isaacscript-common 87.4.0 → 87.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +6 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +14 -14
  5. package/dist/callbackClasses.lua +159 -300
  6. package/dist/callbacks.js +18 -9
  7. package/dist/classes/DefaultMap.d.ts +5 -1
  8. package/dist/classes/DefaultMap.d.ts.map +1 -1
  9. package/dist/classes/ModFeature.js +3 -3
  10. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  11. package/dist/classes/ModUpgraded.js +2 -4
  12. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  13. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  14. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  15. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  16. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  17. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  18. package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
  19. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  20. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  21. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  22. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  23. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  24. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  25. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  26. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  27. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  28. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  29. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  30. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  31. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  32. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  33. package/dist/classes/callbacks/PostItemDischarge.js +3 -6
  34. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  35. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  36. package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
  37. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  38. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  39. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  40. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  41. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  42. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  44. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  45. package/dist/classes/callbacks/PostTransformation.js +1 -3
  46. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  47. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  48. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  49. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  50. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  51. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  52. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  53. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  54. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  55. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  56. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  57. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  58. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
  59. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  60. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  61. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  62. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  63. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  64. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  65. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  66. package/dist/classes/features/other/CustomPickups.js +1 -0
  67. package/dist/classes/features/other/CustomStages.js +19 -9
  68. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  69. package/dist/classes/features/other/CustomTrapdoors.js +23 -17
  70. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  71. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  72. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  73. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  74. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  75. package/dist/classes/features/other/DeployJSONRoom.js +2 -0
  76. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  77. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  78. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  79. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  80. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  81. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  82. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  83. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  84. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  85. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  86. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  87. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  88. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  89. package/dist/classes/features/other/ModdedElementSets.js +1 -1
  90. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  91. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  92. package/dist/classes/features/other/PickupIndexCreation.js +2 -3
  93. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  94. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  95. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  96. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  97. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  98. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  99. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  100. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  101. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  102. package/dist/classes/features/other/RunInNFrames.js +2 -2
  103. package/dist/classes/features/other/SaveDataManager.js +1 -1
  104. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  105. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  106. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  107. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  108. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  109. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  110. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  111. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  112. package/dist/classes/features/other/customStages/gridEntities.js +5 -6
  113. package/dist/classes/features/other/customStages/shadows.js +1 -2
  114. package/dist/classes/features/other/customStages/streakText.js +3 -4
  115. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  116. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  117. package/dist/classes/features/other/customStages/utils.js +2 -3
  118. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  119. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  120. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  121. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  122. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  123. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  124. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  125. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  126. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  127. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  128. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  129. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  130. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  131. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  132. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  133. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  134. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  135. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  136. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  137. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  138. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  139. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  140. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  141. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  142. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  143. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  144. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  145. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  146. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  147. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  148. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  149. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  150. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  151. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  152. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  153. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  157. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  159. package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
