isaacscript-common 87.4.0 → 87.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +6 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +14 -14
  5. package/dist/callbackClasses.lua +159 -300
  6. package/dist/callbacks.js +18 -9
  7. package/dist/classes/DefaultMap.d.ts +5 -1
  8. package/dist/classes/DefaultMap.d.ts.map +1 -1
  9. package/dist/classes/ModFeature.js +3 -3
  10. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  11. package/dist/classes/ModUpgraded.js +2 -4
  12. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  13. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  14. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  15. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  16. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  17. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  18. package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
  19. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  20. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  21. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  22. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  23. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  24. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  25. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  26. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  27. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  28. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  29. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  30. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  31. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  32. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  33. package/dist/classes/callbacks/PostItemDischarge.js +3 -6
  34. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  35. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  36. package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
  37. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  38. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  39. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  40. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  41. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  42. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  44. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  45. package/dist/classes/callbacks/PostTransformation.js +1 -3
  46. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  47. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  48. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  49. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  50. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  51. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  52. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  53. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  54. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  55. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  56. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  57. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  58. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
  59. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  60. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  61. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  62. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  63. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  64. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  65. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  66. package/dist/classes/features/other/CustomPickups.js +1 -0
  67. package/dist/classes/features/other/CustomStages.js +19 -9
  68. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  69. package/dist/classes/features/other/CustomTrapdoors.js +23 -17
  70. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  71. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  72. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  73. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  74. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  75. package/dist/classes/features/other/DeployJSONRoom.js +2 -0
  76. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  77. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  78. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  79. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  80. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  81. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  82. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  83. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  84. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  85. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  86. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  87. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  88. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  89. package/dist/classes/features/other/ModdedElementSets.js +1 -1
  90. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  91. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  92. package/dist/classes/features/other/PickupIndexCreation.js +2 -3
  93. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  94. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  95. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  96. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  97. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  98. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  99. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  100. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  101. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  102. package/dist/classes/features/other/RunInNFrames.js +2 -2
  103. package/dist/classes/features/other/SaveDataManager.js +1 -1
  104. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  105. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  106. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  107. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  108. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  109. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  110. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  111. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  112. package/dist/classes/features/other/customStages/gridEntities.js +5 -6
  113. package/dist/classes/features/other/customStages/shadows.js +1 -2
  114. package/dist/classes/features/other/customStages/streakText.js +3 -4
  115. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  116. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  117. package/dist/classes/features/other/customStages/utils.js +2 -3
  118. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  119. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  120. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  121. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  122. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  123. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  124. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  125. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  126. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  127. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  128. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  129. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  130. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  131. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  132. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  133. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  134. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  135. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  136. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  137. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  138. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  139. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  140. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  141. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  142. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  143. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  144. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  145. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  146. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  147. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  148. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  149. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  150. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  151. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  152. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  153. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  157. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  159. package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
