isaacscript-common 87.4.0 → 87.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +6 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +14 -14
  5. package/dist/callbackClasses.lua +159 -300
  6. package/dist/callbacks.js +18 -9
  7. package/dist/classes/DefaultMap.d.ts +5 -1
  8. package/dist/classes/DefaultMap.d.ts.map +1 -1
  9. package/dist/classes/ModFeature.js +3 -3
  10. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  11. package/dist/classes/ModUpgraded.js +2 -4
  12. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  13. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  14. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  15. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  16. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  17. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  18. package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
  19. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  20. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  21. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  22. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  23. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  24. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  25. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  26. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  27. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  28. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  29. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  30. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  31. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  32. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  33. package/dist/classes/callbacks/PostItemDischarge.js +3 -6
  34. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  35. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  36. package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
  37. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  38. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  39. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  40. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  41. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  42. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  44. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  45. package/dist/classes/callbacks/PostTransformation.js +1 -3
  46. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  47. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  48. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  49. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  50. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  51. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  52. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  53. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  54. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  55. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  56. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  57. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  58. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
  59. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  60. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  61. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  62. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  63. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  64. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  65. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  66. package/dist/classes/features/other/CustomPickups.js +1 -0
  67. package/dist/classes/features/other/CustomStages.js +19 -9
  68. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  69. package/dist/classes/features/other/CustomTrapdoors.js +23 -17
  70. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  71. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  72. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  73. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  74. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  75. package/dist/classes/features/other/DeployJSONRoom.js +2 -0
  76. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  77. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  78. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  79. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  80. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  81. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  82. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  83. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  84. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  85. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  86. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  87. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  88. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  89. package/dist/classes/features/other/ModdedElementSets.js +1 -1
  90. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  91. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  92. package/dist/classes/features/other/PickupIndexCreation.js +2 -3
  93. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  94. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  95. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  96. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  97. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  98. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  99. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  100. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  101. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  102. package/dist/classes/features/other/RunInNFrames.js +2 -2
  103. package/dist/classes/features/other/SaveDataManager.js +1 -1
  104. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  105. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  106. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  107. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  108. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  109. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  110. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  111. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  112. package/dist/classes/features/other/customStages/gridEntities.js +5 -6
  113. package/dist/classes/features/other/customStages/shadows.js +1 -2
  114. package/dist/classes/features/other/customStages/streakText.js +3 -4
  115. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  116. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  117. package/dist/classes/features/other/customStages/utils.js +2 -3
  118. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  119. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  120. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  121. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  122. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  123. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  124. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  125. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  126. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  127. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  128. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  129. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  130. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  131. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  132. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  133. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  134. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  135. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  136. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  137. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  138. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  139. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  140. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  141. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  142. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  143. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  144. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  145. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  146. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  147. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  148. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  149. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  150. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  151. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  152. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  153. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  157. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  159. package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
