isaacscript-common 87.4.0 → 87.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +6 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +14 -14
  5. package/dist/callbackClasses.lua +159 -300
  6. package/dist/callbacks.js +18 -9
  7. package/dist/classes/DefaultMap.d.ts +5 -1
  8. package/dist/classes/DefaultMap.d.ts.map +1 -1
  9. package/dist/classes/ModFeature.js +3 -3
  10. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  11. package/dist/classes/ModUpgraded.js +2 -4
  12. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  13. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  14. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  15. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  16. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  17. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  18. package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
  19. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  20. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  21. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  22. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  23. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  24. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  25. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  26. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  27. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  28. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  29. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  30. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  31. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  32. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  33. package/dist/classes/callbacks/PostItemDischarge.js +3 -6
  34. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  35. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  36. package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
  37. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  38. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  39. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  40. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  41. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  42. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  44. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  45. package/dist/classes/callbacks/PostTransformation.js +1 -3
  46. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  47. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  48. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  49. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  50. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  51. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  52. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  53. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  54. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  55. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  56. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  57. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  58. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
  59. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  60. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  61. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  62. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  63. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  64. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  65. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  66. package/dist/classes/features/other/CustomPickups.js +1 -0
  67. package/dist/classes/features/other/CustomStages.js +19 -9
  68. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  69. package/dist/classes/features/other/CustomTrapdoors.js +23 -17
  70. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  71. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  72. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  73. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  74. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  75. package/dist/classes/features/other/DeployJSONRoom.js +2 -0
  76. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  77. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  78. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  79. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  80. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  81. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  82. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  83. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  84. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  85. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  86. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  87. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  88. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  89. package/dist/classes/features/other/ModdedElementSets.js +1 -1
  90. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  91. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  92. package/dist/classes/features/other/PickupIndexCreation.js +2 -3
  93. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  94. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  95. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  96. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  97. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  98. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  99. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  100. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  101. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  102. package/dist/classes/features/other/RunInNFrames.js +2 -2
  103. package/dist/classes/features/other/SaveDataManager.js +1 -1
  104. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  105. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  106. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  107. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  108. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  109. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  110. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  111. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  112. package/dist/classes/features/other/customStages/gridEntities.js +5 -6
  113. package/dist/classes/features/other/customStages/shadows.js +1 -2
  114. package/dist/classes/features/other/customStages/streakText.js +3 -4
  115. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  116. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  117. package/dist/classes/features/other/customStages/utils.js +2 -3
  118. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  119. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  120. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  121. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  122. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  123. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  124. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  125. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  126. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  127. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  128. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  129. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  130. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  131. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  132. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  133. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  134. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  135. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  136. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  137. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  138. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  139. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  140. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  141. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  142. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  143. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  144. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  145. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  146. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  147. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  148. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  149. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  150. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  151. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  152. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  153. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  157. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  159. package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