  160. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  161. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  162. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  163. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  164. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
  165. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  166. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  167. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  168. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  169. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  170. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  171. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  172. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  173. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  174. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  175. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  176. package/dist/core/cachedClasses.d.ts +0 -5
  177. package/dist/core/cachedClasses.d.ts.map +1 -1
  178. package/dist/core/constants.js +1 -1
  179. package/dist/core/constantsVanilla.js +4 -4
  180. package/dist/core/upgradeMod.d.ts +0 -2
  181. package/dist/core/upgradeMod.d.ts.map +1 -1
  182. package/dist/core/upgradeMod.js +1 -2
  183. package/dist/decorators.js +2 -2
  184. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  185. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  186. package/dist/enums/ModCallbackCustom.js +5 -4
  187. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  188. package/dist/features.js +1 -2
  189. package/dist/functions/ambush.js +1 -2
  190. package/dist/functions/array.d.ts +5 -8
  191. package/dist/functions/array.d.ts.map +1 -1
  192. package/dist/functions/array.js +55 -55
  193. package/dist/functions/array.lua +2 -2
  194. package/dist/functions/arrayLua.d.ts +1 -1
  195. package/dist/functions/arrayLua.d.ts.map +1 -1
  196. package/dist/functions/arrayLua.js +7 -8
  197. package/dist/functions/benchmark.d.ts +0 -1
  198. package/dist/functions/benchmark.d.ts.map +1 -1
  199. package/dist/functions/benchmark.js +1 -2
  200. package/dist/functions/bitSet128.d.ts +0 -1
  201. package/dist/functions/bitSet128.d.ts.map +1 -1
  202. package/dist/functions/bitSet128.js +5 -6
  203. package/dist/functions/bitwise.d.ts +0 -4
  204. package/dist/functions/bitwise.d.ts.map +1 -1
  205. package/dist/functions/bitwise.js +7 -8
  206. package/dist/functions/bitwise.lua +3 -3
  207. package/dist/functions/bombs.d.ts +0 -1
  208. package/dist/functions/bombs.d.ts.map +1 -1
  209. package/dist/functions/bombs.js +1 -2
  210. package/dist/functions/bosses.d.ts.map +1 -1
  211. package/dist/functions/bosses.js +17 -17
  212. package/dist/functions/cards.js +16 -17
  213. package/dist/functions/challenges.js +9 -10
  214. package/dist/functions/characters.js +17 -18
  215. package/dist/functions/charge.d.ts.map +1 -1
  216. package/dist/functions/charge.js +10 -11
  217. package/dist/functions/charge.lua +1 -1
  218. package/dist/functions/chargeBar.d.ts +0 -2
  219. package/dist/functions/chargeBar.d.ts.map +1 -1
  220. package/dist/functions/chargeBar.js +2 -3
  221. package/dist/functions/collectibleTag.js +2 -3
  222. package/dist/functions/collectibles.js +37 -38
  223. package/dist/functions/color.d.ts +0 -1
  224. package/dist/functions/color.d.ts.map +1 -1
  225. package/dist/functions/color.js +7 -8
  226. package/dist/functions/console.js +2 -3
  227. package/dist/functions/curses.js +2 -3
  228. package/dist/functions/debugFunctions.d.ts +0 -1
  229. package/dist/functions/debugFunctions.d.ts.map +1 -1
  230. package/dist/functions/debugFunctions.js +5 -6
  231. package/dist/functions/decorators.d.ts +4 -4
  232. package/dist/functions/decorators.d.ts.map +1 -1
  233. package/dist/functions/decorators.js +4 -5
  234. package/dist/functions/deepCopy.d.ts +0 -1
  235. package/dist/functions/deepCopy.d.ts.map +1 -1
  236. package/dist/functions/deepCopy.js +1 -4
  237. package/dist/functions/deepCopy.lua +0 -2
  238. package/dist/functions/deepCopyTests.js +5 -6
  239. package/dist/functions/dimensions.js +2 -3
  240. package/dist/functions/direction.js +6 -7
  241. package/dist/functions/doors.d.ts.map +1 -1
  242. package/dist/functions/doors.js +53 -49
  243. package/dist/functions/easing.js +30 -31
  244. package/dist/functions/effects.d.ts +0 -2
  245. package/dist/functions/effects.d.ts.map +1 -1
  246. package/dist/functions/effects.js +2 -2
  247. package/dist/functions/emptyRoom.js +2 -3
  248. package/dist/functions/entities.d.ts +3 -4
  249. package/dist/functions/entities.d.ts.map +1 -1
  250. package/dist/functions/entities.js +32 -33
  251. package/dist/functions/entities.lua +4 -11
  252. package/dist/functions/entitiesSpecific.js +40 -41
  253. package/dist/functions/entityTypes.d.ts +0 -1
  254. package/dist/functions/entityTypes.d.ts.map +1 -1
  255. package/dist/functions/entityTypes.js +1 -2
  256. package/dist/functions/enums.d.ts +1 -6
  257. package/dist/functions/enums.d.ts.map +1 -1
  258. package/dist/functions/enums.js +12 -13
  259. package/dist/functions/external.js +2 -3
  260. package/dist/functions/familiars.js +6 -7
  261. package/dist/functions/flag.d.ts +1 -1
  262. package/dist/functions/flag.d.ts.map +1 -1
  263. package/dist/functions/flag.js +7 -8
  264. package/dist/functions/frames.d.ts +0 -1
  265. package/dist/functions/frames.d.ts.map +1 -1
  266. package/dist/functions/frames.js +18 -19
  267. package/dist/functions/globals.d.ts +0 -1
  268. package/dist/functions/globals.d.ts.map +1 -1
  269. package/dist/functions/globals.js +23 -15
  270. package/dist/functions/gridEntities.d.ts.map +1 -1
  271. package/dist/functions/gridEntities.js +51 -39
  272. package/dist/functions/gridEntities.lua +9 -5
  273. package/dist/functions/gridEntitiesSpecific.js +38 -39
  274. package/dist/functions/gridIndex.js +1 -2
  275. package/dist/functions/hash.js +1 -2
  276. package/dist/functions/hex.d.ts +0 -2
  277. package/dist/functions/hex.d.ts.map +1 -1
  278. package/dist/functions/hex.js +2 -3
  279. package/dist/functions/input.js +21 -21
  280. package/dist/functions/isaacAPIClass.d.ts +0 -20
  281. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  282. package/dist/functions/isaacAPIClass.js +23 -24
  283. package/dist/functions/itemPool.js +7 -8
  284. package/dist/functions/jsonHelpers.d.ts +4 -5
  285. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  286. package/dist/functions/jsonHelpers.js +23 -14
  287. package/dist/functions/jsonHelpers.lua +4 -4
  288. package/dist/functions/jsonRoom.js +5 -6
  289. package/dist/functions/kColor.d.ts +0 -1
  290. package/dist/functions/kColor.d.ts.map +1 -1
  291. package/dist/functions/kColor.js +7 -8
  292. package/dist/functions/language.js +1 -2
  293. package/dist/functions/level.js +4 -5
  294. package/dist/functions/levelGrid.d.ts.map +1 -1
  295. package/dist/functions/levelGrid.js +27 -32
  296. package/dist/functions/log.js +4 -5
  297. package/dist/functions/logEntities.d.ts.map +1 -1
  298. package/dist/functions/logEntities.js +11 -9
  299. package/dist/functions/logMisc.d.ts +1 -2
  300. package/dist/functions/logMisc.d.ts.map +1 -1
  301. package/dist/functions/logMisc.js +35 -48
  302. package/dist/functions/logMisc.lua +3 -3
  303. package/dist/functions/map.d.ts +0 -2
  304. package/dist/functions/map.d.ts.map +1 -1
  305. package/dist/functions/map.js +12 -13
  306. package/dist/functions/math.js +13 -14
  307. package/dist/functions/merge.d.ts +0 -1
  308. package/dist/functions/merge.d.ts.map +1 -1
  309. package/dist/functions/merge.js +2 -3
  310. package/dist/functions/mergeTests.js +1 -2