  160. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  161. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  162. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  163. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  164. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
  165. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  166. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  167. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  168. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  169. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  170. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  171. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  172. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  173. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  174. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  175. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  176. package/dist/core/cachedClasses.d.ts +0 -5
  177. package/dist/core/cachedClasses.d.ts.map +1 -1
  178. package/dist/core/constants.js +1 -1
  179. package/dist/core/constantsVanilla.js +4 -4
  180. package/dist/core/upgradeMod.d.ts +0 -2
  181. package/dist/core/upgradeMod.d.ts.map +1 -1
  182. package/dist/core/upgradeMod.js +1 -2
  183. package/dist/decorators.js +2 -2
  184. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  185. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  186. package/dist/enums/ModCallbackCustom.js +5 -4
  187. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  188. package/dist/features.js +1 -2
  189. package/dist/functions/ambush.js +1 -2
  190. package/dist/functions/array.d.ts +5 -8
  191. package/dist/functions/array.d.ts.map +1 -1
  192. package/dist/functions/array.js +55 -55
  193. package/dist/functions/array.lua +2 -2
  194. package/dist/functions/arrayLua.d.ts +1 -1
  195. package/dist/functions/arrayLua.d.ts.map +1 -1
  196. package/dist/functions/arrayLua.js +7 -8
  197. package/dist/functions/benchmark.d.ts +0 -1
  198. package/dist/functions/benchmark.d.ts.map +1 -1
  199. package/dist/functions/benchmark.js +1 -2
  200. package/dist/functions/bitSet128.d.ts +0 -1
  201. package/dist/functions/bitSet128.d.ts.map +1 -1
  202. package/dist/functions/bitSet128.js +5 -6
  203. package/dist/functions/bitwise.d.ts +0 -4
  204. package/dist/functions/bitwise.d.ts.map +1 -1
  205. package/dist/functions/bitwise.js +7 -8
  206. package/dist/functions/bitwise.lua +3 -3
  207. package/dist/functions/bombs.d.ts +0 -1
  208. package/dist/functions/bombs.d.ts.map +1 -1
  209. package/dist/functions/bombs.js +1 -2
  210. package/dist/functions/bosses.d.ts.map +1 -1
  211. package/dist/functions/bosses.js +17 -17
  212. package/dist/functions/cards.js +16 -17
  213. package/dist/functions/challenges.js +9 -10
  214. package/dist/functions/characters.js +17 -18
  215. package/dist/functions/charge.d.ts.map +1 -1
  216. package/dist/functions/charge.js +10 -11
  217. package/dist/functions/charge.lua +1 -1
  218. package/dist/functions/chargeBar.d.ts +0 -2
  219. package/dist/functions/chargeBar.d.ts.map +1 -1
  220. package/dist/functions/chargeBar.js +2 -3
  221. package/dist/functions/collectibleTag.js +2 -3
  222. package/dist/functions/collectibles.js +37 -38
  223. package/dist/functions/color.d.ts +0 -1
  224. package/dist/functions/color.d.ts.map +1 -1
  225. package/dist/functions/color.js +7 -8
  226. package/dist/functions/console.js +2 -3
  227. package/dist/functions/curses.js +2 -3
  228. package/dist/functions/debugFunctions.d.ts +0 -1
  229. package/dist/functions/debugFunctions.d.ts.map +1 -1
  230. package/dist/functions/debugFunctions.js +5 -6
  231. package/dist/functions/decorators.d.ts +4 -4
  232. package/dist/functions/decorators.d.ts.map +1 -1
  233. package/dist/functions/decorators.js +4 -5
  234. package/dist/functions/deepCopy.d.ts +0 -1
  235. package/dist/functions/deepCopy.d.ts.map +1 -1
  236. package/dist/functions/deepCopy.js +1 -4
  237. package/dist/functions/deepCopy.lua +0 -2
  238. package/dist/functions/deepCopyTests.js +5 -6
  239. package/dist/functions/dimensions.js +2 -3
  240. package/dist/functions/direction.js +6 -7
  241. package/dist/functions/doors.d.ts.map +1 -1
  242. package/dist/functions/doors.js +53 -49
  243. package/dist/functions/easing.js +30 -31
  244. package/dist/functions/effects.d.ts +0 -2
  245. package/dist/functions/effects.d.ts.map +1 -1
  246. package/dist/functions/effects.js +2 -2
  247. package/dist/functions/emptyRoom.js +2 -3
  248. package/dist/functions/entities.d.ts +3 -4
  249. package/dist/functions/entities.d.ts.map +1 -1
  250. package/dist/functions/entities.js +32 -33
  251. package/dist/functions/entities.lua +4 -11
  252. package/dist/functions/entitiesSpecific.js +40 -41
  253. package/dist/functions/entityTypes.d.ts +0 -1
  254. package/dist/functions/entityTypes.d.ts.map +1 -1
  255. package/dist/functions/entityTypes.js +1 -2
  256. package/dist/functions/enums.d.ts +1 -6
  257. package/dist/functions/enums.d.ts.map +1 -1
  258. package/dist/functions/enums.js +12 -13
  259. package/dist/functions/external.js +2 -3
  260. package/dist/functions/familiars.js +6 -7
  261. package/dist/functions/flag.d.ts +1 -1
  262. package/dist/functions/flag.d.ts.map +1 -1
  263. package/dist/functions/flag.js +7 -8
  264. package/dist/functions/frames.d.ts +0 -1
  265. package/dist/functions/frames.d.ts.map +1 -1
  266. package/dist/functions/frames.js +18 -19
  267. package/dist/functions/globals.d.ts +0 -1
  268. package/dist/functions/globals.d.ts.map +1 -1
  269. package/dist/functions/globals.js +23 -15
  270. package/dist/functions/gridEntities.d.ts.map +1 -1
  271. package/dist/functions/gridEntities.js +51 -39
  272. package/dist/functions/gridEntities.lua +9 -5
  273. package/dist/functions/gridEntitiesSpecific.js +38 -39
  274. package/dist/functions/gridIndex.js +1 -2
  275. package/dist/functions/hash.js +1 -2
  276. package/dist/functions/hex.d.ts +0 -2
  277. package/dist/functions/hex.d.ts.map +1 -1
  278. package/dist/functions/hex.js +2 -3
  279. package/dist/functions/input.js +21 -21
  280. package/dist/functions/isaacAPIClass.d.ts +0 -20
  281. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  282. package/dist/functions/isaacAPIClass.js +23 -24
  283. package/dist/functions/itemPool.js +7 -8
  284. package/dist/functions/jsonHelpers.d.ts +4 -5
  285. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  286. package/dist/functions/jsonHelpers.js +23 -14
  287. package/dist/functions/jsonHelpers.lua +4 -4
  288. package/dist/functions/jsonRoom.js +5 -6
  289. package/dist/functions/kColor.d.ts +0 -1
  290. package/dist/functions/kColor.d.ts.map +1 -1
  291. package/dist/functions/kColor.js +7 -8
  292. package/dist/functions/language.js +1 -2
  293. package/dist/functions/level.js +4 -5
  294. package/dist/functions/levelGrid.d.ts.map +1 -1
  295. package/dist/functions/levelGrid.js +27 -32
  296. package/dist/functions/log.js +4 -5
  297. package/dist/functions/logEntities.d.ts.map +1 -1
  298. package/dist/functions/logEntities.js +11 -9
  299. package/dist/functions/logMisc.d.ts +1 -2
  300. package/dist/functions/logMisc.d.ts.map +1 -1
  301. package/dist/functions/logMisc.js +35 -48
  302. package/dist/functions/logMisc.lua +3 -3
  303. package/dist/functions/map.d.ts +0 -2
  304. package/dist/functions/map.d.ts.map +1 -1
  305. package/dist/functions/map.js +12 -13
  306. package/dist/functions/math.js +13 -14
  307. package/dist/functions/merge.d.ts +0 -1
  308. package/dist/functions/merge.d.ts.map +1 -1
  309. package/dist/functions/merge.js +2 -3
  310. package/dist/functions/mergeTests.js +1 -2
  311. package/dist/functions/minimap.d.ts.map +1 -1
  312. package/dist/functions/minimap.js +12 -17
  313. package/dist/functions/modFeatures.js +1 -2
  314. package/dist/functions/newArray.d.ts +0 -1
  315. package/dist/functions/newArray.d.ts.map +1 -1
  316. package/dist/functions/newArray.js +2 -3
  317. package/dist/functions/nextStage.d.ts.map +1 -1
  318. package/dist/functions/nextStage.js +6 -3
  319. package/dist/functions/npcDataStructures.d.ts +0 -2
  320. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  321. package/dist/functions/npcDataStructures.js +14 -15