  160. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  161. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  162. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  163. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  164. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
  165. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  166. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  167. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  168. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  169. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  170. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  171. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  172. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  173. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  174. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  175. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  176. package/dist/core/cachedClasses.d.ts +0 -5
  177. package/dist/core/cachedClasses.d.ts.map +1 -1
  178. package/dist/core/constants.js +1 -1
  179. package/dist/core/constantsVanilla.js +4 -4
  180. package/dist/core/upgradeMod.d.ts +0 -2
  181. package/dist/core/upgradeMod.d.ts.map +1 -1
  182. package/dist/core/upgradeMod.js +1 -2
  183. package/dist/decorators.js +2 -2
  184. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  185. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  186. package/dist/enums/ModCallbackCustom.js +5 -4
  187. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  188. package/dist/features.js +1 -2
  189. package/dist/functions/ambush.js +1 -2
  190. package/dist/functions/array.d.ts +5 -8
  191. package/dist/functions/array.d.ts.map +1 -1
  192. package/dist/functions/array.js +55 -55
  193. package/dist/functions/array.lua +2 -2
  194. package/dist/functions/arrayLua.d.ts +1 -1
  195. package/dist/functions/arrayLua.d.ts.map +1 -1
  196. package/dist/functions/arrayLua.js +7 -8
  197. package/dist/functions/benchmark.d.ts +0 -1
  198. package/dist/functions/benchmark.d.ts.map +1 -1
  199. package/dist/functions/benchmark.js +1 -2
  200. package/dist/functions/bitSet128.d.ts +0 -1
  201. package/dist/functions/bitSet128.d.ts.map +1 -1
  202. package/dist/functions/bitSet128.js +5 -6
  203. package/dist/functions/bitwise.d.ts +0 -4
  204. package/dist/functions/bitwise.d.ts.map +1 -1
  205. package/dist/functions/bitwise.js +7 -8
  206. package/dist/functions/bitwise.lua +3 -3
  207. package/dist/functions/bombs.d.ts +0 -1
  208. package/dist/functions/bombs.d.ts.map +1 -1
  209. package/dist/functions/bombs.js +1 -2
  210. package/dist/functions/bosses.d.ts.map +1 -1
  211. package/dist/functions/bosses.js +17 -17
  212. package/dist/functions/cards.js +16 -17
  213. package/dist/functions/challenges.js +9 -10
  214. package/dist/functions/characters.js +17 -18
  215. package/dist/functions/charge.d.ts.map +1 -1
  216. package/dist/functions/charge.js +10 -11
  217. package/dist/functions/charge.lua +1 -1
  218. package/dist/functions/chargeBar.d.ts +0 -2
  219. package/dist/functions/chargeBar.d.ts.map +1 -1
  220. package/dist/functions/chargeBar.js +2 -3
  221. package/dist/functions/collectibleTag.js +2 -3
  222. package/dist/functions/collectibles.js +37 -38
  223. package/dist/functions/color.d.ts +0 -1
  224. package/dist/functions/color.d.ts.map +1 -1
  225. package/dist/functions/color.js +7 -8
  226. package/dist/functions/console.js +2 -3
  227. package/dist/functions/curses.js +2 -3
  228. package/dist/functions/debugFunctions.d.ts +0 -1
  229. package/dist/functions/debugFunctions.d.ts.map +1 -1
  230. package/dist/functions/debugFunctions.js +5 -6
  231. package/dist/functions/decorators.d.ts +4 -4
  232. package/dist/functions/decorators.d.ts.map +1 -1
  233. package/dist/functions/decorators.js +4 -5
  234. package/dist/functions/deepCopy.d.ts +0 -1
  235. package/dist/functions/deepCopy.d.ts.map +1 -1
  236. package/dist/functions/deepCopy.js +1 -4
  237. package/dist/functions/deepCopy.lua +0 -2
  238. package/dist/functions/deepCopyTests.js +5 -6
  239. package/dist/functions/dimensions.js +2 -3
  240. package/dist/functions/direction.js +6 -7
  241. package/dist/functions/doors.d.ts.map +1 -1
  242. package/dist/functions/doors.js +53 -49
  243. package/dist/functions/easing.js +30 -31
  244. package/dist/functions/effects.d.ts +0 -2
  245. package/dist/functions/effects.d.ts.map +1 -1
  246. package/dist/functions/effects.js +2 -2
  247. package/dist/functions/emptyRoom.js +2 -3
  248. package/dist/functions/entities.d.ts +3 -4
  249. package/dist/functions/entities.d.ts.map +1 -1
  250. package/dist/functions/entities.js +32 -33
  251. package/dist/functions/entities.lua +4 -11
  252. package/dist/functions/entitiesSpecific.js +40 -41
  253. package/dist/functions/entityTypes.d.ts +0 -1
  254. package/dist/functions/entityTypes.d.ts.map +1 -1
  255. package/dist/functions/entityTypes.js +1 -2
  256. package/dist/functions/enums.d.ts +1 -6
  257. package/dist/functions/enums.d.ts.map +1 -1
  258. package/dist/functions/enums.js +12 -13
  259. package/dist/functions/external.js +2 -3
  260. package/dist/functions/familiars.js +6 -7
  261. package/dist/functions/flag.d.ts +1 -1
  262. package/dist/functions/flag.d.ts.map +1 -1
  263. package/dist/functions/flag.js +7 -8
  264. package/dist/functions/frames.d.ts +0 -1
  265. package/dist/functions/frames.d.ts.map +1 -1
  266. package/dist/functions/frames.js +18 -19
  267. package/dist/functions/globals.d.ts +0 -1
  268. package/dist/functions/globals.d.ts.map +1 -1
  269. package/dist/functions/globals.js +23 -15
  270. package/dist/functions/gridEntities.d.ts.map +1 -1
  271. package/dist/functions/gridEntities.js +51 -39
  272. package/dist/functions/gridEntities.lua +9 -5
  273. package/dist/functions/gridEntitiesSpecific.js +38 -39
  274. package/dist/functions/gridIndex.js +1 -2
  275. package/dist/functions/hash.js +1 -2
  276. package/dist/functions/hex.d.ts +0 -2
  277. package/dist/functions/hex.d.ts.map +1 -1
  278. package/dist/functions/hex.js +2 -3
  279. package/dist/functions/input.js +21 -21
  280. package/dist/functions/isaacAPIClass.d.ts +0 -20
  281. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  282. package/dist/functions/isaacAPIClass.js +23 -24
  283. package/dist/functions/itemPool.js +7 -8
  284. package/dist/functions/jsonHelpers.d.ts +4 -5
  285. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  286. package/dist/functions/jsonHelpers.js +23 -14
  287. package/dist/functions/jsonHelpers.lua +4 -4
  288. package/dist/functions/jsonRoom.js +5 -6
  289. package/dist/functions/kColor.d.ts +0 -1
  290. package/dist/functions/kColor.d.ts.map +1 -1
  291. package/dist/functions/kColor.js +7 -8
  292. package/dist/functions/language.js +1 -2
  293. package/dist/functions/level.js +4 -5
  294. package/dist/functions/levelGrid.d.ts.map +1 -1
  295. package/dist/functions/levelGrid.js +27 -32
  296. package/dist/functions/log.js +4 -5
  297. package/dist/functions/logEntities.d.ts.map +1 -1
  298. package/dist/functions/logEntities.js +11 -9
  299. package/dist/functions/logMisc.d.ts +1 -2
  300. package/dist/functions/logMisc.d.ts.map +1 -1
  301. package/dist/functions/logMisc.js +35 -48
  302. package/dist/functions/logMisc.lua +3 -3