  160. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  161. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  162. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  163. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  164. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
  165. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  166. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  167. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  168. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  169. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  170. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  171. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  172. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  173. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  174. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  175. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  176. package/dist/core/cachedClasses.d.ts +0 -5
  177. package/dist/core/cachedClasses.d.ts.map +1 -1
  178. package/dist/core/constants.js +1 -1
  179. package/dist/core/constantsVanilla.js +4 -4
  180. package/dist/core/upgradeMod.d.ts +0 -2
  181. package/dist/core/upgradeMod.d.ts.map +1 -1
  182. package/dist/core/upgradeMod.js +1 -2
  183. package/dist/decorators.js +2 -2
  184. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  185. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  186. package/dist/enums/ModCallbackCustom.js +5 -4
  187. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  188. package/dist/features.js +1 -2
  189. package/dist/functions/ambush.js +1 -2
  190. package/dist/functions/array.d.ts +5 -8
  191. package/dist/functions/array.d.ts.map +1 -1
  192. package/dist/functions/array.js +55 -55
  193. package/dist/functions/array.lua +2 -2
  194. package/dist/functions/arrayLua.d.ts +1 -1
  195. package/dist/functions/arrayLua.d.ts.map +1 -1
  196. package/dist/functions/arrayLua.js +7 -8
  197. package/dist/functions/benchmark.d.ts +0 -1
  198. package/dist/functions/benchmark.d.ts.map +1 -1
  199. package/dist/functions/benchmark.js +1 -2
  200. package/dist/functions/bitSet128.d.ts +0 -1
  201. package/dist/functions/bitSet128.d.ts.map +1 -1
  202. package/dist/functions/bitSet128.js +5 -6
  203. package/dist/functions/bitwise.d.ts +0 -4
  204. package/dist/functions/bitwise.d.ts.map +1 -1
  205. package/dist/functions/bitwise.js +7 -8
  206. package/dist/functions/bitwise.lua +3 -3
  207. package/dist/functions/bombs.d.ts +0 -1
  208. package/dist/functions/bombs.d.ts.map +1 -1
  209. package/dist/functions/bombs.js +1 -2
  210. package/dist/functions/bosses.d.ts.map +1 -1
  211. package/dist/functions/bosses.js +17 -17
  212. package/dist/functions/cards.js +16 -17
  213. package/dist/functions/challenges.js +9 -10
  214. package/dist/functions/characters.js +17 -18
  215. package/dist/functions/charge.d.ts.map +1 -1
  216. package/dist/functions/charge.js +10 -11
  217. package/dist/functions/charge.lua +1 -1
  218. package/dist/functions/chargeBar.d.ts +0 -2
  219. package/dist/functions/chargeBar.d.ts.map +1 -1
  220. package/dist/functions/chargeBar.js +2 -3
  221. package/dist/functions/collectibleTag.js +2 -3
  222. package/dist/functions/collectibles.js +37 -38
  223. package/dist/functions/color.d.ts +0 -1
  224. package/dist/functions/color.d.ts.map +1 -1
  225. package/dist/functions/color.js +7 -8
  226. package/dist/functions/console.js +2 -3
  227. package/dist/functions/curses.js +2 -3
  228. package/dist/functions/debugFunctions.d.ts +0 -1
  229. package/dist/functions/debugFunctions.d.ts.map +1 -1
  230. package/dist/functions/debugFunctions.js +5 -6
  231. package/dist/functions/decorators.d.ts +4 -4
  232. package/dist/functions/decorators.d.ts.map +1 -1
  233. package/dist/functions/decorators.js +4 -5
  234. package/dist/functions/deepCopy.d.ts +0 -1
  235. package/dist/functions/deepCopy.d.ts.map +1 -1
  236. package/dist/functions/deepCopy.js +1 -4
  237. package/dist/functions/deepCopy.lua +0 -2
  238. package/dist/functions/deepCopyTests.js +5 -6
  239. package/dist/functions/dimensions.js +2 -3
  240. package/dist/functions/direction.js +6 -7
  241. package/dist/functions/doors.d.ts.map +1 -1
  242. package/dist/functions/doors.js +53 -49
  243. package/dist/functions/easing.js +30 -31
  244. package/dist/functions/effects.d.ts +0 -2
  245. package/dist/functions/effects.d.ts.map +1 -1
  246. package/dist/functions/effects.js +2 -2
  247. package/dist/functions/emptyRoom.js +2 -3
  248. package/dist/functions/entities.d.ts +3 -4
  249. package/dist/functions/entities.d.ts.map +1 -1
  250. package/dist/functions/entities.js +32 -33
  251. package/dist/functions/entities.lua +4 -11
  252. package/dist/functions/entitiesSpecific.js +40 -41
  253. package/dist/functions/entityTypes.d.ts +0 -1
  254. package/dist/functions/entityTypes.d.ts.map +1 -1
  255. package/dist/functions/entityTypes.js +1 -2
  256. package/dist/functions/enums.d.ts +1 -6
  257. package/dist/functions/enums.d.ts.map +1 -1
  258. package/dist/functions/enums.js +12 -13
  259. package/dist/functions/external.js +2 -3
  260. package/dist/functions/familiars.js +6 -7
  261. package/dist/functions/flag.d.ts +1 -1
  262. package/dist/functions/flag.d.ts.map +1 -1
  263. package/dist/functions/flag.js +7 -8
  264. package/dist/functions/frames.d.ts +0 -1
  265. package/dist/functions/frames.d.ts.map +1 -1
  266. package/dist/functions/frames.js +18 -19
  267. package/dist/functions/globals.d.ts +0 -1
  268. package/dist/functions/globals.d.ts.map +1 -1
  269. package/dist/functions/globals.js +23 -15
  270. package/dist/functions/gridEntities.d.ts.map +1 -1
  271. package/dist/functions/gridEntities.js +51 -39
  272. package/dist/functions/gridEntities.lua +9 -5
  273. package/dist/functions/gridEntitiesSpecific.js +38 -39
  274. package/dist/functions/gridIndex.js +1 -2
  275. package/dist/functions/hash.js +1 -2
  276. package/dist/functions/hex.d.ts +0 -2
  277. package/dist/functions/hex.d.ts.map +1 -1
  278. package/dist/functions/hex.js +2 -3
  279. package/dist/functions/input.js +21 -21
  280. package/dist/functions/isaacAPIClass.d.ts +0 -20
  281. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  282. package/dist/functions/isaacAPIClass.js +23 -24
  283. package/dist/functions/itemPool.js +7 -8
  284. package/dist/functions/jsonHelpers.d.ts +4 -5
  285. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  286. package/dist/functions/jsonHelpers.js +23 -14
  287. package/dist/functions/jsonHelpers.lua +4 -4
  288. package/dist/functions/jsonRoom.js +5 -6
  289. package/dist/functions/kColor.d.ts +0 -1
  290. package/dist/functions/kColor.d.ts.map +1 -1
  291. package/dist/functions/kColor.js +7 -8
  292. package/dist/functions/language.js +1 -2
  293. package/dist/functions/level.js +4 -5
  294. package/dist/functions/levelGrid.d.ts.map +1 -1
  295. package/dist/functions/levelGrid.js +27 -32
  296. package/dist/functions/log.js +4 -5
  297. package/dist/functions/logEntities.d.ts.map +1 -1
  298. package/dist/functions/logEntities.js +11 -9
  299. package/dist/functions/logMisc.d.ts +1 -2
  300. package/dist/functions/logMisc.d.ts.map +1 -1