  311. package/dist/functions/minimap.d.ts.map +1 -1
  312. package/dist/functions/minimap.js +12 -17
  313. package/dist/functions/modFeatures.js +1 -2
  314. package/dist/functions/newArray.d.ts +0 -1
  315. package/dist/functions/newArray.d.ts.map +1 -1
  316. package/dist/functions/newArray.js +2 -3
  317. package/dist/functions/nextStage.d.ts.map +1 -1
  318. package/dist/functions/nextStage.js +6 -3
  319. package/dist/functions/npcDataStructures.d.ts +0 -2
  320. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  321. package/dist/functions/npcDataStructures.js +14 -15
  322. package/dist/functions/npcs.d.ts.map +1 -1
  323. package/dist/functions/npcs.js +9 -7
  324. package/dist/functions/pickupVariants.d.ts +0 -1
  325. package/dist/functions/pickupVariants.d.ts.map +1 -1
  326. package/dist/functions/pickupVariants.js +11 -12
  327. package/dist/functions/pickups.js +14 -15
  328. package/dist/functions/pickupsSpecific.js +40 -41
  329. package/dist/functions/pills.js +18 -19
  330. package/dist/functions/playerCenter.d.ts +0 -1
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  517. package/src/classes/ModUpgraded.ts +2 -4
  518. package/src/classes/callbacks/PostCollectibleEmpty.ts +1 -3
  519. package/src/classes/callbacks/PostItemDischarge.ts +3 -6
  520. package/src/classes/callbacks/PostNPCStateChanged.ts +1 -1
  521. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -1
  522. package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
  523. package/src/classes/callbacks/PostTransformation.ts +1 -3
  524. package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
  525. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  526. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +4 -6
  527. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
  528. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
  529. package/src/classes/features/other/CustomPickups.ts +1 -0
  530. package/src/classes/features/other/CustomStages.ts +2 -2
  531. package/src/classes/features/other/CustomTrapdoors.ts +23 -18
  532. package/src/classes/features/other/DeployJSONRoom.ts +2 -0
  533. package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
  534. package/src/classes/features/other/ExtraConsoleCommands.ts +14 -10
  535. package/src/classes/features/other/ModdedElementDetection.ts +4 -4
  536. package/src/classes/features/other/ModdedElementSets.ts +3 -3
  537. package/src/classes/features/other/PickupIndexCreation.ts +2 -3
  538. package/src/classes/features/other/RunInNFrames.ts +2 -2
  539. package/src/classes/features/other/SaveDataManager.ts +1 -1
  540. package/src/classes/features/other/customStages/backdrop.ts +1 -1
  541. package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -7
  542. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
  543. package/src/core/constants.ts +1 -1
  544. package/src/core/constantsVanilla.ts +4 -4
  545. package/src/enums/ModCallbackCustom.ts +5 -4
  546. package/src/functions/array.ts +33 -29
  547. package/src/functions/arrayLua.ts +1 -1
  548. package/src/functions/bosses.ts +2 -1
  549. package/src/functions/charge.ts +1 -2
  550. package/src/functions/decorators.ts +6 -9
  551. package/src/functions/deepCopy.ts +0 -4
  552. package/src/functions/deepCopyTests.ts +4 -4
  553. package/src/functions/doors.ts +5 -0
  554. package/src/functions/entities.ts +7 -14
  555. package/src/functions/enums.ts +4 -4
  556. package/src/functions/flag.ts +1 -1
  557. package/src/functions/globals.ts +2 -3
  558. package/src/functions/gridEntities.ts +19 -1
  559. package/src/functions/jsonHelpers.ts +7 -5
  560. package/src/functions/levelGrid.ts +3 -6
  561. package/src/functions/logEntities.ts +3 -0
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  564. package/src/functions/merge.ts +1 -1
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  568. package/src/functions/npcDataStructures.ts +5 -5
  569. package/src/functions/npcs.ts +3 -0
  570. package/src/functions/playerCollectibles.ts +1 -3
  571. package/src/functions/playerDataStructures.ts +5 -5
  572. package/src/functions/players.ts +2 -0
  573. package/src/functions/positionVelocity.ts +4 -12
  574. package/src/functions/rng.ts +4 -3
  575. package/src/functions/roomData.ts +1 -3
  576. package/src/functions/rooms.ts +16 -1
  577. package/src/functions/set.ts +8 -8
  578. package/src/functions/sort.ts +2 -2
  579. package/src/functions/sound.ts +2 -7
  580. package/src/functions/spawnCollectible.ts +1 -3
  581. package/src/functions/stage.ts +4 -14
  582. package/src/functions/trinkets.ts +1 -3
  583. package/src/functions/tstlClass.ts +2 -2
  584. package/src/functions/types.ts +16 -16
  585. package/src/index.ts +58 -58
  586. package/src/interfaces/SaveData.ts +2 -1
  587. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
  588. package/src/lib/jsonLua.js +2 -2
  589. package/src/objects/LRoomShapeToRectangles.ts +1 -1
  590. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
  591. package/src/shouldFire.ts +2 -1
  592. package/src/types/AddSubtract.ts +10 -2
  593. package/src/types/HasFunction.ts +1 -1
  594. package/src/types/Immutable.ts +1 -1
  595. package/src/types/TupleWithLengthBetween.ts +2 -2
  596. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -1,6 +1,23 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.useActiveItemTemp = exports.setActiveItem = exports.removeCollectibleFromAllPlayers = exports.removeCollectibleCostume = exports.removeCollectible = exports.removeAllActiveItems = exports.isActiveSlotEmpty = exports.hasOpenActiveItemSlot = exports.hasCollectibleInActiveSlot = exports.hasCollectible = exports.getTotalPlayerCollectibles = exports.getPlayersWithCollectible = exports.getPlayerCollectibleCount = exports.getAdjustedPrice = exports.getActiveItemSlots = exports.anyPlayerHasCollectible = exports.addCollectibleCostume = exports.addCollectible = void 0;
3
+ exports.addCollectible = addCollectible;
4
+ exports.addCollectibleCostume = addCollectibleCostume;
5
+ exports.anyPlayerHasCollectible = anyPlayerHasCollectible;
6
+ exports.getActiveItemSlots = getActiveItemSlots;
7
+ exports.getAdjustedPrice = getAdjustedPrice;
8
+ exports.getPlayerCollectibleCount = getPlayerCollectibleCount;
9
+ exports.getPlayersWithCollectible = getPlayersWithCollectible;
10
+ exports.getTotalPlayerCollectibles = getTotalPlayerCollectibles;
11
+ exports.hasCollectible = hasCollectible;
12
+ exports.hasCollectibleInActiveSlot = hasCollectibleInActiveSlot;
13
+ exports.hasOpenActiveItemSlot = hasOpenActiveItemSlot;
14
+ exports.isActiveSlotEmpty = isActiveSlotEmpty;
15
+ exports.removeAllActiveItems = removeAllActiveItems;
16
+ exports.removeCollectible = removeCollectible;
17
+ exports.removeCollectibleCostume = removeCollectibleCostume;
18
+ exports.removeCollectibleFromAllPlayers = removeCollectibleFromAllPlayers;
19
+ exports.setActiveItem = setActiveItem;
20
+ exports.useActiveItemTemp = useActiveItemTemp;
4
21
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
22
  const cachedEnumValues_1 = require("../cachedEnumValues");
6
23
  const cachedClasses_1 = require("../core/cachedClasses");
@@ -20,7 +37,6 @@ function addCollectible(player, ...collectibleTypes) {
20
37
  player.AddCollectible(collectibleType);
21
38
  }
22
39
  }
23
- exports.addCollectible = addCollectible;
24
40
  function addCollectibleCostume(player, collectibleType) {
25
41
  const itemConfigItem = cachedClasses_1.itemConfig.GetCollectible(collectibleType);
26
42
  if (itemConfigItem === undefined) {
@@ -28,7 +44,6 @@ function addCollectibleCostume(player, collectibleType) {
28
44
  }
29
45
  player.AddCostume(itemConfigItem, false);
30
46
  }
31
- exports.addCollectibleCostume = addCollectibleCostume;
32
47
  /**
33
48
  * Helper function to check to see if any player has a particular collectible.
34
49
  *
@@ -41,7 +56,6 @@ function anyPlayerHasCollectible(collectibleType, ignoreModifiers) {
41
56
  const players = (0, playerIndex_1.getAllPlayers)();
42
57
  return players.some((player) => player.HasCollectible(collectibleType, ignoreModifiers));
43
58
  }
44
- exports.anyPlayerHasCollectible = anyPlayerHasCollectible;
45
59
  /**
46
60
  * Helper function to find the active slots that the player has the corresponding collectible type
47
61
  * in. Returns an empty array if the player does not have the collectible in any active slot.