  303. package/dist/functions/map.d.ts +0 -2
  304. package/dist/functions/map.d.ts.map +1 -1
  305. package/dist/functions/map.js +12 -13
  306. package/dist/functions/math.js +13 -14
  307. package/dist/functions/merge.d.ts +0 -1
  308. package/dist/functions/merge.d.ts.map +1 -1
  309. package/dist/functions/merge.js +2 -3
  310. package/dist/functions/mergeTests.js +1 -2
  311. package/dist/functions/minimap.d.ts.map +1 -1
  312. package/dist/functions/minimap.js +12 -17
  313. package/dist/functions/modFeatures.js +1 -2
  314. package/dist/functions/newArray.d.ts +0 -1
  315. package/dist/functions/newArray.d.ts.map +1 -1
  316. package/dist/functions/newArray.js +2 -3
  317. package/dist/functions/nextStage.d.ts.map +1 -1
  318. package/dist/functions/nextStage.js +6 -3
  319. package/dist/functions/npcDataStructures.d.ts +0 -2
  320. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  321. package/dist/functions/npcDataStructures.js +14 -15
  322. package/dist/functions/npcs.d.ts.map +1 -1
  323. package/dist/functions/npcs.js +9 -7
  324. package/dist/functions/pickupVariants.d.ts +0 -1
  325. package/dist/functions/pickupVariants.d.ts.map +1 -1
  326. package/dist/functions/pickupVariants.js +11 -12
  327. package/dist/functions/pickups.js +14 -15
  328. package/dist/functions/pickupsSpecific.js +40 -41
  329. package/dist/functions/pills.js +18 -19
  330. package/dist/functions/playerCenter.d.ts +0 -1
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  383. package/dist/functions/rooms.d.ts.map +1 -1
  384. package/dist/functions/rooms.js +77 -64
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  394. package/dist/functions/slots.js +2 -3
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  426. package/dist/functions/types.js +38 -39
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  440. package/dist/functions/weighted.js +2 -3
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  442. package/dist/index.d.ts.map +1 -1
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  444. package/dist/index.lua +443 -11
  445. package/dist/index.rollup.d.ts +86 -69
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  452. package/dist/interfaces/Corner.d.ts +0 -2
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  454. package/dist/interfaces/SaveData.d.ts +0 -1
  455. package/dist/interfaces/SaveData.d.ts.map +1 -1
  456. package/dist/interfaces/TSTLClassMetatable.d.ts +0 -4
  457. package/dist/interfaces/TSTLClassMetatable.d.ts.map +1 -1
  458. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +5 -3
  459. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  460. package/dist/interfaces/private/ModUpgradedInterface.d.ts +0 -1
  461. package/dist/interfaces/private/ModUpgradedInterface.d.ts.map +1 -1
  462. package/dist/isaacscript-common.lua +1561 -1186
  463. package/dist/lib/jsonLua.js +2 -2
  464. package/dist/lualib_bundle.lua +107 -38
  465. package/dist/objects/LRoomShapeToRectangles.js +1 -1
  466. package/dist/objects/colors.d.ts +0 -1
  467. package/dist/objects/colors.d.ts.map +1 -1
  468. package/dist/objects/directionToVector.d.ts +0 -1
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  470. package/dist/objects/doorSlotFlagToDoorSlot.d.ts +9 -2
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  472. package/dist/objects/doorSlotToDoorSlotFlag.d.ts +0 -1
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  474. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +17 -7
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  479. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +1 -1
  480. package/dist/objects/roomShapeToTopLeftPosition.d.ts +0 -1
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  484. package/dist/objects/versusScreenDirtSpotColors.d.ts +0 -1
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  491. package/dist/shouldFire.d.ts.map +1 -1
  492. package/dist/shouldFire.js +30 -30
  493. package/dist/tsdoc-metadata.json +1 -1
  494. package/dist/types/AddSubtract.d.ts +10 -2
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  503. package/dist/types/PlayerIndex.d.ts +0 -1
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  509. package/dist/types/TupleWithLengthBetween.js +2 -2
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  516. package/src/classes/ModFeature.ts +3 -3
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  519. package/src/classes/callbacks/PostItemDischarge.ts +3 -6
  520. package/src/classes/callbacks/PostNPCStateChanged.ts +1 -1
  521. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -1
  522. package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
  523. package/src/classes/callbacks/PostTransformation.ts +1 -3
  524. package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
  525. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  526. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +4 -6
  527. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
  528. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
  529. package/src/classes/features/other/CustomPickups.ts +1 -0
  530. package/src/classes/features/other/CustomStages.ts +2 -2
  531. package/src/classes/features/other/CustomTrapdoors.ts +23 -18
  532. package/src/classes/features/other/DeployJSONRoom.ts +2 -0
  533. package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
  534. package/src/classes/features/other/ExtraConsoleCommands.ts +14 -10
  535. package/src/classes/features/other/ModdedElementDetection.ts +4 -4
  536. package/src/classes/features/other/ModdedElementSets.ts +3 -3
  537. package/src/classes/features/other/PickupIndexCreation.ts +2 -3
  538. package/src/classes/features/other/RunInNFrames.ts +2 -2
  539. package/src/classes/features/other/SaveDataManager.ts +1 -1
  540. package/src/classes/features/other/customStages/backdrop.ts +1 -1
  541. package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -7
  542. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
  543. package/src/core/constants.ts +1 -1
  544. package/src/core/constantsVanilla.ts +4 -4
  545. package/src/enums/ModCallbackCustom.ts +5 -4
  546. package/src/functions/array.ts +33 -29
  547. package/src/functions/arrayLua.ts +1 -1
  548. package/src/functions/bosses.ts +2 -1
  549. package/src/functions/charge.ts +1 -2
  550. package/src/functions/decorators.ts +6 -9
  551. package/src/functions/deepCopy.ts +0 -4
  552. package/src/functions/deepCopyTests.ts +4 -4
  553. package/src/functions/doors.ts +5 -0
  554. package/src/functions/entities.ts +7 -14
  555. package/src/functions/enums.ts +4 -4
  556. package/src/functions/flag.ts +1 -1
  557. package/src/functions/globals.ts +2 -3
  558. package/src/functions/gridEntities.ts +19 -1
  559. package/src/functions/jsonHelpers.ts +7 -5
  560. package/src/functions/levelGrid.ts +3 -6
  561. package/src/functions/logEntities.ts +3 -0
  562. package/src/functions/logMisc.ts +9 -20
  563. package/src/functions/map.ts +4 -4
  564. package/src/functions/merge.ts +1 -1
  565. package/src/functions/minimap.ts +2 -6
  566. package/src/functions/newArray.ts +1 -1
  567. package/src/functions/nextStage.ts +4 -0
  568. package/src/functions/npcDataStructures.ts +5 -5
  569. package/src/functions/npcs.ts +3 -0
  570. package/src/functions/playerCollectibles.ts +1 -3
  571. package/src/functions/playerDataStructures.ts +5 -5
  572. package/src/functions/players.ts +2 -0
  573. package/src/functions/positionVelocity.ts +4 -12
  574. package/src/functions/rng.ts +4 -3
  575. package/src/functions/roomData.ts +1 -3
  576. package/src/functions/rooms.ts +16 -1
  577. package/src/functions/set.ts +8 -8
  578. package/src/functions/sort.ts +2 -2
  579. package/src/functions/sound.ts +2 -7
  580. package/src/functions/spawnCollectible.ts +1 -3
  581. package/src/functions/stage.ts +4 -14
  582. package/src/functions/trinkets.ts +1 -3
  583. package/src/functions/tstlClass.ts +2 -2
  584. package/src/functions/types.ts +16 -16
  585. package/src/index.ts +58 -58
  586. package/src/interfaces/SaveData.ts +2 -1
  587. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
  588. package/src/lib/jsonLua.js +2 -2