  322. package/dist/functions/npcs.d.ts.map +1 -1
  323. package/dist/functions/npcs.js +9 -7
  324. package/dist/functions/pickupVariants.d.ts +0 -1
  325. package/dist/functions/pickupVariants.d.ts.map +1 -1
  326. package/dist/functions/pickupVariants.js +11 -12
  327. package/dist/functions/pickups.js +14 -15
  328. package/dist/functions/pickupsSpecific.js +40 -41
  329. package/dist/functions/pills.js +18 -19
  330. package/dist/functions/playerCenter.d.ts +0 -1
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  343. package/dist/functions/playerHealth.lua +26 -26
  344. package/dist/functions/playerIndex.d.ts +0 -3
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  346. package/dist/functions/playerIndex.js +9 -10
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  348. package/dist/functions/players.d.ts +2 -0
  349. package/dist/functions/players.d.ts.map +1 -1
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  351. package/dist/functions/players.lua +2 -0
  352. package/dist/functions/pocketItems.js +8 -9
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  388. package/dist/functions/seeds.d.ts.map +1 -1
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  445. package/dist/index.rollup.d.ts +86 -69
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  452. package/dist/interfaces/Corner.d.ts +0 -2
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  454. package/dist/interfaces/SaveData.d.ts +0 -1
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  458. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +5 -3
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  460. package/dist/interfaces/private/ModUpgradedInterface.d.ts +0 -1
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  462. package/dist/isaacscript-common.lua +1561 -1186
  463. package/dist/lib/jsonLua.js +2 -2
  464. package/dist/lualib_bundle.lua +107 -38
  465. package/dist/objects/LRoomShapeToRectangles.js +1 -1
  466. package/dist/objects/colors.d.ts +0 -1
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  474. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +17 -7
  475. package/dist/objects/kColors.d.ts +0 -1
  476. package/dist/objects/kColors.d.ts.map +1 -1
  477. package/dist/objects/roomShapeToBottomRightPosition.d.ts +0 -1
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  479. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +1 -1
  480. package/dist/objects/roomShapeToTopLeftPosition.d.ts +0 -1
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  482. package/dist/objects/versusScreenBackgroundColors.d.ts +0 -1
  483. package/dist/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  484. package/dist/objects/versusScreenDirtSpotColors.d.ts +0 -1
  485. package/dist/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  486. package/dist/patchErrorFunctions.js +1 -2
  487. package/dist/serialization.js +1 -2
  488. package/dist/shaderCrashFix.d.ts +0 -1
  489. package/dist/shaderCrashFix.d.ts.map +1 -1
  490. package/dist/shaderCrashFix.js +1 -2
  491. package/dist/shouldFire.d.ts.map +1 -1
  492. package/dist/shouldFire.js +30 -30
  493. package/dist/tsdoc-metadata.json +1 -1
  494. package/dist/types/AddSubtract.d.ts +10 -2
  495. package/dist/types/AddSubtract.d.ts.map +1 -1
  496. package/dist/types/AnyEntity.d.ts +0 -11
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  498. package/dist/types/AnyGridEntity.d.ts +0 -8
  499. package/dist/types/AnyGridEntity.d.ts.map +1 -1
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  501. package/dist/types/PickupIndex.d.ts +0 -1
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  503. package/dist/types/PlayerIndex.d.ts +0 -1
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  505. package/dist/types/ReadonlyMap.d.ts.map +1 -1
  506. package/dist/types/ReadonlySet.d.ts.map +1 -1
  507. package/dist/types/TSTLClass.d.ts +0 -1
  508. package/dist/types/TSTLClass.d.ts.map +1 -1
  509. package/dist/types/TupleWithLengthBetween.js +2 -2
  510. package/dist/types/TupleWithMaxLength.js +2 -2
  511. package/dist/types/WeightedArray.d.ts +0 -1
  512. package/dist/types/WeightedArray.d.ts.map +1 -1
  513. package/package.json +9 -2
  514. package/src/callbackClasses.ts +6 -6
  515. package/src/classes/DefaultMap.ts +5 -2
  516. package/src/classes/ModFeature.ts +3 -3
  517. package/src/classes/ModUpgraded.ts +2 -4
  518. package/src/classes/callbacks/PostCollectibleEmpty.ts +1 -3
  519. package/src/classes/callbacks/PostItemDischarge.ts +3 -6
  520. package/src/classes/callbacks/PostNPCStateChanged.ts +1 -1
  521. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -1
  522. package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
  523. package/src/classes/callbacks/PostTransformation.ts +1 -3
  524. package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
  525. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  526. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +4 -6
  527. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
  528. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
  529. package/src/classes/features/other/CustomPickups.ts +1 -0
  530. package/src/classes/features/other/CustomStages.ts +2 -2
  531. package/src/classes/features/other/CustomTrapdoors.ts +23 -18
  532. package/src/classes/features/other/DeployJSONRoom.ts +2 -0
  533. package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
  534. package/src/classes/features/other/ExtraConsoleCommands.ts +14 -10
  535. package/src/classes/features/other/ModdedElementDetection.ts +4 -4
  536. package/src/classes/features/other/ModdedElementSets.ts +3 -3
  537. package/src/classes/features/other/PickupIndexCreation.ts +2 -3
  538. package/src/classes/features/other/RunInNFrames.ts +2 -2
  539. package/src/classes/features/other/SaveDataManager.ts +1 -1
  540. package/src/classes/features/other/customStages/backdrop.ts +1 -1
  541. package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -7
  542. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
  543. package/src/core/constants.ts +1 -1
  544. package/src/core/constantsVanilla.ts +4 -4
  545. package/src/enums/ModCallbackCustom.ts +5 -4
  546. package/src/functions/array.ts +33 -29
  547. package/src/functions/arrayLua.ts +1 -1
  548. package/src/functions/bosses.ts +2 -1
  549. package/src/functions/charge.ts +1 -2
  550. package/src/functions/decorators.ts +6 -9
  551. package/src/functions/deepCopy.ts +0 -4
  552. package/src/functions/deepCopyTests.ts +4 -4
  553. package/src/functions/doors.ts +5 -0
  554. package/src/functions/entities.ts +7 -14
  555. package/src/functions/enums.ts +4 -4
  556. package/src/functions/flag.ts +1 -1
  557. package/src/functions/globals.ts +2 -3
  558. package/src/functions/gridEntities.ts +19 -1
  559. package/src/functions/jsonHelpers.ts +7 -5
  560. package/src/functions/levelGrid.ts +3 -6
  561. package/src/functions/logEntities.ts +3 -0
  562. package/src/functions/logMisc.ts +9 -20
  563. package/src/functions/map.ts +4 -4
  564. package/src/functions/merge.ts +1 -1
  565. package/src/functions/minimap.ts +2 -6
  566. package/src/functions/newArray.ts +1 -1
  567. package/src/functions/nextStage.ts +4 -0
  568. package/src/functions/npcDataStructures.ts +5 -5
  569. package/src/functions/npcs.ts +3 -0
  570. package/src/functions/playerCollectibles.ts +1 -3
  571. package/src/functions/playerDataStructures.ts +5 -5
  572. package/src/functions/players.ts +2 -0
  573. package/src/functions/positionVelocity.ts +4 -12
  574. package/src/functions/rng.ts +4 -3
  575. package/src/functions/roomData.ts +1 -3
  576. package/src/functions/rooms.ts +16 -1
  577. package/src/functions/set.ts +8 -8
  578. package/src/functions/sort.ts +2 -2
  579. package/src/functions/sound.ts +2 -7
  580. package/src/functions/spawnCollectible.ts +1 -3
  581. package/src/functions/stage.ts +4 -14
  582. package/src/functions/trinkets.ts +1 -3
  583. package/src/functions/tstlClass.ts +2 -2
  584. package/src/functions/types.ts +16 -16
  585. package/src/index.ts +58 -58
  586. package/src/interfaces/SaveData.ts +2 -1
  587. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
  588. package/src/lib/jsonLua.js +2 -2
  589. package/src/objects/LRoomShapeToRectangles.ts +1 -1
  590. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
  591. package/src/shouldFire.ts +2 -1
  592. package/src/types/AddSubtract.ts +10 -2
  593. package/src/types/HasFunction.ts +1 -1
  594. package/src/types/Immutable.ts +1 -1
  595. package/src/types/TupleWithLengthBetween.ts +2 -2