@@ -52,7 +66,6 @@ function getActiveItemSlots(player, collectibleType) {
52
66
  return activeItem === collectibleType;
53
67
  });
54
68
  }
55
- exports.getActiveItemSlots = getActiveItemSlots;
56
69
  /**
57
70
  * Helper function to get the adjusted price for a pickup, depending on how many Steam Sales all
58
71
  * players currently have. (For example, if Jacob has one Steam Sale and Esau has one Steam Sale,
@@ -64,7 +77,6 @@ function getAdjustedPrice(basePrice) {
64
77
  ? Math.floor(basePrice / (numSteamSales + 1))
65
78
  : basePrice;
66
79
  }
67
- exports.getAdjustedPrice = getAdjustedPrice;
68
80
  /**
69
81
  * Helper function to return the total amount of collectibles that a player has that match the
70
82
  * collectible type(s) provided.
@@ -81,7 +93,6 @@ function getPlayerCollectibleCount(player, ...collectibleTypes) {
81
93
  }
82
94
  return numCollectibles;
83
95
  }
84
- exports.getPlayerCollectibleCount = getPlayerCollectibleCount;
85
96
  /**
86
97
  * Helper function to get only the players that have a certain collectible.
87
98
  *
@@ -92,7 +103,6 @@ function getPlayersWithCollectible(...collectibleTypes) {
92
103
  const players = (0, playerIndex_1.getPlayers)();
93
104
  return players.filter((player) => collectibleTypes.every((collectibleType) => player.HasCollectible(collectibleType)));
94
105
  }
95
- exports.getPlayersWithCollectible = getPlayersWithCollectible;
96
106
  /**
97
107
  * Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
98
108
  * Onion and player 2 has 2 Sad Onions, then this function would return 3.
@@ -106,7 +116,6 @@ function getTotalPlayerCollectibles(collectibleType) {
106
116
  player.GetCollectibleNum(collectibleType, true));
107
117
  return (0, array_1.sumArray)(numCollectiblesArray);
108
118
  }
109
- exports.getTotalPlayerCollectibles = getTotalPlayerCollectibles;
110
119
  /**
111
120
  * Helper function to check to see if a player has one or more collectibles.
112
121
  *
@@ -118,7 +127,6 @@ exports.getTotalPlayerCollectibles = getTotalPlayerCollectibles;
118
127
  function hasCollectible(player, ...collectibleTypes) {
119
128
  return collectibleTypes.some((collectibleType) => player.HasCollectible(collectibleType));
120
129
  }
121
- exports.hasCollectible = hasCollectible;
122
130
  /**
123
131
  * Helper function to check to see if a player has a specific collectible in one or more active
124
132
  * slots.
@@ -132,7 +140,6 @@ function hasCollectibleInActiveSlot(player, collectibleType, ...activeSlots) {
132
140
  const activeItemSlots = getActiveItemSlots(player, collectibleType);
133
141
  return activeItemSlots.some((activeSlot) => matchingActiveSlotsSet.has(activeSlot));
134
142
  }
135
- exports.hasCollectibleInActiveSlot = hasCollectibleInActiveSlot;
136
143
  /**
137
144
  * Returns whether the player can hold an additional active item, beyond what they are currently
138
145
  * carrying. This takes the Schoolbag into account.
@@ -153,7 +160,6 @@ function hasOpenActiveItemSlot(player) {
153
160
  }
154
161
  return activeItemPrimary === isaac_typescript_definitions_1.CollectibleType.NULL;
155
162
  }
156
- exports.hasOpenActiveItemSlot = hasOpenActiveItemSlot;
157
163
  /**
158
164
  * Helper function to check if the active slot of a particular player is empty.
159
165
  *
@@ -164,7 +170,6 @@ function isActiveSlotEmpty(player, activeSlot = isaac_typescript_definitions_1.A
164
170
  const activeCollectibleType = player.GetActiveItem(activeSlot);
165
171
  return activeCollectibleType === isaac_typescript_definitions_1.CollectibleType.NULL;
166
172
  }
167
- exports.isActiveSlotEmpty = isActiveSlotEmpty;
168
173
  /**
169
174
  * Helper function to remove all of the active items from a player. This includes the Schoolbag item
170
175
  * and any pocket actives.
@@ -182,7 +187,6 @@ function removeAllActiveItems(player) {
182
187
  } while (stillHasCollectible);
183
188
  }
184
189
  }
185
- exports.removeAllActiveItems = removeAllActiveItems;
186
190
  /**
187
191
  * Helper function to remove one or more collectibles to a player.
188
192
  *
@@ -194,7 +198,6 @@ function removeCollectible(player, ...collectibleTypes) {
194
198
  player.RemoveCollectible(collectibleType);
195
199
  }
196
200
  }
197
- exports.removeCollectible = removeCollectible;
198
201
  /**
199
202
  * Helper function to remove a collectible costume from a player. Use this helper function to avoid
200
203
  * having to request the collectible from the item config.
@@ -206,7 +209,6 @@ function removeCollectibleCostume(player, collectibleType) {
206
209
  }
207
210
  player.RemoveCostume(itemConfigItem);
208
211
  }
209
- exports.removeCollectibleCostume = removeCollectibleCostume;
210
212
  /**
211
213
  * Helper function to remove one or more collectibles from all players. If any player has more than
212
214
  * one copy of the item, then all copies of it will be removed.
@@ -223,7 +225,6 @@ function removeCollectibleFromAllPlayers(...collectibleTypes) {
223
225
  }
224
226
  }
225
227
  }
226
- exports.removeCollectibleFromAllPlayers = removeCollectibleFromAllPlayers;
227
228
  /**
228
229
  * Helper function to set an active collectible to a particular slot. This has different behavior
229
230
  * than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
@@ -245,9 +246,7 @@ function setActiveItem(player, collectibleType, activeSlot = isaac_typescript_de
245
246
  const primaryCollectibleType = player.GetActiveItem(isaac_typescript_definitions_1.ActiveSlot.PRIMARY);
246
247
  const primaryCharge = player.GetActiveCharge(isaac_typescript_definitions_1.ActiveSlot.PRIMARY);
247
248
  const secondaryCollectibleType = player.GetActiveItem(isaac_typescript_definitions_1.ActiveSlot.SECONDARY);
248
- if (charge === undefined) {
249
- charge = (0, collectibles_1.getCollectibleMaxCharges)(collectibleType);
250
- }
249
+ charge ??= (0, collectibles_1.getCollectibleMaxCharges)(collectibleType);
251
250
  if (!keepInPools) {
252
251
  itemPool.RemoveCollectible(collectibleType);
253
252
  }
@@ -289,7 +288,6 @@ function setActiveItem(player, collectibleType, activeSlot = isaac_typescript_de
289
288
  }
290
289
  }
291
290
  }
292
- exports.setActiveItem = setActiveItem;
293
291
  /**
294
292
  * Helper function to use an active item without showing an animation, keeping the item, or adding
295
293
  * any costumes.