  589. package/src/objects/LRoomShapeToRectangles.ts +1 -1
  590. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
  591. package/src/shouldFire.ts +2 -1
  592. package/src/types/AddSubtract.ts +10 -2
  593. package/src/types/HasFunction.ts +1 -1
  594. package/src/types/Immutable.ts +1 -1
  595. package/src/types/TupleWithLengthBetween.ts +2 -2
  596. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -132,25 +132,25 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
132
132
  addAmount = 1
133
133
  end
134
134
  repeat
135
- local ____switch70 = soulHeartType
136
- local ____cond70 = ____switch70 == HeartSubType.SOUL
137
- if ____cond70 then
135
+ local ____switch71 = soulHeartType
136
+ local ____cond71 = ____switch71 == HeartSubType.SOUL
137
+ if ____cond71 then
138
138
  do
139
139
  player:AddSoulHearts(addAmount)
140
140
  soulHeartsRemaining = soulHeartsRemaining - addAmount
141
141
  break
142
142
  end
143
143
  end
144
- ____cond70 = ____cond70 or ____switch70 == HeartSubType.BLACK
145
- if ____cond70 then
144
+ ____cond71 = ____cond71 or ____switch71 == HeartSubType.BLACK
145
+ if ____cond71 then
146
146
  do
147
147
  player:AddBlackHearts(addAmount)
148
148
  soulHeartsRemaining = soulHeartsRemaining - addAmount
149
149
  break
150
150
  end
151
151
  end
152
- ____cond70 = ____cond70 or ____switch70 == HeartSubType.BONE
153
- if ____cond70 then
152
+ ____cond71 = ____cond71 or ____switch71 == HeartSubType.BONE
153
+ if ____cond71 then
154
154
  do
155
155
  player:AddBoneHearts(addAmount)
156
156
  break
@@ -392,57 +392,57 @@ function ____exports.getPlayerHealth(self, player)
392
392
  end
393
393
  function ____exports.getPlayerHealthType(self, player, healthType)
394
394
  repeat
395
- local ____switch29 = healthType
396
- local ____cond29 = ____switch29 == HealthType.RED
397
- if ____cond29 then
395
+ local ____switch30 = healthType
396
+ local ____cond30 = ____switch30 == HealthType.RED
397
+ if ____cond30 then
398
398
  do
399
399
  return ____exports.getPlayerHearts(nil, player)
400
400
  end
401
401
  end
402
- ____cond29 = ____cond29 or ____switch29 == HealthType.SOUL
403
- if ____cond29 then
402
+ ____cond30 = ____cond30 or ____switch30 == HealthType.SOUL
403
+ if ____cond30 then
404
404
  do
405
405
  return ____exports.getPlayerSoulHearts(nil, player)
406
406
  end
407
407
  end
408
- ____cond29 = ____cond29 or ____switch29 == HealthType.ETERNAL
409
- if ____cond29 then
408
+ ____cond30 = ____cond30 or ____switch30 == HealthType.ETERNAL
409
+ if ____cond30 then
410
410
  do
411
411
  return player:GetEternalHearts()
412
412
  end
413
413
  end
414
- ____cond29 = ____cond29 or ____switch29 == HealthType.BLACK
415
- if ____cond29 then
414
+ ____cond30 = ____cond30 or ____switch30 == HealthType.BLACK
415
+ if ____cond30 then
416
416
  do
417
417
  return ____exports.getPlayerBlackHearts(nil, player)
418
418
  end
419
419
  end
420
- ____cond29 = ____cond29 or ____switch29 == HealthType.GOLDEN
421
- if ____cond29 then
420
+ ____cond30 = ____cond30 or ____switch30 == HealthType.GOLDEN
421
+ if ____cond30 then
422
422
  do
423
423
  return player:GetGoldenHearts()
424
424
  end
425
425
  end
426
- ____cond29 = ____cond29 or ____switch29 == HealthType.BONE
427
- if ____cond29 then
426
+ ____cond30 = ____cond30 or ____switch30 == HealthType.BONE
427
+ if ____cond30 then
428
428
  do
429
429
  return player:GetBoneHearts()
430
430
  end
431
431
  end
432
- ____cond29 = ____cond29 or ____switch29 == HealthType.ROTTEN
433
- if ____cond29 then
432
+ ____cond30 = ____cond30 or ____switch30 == HealthType.ROTTEN
433
+ if ____cond30 then
434
434
  do
435
435
  return player:GetRottenHearts()
436
436
  end
437
437
  end
438
- ____cond29 = ____cond29 or ____switch29 == HealthType.BROKEN
439
- if ____cond29 then
438
+ ____cond30 = ____cond30 or ____switch30 == HealthType.BROKEN
439
+ if ____cond30 then
440
440
  do
441
441
  return player:GetBrokenHearts()
442
442
  end
443
443
  end
444
- ____cond29 = ____cond29 or ____switch29 == HealthType.MAX_HEARTS
445
- if ____cond29 then
444
+ ____cond30 = ____cond30 or ____switch30 == HealthType.MAX_HEARTS
445
+ if ____cond30 then
446
446
  do
447
447
  return player:GetMaxHearts()
448
448
  end
@@ -1,6 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- /// <reference types="isaac-typescript-definitions" />
4
1
  import type { PlayerIndex } from "../types/PlayerIndex";
5
2
  /**
6
3
  * Helper function to get every player with no restrictions, by using `Game.GetNumPlayers` and
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"playerIndex.d.ts","sourceRoot":"","sources":["../../src/functions/playerIndex.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAUxD;;;;;;GAMG;AACH,wBAAgB,aAAa,IAAI,SAAS,YAAY,EAAE,CAUvD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,CAM7E;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,WAAW,EAAE,WAAW,GACvB,YAAY,GAAG,SAAS,CAG1B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,6BAA6B,UAAQ,GACpC,WAAW,CA8Bb;AAiBD;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CACnC,YAAY,EAAE,YAAY,GACzB,GAAG,GAAG,SAAS,CAajB;AAED;;;;;;;;GAQG;AACH,wBAAgB,UAAU,CACxB,0BAA0B,UAAQ,GACjC,SAAS,YAAY,EAAE,CASzB;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,eAAe,GACzB,YAAY,GAAG,SAAS,CAa1B;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMzD"}
@@ -1,6 +1,14 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.isFoundSoul = exports.isChildPlayer = exports.getSubPlayerParent = exports.getPlayers = exports.getPlayerIndexVanilla = exports.getPlayerIndex = exports.getPlayerFromIndex = exports.getOtherPlayers = exports.getAllPlayers = void 0;
3
+ exports.getAllPlayers = getAllPlayers;
4
+ exports.getOtherPlayers = getOtherPlayers;
5
+ exports.getPlayerFromIndex = getPlayerFromIndex;
6
+ exports.getPlayerIndex = getPlayerIndex;
7
+ exports.getPlayerIndexVanilla = getPlayerIndexVanilla;
8
+ exports.getPlayers = getPlayers;
9
+ exports.getSubPlayerParent = getSubPlayerParent;
10
+ exports.isChildPlayer = isChildPlayer;
11
+ exports.isFoundSoul = isFoundSoul;
4
12
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
13
  const cachedClasses_1 = require("../core/cachedClasses");
6
14
  const ReadonlySet_1 = require("../types/ReadonlySet");
@@ -25,7 +33,6 @@ function getAllPlayers() {
25
33
  }
26
34
  return players;
27
35
  }
28
- exports.getAllPlayers = getAllPlayers;
29
36
  /**
30
37
  * Helper function to get all of the other players in the room besides the one provided. (This
31
38
  * includes "child" players.)
@@ -35,7 +42,6 @@ function getOtherPlayers(player) {
35
42
  const players = getAllPlayers();
36
43
  return players.filter((otherPlayer) => GetPtrHash(otherPlayer) !== playerPtrHash);
37
44
  }
38
- exports.getOtherPlayers = getOtherPlayers;
39
45
  /**
40
46
  * Helper function to get the corresponding `EntityPlayer` object that corresponds to a
41
47
  * `PlayerIndex`.
@@ -44,7 +50,6 @@ function getPlayerFromIndex(playerIndex) {
44
50
  const players = getAllPlayers();
45
51
  return players.find((player) => getPlayerIndex(player) === playerIndex);
46
52
  }
47
- exports.getPlayerFromIndex = getPlayerFromIndex;
48
53
  /**
49
54
  * Mods often have to track variables relating to the player. In naive mods, information will only
50
55
  * be stored about the first player. However, in order to be robust, mods must handle up to 4
@@ -99,7 +104,6 @@ function getPlayerIndex(player, differentiateForgottenAndSoul = false) {
99
104
  const seed = collectibleRNG.GetSeed();
100
105
  return seed;
101
106
  }
102
- exports.getPlayerIndex = getPlayerIndex;
103
107
  function getPlayerIndexCollectibleType(player, differentiateForgottenAndSoul) {
104
108
  const character = player.GetPlayerType();
105
109
  if (character === isaac_typescript_definitions_1.PlayerType.SOUL) {
@@ -128,7 +132,6 @@ function getPlayerIndexVanilla(playerToFind) {
128
132
  }
129
133
  return undefined;
130
134
  }
131
- exports.getPlayerIndexVanilla = getPlayerIndexVanilla;
132
135
  /**
133
136
  * This function always excludes players with a non-undefined parent, since they are not real
134
137
  * players (e.g. the Strawman Keeper).