  301. package/dist/functions/logMisc.js +35 -48
  302. package/dist/functions/logMisc.lua +3 -3
  303. package/dist/functions/map.d.ts +0 -2
  304. package/dist/functions/map.d.ts.map +1 -1
  305. package/dist/functions/map.js +12 -13
  306. package/dist/functions/math.js +13 -14
  307. package/dist/functions/merge.d.ts +0 -1
  308. package/dist/functions/merge.d.ts.map +1 -1
  309. package/dist/functions/merge.js +2 -3
  310. package/dist/functions/mergeTests.js +1 -2
  311. package/dist/functions/minimap.d.ts.map +1 -1
  312. package/dist/functions/minimap.js +12 -17
  313. package/dist/functions/modFeatures.js +1 -2
  314. package/dist/functions/newArray.d.ts +0 -1
  315. package/dist/functions/newArray.d.ts.map +1 -1
  316. package/dist/functions/newArray.js +2 -3
  317. package/dist/functions/nextStage.d.ts.map +1 -1
  318. package/dist/functions/nextStage.js +6 -3
  319. package/dist/functions/npcDataStructures.d.ts +0 -2
  320. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  321. package/dist/functions/npcDataStructures.js +14 -15
  322. package/dist/functions/npcs.d.ts.map +1 -1
  323. package/dist/functions/npcs.js +9 -7
  324. package/dist/functions/pickupVariants.d.ts +0 -1
  325. package/dist/functions/pickupVariants.d.ts.map +1 -1
  326. package/dist/functions/pickupVariants.js +11 -12
  327. package/dist/functions/pickups.js +14 -15
  328. package/dist/functions/pickupsSpecific.js +40 -41
  329. package/dist/functions/pills.js +18 -19
  330. package/dist/functions/playerCenter.d.ts +0 -1
  331. package/dist/functions/playerCenter.d.ts.map +1 -1
  332. package/dist/functions/playerCenter.js +1 -2
  333. package/dist/functions/playerCollectibles.d.ts.map +1 -1
  334. package/dist/functions/playerCollectibles.js +19 -22
  335. package/dist/functions/playerCollectibles.lua +9 -9
  336. package/dist/functions/playerDataStructures.d.ts +0 -1
  337. package/dist/functions/playerDataStructures.d.ts.map +1 -1
  338. package/dist/functions/playerDataStructures.js +14 -15
  339. package/dist/functions/playerEffects.js +5 -6
  340. package/dist/functions/playerHealth.d.ts +0 -2
  341. package/dist/functions/playerHealth.d.ts.map +1 -1
  342. package/dist/functions/playerHealth.js +20 -21
  343. package/dist/functions/playerHealth.lua +26 -26
  344. package/dist/functions/playerIndex.d.ts +0 -3
  345. package/dist/functions/playerIndex.d.ts.map +1 -1
  346. package/dist/functions/playerIndex.js +9 -10
  347. package/dist/functions/playerTrinkets.js +10 -11
  348. package/dist/functions/players.d.ts +2 -0
  349. package/dist/functions/players.d.ts.map +1 -1
  350. package/dist/functions/players.js +39 -38
  351. package/dist/functions/players.lua +2 -0
  352. package/dist/functions/pocketItems.js +8 -9
  353. package/dist/functions/positionVelocity.d.ts +0 -4
  354. package/dist/functions/positionVelocity.d.ts.map +1 -1
  355. package/dist/functions/positionVelocity.js +11 -20
  356. package/dist/functions/positionVelocity.lua +4 -4
  357. package/dist/functions/pressurePlate.js +1 -2
  358. package/dist/functions/projectiles.js +2 -3
  359. package/dist/functions/random.d.ts +0 -3
  360. package/dist/functions/random.d.ts.map +1 -1
  361. package/dist/functions/random.js +3 -4
  362. package/dist/functions/readOnly.d.ts +0 -4
  363. package/dist/functions/readOnly.d.ts.map +1 -1
  364. package/dist/functions/readOnly.js +3 -4
  365. package/dist/functions/render.d.ts +0 -3
  366. package/dist/functions/render.d.ts.map +1 -1
  367. package/dist/functions/render.js +3 -4
  368. package/dist/functions/revive.d.ts +0 -3
  369. package/dist/functions/revive.d.ts.map +1 -1
  370. package/dist/functions/revive.js +5 -6
  371. package/dist/functions/rng.d.ts +0 -1
  372. package/dist/functions/rng.d.ts.map +1 -1
  373. package/dist/functions/rng.js +15 -15
  374. package/dist/functions/rockAlt.d.ts +0 -1
  375. package/dist/functions/rockAlt.d.ts.map +1 -1
  376. package/dist/functions/rockAlt.js +2 -3
  377. package/dist/functions/roomData.d.ts.map +1 -1
  378. package/dist/functions/roomData.js +15 -18
  379. package/dist/functions/roomGrid.js +6 -7
  380. package/dist/functions/roomShape.js +14 -15
  381. package/dist/functions/roomShapeWalls.js +2 -3
  382. package/dist/functions/roomTransition.js +2 -3
  383. package/dist/functions/rooms.d.ts.map +1 -1
  384. package/dist/functions/rooms.js +77 -64
  385. package/dist/functions/rooms.lua +2 -2
  386. package/dist/functions/run.js +8 -9
  387. package/dist/functions/seeds.d.ts +0 -1
  388. package/dist/functions/seeds.d.ts.map +1 -1
  389. package/dist/functions/seeds.js +2 -3
  390. package/dist/functions/serialization.js +5 -6
  391. package/dist/functions/set.d.ts +0 -2
  392. package/dist/functions/set.d.ts.map +1 -1
  393. package/dist/functions/set.js +22 -23
  394. package/dist/functions/slots.js +2 -3
  395. package/dist/functions/sort.d.ts.map +1 -1
  396. package/dist/functions/sort.js +6 -7
  397. package/dist/functions/sound.d.ts.map +1 -1
  398. package/dist/functions/sound.js +4 -9
  399. package/dist/functions/spawnCollectible.d.ts.map +1 -1
  400. package/dist/functions/spawnCollectible.js +4 -7
  401. package/dist/functions/sprites.d.ts +0 -3
  402. package/dist/functions/sprites.d.ts.map +1 -1
  403. package/dist/functions/sprites.js +6 -7
  404. package/dist/functions/stage.d.ts.map +1 -1
  405. package/dist/functions/stage.js +44 -53
  406. package/dist/functions/stage.lua +5 -5
  407. package/dist/functions/stats.js +4 -5
  408. package/dist/functions/storyBosses.js +2 -3
  409. package/dist/functions/string.d.ts +0 -1
  410. package/dist/functions/string.d.ts.map +1 -1
  411. package/dist/functions/string.js +12 -13
  412. package/dist/functions/table.d.ts +0 -1
  413. package/dist/functions/table.d.ts.map +1 -1
  414. package/dist/functions/table.js +8 -9
  415. package/dist/functions/tears.js +6 -7
  416. package/dist/functions/transformations.js +5 -6
  417. package/dist/functions/trinketGive.js +5 -6
  418. package/dist/functions/trinkets.d.ts.map +1 -1
  419. package/dist/functions/trinkets.js +14 -17
  420. package/dist/functions/tstlClass.d.ts +2 -3
  421. package/dist/functions/tstlClass.d.ts.map +1 -1
  422. package/dist/functions/tstlClass.js +9 -10
  423. package/dist/functions/tstlClass.lua +2 -2
  424. package/dist/functions/types.d.ts +15 -17
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  426. package/dist/functions/types.js +38 -39
  427. package/dist/functions/types.lua +14 -14
  428. package/dist/functions/ui.d.ts +0 -3
  429. package/dist/functions/ui.d.ts.map +1 -1
  430. package/dist/functions/ui.js +13 -14
  431. package/dist/functions/utils.d.ts +0 -1
  432. package/dist/functions/utils.d.ts.map +1 -1
  433. package/dist/functions/utils.js +11 -12
  434. package/dist/functions/vector.d.ts +0 -1
  435. package/dist/functions/vector.d.ts.map +1 -1
  436. package/dist/functions/vector.js +11 -12
  437. package/dist/functions/versusScreen.js +4 -5
  438. package/dist/functions/weighted.d.ts +0 -3
  439. package/dist/functions/weighted.d.ts.map +1 -1
  440. package/dist/functions/weighted.js +2 -3
  441. package/dist/index.d.ts +58 -58
  442. package/dist/index.d.ts.map +1 -1
  443. package/dist/index.js +4 -58
  444. package/dist/index.lua +443 -11
  445. package/dist/index.rollup.d.ts +86 -69
  446. package/dist/indexLua.d.ts +58 -58
  447. package/dist/indexLua.d.ts.map +1 -1
  448. package/dist/indexLua.js +4 -58
  449. package/dist/indexLua.lua +443 -11
  450. package/dist/interfaces/ChargeBarSprites.d.ts +0 -2
  451. package/dist/interfaces/ChargeBarSprites.d.ts.map +1 -1
  452. package/dist/interfaces/Corner.d.ts +0 -2
  453. package/dist/interfaces/Corner.d.ts.map +1 -1
  454. package/dist/interfaces/SaveData.d.ts +0 -1
  455. package/dist/interfaces/SaveData.d.ts.map +1 -1
  456. package/dist/interfaces/TSTLClassMetatable.d.ts +0 -4
  457. package/dist/interfaces/TSTLClassMetatable.d.ts.map +1 -1
  458. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +5 -3
  459. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  460. package/dist/interfaces/private/ModUpgradedInterface.d.ts +0 -1