  596. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -1,7 +1,66 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.isMineShaft = exports.isMegaSatanRoom = exports.isLRoom = exports.isHomeCloset = exports.isGenesisRoom = exports.isDoubleTrouble = exports.isDogmaRoom = exports.isDevilsCrownTreasureRoom = exports.isDeathCertificateArea = exports.isCrawlSpaceWithBlackMarketEntrance = exports.isCrawlSpace = exports.isBossRoomOf = exports.isBigRoom = exports.isBeastRoom = exports.isAngelShop = exports.isAllRoomsClear = exports.is2x1Room = exports.inStartingRoom = exports.inSecretShop = exports.inSecretExit = exports.inRoomType = exports.inRoomShape = exports.inMirrorRoom = exports.inMinibossRoomOf = exports.inMineShaft = exports.inMegaSatanRoom = exports.inLRoom = exports.inHomeCloset = exports.inGenesisRoom = exports.inDoubleTrouble = exports.inDogmaRoom = exports.inDevilsCrownTreasureRoom = exports.inDeathCertificateArea = exports.inCrawlSpaceWithBlackMarketEntrance = exports.inCrawlSpace = exports.inBossRoomOf = exports.inBigRoom = exports.inBeastRoom = exports.inAngelShop = exports.in2x1Room = exports.getRoomsOutsideGrid = exports.getRoomsOfDimension = exports.getRoomsInsideGrid = exports.getRooms = exports.getRoomTypeName = exports.getRoomItemPoolType = exports.getRoomDataForTypeVariant = exports.getReadOnlyRooms = exports.getNumRooms = exports.changeRoom = void 0;
4
- exports.setRoomUncleared = exports.setRoomCleared = exports.setBackdrop = exports.roomUpdateSafe = exports.isSecretShop = exports.isSecretRoomType = exports.isSecretExit = exports.isRoomType = exports.isRoomShape = exports.isMirrorRoom = exports.isMinibossRoomOf = void 0;
3
+ exports.changeRoom = changeRoom;
4
+ exports.getNumRooms = getNumRooms;
5
+ exports.getReadOnlyRooms = getReadOnlyRooms;
6
+ exports.getRoomDataForTypeVariant = getRoomDataForTypeVariant;
7
+ exports.getRoomItemPoolType = getRoomItemPoolType;
8
+ exports.getRoomTypeName = getRoomTypeName;
9
+ exports.getRooms = getRooms;
10
+ exports.getRoomsInsideGrid = getRoomsInsideGrid;
11
+ exports.getRoomsOfDimension = getRoomsOfDimension;
12
+ exports.getRoomsOutsideGrid = getRoomsOutsideGrid;
13
+ exports.in2x1Room = in2x1Room;
14
+ exports.inAngelShop = inAngelShop;
15
+ exports.inBeastRoom = inBeastRoom;
16
+ exports.inBigRoom = inBigRoom;
17
+ exports.inBossRoomOf = inBossRoomOf;
18
+ exports.inCrawlSpace = inCrawlSpace;
19
+ exports.inCrawlSpaceWithBlackMarketEntrance = inCrawlSpaceWithBlackMarketEntrance;
20
+ exports.inDeathCertificateArea = inDeathCertificateArea;
21
+ exports.inDevilsCrownTreasureRoom = inDevilsCrownTreasureRoom;
22
+ exports.inDogmaRoom = inDogmaRoom;
23
+ exports.inDoubleTrouble = inDoubleTrouble;
24
+ exports.inGenesisRoom = inGenesisRoom;
25
+ exports.inHomeCloset = inHomeCloset;
26
+ exports.inLRoom = inLRoom;
27
+ exports.inMegaSatanRoom = inMegaSatanRoom;
28
+ exports.inMineShaft = inMineShaft;
29
+ exports.inMinibossRoomOf = inMinibossRoomOf;
30
+ exports.inMirrorRoom = inMirrorRoom;
31
+ exports.inRoomShape = inRoomShape;
32
+ exports.inRoomType = inRoomType;
33
+ exports.inSecretExit = inSecretExit;
34
+ exports.inSecretShop = inSecretShop;
35
+ exports.inStartingRoom = inStartingRoom;
36
+ exports.is2x1Room = is2x1Room;
37
+ exports.isAllRoomsClear = isAllRoomsClear;
38
+ exports.isAngelShop = isAngelShop;
39
+ exports.isBeastRoom = isBeastRoom;
40
+ exports.isBigRoom = isBigRoom;
41
+ exports.isBossRoomOf = isBossRoomOf;
42
+ exports.isCrawlSpace = isCrawlSpace;
43
+ exports.isCrawlSpaceWithBlackMarketEntrance = isCrawlSpaceWithBlackMarketEntrance;
44
+ exports.isDeathCertificateArea = isDeathCertificateArea;
45
+ exports.isDevilsCrownTreasureRoom = isDevilsCrownTreasureRoom;
46
+ exports.isDogmaRoom = isDogmaRoom;
47
+ exports.isDoubleTrouble = isDoubleTrouble;
48
+ exports.isGenesisRoom = isGenesisRoom;
49
+ exports.isHomeCloset = isHomeCloset;
50
+ exports.isLRoom = isLRoom;
51
+ exports.isMegaSatanRoom = isMegaSatanRoom;
52
+ exports.isMineShaft = isMineShaft;
53
+ exports.isMinibossRoomOf = isMinibossRoomOf;
54
+ exports.isMirrorRoom = isMirrorRoom;
55
+ exports.isRoomShape = isRoomShape;
56
+ exports.isRoomType = isRoomType;
57
+ exports.isSecretExit = isSecretExit;
58
+ exports.isSecretRoomType = isSecretRoomType;
59
+ exports.isSecretShop = isSecretShop;
60
+ exports.roomUpdateSafe = roomUpdateSafe;
61
+ exports.setBackdrop = setBackdrop;
62
+ exports.setRoomCleared = setRoomCleared;
63
+ exports.setRoomUncleared = setRoomUncleared;
5
64
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
6
65
  const cachedClasses_1 = require("../core/cachedClasses");
7
66
  const constants_1 = require("../core/constants");
@@ -37,7 +96,6 @@ function changeRoom(roomGridIndex) {
37
96
  level.LeaveDoor = isaac_typescript_definitions_1.DoorSlot.NO_DOOR_SLOT;
38
97
  cachedClasses_1.game.ChangeRoom(roomGridIndex);
39
98
  }
40
- exports.changeRoom = changeRoom;
41
99
  /**
42
100
  * Helper function to get the number of rooms that are currently on the floor layout. This does not
43
101
  * include off-grid rooms, like the Devil Room.
@@ -46,7 +104,6 @@ function getNumRooms() {
46
104
  const roomsInsideGrid = getRoomsInsideGrid();
47
105
  return roomsInsideGrid.length;
48
106
  }
49
- exports.getNumRooms = getNumRooms;
50
107
  /**
51
108
  * Helper function to get a read-only copy of the room descriptor for every room on the level. This
52
109
  * includes off-grid rooms, such as the Devil Room, and extra-dimensional rooms, if they are
@@ -71,7 +128,6 @@ function getReadOnlyRooms() {
71
128
  }
72
129
  return readOnlyRoomDescriptors;
73
130
  }
74
- exports.getReadOnlyRooms = getReadOnlyRooms;
75
131
  /**
76
132
  * Helper function to get the room data for a specific room type and variant combination. This is
77
133
  * accomplished by using the "goto" console command to load the specified room into the
@@ -107,7 +163,6 @@ function getRoomDataForTypeVariant(roomType, roomVariant, cancelRoomTransition =
107
163
  }
108
164
  return newRoomData;
109
165
  }
110
- exports.getRoomDataForTypeVariant = getRoomDataForTypeVariant;
111
166
  /**
112
167
  * Helper function to get the item pool type for the current room. For example, this returns
113
168
  * `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room.
@@ -119,7 +174,6 @@ function getRoomItemPoolType() {
119
174
  const roomSeed = room.GetSpawnSeed();
120
175
  return itemPool.GetPoolForRoom(roomType, roomSeed);
121
176
  }
122
- exports.getRoomItemPoolType = getRoomItemPoolType;
123
177
  /**
124
178
  * Helper function to get the proper name of a room type.
125
179
  *
@@ -128,7 +182,6 @@ exports.getRoomItemPoolType = getRoomItemPoolType;
128
182
  function getRoomTypeName(roomType) {
129
183
  return roomTypeNames_1.ROOM_TYPE_NAMES[roomType];
130
184
  }
131
- exports.getRoomTypeName = getRoomTypeName;
132
185
  /**
133
186
  * Helper function to get the room descriptor for every room on the level. This includes off-grid
134
187
  * rooms, such as the Devil Room.
@@ -150,7 +203,6 @@ function getRooms(includeExtraDimensionalRooms = false) {
150
203
  const roomsOutsideGrid = getRoomsOutsideGrid();
151
204
  return [...roomsInGrid, ...roomsOutsideGrid];
152
205
  }
153
- exports.getRooms = getRooms;
154
206
  /**
155
207
  * Helper function to get the room descriptor for every room on the level that is on the grid. (For
156
208
  * example, Devil Rooms are excluded.)
@@ -179,7 +231,6 @@ function getRoomsInsideGrid(includeExtraDimensionalRooms = false) {
179
231
  }
180
232
  return [...roomDescriptorMap.values()];
181
233
  }
182
- exports.getRoomsInsideGrid = getRoomsInsideGrid;
183
234
  /**
184
235
  * Helper function to get the room descriptor for every room on the level in a specific dimension.
185
236
  * This will not include any off-grid rooms, such as the Devil Room.
@@ -199,7 +250,6 @@ function getRoomsOfDimension(dimension) {
199
250
  }
200
251
  return [...roomsMap.values()];
201
252
  }
202
- exports.getRoomsOfDimension = getRoomsOfDimension;
203
253
  /**
204
254
  * Helper function to get the room descriptor for every room on the level that is outside of the
205
255
  * grid (like a Devil Room).
@@ -213,7 +263,6 @@ function getRoomsOutsideGrid() {
213
263
  const readOnlyRoomsOffGrid = readOnlyRooms.filter((readOnlyRoomDescriptor) => readOnlyRoomDescriptor.SafeGridIndex < 0);
214
264
  return readOnlyRoomsOffGrid.map((readOnlyRoomDescriptor) => (0, roomData_1.getRoomDescriptor)(readOnlyRoomDescriptor.SafeGridIndex));
215
265
  }
216
- exports.getRoomsOutsideGrid = getRoomsOutsideGrid;
217
266
  /**
218
267
  * Helper function to determine if the current room shape is equal to `RoomShape.1x2` or
219
268
  * `RoomShape.2x1`.
