@ function chaosCardTears() {
|
|
|
304
425
|
v_1.v.persistent.chaosCardTears = !v_1.v.persistent.chaosCardTears;
|
|
305
426
|
(0, console_1.printEnabled)(v_1.v.persistent.chaosCardTears, "Chaos Card tears");
|
|
306
427
|
}
|
|
307
|
-
exports.chaosCardTears = chaosCardTears;
|
|
308
428
|
/**
|
|
309
429
|
* Restart as the specified character. Accepts either the character sub-type or the partial name of
|
|
310
430
|
* the character.
|
|
@@ -339,17 +459,14 @@ function character(params) {
|
|
|
339
459
|
(0, run_1.restart)(playerType);
|
|
340
460
|
print(`Restarting as character: ${characterName} (${playerType})`);
|
|
341
461
|
}
|
|
342
|
-
exports.character = character;
|
|
343
462
|
/** Alias for the "addCharges" command. */
|
|
344
463
|
function charge(params) {
|
|
345
464
|
addCharges(params);
|
|
346
465
|
}
|
|
347
|
-
exports.charge = charge;
|
|
348
466
|
/** Warps to the first Clean Bedroom on the floor. */
|
|
349
467
|
function cleanBedroom() {
|
|
350
468
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM);
|
|
351
469
|
}
|
|
352
|
-
exports.cleanBedroom = cleanBedroom;
|
|
353
470
|
/**
|
|
354
471
|
* Gives a coin. Provide a number to give a custom amount of coins. (You can use negative numbers to
|
|
355
472
|
* remove coins.)
|
|
@@ -367,7 +484,6 @@ function coin(params) {
|
|
|
367
484
|
const player = Isaac.GetPlayer();
|
|
368
485
|
player.AddCoins(numCoins);
|
|
369
486
|
}
|
|
370
|
-
exports.coin = coin;
|
|
371
487
|
/**
|
|
372
488
|
* Gives 999 coins. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
373
489
|
* to remove coins.)
|
|
@@ -385,42 +501,35 @@ function coins(params) {
|
|
|
385
501
|
const player = Isaac.GetPlayer();
|
|
386
502
|
player.AddCoins(numCoins);
|
|
387
503
|
}
|
|
388
|
-
exports.coins = coins;
|
|
389
504
|
/** Alias for the "spawnCollectible" command. */
|
|
390
505
|
function collectible(params) {
|
|
391
506
|
spawnCollectible(params);
|
|
392
507
|
}
|
|
393
|
-
exports.collectible = collectible;
|
|
394
508
|
/** Creates a crawl space next to the player. */
|
|
395
509
|
function crawlSpace() {
|
|
396
510
|
(0, subroutines_1.spawnTrapdoorOrCrawlSpace)(false);
|
|
397
511
|
}
|
|
398
|
-
exports.crawlSpace = crawlSpace;
|
|
399
512
|
/** Toggles permanent Curse of the Cursed. */
|
|
400
513
|
function cursed() {
|
|
401
514
|
v_1.v.persistent.cursed = !v_1.v.persistent.cursed;
|
|
402
515
|
(0, console_1.printEnabled)(v_1.v.persistent.cursed, "permanent Curse of the Cursed");
|
|
403
516
|
}
|
|
404
|
-
exports.cursed = cursed;
|
|
405
517
|
/** Uses the D20. */
|
|
406
518
|
function d20() {
|
|
407
519
|
const player = Isaac.GetPlayer();
|
|
408
520
|
(0, playerCollectibles_1.useActiveItemTemp)(player, isaac_typescript_definitions_1.CollectibleType.D20);
|
|
409
521
|
}
|
|
410
|
-
exports.d20 = d20;
|
|
411
522
|
/** Uses the D6. */
|
|
412
523
|
function d6() {
|
|
413
524
|
const player = Isaac.GetPlayer();
|
|
414
525
|
(0, playerCollectibles_1.useActiveItemTemp)(player, isaac_typescript_definitions_1.CollectibleType.D6);
|
|
415
526
|
}
|
|
416
|
-
exports.d6 = d6;
|
|
417
527
|
/** Warps to the Mausoleum 2 Boss Room that has Dad's Note in it. */
|
|
418
528
|
function dadsNote() {
|
|
419
529
|
cachedClasses_1.game.SetStateFlag(isaac_typescript_definitions_1.GameStateFlag.BACKWARDS_PATH_INIT, true);
|
|
420
530
|
(0, stage_1.setStage)(isaac_typescript_definitions_1.LevelStage.DEPTHS_2, isaac_typescript_definitions_1.StageType.REPENTANCE);
|
|
421
531
|
bossRoom();
|
|
422
532
|
}
|
|
423
|
-
exports.dadsNote = dadsNote;
|
|
424
533
|
/**
|
|
425
534
|
* Toggles a set damage stat for the player. You can provide an optional argument to this command in
|
|
426
535
|
* order to set the damage to a specific amount. Default is 500.
|
|
@@ -440,18 +549,15 @@ function damage(params) {
|
|
|
440
549
|
player.EvaluateItems();
|
|
441
550
|
(0, console_1.printEnabled)(v_1.v.persistent.damage, "set damage");
|
|
442
551
|
}
|
|
443
|
-
exports.damage = damage;
|
|
444
552
|
/** Toggles permanent Curse of Darkness. */
|
|
445
553
|
function darkness() {
|
|
446
554
|
v_1.v.persistent.darkness = !v_1.v.persistent.darkness;
|
|
447
555
|
(0, console_1.printEnabled)(v_1.v.persistent.darkness, "permanent Curse of Darkness");
|
|
448
556
|
}
|
|
449
|
-
exports.darkness = darkness;
|
|
450
557
|
/** Alias for the "devil" command. */
|
|
451
558
|
function dd() {
|
|
452
559
|
devilRoom();
|
|
453
560
|
}
|
|
454
|
-
exports.dd = dd;
|
|
455
561
|
/**
|
|
456
562
|
* Warps to the Devil Room for the floor. If the Angel Room has already been visited or initialized,
|
|
457
563
|
* this will uninitialize it and make an Devil Room instead.