  461. package/dist/interfaces/private/ModUpgradedInterface.d.ts.map +1 -1
  462. package/dist/isaacscript-common.lua +1561 -1186
  463. package/dist/lib/jsonLua.js +2 -2
  464. package/dist/lualib_bundle.lua +107 -38
  465. package/dist/objects/LRoomShapeToRectangles.js +1 -1
  466. package/dist/objects/colors.d.ts +0 -1
  467. package/dist/objects/colors.d.ts.map +1 -1
  468. package/dist/objects/directionToVector.d.ts +0 -1
  469. package/dist/objects/directionToVector.d.ts.map +1 -1
  470. package/dist/objects/doorSlotFlagToDoorSlot.d.ts +9 -2
  471. package/dist/objects/doorSlotFlagToDoorSlot.d.ts.map +1 -1
  472. package/dist/objects/doorSlotToDoorSlotFlag.d.ts +0 -1
  473. package/dist/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
  474. package/dist/objects/itemPoolTypeToCollectibleTypesSet.js +17 -7
  475. package/dist/objects/kColors.d.ts +0 -1
  476. package/dist/objects/kColors.d.ts.map +1 -1
  477. package/dist/objects/roomShapeToBottomRightPosition.d.ts +0 -1
  478. package/dist/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
  479. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +1 -1
  480. package/dist/objects/roomShapeToTopLeftPosition.d.ts +0 -1
  481. package/dist/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
  482. package/dist/objects/versusScreenBackgroundColors.d.ts +0 -1
  483. package/dist/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  484. package/dist/objects/versusScreenDirtSpotColors.d.ts +0 -1
  485. package/dist/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  486. package/dist/patchErrorFunctions.js +1 -2
  487. package/dist/serialization.js +1 -2
  488. package/dist/shaderCrashFix.d.ts +0 -1
  489. package/dist/shaderCrashFix.d.ts.map +1 -1
  490. package/dist/shaderCrashFix.js +1 -2
  491. package/dist/shouldFire.d.ts.map +1 -1
  492. package/dist/shouldFire.js +30 -30
  493. package/dist/tsdoc-metadata.json +1 -1
  494. package/dist/types/AddSubtract.d.ts +10 -2
  495. package/dist/types/AddSubtract.d.ts.map +1 -1
  496. package/dist/types/AnyEntity.d.ts +0 -11
  497. package/dist/types/AnyEntity.d.ts.map +1 -1
  498. package/dist/types/AnyGridEntity.d.ts +0 -8
  499. package/dist/types/AnyGridEntity.d.ts.map +1 -1
  500. package/dist/types/PickingUpItem.js +5 -6
  501. package/dist/types/PickupIndex.d.ts +0 -1
  502. package/dist/types/PickupIndex.d.ts.map +1 -1
  503. package/dist/types/PlayerIndex.d.ts +0 -1
  504. package/dist/types/PlayerIndex.d.ts.map +1 -1
  505. package/dist/types/ReadonlyMap.d.ts.map +1 -1
  506. package/dist/types/ReadonlySet.d.ts.map +1 -1
  507. package/dist/types/TSTLClass.d.ts +0 -1
  508. package/dist/types/TSTLClass.d.ts.map +1 -1
  509. package/dist/types/TupleWithLengthBetween.js +2 -2
  510. package/dist/types/TupleWithMaxLength.js +2 -2
  511. package/dist/types/WeightedArray.d.ts +0 -1
  512. package/dist/types/WeightedArray.d.ts.map +1 -1
  513. package/package.json +9 -2
  514. package/src/callbackClasses.ts +6 -6
  515. package/src/classes/DefaultMap.ts +5 -2
  516. package/src/classes/ModFeature.ts +3 -3
  517. package/src/classes/ModUpgraded.ts +2 -4
  518. package/src/classes/callbacks/PostCollectibleEmpty.ts +1 -3
  519. package/src/classes/callbacks/PostItemDischarge.ts +3 -6
  520. package/src/classes/callbacks/PostNPCStateChanged.ts +1 -1
  521. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -1
  522. package/src/classes/callbacks/PostPlayerChangeType.ts +1 -1
  523. package/src/classes/callbacks/PostTransformation.ts +1 -3
  524. package/src/classes/callbacks/PostTrinketBreak.ts +1 -3
  525. package/src/classes/features/callbackLogic/CustomGridEntities.ts +1 -1
  526. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +4 -6
  527. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
  528. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +4 -4
  529. package/src/classes/features/other/CustomPickups.ts +1 -0
  530. package/src/classes/features/other/CustomStages.ts +2 -2
  531. package/src/classes/features/other/CustomTrapdoors.ts +23 -18
  532. package/src/classes/features/other/DeployJSONRoom.ts +2 -0
  533. package/src/classes/features/other/EdenStartingStatsHealth.ts +3 -1
  534. package/src/classes/features/other/ExtraConsoleCommands.ts +14 -10
  535. package/src/classes/features/other/ModdedElementDetection.ts +4 -4
  536. package/src/classes/features/other/ModdedElementSets.ts +3 -3
  537. package/src/classes/features/other/PickupIndexCreation.ts +2 -3
  538. package/src/classes/features/other/RunInNFrames.ts +2 -2
  539. package/src/classes/features/other/SaveDataManager.ts +1 -1
  540. package/src/classes/features/other/customStages/backdrop.ts +1 -1
  541. package/src/classes/features/other/extraConsoleCommands/commands.ts +7 -7
  542. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +5 -0
  543. package/src/core/constants.ts +1 -1
  544. package/src/core/constantsVanilla.ts +4 -4
  545. package/src/enums/ModCallbackCustom.ts +5 -4
  546. package/src/functions/array.ts +33 -29
  547. package/src/functions/arrayLua.ts +1 -1
  548. package/src/functions/bosses.ts +2 -1
  549. package/src/functions/charge.ts +1 -2
  550. package/src/functions/decorators.ts +6 -9
  551. package/src/functions/deepCopy.ts +0 -4
  552. package/src/functions/deepCopyTests.ts +4 -4
  553. package/src/functions/doors.ts +5 -0
  554. package/src/functions/entities.ts +7 -14
  555. package/src/functions/enums.ts +4 -4
  556. package/src/functions/flag.ts +1 -1
  557. package/src/functions/globals.ts +2 -3
  558. package/src/functions/gridEntities.ts +19 -1
  559. package/src/functions/jsonHelpers.ts +7 -5
  560. package/src/functions/levelGrid.ts +3 -6
  561. package/src/functions/logEntities.ts +3 -0
  562. package/src/functions/logMisc.ts +9 -20
  563. package/src/functions/map.ts +4 -4
  564. package/src/functions/merge.ts +1 -1
  565. package/src/functions/minimap.ts +2 -6
  566. package/src/functions/newArray.ts +1 -1
  567. package/src/functions/nextStage.ts +4 -0
  568. package/src/functions/npcDataStructures.ts +5 -5
  569. package/src/functions/npcs.ts +3 -0
  570. package/src/functions/playerCollectibles.ts +1 -3
  571. package/src/functions/playerDataStructures.ts +5 -5
  572. package/src/functions/players.ts +2 -0
  573. package/src/functions/positionVelocity.ts +4 -12
  574. package/src/functions/rng.ts +4 -3
  575. package/src/functions/roomData.ts +1 -3
  576. package/src/functions/rooms.ts +16 -1
  577. package/src/functions/set.ts +8 -8
  578. package/src/functions/sort.ts +2 -2
  579. package/src/functions/sound.ts +2 -7
  580. package/src/functions/spawnCollectible.ts +1 -3
  581. package/src/functions/stage.ts +4 -14
  582. package/src/functions/trinkets.ts +1 -3
  583. package/src/functions/tstlClass.ts +2 -2
  584. package/src/functions/types.ts +16 -16
  585. package/src/index.ts +58 -58
  586. package/src/interfaces/SaveData.ts +2 -1
  587. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
  588. package/src/lib/jsonLua.js +2 -2
  589. package/src/objects/LRoomShapeToRectangles.ts +1 -1
  590. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
  591. package/src/shouldFire.ts +2 -1
  592. package/src/types/AddSubtract.ts +10 -2
  593. package/src/types/HasFunction.ts +1 -1
  594. package/src/types/Immutable.ts +1 -1
  595. package/src/types/TupleWithLengthBetween.ts +2 -2
  596. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.deepCopy = void 0;
3
+ exports.deepCopy = deepCopy;
4
4
  const DefaultMap_1 = require("../classes/DefaultMap");
5
5
  const constants_1 = require("../classes/features/other/saveDataManager/constants");
6
6
  const SerializationBrand_1 = require("../enums/private/SerializationBrand");
@@ -56,7 +56,6 @@ function deepCopy(value, serializationType = SerializationType_1.SerializationTy
56
56
  }
57
57
  }
58
58
  }
59
- exports.deepCopy = deepCopy;
60
59
  function deepCopyTable(luaMap, serializationType, traversalDescription, classConstructors, insideMap) {
61
60
  // First, handle the cases of TSTL classes or serialized TSTL classes.