@@ -222,7 +271,6 @@ function in2x1Room() {
222
271
  const roomData = (0, roomData_1.getRoomData)();
223
272
  return is2x1Room(roomData);
224
273
  }
225
- exports.in2x1Room = in2x1Room;
226
274
  /**
227
275
  * Helper function to check to see if the current room is an angel shop.
228
276
  *
@@ -233,7 +281,6 @@ function inAngelShop() {
233
281
  const roomData = (0, roomData_1.getRoomData)();
234
282
  return isAngelShop(roomData);
235
283
  }
236
- exports.inAngelShop = inAngelShop;
237
284
  /**
238
285
  * Helper function to check to see if the current room is the Boss Room for The Beast.
239
286
  *
@@ -246,7 +293,6 @@ function inBeastRoom() {
246
293
  const roomData = (0, roomData_1.getRoomData)();
247
294
  return isBeastRoom(roomData);
248
295
  }
249
- exports.inBeastRoom = inBeastRoom;
250
296
  /**
251
297
  * Helper function to detect if the current room is big. Specifically, this is all 1x2 rooms, 2x2
252
298
  * rooms, and L rooms.
@@ -255,7 +301,6 @@ function inBigRoom() {
255
301
  const roomData = (0, roomData_1.getRoomData)();
256
302
  return isBigRoom(roomData);
257
303
  }
258
- exports.inBigRoom = inBigRoom;
259
304
  /**
260
305
  * Helper function to check if the current room is the Boss Room for a particular boss. This will
261
306
  * only work for bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
@@ -264,7 +309,6 @@ function inBossRoomOf(bossID) {
264
309
  const roomData = (0, roomData_1.getRoomData)();
265
310
  return isBossRoomOf(roomData, bossID);
266
311
  }
267
- exports.inBossRoomOf = inBossRoomOf;
268
312
  /**
269
313
  * Helper function for determining whether the current room is a crawl space. Use this function over
270
314
  * comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of the
@@ -274,7 +318,6 @@ function inCrawlSpace() {
274
318
  const roomData = (0, roomData_1.getRoomData)();
275
319
  return isCrawlSpace(roomData);
276
320
  }
277
- exports.inCrawlSpace = inCrawlSpace;
278
321
  /**
279
322
  * Helper function for checking whether the current room is a crawl space with a door corresponding
280
323
  * to `DoorSlotFlag.RIGHT_0` (1 << 2).
@@ -283,7 +326,6 @@ function inCrawlSpaceWithBlackMarketEntrance() {
283
326
  const roomData = (0, roomData_1.getRoomData)();
284
327
  return isCrawlSpaceWithBlackMarketEntrance(roomData);
285
328
  }
286
- exports.inCrawlSpaceWithBlackMarketEntrance = inCrawlSpaceWithBlackMarketEntrance;
287
329
  /**
288
330
  * Helper function to detect if the current room is one of the rooms in the Death Certificate area.
289
331
  */
@@ -291,7 +333,6 @@ function inDeathCertificateArea() {
291
333
  const roomData = (0, roomData_1.getRoomData)();
292
334
  return isDeathCertificateArea(roomData);
293
335
  }
294
- exports.inDeathCertificateArea = inDeathCertificateArea;
295
336
  /**
296
337
  * Helper function to detect if the current room is a Treasure Room created when entering with a
297
338
  * Devil's Crown trinket.
@@ -302,7 +343,6 @@ function inDevilsCrownTreasureRoom() {
302
343
  const roomDescriptor = (0, roomData_1.getRoomDescriptorReadOnly)();
303
344
  return isDevilsCrownTreasureRoom(roomDescriptor);
304
345
  }
305
- exports.inDevilsCrownTreasureRoom = inDevilsCrownTreasureRoom;
306
346
  /**
307
347
  * Helper function to check to see if the current room is the Boss Room for Dogma.
308
348
  *
@@ -320,7 +360,6 @@ function inDogmaRoom() {
320
360
  const roomData = (0, roomData_1.getRoomData)();
321
361
  return isDogmaRoom(roomData);
322
362
  }
323
- exports.inDogmaRoom = inDogmaRoom;
324
363
  /**
325
364
  * Helper function to detect if the current room is a Double Trouble Boss Room.
326
365
  *
@@ -336,13 +375,11 @@ function inDoubleTrouble() {
336
375
  const roomData = (0, roomData_1.getRoomData)();
337
376
  return isDoubleTrouble(roomData);
338
377
  }
339
- exports.inDoubleTrouble = inDoubleTrouble;
340
378
  /** Helper function to determine if the current room index is equal to `GridRoom.GENESIS`. */
341
379
  function inGenesisRoom() {
342
380
  const roomGridIndex = (0, roomData_1.getRoomGridIndex)();
343
381
  return isGenesisRoom(roomGridIndex);
344
382
  }
345
- exports.inGenesisRoom = inGenesisRoom;
346
383
  /**
347
384
  * Helper function to check if the current room is either the left Home closet (behind the red door)
348
385
  * or the right Home closet (with one random pickup).
@@ -353,19 +390,16 @@ function inHomeCloset() {
353
390
  const roomData = (0, roomData_1.getRoomData)();
354
391
  return isHomeCloset(roomData);
355
392
  }
356
- exports.inHomeCloset = inHomeCloset;
357
393
  /** Helper function to determine if the current room shape is one of the four L room shapes. */
358
394
  function inLRoom() {
359
395
  const roomData = (0, roomData_1.getRoomData)();
360
396
  return isLRoom(roomData);
361
397
  }
362
- exports.inLRoom = inLRoom;
363
398
  /** Helper function to determine if the current room index is equal to `GridRoom.MEGA_SATAN`. */
364
399
  function inMegaSatanRoom() {
365
400
  const roomGridIndex = (0, roomData_1.getRoomGridIndex)();
366
401
  return isMegaSatanRoom(roomGridIndex);
367
402
  }
368
- exports.inMegaSatanRoom = inMegaSatanRoom;
369
403
  /**
370
404
  * Helper function to determine if the current room is part of the Repentance "escape sequence" in
371
405
  * the Mines/Ashpit.
@@ -374,7 +408,6 @@ function inMineShaft() {
374
408
  const roomData = (0, roomData_1.getRoomData)();
375
409
  return isMineShaft(roomData);
376
410
  }
377
- exports.inMineShaft = inMineShaft;
378
411
  /**
379
412
  * Helper function to check if the current room is a miniboss room for a particular miniboss. This
380
413
  * will only work for mini-bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
@@ -383,7 +416,6 @@ function inMinibossRoomOf(minibossID) {
383
416
  const roomData = (0, roomData_1.getRoomData)();
384
417
  return isMinibossRoomOf(roomData, minibossID);
385
418
  }
386
- exports.inMinibossRoomOf = inMinibossRoomOf;
387
419
  /**
388
420
  * Helper function to check if the current room is a "mirror room" in Downpour or Dross. (These
389
421
  * rooms are marked with a specific sub-type.)
@@ -392,7 +424,6 @@ function inMirrorRoom() {
392
424
  const roomData = (0, roomData_1.getRoomData)();
393
425
  return isMirrorRoom(roomData);
394
426
  }
395
- exports.inMirrorRoom = inMirrorRoom;
396
427
  /**
397
428
  * Helper function to check if the current room shape matches one of the given room shapes.
398
429
  *
@@ -402,7 +433,6 @@ function inRoomShape(...roomShapes) {
402
433
  const roomData = (0, roomData_1.getRoomData)();
403
434
  return isRoomShape(roomData, ...roomShapes);
404
435
  }
405
- exports.inRoomShape = inRoomShape;
406
436
  /**
407
437
  * Helper function to check if the current room matches one of the given room types.