|
|
@@ -459,46 +565,38 @@ exports.dd = dd;
|
|
|
459
565
|
function devilRoom() {
|
|
460
566
|
(0, subroutines_1.devilAngel)(true);
|
|
461
567
|
}
|
|
462
|
-
exports.devilRoom = devilRoom;
|
|
463
568
|
/** Warps to the first Dirty Bedroom on the floor. */
|
|
464
569
|
function dirtyBedroom() {
|
|
465
570
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM);
|
|
466
571
|
}
|
|
467
|
-
exports.dirtyBedroom = dirtyBedroom;
|
|
468
572
|
/** Toggles whether curses can appear. */
|
|
469
573
|
function disableCurses() {
|
|
470
574
|
v_1.v.persistent.disableCurses = !v_1.v.persistent.disableCurses;
|
|
471
575
|
(0, console_1.printEnabled)(!v_1.v.persistent.disableCurses, "curses");
|
|
472
576
|
}
|
|
473
|
-
exports.disableCurses = disableCurses;
|
|
474
577
|
/** Warps to the Dogma Boss Room. */
|
|
475
578
|
function dogma() {
|
|
476
579
|
(0, stage_1.setStage)(isaac_typescript_definitions_1.LevelStage.HOME, isaac_typescript_definitions_1.StageType.WRATH_OF_THE_LAMB);
|
|
477
580
|
(0, rooms_1.changeRoom)(constants_1.DOGMA_ROOM_GRID_INDEX);
|
|
478
581
|
}
|
|
479
|
-
exports.dogma = dogma;
|
|
480
582
|
/** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
|
|
481
583
|
function down(params) {
|
|
482
584
|
(0, subroutines_1.movePlayer)(params, isaac_typescript_definitions_1.Direction.DOWN);
|
|
483
585
|
}
|
|
484
|
-
exports.down = down;
|
|
485
586
|
/** Warps to the Dungeon (i.e. the crawl space room) for the floor. */
|
|
486
587
|
function dungeon() {
|
|
487
588
|
(0, rooms_1.changeRoom)(isaac_typescript_definitions_1.GridRoom.DUNGEON);
|
|
488
589
|
}
|
|
489
|
-
exports.dungeon = dungeon;
|
|
490
590
|
/** Logs the player's current temporary effects to the "log.txt" file. */
|
|
491
591
|
function effects() {
|
|
492
592
|
const player = Isaac.GetPlayer();
|
|
493
593
|
(0, logMisc_1.logPlayerEffects)(player);
|
|
494
594
|
print('Logged the player\'s effects to the "log.txt" file.');
|
|
495
595
|
}
|
|
496
|
-
exports.effects = effects;
|
|
497
596
|
/** Alias for the "iAmError" command. */
|
|
498
597
|
function errorRoom() {
|
|
499
598
|
iAmErrorRoom();
|
|
500
599
|
}
|
|
501
|
-
exports.errorRoom = errorRoom;
|
|
502
600
|
/**
|
|
503
601
|
* Gives an eternal heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
504
602
|
* numbers to remove hearts.)
|
|
@@ -506,13 +604,11 @@ exports.errorRoom = errorRoom;
|
|
|
506
604
|
function eternalHearts(params) {
|
|
507
605
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.ETERNAL);
|
|
508
606
|
}
|
|
509
|
-
exports.eternalHearts = eternalHearts;
|
|
510
607
|
/** Grants the maximum amount of blue flies to the player. */
|
|
511
608
|
function flies() {
|
|
512
609
|
const player = Isaac.GetPlayer();
|
|
513
610
|
player.AddBlueFlies(constants_1.MAX_NUM_FAMILIARS, player.Position, undefined);
|
|
514
611
|
}
|
|
515
|
-
exports.flies = flies;
|
|
516
612
|
/** Toggles flight for the player. */
|
|
517
613
|
function flight(params) {
|
|
518
614
|
const player = Isaac.GetPlayer();
|
|
@@ -535,12 +631,10 @@ function flight(params) {
|
|
|
535
631
|
}
|
|
536
632
|
(0, console_1.printEnabled)(v_1.v.persistent.flight, "flight");
|
|
537
633
|
}
|
|
538
|
-
exports.flight = flight;
|
|
539
634
|
/** Alias for the "startingRoom" command. */
|
|
540
635
|
function fool() {
|
|
541
636
|
startingRoom();
|
|
542
637
|
}
|
|
543
|
-
exports.fool = fool;
|
|
544
638
|
/** Displays the current challenge, if any. */
|
|
545
639
|
function getChallenge() {
|
|
546
640
|
const challenge = Isaac.GetChallenge();
|
|
@@ -553,7 +647,6 @@ function getChallenge() {
|
|
|
553
647
|
: `Challenge.${challengeName} (${challenge})`;
|
|
554
648
|
print(`The current challenge is: ${challengeDescription}`);
|
|
555
649
|
}
|
|
556
|
-
exports.getChallenge = getChallenge;
|
|
557
650
|
/** Prints the charge for the specified slot. By default, will use `ActiveSlot.PRIMARY`. */
|
|
558
651
|
function getCharge(params) {
|
|
559
652
|
let activeSlot = isaac_typescript_definitions_1.ActiveSlot.PRIMARY;
|
|
@@ -569,7 +662,6 @@ function getCharge(params) {
|
|
|
569
662
|
const totalCharge = (0, charge_1.getTotalCharge)(player, activeSlot);
|
|
570
663
|
print(`Total charge for ActiveSlot.${isaac_typescript_definitions_1.ActiveSlot[activeSlot]} (${activeSlot}) is: ${totalCharge}`);
|
|
571
664
|
}
|
|
572
|
-
exports.getCharge = getCharge;
|
|
573
665
|
/** Prints the current position of all players. */
|
|
574
666
|
function getPosition() {
|
|
575
667
|
for (const player of (0, playerIndex_1.getPlayers)()) {
|
|
@@ -577,13 +669,11 @@ function getPosition() {
|
|
|
577
669
|
print(`Player position for ${playerName}: (${player.Position.X}, ${player.Position.Y})`);
|
|
578
670
|
}
|
|
579
671
|
}
|
|
580
|
-
exports.getPosition = getPosition;
|
|
581
672
|
/** Toggles permanent Curse of the Giant. */
|
|
582
673
|
function giant() {
|
|
583
674
|
v_1.v.persistent.giant = !v_1.v.persistent.giant;
|
|
584
675
|
(0, console_1.printEnabled)(v_1.v.persistent.giant, "permanent Curse of the Giant");
|
|
585
676
|
}
|
|
586
|
-
exports.giant = giant;
|
|
587
677
|
/**
|
|
588
678
|
* Gives a Giga Bomb. Provide a number to give a custom amount of Giga Bombs. (You can use negative
|
|
589
679
|
* numbers to remove bombs.)
