isaacscript-common 87.4.0 → 87.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +6 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +14 -14
  5. package/dist/callbackClasses.lua +159 -300
  6. package/dist/callbacks.js +18 -9
  7. package/dist/classes/DefaultMap.d.ts +5 -1
  8. package/dist/classes/DefaultMap.d.ts.map +1 -1
  9. package/dist/classes/ModFeature.js +3 -3
  10. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  11. package/dist/classes/ModUpgraded.js +2 -4
  12. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  13. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  14. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  15. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  16. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  17. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  18. package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
  19. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  20. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  21. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  22. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  23. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  24. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  25. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  26. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  27. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  28. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  29. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  30. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  31. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  32. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  33. package/dist/classes/callbacks/PostItemDischarge.js +3 -6
  34. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  35. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  36. package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
  37. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  38. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  39. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  40. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  41. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  42. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  44. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  45. package/dist/classes/callbacks/PostTransformation.js +1 -3
  46. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  47. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  48. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  49. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  50. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  51. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  52. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  53. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  54. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  55. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  56. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  57. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  58. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
  59. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  60. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  61. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  62. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  63. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  64. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  65. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  66. package/dist/classes/features/other/CustomPickups.js +1 -0
  67. package/dist/classes/features/other/CustomStages.js +19 -9
  68. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  69. package/dist/classes/features/other/CustomTrapdoors.js +23 -17
  70. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  71. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  72. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  73. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  74. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  75. package/dist/classes/features/other/DeployJSONRoom.js +2 -0
  76. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  77. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  78. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  79. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  80. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  81. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  82. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  83. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  84. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  85. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  86. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  87. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  88. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  89. package/dist/classes/features/other/ModdedElementSets.js +1 -1
  90. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  91. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  92. package/dist/classes/features/other/PickupIndexCreation.js +2 -3
  93. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  94. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  95. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  96. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  97. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  98. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  99. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  100. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  101. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  102. package/dist/classes/features/other/RunInNFrames.js +2 -2
  103. package/dist/classes/features/other/SaveDataManager.js +1 -1
  104. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  105. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  106. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  107. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  108. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  109. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  110. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  111. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  112. package/dist/classes/features/other/customStages/gridEntities.js +5 -6
  113. package/dist/classes/features/other/customStages/shadows.js +1 -2
  114. package/dist/classes/features/other/customStages/streakText.js +3 -4
  115. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  116. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  117. package/dist/classes/features/other/customStages/utils.js +2 -3
  118. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  119. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  120. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  121. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  122. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  123. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  124. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  125. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  126. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  127. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  128. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  129. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  130. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  131. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  132. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  133. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  134. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  135. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  136. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  137. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  138. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  139. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  140. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  141. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  142. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  143. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  144. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  145. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  146. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  147. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  148. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  149. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  150. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  151. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  152. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  153. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  157. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  159. package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
