isaacscript-common 87.4.0 → 87.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (596) hide show
  1. package/README.md +1 -1
  2. package/dist/callbackClasses.d.ts +6 -6
  3. package/dist/callbackClasses.d.ts.map +1 -1
  4. package/dist/callbackClasses.js +14 -14
  5. package/dist/callbackClasses.lua +159 -300
  6. package/dist/callbacks.js +18 -9
  7. package/dist/classes/DefaultMap.d.ts +5 -1
  8. package/dist/classes/DefaultMap.d.ts.map +1 -1
  9. package/dist/classes/ModFeature.js +3 -3
  10. package/dist/classes/ModUpgraded.d.ts.map +1 -1
  11. package/dist/classes/ModUpgraded.js +2 -4
  12. package/dist/classes/callbacks/InputActionFilter.d.ts +2 -2
  13. package/dist/classes/callbacks/InputActionFilter.d.ts.map +1 -1
  14. package/dist/classes/callbacks/InputActionPlayer.d.ts +2 -2
  15. package/dist/classes/callbacks/InputActionPlayer.d.ts.map +1 -1
  16. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts +2 -2
  17. package/dist/classes/callbacks/PostCollectibleEmpty.d.ts.map +1 -1
  18. package/dist/classes/callbacks/PostCollectibleEmpty.js +1 -3
  19. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -4
  20. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  21. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts +2 -3
  22. package/dist/classes/callbacks/PostDiceRoomActivated.d.ts.map +1 -1
  23. package/dist/classes/callbacks/PostGridEntityCollision.d.ts +2 -4
  24. package/dist/classes/callbacks/PostGridEntityCollision.d.ts.map +1 -1
  25. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts +2 -4
  26. package/dist/classes/callbacks/PostGridEntityCustomCollision.d.ts.map +1 -1
  27. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts +2 -3
  28. package/dist/classes/callbacks/PostGridEntityCustomRemove.d.ts.map +1 -1
  29. package/dist/classes/callbacks/PostGridEntityRemove.d.ts +2 -2
  30. package/dist/classes/callbacks/PostGridEntityRemove.d.ts.map +1 -1
  31. package/dist/classes/callbacks/PostItemDischarge.d.ts +2 -2
  32. package/dist/classes/callbacks/PostItemDischarge.d.ts.map +1 -1
  33. package/dist/classes/callbacks/PostItemDischarge.js +3 -6
  34. package/dist/classes/callbacks/PostKeyboardChanged.d.ts +2 -1
  35. package/dist/classes/callbacks/PostKeyboardChanged.d.ts.map +1 -1
  36. package/dist/classes/callbacks/PostNewRoomEarly.js +1 -1
  37. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts +2 -2
  38. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  39. package/dist/classes/callbacks/PostPlayerChangeType.js +1 -1
  40. package/dist/classes/callbacks/PostPurchase.d.ts +2 -4
  41. package/dist/classes/callbacks/PostPurchase.d.ts.map +1 -1
  42. package/dist/classes/callbacks/PostRoomClearChanged.d.ts.map +1 -1
  43. package/dist/classes/callbacks/PostTransformation.d.ts +2 -2
  44. package/dist/classes/callbacks/PostTransformation.d.ts.map +1 -1
  45. package/dist/classes/callbacks/PostTransformation.js +1 -3
  46. package/dist/classes/callbacks/PostTrinketBreak.d.ts.map +1 -1
  47. package/dist/classes/callbacks/PostTrinketBreak.js +1 -3
  48. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts +2 -2
  49. package/dist/classes/callbacks/PreEntitySpawnFilter.d.ts.map +1 -1
  50. package/dist/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  51. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts +2 -2
  52. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
  53. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +1 -1
  54. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  55. package/dist/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  56. package/dist/classes/features/callbackLogic/EsauJrDetection.d.ts.map +1 -1
  57. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  58. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +4 -6
  59. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  60. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  61. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  62. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +0 -1
  63. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  64. package/dist/classes/features/callbackLogic/PlayerReorderedCallbacks.js +4 -4
  65. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  66. package/dist/classes/features/other/CustomPickups.js +1 -0
  67. package/dist/classes/features/other/CustomStages.js +19 -9