|
|
@@ -601,38 +691,31 @@ function gigaBomb(params) {
|
|
|
601
691
|
const player = Isaac.GetPlayer();
|
|
602
692
|
player.AddGigaBombs(numBombs);
|
|
603
693
|
}
|
|
604
|
-
exports.gigaBomb = gigaBomb;
|
|
605
694
|
/** Alias for the "goldenBomb" command. */
|
|
606
695
|
function goldBomb() {
|
|
607
696
|
goldenBomb();
|
|
608
697
|
}
|
|
609
|
-
exports.goldBomb = goldBomb;
|
|
610
698
|
/** Alias for the "goldenHearts" command. */
|
|
611
699
|
function goldHearts(params) {
|
|
612
700
|
goldenHearts(params);
|
|
613
701
|
}
|
|
614
|
-
exports.goldHearts = goldHearts;
|
|
615
702
|
/** Alias for the "goldenKey" command. */
|
|
616
703
|
function goldKey() {
|
|
617
704
|
goldenKey();
|
|
618
705
|
}
|
|
619
|
-
exports.goldKey = goldKey;
|
|
620
706
|
/** Alias for the "goldenPill" command. */
|
|
621
707
|
function goldPill() {
|
|
622
708
|
goldenPill();
|
|
623
709
|
}
|
|
624
|
-
exports.goldPill = goldPill;
|
|
625
710
|
/** Alias for the "spawnGoldenTrinket" command. */
|
|
626
711
|
function goldTrinket(params) {
|
|
627
712
|
spawnGoldenTrinket(params);
|
|
628
713
|
}
|
|
629
|
-
exports.goldTrinket = goldTrinket;
|
|
630
714
|
/** Gives the player a golden bomb. */
|
|
631
715
|
function goldenBomb() {
|
|
632
716
|
const player = Isaac.GetPlayer();
|
|
633
717
|
player.AddGoldenBomb();
|
|
634
718
|
}
|
|
635
|
-
exports.goldenBomb = goldenBomb;
|
|
636
719
|
/**
|
|
637
720
|
* Gives a golden heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
638
721
|
* numbers to remove hearts.)
|
|
@@ -640,24 +723,20 @@ exports.goldenBomb = goldenBomb;
|
|
|
640
723
|
function goldenHearts(params) {
|
|
641
724
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.GOLDEN);
|
|
642
725
|
}
|
|
643
|
-
exports.goldenHearts = goldenHearts;
|
|
644
726
|
/** Gives the player a golden key. */
|
|
645
727
|
function goldenKey() {
|
|
646
728
|
const player = Isaac.GetPlayer();
|
|
647
729
|
player.AddGoldenKey();
|
|
648
730
|
}
|
|
649
|
-
exports.goldenKey = goldenKey;
|
|
650
731
|
/** Gives the player a golden pill. */
|
|
651
732
|
function goldenPill() {
|
|
652
733
|
const player = Isaac.GetPlayer();
|
|
653
734
|
player.AddPill(isaac_typescript_definitions_1.PillColor.GOLD);
|
|
654
735
|
}
|
|
655
|
-
exports.goldenPill = goldenPill;
|
|
656
736
|
/** Alias for the "spawnGoldenTrinket" command. */
|
|
657
737
|
function goldenTrinket(params) {
|
|
658
738
|
spawnGoldenTrinket(params);
|
|
659
739
|
}
|
|
660
|
-
exports.goldenTrinket = goldenTrinket;
|
|
661
740
|
/**
|
|
662
741
|
* Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
|
|
663
742
|
* in the room.
|
|
@@ -665,17 +744,14 @@ exports.goldenTrinket = goldenTrinket;
|
|
|
665
744
|
function grid() {
|
|
666
745
|
Isaac.ExecuteCommand("debug 11");
|
|
667
746
|
}
|
|
668
|
-
exports.grid = grid;
|
|
669
747
|
/** Alias for the "gridCosts" command. */
|
|
670
748
|
function grid2() {
|
|
671
749
|
gridCosts();
|
|
672
750
|
}
|
|
673
|
-
exports.grid2 = grid2;
|
|
674
751
|
/** Alias for the "debug 2" command. Useful for seeing the grid costs of each tile in the room. */
|
|
675
752
|
function gridCosts() {
|
|
676
753
|
Isaac.ExecuteCommand("debug 2");
|
|
677
754
|
}
|
|
678
|
-
exports.gridCosts = gridCosts;
|
|
679
755
|
/** Spawns every grid entity, starting at the top-left-most tile. */
|
|
680
756
|
function gridEntities() {
|
|
681
757
|
let gridEntityTypeIndex = -1;
|
|
@@ -691,7 +767,6 @@ function gridEntities() {
|
|
|
691
767
|
}
|
|
692
768
|
}
|
|
693
769
|
}
|
|
694
|
-
exports.gridEntities = gridEntities;
|
|
695
770
|
/**
|
|
696
771
|
* Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
697
772
|
* numbers to remove hearts.)
|
|
@@ -699,28 +774,23 @@ exports.gridEntities = gridEntities;
|
|
|
699
774
|
function hearts(params) {
|
|
700
775
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.RED);
|
|
701
776
|
}
|
|
702
|
-
exports.hearts = hearts;
|
|
703
777
|
/** Alias for the "debug 6" command. */
|
|
704
778
|
function hitboxes() {
|
|
705
779
|
Isaac.ExecuteCommand("debug 6");
|
|
706
780
|
}
|
|
707
|
-
exports.hitboxes = hitboxes;
|
|
708
781
|
/** The same thing as the `pill` command, but gives a horse pill instead of a normal pill. */
|
|
709
782
|
function horse(params) {
|
|
710
783
|
pill(params, true);
|
|
711
784
|
}
|
|
712
|
-
exports.horse = horse;
|
|
713
785
|
/** Warps to the Blue Womb Boss Room. */
|
|
714
786
|
function hush() {
|
|
715
787
|
(0, stage_1.setStage)(isaac_typescript_definitions_1.LevelStage.BLUE_WOMB, isaac_typescript_definitions_1.StageType.ORIGINAL);
|
|
716
788
|
bossRoom();
|
|
717
789
|
}
|
|
718
|
-
exports.hush = hush;
|
|
719
790
|
/** Warps to the I AM ERROR room for the floor. */
|
|
720
791
|
function iAmErrorRoom() {
|
|
721
792
|
(0, rooms_1.changeRoom)(isaac_typescript_definitions_1.GridRoom.ERROR);
|
|
722
793
|
}
|
|
723
|
-
exports.iAmErrorRoom = iAmErrorRoom;
|
|
724
794
|
/**
|
|
725
795
|
* Gives a key. Provide a number to give a custom amount of key. (You can use negative numbers to
|
|
726
796
|
* remove keys.)