  160. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  161. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  162. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  163. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  164. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
  165. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  166. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  167. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  168. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  169. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  170. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  171. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  172. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  173. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  174. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  175. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  176. package/dist/core/cachedClasses.d.ts +0 -5
  177. package/dist/core/cachedClasses.d.ts.map +1 -1
  178. package/dist/core/constants.js +1 -1
  179. package/dist/core/constantsVanilla.js +4 -4
  180. package/dist/core/upgradeMod.d.ts +0 -2
  181. package/dist/core/upgradeMod.d.ts.map +1 -1
  182. package/dist/core/upgradeMod.js +1 -2
  183. package/dist/decorators.js +2 -2
  184. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  185. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  186. package/dist/enums/ModCallbackCustom.js +5 -4
  187. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  188. package/dist/features.js +1 -2
  189. package/dist/functions/ambush.js +1 -2
  190. package/dist/functions/array.d.ts +5 -8
  191. package/dist/functions/array.d.ts.map +1 -1
  192. package/dist/functions/array.js +55 -55
  193. package/dist/functions/array.lua +2 -2
  194. package/dist/functions/arrayLua.d.ts +1 -1
  195. package/dist/functions/arrayLua.d.ts.map +1 -1
  196. package/dist/functions/arrayLua.js +7 -8
  197. package/dist/functions/benchmark.d.ts +0 -1
  198. package/dist/functions/benchmark.d.ts.map +1 -1
  199. package/dist/functions/benchmark.js +1 -2
  200. package/dist/functions/bitSet128.d.ts +0 -1
  201. package/dist/functions/bitSet128.d.ts.map +1 -1
  202. package/dist/functions/bitSet128.js +5 -6
  203. package/dist/functions/bitwise.d.ts +0 -4
  204. package/dist/functions/bitwise.d.ts.map +1 -1
  205. package/dist/functions/bitwise.js +7 -8
  206. package/dist/functions/bitwise.lua +3 -3
  207. package/dist/functions/bombs.d.ts +0 -1
  208. package/dist/functions/bombs.d.ts.map +1 -1
  209. package/dist/functions/bombs.js +1 -2
  210. package/dist/functions/bosses.d.ts.map +1 -1
  211. package/dist/functions/bosses.js +17 -17
  212. package/dist/functions/cards.js +16 -17
  213. package/dist/functions/challenges.js +9 -10
  214. package/dist/functions/characters.js +17 -18
  215. package/dist/functions/charge.d.ts.map +1 -1
  216. package/dist/functions/charge.js +10 -11
  217. package/dist/functions/charge.lua +1 -1
  218. package/dist/functions/chargeBar.d.ts +0 -2
  219. package/dist/functions/chargeBar.d.ts.map +1 -1
  220. package/dist/functions/chargeBar.js +2 -3
  221. package/dist/functions/collectibleTag.js +2 -3
  222. package/dist/functions/collectibles.js +37 -38
  223. package/dist/functions/color.d.ts +0 -1
  224. package/dist/functions/color.d.ts.map +1 -1
  225. package/dist/functions/color.js +7 -8
  226. package/dist/functions/console.js +2 -3
  227. package/dist/functions/curses.js +2 -3
  228. package/dist/functions/debugFunctions.d.ts +0 -1
  229. package/dist/functions/debugFunctions.d.ts.map +1 -1
  230. package/dist/functions/debugFunctions.js +5 -6
  231. package/dist/functions/decorators.d.ts +4 -4
  232. package/dist/functions/decorators.d.ts.map +1 -1
  233. package/dist/functions/decorators.js +4 -5
  234. package/dist/functions/deepCopy.d.ts +0 -1
  235. package/dist/functions/deepCopy.d.ts.map +1 -1
  236. package/dist/functions/deepCopy.js +1 -4
  237. package/dist/functions/deepCopy.lua +0 -2
  238. package/dist/functions/deepCopyTests.js +5 -6
  239. package/dist/functions/dimensions.js +2 -3
  240. package/dist/functions/direction.js +6 -7
  241. package/dist/functions/doors.d.ts.map +1 -1
  242. package/dist/functions/doors.js +53 -49
  243. package/dist/functions/easing.js +30 -31
  244. package/dist/functions/effects.d.ts +0 -2
  245. package/dist/functions/effects.d.ts.map +1 -1
  246. package/dist/functions/effects.js +2 -2
  247. package/dist/functions/emptyRoom.js +2 -3
  248. package/dist/functions/entities.d.ts +3 -4
  249. package/dist/functions/entities.d.ts.map +1 -1
  250. package/dist/functions/entities.js +32 -33
  251. package/dist/functions/entities.lua +4 -11
  252. package/dist/functions/entitiesSpecific.js +40 -41
  253. package/dist/functions/entityTypes.d.ts +0 -1
  254. package/dist/functions/entityTypes.d.ts.map +1 -1
  255. package/dist/functions/entityTypes.js +1 -2
  256. package/dist/functions/enums.d.ts +1 -6
  257. package/dist/functions/enums.d.ts.map +1 -1
  258. package/dist/functions/enums.js +12 -13
  259. package/dist/functions/external.js +2 -3
  260. package/dist/functions/familiars.js +6 -7
  261. package/dist/functions/flag.d.ts +1 -1
  262. package/dist/functions/flag.d.ts.map +1 -1
  263. package/dist/functions/flag.js +7 -8
  264. package/dist/functions/frames.d.ts +0 -1
  265. package/dist/functions/frames.d.ts.map +1 -1
  266. package/dist/functions/frames.js +18 -19
  267. package/dist/functions/globals.d.ts +0 -1
  268. package/dist/functions/globals.d.ts.map +1 -1
  269. package/dist/functions/globals.js +23 -15
  270. package/dist/functions/gridEntities.d.ts.map +1 -1
  271. package/dist/functions/gridEntities.js +51 -39
  272. package/dist/functions/gridEntities.lua +9 -5
  273. package/dist/functions/gridEntitiesSpecific.js +38 -39
  274. package/dist/functions/gridIndex.js +1 -2
  275. package/dist/functions/hash.js +1 -2
  276. package/dist/functions/hex.d.ts +0 -2
  277. package/dist/functions/hex.d.ts.map +1 -1
  278. package/dist/functions/hex.js +2 -3
  279. package/dist/functions/input.js +21 -21
  280. package/dist/functions/isaacAPIClass.d.ts +0 -20
  281. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  282. package/dist/functions/isaacAPIClass.js +23 -24
  283. package/dist/functions/itemPool.js +7 -8
  284. package/dist/functions/jsonHelpers.d.ts +4 -5
  285. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  286. package/dist/functions/jsonHelpers.js +23 -14
  287. package/dist/functions/jsonHelpers.lua +4 -4
  288. package/dist/functions/jsonRoom.js +5 -6
  289. package/dist/functions/kColor.d.ts +0 -1
  290. package/dist/functions/kColor.d.ts.map +1 -1
  291. package/dist/functions/kColor.js +7 -8
  292. package/dist/functions/language.js +1 -2
  293. package/dist/functions/level.js +4 -5
  294. package/dist/functions/levelGrid.d.ts.map +1 -1
  295. package/dist/functions/levelGrid.js +27 -32
  296. package/dist/functions/log.js +4 -5
  297. package/dist/functions/logEntities.d.ts.map +1 -1
  298. package/dist/functions/logEntities.js +11 -9
  299. package/dist/functions/logMisc.d.ts +1 -2
  300. package/dist/functions/logMisc.d.ts.map +1 -1
  301. package/dist/functions/logMisc.js +35 -48
  302. package/dist/functions/logMisc.lua +3 -3
  303. package/dist/functions/map.d.ts +0 -2
  304. package/dist/functions/map.d.ts.map +1 -1
  305. package/dist/functions/map.js +12 -13
  306. package/dist/functions/math.js +13 -14
  307. package/dist/functions/merge.d.ts +0 -1
  308. package/dist/functions/merge.d.ts.map +1 -1
  309. package/dist/functions/merge.js +2 -3
  310. package/dist/functions/mergeTests.js +1 -2
  311. package/dist/functions/minimap.d.ts.map +1 -1
  312. package/dist/functions/minimap.js +12 -17
  313. package/dist/functions/modFeatures.js +1 -2
  314. package/dist/functions/newArray.d.ts +0 -1
  315. package/dist/functions/newArray.d.ts.map +1 -1
  316. package/dist/functions/newArray.js +2 -3
  317. package/dist/functions/nextStage.d.ts.map +1 -1
  318. package/dist/functions/nextStage.js +6 -3
  319. package/dist/functions/npcDataStructures.d.ts +0 -2
  320. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  321. package/dist/functions/npcDataStructures.js +14 -15