  68. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  69. package/dist/classes/features/other/CustomTrapdoors.js +23 -17
  70. package/dist/classes/features/other/CustomTrapdoors.lua +14 -7
  71. package/dist/classes/features/other/DebugDisplay.d.ts +0 -18
  72. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  73. package/dist/classes/features/other/DeployJSONRoom.d.ts +0 -2
  74. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  75. package/dist/classes/features/other/DeployJSONRoom.js +2 -0
  76. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +1 -1
  77. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  78. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +14 -10
  79. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  80. package/dist/classes/features/other/ExtraConsoleCommands.js +31 -17
  81. package/dist/classes/features/other/ExtraConsoleCommands.lua +2 -1
  82. package/dist/classes/features/other/FlyingDetection.d.ts +0 -1
  83. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  84. package/dist/classes/features/other/ForgottenSwitch.d.ts +0 -1
  85. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  86. package/dist/classes/features/other/ModdedElementDetection.js +4 -4
  87. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  88. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  89. package/dist/classes/features/other/ModdedElementSets.js +1 -1
  90. package/dist/classes/features/other/PickupIndexCreation.d.ts +0 -1
  91. package/dist/classes/features/other/PickupIndexCreation.d.ts.map +1 -1
  92. package/dist/classes/features/other/PickupIndexCreation.js +2 -3
  93. package/dist/classes/features/other/PickupIndexCreation.lua +10 -10
  94. package/dist/classes/features/other/PonyDetection.d.ts +0 -1
  95. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  96. package/dist/classes/features/other/PreventChildEntities.d.ts +0 -1
  97. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  98. package/dist/classes/features/other/RoomClearFrame.d.ts +0 -1
  99. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  100. package/dist/classes/features/other/RoomHistory.d.ts +0 -1
  101. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  102. package/dist/classes/features/other/RunInNFrames.js +2 -2
  103. package/dist/classes/features/other/SaveDataManager.js +1 -1
  104. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +0 -4
  105. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  106. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +0 -1
  107. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  108. package/dist/classes/features/other/customStages/backdrop.js +2 -3
  109. package/dist/classes/features/other/customStages/constants.d.ts.map +1 -1
  110. package/dist/classes/features/other/customStages/gridEntities.d.ts +0 -1
  111. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  112. package/dist/classes/features/other/customStages/gridEntities.js +5 -6
  113. package/dist/classes/features/other/customStages/shadows.js +1 -2
  114. package/dist/classes/features/other/customStages/streakText.js +3 -4
  115. package/dist/classes/features/other/customStages/utils.d.ts +0 -2
  116. package/dist/classes/features/other/customStages/utils.d.ts.map +1 -1
  117. package/dist/classes/features/other/customStages/utils.js +2 -3
  118. package/dist/classes/features/other/customStages/v.d.ts.map +1 -1
  119. package/dist/classes/features/other/customStages/versusScreen.js +2 -3
  120. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts +0 -1
  121. package/dist/classes/features/other/debugDisplay/DebugDisplayBomb.d.ts.map +1 -1
  122. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts +0 -1
  123. package/dist/classes/features/other/debugDisplay/DebugDisplayDoor.d.ts.map +1 -1
  124. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts +0 -1
  125. package/dist/classes/features/other/debugDisplay/DebugDisplayEffect.d.ts.map +1 -1
  126. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts +0 -1
  127. package/dist/classes/features/other/debugDisplay/DebugDisplayFamiliar.d.ts.map +1 -1
  128. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts +0 -1
  129. package/dist/classes/features/other/debugDisplay/DebugDisplayKnife.d.ts.map +1 -1
  130. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts +0 -1