408
438
  *
@@ -412,7 +442,6 @@ function inRoomType(...roomTypes) {
412
442
  const roomData = (0, roomData_1.getRoomData)();
413
443
  return isRoomType(roomData, ...roomTypes);
414
444
  }
415
- exports.inRoomType = inRoomType;
416
445
  /**
417
446
  * Helper function for checking if the current room is a secret exit that leads to a Repentance
418
447
  * floor.
@@ -421,7 +450,6 @@ function inSecretExit() {
421
450
  const roomGridIndex = (0, roomData_1.getRoomGridIndex)();
422
451
  return isSecretExit(roomGridIndex);
423
452
  }
424
- exports.inSecretExit = inSecretExit;
425
453
  /**
426
454
  * Helper function for checking if the current room is a secret shop (from the Member Card
427
455
  * collectible).
@@ -434,7 +462,6 @@ function inSecretShop() {
434
462
  const roomGridIndex = (0, roomData_1.getRoomGridIndex)();
435
463
  return isSecretShop(roomGridIndex);
436
464
  }
437
- exports.inSecretShop = inSecretShop;
438
465
  /**
439
466
  * Helper function to determine whether the current room is the starting room of a floor. It only
440
467
  * returns true for the starting room of the primary dimension (meaning that being in the starting
@@ -446,14 +473,12 @@ function inStartingRoom() {
446
473
  const roomGridIndex = (0, roomData_1.getRoomGridIndex)();
447
474
  return roomGridIndex === startingRoomGridIndex && (0, dimensions_1.inDimension)(isaac_typescript_definitions_1.Dimension.MAIN);
448
475
  }
449
- exports.inStartingRoom = inStartingRoom;
450
476
  /**
451
477
  * Helper function to determine if the provided room is equal to `RoomShape.1x2` or `RoomShape.2x1`.
452
478
  */
453
479
  function is2x1Room(roomData) {
454
480
  return (0, roomShape_1.is2x1RoomShape)(roomData.Shape);
455
481
  }
456
- exports.is2x1Room = is2x1Room;
457
482
  /**
458
483
  * Helper function to loop through every room on the floor and see if it has been cleared.
459
484
  *
@@ -494,7 +519,6 @@ function isAllRoomsClear(onlyCheckRoomTypes, includeSecretRoom = false, includeS
494
519
  }
495
520
  return matchingRooms.every((roomDescriptor) => roomDescriptor.Clear);
496
521
  }
497
- exports.isAllRoomsClear = isAllRoomsClear;
498
522
  /**
499
523
  * Helper function to check to see if the current room is an angel shop.
500
524
  *
@@ -503,9 +527,9 @@ exports.isAllRoomsClear = isAllRoomsClear;
503
527
  */
504
528
  function isAngelShop(roomData) {
505
529
  return (roomData.Type === isaac_typescript_definitions_1.RoomType.ANGEL &&
530
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
506
531
  roomData.Subtype === isaac_typescript_definitions_1.AngelRoomSubType.SHOP);
507
532
  }
508
- exports.isAngelShop = isAngelShop;
509
533
  /**
510
534
  * Helper function to check to see if the provided room is the Boss Room for The Beast.
511
535
  *
@@ -516,9 +540,9 @@ exports.isAngelShop = isAngelShop;
516
540
  */
517
541
  function isBeastRoom(roomData) {
518
542
  return (roomData.Type === isaac_typescript_definitions_1.RoomType.DUNGEON &&
543
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
519
544
  roomData.Subtype === isaac_typescript_definitions_1.DungeonSubType.BEAST_ROOM);
520
545
  }
521
- exports.isBeastRoom = isBeastRoom;
522
546
  /**
523
547
  * Helper function to detect if the provided room is big. Specifically, this is all 1x2 rooms, 2x2
524
548
  * rooms, and L rooms.
@@ -526,7 +550,6 @@ exports.isBeastRoom = isBeastRoom;
526
550
  function isBigRoom(roomData) {
527
551
  return (0, roomShape_1.isBigRoomShape)(roomData.Shape);
528
552
  }
529
- exports.isBigRoom = isBigRoom;
530
553
  /**
531
554
  * Helper function to check if the provided room is the Boss Room for a particular boss. This will
532
555
  * only work for bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
@@ -534,9 +557,9 @@ exports.isBigRoom = isBigRoom;
534
557
  function isBossRoomOf(roomData, bossID) {
535
558
  return (roomData.Type === isaac_typescript_definitions_1.RoomType.BOSS &&
536
559
  roomData.StageID === isaac_typescript_definitions_1.StageID.SPECIAL_ROOMS &&
560
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
537
561
  roomData.Subtype === bossID);
538
562
  }
539
- exports.isBossRoomOf = isBossRoomOf;
540
563
  /**
541
564
  * Helper function for determining whether the provided room is a crawl space. Use this function
542
565
  * over comparing to `RoomType.DUNGEON` or `GridRoom.DUNGEON_IDX` since there is a special case of
@@ -544,9 +567,9 @@ exports.isBossRoomOf = isBossRoomOf;
544
567
  */
545
568
  function isCrawlSpace(roomData) {
546
569
  return (roomData.Type === isaac_typescript_definitions_1.RoomType.DUNGEON &&
570
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
547
571
  roomData.Subtype === isaac_typescript_definitions_1.DungeonSubType.NORMAL);
548
572
  }
549
- exports.isCrawlSpace = isCrawlSpace;
550
573
  /**
551
574
  * Helper function for checking whether the provided room is a crawl space with a door corresponding
552
575
  * to `DoorSlotFlag.RIGHT_0` (1 << 2).
@@ -554,16 +577,16 @@ exports.isCrawlSpace = isCrawlSpace;
554
577
  function isCrawlSpaceWithBlackMarketEntrance(roomData) {
555
578
  return (isCrawlSpace(roomData) && (0, flag_1.hasFlag)(roomData.Doors, isaac_typescript_definitions_1.DoorSlotFlag.RIGHT_0));
556
579
  }
557
- exports.isCrawlSpaceWithBlackMarketEntrance = isCrawlSpaceWithBlackMarketEntrance;
558
580
  /**
559
581
  * Helper function to detect if the provided room is one of the rooms in the Death Certificate area.
560
582
  */
561
583
  function isDeathCertificateArea(roomData) {
562
584
  return (roomData.StageID === isaac_typescript_definitions_1.StageID.HOME &&
585
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
563
586
  (roomData.Subtype === isaac_typescript_definitions_1.HomeRoomSubType.DEATH_CERTIFICATE_ENTRANCE ||
587
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
564
588
  roomData.Subtype === isaac_typescript_definitions_1.HomeRoomSubType.DEATH_CERTIFICATE_ITEMS));
565
589
  }
566
- exports.isDeathCertificateArea = isDeathCertificateArea;
567
590
  /**
568
591
  * Helper function to detect if the provided room is a Treasure Room created when entering with a
569
592
  * Devil's Crown trinket.
@@ -573,7 +596,6 @@ exports.isDeathCertificateArea = isDeathCertificateArea;
573
596
  function isDevilsCrownTreasureRoom(roomDescriptor) {
574
597
  return (0, flag_1.hasFlag)(roomDescriptor.Flags, isaac_typescript_definitions_1.RoomDescriptorFlag.DEVIL_TREASURE);
575
598
  }
576
- exports.isDevilsCrownTreasureRoom = isDevilsCrownTreasureRoom;
577
599
  /**
578
600
  * Helper function to check to see if the provided room is the Boss Room for Dogma.
579
601
  *
@@ -591,9 +613,9 @@ function isDogmaRoom(roomData) {
591
613
  return (roomData.StageID === isaac_typescript_definitions_1.StageID.HOME &&
592
614
  roomData.Type === isaac_typescript_definitions_1.RoomType.DEFAULT &&
593
615
  roomData.Variant === 1000 &&
616
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
594
617
  roomData.Subtype === isaac_typescript_definitions_1.HomeRoomSubType.LIVING_ROOM);
595
618
  }
596
- exports.isDogmaRoom = isDogmaRoom;
597
619
  /**
598
620
  * Helper function to detect if the provided room is a Double Trouble Boss Room.