@@ -147,7 +150,6 @@ function getPlayers(performCharacterExclusions = false) {
147
150
  });
148
151
  return performCharacterExclusions ? nonChildPlayersFiltered : nonChildPlayers;
149
152
  }
150
- exports.getPlayers = getPlayers;
151
153
  /**
152
154
  * Helper function to get a parent `EntityPlayer` object for a given `EntitySubPlayer` object. This
153
155
  * is useful because calling the `EntityPlayer.GetSubPlayer` method on a sub-player object will
@@ -165,7 +167,6 @@ function getSubPlayerParent(subPlayer) {
165
167
  return thisPlayerSubPlayerPtrHash === subPlayerPtrHash;
166
168
  });
167
169
  }
168
- exports.getSubPlayerParent = getSubPlayerParent;
169
170
  /**
170
171
  * Helper function to detect if a particular player is a "child" player, meaning that they have a
171
172
  * non-undefined `EntityPlayer.Parent` field. (For example, the Strawman Keeper.)
@@ -173,7 +174,6 @@ exports.getSubPlayerParent = getSubPlayerParent;
173
174
  function isChildPlayer(player) {
174
175
  return player.Parent !== undefined;
175
176
  }
176
- exports.isChildPlayer = isChildPlayer;
177
177
  /**
178
178
  * Helper function to detect if a particular player is the Found Soul player provided by the
179
179
  * trinket.
@@ -183,4 +183,3 @@ function isFoundSoul(player) {
183
183
  player.Variant === isaac_typescript_definitions_1.PlayerVariant.COOP_BABY &&
184
184
  player.SubType === isaac_typescript_definitions_1.BabySubType.FOUND_SOUL);
185
185
  }
186
- exports.isFoundSoul = isFoundSoul;
@@ -1,6 +1,15 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.removeTrinketCostume = exports.removeAllPlayerTrinkets = exports.hasTrinket = exports.hasOpenTrinketSlot = exports.hasAnyTrinket = exports.getPlayersWithTrinket = exports.getPlayerTrinkets = exports.getOpenTrinketSlot = exports.anyPlayerHasTrinket = exports.addTrinketCostume = void 0;
3
+ exports.addTrinketCostume = addTrinketCostume;
4
+ exports.anyPlayerHasTrinket = anyPlayerHasTrinket;
5
+ exports.getOpenTrinketSlot = getOpenTrinketSlot;
6
+ exports.getPlayerTrinkets = getPlayerTrinkets;
7
+ exports.getPlayersWithTrinket = getPlayersWithTrinket;
8
+ exports.hasAnyTrinket = hasAnyTrinket;
9
+ exports.hasOpenTrinketSlot = hasOpenTrinketSlot;
10
+ exports.hasTrinket = hasTrinket;
11
+ exports.removeAllPlayerTrinkets = removeAllPlayerTrinkets;
12
+ exports.removeTrinketCostume = removeTrinketCostume;
4
13
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
14
  const cachedEnumValues_1 = require("../cachedEnumValues");
6
15
  const cachedClasses_1 = require("../core/cachedClasses");
@@ -13,7 +22,6 @@ function addTrinketCostume(player, trinketType) {
13
22
  }
14
23
  player.AddCostume(itemConfigTrinket, false);
15
24
  }
16
- exports.addTrinketCostume = addTrinketCostume;
17
25
  /**
18
26
  * Helper function to check to see if any player has a particular trinket.
19
27
  *
@@ -25,7 +33,6 @@ function anyPlayerHasTrinket(trinketType, ignoreModifiers) {
25
33
  const players = (0, playerIndex_1.getAllPlayers)();
26
34
  return players.some((player) => player.HasTrinket(trinketType, ignoreModifiers));
27
35
  }
28
- exports.anyPlayerHasTrinket = anyPlayerHasTrinket;
29
36
  /**
30
37
  * Returns the slot number corresponding to where a trinket can be safely inserted.
31
38
  *
@@ -55,7 +62,6 @@ function getOpenTrinketSlot(player) {
55
62
  }
56
63
  error(`The player has an unknown number of trinket slots: ${maxTrinkets}`);
57
64
  }
58
- exports.getOpenTrinketSlot = getOpenTrinketSlot;
59
65
  /**
60
66
  * Helper function to get all of the trinkets that the player is currently holding. This will not
61
67
  * include any smelted trinkets.
@@ -70,7 +76,6 @@ function getPlayerTrinkets(player) {
70
76
  }
71
77
  return trinketTypes;
72
78
  }
73
- exports.getPlayerTrinkets = getPlayerTrinkets;
74
79
  /**
75
80
  * Helper function to get only the players that have a certain trinket.
76
81
  *
@@ -81,13 +86,11 @@ function getPlayersWithTrinket(...trinketTypes) {
81
86
  const players = (0, playerIndex_1.getPlayers)();
82
87
  return players.filter((player) => trinketTypes.every((trinketType) => player.HasTrinket(trinketType)));
83
88
  }
84
- exports.getPlayersWithTrinket = getPlayersWithTrinket;
85
89
  /** Helper function to check to see if the player is holding one or more trinkets. */
86
90
  function hasAnyTrinket(player) {
87
91
  const playerTrinketTypes = cachedEnumValues_1.TRINKET_SLOT_VALUES.map((trinketSlot) => player.GetTrinket(trinketSlot));
88
92
  return playerTrinketTypes.some((trinketType) => trinketType !== isaac_typescript_definitions_1.TrinketType.NULL);
89
93
  }
90
- exports.hasAnyTrinket = hasAnyTrinket;
91
94
  /**
92
95
  * Returns whether the player can hold an additional trinket, beyond what they are currently
93
96
  * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
@@ -102,7 +105,6 @@ function hasOpenTrinketSlot(player) {
102
105
  const openTrinketSlot = getOpenTrinketSlot(player);
103
106
  return openTrinketSlot !== undefined;
104
107
  }
105
- exports.hasOpenTrinketSlot = hasOpenTrinketSlot;
106
108
  /**
107
109
  * Helper function to check to see if a player has one or more trinkets.
108
110
  *
@@ -114,7 +116,6 @@ exports.hasOpenTrinketSlot = hasOpenTrinketSlot;
114
116
  function hasTrinket(player, ...trinketTypes) {
115
117
  return trinketTypes.some((trinketType) => player.HasTrinket(trinketType));
116
118
  }
117
- exports.hasTrinket = hasTrinket;
118
119
  /**
119
120
  * Helper function to remove all of the held trinkets from a player.
120
121
  *
@@ -134,7 +135,6 @@ function removeAllPlayerTrinkets(player) {
134
135
  } while (alreadyHasTrinket);
135
136
  }
136
137
  }
137
- exports.removeAllPlayerTrinkets = removeAllPlayerTrinkets;
138
138
  /**
139
139
  * Helper function to remove a trinket costume from a player. Use this helper function to avoid
140
140
  * having to request the trinket from the item config.