  131. package/dist/classes/features/other/debugDisplay/DebugDisplayLaser.d.ts.map +1 -1
  132. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts +0 -1
  133. package/dist/classes/features/other/debugDisplay/DebugDisplayNPC.d.ts.map +1 -1
  134. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts +0 -1
  135. package/dist/classes/features/other/debugDisplay/DebugDisplayPickup.d.ts.map +1 -1
  136. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts +0 -1
  137. package/dist/classes/features/other/debugDisplay/DebugDisplayPit.d.ts.map +1 -1
  138. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +0 -1
  139. package/dist/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  140. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts +0 -1
  141. package/dist/classes/features/other/debugDisplay/DebugDisplayPoop.d.ts.map +1 -1
  142. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts +0 -1
  143. package/dist/classes/features/other/debugDisplay/DebugDisplayPressurePlate.d.ts.map +1 -1
  144. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts +0 -1
  145. package/dist/classes/features/other/debugDisplay/DebugDisplayProjectile.d.ts.map +1 -1
  146. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts +0 -1
  147. package/dist/classes/features/other/debugDisplay/DebugDisplayRock.d.ts.map +1 -1
  148. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts +0 -1
  149. package/dist/classes/features/other/debugDisplay/DebugDisplaySlot.d.ts.map +1 -1
  150. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts +0 -1
  151. package/dist/classes/features/other/debugDisplay/DebugDisplaySpikes.d.ts.map +1 -1
  152. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts +0 -1
  153. package/dist/classes/features/other/debugDisplay/DebugDisplayTNT.d.ts.map +1 -1
  154. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts +0 -1
  155. package/dist/classes/features/other/debugDisplay/DebugDisplayTear.d.ts.map +1 -1
  156. package/dist/classes/features/other/debugDisplay/utils.d.ts +0 -2
  157. package/dist/classes/features/other/debugDisplay/utils.d.ts.map +1 -1
  158. package/dist/classes/features/other/debugDisplay/utils.js +2 -3
  159. package/dist/classes/features/other/extraConsoleCommands/commands.js +147 -150
  160. package/dist/classes/features/other/extraConsoleCommands/subroutines.js +8 -9
  161. package/dist/classes/features/other/saveDataManager/constants.d.ts.map +1 -1
  162. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts +0 -1
  163. package/dist/classes/features/other/saveDataManager/glowingHourGlass.d.ts.map +1 -1
  164. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -3
  165. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts +0 -2
  166. package/dist/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  167. package/dist/classes/features/other/saveDataManager/loadFromDisk.js +5 -2
  168. package/dist/classes/features/other/saveDataManager/loadFromDisk.lua +3 -0
  169. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts +0 -1
  170. package/dist/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  171. package/dist/classes/features/other/saveDataManager/restoreDefaults.js +3 -4
  172. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts +0 -2
  173. package/dist/classes/features/other/saveDataManager/saveToDisk.d.ts.map +1 -1
  174. package/dist/classes/features/other/saveDataManager/saveToDisk.js +1 -2
  175. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  176. package/dist/core/cachedClasses.d.ts +0 -5
  177. package/dist/core/cachedClasses.d.ts.map +1 -1
  178. package/dist/core/constants.js +1 -1
  179. package/dist/core/constantsVanilla.js +4 -4
  180. package/dist/core/upgradeMod.d.ts +0 -2
  181. package/dist/core/upgradeMod.d.ts.map +1 -1
  182. package/dist/core/upgradeMod.js +1 -2
  183. package/dist/decorators.js +2 -2
  184. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  185. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  186. package/dist/enums/ModCallbackCustom.js +5 -4
  187. package/dist/enums/private/GridEntityTypeCustom.d.ts.map +1 -1
  188. package/dist/features.js +1 -2
  189. package/dist/functions/ambush.js +1 -2
  190. package/dist/functions/array.d.ts +5 -8
  191. package/dist/functions/array.d.ts.map +1 -1
  192. package/dist/functions/array.js +55 -55