62
61
  if ((0, tstlClass_1.isDefaultMap)(luaMap) || luaMap.has(SerializationBrand_1.SerializationBrand.DEFAULT_MAP)) {
@@ -142,7 +141,6 @@ function deepCopyDefaultMap(defaultMap, serializationType, traversalDescription,
142
141
  newDefaultMap.set(key, value);
143
142
  }
144
143
  }
145
- insideMap = false;
146
144
  return newDefaultMap;
147
145
  }
148
146
  /**
@@ -209,7 +207,6 @@ function deepCopyMap(map, serializationType, traversalDescription, classConstruc
209
207
  newMap.set(key, value);
210
208
  }
211
209
  }
212
- insideMap = false;
213
210
  return newMap;
214
211
  }
215
212
  function deepCopySet(set, serializationType, traversalDescription, classConstructors, insideMap) {
@@ -277,7 +277,6 @@ function deepCopyDefaultMap(self, defaultMap, serializationType, traversalDescri
277
277
  newDefaultMap[key] = value
278
278
  end
279
279
  end
280
- insideMap = false
281
280
  return newDefaultMap
282
281
  end
283
282
  function getNewDefaultMap(self, defaultMap, serializationType, traversalDescription, constructorArg)
@@ -349,7 +348,6 @@ function deepCopyMap(self, map, serializationType, traversalDescription, classCo
349
348
  newMap[key] = value
350
349
  end
351
350
  end
352
- insideMap = false
353
351
  return newMap
354
352
  end
355
353
  function deepCopySet(self, set, serializationType, traversalDescription, classConstructors, insideMap)
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.runDeepCopyTests = void 0;
3
+ exports.runDeepCopyTests = runDeepCopyTests;
4
4
  const DefaultMap_1 = require("../classes/DefaultMap");
5
5
  const SerializationBrand_1 = require("../enums/private/SerializationBrand");
6
6
  const SerializationType_1 = require("../enums/SerializationType");
@@ -38,7 +38,6 @@ function runDeepCopyTests() {
38
38
  (0, log_1.log)(successText);
39
39
  print(successText);
40
40
  }
41
- exports.runDeepCopyTests = runDeepCopyTests;
42
41
  function copiedObjectIsTable() {
43
42
  const oldObject = {
44
43
  abc: "def",
@@ -147,16 +146,16 @@ function copiedObjectHasNoReferencesForArray() {
147
146
  if (!(0, array_1.arrayEquals)(oldObject.abc, newObject.abc)) {
148
147
  error("The copied object does not have an equal array.");
149
148
  }
150
- oldObject.abc[0]++;
149
+ oldObject.abc[0]++; // eslint-disable-line @typescript-eslint/no-non-null-assertion
151
150
  if ((0, array_1.arrayEquals)(oldObject.abc, newObject.abc)) {
152
151
  error("The copied object has an equal array after a modification to the old array.");
153
152
  }
154
- oldObject.abc[0]--;
155
- newObject.abc[0]++;
153
+ oldObject.abc[0]--; // eslint-disable-line @typescript-eslint/no-non-null-assertion
154
+ newObject.abc[0]++; // eslint-disable-line @typescript-eslint/no-non-null-assertion
156
155
  if ((0, array_1.arrayEquals)(oldObject.abc, newObject.abc)) {
157
156
  error("The copied object has an equal array after a modification to the new array.");
158
157
  }
159
- newObject.abc[0]--;
158
+ newObject.abc[0]--; // eslint-disable-line @typescript-eslint/no-non-null-assertion
160
159
  }
161
160
  function copiedObjectHasChildObject() {
162
161
  const childObjectIndex = "abc";
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.inDimension = exports.getDimension = void 0;
3
+ exports.getDimension = getDimension;
4
+ exports.inDimension = inDimension;
4
5
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
6
  const cachedClasses_1 = require("../core/cachedClasses");
6
7
  const constants_1 = require("../core/constants");
@@ -23,8 +24,6 @@ function getDimension() {
23
24
  }
24
25
  error("Failed to get the current dimension.");
25
26
  }
26
- exports.getDimension = getDimension;
27
27
  function inDimension(dimension) {
28
28
  return dimension === getDimension();
29
29
  }
30
- exports.inDimension = inDimension;
@@ -1,6 +1,11 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.getDirectionName = exports.directionToVector = exports.directionToShootAction = exports.directionToMoveAction = exports.directionToDegrees = exports.angleToDirection = void 0;
3
+ exports.angleToDirection = angleToDirection;
4
+ exports.directionToDegrees = directionToDegrees;
5
+ exports.directionToMoveAction = directionToMoveAction;
6
+ exports.directionToShootAction = directionToShootAction;
7
+ exports.directionToVector = directionToVector;
8
+ exports.getDirectionName = getDirectionName;
4
9
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
10
  const directionNames_1 = require("../objects/directionNames");
6
11
  const directionToDegrees_1 = require("../objects/directionToDegrees");
@@ -34,7 +39,6 @@ function angleToDirection(angleDegrees) {
34
39
  }
35
40
  return isaac_typescript_definitions_1.Direction.RIGHT;
36
41
  }
37
- exports.angleToDirection = angleToDirection;
38
42
  /**
39
43
  * Helper function to convert a direction to degrees. For example, `Direction.LEFT` (0) would return
40
44
  * 180 and `Direction.RIGHT` (2) would return 0. (This corresponds to how the
@@ -43,7 +47,6 @@ exports.angleToDirection = angleToDirection;
43
47
  function directionToDegrees(direction) {
44
48
  return directionToDegrees_1.DIRECTION_TO_DEGREES[direction];
45
49
  }
46
- exports.directionToDegrees = directionToDegrees;
47
50
  /**
48
51
  * Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
49
52
  * (0) would return `ButtonAction.LEFT` (0).
@@ -51,7 +54,6 @@ exports.directionToDegrees = directionToDegrees;
51
54
  function directionToMoveAction(direction) {
52
55
  return directionToMoveAction_1.DIRECTION_TO_MOVE_ACTION[direction];
53
56
  }
54
- exports.directionToMoveAction = directionToMoveAction;
55
57
  /**
56
58
  * Helper function to convert a direction to a shoot `ButtonAction`. For example, `Direction.LEFT`
57
59
  * (0) would return `ButtonAction.SHOOT_LEFT` (4).
@@ -59,7 +61,6 @@ exports.directionToMoveAction = directionToMoveAction;
59
61
  function directionToShootAction(direction) {
60
62
  return directionToShootAction_1.DIRECTION_TO_SHOOT_ACTION[direction];
61
63
  }
62
- exports.directionToShootAction = directionToShootAction;
63
64
  /**
64
65
  * Helper function to convert a direction to a `Vector`. For example, `Direction.LEFT` (0) would
65
66
  * convert to `Vector(-1, 0).
@@ -67,7 +68,6 @@ exports.directionToShootAction = directionToShootAction;
67
68
  function directionToVector(direction) {
68
69
  return directionToVector_1.DIRECTION_TO_VECTOR[direction];
69
70
  }
70
- exports.directionToVector = directionToVector;
71
71
  /**
72
72
  * Helper function to get the lowercase name of a direction. For example, `Direction.LEFT` (0) would
73
73
  * return "left".
@@ -75,4 +75,3 @@ exports.directionToVector = directionToVector;
75
75
  function getDirectionName(direction) {
76
76
  return directionNames_1.DIRECTION_NAMES[direction];
77
77
  }
78
- exports.getDirectionName = getDirectionName;
@@ -1 +1 @@
1