|
|
@@ -738,7 +808,6 @@ function key(params) {
|
|
|
738
808
|
const player = Isaac.GetPlayer();
|
|
739
809
|
player.AddKeys(numKeys);
|
|
740
810
|
}
|
|
741
|
-
exports.key = key;
|
|
742
811
|
/**
|
|
743
812
|
* Gives 99 keys. Provide a number to give a custom amount of coins. (You can use negative numbers
|
|
744
813
|
* to remove keys.)
|
|
@@ -756,23 +825,19 @@ function keys(params) {
|
|
|
756
825
|
const player = Isaac.GetPlayer();
|
|
757
826
|
player.AddKeys(numKeys);
|
|
758
827
|
}
|
|
759
|
-
exports.keys = keys;
|
|
760
828
|
/** Toggles permanent Curse of the Labyrinth. */
|
|
761
829
|
function labyrinth() {
|
|
762
830
|
v_1.v.persistent.labyrinth = !v_1.v.persistent.labyrinth;
|
|
763
831
|
(0, console_1.printEnabled)(v_1.v.persistent.labyrinth, "permanent Curse of the Labyrinth");
|
|
764
832
|
}
|
|
765
|
-
exports.labyrinth = labyrinth;
|
|
766
833
|
/** Moves the player 0.5 units left. Provide a number to move a custom amount of units. */
|
|
767
834
|
function left(params) {
|
|
768
835
|
(0, subroutines_1.movePlayer)(params, isaac_typescript_definitions_1.Direction.LEFT);
|
|
769
836
|
}
|
|
770
|
-
exports.left = left;
|
|
771
837
|
/** Warps to the first Library on the floor. */
|
|
772
838
|
function library() {
|
|
773
839
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.LIBRARY);
|
|
774
840
|
}
|
|
775
|
-
exports.library = library;
|
|
776
841
|
/**
|
|
777
842
|
* Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
778
843
|
* `EntityType`.
|
|
@@ -783,7 +848,6 @@ exports.library = library;
|
|
|
783
848
|
function list(params) {
|
|
784
849
|
(0, subroutines_1.listEntities)(params, false);
|
|
785
850
|
}
|
|
786
|
-
exports.list = list;
|
|
787
851
|
/**
|
|
788
852
|
* Logs the entities in the room to the "log.txt" file. Provide a number to only log that specific
|
|
789
853
|
* `EntityType`.
|
|
@@ -791,7 +855,6 @@ exports.list = list;
|
|
|
791
855
|
function listAll(params) {
|
|
792
856
|
(0, subroutines_1.listEntities)(params, true);
|
|
793
857
|
}
|
|
794
|
-
exports.listAll = listAll;
|
|
795
858
|
/**
|
|
796
859
|
* Logs the grid entities in the room to the "log.txt" file. Provide a number to only log that
|
|
797
860
|
* specific `GridEntityType`.
|
|
@@ -802,7 +865,6 @@ exports.listAll = listAll;
|
|
|
802
865
|
function listGrid(params) {
|
|
803
866
|
(0, subroutines_1.listGridEntities)(params, false);
|
|
804
867
|
}
|
|
805
|
-
exports.listGrid = listGrid;
|
|
806
868
|
/**
|
|
807
869
|
* Logs the grid entities in the room to the "log.txt" file. Provide a number to only log that
|
|
808
870
|
* specific `GridEntityType`.
|
|
@@ -810,28 +872,23 @@ exports.listGrid = listGrid;
|
|
|
810
872
|
function listGridAll(params) {
|
|
811
873
|
(0, subroutines_1.listGridEntities)(params, true);
|
|
812
874
|
}
|
|
813
|
-
exports.listGridAll = listGridAll;
|
|
814
875
|
/** Toggles permanent Curse of the Lost. */
|
|
815
876
|
function lost() {
|
|
816
877
|
v_1.v.persistent.lost = !v_1.v.persistent.lost;
|
|
817
878
|
(0, console_1.printEnabled)(v_1.v.persistent.lost, "permanent Curse of the Lost");
|
|
818
879
|
}
|
|
819
|
-
exports.lost = lost;
|
|
820
880
|
/** Alias for the "1hp" command. */
|
|
821
881
|
function lowHP() {
|
|
822
882
|
oneHP();
|
|
823
883
|
}
|
|
824
|
-
exports.lowHP = lowHP;
|
|
825
884
|
/** Alias for "debug 9". */
|
|
826
885
|
function luck() {
|
|
827
886
|
Isaac.ExecuteCommand("debug 9");
|
|
828
887
|
}
|
|
829
|
-
exports.luck = luck;
|
|
830
888
|
/** Alias for the "poopMana" command. */
|
|
831
889
|
function mana(params) {
|
|
832
890
|
poopMana(params);
|
|
833
891
|
}
|
|
834
|
-
exports.mana = mana;
|
|
835
892
|
/** Completely reveals the entire map, including the Ultra Secret Room. */
|
|
836
893
|
function map() {
|
|
837
894
|
const level = cachedClasses_1.game.GetLevel();
|
|
@@ -845,7 +902,6 @@ function map() {
|
|
|
845
902
|
// We must call the "Level.UpdateVisibility" method for the changes to be visible.
|
|
846
903
|
level.UpdateVisibility();
|
|
847
904
|
}
|
|
848
|
-
exports.map = map;
|
|
849
905
|
/**
|
|
850
906
|
* Gives a heart container. Provide a number to give a custom amount of heart containers. (You can
|
|
851
907
|
* use negative numbers to remove heart containers.)