  322. package/dist/functions/npcs.d.ts.map +1 -1
  323. package/dist/functions/npcs.js +9 -7
  324. package/dist/functions/pickupVariants.d.ts +0 -1
  325. package/dist/functions/pickupVariants.d.ts.map +1 -1
  326. package/dist/functions/pickupVariants.js +11 -12
  327. package/dist/functions/pickups.js +14 -15
  328. package/dist/functions/pickupsSpecific.js +40 -41
  329. package/dist/functions/pills.js +18 -19
  330. package/dist/functions/playerCenter.d.ts +0 -1
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  522. package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
  523. package/src/classes/callbacks/PostTransformation.ts +1 -3
  524. package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
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  526. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +4 -6
  527. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
  528. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
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  531. package/src/classes/features/other/CustomTrapdoors.ts +23 -18
  532. package/src/classes/features/other/DeployJSONRoom.ts +2 -0
  533. package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
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  535. package/src/classes/features/other/ModdedElementDetection.ts +4 -4
  536. package/src/classes/features/other/ModdedElementSets.ts +3 -3
  537. package/src/classes/features/other/PickupIndexCreation.ts +2 -3
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  539. package/src/classes/features/other/SaveDataManager.ts +1 -1
  540. package/src/classes/features/other/customStages/backdrop.ts +1 -1
  541. package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -7
  542. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
  543. package/src/core/constants.ts +1 -1
  544. package/src/core/constantsVanilla.ts +4 -4
  545. package/src/enums/ModCallbackCustom.ts +5 -4
  546. package/src/functions/array.ts +33 -29
  547. package/src/functions/arrayLua.ts +1 -1
  548. package/src/functions/bosses.ts +2 -1
  549. package/src/functions/charge.ts +1 -2
  550. package/src/functions/decorators.ts +6 -9
  551. package/src/functions/deepCopy.ts +0 -4
  552. package/src/functions/deepCopyTests.ts +4 -4
  553. package/src/functions/doors.ts +5 -0
  554. package/src/functions/entities.ts +7 -14
  555. package/src/functions/enums.ts +4 -4
  556. package/src/functions/flag.ts +1 -1
  557. package/src/functions/globals.ts +2 -3
  558. package/src/functions/gridEntities.ts +19 -1
  559. package/src/functions/jsonHelpers.ts +7 -5
  560. package/src/functions/levelGrid.ts +3 -6
  561. package/src/functions/logEntities.ts +3 -0
  562. package/src/functions/logMisc.ts +9 -20
  563. package/src/functions/map.ts +4 -4
  564. package/src/functions/merge.ts +1 -1
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  566. package/src/functions/newArray.ts +1 -1
  567. package/src/functions/nextStage.ts +4 -0
  568. package/src/functions/npcDataStructures.ts +5 -5
  569. package/src/functions/npcs.ts +3 -0
  570. package/src/functions/playerCollectibles.ts +1 -3
  571. package/src/functions/playerDataStructures.ts +5 -5
  572. package/src/functions/players.ts +2 -0
  573. package/src/functions/positionVelocity.ts +4 -12
  574. package/src/functions/rng.ts +4 -3
  575. package/src/functions/roomData.ts +1 -3
  576. package/src/functions/rooms.ts +16 -1
  577. package/src/functions/set.ts +8 -8
  578. package/src/functions/sort.ts +2 -2
  579. package/src/functions/sound.ts +2 -7
  580. package/src/functions/spawnCollectible.ts +1 -3
  581. package/src/functions/stage.ts +4 -14
  582. package/src/functions/trinkets.ts +1 -3
  583. package/src/functions/tstlClass.ts +2 -2
  584. package/src/functions/types.ts +16 -16
  585. package/src/index.ts +58 -58
  586. package/src/interfaces/SaveData.ts +2 -1
  587. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
  588. package/src/lib/jsonLua.js +2 -2
  589. package/src/objects/LRoomShapeToRectangles.ts +1 -1
  590. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
  591. package/src/shouldFire.ts +2 -1
  592. package/src/types/AddSubtract.ts +10 -2
  593. package/src/types/HasFunction.ts +1 -1
  594. package/src/types/Immutable.ts +1 -1
  595. package/src/types/TupleWithLengthBetween.ts +2 -2
  596. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -1,6 +1,13 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.pocketItemsEquals = exports.isFirstSlotPocketActiveItem = exports.hasOpenPocketItemSlot = exports.getPocketItems = exports.getFirstPill = exports.getFirstCardOrPill = exports.getFirstCard = exports.getActivePocketItemSlot = void 0;
3
+ exports.getActivePocketItemSlot = getActivePocketItemSlot;
4
+ exports.getFirstCard = getFirstCard;
5
+ exports.getFirstCardOrPill = getFirstCardOrPill;
6
+ exports.getFirstPill = getFirstPill;
7
+ exports.getPocketItems = getPocketItems;
8
+ exports.hasOpenPocketItemSlot = hasOpenPocketItemSlot;
9
+ exports.isFirstSlotPocketActiveItem = isFirstSlotPocketActiveItem;
10
+ exports.pocketItemsEquals = pocketItemsEquals;
4
11
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
12
  const cachedEnumValues_1 = require("../cachedEnumValues");
6
13
  const PocketItemType_1 = require("../enums/PocketItemType");
@@ -18,13 +25,11 @@ function getActivePocketItemSlot(player) {
18
25
  }
19
26
  return undefined;
20
27
  }
21
- exports.getActivePocketItemSlot = getActivePocketItemSlot;
22
28
  /** Helper item to get the first card that a player is holding in their pocket item slots. */
23
29
  function getFirstCard(player) {
24
30
  const pocketItems = getPocketItems(player);
25
31
  return pocketItems.find((pocketItem) => pocketItem.type === PocketItemType_1.PocketItemType.CARD);
26
32
  }
27
- exports.getFirstCard = getFirstCard;
28
33
  /**
29
34
  * Helper item to get the first card or pill that a player is holding in their pocket item slots.
30
35
  */
@@ -33,13 +38,11 @@ function getFirstCardOrPill(player) {
33
38
  return pocketItems.find((pocketItem) => pocketItem.type === PocketItemType_1.PocketItemType.CARD ||
34
39
  pocketItem.type === PocketItemType_1.PocketItemType.PILL);
35
40
  }
36
- exports.getFirstCardOrPill = getFirstCardOrPill;
37
41
  /** Helper item to get the first pill that a player is holding in their pocket item slots. */
38
42
  function getFirstPill(player) {
39
43
  const pocketItems = getPocketItems(player);
40
44
  return pocketItems.find((pocketItem) => pocketItem.type === PocketItemType_1.PocketItemType.PILL);
41
45
  }
42
- exports.getFirstPill = getFirstPill;
43
46
  /**
44
47
  * Use this helper function as a workaround for the `EntityPlayer.GetPocketItem` method not working
45
48
  * correctly.
@@ -112,7 +115,6 @@ function getPocketItems(player) {
112
115
  }
113
116
  return pocketItems;
114
117
  }
115
- exports.getPocketItems = getPocketItems;
116
118
  /**
117
119
  * Returns whether the player can hold an additional pocket item, beyond what they are currently
118
120
  * carrying. This takes into account items that modify the max number of pocket items, like Starter
@@ -128,7 +130,6 @@ function hasOpenPocketItemSlot(player) {
128
130
  const pocketItems = getPocketItems(player);
129
131
  return pocketItems.some((pocketItem) => pocketItem.type === PocketItemType_1.PocketItemType.EMPTY);
130
132
  }
131
- exports.hasOpenPocketItemSlot = hasOpenPocketItemSlot;
132
133
  /**
133
134
  * Helper function to determine whether the player's "active" pocket item slot is set to their
134
135
  * pocket active item.
@@ -141,7 +142,6 @@ function isFirstSlotPocketActiveItem(player) {
141
142
  }
142
143
  return firstPocketItem.type === PocketItemType_1.PocketItemType.ACTIVE_ITEM;
143
144
  }
144
- exports.isFirstSlotPocketActiveItem = isFirstSlotPocketActiveItem;
145
145
  /** Helper function to see if two sets of pocket item descriptions are identical. */
146
146
  function pocketItemsEquals(pocketItems1, pocketItems2) {
147
147
  if (pocketItems1.length !== pocketItems2.length) {
@@ -162,4 +162,3 @@ function pocketItemsEquals(pocketItems1, pocketItems2) {
162
162
  }
163
163
  return true;
164
164
  }
165
- exports.pocketItemsEquals = pocketItemsEquals;
@@ -1,7 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- /// <reference types="isaac-typescript-definitions" />
4
- /// <reference types="isaac-typescript-definitions" />
5
1
  export declare function anyEntityCloserThan(entities: readonly Entity[], position: Vector, distance: int): boolean;
6
2
  /**
7
3
  * Iterates over all players and checks if any player is close enough to the specified position.