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@@ -1,6 +1,53 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.removeDoors = exports.removeDoor = exports.removeAllDoors = exports.openDoorFast = exports.openAllDoors = exports.lockDoor = exports.isVoidDoor = exports.isSecretRoomDoor = exports.isRepentanceDoor = exports.isMegaSatanDoor = exports.isHiddenSecretRoomDoor = exports.isDoorToMomsHeart = exports.isDoorToMines = exports.isDoorToMausoleumAscent = exports.isDoorToMausoleum = exports.isDoorToDownpour = exports.isDoorSlotInRoomShape = exports.isDevilRoomDoor = exports.isBossRushDoor = exports.isBlueWombDoor = exports.isAngelRoomDoor = exports.hasUnusedDoorSlot = exports.hasDoorType = exports.getVoidDoor = exports.getUnusedDoorSlots = exports.getRoomShapeDoorSlotCoordinates = exports.getRoomShapeDoorSlot = exports.getRepentanceDoor = exports.getOppositeDoorSlot = exports.getMegaSatanDoor = exports.getDoorsToRoomIndex = exports.getDoors = exports.getDoorSlotsForRoomShape = exports.getDoorSlotEnterPositionOffset = exports.getDoorSlotEnterPosition = exports.getDoorEnterPosition = exports.getDevilRoomOrAngelRoomDoor = exports.getDevilRoomDoor = exports.getBossRushDoor = exports.getBlueWombDoor = exports.getAngelRoomDoor = exports.doorSlotsToDoorSlotFlags = exports.doorSlotToDoorSlotFlag = exports.doorSlotToDirection = exports.doorSlotFlagsToDoorSlots = exports.doorSlotFlagToDoorSlot = exports.closeDoorFast = exports.closeAllDoors = void 0;
3
+ exports.closeAllDoors = closeAllDoors;
4
+ exports.closeDoorFast = closeDoorFast;
5
+ exports.doorSlotFlagToDoorSlot = doorSlotFlagToDoorSlot;
6
+ exports.doorSlotFlagsToDoorSlots = doorSlotFlagsToDoorSlots;
7
+ exports.doorSlotToDirection = doorSlotToDirection;
8
+ exports.doorSlotToDoorSlotFlag = doorSlotToDoorSlotFlag;
9
+ exports.doorSlotsToDoorSlotFlags = doorSlotsToDoorSlotFlags;
10
+ exports.getAngelRoomDoor = getAngelRoomDoor;
11
+ exports.getBlueWombDoor = getBlueWombDoor;
12
+ exports.getBossRushDoor = getBossRushDoor;
13
+ exports.getDevilRoomDoor = getDevilRoomDoor;
14
+ exports.getDevilRoomOrAngelRoomDoor = getDevilRoomOrAngelRoomDoor;
15
+ exports.getDoorEnterPosition = getDoorEnterPosition;
16
+ exports.getDoorSlotEnterPosition = getDoorSlotEnterPosition;
17
+ exports.getDoorSlotEnterPositionOffset = getDoorSlotEnterPositionOffset;
18
+ exports.getDoorSlotsForRoomShape = getDoorSlotsForRoomShape;
19
+ exports.getDoors = getDoors;
20
+ exports.getDoorsToRoomIndex = getDoorsToRoomIndex;
21
+ exports.getMegaSatanDoor = getMegaSatanDoor;
22
+ exports.getOppositeDoorSlot = getOppositeDoorSlot;
23
+ exports.getRepentanceDoor = getRepentanceDoor;
24
+ exports.getRoomShapeDoorSlot = getRoomShapeDoorSlot;
25
+ exports.getRoomShapeDoorSlotCoordinates = getRoomShapeDoorSlotCoordinates;
26
+ exports.getUnusedDoorSlots = getUnusedDoorSlots;
27
+ exports.getVoidDoor = getVoidDoor;
28
+ exports.hasDoorType = hasDoorType;
29
+ exports.hasUnusedDoorSlot = hasUnusedDoorSlot;
30
+ exports.isAngelRoomDoor = isAngelRoomDoor;
31
+ exports.isBlueWombDoor = isBlueWombDoor;
32
+ exports.isBossRushDoor = isBossRushDoor;
33
+ exports.isDevilRoomDoor = isDevilRoomDoor;
34
+ exports.isDoorSlotInRoomShape = isDoorSlotInRoomShape;
35
+ exports.isDoorToDownpour = isDoorToDownpour;
36
+ exports.isDoorToMausoleum = isDoorToMausoleum;
37
+ exports.isDoorToMausoleumAscent = isDoorToMausoleumAscent;
38
+ exports.isDoorToMines = isDoorToMines;
39
+ exports.isDoorToMomsHeart = isDoorToMomsHeart;
40
+ exports.isHiddenSecretRoomDoor = isHiddenSecretRoomDoor;
41
+ exports.isMegaSatanDoor = isMegaSatanDoor;
42
+ exports.isRepentanceDoor = isRepentanceDoor;
43
+ exports.isSecretRoomDoor = isSecretRoomDoor;
44
+ exports.isVoidDoor = isVoidDoor;
45
+ exports.lockDoor = lockDoor;
46
+ exports.openAllDoors = openAllDoors;
47
+ exports.openDoorFast = openDoorFast;
48
+ exports.removeAllDoors = removeAllDoors;
49
+ exports.removeDoor = removeDoor;
50
+ exports.removeDoors = removeDoors;
4
51
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
52
  const cachedEnumValues_1 = require("../cachedEnumValues");
6
53
  const cachedClasses_1 = require("../core/cachedClasses");
@@ -23,7 +70,6 @@ function closeAllDoors() {
23
70
  door.Close(true);
24
71
  }
25
72
  }
26
- exports.closeAllDoors = closeAllDoors;
27
73
  /**
28
74
  * Use this instead of the `GridEntityDoor.Close` method if you want the door to immediately close
29
75
  * without an animation.
@@ -33,12 +79,10 @@ function closeDoorFast(door) {
33
79
  const sprite = door.GetSprite();
34
80
  sprite.Play("Closed", true);
35
81
  }
36
- exports.closeDoorFast = closeDoorFast;
37
82
  function doorSlotFlagToDoorSlot(doorSlotFlag) {
38
83
  const doorSlot = doorSlotFlagToDoorSlot_1.DOOR_SLOT_FLAG_TO_DOOR_SLOT[doorSlotFlag];
39
84
  return doorSlot ?? doorSlotFlagToDoorSlot_1.DEFAULT_DOOR_SLOT;
40
85
  }
41
- exports.doorSlotFlagToDoorSlot = doorSlotFlagToDoorSlot;
42
86
  function doorSlotFlagsToDoorSlots(doorSlotFlags) {
43
87
  const doorSlots = [];
44
88
  for (const doorSlotFlag of cachedEnumValues_1.DOOR_SLOT_FLAG_VALUES) {
@@ -49,15 +93,12 @@ function doorSlotFlagsToDoorSlots(doorSlotFlags) {
49
93
  }
50
94
  return doorSlots;
51
95
  }
52
- exports.doorSlotFlagsToDoorSlots = doorSlotFlagsToDoorSlots;
53
96
  function doorSlotToDirection(doorSlot) {
54
97
  return doorSlotToDirection_1.DOOR_SLOT_TO_DIRECTION[doorSlot];
55
98
  }
56
- exports.doorSlotToDirection = doorSlotToDirection;
57
99
  function doorSlotToDoorSlotFlag(doorSlot) {
58
100
  return doorSlotToDoorSlotFlag_1.DOOR_SLOT_TO_DOOR_SLOT_FLAG[doorSlot];
59
101
  }
60
- exports.doorSlotToDoorSlotFlag = doorSlotToDoorSlotFlag;
61
102
  /**
62
103
  * Helper function to convert an array of door slots or a set of door slots to the resulting bit
63
104
  * flag number.
@@ -70,12 +111,10 @@ function doorSlotsToDoorSlotFlags(doorSlots) {
70
111
  const doorSlotFlagArray = doorSlotArray.map((doorSlot) => doorSlotToDoorSlotFlag(doorSlot));
71
112
  return (0, bitwise_1.arrayToBitFlags)(doorSlotFlagArray);
72
113
  }
73
- exports.doorSlotsToDoorSlotFlags = doorSlotsToDoorSlotFlags;
74
114
  function getAngelRoomDoor() {
75
115
  const angelRoomDoors = getDoors(isaac_typescript_definitions_1.RoomType.ANGEL);
76
116
  return angelRoomDoors.length === 0 ? undefined : angelRoomDoors[0];
77
117
  }
78
- exports.getAngelRoomDoor = getAngelRoomDoor;
79
118
  /**
80
119
  * Helper function to get the door that leads to the off-grid room that contains the hole to the
81
120
  * Blue Womb. (In vanilla, the door will only appear in the It Lives Boss Room.)
@@ -86,7 +125,6 @@ function getBlueWombDoor() {
86
125
  const doors = getDoors();
87
126
  return doors.find((door) => isBlueWombDoor(door));
88
127
  }
89
- exports.getBlueWombDoor = getBlueWombDoor;
90
128
  /**
91
129
  * Helper function to get the door that leads to the Boss Rush. (In vanilla, the door will only
92
130
  * appear in the Boss Room of the sixth floor.)
@@ -97,12 +135,10 @@ function getBossRushDoor() {
97
135
  const doors = getDoors();
98
136
  return doors.find((door) => isBossRushDoor(door));
99
137
  }
100
- exports.getBossRushDoor = getBossRushDoor;
101
138
  function getDevilRoomDoor() {
102
139
  const devilRoomDoors = getDoors(isaac_typescript_definitions_1.RoomType.DEVIL);
103
140
  return devilRoomDoors.length === 0 ? undefined : devilRoomDoors[0];
104
141
  }
105
- exports.getDevilRoomDoor = getDevilRoomDoor;
106
142
  /**
107
143
  * If there is both a Devil Room and an Angel Room door, this function will return door with the
108
144
  * lowest slot number.