|
|
@@ -853,34 +909,28 @@ exports.map = map;
|
|
|
853
909
|
function maxHearts(params) {
|
|
854
910
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.MAX_HEARTS);
|
|
855
911
|
}
|
|
856
|
-
exports.maxHearts = maxHearts;
|
|
857
912
|
/** Toggles permanent Curse of the Maze. */
|
|
858
913
|
function maze() {
|
|
859
914
|
v_1.v.persistent.maze = !v_1.v.persistent.maze;
|
|
860
915
|
(0, console_1.printEnabled)(v_1.v.persistent.maze, "permanent Curse of the Maze");
|
|
861
916
|
}
|
|
862
|
-
exports.maze = maze;
|
|
863
917
|
/** Warps to the Mega Satan room on the floor. (Every floor has a Mega Satan room.) */
|
|
864
918
|
function megaSatan() {
|
|
865
919
|
(0, rooms_1.changeRoom)(isaac_typescript_definitions_1.GridRoom.MEGA_SATAN);
|
|
866
920
|
}
|
|
867
|
-
exports.megaSatan = megaSatan;
|
|
868
921
|
/** Warps to the first Miniboss Room on the floor. */
|
|
869
922
|
function miniboss() {
|
|
870
923
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.MINI_BOSS);
|
|
871
924
|
}
|
|
872
|
-
exports.miniboss = miniboss;
|
|
873
925
|
/** Logs the currently playing music track to the "log.txt" file. */
|
|
874
926
|
function music() {
|
|
875
927
|
(0, logMisc_1.logMusic)();
|
|
876
928
|
print('Logged the currently playing music track to the "log.txt" file.');
|
|
877
929
|
}
|
|
878
|
-
exports.music = music;
|
|
879
930
|
/** Alias for the "disableCurses" command. */
|
|
880
931
|
function noCurses() {
|
|
881
932
|
disableCurses();
|
|
882
933
|
}
|
|
883
|
-
exports.noCurses = noCurses;
|
|
884
934
|
/** Sets every NPC in the room to 1 HP. */
|
|
885
935
|
function oneHP() {
|
|
886
936
|
for (const npc of (0, entitiesSpecific_1.getNPCs)()) {
|
|
@@ -888,7 +938,6 @@ function oneHP() {
|
|
|
888
938
|
}
|
|
889
939
|
print("Set every NPC to 1 HP.");
|
|
890
940
|
}
|
|
891
|
-
exports.oneHP = oneHP;
|
|
892
941
|
/**
|
|
893
942
|
* Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
|
|
894
943
|
* the effect.
|
|
@@ -935,7 +984,6 @@ function pill(params, isHorse = false) {
|
|
|
935
984
|
print(`Gave pill: ${pillEffectName} (${pillEffect})`);
|
|
936
985
|
}
|
|
937
986
|
}
|
|
938
|
-
exports.pill = pill;
|
|
939
987
|
/** Spawns every pill on the ground, starting at the top-left-most tile. */
|
|
940
988
|
function pills() {
|
|
941
989
|
let y;
|
|
@@ -948,7 +996,7 @@ function pills() {
|
|
|
948
996
|
}
|
|
949
997
|
const worldPosition = (0, roomGrid_1.gridCoordinatesToWorldPosition)(x, y);
|
|
950
998
|
(0, pickupsSpecific_1.spawnPill)(pillColor, worldPosition);
|
|
951
|
-
pillColor++; // eslint-disable-line
|
|
999
|
+
pillColor++; // eslint-disable-line complete/strict-enums
|
|
952
1000
|
}
|
|
953
1001
|
y = 2;
|
|
954
1002
|
pillColor = constantsFirstLast_1.FIRST_HORSE_PILL_COLOR;
|
|
@@ -958,7 +1006,7 @@ function pills() {
|
|
|
958
1006
|
}
|
|
959
1007
|
const worldPosition = (0, roomGrid_1.gridCoordinatesToWorldPosition)(x, y);
|
|
960
1008
|
(0, pickupsSpecific_1.spawnPill)(pillColor, worldPosition);
|
|
961
|
-
pillColor++; // eslint-disable-line
|
|
1009
|
+
pillColor++; // eslint-disable-line complete/strict-enums
|
|
962
1010
|
}
|
|
963
1011
|
y = 3;
|
|
964
1012
|
const worldPosition1 = (0, roomGrid_1.gridCoordinatesToWorldPosition)(0, y);
|
|
@@ -966,17 +1014,14 @@ function pills() {
|
|
|
966
1014
|
const worldPosition2 = (0, roomGrid_1.gridCoordinatesToWorldPosition)(1, y);
|
|
967
1015
|
(0, pickupsSpecific_1.spawnPill)(isaac_typescript_definitions_1.PillColor.HORSE_GOLD, worldPosition2);
|
|
968
1016
|
}
|
|
969
|
-
exports.pills = pills;
|
|
970
1017
|
/** Warps to the first Planetarium on the floor. */
|
|
971
1018
|
function planetarium() {
|
|
972
1019
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.PLANETARIUM);
|
|
973
1020
|
}
|
|
974
|
-
exports.planetarium = planetarium;
|
|
975
1021
|
/** Alias for the "sound" command. */
|
|
976
1022
|
function playSound(params) {
|
|
977
1023
|
sound(params);
|
|
978
1024
|
}
|
|
979
|
-
exports.playSound = playSound;
|
|
980
1025
|
/** Sets the player's pocket item to the specified collectible type. */
|
|
981
1026
|
function pocket(params) {
|
|
982
1027
|
if (params === "") {
|
|
@@ -992,7 +1037,6 @@ function pocket(params) {
|
|
|
992
1037
|
const player = Isaac.GetPlayer();
|
|
993
1038
|
player.SetPocketActiveItem(collectibleType, isaac_typescript_definitions_1.ActiveSlot.POCKET);
|
|
994
1039
|
}
|
|
995
|
-
exports.pocket = pocket;
|
|
996
1040
|
/** Creates a poop grid entity next to the player. */
|
|
997
1041
|
function poop() {
|
|
998
1042
|
const roomClass = cachedClasses_1.game.GetRoom();
|
|
@@ -1000,7 +1044,6 @@ function poop() {
|
|
|
1000
1044
|
const tilePosition = roomClass.FindFreeTilePosition(player.Position, 0);
|
|
1001
1045
|
(0, gridEntities_1.spawnGridEntity)(isaac_typescript_definitions_1.GridEntityType.POOP, tilePosition);
|
|
1002
1046
|
}
|
|
1003
|
-
exports.poop = poop;
|
|
1004
1047
|
/**
|
|
1005
1048
|
* Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
|
|
1006
1049
|
* amount of charges. (You can use negative numbers to remove charges.)