@@ -1 +1 @@
1
- {"version":3,"file":"positionVelocity.d.ts","sourceRoot":"","sources":["../../src/functions/positionVelocity.ts"],"names":[],"mappings":";;;;AAaA,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,SAAS,MAAM,EAAE,EAC3B,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,GAAG,GACZ,OAAO,CAIT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,OAAO,CAKT;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,gBAAgB,CAC9B,gBAAgB,EAAE,MAAM,EACxB,mBAAmB,UAAQ,EAC3B,eAAe,CAAC,EAAE,KAAK,GACtB,QAAQ,CAAC,MAAM,CAAC,CA4ClB;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,CAY9B;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,CAY9B;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,EAC7C,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,IAAI,CAYN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,EAC9C,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,IAAI,CAYN"}
1
+ {"version":3,"file":"positionVelocity.d.ts","sourceRoot":"","sources":["../../src/functions/positionVelocity.ts"],"names":[],"mappings":"AAaA,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,SAAS,MAAM,EAAE,EAC3B,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,GAAG,GACZ,OAAO,CAIT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,OAAO,CAKT;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,gBAAgB,CAC9B,gBAAgB,EAAE,MAAM,EACxB,mBAAmB,UAAQ,EAC3B,eAAe,CAAC,EAAE,KAAK,GACtB,QAAQ,CAAC,MAAM,CAAC,CA4ClB;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,CAU9B;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,CAU9B;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,EAC7C,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,IAAI,CAUN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,EAC9C,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,GAC3B,IAAI,CAUN"}
@@ -1,6 +1,12 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.setEntityVelocities = exports.setEntityPositions = exports.getEntityVelocities = exports.getEntityPositions = exports.findFreePosition = exports.anyPlayerCloserThan = exports.anyEntityCloserThan = void 0;
3
+ exports.anyEntityCloserThan = anyEntityCloserThan;
4
+ exports.anyPlayerCloserThan = anyPlayerCloserThan;
5
+ exports.findFreePosition = findFreePosition;
6
+ exports.getEntityPositions = getEntityPositions;
7
+ exports.getEntityVelocities = getEntityVelocities;
8
+ exports.setEntityPositions = setEntityPositions;
9
+ exports.setEntityVelocities = setEntityVelocities;
4
10
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
11
  const cachedClasses_1 = require("../core/cachedClasses");
6
12
  const constants_1 = require("../core/constants");
@@ -12,7 +18,6 @@ const MAX_FIND_FREE_POSITION_ATTEMPTS = 100;
12
18
  function anyEntityCloserThan(entities, position, distance) {
13
19
  return entities.some((entity) => position.Distance(entity.Position) <= distance);
14
20
  }
15
- exports.anyEntityCloserThan = anyEntityCloserThan;
16
21
  /**
17
22
  * Iterates over all players and checks if any player is close enough to the specified position.
18
23
  *
@@ -23,7 +28,6 @@ function anyPlayerCloserThan(position, distance) {
23
28
  const players = (0, playerIndex_1.getPlayers)();
24
29
  return players.some((player) => player.Position.Distance(position) <= distance);
25
30
  }
26
- exports.anyPlayerCloserThan = anyPlayerCloserThan;
27
31
  /**
28
32
  * Helper function to get a room position that is not overlapping with a grid entity, a heaven door,
29
33
  * or a player. The `Room.FindFreePickupSpawnPosition` method will return locations that overlap
@@ -61,7 +65,6 @@ function findFreePosition(startingPosition, avoidActiveEntities = false, minimum
61
65
  // We failed to find a free position in N iterations.
62
66
  return room.FindFreePickupSpawnPosition(startingPosition);
63
67
  }
64
- exports.findFreePosition = findFreePosition;
65
68
  /**
66
69
  * Helper function to get a map containing the positions of every entity in the current room.
67
70
  *
@@ -72,9 +75,7 @@ exports.findFreePosition = findFreePosition;
72
75
  * multiple times.
73
76
  */
74
77
  function getEntityPositions(entities) {
75
- if (entities === undefined) {
76
- entities = (0, entities_1.getEntities)();
77
- }
78
+ entities ??= (0, entities_1.getEntities)();
78
79
  const entityPositions = new Map();
79
80
  for (const entity of entities) {
80
81
  const ptrHash = GetPtrHash(entity);
@@ -82,7 +83,6 @@ function getEntityPositions(entities) {
82
83
  }
83
84
  return entityPositions;
84
85
  }
85
- exports.getEntityPositions = getEntityPositions;
86
86
  /**
87
87
  * Helper function to get a map containing the velocities of every entity in the current room.
88
88
  *
@@ -93,9 +93,7 @@ exports.getEntityPositions = getEntityPositions;
93
93
  * multiple times.
94
94
  */
95
95
  function getEntityVelocities(entities) {
96
- if (entities === undefined) {
97
- entities = (0, entities_1.getEntities)();
98
- }
96
+ entities ??= (0, entities_1.getEntities)();
99
97
  const entityVelocities = new Map();
100
98
  for (const entity of entities) {
101
99
  const ptrHash = GetPtrHash(entity);
@@ -103,7 +101,6 @@ function getEntityVelocities(entities) {
103
101
  }
104
102
  return entityVelocities;
105
103
  }
106
- exports.getEntityVelocities = getEntityVelocities;
107
104
  /**
108
105
  * Helper function to set the position of every entity in the room based on a map of positions. If
109
106
  * an entity is found that does not have matching element in the provided map, then that entity will
@@ -118,9 +115,7 @@ exports.getEntityVelocities = getEntityVelocities;
118
115
  * multiple times.
119
116
  */
120
117
  function setEntityPositions(entityPositions, entities) {
121
- if (entities === undefined) {
122
- entities = (0, entities_1.getEntities)();
123
- }
118
+ entities ??= (0, entities_1.getEntities)();
124
119
  for (const entity of entities) {
125
120
  const ptrHash = GetPtrHash(entity);
126
121
  const entityPosition = entityPositions.get(ptrHash);
@@ -129,7 +124,6 @@ function setEntityPositions(entityPositions, entities) {
129
124
  }
130
125
  }
131
126
  }
132
- exports.setEntityPositions = setEntityPositions;
133
127
  /**
134
128
  * Helper function to set the velocity of every entity in the room based on a map of velocities. If
135
129
  * an entity is found that does not have matching element in the provided map, then that entity will
@@ -144,9 +138,7 @@ exports.setEntityPositions = setEntityPositions;
144
138
  * multiple times.