@@ -113,7 +149,6 @@ function getDevilRoomOrAngelRoomDoor() {
113
149
  ? undefined
114
150
  : devilRoomOrAngelRoomDoors[0];
115
151
  }
116
- exports.getDevilRoomOrAngelRoomDoor = getDevilRoomOrAngelRoomDoor;
117
152
  /**
118
153
  * Helper function to get the position that a player will enter a room at corresponding to a door.
119
154
  *
@@ -125,7 +160,6 @@ function getDoorEnterPosition(door) {
125
160
  const offset = getDoorSlotEnterPositionOffset(door.Slot);
126
161
  return door.Position.add(offset);
127
162
  }
128
- exports.getDoorEnterPosition = getDoorEnterPosition;
129
163
  /**
130
164
  * Helper function to get the position that a player will enter a room at corresponding to a door
131
165
  * slot.
@@ -140,7 +174,6 @@ function getDoorSlotEnterPosition(doorSlot) {
140
174
  const offset = getDoorSlotEnterPositionOffset(doorSlot);
141
175
  return position.add(offset);
142
176
  }
143
- exports.getDoorSlotEnterPosition = getDoorSlotEnterPosition;
144
177
  /**
145
178
  * Helper function to get the offset from a door position that a player will enter a room at.
146
179
  *
@@ -155,12 +188,10 @@ function getDoorSlotEnterPositionOffset(doorSlot) {
155
188
  const oppositeVector = vector.mul(-1);
156
189
  return oppositeVector.mul(constants_1.DISTANCE_OF_GRID_TILE);
157
190
  }
158
- exports.getDoorSlotEnterPositionOffset = getDoorSlotEnterPositionOffset;
159
191
  /** Helper function to get the possible door slots that can exist for a given room shape. */
160
192
  function getDoorSlotsForRoomShape(roomShape) {
161
193
  return roomShapeToDoorSlots_1.ROOM_SHAPE_TO_DOOR_SLOTS[roomShape];
162
194
  }
163
- exports.getDoorSlotsForRoomShape = getDoorSlotsForRoomShape;
164
195
  /**
165
196
  * Helper function to get all of the doors in the room. By default, it will return every door.
166
197
  *
@@ -193,7 +224,6 @@ function getDoors(...roomTypes) {
193
224
  }
194
225
  return doors;
195
226
  }
196
- exports.getDoors = getDoors;
197
227
  /**
198
228
  * Helper function to get all of the doors in the room that lead to the provided room index.
199
229
  *
@@ -205,7 +235,6 @@ function getDoorsToRoomIndex(...roomGridIndex) {
205
235
  const doors = getDoors();
206
236
  return doors.filter((door) => roomGridIndexesSet.has(door.TargetRoomIndex));
207
237
  }
208
- exports.getDoorsToRoomIndex = getDoorsToRoomIndex;
209
238
  /**
210
239
  * Helper function to get the door that leads to the Mega Satan Boss Room. (In vanilla, the door
211
240
  * will only appear in the starting room of The Chest / Dark Room.)
@@ -216,11 +245,9 @@ function getMegaSatanDoor() {
216
245
  const doors = getDoors();
217
246
  return doors.find((door) => isMegaSatanDoor(door));
218
247
  }
219
- exports.getMegaSatanDoor = getMegaSatanDoor;
220
248
  function getOppositeDoorSlot(doorSlot) {
221
249
  return oppositeDoorSlots_1.OPPOSITE_DOOR_SLOTS[doorSlot];
222
250
  }
223
- exports.getOppositeDoorSlot = getOppositeDoorSlot;
224
251
  /**
225
252
  * Helper function to get the door that leads to the "secret exit" off-grid room that takes you to
226
253
  * the Repentance floor or to the version of Depths 2 that has Dad's Key.
@@ -231,7 +258,6 @@ function getRepentanceDoor() {
231
258
  const doors = getDoors();
232
259
  return doors.find((door) => isRepentanceDoor(door));
233
260
  }
234
- exports.getRepentanceDoor = getRepentanceDoor;
235
261
  /**
236
262
  * Helper function to get the corresponding door slot for a given room shape and grid coordinates.
237
263
  */
@@ -249,7 +275,6 @@ function getRoomShapeDoorSlot(roomShape, x, y) {
249
275
  }
250
276
  return undefined;
251
277
  }
252
- exports.getRoomShapeDoorSlot = getRoomShapeDoorSlot;
253
278
  /**
254
279
  * Helper function to get the room grid coordinates for a specific room shape and door slot
255
280
  * combination.
@@ -258,7 +283,6 @@ function getRoomShapeDoorSlotCoordinates(roomShape, doorSlot) {
258
283
  const doorSlotCoordinates = roomShapeToDoorSlotCoordinates_1.ROOM_SHAPE_TO_DOOR_SLOT_COORDINATES[roomShape];
259
284
  return doorSlotCoordinates[doorSlot];
260
285
  }
261
- exports.getRoomShapeDoorSlotCoordinates = getRoomShapeDoorSlotCoordinates;
262
286
  /**
263
287
  * Helper function to find unused door slots in the current room that can be used to make custom
264
288
  * doors.
@@ -271,7 +295,6 @@ function getUnusedDoorSlots() {
271
295
  room.IsDoorSlotAllowed(doorSlot) &&
272
296
  room.GetDoor(doorSlot) === undefined);
273
297
  }
274
- exports.getUnusedDoorSlots = getUnusedDoorSlots;
275
298
  /**
276
299
  * Helper function to get the door that leads to the off-grid room that contains the portal to The
277
300
  * Void. (In vanilla, the door will only appear in the Hush Boss Room.)
@@ -282,7 +305,6 @@ function getVoidDoor() {
282
305
  const doors = getDoors();
283
306
  return doors.find((door) => isVoidDoor(door));
284
307
  }
285
- exports.getVoidDoor = getVoidDoor;
286
308
  /**
287
309
  * Helper function to check if the current room has one or more doors that lead to the given room
288
310
  * type.
@@ -295,7 +317,6 @@ function hasDoorType(...roomTypes) {
295
317
  const doorsOfThisRoomType = doors.filter((door) => roomTypes.some((roomType) => door.IsRoomType(roomType)));
296
318
  return doorsOfThisRoomType.length > 0;
297
319
  }
298
- exports.hasDoorType = hasDoorType;
299
320
  /**
300
321
  * Helper function to check if the current room has one or more open door slots that can be used to
301
322
  * make custom doors.
@@ -304,38 +325,34 @@ function hasUnusedDoorSlot() {
304
325
  const unusedDoorSlots = getUnusedDoorSlots();
305
326
  return unusedDoorSlots.length > 0;
306
327
  }
307
- exports.hasUnusedDoorSlot = hasUnusedDoorSlot;
308
328
  function isAngelRoomDoor(door) {
309
329
  return door.TargetRoomType === isaac_typescript_definitions_1.RoomType.ANGEL;
310
330
  }
311
- exports.isAngelRoomDoor = isAngelRoomDoor;
312
331
  /**
313
332
  * Helper function to check if the provided door is the one that leads to the off-grid room that
314
333
  * contains the hole to the Blue Womb. (In vanilla, the door will only appear in the It Lives Boss
315
334
  * Room.)
316
335
  */
317
336
  function isBlueWombDoor(door) {
337
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
318
338
  return door.TargetRoomIndex === isaac_typescript_definitions_1.GridRoom.BLUE_WOMB;
319
339
  }
320
- exports.isBlueWombDoor = isBlueWombDoor;
321
340
  /**
322
341
  * Helper function to check if the provided door is the one that leads to the Boss Rush room. (In
323
342
  * vanilla, the door will only appear in the Boss Room of the sixth floor.)