|
|
@@ -1018,33 +1061,27 @@ function poopMana(params) {
|
|
|
1018
1061
|
const player = Isaac.GetPlayer();
|
|
1019
1062
|
player.AddPoopMana(charges);
|
|
1020
1063
|
}
|
|
1021
|
-
exports.poopMana = poopMana;
|
|
1022
1064
|
/** Alias for the "getPosition" command. */
|
|
1023
1065
|
function position() {
|
|
1024
1066
|
getPosition();
|
|
1025
1067
|
}
|
|
1026
|
-
exports.position = position;
|
|
1027
1068
|
/** Alias for the "hearts" command. */
|
|
1028
1069
|
function redHearts(params) {
|
|
1029
1070
|
hearts(params);
|
|
1030
1071
|
}
|
|
1031
|
-
exports.redHearts = redHearts;
|
|
1032
1072
|
/** Starts a room transition to the same room that you are already in. */
|
|
1033
1073
|
function reloadRoom() {
|
|
1034
1074
|
(0, roomTransition_1.reloadRoom)();
|
|
1035
1075
|
}
|
|
1036
|
-
exports.reloadRoom = reloadRoom;
|
|
1037
1076
|
/** Moves the player 0.5 units right. Provide a number to move a custom amount of units. */
|
|
1038
1077
|
function right(params) {
|
|
1039
1078
|
(0, subroutines_1.movePlayer)(params, isaac_typescript_definitions_1.Direction.RIGHT);
|
|
1040
1079
|
}
|
|
1041
|
-
exports.right = right;
|
|
1042
1080
|
/** Logs information about the room to the "log.txt" file. */
|
|
1043
1081
|
function room() {
|
|
1044
1082
|
(0, logMisc_1.logRoom)();
|
|
1045
1083
|
print('Logged room information to the "log.txt" file.');
|
|
1046
1084
|
}
|
|
1047
|
-
exports.room = room;
|
|
1048
1085
|
/**
|
|
1049
1086
|
* Gives a rotten heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
1050
1087
|
* numbers to remove hearts.)
|
|
@@ -1052,7 +1089,6 @@ exports.room = room;
|
|
|
1052
1089
|
function rottenHearts(params) {
|
|
1053
1090
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.ROTTEN);
|
|
1054
1091
|
}
|
|
1055
|
-
exports.rottenHearts = rottenHearts;
|
|
1056
1092
|
/**
|
|
1057
1093
|
* Run the suite of tests that prove that the "deepCopy" helper function and the "merge" function
|
|
1058
1094
|
* work properly. For more information, see the `runDeepCopyTests` and the `runMergeTests`
|
|
@@ -1064,7 +1100,6 @@ function runTests() {
|
|
|
1064
1100
|
(0, deepCopyTests_1.runDeepCopyTests)();
|
|
1065
1101
|
(0, mergeTests_1.runMergeTests)();
|
|
1066
1102
|
}
|
|
1067
|
-
exports.runTests = runTests;
|
|
1068
1103
|
/**
|
|
1069
1104
|
* Alias for the "stage" command.
|
|
1070
1105
|
*
|
|
@@ -1100,22 +1135,18 @@ function s(params) {
|
|
|
1100
1135
|
}
|
|
1101
1136
|
Isaac.ExecuteCommand(`stage ${stage}${stageTypeLetter}`);
|
|
1102
1137
|
}
|
|
1103
|
-
exports.s = s;
|
|
1104
1138
|
/** Warps to the first Sacrifice Room on the floor. */
|
|
1105
1139
|
function sacrificeRoom() {
|
|
1106
1140
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.SACRIFICE);
|
|
1107
1141
|
}
|
|
1108
|
-
exports.sacrificeRoom = sacrificeRoom;
|
|
1109
1142
|
/** Warps to the first Secret Room on the floor. */
|
|
1110
1143
|
function secretRoom() {
|
|
1111
1144
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.SECRET);
|
|
1112
1145
|
}
|
|
1113
|
-
exports.secretRoom = secretRoom;
|
|
1114
1146
|
/** Warps to the Secret Shop that you would normally get to with a Member Card. */
|
|
1115
1147
|
function secretShop() {
|
|
1116
1148
|
(0, rooms_1.changeRoom)(isaac_typescript_definitions_1.GridRoom.SECRET_SHOP);
|
|
1117
1149
|
}
|
|
1118
|
-
exports.secretShop = secretShop;
|
|
1119
1150
|
/** Changes to a seeded run, using the seed of the current run. */
|
|
1120
1151
|
function seedStick() {
|
|
1121
1152
|
const seedsClass = cachedClasses_1.game.GetSeeds();
|
|
@@ -1123,13 +1154,11 @@ function seedStick() {
|
|
|
1123
1154
|
Isaac.ExecuteCommand(`seed ${startSeedString}`);
|
|
1124
1155
|
print(`Sticking to seed: ${startSeedString}`);
|
|
1125
1156
|
}
|
|
1126
|
-
exports.seedStick = seedStick;
|
|
1127
1157
|
/** Logs all of the current run's seed effects to the "log.txt" file. */
|
|
1128
1158
|
function seeds() {
|
|
1129
1159
|
(0, logMisc_1.logSeedEffects)();
|
|
1130
1160
|
print('Logged the seed effects to the "log.txt" file.');
|
|
1131
1161
|
}
|
|
1132
|
-
exports.seeds = seeds;
|
|
1133
1162
|
/**
|
|
1134
1163
|
* Sets a charge to the player's specified active item. You must provide the active slot number and
|
|
1135
1164
|
* the number of charges to set.
|
|
@@ -1169,7 +1198,6 @@ function setCharges(params) {
|
|
|
1169
1198
|
const player = Isaac.GetPlayer();
|
|
1170
1199
|
player.SetActiveCharge(chargeNum, activeSlot);
|
|
1171
1200
|
}
|
|
1172
|
-
exports.setCharges = setCharges;
|
|
1173
1201
|
/**
|
|
1174
1202
|
* Moves the first player to the specified position.
|
|
1175
1203
|
*
|
|
@@ -1204,18 +1232,15 @@ function setPosition(params) {
|
|
|
1204
1232
|
const newPosition = Vector(x, y);
|
|
1205
1233
|
player.Position = newPosition;
|
|
1206
1234
|
}
|
|
1207
|
-
exports.setPosition = setPosition;
|
|
1208
1235
|
/** Warps to the first shop on the floor. */
|
|
1209
1236
|
function shop() {
|
|
1210
1237
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.SHOP);
|
|
1211
1238
|
}
|
|
1212
|
-
exports.shop = shop;
|
|
1213
1239
|
/** Uses the Smelter to smelt the current player's trinket. */
|
|
1214
1240
|
function smelt() {
|
|
1215
1241
|
const player = Isaac.GetPlayer();
|
|
1216
1242
|
(0, playerCollectibles_1.useActiveItemTemp)(player, isaac_typescript_definitions_1.CollectibleType.SMELTER);
|
|
1217
1243
|
}
|
|
1218
|
-
exports.smelt = smelt;
|
|
1219
1244
|
/**
|
|
1220
1245
|
* Gives a soul charge. This only affects Tainted Bethany. Provide a number to give a custom amount
|
|
1221
1246
|
* of charges. (You can use negative numbers to remove charges.)