145
139
  */
146
140
  function setEntityVelocities(entityVelocities, entities) {
147
- if (entities === undefined) {
148
- entities = (0, entities_1.getEntities)();
149
- }
141
+ entities ??= (0, entities_1.getEntities)();
150
142
  for (const entity of entities) {
151
143
  const ptrHash = GetPtrHash(entity);
152
144
  const entityVelocity = entityVelocities.get(ptrHash);
@@ -155,4 +147,3 @@ function setEntityVelocities(entityVelocities, entities) {
155
147
  }
156
148
  }
157
149
  }
158
- exports.setEntityVelocities = setEntityVelocities;
@@ -60,21 +60,21 @@ function ____exports.findFreePosition(self, startingPosition, avoidActiveEntitie
60
60
  local position = room:FindFreePickupSpawnPosition(startingPosition, initialStep, avoidActiveEntities)
61
61
  local closePlayer = getPlayerCloserThan(nil, position, DISTANCE_OF_GRID_TILE)
62
62
  if closePlayer ~= nil then
63
- goto __continue7
63
+ goto __continue8
64
64
  end
65
65
  local isCloseHeavenDoor = ____exports.anyEntityCloserThan(nil, heavenDoors, position, DISTANCE_OF_GRID_TILE)
66
66
  if isCloseHeavenDoor then
67
- goto __continue7
67
+ goto __continue8
68
68
  end
69
69
  if minimumDistance ~= nil then
70
70
  local distance = startingPosition:Distance(position)
71
71
  if distance < minimumDistance then
72
- goto __continue7
72
+ goto __continue8
73
73
  end
74
74
  end
75
75
  return position
76
76
  end
77
- ::__continue7::
77
+ ::__continue8::
78
78
  initialStep = initialStep + 1
79
79
  end
80
80
  end
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.isAllPressurePlatesPushed = void 0;
3
+ exports.isAllPressurePlatesPushed = isAllPressurePlatesPushed;
4
4
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
5
  const cachedClasses_1 = require("../core/cachedClasses");
6
6
  const gridEntitiesSpecific_1 = require("./gridEntitiesSpecific");
@@ -23,4 +23,3 @@ function isAllPressurePlatesPushed() {
23
23
  const pressurePlates = (0, gridEntitiesSpecific_1.getPressurePlates)(isaac_typescript_definitions_1.PressurePlateVariant.PRESSURE_PLATE);
24
24
  return pressurePlates.every((pressurePlate) => pressurePlate.State === isaac_typescript_definitions_1.PressurePlateState.PRESSURE_PLATE_PRESSED);
25
25
  }
26
- exports.isAllPressurePlatesPushed = isAllPressurePlatesPushed;
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.fireProjectilesInCircle = exports.fireProjectiles = void 0;
3
+ exports.fireProjectiles = fireProjectiles;
4
+ exports.fireProjectilesInCircle = fireProjectilesInCircle;
4
5
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
6
  const entities_1 = require("./entities");
6
7
  const entitiesSpecific_1 = require("./entitiesSpecific");
@@ -38,7 +39,6 @@ function fireProjectiles(npc, position, velocity, projectilesMode = isaac_typesc
38
39
  }
39
40
  return (0, entities_1.getFilteredNewEntities)(oldProjectiles, newProjectiles);
40
41
  }
41
- exports.fireProjectiles = fireProjectiles;
42
42
  /**
43
43
  * Helper function to spawn projectiles in a circle around a position. Under the hood, this
44
44
  * leverages `ProjectileMode.N_PROJECTILES_IN_CIRCLE`.
@@ -54,4 +54,3 @@ function fireProjectilesInCircle(npc, position, speed, numProjectiles) {
54
54
  const velocity = Vector(speed, numProjectiles);
55
55
  return fireProjectiles(npc, position, velocity, isaac_typescript_definitions_1.ProjectilesMode.N_PROJECTILES_IN_CIRCLE);
56
56
  }
57
- exports.fireProjectilesInCircle = fireProjectilesInCircle;
@@ -1,6 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- /// <reference types="isaac-typescript-definitions" />
4
1
  /**
5
2
  * Returns a random float between 0 and 1. It is inclusive on the low end, but exclusive on the high
6
3
  * end. (This is because the `RNG.RandomFloat` method will never return a value of exactly 1.)
@@ -1 +1 @@
1
- {"version":3,"file":"random.d.ts","sourceRoot":"","sources":["../../src/functions/random.ts"],"names":[],"mappings":";;;AAGA;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CAAC,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAAG,KAAK,CAGlE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,cAAc,CAC5B,GAAG,EAAE,GAAG,EACR,GAAG,EAAE,GAAG,EACR,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,KAAK,CAUP;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,EACR,GAAG,EAAE,GAAG,EACR,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,UAAU,GAAE,SAAS,GAAG,EAAO,GAC9B,GAAG,CAqBL"}
1
+ {"version":3,"file":"random.d.ts","sourceRoot":"","sources":["../../src/functions/random.ts"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CAAC,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAAG,KAAK,CAGlE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,cAAc,CAC5B,GAAG,EAAE,GAAG,EACR,GAAG,EAAE,GAAG,EACR,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,KAAK,CAUP;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,EACR,GAAG,EAAE,GAAG,EACR,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,UAAU,GAAE,SAAS,GAAG,EAAO,GAC9B,GAAG,CAqBL"}
@@ -1,6 +1,8 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getRandomInt = exports.getRandomFloat = exports.getRandom = void 0;
3
+ exports.getRandom = getRandom;
4
+ exports.getRandomFloat = getRandomFloat;
5
+ exports.getRandomInt = getRandomInt;
4
6
  const ReadonlySet_1 = require("../types/ReadonlySet");
5
7
  const rng_1 = require("./rng");
6
8
  /**
@@ -18,7 +20,6 @@ function getRandom(seedOrRNG) {
18
20
  const rng = (0, rng_1.isRNG)(seedOrRNG) ? seedOrRNG : (0, rng_1.newRNG)(seedOrRNG);
19
21
  return rng.RandomFloat();
20
22
  }
21
- exports.getRandom = getRandom;
22
23
  /**
23
24
  * Returns a random float between min and max.
24
25
  *
@@ -47,7 +48,6 @@ function getRandomFloat(min, max, seedOrRNG) {
47
48
  // From: https://stackoverflow.com/questions/40431966
48
49
  return min + getRandom(seedOrRNG) * (max - min);
49
50
  }
50
- exports.getRandomFloat = getRandomFloat;
51
51
  /**
52
52
  * Returns a random integer between min and max. It is inclusive on both ends.
53
53
  *
@@ -87,4 +87,3 @@ function getRandomInt(min, max, seedOrRNG, exceptions = []) {
87
87
  } while (exceptionsSet.has(randomInt));
88
88
  return randomInt;
89
89
  }
90
- exports.getRandomInt = getRandomInt;
@@ -1,7 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- /// <reference types="isaac-typescript-definitions" />
4
- /// <reference types="isaac-typescript-definitions" />
5
1
  /**
6
2
  * Helper function to create a read-only `Color` object. (Otherwise, you would have to manually
7
3
  * specify both the type and the constructor.)