599
621
  *
@@ -608,14 +630,13 @@ exports.isDogmaRoom = isDogmaRoom;
608
630
  function isDoubleTrouble(roomData) {
609
631
  return (roomData.Type === isaac_typescript_definitions_1.RoomType.BOSS && roomData.Name.includes("Double Trouble"));
610
632
  }
611
- exports.isDoubleTrouble = isDoubleTrouble;
612
633
  /**
613
634
  * Helper function to determine if the index of the provided room is equal to `GridRoom.GENESIS`.
614
635
  */
615
636
  function isGenesisRoom(roomGridIndex) {
637
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
616
638
  return roomGridIndex === isaac_typescript_definitions_1.GridRoom.GENESIS;
617
639
  }
618
- exports.isGenesisRoom = isGenesisRoom;
619
640
  /**
620
641
  * Helper function to check if the provided room is either the left Home closet (behind the red
621
642
  * door) or the right Home closet (with one random pickup).
@@ -624,22 +645,22 @@ exports.isGenesisRoom = isGenesisRoom;
624
645
  */
625
646
  function isHomeCloset(roomData) {
626
647
  return (roomData.StageID === isaac_typescript_definitions_1.StageID.HOME &&
648
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
627
649
  (roomData.Subtype === isaac_typescript_definitions_1.HomeRoomSubType.CLOSET_LEFT ||
650
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
628
651
  roomData.Subtype === isaac_typescript_definitions_1.HomeRoomSubType.CLOSET_RIGHT));
629
652
  }
630
- exports.isHomeCloset = isHomeCloset;
631
653
  /** Helper function to determine if the provided room is one of the four L room shapes. */
632
654
  function isLRoom(roomData) {
633
655
  return (0, roomShape_1.isLRoomShape)(roomData.Shape);
634
656
  }
635
- exports.isLRoom = isLRoom;
636
657
  /**
637
658
  * Helper function to determine if the index of the provided room is equal to `GridRoom.MEGA_SATAN`.
638
659
  */
639
660
  function isMegaSatanRoom(roomGridIndex) {
661
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
640
662
  return roomGridIndex === isaac_typescript_definitions_1.GridRoom.MEGA_SATAN;
641
663
  }
642
- exports.isMegaSatanRoom = isMegaSatanRoom;
643
664
  /**
644
665
  * Helper function to determine if the provided room is part of the Repentance "escape sequence" in
645
666
  * the Mines/Ashpit.
@@ -647,10 +668,9 @@ exports.isMegaSatanRoom = isMegaSatanRoom;
647
668
  function isMineShaft(roomData) {
648
669
  return ((roomData.StageID === isaac_typescript_definitions_1.StageID.MINES ||
649
670
  roomData.StageID === isaac_typescript_definitions_1.StageID.ASHPIT) &&
650
- // eslint-disable-next-line isaacscript/strict-enums
671
+ // eslint-disable-next-line complete/strict-enums
651
672
  mineShaftRoomSubTypesSet_1.MINE_SHAFT_ROOM_SUB_TYPE_SET.has(roomData.Subtype));
652
673
  }
653
- exports.isMineShaft = isMineShaft;
654
674
  /**
655
675
  * Helper function to check if the provided room is a miniboss room for a particular miniboss. This
656
676
  * will only work for mini-bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
@@ -658,9 +678,9 @@ exports.isMineShaft = isMineShaft;
658
678
  function isMinibossRoomOf(roomData, minibossID) {
659
679
  return (roomData.Type === isaac_typescript_definitions_1.RoomType.MINI_BOSS &&
660
680
  roomData.StageID === isaac_typescript_definitions_1.StageID.SPECIAL_ROOMS &&
681
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
661
682
  roomData.Subtype === minibossID);
662
683
  }
663
- exports.isMinibossRoomOf = isMinibossRoomOf;
664
684
  /**
665
685
  * Helper function to check if the provided room is a "mirror room" in Downpour or Dross. (These
666
686
  * rooms are marked with a specific sub-type.)
@@ -669,9 +689,9 @@ function isMirrorRoom(roomData) {
669
689
  return (roomData.Type === isaac_typescript_definitions_1.RoomType.DEFAULT &&
670
690
  (roomData.StageID === isaac_typescript_definitions_1.StageID.DOWNPOUR ||
671
691
  roomData.StageID === isaac_typescript_definitions_1.StageID.DROSS) &&
692
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
672
693
  roomData.Subtype === isaac_typescript_definitions_1.DownpourRoomSubType.MIRROR);
673
694
  }
674
- exports.isMirrorRoom = isMirrorRoom;
675
695
  /**
676
696
  * Helper function to check if the provided room matches one of the given room shapes.
677
697
  *
@@ -680,7 +700,6 @@ exports.isMirrorRoom = isMirrorRoom;
680
700
  function isRoomShape(roomData, ...roomShapes) {
681
701
  return roomShapes.includes(roomData.Shape);
682
702
  }
683
- exports.isRoomShape = isRoomShape;
684
703
  /**
685
704
  * Helper function to check if the provided room matches one of the given room types.
686
705
  *
@@ -689,15 +708,14 @@ exports.isRoomShape = isRoomShape;
689
708
  function isRoomType(roomData, ...roomTypes) {
690
709
  return roomTypes.includes(roomData.Type);
691
710
  }
692
- exports.isRoomType = isRoomType;
693
711
  /**
694
712
  * Helper function for checking if the provided room is a secret exit that leads to a Repentance
695
713
  * floor.
696
714
  */
697
715
  function isSecretExit(roomGridIndex) {
716
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
698
717
  return roomGridIndex === isaac_typescript_definitions_1.GridRoom.SECRET_EXIT;
699
718
  }
700
- exports.isSecretExit = isSecretExit;
701
719
  /**
702
720
  * Helper function to detect if a room type is a Secret Room, a Super Secret Room, or an Ultra
703
721
  * Secret Room.
@@ -705,7 +723,6 @@ exports.isSecretExit = isSecretExit;
705
723
  function isSecretRoomType(roomType) {
706
724
  return SECRET_ROOM_TYPES.has(roomType);
707
725
  }
708
- exports.isSecretRoomType = isSecretRoomType;
709
726
  /**
710
727
  * Helper function for checking if the provided room is a secret shop (from the Member Card
711
728
  * collectible).
@@ -715,9 +732,9 @@ exports.isSecretRoomType = isSecretRoomType;
715
732
  * the only way to detect them is by using the grid index.
716
733
  */
717
734
  function isSecretShop(roomGridIndex) {
735
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
718
736
  return roomGridIndex === isaac_typescript_definitions_1.GridRoom.SECRET_SHOP;
719
737
  }
720
- exports.isSecretShop = isSecretShop;
721
738
  /**
722
739
  * If the `Room.Update` method is called in a `POST_NEW_ROOM` callback, then some entities will
723
740
  * slide around (such as the player). Since those entity velocities are already at zero, setting
@@ -733,13 +750,11 @@ function roomUpdateSafe() {
733
750
  (0, positionVelocity_1.setEntityPositions)(entityPositions, entities);
734
751
  (0, positionVelocity_1.setEntityVelocities)(entityVelocities, entities);
735
752
  }
736
- exports.roomUpdateSafe = roomUpdateSafe;
737
753
  /** Helper function to set the backdrop (i.e. background) of the current room. */
738
754
  function setBackdrop(backdropType) {
739
755
  cachedClasses_1.game.ShowHallucination(0, backdropType);
740
756
  cachedClasses_1.sfxManager.Stop(isaac_typescript_definitions_1.SoundEffect.DEATH_CARD);
741
757
  }
742
- exports.setBackdrop = setBackdrop;
743
758
  /**
744
759
  * Helper function to convert an uncleared room to a cleared room in the `POST_NEW_ROOM` callback.