|
|
@@ -1233,7 +1258,6 @@ function soulCharges(params) {
|
|
|
1233
1258
|
const player = Isaac.GetPlayer();
|
|
1234
1259
|
player.AddSoulCharge(charges);
|
|
1235
1260
|
}
|
|
1236
|
-
exports.soulCharges = soulCharges;
|
|
1237
1261
|
/**
|
|
1238
1262
|
* Gives a half soul heart. Provide a number to give a custom amount of hearts. (You can use
|
|
1239
1263
|
* negative numbers to remove hearts.)
|
|
@@ -1241,7 +1265,6 @@ exports.soulCharges = soulCharges;
|
|
|
1241
1265
|
function soulHearts(params) {
|
|
1242
1266
|
(0, subroutines_1.addHeart)(params, HealthType_1.HealthType.SOUL);
|
|
1243
1267
|
}
|
|
1244
|
-
exports.soulHearts = soulHearts;
|
|
1245
1268
|
/**
|
|
1246
1269
|
* Play the supplied sound effect.
|
|
1247
1270
|
*
|
|
@@ -1256,13 +1279,11 @@ function sound(params) {
|
|
|
1256
1279
|
}
|
|
1257
1280
|
cachedClasses_1.sfxManager.Play(soundEffect);
|
|
1258
1281
|
}
|
|
1259
|
-
exports.sound = sound;
|
|
1260
1282
|
/** Logs all of the currently playing sound effects to the "log.txt" file. */
|
|
1261
1283
|
function sounds() {
|
|
1262
1284
|
(0, logMisc_1.logSounds)();
|
|
1263
1285
|
print('Logged the currently playing sound effects to the "log.txt" file.');
|
|
1264
1286
|
}
|
|
1265
|
-
exports.sounds = sounds;
|
|
1266
1287
|
/**
|
|
1267
1288
|
* Toggles spamming Blood Rights on every frame. Useful for killing enemies very fast without using
|
|
1268
1289
|
* "debug 10".
|
|
@@ -1271,7 +1292,6 @@ function spam() {
|
|
|
1271
1292
|
v_1.v.persistent.spamBloodRights = !v_1.v.persistent.spamBloodRights;
|
|
1272
1293
|
(0, console_1.printEnabled)(v_1.v.persistent.spamBloodRights, "spamming Blood Rights");
|
|
1273
1294
|
}
|
|
1274
|
-
exports.spam = spam;
|
|
1275
1295
|
/**
|
|
1276
1296
|
* Spawns a collectible in the center of the room. You must specify the collectible name or the
|
|
1277
1297
|
* number corresponding to the collectible type.
|
|
@@ -1310,7 +1330,6 @@ function spawnCollectible(params) {
|
|
|
1310
1330
|
const centerPos = roomClass.GetCenterPos();
|
|
1311
1331
|
(0, spawnCollectible_1.spawnCollectible)(collectibleType, centerPos, undefined);
|
|
1312
1332
|
}
|
|
1313
|
-
exports.spawnCollectible = spawnCollectible;
|
|
1314
1333
|
/**
|
|
1315
1334
|
* Spawns a collectible at a specific grid tile location. You must specify the number corresponding
|
|
1316
1335
|
* to the collectible type and the number corresponding to the grid tile location.
|
|
@@ -1351,12 +1370,10 @@ function spawnCollectibleAt(params) {
|
|
|
1351
1370
|
}
|
|
1352
1371
|
(0, spawnCollectible_1.spawnCollectible)(collectibleType, gridIndex, undefined);
|
|
1353
1372
|
}
|
|
1354
|
-
exports.spawnCollectibleAt = spawnCollectibleAt;
|
|
1355
1373
|
/** Alias for the `spawnGoldenTrinket` command. */
|
|
1356
1374
|
function spawnGoldTrinket(params) {
|
|
1357
1375
|
spawnGoldenTrinket(params);
|
|
1358
1376
|
}
|
|
1359
|
-
exports.spawnGoldTrinket = spawnGoldTrinket;
|
|
1360
1377
|
/**
|
|
1361
1378
|
* The same thing as the `spawnTrinket` command but spawns a golden version of the specified
|
|
1362
1379
|
* trinket.
|
|
@@ -1364,7 +1381,6 @@ exports.spawnGoldTrinket = spawnGoldTrinket;
|
|
|
1364
1381
|
function spawnGoldenTrinket(params) {
|
|
1365
1382
|
spawnTrinket(params, true);
|
|
1366
1383
|
}
|
|
1367
|
-
exports.spawnGoldenTrinket = spawnGoldenTrinket;
|
|
1368
1384
|
/**
|
|
1369
1385
|
* The same thing as the `spawnTrinketAt` command but spawns a golden version of the specified
|
|
1370
1386
|
* trinket.
|
|
@@ -1372,7 +1388,6 @@ exports.spawnGoldenTrinket = spawnGoldenTrinket;
|
|
|
1372
1388
|
function spawnGoldenTrinketAt(params) {
|
|
1373
1389
|
spawnTrinketAt(params, true);
|
|
1374
1390
|
}
|
|
1375
|
-
exports.spawnGoldenTrinketAt = spawnGoldenTrinketAt;
|
|
1376
1391
|
/**
|
|
1377
1392
|
* Spawns a trinket in the center of the room. You must specify the trinket name or the number
|
|
1378
1393
|
* corresponding to the trinket type.
|
|
@@ -1416,7 +1431,6 @@ function spawnTrinket(params, golden = false) {
|
|
|
1416
1431
|
const trinketTypeToSpawn = golden ? goldenTrinketType : trinketType;
|
|
1417
1432
|
(0, pickupsSpecific_1.spawnTrinket)(trinketTypeToSpawn, centerPos);
|
|
1418
1433
|
}
|
|
1419
|
-
exports.spawnTrinket = spawnTrinket;
|
|
1420
1434
|
/**
|
|
1421
1435
|
* Spawns a trinket at a specific grid tile location. You must specify the number corresponding to
|
|
1422
1436
|
* the trinket type and the number corresponding to the grid tile location.