@@ -1 +1 @@
1
- {"version":3,"file":"readOnly.d.ts","sourceRoot":"","sources":["../../src/functions/readOnly.ts"],"names":[],"mappings":";;;;AAAA;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,CAAC,EAAE,KAAK,EACT,EAAE,CAAC,EAAE,GAAG,EACR,EAAE,CAAC,EAAE,GAAG,EACR,EAAE,CAAC,EAAE,GAAG,GACP,QAAQ,CAAC,KAAK,CAAC,CAEjB;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,GACP,QAAQ,CAAC,MAAM,CAAC,CAElB;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,CAEtE"}
1
+ {"version":3,"file":"readOnly.d.ts","sourceRoot":"","sources":["../../src/functions/readOnly.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,CAAC,EAAE,KAAK,EACT,EAAE,CAAC,EAAE,GAAG,EACR,EAAE,CAAC,EAAE,GAAG,EACR,EAAE,CAAC,EAAE,GAAG,GACP,QAAQ,CAAC,KAAK,CAAC,CAEjB;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,EACR,CAAC,EAAE,KAAK,GACP,QAAQ,CAAC,MAAM,CAAC,CAElB;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,CAEtE"}
@@ -1,6 +1,8 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.newReadonlyVector = exports.newReadonlyKColor = exports.newReadonlyColor = void 0;
3
+ exports.newReadonlyColor = newReadonlyColor;
4
+ exports.newReadonlyKColor = newReadonlyKColor;
5
+ exports.newReadonlyVector = newReadonlyVector;
4
6
  /**
5
7
  * Helper function to create a read-only `Color` object. (Otherwise, you would have to manually
6
8
  * specify both the type and the constructor.)
@@ -10,7 +12,6 @@ exports.newReadonlyVector = exports.newReadonlyKColor = exports.newReadonlyColor
10
12
  function newReadonlyColor(r, g, b, a, ro, go, bo) {
11
13
  return Color(r, g, b, a, ro, go, bo);
12
14
  }
13
- exports.newReadonlyColor = newReadonlyColor;
14
15
  /**
15
16
  * Helper function to create a read-only `KColor` object. (Otherwise, you would have to manually
16
17
  * specify both the type and the constructor.)
@@ -20,7 +21,6 @@ exports.newReadonlyColor = newReadonlyColor;
20
21
  function newReadonlyKColor(r, g, b, a) {
21
22
  return KColor(r, g, b, a);
22
23
  }
23
- exports.newReadonlyKColor = newReadonlyKColor;
24
24
  /**
25
25
  * Helper function to create a read-only `Vector` object. (Otherwise, you would have to manually
26
26
  * specify both the type and the constructor.)
@@ -30,4 +30,3 @@ exports.newReadonlyKColor = newReadonlyKColor;
30
30
  function newReadonlyVector(x, y) {
31
31
  return Vector(x, y);
32
32
  }
33
- exports.newReadonlyVector = newReadonlyVector;
@@ -1,6 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- /// <reference types="isaac-typescript-definitions" />
4
1
  /**
5
2
  * Helper function to see if the current render callback is rendering a water reflection.
6
3
  *
@@ -1 +1 @@
1
- {"version":3,"file":"render.d.ts","sourceRoot":"","sources":["../../src/functions/render.ts"],"names":[],"mappings":";;;AAGA;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAI5C;AAED,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,MAAM,GAAG,UAAU,EAC3B,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,KAAK,EACb,MAAM,EAAE,KAAK,GACZ,IAAI,CAiBN;AAED,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,MAAM,GAAG,UAAU,EAC3B,IAAI,EAAE,MAAM,GACX,IAAI,CAON"}
1
+ {"version":3,"file":"render.d.ts","sourceRoot":"","sources":["../../src/functions/render.ts"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAI5C;AAED,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,MAAM,GAAG,UAAU,EAC3B,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,KAAK,EACb,MAAM,EAAE,KAAK,GACZ,IAAI,CAiBN;AAED,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,MAAM,GAAG,UAAU,EAC3B,IAAI,EAAE,MAAM,GACX,IAAI,CAON"}
@@ -1,6 +1,8 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.renderTextOnEntity = exports.renderScaledTextOnEntity = exports.isReflectionRender = void 0;
3
+ exports.isReflectionRender = isReflectionRender;
4
+ exports.renderScaledTextOnEntity = renderScaledTextOnEntity;
5
+ exports.renderTextOnEntity = renderTextOnEntity;
4
6
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
7
  const cachedClasses_1 = require("../core/cachedClasses");
6
8
  /**
@@ -17,7 +19,6 @@ function isReflectionRender() {
17
19
  const renderMode = room.GetRenderMode();
18
20
  return renderMode === isaac_typescript_definitions_1.RenderMode.WATER_REFLECT;
19
21
  }
20
- exports.isReflectionRender = isReflectionRender;
21
22
  function renderScaledTextOnEntity(entity, text, scaleX, scaleY) {
22
23
  if (isReflectionRender()) {
23
24
  return;
@@ -25,7 +26,6 @@ function renderScaledTextOnEntity(entity, text, scaleX, scaleY) {
25
26
  const position = Isaac.WorldToScreen(entity.Position);
26
27
  Isaac.RenderScaledText(text, position.X, position.Y, scaleX, scaleY, 1, 1, 1, 1);
27
28
  }
28
- exports.renderScaledTextOnEntity = renderScaledTextOnEntity;
29
29
  function renderTextOnEntity(entity, text) {
30
30
  if (isReflectionRender()) {
31
31
  return;
@@ -33,4 +33,3 @@ function renderTextOnEntity(entity, text) {
33
33
  const position = Isaac.WorldToScreen(entity.Position);
34
34
  Isaac.RenderText(text, position.X, position.Y, 1, 1, 1, 1);
35
35
  }
36
- exports.renderTextOnEntity = renderTextOnEntity;
@@ -1,6 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- /// <reference types="isaac-typescript-definitions" />
4
1
  /**
5
2
  * Uses the player's current health and other miscellaneous things to determine if incoming damage
6
3
  * will be fatal.