745
760
  * This is useful because if enemies are removed in this callback, a room drop will be awarded and
@@ -769,7 +784,6 @@ function setRoomCleared() {
769
784
  // frame shake.
770
785
  cachedClasses_1.game.ShakeScreen(0);
771
786
  }
772
- exports.setRoomCleared = setRoomCleared;
773
787
  /**
774
788
  * Helper function to emulate what happens when you bomb an Angel Statue or push a Reward Plate that
775
789
  * spawns an NPC.
@@ -779,4 +793,3 @@ function setRoomUncleared() {
779
793
  room.SetClear(false);
780
794
  (0, doors_1.closeAllDoors)();
781
795
  }
782
- exports.setRoomUncleared = setRoomUncleared;
@@ -652,12 +652,12 @@ function ____exports.setRoomCleared(self)
652
652
  for ____, door in ipairs(getDoors(nil)) do
653
653
  do
654
654
  if isHiddenSecretRoomDoor(nil, door) then
655
- goto __continue86
655
+ goto __continue87
656
656
  end
657
657
  openDoorFast(nil, door)
658
658
  door.ExtraVisible = false
659
659
  end
660
- ::__continue86::
660
+ ::__continue87::
661
661
  end
662
662
  sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
663
663
  game:ShakeScreen(0)
@@ -1,6 +1,13 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.setUnseeded = exports.setRunSeed = exports.restart = exports.onVictoryLap = exports.onSetSeed = exports.getSeedEffects = exports.anySeedEffectEnabled = exports.anyEasterEggEnabled = void 0;
3
+ exports.anyEasterEggEnabled = anyEasterEggEnabled;
4
+ exports.anySeedEffectEnabled = anySeedEffectEnabled;
5
+ exports.getSeedEffects = getSeedEffects;
6
+ exports.onSetSeed = onSetSeed;
7
+ exports.onVictoryLap = onVictoryLap;
8
+ exports.restart = restart;
9
+ exports.setRunSeed = setRunSeed;
10
+ exports.setUnseeded = setUnseeded;
4
11
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
12
  const cachedEnumValues_1 = require("../cachedEnumValues");
6
13
  const cachedClasses_1 = require("../core/cachedClasses");
@@ -11,7 +18,6 @@ const types_1 = require("./types");
11
18
  function anyEasterEggEnabled(exceptions) {
12
19
  return anySeedEffectEnabled(exceptions);
13
20
  }
14
- exports.anyEasterEggEnabled = anyEasterEggEnabled;
15
21
  /**
16
22
  * Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
17
23
  *
@@ -26,7 +32,6 @@ function anySeedEffectEnabled(exceptions) {
26
32
  const exceptionsSet = new Set(exceptions);
27
33
  return cachedEnumValues_1.SEED_EFFECTS.some((seedEffect) => seeds.HasSeedEffect(seedEffect) && !exceptionsSet.has(seedEffect));
28
34
  }
29
- exports.anySeedEffectEnabled = anySeedEffectEnabled;
30
35
  /**
31
36
  * Helper function to get the seed effects (i.e. Easter Eggs) that are enabled for the current run.
32
37
  */
@@ -34,7 +39,6 @@ function getSeedEffects() {
34
39
  const seeds = cachedClasses_1.game.GetSeeds();
35
40
  return cachedEnumValues_1.SEED_EFFECTS.filter((seedEffect) => seedEffect !== isaac_typescript_definitions_1.SeedEffect.NORMAL && seeds.HasSeedEffect(seedEffect));
36
41
  }
37
- exports.getSeedEffects = getSeedEffects;
38
42
  /**
39
43
  * Helper function to check whether the player is playing on a set seed (i.e. that they entered in a
40
44
  * specific seed by pressing tab on the character selection screen). When the player resets the game
@@ -49,7 +53,6 @@ function onSetSeed() {
49
53
  const challenge = Isaac.GetChallenge();
50
54
  return challenge === isaac_typescript_definitions_1.Challenge.NULL && customRun;
51
55
  }
52
- exports.onSetSeed = onSetSeed;
53
56
  /**
54
57
  * Helper function to check whether the player is on a Victory Lap (i.e. they answered "yes" to the
55
58
  * popup that happens after defeating The Lamb).
@@ -58,7 +61,6 @@ function onVictoryLap() {
58
61
  const numVictoryLaps = cachedClasses_1.game.GetVictoryLap();
59
62
  return numVictoryLaps > 0;
60
63
  }
61
- exports.onVictoryLap = onVictoryLap;
62
64
  /**
63
65
  * Helper function to restart the run using the console command of "restart". If the player is
64
66
  * playing a seeded run, then it will restart the game to the beginning of the seed. Otherwise, it
@@ -81,7 +83,6 @@ function restart(character) {
81
83
  (0, log_1.log)(`Restarting the run as ${characterName} (${character}) with a console command of: ${command}`);
82
84
  Isaac.ExecuteCommand(command);
83
85
  }
84
- exports.restart = restart;
85
86
  /**
86
87
  * Helper function to restart the run on a particular starting seed.
87
88
  *
@@ -98,7 +99,6 @@ function setRunSeed(startSeedOrStartSeedString) {
98
99
  (0, log_1.log)(`Restarting the run to set a seed with a console command of: ${command}`);
99
100
  Isaac.ExecuteCommand(command);
100
101
  }
101
- exports.setRunSeed = setRunSeed;
102
102
  /**
103
103
  * Helper function to change the run status to that of an unseeded run with a new random seed.
104
104
  *
@@ -118,4 +118,3 @@ function setUnseeded() {
118
118
  seeds.Reset();
119
119
  seeds.Restart(isaac_typescript_definitions_1.Challenge.NULL);
120
120
  }
121
- exports.setUnseeded = setUnseeded;
@@ -1,4 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
1
  /** Alias for the `Seeds.GetStartSeedString` method. */
3
2
  export declare function getStartSeedString(): string;
4
3
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"seeds.d.ts","sourceRoot":"","sources":["../../src/functions/seeds.ts"],"names":[],"mappings":";AAGA,uDAAuD;AACvD,wBAAgB,kBAAkB,IAAI,MAAM,CAG3C;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAIzC"}
1
+ {"version":3,"file":"seeds.d.ts","sourceRoot":"","sources":["../../src/functions/seeds.ts"],"names":[],"mappings":"AAGA,uDAAuD;AACvD,wBAAgB,kBAAkB,IAAI,MAAM,CAG3C;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAIzC"}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.nextSeed = exports.getStartSeedString = void 0;
3
+ exports.getStartSeedString = getStartSeedString;
4
+ exports.nextSeed = nextSeed;
4
5
  const cachedClasses_1 = require("../core/cachedClasses");
5
6
  const rng_1 = require("./rng");
6
7
  /** Alias for the `Seeds.GetStartSeedString` method. */
@@ -8,7 +9,6 @@ function getStartSeedString() {
8
9
  const seeds = cachedClasses_1.game.GetSeeds();
9
10
  return seeds.GetStartSeedString();
10
11
  }
11
- exports.getStartSeedString = getStartSeedString;
12
12
  /**
13
13
  * Helper function to get the next seed value.
14
14
  *
@@ -19,4 +19,3 @@ function nextSeed(seed) {
19
19
  rng.Next();
20
20
  return rng.GetSeed();
21
21
  }
22
- exports.nextSeed = nextSeed;