  193. package/dist/functions/array.lua +2 -2
  194. package/dist/functions/arrayLua.d.ts +1 -1
  195. package/dist/functions/arrayLua.d.ts.map +1 -1
  196. package/dist/functions/arrayLua.js +7 -8
  197. package/dist/functions/benchmark.d.ts +0 -1
  198. package/dist/functions/benchmark.d.ts.map +1 -1
  199. package/dist/functions/benchmark.js +1 -2
  200. package/dist/functions/bitSet128.d.ts +0 -1
  201. package/dist/functions/bitSet128.d.ts.map +1 -1
  202. package/dist/functions/bitSet128.js +5 -6
  203. package/dist/functions/bitwise.d.ts +0 -4
  204. package/dist/functions/bitwise.d.ts.map +1 -1
  205. package/dist/functions/bitwise.js +7 -8
  206. package/dist/functions/bitwise.lua +3 -3
  207. package/dist/functions/bombs.d.ts +0 -1
  208. package/dist/functions/bombs.d.ts.map +1 -1
  209. package/dist/functions/bombs.js +1 -2
  210. package/dist/functions/bosses.d.ts.map +1 -1
  211. package/dist/functions/bosses.js +17 -17
  212. package/dist/functions/cards.js +16 -17
  213. package/dist/functions/challenges.js +9 -10
  214. package/dist/functions/characters.js +17 -18
  215. package/dist/functions/charge.d.ts.map +1 -1
  216. package/dist/functions/charge.js +10 -11
  217. package/dist/functions/charge.lua +1 -1
  218. package/dist/functions/chargeBar.d.ts +0 -2
  219. package/dist/functions/chargeBar.d.ts.map +1 -1
  220. package/dist/functions/chargeBar.js +2 -3
  221. package/dist/functions/collectibleTag.js +2 -3
  222. package/dist/functions/collectibles.js +37 -38
  223. package/dist/functions/color.d.ts +0 -1
  224. package/dist/functions/color.d.ts.map +1 -1
  225. package/dist/functions/color.js +7 -8
  226. package/dist/functions/console.js +2 -3
  227. package/dist/functions/curses.js +2 -3
  228. package/dist/functions/debugFunctions.d.ts +0 -1
  229. package/dist/functions/debugFunctions.d.ts.map +1 -1
  230. package/dist/functions/debugFunctions.js +5 -6
  231. package/dist/functions/decorators.d.ts +4 -4
  232. package/dist/functions/decorators.d.ts.map +1 -1
  233. package/dist/functions/decorators.js +4 -5
  234. package/dist/functions/deepCopy.d.ts +0 -1
  235. package/dist/functions/deepCopy.d.ts.map +1 -1
  236. package/dist/functions/deepCopy.js +1 -4
  237. package/dist/functions/deepCopy.lua +0 -2
  238. package/dist/functions/deepCopyTests.js +5 -6
  239. package/dist/functions/dimensions.js +2 -3
  240. package/dist/functions/direction.js +6 -7
  241. package/dist/functions/doors.d.ts.map +1 -1
  242. package/dist/functions/doors.js +53 -49
  243. package/dist/functions/easing.js +30 -31
  244. package/dist/functions/effects.d.ts +0 -2
  245. package/dist/functions/effects.d.ts.map +1 -1
  246. package/dist/functions/effects.js +2 -2
  247. package/dist/functions/emptyRoom.js +2 -3
  248. package/dist/functions/entities.d.ts +3 -4
  249. package/dist/functions/entities.d.ts.map +1 -1
  250. package/dist/functions/entities.js +32 -33
  251. package/dist/functions/entities.lua +4 -11
  252. package/dist/functions/entitiesSpecific.js +40 -41
  253. package/dist/functions/entityTypes.d.ts +0 -1
  254. package/dist/functions/entityTypes.d.ts.map +1 -1
  255. package/dist/functions/entityTypes.js +1 -2
  256. package/dist/functions/enums.d.ts +1 -6
  257. package/dist/functions/enums.d.ts.map +1 -1
  258. package/dist/functions/enums.js +12 -13
  259. package/dist/functions/external.js +2 -3
  260. package/dist/functions/familiars.js +6 -7
  261. package/dist/functions/flag.d.ts +1 -1
  262. package/dist/functions/flag.d.ts.map +1 -1
  263. package/dist/functions/flag.js +7 -8
  264. package/dist/functions/frames.d.ts +0 -1
  265. package/dist/functions/frames.d.ts.map +1 -1
  266. package/dist/functions/frames.js +18 -19
  267. package/dist/functions/globals.d.ts +0 -1
  268. package/dist/functions/globals.d.ts.map +1 -1
  269. package/dist/functions/globals.js +23 -15
  270. package/dist/functions/gridEntities.d.ts.map +1 -1
  271. package/dist/functions/gridEntities.js +51 -39
  272. package/dist/functions/gridEntities.lua +9 -5
  273. package/dist/functions/gridEntitiesSpecific.js +38 -39
  274. package/dist/functions/gridIndex.js +1 -2
  275. package/dist/functions/hash.js +1 -2
  276. package/dist/functions/hex.d.ts +0 -2
  277. package/dist/functions/hex.d.ts.map +1 -1
  278. package/dist/functions/hex.js +2 -3