@@ -297,4 +295,3 @@ exports.setActiveItem = setActiveItem;
297
295
  function useActiveItemTemp(player, collectibleType) {
298
296
  player.UseActiveItem(collectibleType, false, false, true, false, -1);
299
297
  }
300
- exports.useActiveItemTemp = useActiveItemTemp;
@@ -256,9 +256,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
256
256
  itemPool:RemoveCollectible(collectibleType)
257
257
  end
258
258
  repeat
259
- local ____switch47 = activeSlot
260
- local ____cond47 = ____switch47 == ActiveSlot.PRIMARY
261
- if ____cond47 then
259
+ local ____switch46 = activeSlot
260
+ local ____cond46 = ____switch46 == ActiveSlot.PRIMARY
261
+ if ____cond46 then
262
262
  do
263
263
  if primaryCollectibleType ~= CollectibleType.NULL then
264
264
  player:RemoveCollectible(primaryCollectibleType)
@@ -267,8 +267,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
267
267
  break
268
268
  end
269
269
  end
270
- ____cond47 = ____cond47 or ____switch47 == ActiveSlot.SECONDARY
271
- if ____cond47 then
270
+ ____cond46 = ____cond46 or ____switch46 == ActiveSlot.SECONDARY
271
+ if ____cond46 then
272
272
  do
273
273
  if primaryCollectibleType ~= CollectibleType.NULL then
274
274
  player:RemoveCollectible(primaryCollectibleType)
@@ -283,16 +283,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
283
283
  break
284
284
  end
285
285
  end
286
- ____cond47 = ____cond47 or ____switch47 == ActiveSlot.POCKET
287
- if ____cond47 then
286
+ ____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET
287
+ if ____cond46 then
288
288
  do
289
289
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
290
290
  player:SetActiveCharge(charge, activeSlot)
291
291
  break
292
292
  end
293
293
  end
294
- ____cond47 = ____cond47 or ____switch47 == ActiveSlot.POCKET_SINGLE_USE
295
- if ____cond47 then
294
+ ____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET_SINGLE_USE
295
+ if ____cond46 then
296
296
  do
297
297
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
298
298
  break
@@ -1,4 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
1
  import type { DefaultMap } from "../classes/DefaultMap";
3
2
  import type { PlayerIndex } from "../types/PlayerIndex";
4
3
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"playerDataStructures.d.ts","sourceRoot":"","sources":["../../src/functions/playerDataStructures.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAGxD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,IAAI,SAAS,OAAO,EAAE,EAC3D,GAAG,EAAE,UAAU,CAAC,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,EACrC,MAAM,EAAE,YAAY,EACpB,GAAG,SAAS,EAAE,IAAI,GACjB,CAAC,CAGH;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAEnC,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,EACpB,KAAK,EAAE,CAAC,GACP,IAAI,CAEN;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAE7B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,OAAO,CAAC,EAC9B,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,GAAG,EAAE,WAAW,CAAC,WAAW,EAAE,CAAC,CAAC,EAChC,MAAM,EAAE,YAAY,GACnB,CAAC,GAAG,SAAS,CAGf;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,GAAG,EAAE,WAAW,CAAC,WAAW,EAAE,CAAC,CAAC,EAChC,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAE5B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,EACpB,KAAK,EAAE,CAAC,GACP,IAAI,CAGN;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAE1B,GAAG,EAAE,GAAG,CAAC,WAAW,CAAC,EACrB,MAAM,EAAE,YAAY,GACnB,IAAI,CAGN;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAE7B,GAAG,EAAE,GAAG,CAAC,WAAW,CAAC,EACrB,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAC1B,GAAG,EAAE,WAAW,CAAC,WAAW,CAAC,EAC7B,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT"}
1
+ {"version":3,"file":"playerDataStructures.d.ts","sourceRoot":"","sources":["../../src/functions/playerDataStructures.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACxD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAGxD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,IAAI,SAAS,OAAO,EAAE,EAC3D,GAAG,EAAE,UAAU,CAAC,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,EACrC,MAAM,EAAE,YAAY,EACpB,GAAG,SAAS,EAAE,IAAI,GACjB,CAAC,CAGH;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAEnC,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,EACpB,KAAK,EAAE,CAAC,GACP,IAAI,CAEN;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAE7B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,OAAO,CAAC,EAC9B,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,GAAG,EAAE,WAAW,CAAC,WAAW,EAAE,CAAC,CAAC,EAChC,MAAM,EAAE,YAAY,GACnB,CAAC,GAAG,SAAS,CAGf;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,GAAG,EAAE,WAAW,CAAC,WAAW,EAAE,CAAC,CAAC,EAChC,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAE5B,GAAG,EAAE,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,EACxB,MAAM,EAAE,YAAY,EACpB,KAAK,EAAE,CAAC,GACP,IAAI,CAGN;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAE1B,GAAG,EAAE,GAAG,CAAC,WAAW,CAAC,EACrB,MAAM,EAAE,YAAY,GACnB,IAAI,CAGN;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAE7B,GAAG,EAAE,GAAG,CAAC,WAAW,CAAC,EACrB,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAC1B,GAAG,EAAE,WAAW,CAAC,WAAW,CAAC,EAC7B,MAAM,EAAE,YAAY,GACnB,OAAO,CAGT"}
@@ -1,6 +1,14 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.setHasPlayer = exports.setDeletePlayer = exports.setAddPlayer = exports.mapSetPlayer = exports.mapHasPlayer = exports.mapGetPlayer = exports.mapDeletePlayer = exports.defaultMapSetPlayer = exports.defaultMapGetPlayer = void 0;
3
+ exports.defaultMapGetPlayer = defaultMapGetPlayer;
4
+ exports.defaultMapSetPlayer = defaultMapSetPlayer;
5
+ exports.mapDeletePlayer = mapDeletePlayer;
6
+ exports.mapGetPlayer = mapGetPlayer;
7
+ exports.mapHasPlayer = mapHasPlayer;
8
+ exports.mapSetPlayer = mapSetPlayer;
9
+ exports.setAddPlayer = setAddPlayer;
10
+ exports.setDeletePlayer = setDeletePlayer;
11
+ exports.setHasPlayer = setHasPlayer;
4
12
  const playerIndex_1 = require("./playerIndex");
5
13
  /**
6
14
  * Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
@@ -26,7 +34,6 @@ function defaultMapGetPlayer(map, player, ...extraArgs) {
26
34
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
27
35
  return map.getAndSetDefault(playerIndex, ...extraArgs);
28
36
  }
29
- exports.defaultMapGetPlayer = defaultMapGetPlayer;
30
37
  /**
31
38
  * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
32
39
  * `Map.set` method if you have a map of this type.