324
343
  */
325
344
  function isBossRushDoor(door) {
345
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
326
346
  return door.TargetRoomIndex === isaac_typescript_definitions_1.GridRoom.BOSS_RUSH;
327
347
  }
328
- exports.isBossRushDoor = isBossRushDoor;
329
348
  function isDevilRoomDoor(door) {
330
349
  return door.TargetRoomType === isaac_typescript_definitions_1.RoomType.DEVIL;
331
350
  }
332
- exports.isDevilRoomDoor = isDevilRoomDoor;
333
351
  /** Helper function to see if a door slot could exist for a given room shape. */
334
352
  function isDoorSlotInRoomShape(doorSlot, roomShape) {
335
353
  const doorSlots = getDoorSlotsForRoomShape(roomShape);
336
354
  return doorSlots.has(doorSlot);
337
355
  }
338
- exports.isDoorSlotInRoomShape = isDoorSlotInRoomShape;
339
356
  /**
340
357
  * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
341
358
  * to spend one key to open it. It has a sprite filename of "gfx/grid/door_downpour.anm2".
@@ -349,7 +366,6 @@ function isDoorToDownpour(door) {
349
366
  // On Windows, this is: "gfx/grid/Door_Downpour.anm2"
350
367
  return fileName.toLowerCase() === "gfx/grid/door_downpour.anm2";
351
368
  }
352
- exports.isDoorToDownpour = isDoorToDownpour;
353
369
  /**
354
370
  * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
355
371
  * to spend two hearts to open it. It has a sprite filename of "gfx/grid/door_mausoleum.anm2".
@@ -363,7 +379,6 @@ function isDoorToMausoleum(door) {
363
379
  // On Windows, this is: "gfx/grid/Door_Mausoleum.anm2"
364
380
  return fileName.toLowerCase() === "gfx/grid/door_mausoleum.anm2";
365
381
  }
366
- exports.isDoorToMausoleum = isDoorToMausoleum;
367
382
  /**
368
383
  * This refers to the "strange door" located on the first room of Depths 2. You open it with either
369
384
  * a Polaroid or a Negative. It has a sprite filename of "gfx/grid/door_mausoleum_alt.anm2".
@@ -377,7 +392,6 @@ function isDoorToMausoleumAscent(door) {
377
392
  // On Windows, this is: "gfx/grid/Door_Mausoleum_Alt.anm2"
378
393
  return fileName.toLowerCase() === "gfx/grid/door_mausoleum_alt.anm2";
379
394
  }
380
- exports.isDoorToMausoleumAscent = isDoorToMausoleumAscent;
381
395
  /**
382
396
  * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
383
397
  * to spend two bombs to open it. It has a sprite filename of "gfx/grid/door_mines.anm2".
@@ -391,7 +405,6 @@ function isDoorToMines(door) {
391
405
  // On Windows, this is: "gfx/grid/Door_Mines.anm2"
392
406
  return fileName.toLowerCase() === "gfx/grid/door_mines.anm2";
393
407
  }
394
- exports.isDoorToMines = isDoorToMines;
395
408
  /**
396
409
  * This refers to the Repentance door that spawns after defeating Mom. You open it with the
397
410
  * completed knife. It has a sprite filename of "gfx/grid/door_momsheart.anm2".
@@ -405,29 +418,27 @@ function isDoorToMomsHeart(door) {
405
418
  // On Windows, this is: "gfx/grid/Door_MomsHeart.anm2"
406
419
  return fileName.toLowerCase() === "gfx/grid/door_momsheart.anm2"; // cspell:ignore momsheart
407
420
  }
408
- exports.isDoorToMomsHeart = isDoorToMomsHeart;
409
421
  function isHiddenSecretRoomDoor(door) {
410
422
  const sprite = door.GetSprite();
411
423
  const animation = sprite.GetAnimation();
412
424
  return isSecretRoomDoor(door) && animation === "Hidden";
413
425
  }
414
- exports.isHiddenSecretRoomDoor = isHiddenSecretRoomDoor;
415
426
  /**
416
427
  * Helper function to check if the provided door is the one that leads to the Mega Satan Boss Room.
417
428
  * (In vanilla, the door will only appear in the starting room of The Chest / Dark Room.)
418
429
  */
419
430
  function isMegaSatanDoor(door) {
431
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
420
432
  return door.TargetRoomIndex === isaac_typescript_definitions_1.GridRoom.MEGA_SATAN;
421
433
  }
422
- exports.isMegaSatanDoor = isMegaSatanDoor;
423
434
  /**
424
435
  * Helper function to check if the provided door leads to the "secret exit" off-grid room that takes
425
436
  * you to the Repentance floor.
426
437
  */
427
438
  function isRepentanceDoor(door) {
439
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
428
440
  return door.TargetRoomIndex === isaac_typescript_definitions_1.GridRoom.SECRET_EXIT;
429
441
  }
430
- exports.isRepentanceDoor = isRepentanceDoor;
431
442
  /**
432
443
  * This refers to the hole in the wall that appears after bombing the entrance to a secret room.
433
444
  * Note that the door still exists before it has been bombed open. It has a sprite filename of
@@ -442,15 +453,14 @@ function isSecretRoomDoor(door) {
442
453
  // On Windows, this is: "gfx/grid/Door_08_HoleInWall.anm2"
443
454
  return fileName.toLowerCase() === "gfx/grid/door_08_holeinwall.anm2"; // cspell:ignore holeinwall
444
455
  }
445
- exports.isSecretRoomDoor = isSecretRoomDoor;
446
456
  /**
447
457
  * Helper function to check if the provided door is the one that leads to the off-grid room that
448
458
  * contains the portal to The Void. (In vanilla, the door will only appear in the Hush Boss Room.)
449
459
  */
450
460
  function isVoidDoor(door) {
461
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
451
462
  return door.TargetRoomIndex === isaac_typescript_definitions_1.GridRoom.VOID;
452
463
  }
453
- exports.isVoidDoor = isVoidDoor;
454
464
  /**
455
465
  * Helper function to reset an unlocked door back to a locked state. Doing this is non-trivial
456
466
  * because in addition to calling the `GridEntityDoor.SetLocked` method, you must also:
@@ -468,7 +478,6 @@ function lockDoor(door) {
468
478
  door.SetLocked(true);
469
479
  door.Close(true);
470
480
  }
471
- exports.lockDoor = lockDoor;
472
481
  /**
473
482
  * For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
474
483
  * discovered yet will not be opened.
@@ -480,7 +489,6 @@ function openAllDoors() {
480
489
  door.Open();
481
490
  }
482
491
  }
483
- exports.openAllDoors = openAllDoors;
484
492
  /**
485
493
  * Use this instead of the `GridEntityDoor.Open` method if you want the door to immediately open
486
494
  * without an animation.
@@ -490,7 +498,6 @@ function openDoorFast(door) {
490
498
  const sprite = door.GetSprite();
491
499
  sprite.Play("Opened", true);
492
500
  }
493
- exports.openDoorFast = openDoorFast;
494
501
  /**
495
502
  * Helper function to remove all of the doors in the room. By default, it will remove every door.
496
503
  * You can optionally specify one or more room types to remove only the doors that match the
@@ -504,13 +511,11 @@ function removeAllDoors(...roomTypes) {
504
511
  removeDoors(...doors);
505
512
  return doors.length;
506
513
  }
507
- exports.removeAllDoors = removeAllDoors;
508
514
  /** Helper function to remove a single door. */
509
515
  function removeDoor(door) {
510
516
  const room = cachedClasses_1.game.GetRoom();
511
517
  room.RemoveDoor(door.Slot);
512
518
  }
513
- exports.removeDoor = removeDoor;
514
519
  /**
515
520
  * Helper function to remove the doors provided.
516
521
  *
@@ -521,4 +526,3 @@ function removeDoors(...doors) {
521
526
  removeDoor(door);
522
527
  }
523
528
  }
524
- exports.removeDoors = removeDoors;