|
|
@@ -1458,7 +1472,6 @@ function spawnTrinketAt(params, golden = false) {
|
|
|
1458
1472
|
const trinketTypeToSpawn = golden ? goldenTrinketType : trinketType;
|
|
1459
1473
|
(0, pickupsSpecific_1.spawnTrinket)(trinketTypeToSpawn, gridIndex);
|
|
1460
1474
|
}
|
|
1461
|
-
exports.spawnTrinketAt = spawnTrinketAt;
|
|
1462
1475
|
/**
|
|
1463
1476
|
* Toggles a set movement speed and flight for the player. You can provide an optional argument to
|
|
1464
1477
|
* this command in order to set the speed to a specific amount. Default is 2.0 (which is the maximum
|
|
@@ -1481,7 +1494,6 @@ function speed(params) {
|
|
|
1481
1494
|
flight(value);
|
|
1482
1495
|
(0, console_1.printEnabled)(v_1.v.persistent.speed, "set speed");
|
|
1483
1496
|
}
|
|
1484
|
-
exports.speed = speed;
|
|
1485
1497
|
/** Creates a spikes grid entity next to the player. */
|
|
1486
1498
|
function spikes() {
|
|
1487
1499
|
const roomClass = cachedClasses_1.game.GetRoom();
|
|
@@ -1489,24 +1501,20 @@ function spikes() {
|
|
|
1489
1501
|
const tilePosition = roomClass.FindFreeTilePosition(player.Position, 0);
|
|
1490
1502
|
(0, gridEntities_1.spawnGridEntity)(isaac_typescript_definitions_1.GridEntityType.SPIKES, tilePosition);
|
|
1491
1503
|
}
|
|
1492
|
-
exports.spikes = spikes;
|
|
1493
1504
|
/** Alias for the "startingRoom" command. */
|
|
1494
1505
|
function startRoom() {
|
|
1495
1506
|
startingRoom();
|
|
1496
1507
|
}
|
|
1497
|
-
exports.startRoom = startRoom;
|
|
1498
1508
|
/** Warps to the starting room of the floor. */
|
|
1499
1509
|
function startingRoom() {
|
|
1500
1510
|
const level = cachedClasses_1.game.GetLevel();
|
|
1501
1511
|
const startingRoomIndex = level.GetStartingRoomIndex();
|
|
1502
1512
|
(0, rooms_1.changeRoom)(startingRoomIndex);
|
|
1503
1513
|
}
|
|
1504
|
-
exports.startingRoom = startingRoom;
|
|
1505
1514
|
/** Warps to the first Super Secret Room on the floor. */
|
|
1506
1515
|
function superSecretRoom() {
|
|
1507
1516
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.SUPER_SECRET);
|
|
1508
1517
|
}
|
|
1509
|
-
exports.superSecretRoom = superSecretRoom;
|
|
1510
1518
|
/**
|
|
1511
1519
|
* Toggles a set tear delay (e.g. fire rate) for the player. You can provide an optional argument to
|
|
1512
1520
|
* this command in order to set the tear delay to a specific amount. Default is 1 (which is
|
|
@@ -1527,38 +1535,31 @@ function tears(params) {
|
|
|
1527
1535
|
player.EvaluateItems();
|
|
1528
1536
|
(0, console_1.printEnabled)(v_1.v.persistent.damage, "set tear delay");
|
|
1529
1537
|
}
|
|
1530
|
-
exports.tears = tears;
|
|
1531
1538
|
/** Alias for the "runTests" command. */
|
|
1532
1539
|
function tests() {
|
|
1533
1540
|
runTests();
|
|
1534
1541
|
}
|
|
1535
|
-
exports.tests = tests;
|
|
1536
1542
|
/** Creates a trapdoor next to the player. */
|
|
1537
1543
|
function trapdoor() {
|
|
1538
1544
|
(0, subroutines_1.spawnTrapdoorOrCrawlSpace)(true);
|
|
1539
1545
|
}
|
|
1540
|
-
exports.trapdoor = trapdoor;
|
|
1541
1546
|
/** Warps to the first Treasure Room on the floor. */
|
|
1542
1547
|
function treasureRoom() {
|
|
1543
1548
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.TREASURE);
|
|
1544
1549
|
}
|
|
1545
|
-
exports.treasureRoom = treasureRoom;
|
|
1546
1550
|
/** Alias for the "spawnTrinket" command. */
|
|
1547
1551
|
function trinket(params) {
|
|
1548
1552
|
spawnTrinket(params);
|
|
1549
1553
|
}
|
|
1550
|
-
exports.trinket = trinket;
|
|
1551
1554
|
/** Warps to the first Ultra Secret Room on the floor. */
|
|
1552
1555
|
function ultraSecretRoom() {
|
|
1553
1556
|
(0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.ULTRA_SECRET);
|
|
1554
1557
|
}
|
|
1555
|
-
exports.ultraSecretRoom = ultraSecretRoom;
|
|
1556
1558
|
/** Toggles permanent Curse of the Unknown. */
|
|
1557
1559
|
function unknown() {
|
|
1558
1560
|
v_1.v.persistent.unknown = !v_1.v.persistent.unknown;
|
|
1559
1561
|
(0, console_1.printEnabled)(v_1.v.persistent.unknown, "permanent Curse of the Unknown");
|
|
1560
1562
|
}
|
|
1561
|
-
exports.unknown = unknown;
|
|
1562
1563
|
/** If currently on a set seed, changes to an unseeded state and restarts the game. */
|
|
1563
1564
|
function unseed() {
|
|
1564
1565
|
if (!(0, run_1.onSetSeed)()) {
|
|
@@ -1568,12 +1569,10 @@ function unseed() {
|
|
|
1568
1569
|
(0, run_1.setUnseeded)();
|
|
1569
1570
|
(0, run_1.restart)();
|
|
1570
1571
|
}
|
|
1571
|
-
exports.unseed = unseed;
|
|
1572
1572
|
/** Moves the player 0.5 units up. Provide a number to move a custom amount of units. */
|
|
1573
1573
|
function up(params) {
|
|
1574
1574
|
(0, subroutines_1.movePlayer)(params, isaac_typescript_definitions_1.Direction.UP);
|
|
1575
1575
|
}
|
|
1576
|
-
exports.up = up;
|
|
1577
1576
|
/**
|
|
1578
1577
|
* Warps to the specified room type. Accepts either the room type number or the partial name of the
|
|
1579
1578
|
* room type.
|
|
@@ -1606,9 +1605,7 @@ function warp(params) {
|
|
|
1606
1605
|
}
|
|
1607
1606
|
(0, subroutines_1.warpToRoomType)(roomType);
|
|
1608
1607
|
}
|
|
1609
|
-
exports.warp = warp;
|
|
1610
1608
|
/** Alias for the "labyrinth" command. */
|
|
1611
1609
|
function xl() {
|
|
1612
1610
|
labyrinth();
|
|
1613
1611
|
}
|
|
1614
|
-
exports.xl = xl;
|