@@ -35,22 +42,20 @@ exports.defaultMapGetPlayer = defaultMapGetPlayer;
35
42
  * `mapSetPlayer` helper function.
36
43
  */
37
44
  function defaultMapSetPlayer(
38
- // eslint-disable-next-line isaacscript/prefer-readonly-parameter-types
45
+ // eslint-disable-next-line complete/prefer-readonly-parameter-types
39
46
  map, player, value) {
40
47
  mapSetPlayer(map, player, value);
41
48
  }
42
- exports.defaultMapSetPlayer = defaultMapSetPlayer;
43
49
  /**
44
50
  * Helper function to make using maps with an type of `PlayerIndex` easier. Use this instead of the
45
51
  * `Map.delete` method if you have a set of this type.
46
52
  */
47
53
  function mapDeletePlayer(
48
- // eslint-disable-next-line isaacscript/prefer-readonly-parameter-types
54
+ // eslint-disable-next-line complete/prefer-readonly-parameter-types
49
55
  map, player) {
50
56
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
51
57
  return map.delete(playerIndex);
52
58
  }
53
- exports.mapDeletePlayer = mapDeletePlayer;
54
59
  /**
55
60
  * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
56
61
  * `Map.get` method if you have a map of this type.
@@ -75,7 +80,6 @@ function mapGetPlayer(map, player) {
75
80
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
76
81
  return map.get(playerIndex);
77
82
  }
78
- exports.mapGetPlayer = mapGetPlayer;
79
83
  /**
80
84
  * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
81
85
  * `Map.has` method if you have a map of this type.
@@ -84,7 +88,6 @@ function mapHasPlayer(map, player) {
84
88
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
85
89
  return map.has(playerIndex);
86
90
  }
87
- exports.mapHasPlayer = mapHasPlayer;
88
91
  /**
89
92
  * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
90
93
  * `Map.set` method if you have a map of this type.
@@ -106,34 +109,31 @@ exports.mapHasPlayer = mapHasPlayer;
106
109
  * ```
107
110
  */
108
111
  function mapSetPlayer(
109
- // eslint-disable-next-line isaacscript/prefer-readonly-parameter-types
112
+ // eslint-disable-next-line complete/prefer-readonly-parameter-types
110
113
  map, player, value) {
111
114
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
112
115
  map.set(playerIndex, value);
113
116
  }
114
- exports.mapSetPlayer = mapSetPlayer;
115
117
  /**
116
118
  * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
117
119
  * `Set.add` method if you have a set of this type.
118
120
  */
119
121
  function setAddPlayer(
120
- // eslint-disable-next-line isaacscript/prefer-readonly-parameter-types
122
+ // eslint-disable-next-line complete/prefer-readonly-parameter-types
121
123
  set, player) {
122
124
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
123
125
  set.add(playerIndex);
124
126
  }
125
- exports.setAddPlayer = setAddPlayer;
126
127
  /**
127
128
  * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
128
129
  * `Set.delete` method if you have a set of this type.
129
130
  */
130
131
  function setDeletePlayer(
131
- // eslint-disable-next-line isaacscript/prefer-readonly-parameter-types
132
+ // eslint-disable-next-line complete/prefer-readonly-parameter-types
132
133
  set, player) {
133
134
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
134
135
  return set.delete(playerIndex);
135
136
  }
136
- exports.setDeletePlayer = setDeletePlayer;
137
137
  /**
138
138
  * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
139
139
  * `Set.has` method if you have a set of this type.
@@ -142,4 +142,3 @@ function setHasPlayer(set, player) {
142
142
  const playerIndex = (0, playerIndex_1.getPlayerIndex)(player);
143
143
  return set.has(playerIndex);
144
144
  }
145
- exports.setHasPlayer = setHasPlayer;
@@ -1,6 +1,10 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.shouldWhoreOfBabylonBeActive = exports.getEffectsList = exports.anyPlayerHasTrinketEffect = exports.anyPlayerHasNullEffect = exports.anyPlayerHasCollectibleEffect = void 0;
3
+ exports.anyPlayerHasCollectibleEffect = anyPlayerHasCollectibleEffect;
4
+ exports.anyPlayerHasNullEffect = anyPlayerHasNullEffect;
5
+ exports.anyPlayerHasTrinketEffect = anyPlayerHasTrinketEffect;
6
+ exports.getEffectsList = getEffectsList;
7
+ exports.shouldWhoreOfBabylonBeActive = shouldWhoreOfBabylonBeActive;
4
8
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
9
  const playerIndex_1 = require("./playerIndex");
6
10
  const players_1 = require("./players");
@@ -12,7 +16,6 @@ function anyPlayerHasCollectibleEffect(collectibleType) {
12
16
  return effects.HasCollectibleEffect(collectibleType);
13
17
  });
14
18
  }
15
- exports.anyPlayerHasCollectibleEffect = anyPlayerHasCollectibleEffect;
16
19
  /** Helper function to check to see if any player has a temporary null effect. */
17
20
  function anyPlayerHasNullEffect(nullItemID) {
18
21
  const players = (0, playerIndex_1.getAllPlayers)();
@@ -21,7 +24,6 @@ function anyPlayerHasNullEffect(nullItemID) {
21
24
  return effects.HasNullEffect(nullItemID);
22
25
  });
23
26
  }
24
- exports.anyPlayerHasNullEffect = anyPlayerHasNullEffect;
25
27
  /** Helper function to check to see if any player has a temporary trinket effect. */
26
28
  function anyPlayerHasTrinketEffect(trinketType) {
27
29
  const players = (0, playerIndex_1.getAllPlayers)();
@@ -30,7 +32,6 @@ function anyPlayerHasTrinketEffect(trinketType) {
30
32
  return effects.HasTrinketEffect(trinketType);
31
33
  });
32
34
  }
33
- exports.anyPlayerHasTrinketEffect = anyPlayerHasTrinketEffect;
34
35
  /**
35
36
  * Helper function to get an array of temporary effects for a player. This is helpful so that you
36
37
  * don't have to manually create an array from an `EffectsList` object.