@@ -1 +1 @@
1
- {"version":3,"file":"revive.d.ts","sourceRoot":"","sources":["../../src/functions/revive.ts"],"names":[],"mappings":";;;AAoBA;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,GAAG,EACX,MAAM,EAAE,SAAS,EACjB,mBAAmB,EAAE,GAAG,GAAG,SAAS,GACnC,OAAO,CAsFT;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAmBvE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAa9D;AAED;;;;GAIG;AACH,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAYtE;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAe1E"}
1
+ {"version":3,"file":"revive.d.ts","sourceRoot":"","sources":["../../src/functions/revive.ts"],"names":[],"mappings":"AAoBA;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,GAAG,EACX,MAAM,EAAE,SAAS,EACjB,mBAAmB,EAAE,GAAG,GAAG,SAAS,GACnC,OAAO,CAsFT;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAmBvE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAa9D;AAED;;;;GAIG;AACH,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAYtE;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAe1E"}
@@ -1,6 +1,10 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.willReviveFromSpiritShackles = exports.willReviveFromHeartbreak = exports.willPlayerRevive = exports.willMysteriousPaperRevive = exports.isDamageToPlayerFatal = void 0;
3
+ exports.isDamageToPlayerFatal = isDamageToPlayerFatal;
4
+ exports.willMysteriousPaperRevive = willMysteriousPaperRevive;
5
+ exports.willPlayerRevive = willPlayerRevive;
6
+ exports.willReviveFromHeartbreak = willReviveFromHeartbreak;
7
+ exports.willReviveFromSpiritShackles = willReviveFromSpiritShackles;
4
8
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
9
  const constants_1 = require("../core/constants");
6
10
  const MysteriousPaperEffect_1 = require("../enums/MysteriousPaperEffect");
@@ -83,7 +87,6 @@ function isDamageToPlayerFatal(player, amount, source, lastDamageGameFrame) {
83
87
  }
84
88
  return true;
85
89
  }
86
- exports.isDamageToPlayerFatal = isDamageToPlayerFatal;
87
90
  /**
88
91
  * Assuming that we are on the frame of fatal damage, this function returns whether Mysterious Paper
89
92
  * would rotate to Missing Poster on the frame that the "Game Over" screen would appear (which would
@@ -106,7 +109,6 @@ function willMysteriousPaperRevive(player) {
106
109
  }
107
110
  return mysteriousPaperEffect === MysteriousPaperEffect_1.MysteriousPaperEffect.MISSING_POSTER;
108
111
  }
109
- exports.willMysteriousPaperRevive = willMysteriousPaperRevive;
110
112
  /**
111
113
  * The `EntityPlayer.WillPlayerRevive` method does not properly account for Mysterious Paper, so use
112
114
  * this helper function instead for more robust revival detection.
@@ -118,7 +120,6 @@ function willPlayerRevive(player) {
118
120
  (0, trinketGive_1.giveTrinketsBack)(player, trinketSituation);
119
121
  return willRevive;
120
122
  }
121
- exports.willPlayerRevive = willPlayerRevive;
122
123
  /**
123
124
  * Helper function to determine if the player will be revived by the Heartbreak collectible if they
124
125
  * take fatal damage. This is contingent on the character that they are playing as and the amount of
@@ -134,7 +135,6 @@ function willReviveFromHeartbreak(player) {
134
135
  const numBrokenHeartsAfterRevival = numBrokenHeartsThatWillBeAdded + brokenHearts;
135
136
  return maxHeartContainers > numBrokenHeartsAfterRevival;
136
137
  }
137
- exports.willReviveFromHeartbreak = willReviveFromHeartbreak;
138
138
  /**
139
139
  * Helper function to determine if the Spirit Shackles item is in an enabled state. (It can be
140
140
  * either enabled or disabled.)
@@ -148,4 +148,3 @@ function willReviveFromSpiritShackles(player) {
148
148
  const playerInSoulForm = effects.HasNullEffect(isaac_typescript_definitions_1.NullItemID.SPIRIT_SHACKLES_SOUL);
149
149
  return spiritShacklesEnabled && !playerInSoulForm;
150
150
  }
151
- exports.willReviveFromSpiritShackles = willReviveFromSpiritShackles;
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  import type { CopyableIsaacAPIClassType } from "isaac-typescript-definitions";
3
2
  import type { ReadonlyRecord } from "../types/ReadonlyRecord";
4
3
  export type SerializedRNG = LuaMap<string, unknown> & {
@@ -1 +1 @@
1
- {"version":3,"file":"rng.d.ts","sourceRoot":"","sources":["../../src/functions/rng.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAG9E,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAQ9D,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACpD,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;IACtC,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC,GAAG,CAAC;CAChD,CAAC;AAYF,wDAAwD;AACxD,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,CASrC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,aAAa,GAAG,GAAG,CAetD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED,6EAA6E;AAC7E,wBAAgB,KAAK,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,GAAG,CAEpD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,aAAa,CAMxE;AAED;;;;GAIG;AACH,wBAAgB,MAAM,CAAC,IAAI,OAAkB,GAAG,GAAG,CAIlD;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,GAAG,OAAO,CAEvD;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,GAAG,GAAG,aAAa,CAYpD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,GAAG,CAAC,EACnC,IAAI,EAAE,IAAI,GACT,IAAI,CAoBN;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,GAAG,CAAC,GAClC,IAAI,CAKN;AAED,4FAA4F;AAC5F,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAYlD"}
1
+ {"version":3,"file":"rng.d.ts","sourceRoot":"","sources":["../../src/functions/rng.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAG9E,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAQ9D,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACpD,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;IACtC,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC,GAAG,CAAC;CAChD,CAAC;AAaF,wDAAwD;AACxD,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,CASrC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,aAAa,GAAG,GAAG,CAetD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED,6EAA6E;AAC7E,wBAAgB,KAAK,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,GAAG,CAEpD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,aAAa,CAMxE;AAED;;;;GAIG;AACH,wBAAgB,MAAM,CAAC,IAAI,OAAkB,GAAG,GAAG,CAIlD;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,GAAG,OAAO,CAEvD;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,GAAG,GAAG,aAAa,CAYpD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,GAAG,CAAC,EACnC,IAAI,EAAE,IAAI,GACT,IAAI,CAoBN;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,cAAc,CAAC,MAAM,EAAE,GAAG,CAAC,GAClC,IAAI,CAKN;AAED,4FAA4F;AAC5F,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAYlD"}
@@ -1,6 +1,16 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.setSeed = exports.setAllRNGToStartSeed = exports.setAllRNGToSeed = exports.serializeRNG = exports.rngEquals = exports.newRNG = exports.isSerializedRNG = exports.isRNG = exports.getRandomSeed = exports.deserializeRNG = exports.copyRNG = void 0;
3
+ exports.copyRNG = copyRNG;
4
+ exports.deserializeRNG = deserializeRNG;
5
+ exports.getRandomSeed = getRandomSeed;
6
+ exports.isRNG = isRNG;
7
+ exports.isSerializedRNG = isSerializedRNG;
8
+ exports.newRNG = newRNG;
9
+ exports.rngEquals = rngEquals;
10
+ exports.serializeRNG = serializeRNG;
11
+ exports.setAllRNGToSeed = setAllRNGToSeed;
12
+ exports.setAllRNGToStartSeed = setAllRNGToStartSeed;
13
+ exports.setSeed = setSeed;
4
14
  const cachedClasses_1 = require("../core/cachedClasses");
5
15
  const SerializationBrand_1 = require("../enums/private/SerializationBrand");
6
16
  const debugFunctions_1 = require("./debugFunctions");
@@ -12,7 +22,8 @@ const utils_1 = require("./utils");
12
22
  /**
13
23
  * This is the ShiftIdx that Blade recommended after having reviewing the game's internal functions.
14
24
  * Any value between 0 and 80 should work equally well.