@@ -146,4 +146,3 @@ function removeTrinketCostume(player, trinketType) {
146
146
  }
147
147
  player.RemoveCostume(itemConfigTrinket);
148
148
  }
149
- exports.removeTrinketCostume = removeTrinketCostume;
@@ -31,6 +31,8 @@ export declare function canPlayerCrushRocks(player: EntityPlayer): boolean;
31
31
  *
32
32
  * Under the hood, this clones the `QueuedItemData`, since directly setting the `Item` field to
33
33
  * `undefined` does not work for some reason.
34
+ *
35
+ * This method was discovered by im_tem.
34
36
  */
35
37
  export declare function dequeueItem(player: EntityPlayer): boolean;
36
38
  /**
@@ -1 +1 @@
1
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@@ -1,6 +1,42 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.setBlindfold = exports.removeDeadEyeMultiplier = exports.isVanillaPlayer = exports.isTaintedLazarus = exports.isTainted = exports.isPlayerAbleToAim = exports.isModdedPlayer = exports.isLost = exports.isKeeper = exports.isJacobOrEsau = exports.isFirstPlayer = exports.isEden = exports.isDamageFromPlayer = exports.isCharacter = exports.isBethany = exports.hasSpectral = exports.hasPiercing = exports.hasLostCurse = exports.hasHoming = exports.hasForm = exports.getPlayersWithControllerIndex = exports.getPlayersOnKeyboard = exports.getPlayersOfType = exports.getPlayerNumHitsRemaining = exports.getPlayerName = exports.getPlayerFromPtr = exports.getPlayerFromEntity = exports.getPlayerCloserThan = exports.getNewestPlayer = exports.getFinalPlayer = exports.getClosestPlayer = exports.getCharacters = exports.getAzazelBrimstoneDistance = exports.dequeueItem = exports.canPlayerCrushRocks = exports.anyPlayerIs = exports.anyPlayerHoldingItem = void 0;
3
+ exports.anyPlayerHoldingItem = anyPlayerHoldingItem;
4
+ exports.anyPlayerIs = anyPlayerIs;
5
+ exports.canPlayerCrushRocks = canPlayerCrushRocks;
6
+ exports.dequeueItem = dequeueItem;
7
+ exports.getAzazelBrimstoneDistance = getAzazelBrimstoneDistance;
8
+ exports.getCharacters = getCharacters;
9
+ exports.getClosestPlayer = getClosestPlayer;
10
+ exports.getFinalPlayer = getFinalPlayer;
11
+ exports.getNewestPlayer = getNewestPlayer;
12
+ exports.getPlayerCloserThan = getPlayerCloserThan;
13
+ exports.getPlayerFromEntity = getPlayerFromEntity;
14
+ exports.getPlayerFromPtr = getPlayerFromPtr;
15
+ exports.getPlayerName = getPlayerName;
16
+ exports.getPlayerNumHitsRemaining = getPlayerNumHitsRemaining;
17
+ exports.getPlayersOfType = getPlayersOfType;
18
+ exports.getPlayersOnKeyboard = getPlayersOnKeyboard;
19
+ exports.getPlayersWithControllerIndex = getPlayersWithControllerIndex;
20
+ exports.hasForm = hasForm;
21
+ exports.hasHoming = hasHoming;
22
+ exports.hasLostCurse = hasLostCurse;
23
+ exports.hasPiercing = hasPiercing;
24
+ exports.hasSpectral = hasSpectral;
25
+ exports.isBethany = isBethany;
26
+ exports.isCharacter = isCharacter;
27
+ exports.isDamageFromPlayer = isDamageFromPlayer;
28
+ exports.isEden = isEden;
29
+ exports.isFirstPlayer = isFirstPlayer;
30
+ exports.isJacobOrEsau = isJacobOrEsau;
31
+ exports.isKeeper = isKeeper;
32
+ exports.isLost = isLost;
33
+ exports.isModdedPlayer = isModdedPlayer;
34
+ exports.isPlayerAbleToAim = isPlayerAbleToAim;
35
+ exports.isTainted = isTainted;
36
+ exports.isTaintedLazarus = isTaintedLazarus;
37
+ exports.isVanillaPlayer = isVanillaPlayer;
38
+ exports.removeDeadEyeMultiplier = removeDeadEyeMultiplier;
39
+ exports.setBlindfold = setBlindfold;
4
40
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
41
  const cachedClasses_1 = require("../core/cachedClasses");
6
42
  const ReadonlySet_1 = require("../types/ReadonlySet");
@@ -17,7 +53,6 @@ function anyPlayerHoldingItem() {
17
53
  const players = (0, playerIndex_1.getAllPlayers)();
18
54
  return players.some((player) => player.IsHoldingItem());
19
55
  }
20
- exports.anyPlayerHoldingItem = anyPlayerHoldingItem;
21
56
  /**
22
57
  * Helper function to determine if the given character is present.
23
58
  *
@@ -29,7 +64,6 @@ function anyPlayerIs(...matchingCharacters) {
29
64
  const characters = getCharacters();
30
65
  return characters.some((character) => matchingCharacterSet.has(character));
31
66
  }
32
- exports.anyPlayerIs = anyPlayerIs;
33
67
  /**
34
68
  * Helper function to determine if a player will destroy a rock/pot/skull if they walk over it.
35
69
  *
@@ -46,7 +80,6 @@ function canPlayerCrushRocks(player) {
46
80
  effects.HasCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.MEGA_MUSH) ||
47
81
  player.HasPlayerForm(isaac_typescript_definitions_1.PlayerForm.STOMPY));
48
82
  }
49
- exports.canPlayerCrushRocks = canPlayerCrushRocks;
50
83
  /**
51
84
  * Helper function to remove a collectible or trinket that is currently queued to go into a player's
52
85
  * inventory (i.e. the item is being held over their head).
@@ -57,6 +90,8 @@ exports.canPlayerCrushRocks = canPlayerCrushRocks;
57
90
  *
58
91
  * Under the hood, this clones the `QueuedItemData`, since directly setting the `Item` field to
59
92
  * `undefined` does not work for some reason.
93
+ *
94
+ * This method was discovered by im_tem.
60
95
  */
61
96
  function dequeueItem(player) {
62
97
  if (player.QueuedItem.Item === undefined) {
@@ -68,7 +103,6 @@ function dequeueItem(player) {
68
103
  player.QueuedItem = queue;
69
104
  return true;
70
105
  }
71
- exports.dequeueItem = dequeueItem;
72
106
  /**
73
107
  * Helper function to get how long Azazel's Brimstone laser should be. You can pass either an
74
108
  * `EntityPlayer` object or a tear height stat.