@@ -47,7 +48,6 @@ function getEffectsList(player) {
47
48
  }
48
49
  return effectArray;
49
50
  }
50
- exports.getEffectsList = getEffectsList;
51
51
  /**
52
52
  * Helper function to check if a player should have Whore of Babylon active at their current health
53
53
  * level.
@@ -60,4 +60,3 @@ function shouldWhoreOfBabylonBeActive(player) {
60
60
  const threshold = (0, players_1.isCharacter)(player, isaac_typescript_definitions_1.PlayerType.EVE) ? 2 : 1;
61
61
  return redHearts <= threshold;
62
62
  }
63
- exports.shouldWhoreOfBabylonBeActive = shouldWhoreOfBabylonBeActive;
@@ -1,5 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
1
  import { HealthType } from "../enums/HealthType";
4
2
  import type { PlayerHealth } from "../interfaces/PlayerHealth";
5
3
  export declare function addPlayerHealthType(player: EntityPlayer, healthType: HealthType, numHearts: int): void;
@@ -1 +1 @@
1
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@@ -1,6 +1,25 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.wouldDamageTaintedMagdaleneNonTemporaryHeartContainers = exports.setPlayerHealth = exports.removeAllPlayerHealth = exports.playerHasHealthLeft = exports.playerConvertSoulHeartsToBlackHearts = exports.playerConvertBlackHeartsToSoulHearts = exports.newPlayerHealth = exports.getTaintedMagdaleneNonTemporaryMaxHearts = exports.getPlayerSoulHearts = exports.getPlayerMaxHeartContainers = exports.getPlayerLastHeart = exports.getPlayerHearts = exports.getPlayerHealthType = exports.getPlayerHealth = exports.getPlayerBlackHearts = exports.getPlayerAvailableHeartSlots = exports.doesPlayerHaveAllSoulHearts = exports.doesPlayerHaveAllBlackHearts = exports.canPickEternalHearts = exports.addPlayerHealthType = void 0;
3
+ exports.addPlayerHealthType = addPlayerHealthType;
4
+ exports.canPickEternalHearts = canPickEternalHearts;
5
+ exports.doesPlayerHaveAllBlackHearts = doesPlayerHaveAllBlackHearts;
6
+ exports.doesPlayerHaveAllSoulHearts = doesPlayerHaveAllSoulHearts;
7
+ exports.getPlayerAvailableHeartSlots = getPlayerAvailableHeartSlots;
8
+ exports.getPlayerBlackHearts = getPlayerBlackHearts;
9
+ exports.getPlayerHealth = getPlayerHealth;
10
+ exports.getPlayerHealthType = getPlayerHealthType;
11
+ exports.getPlayerHearts = getPlayerHearts;
12
+ exports.getPlayerLastHeart = getPlayerLastHeart;
13
+ exports.getPlayerMaxHeartContainers = getPlayerMaxHeartContainers;
14
+ exports.getPlayerSoulHearts = getPlayerSoulHearts;
15
+ exports.getTaintedMagdaleneNonTemporaryMaxHearts = getTaintedMagdaleneNonTemporaryMaxHearts;
16
+ exports.newPlayerHealth = newPlayerHealth;
17
+ exports.playerConvertBlackHeartsToSoulHearts = playerConvertBlackHeartsToSoulHearts;
18
+ exports.playerConvertSoulHeartsToBlackHearts = playerConvertSoulHeartsToBlackHearts;
19
+ exports.playerHasHealthLeft = playerHasHealthLeft;
20
+ exports.removeAllPlayerHealth = removeAllPlayerHealth;
21
+ exports.setPlayerHealth = setPlayerHealth;
22
+ exports.wouldDamageTaintedMagdaleneNonTemporaryHeartContainers = wouldDamageTaintedMagdaleneNonTemporaryHeartContainers;
4
23
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
24
  const constants_1 = require("../core/constants");
6
25
  const HealthType_1 = require("../enums/HealthType");
@@ -50,7 +69,6 @@ function addPlayerHealthType(player, healthType, numHearts) {
50
69
  }
51
70
  }
52
71
  }
53
- exports.addPlayerHealthType = addPlayerHealthType;
54
72
  /**
55
73
  * Helper function to see if the provided player can pick up an eternal heart. (If a player already
56
74
  * has an eternal heart and full heart containers, they are not able to pick up any additional
@@ -64,7 +82,6 @@ function canPickEternalHearts(player) {
64
82
  const heartLimit = player.GetHeartLimit();
65
83
  return eternalHearts === 0 || maxHearts !== heartLimit;
66
84
  }
67
- exports.canPickEternalHearts = canPickEternalHearts;
68
85
  /**
69
86
  * Returns whether all of the player's soul-heart-type hearts are black hearts.
70
87
  *
@@ -83,7 +100,6 @@ function doesPlayerHaveAllBlackHearts(player) {
83
100
  const blackHearts = getPlayerBlackHearts(player);
84
101
  return blackHearts > 0 && soulHearts === 0;
85
102
  }
86
- exports.doesPlayerHaveAllBlackHearts = doesPlayerHaveAllBlackHearts;
87
103
  /**
88
104
  * Returns whether all of the player's soul-heart-type hearts are soul hearts.