15
- * https://www.jstatsoft.org/article/view/v008i14/xorshift.pdf
25
+ *
26
+ * @see https://www.jstatsoft.org/article/view/v008i14/xorshift.pdf
16
27
  */
17
28
  const RECOMMENDED_SHIFT_IDX = 35;
18
29
  const OBJECT_NAME = "RNG";
@@ -25,7 +36,6 @@ function copyRNG(rng) {
25
36
  const seed = rng.GetSeed();
26
37
  return newRNG(seed);
27
38
  }
28
- exports.copyRNG = copyRNG;
29
39
  /**
30
40
  * Helper function to convert a `SerializedRNG` object to a normal `RNG` object. (This is used by
31
41
  * the save data manager when reading data from the "save#.dat" file.)
@@ -38,23 +48,20 @@ function deserializeRNG(rng) {
38
48
  (0, utils_1.assertDefined)(seed, `Failed to deserialize a ${OBJECT_NAME} object since the provided object did not have a value for: seed`);
39
49
  return newRNG(seed);
40
50
  }
41
- exports.deserializeRNG = deserializeRNG;
42
51
  /**
43
52
  * Helper function to get a random `Seed` value to be used in spawning entities and so on. Use this
44
53
  * instead of calling the `Random` function directly since that can return a value of 0 and crash
45
54
  * the game.
46
55
  */
47
56
  function getRandomSeed() {
48
- const randomNumber = Random(); // eslint-disable-line deprecation/deprecation
57
+ const randomNumber = Random(); // eslint-disable-line @typescript-eslint/no-deprecated
49
58
  const safeRandomNumber = randomNumber === 0 ? 1 : randomNumber;
50
59
  return safeRandomNumber;
51
60
  }
52
- exports.getRandomSeed = getRandomSeed;
53
61
  /** Helper function to check if something is an instantiated `RNG` object. */
54
62
  function isRNG(object) {
55
63
  return (0, isaacAPIClass_1.isIsaacAPIClassOfType)(object, OBJECT_NAME);
56
64
  }
57
- exports.isRNG = isRNG;
58
65
  /**
59
66
  * Used to determine is the given table is a serialized `RNG` object created by the `deepCopy`
60
67
  * function.
@@ -65,7 +72,6 @@ function isSerializedRNG(object) {
65
72
  }
66
73
  return (0, table_1.tableHasKeys)(object, ...KEYS) && object.has(SerializationBrand_1.SerializationBrand.RNG);
67
74
  }
68
- exports.isSerializedRNG = isSerializedRNG;
69
75
  /**
70
76
  * Helper function to initialize a new RNG object using Blade's recommended shift index.
71
77
  *
@@ -76,11 +82,9 @@ function newRNG(seed = getRandomSeed()) {
76
82
  setSeed(rng, seed);
77
83
  return rng;
78
84
  }
79
- exports.newRNG = newRNG;
80
85
  function rngEquals(rng1, rng2) {
81
86
  return (0, isaacAPIClass_1.isaacAPIClassEquals)(rng1, rng2, KEYS);
82
87
  }
83
- exports.rngEquals = rngEquals;
84
88
  /**
85
89
  * Helper function to convert a `RNG` object to a `SerializedRNG` object. (This is used by the save
86
90
  * data manager when writing data from the "save#.dat" file.)
@@ -95,7 +99,6 @@ function serializeRNG(rng) {
95
99
  rngTable.set(SerializationBrand_1.SerializationBrand.RNG, "");
96
100
  return rngTable;
97
101
  }
98
- exports.serializeRNG = serializeRNG;
99
102
  /**
100
103
  * Helper function to iterate over the provided object and set the seed for all of the values that
101
104
  * are RNG objects equal to a particular seed.
@@ -115,7 +118,6 @@ function setAllRNGToSeed(object, seed) {
115
118
  error(`Failed to set all RNG objects to seed ${seed} because the parent object did not contain any RNG objects.`);
116
119
  }
117
120
  }
118
- exports.setAllRNGToSeed = setAllRNGToSeed;
119
121
  /**
120
122
  * Helper function to iterate over the provided object and set the seed for all of the values that
121
123
  * are RNG objects equal to the start seed for the current run.
@@ -125,7 +127,6 @@ function setAllRNGToStartSeed(object) {
125
127
  const startSeed = seeds.GetStartSeed();
126
128
  setAllRNGToSeed(object, startSeed);
127
129
  }
128
- exports.setAllRNGToStartSeed = setAllRNGToStartSeed;
129
130
  /** Helper function to set a seed to an RNG object using Blade's recommended shift index. */
130
131
  function setSeed(rng, seed) {
131
132
  if (seed === 0) {
@@ -134,7 +135,6 @@ function setSeed(rng, seed) {
134
135
  (0, debugFunctions_1.traceback)();
135
136
  }
136
137
  // The game expects seeds in the range of 1 to 4294967295 (1^32 - 1).
137
- // eslint-disable-next-line deprecation/deprecation
138
+ // eslint-disable-next-line @typescript-eslint/no-deprecated
138
139
  rng.SetSeed(seed, RECOMMENDED_SHIFT_IDX);
139
140
  }
140
- exports.setSeed = setSeed;
@@ -1,4 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
1
  import type { RockAltType } from "../enums/RockAltType";
3
2
  /**
4
3
  * Helper function to get the alternate rock type (i.e. urn, mushroom, etc.) that the current room
@@ -1 +1 @@
1
- {"version":3,"file":"rockAlt.d.ts","sourceRoot":"","sources":["../../src/functions/rockAlt.ts"],"names":[],"mappings":";AAMA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAMxD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,IAAI,WAAW,CAK5C;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,IAAI,CAgB7D"}
1
+ {"version":3,"file":"rockAlt.d.ts","sourceRoot":"","sources":["../../src/functions/rockAlt.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAMxD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,IAAI,WAAW,CAK5C;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,IAAI,CAgB7D"}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.removeUrnRewards = exports.getRockAltType = void 0;
3
+ exports.getRockAltType = getRockAltType;
4
+ exports.removeUrnRewards = removeUrnRewards;
4
5
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
6
  const cachedClasses_1 = require("../core/cachedClasses");
6
7
  const backdropTypeToRockAltType_1 = require("../objects/backdropTypeToRockAltType");
@@ -26,7 +27,6 @@ function getRockAltType() {
26
27
  const backdropType = room.GetBackdropType();
27
28
  return backdropTypeToRockAltType_1.BACKDROP_TYPE_TO_ROCK_ALT_TYPE[backdropType];
28
29
  }
29
- exports.getRockAltType = getRockAltType;
30
30
  /**
31
31
  * Helper function to remove all coins, trinkets, and so on that spawned from breaking an urn.
32
32
  *
@@ -47,4 +47,3 @@ function removeUrnRewards(gridEntity) {
47
47
  const spiders = (0, entitiesSpecific_1.getNPCs)(isaac_typescript_definitions_1.EntityType.SPIDER);
48
48
  (0, gridEntities_1.removeEntitiesSpawnedFromGridEntity)(spiders, gridEntity);
49
49
  }
50
- exports.removeUrnRewards = removeUrnRewards;
@@ -1 +1 @@
1
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