@@ -81,13 +115,11 @@ function getAzazelBrimstoneDistance(playerOrTearHeight) {
81
115
  : playerOrTearHeight.TearHeight;
82
116
  return 32 - 2.5 * tearHeight;
83
117
  }
84
- exports.getAzazelBrimstoneDistance = getAzazelBrimstoneDistance;
85
118
  /** Helper function to get an array containing the characters of all of the current players. */
86
119
  function getCharacters() {
87
120
  const players = (0, playerIndex_1.getPlayers)();
88
121
  return players.map((player) => player.GetPlayerType());
89
122
  }
90
- exports.getCharacters = getCharacters;
91
123
  /**
92
124
  * Helper function to get the closest player to a certain position. Note that this will never
93
125
  * include players with a non-undefined parent, since they are not real players (e.g. the Strawman
@@ -106,7 +138,6 @@ function getClosestPlayer(position) {
106
138
  (0, utils_1.assertDefined)(closestPlayer, "Failed to find the closest player.");
107
139
  return closestPlayer;
108
140
  }
109
- exports.getClosestPlayer = getClosestPlayer;
110
141
  /**
111
142
  * Helper function to return the player with the highest ID, according to the `Isaac.GetPlayer`
112
143
  * method.
@@ -117,7 +148,6 @@ function getFinalPlayer() {
117
148
  (0, utils_1.assertDefined)(lastPlayer, "Failed to get the final player since there were 0 players.");
118
149
  return lastPlayer;
119
150
  }
120
- exports.getFinalPlayer = getFinalPlayer;
121
151
  /**
122
152
  * Helper function to get the first player with the lowest frame count. Useful to find a freshly
123
153
  * spawned player after using items like Esau Jr. Don't use this function if two or more players
@@ -135,7 +165,6 @@ function getNewestPlayer() {
135
165
  (0, utils_1.assertDefined)(newestPlayer, "Failed to find the newest player.");
136
166
  return newestPlayer;
137
167
  }
138
- exports.getNewestPlayer = getNewestPlayer;
139
168
  /**
140
169
  * Iterates over all players and checks if any are close enough to the specified position.
141
170
  *
@@ -145,7 +174,6 @@ function getPlayerCloserThan(position, distance) {
145
174
  const players = (0, playerIndex_1.getPlayers)();
146
175
  return players.find((player) => player.Position.Distance(position) <= distance);
147
176
  }
148
- exports.getPlayerCloserThan = getPlayerCloserThan;
149
177
  /**
150
178
  * Helper function to get the player from a tear, laser, bomb, etc. Returns undefined if the entity
151
179
  * does not correspond to any particular player.
@@ -176,7 +204,6 @@ function getPlayerFromEntity(entity) {
176
204
  }
177
205
  return entity.ToPlayer();
178
206
  }
179
- exports.getPlayerFromEntity = getPlayerFromEntity;
180
207
  /**
181
208
  * Helper function to get an `EntityPlayer` object from an `EntityPtr`. Returns undefined if the
182
209
  * entity has gone out of scope or if the associated entity is not a player.
@@ -188,7 +215,6 @@ function getPlayerFromPtr(entityPtr) {
188
215
  }
189
216
  return entity.ToPlayer();
190
217
  }
191
- exports.getPlayerFromPtr = getPlayerFromPtr;
192
218
  /**
193
219
  * Helper function to get the proper name of the player. Use this instead of the
194
220
  * `EntityPlayer.GetName` method because it accounts for Blue Baby, Lazarus II, and Tainted
@@ -201,7 +227,6 @@ function getPlayerName(player) {
201
227
  ? player.GetName()
202
228
  : (0, characters_1.getCharacterName)(character);
203
229
  }
204
- exports.getPlayerName = getPlayerName;
205
230
  /**
206
231
  * Returns the combined value of all of the player's red hearts, soul/black hearts, and bone hearts,
207
232
  * minus the value of the player's rotten hearts.
@@ -219,7 +244,6 @@ function getPlayerNumHitsRemaining(player) {
219
244
  const rottenHearts = player.GetRottenHearts();
220
245
  return hearts + soulHearts + boneHearts + eternalHearts - rottenHearts;
221
246
  }
222
- exports.getPlayerNumHitsRemaining = getPlayerNumHitsRemaining;
223
247
  /**
224
248
  * Helper function to get all of the players that are a certain character.
225
249
  *
@@ -234,7 +258,6 @@ function getPlayersOfType(...characters) {
234
258
  return charactersSet.has(character);
235
259
  });
236
260
  }
237
- exports.getPlayersOfType = getPlayersOfType;
238
261
  /**
239
262
  * Helper function to get all of the players that are using keyboard (i.e.
240
263
  * `ControllerIndex.KEYBOARD`). This function returns an array of players because it is possible
@@ -247,7 +270,6 @@ function getPlayersOnKeyboard() {
247
270
  const players = (0, playerIndex_1.getAllPlayers)();
248
271
  return players.filter((player) => player.ControllerIndex === isaac_typescript_definitions_1.ControllerIndex.KEYBOARD);
249
272
  }
250
- exports.getPlayersOnKeyboard = getPlayersOnKeyboard;
251
273
  /**
252
274
  * Helper function to get all of the players that match the provided controller index. This function
253
275
  * returns an array of players because it is possible that there is more than one player with the
@@ -260,7 +282,6 @@ function getPlayersWithControllerIndex(controllerIndex) {
260
282
  const players = (0, playerIndex_1.getAllPlayers)();
261
283
  return players.filter((player) => player.ControllerIndex === controllerIndex);
262
284
  }
263
- exports.getPlayersWithControllerIndex = getPlayersWithControllerIndex;
264
285
  /**
265
286
  * Helper function to check to see if a player has one or more transformations.
266
287
  *
@@ -270,7 +291,6 @@ exports.getPlayersWithControllerIndex = getPlayersWithControllerIndex;
270
291
  function hasForm(player, ...playerForms) {
271
292
  return playerForms.some((playerForm) => player.HasPlayerForm(playerForm));
272
293
  }
273
- exports.hasForm = hasForm;
274
294
  /**
275
295
  * Helper function to check if a player has homing tears.
276
296
  *
@@ -279,13 +299,11 @@ exports.hasForm = hasForm;
279
299
  function hasHoming(player) {
280
300
  return (0, flag_1.hasFlag)(player.TearFlags, isaac_typescript_definitions_1.TearFlag.HOMING);
281
301
  }
282
- exports.hasHoming = hasHoming;
283
302
  /** After touching a white fire, a player will turn into The Lost until they clear a room. */
284
303
  function hasLostCurse(player) {
285
304
  const effects = player.GetEffects();
286
305
  return effects.HasNullEffect(isaac_typescript_definitions_1.NullItemID.LOST_CURSE);
287
306
  }
288
- exports.hasLostCurse = hasLostCurse;
289
307
  /**
290
308
  * Helper function to check if a player has piercing tears.
291
309
  *
@@ -295,7 +313,6 @@ exports.hasLostCurse = hasLostCurse;
295
313
  function hasPiercing(player) {
296
314
  return (0, flag_1.hasFlag)(player.TearFlags, isaac_typescript_definitions_1.TearFlag.PIERCING);
297
315
  }
298
- exports.hasPiercing = hasPiercing;
299
316
  /**
300
317
  * Helper function to check if a player has spectral tears.