89
105
  *
@@ -101,7 +117,6 @@ function doesPlayerHaveAllSoulHearts(player) {
101
117
  const blackHearts = getPlayerBlackHearts(player);
102
118
  return soulHearts > 0 && blackHearts === 0;
103
119
  }
104
- exports.doesPlayerHaveAllSoulHearts = doesPlayerHaveAllSoulHearts;
105
120
  /**
106
121
  * Returns the number of slots that the player has remaining for new heart containers, accounting
107
122
  * for broken hearts. For example, if the player is Judas and has 1 red heart containers and 2 full
@@ -118,7 +133,6 @@ function getPlayerAvailableHeartSlots(player) {
118
133
  const totalOccupiedHeartSlots = totalHeartContainers + brokenHearts;
119
134
  return maxHeartContainers - totalOccupiedHeartSlots;
120
135
  }
121
- exports.getPlayerAvailableHeartSlots = getPlayerAvailableHeartSlots;
122
136
  /**
123
137
  * Returns the number of black hearts that the player has, excluding any soul hearts. For example,
124
138
  * if the player has one full black heart, one full soul heart, and one half black heart, this
@@ -131,7 +145,6 @@ function getPlayerBlackHearts(player) {
131
145
  const blackHeartBits = (0, bitwise_1.countSetBits)(blackHeartsBitmask);
132
146
  return blackHeartBits * 2;
133
147
  }
134
- exports.getPlayerBlackHearts = getPlayerBlackHearts;
135
148
  /**
136
149
  * Helper function to get an object representing the player's health. You can use this in
137
150
  * combination with the `setPlayerHealth` function to restore the player's health back to a certain
@@ -211,7 +224,6 @@ function getPlayerHealth(player) {
211
224
  soulHeartTypes,
212
225
  };
213
226
  }
214
- exports.getPlayerHealth = getPlayerHealth;
215
227
  function getPlayerHealthType(player, healthType) {
216
228
  switch (healthType) {
217
229
  // 5.10.1
@@ -256,7 +268,6 @@ function getPlayerHealthType(player, healthType) {
256
268
  }
257
269
  }
258
270
  }
259
- exports.getPlayerHealthType = getPlayerHealthType;
260
271
  /**
261
272
  * Returns the number of red hearts that the player has, excluding any rotten hearts. For example,
262
273
  * if the player has one full black heart, one full soul heart, and one half black heart, this
@@ -270,7 +281,6 @@ function getPlayerHearts(player) {
270
281
  const hearts = player.GetHearts();
271
282
  return hearts - rottenHearts * 2;
272
283
  }
273
- exports.getPlayerHearts = getPlayerHearts;
274
284
  /**
275
285
  * Helper function that returns the type of the rightmost heart. This does not including golden
276
286
  * hearts or broken hearts, since they cannot be damaged directly.
@@ -317,7 +327,6 @@ function getPlayerLastHeart(player) {
317
327
  }
318
328
  return HealthType_1.HealthType.RED;
319
329
  }
320
- exports.getPlayerLastHeart = getPlayerLastHeart;
321
330
  /**
322
331
  * Returns the maximum heart containers that the provided player can have. Normally, this is 12, but
323
332
  * it can change depending on the character (e.g. Keeper) and other things (e.g. Mother's Kiss).
@@ -350,7 +359,6 @@ function getPlayerMaxHeartContainers(player) {
350
359
  }
351
360
  return characterMaxHeartContainers;
352
361
  }
353
- exports.getPlayerMaxHeartContainers = getPlayerMaxHeartContainers;
354
362
  /**
355
363
  * Returns the number of soul hearts that the player has, excluding any black hearts. For example,
356
364
  * if the player has one full black heart, one full soul heart, and one half black heart, this
@@ -364,7 +372,6 @@ function getPlayerSoulHearts(player) {
364
372
  const blackHearts = getPlayerBlackHearts(player);
365
373
  return soulHearts - blackHearts;
366
374
  }
367
- exports.getPlayerSoulHearts = getPlayerSoulHearts;
368
375
  /**
369
376
  * Helper function to determine how many heart containers that Tainted Magdalene has that will not
370
377
  * be automatically depleted over time. By default, this is 2, but this function will return 4 so
@@ -381,7 +388,6 @@ function getTaintedMagdaleneNonTemporaryMaxHearts(player) {
381
388
  const maxNonTemporaryMaxHearts = hasBirthright ? 6 : 4;
382
389
  return Math.min(maxHearts, maxNonTemporaryMaxHearts);
383
390
  }
384
- exports.getTaintedMagdaleneNonTemporaryMaxHearts = getTaintedMagdaleneNonTemporaryMaxHearts;
385
391
  /** Returns a `PlayerHealth` object with all zeros. */
386
392
  function newPlayerHealth() {
387
393
  return {
@@ -398,7 +404,6 @@ function newPlayerHealth() {
398
404
  soulHeartTypes: [],
399
405
  };
400
406
  }
401
- exports.newPlayerHealth = newPlayerHealth;
402
407
  /**
403
408
  * Helper function to remove all of a player's black hearts and add the corresponding amount of soul
404
409
  * hearts.
@@ -413,7 +418,6 @@ function playerConvertBlackHeartsToSoulHearts(player) {
413
418
  };
414
419
  setPlayerHealth(player, playerHealthWithSoulHearts);
415
420
  }
416
- exports.playerConvertBlackHeartsToSoulHearts = playerConvertBlackHeartsToSoulHearts;
417
421
  /**
418
422
  * Helper function to remove all of a player's soul hearts and add the corresponding amount of black
419
423
  * hearts.
@@ -428,7 +432,6 @@ function playerConvertSoulHeartsToBlackHearts(player) {
428
432
  };
429
433
  setPlayerHealth(player, playerHealthWithBlackHearts);
430
434
  }
431
- exports.playerConvertSoulHeartsToBlackHearts = playerConvertSoulHeartsToBlackHearts;
432
435
  /**
433
436
  * Helper function to see if the player is out of health.
434
437
  *
@@ -441,7 +444,6 @@ function playerHasHealthLeft(player) {
441
444
  const boneHearts = player.GetBoneHearts();
442
445
  return hearts > 0 || soulHearts > 0 || boneHearts > 0;
443
446
  }
444
- exports.playerHasHealthLeft = playerHasHealthLeft;
445
447
  function removeAllPlayerHealth(player) {
446
448
  const goldenHearts = player.GetGoldenHearts();
447
449
  const eternalHearts = player.GetEternalHearts();
@@ -465,7 +467,6 @@ function removeAllPlayerHealth(player) {
465
467
  }
466
468
  }
467
469
  }
468
- exports.removeAllPlayerHealth = removeAllPlayerHealth;
469
470
  /**
470
471
  * Helper function to set a player's health to a specific state. You can use this in combination
471
472
  * with the `getPlayerHealth` function to restore the player's health back to a certain
@@ -569,7 +570,6 @@ function setPlayerHealth(player, playerHealth) {
569
570
  (0, playerCollectibles_1.setActiveItem)(player, isaac_typescript_definitions_1.CollectibleType.ALABASTER_BOX, activeSlot, totalCharge);
570
571
  }
571
572
  }
572
- exports.setPlayerHealth = setPlayerHealth;
573
573
  /**
574
574
  * Helper function to see if a certain damage amount would deal "permanent" damage to Tainted
575
575
  * Magdalene.
@@ -601,4 +601,3 @@ function wouldDamageTaintedMagdaleneNonTemporaryHeartContainers(player, damageAm
601
601
  const nonTemporaryMaxHearts = getTaintedMagdaleneNonTemporaryMaxHearts(player);
602
602
  return heartsAfterDamage < nonTemporaryMaxHearts;
603
603
  }
604
- exports.wouldDamageTaintedMagdaleneNonTemporaryHeartContainers = wouldDamageTaintedMagdaleneNonTemporaryHeartContainers;