  279. package/dist/functions/input.js +21 -21
  280. package/dist/functions/isaacAPIClass.d.ts +0 -20
  281. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  282. package/dist/functions/isaacAPIClass.js +23 -24
  283. package/dist/functions/itemPool.js +7 -8
  284. package/dist/functions/jsonHelpers.d.ts +4 -5
  285. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  286. package/dist/functions/jsonHelpers.js +23 -14
  287. package/dist/functions/jsonHelpers.lua +4 -4
  288. package/dist/functions/jsonRoom.js +5 -6
  289. package/dist/functions/kColor.d.ts +0 -1
  290. package/dist/functions/kColor.d.ts.map +1 -1
  291. package/dist/functions/kColor.js +7 -8
  292. package/dist/functions/language.js +1 -2
  293. package/dist/functions/level.js +4 -5
  294. package/dist/functions/levelGrid.d.ts.map +1 -1
  295. package/dist/functions/levelGrid.js +27 -32
  296. package/dist/functions/log.js +4 -5
  297. package/dist/functions/logEntities.d.ts.map +1 -1
  298. package/dist/functions/logEntities.js +11 -9
  299. package/dist/functions/logMisc.d.ts +1 -2
  300. package/dist/functions/logMisc.d.ts.map +1 -1
  301. package/dist/functions/logMisc.js +35 -48
  302. package/dist/functions/logMisc.lua +3 -3
  303. package/dist/functions/map.d.ts +0 -2
  304. package/dist/functions/map.d.ts.map +1 -1
  305. package/dist/functions/map.js +12 -13
  306. package/dist/functions/math.js +13 -14
  307. package/dist/functions/merge.d.ts +0 -1
  308. package/dist/functions/merge.d.ts.map +1 -1
  309. package/dist/functions/merge.js +2 -3
  310. package/dist/functions/mergeTests.js +1 -2
  311. package/dist/functions/minimap.d.ts.map +1 -1
  312. package/dist/functions/minimap.js +12 -17
  313. package/dist/functions/modFeatures.js +1 -2
  314. package/dist/functions/newArray.d.ts +0 -1
  315. package/dist/functions/newArray.d.ts.map +1 -1
  316. package/dist/functions/newArray.js +2 -3
  317. package/dist/functions/nextStage.d.ts.map +1 -1
  318. package/dist/functions/nextStage.js +6 -3
  319. package/dist/functions/npcDataStructures.d.ts +0 -2
  320. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  321. package/dist/functions/npcDataStructures.js +14 -15
  322. package/dist/functions/npcs.d.ts.map +1 -1
  323. package/dist/functions/npcs.js +9 -7
  324. package/dist/functions/pickupVariants.d.ts +0 -1
  325. package/dist/functions/pickupVariants.d.ts.map +1 -1
  326. package/dist/functions/pickupVariants.js +11 -12
  327. package/dist/functions/pickups.js +14 -15
  328. package/dist/functions/pickupsSpecific.js +40 -41
  329. package/dist/functions/pills.js +18 -19
  330. package/dist/functions/playerCenter.d.ts +0 -1
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  572. package/src/functions/players.ts +2 -0
  573. package/src/functions/positionVelocity.ts +4 -12
  574. package/src/functions/rng.ts +4 -3
  575. package/src/functions/roomData.ts +1 -3
  576. package/src/functions/rooms.ts +16 -1
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  582. package/src/functions/trinkets.ts +1 -3
  583. package/src/functions/tstlClass.ts +2 -2
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  586. package/src/interfaces/SaveData.ts +2 -1
  587. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
  588. package/src/lib/jsonLua.js +2 -2
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  590. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +1 -1
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  592. package/src/types/AddSubtract.ts +10 -2
  593. package/src/types/HasFunction.ts +1 -1
  594. package/src/types/Immutable.ts +1 -1
  595. package/src/types/TupleWithLengthBetween.ts +2 -2
  596. package/src/types/TupleWithMaxLength.ts +2 -2
@@ -3,7 +3,36 @@
3
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  /* eslint-disable no-return-assign */
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  /* eslint-disable sort-exports/sort-exports */
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.easeInOutBounce = exports.easeOutBounce = exports.easeInBounce = exports.easeInOutBack = exports.easeOutBack = exports.easeInBack = exports.easeInOutExpo = exports.easeOutExpo = exports.easeInExpo = exports.easeInOutQuart = exports.easeOutQuart = exports.easeInQuart = exports.easeInOutQuad = exports.easeOutQuad = exports.easeInQuad = exports.easeInOutElastic = exports.easeOutElastic = exports.easeInElastic = exports.easeInOutCirc = exports.easeOutCirc = exports.easeInCirc = exports.easeInOutQuint = exports.easeOutQuint = exports.easeInQuint = exports.easeInOutCubic = exports.easeOutCubic = exports.easeInCubic = exports.easeInOutSine = exports.easeOutSine = exports.easeInSine = void 0;