301
318
  *
@@ -305,7 +322,6 @@ exports.hasPiercing = hasPiercing;
305
322
  function hasSpectral(player) {
306
323
  return (0, flag_1.hasFlag)(player.TearFlags, isaac_typescript_definitions_1.TearFlag.SPECTRAL);
307
324
  }
308
- exports.hasSpectral = hasSpectral;
309
325
  /**
310
326
  * Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you
311
327
  * need to adjust UI elements to account for Bethany's soul charges or Tainted Bethany's blood
@@ -315,7 +331,6 @@ function isBethany(player) {
315
331
  const character = player.GetPlayerType();
316
332
  return character === isaac_typescript_definitions_1.PlayerType.BETHANY || character === isaac_typescript_definitions_1.PlayerType.BETHANY_B;
317
333
  }
318
- exports.isBethany = isBethany;
319
334
  /**
320
335
  * Helper function to check if a player is a specific character (i.e. `PlayerType`).
321
336
  *
@@ -327,7 +342,6 @@ function isCharacter(player, ...characters) {
327
342
  const character = player.GetPlayerType();
328
343
  return characterSet.has(character);
329
344
  }
330
- exports.isCharacter = isCharacter;
331
345
  /**
332
346
  * Helper function to see if a damage source is from a player. Use this instead of comparing to the
333
347
  * entity directly because it takes familiars into account.
@@ -340,7 +354,6 @@ function isDamageFromPlayer(damageSource) {
340
354
  const indirectPlayer = getPlayerFromEntity(damageSource);
341
355
  return indirectPlayer !== undefined;
342
356
  }
343
- exports.isDamageFromPlayer = isDamageFromPlayer;
344
357
  /**
345
358
  * Helper function for detecting when a player is Eden or Tainted Eden. Useful for situations where
346
359
  * you want to know if the starting stats were randomized, for example.
@@ -349,11 +362,9 @@ function isEden(player) {
349
362
  const character = player.GetPlayerType();
350
363
  return character === isaac_typescript_definitions_1.PlayerType.EDEN || character === isaac_typescript_definitions_1.PlayerType.EDEN_B;
351
364
  }
352
- exports.isEden = isEden;
353
365
  function isFirstPlayer(player) {
354
366
  return (0, playerIndex_1.getPlayerIndexVanilla)(player) === 0;
355
367
  }
356
- exports.isFirstPlayer = isFirstPlayer;
357
368
  /**
358
369
  * Helper function for detecting when a player is Jacob or Esau. This will only match the
359
370
  * non-tainted versions of these characters.
@@ -362,7 +373,6 @@ function isJacobOrEsau(player) {
362
373
  const character = player.GetPlayerType();
363
374
  return character === isaac_typescript_definitions_1.PlayerType.JACOB || character === isaac_typescript_definitions_1.PlayerType.ESAU;
364
375
  }
365
- exports.isJacobOrEsau = isJacobOrEsau;
366
376
  /**
367
377
  * Helper function for detecting when a player is Keeper or Tainted Keeper. Useful for situations
368
378
  * where you want to know if the health is coin hearts, for example.
@@ -371,17 +381,14 @@ function isKeeper(player) {
371
381
  const character = player.GetPlayerType();
372
382
  return character === isaac_typescript_definitions_1.PlayerType.KEEPER || character === isaac_typescript_definitions_1.PlayerType.KEEPER_B;
373
383
  }
374
- exports.isKeeper = isKeeper;
375
384
  /** Helper function for detecting when a player is The Lost or Tainted Lost. */
376
385
  function isLost(player) {
377
386
  const character = player.GetPlayerType();
378
387
  return character === isaac_typescript_definitions_1.PlayerType.LOST || character === isaac_typescript_definitions_1.PlayerType.LOST_B;
379
388
  }
380
- exports.isLost = isLost;
381
389
  function isModdedPlayer(player) {
382
390
  return !isVanillaPlayer(player);
383
391
  }
384
- exports.isModdedPlayer = isModdedPlayer;
385
392
  /**
386
393
  * Helper function for determining if a player is able to turn their head by pressing the shooting
387
394
  * buttons.
@@ -391,7 +398,6 @@ exports.isModdedPlayer = isModdedPlayer;
391
398
  function isPlayerAbleToAim(player) {
392
399
  return player.IsExtraAnimationFinished();
393
400
  }
394
- exports.isPlayerAbleToAim = isPlayerAbleToAim;
395
401
  /** Helper function for detecting if a player is one of the Tainted characters. */
396
402
  function isTainted(player) {
397
403
  const character = player.GetPlayerType();
@@ -399,18 +405,15 @@ function isTainted(player) {
399
405
  ? character >= isaac_typescript_definitions_1.PlayerType.ISAAC_B
400
406
  : isTaintedModded(player);
401
407
  }
402
- exports.isTainted = isTainted;
403
408
  /** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
404
409
  function isTaintedLazarus(player) {
405
410
  const character = player.GetPlayerType();
406
411
  return (character === isaac_typescript_definitions_1.PlayerType.LAZARUS_B || character === isaac_typescript_definitions_1.PlayerType.LAZARUS_2_B);
407
412
  }
408
- exports.isTaintedLazarus = isTaintedLazarus;
409
413
  function isVanillaPlayer(player) {
410
414
  const character = player.GetPlayerType();
411
415
  return (0, characters_1.isVanillaCharacter)(character);
412
416
  }
413
- exports.isVanillaPlayer = isVanillaPlayer;
414
417
  /**
415
418
  * Helper function to remove the Dead Eye multiplier from a player.
416
419
  *
@@ -422,7 +425,6 @@ function removeDeadEyeMultiplier(player) {
422
425
  player.ClearDeadEyeCharge();
423
426
  });
424
427
  }
425
- exports.removeDeadEyeMultiplier = removeDeadEyeMultiplier;
426
428
  /**
427
429
  * Helper function to blindfold the player by using a hack with the challenge variable.
428
430
  *
@@ -458,7 +460,6 @@ function setBlindfold(player, enabled, modifyCostume = true) {
458
460
  }
459
461
  }
460
462
  }
461
- exports.setBlindfold = setBlindfold;
462
463
  /** Not exported since end-users should use the `isTainted` helper function directly. */
463
464
  function isTaintedModded(player) {
464
465
  // This algorithm only works for modded characters because the `Isaac.GetPlayerTypeByName` method
@@ -96,6 +96,8 @@ end
96
96
  --
97
97
  -- Under the hood, this clones the `QueuedItemData`, since directly setting the `Item` field to
98
98
  -- `undefined` does not work for some reason.
99
+ --
100
+ -- This method was discovered by im_tem.
99
101
  function ____exports.dequeueItem(self, player)
100
102
  if player.QueuedItem.Item == nil then
101
103
  return false