6
+ exports.easeInSine = easeInSine;
7
+ exports.easeOutSine = easeOutSine;
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+ exports.easeInOutSine = easeInOutSine;
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+ exports.easeInCubic = easeInCubic;
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+ exports.easeOutCubic = easeOutCubic;
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+ exports.easeInOutCubic = easeInOutCubic;
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+ exports.easeInQuint = easeInQuint;
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+ exports.easeOutQuint = easeOutQuint;
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+ exports.easeInOutQuint = easeInOutQuint;
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+ exports.easeInCirc = easeInCirc;
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+ exports.easeOutCirc = easeOutCirc;
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+ exports.easeInOutCirc = easeInOutCirc;
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+ exports.easeInElastic = easeInElastic;
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+ exports.easeOutElastic = easeOutElastic;
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+ exports.easeInOutElastic = easeInOutElastic;
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+ exports.easeInQuad = easeInQuad;
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+ exports.easeOutQuad = easeOutQuad;
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+ exports.easeInOutQuad = easeInOutQuad;
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+ exports.easeInQuart = easeInQuart;
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+ exports.easeOutQuart = easeOutQuart;
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+ exports.easeInOutQuart = easeInOutQuart;
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+ exports.easeInExpo = easeInExpo;
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+ exports.easeOutExpo = easeOutExpo;
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+ exports.easeInOutExpo = easeInOutExpo;
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+ exports.easeInBack = easeInBack;
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+ exports.easeOutBack = easeOutBack;
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+ exports.easeInOutBack = easeInOutBack;
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+ exports.easeInBounce = easeInBounce;
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+ exports.easeOutBounce = easeOutBounce;
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+ exports.easeInOutBounce = easeInOutBounce;
7
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  /**
8
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  * From: https://easings.net/#easeInSine
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  *
@@ -12,7 +41,6 @@ exports.easeInOutBounce = exports.easeOutBounce = exports.easeInBounce = exports
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  function easeInSine(time) {
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  return 1 - Math.cos((time * Math.PI) / 2);
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  }
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- exports.easeInSine = easeInSine;
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  /**
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  * From: https://easings.net/#easeOutSine
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  *
@@ -21,7 +49,6 @@ exports.easeInSine = easeInSine;
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  function easeOutSine(time) {
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  }
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- exports.easeOutSine = easeOutSine;
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  /**
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  * From: https://easings.net/#easeInOutSine
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  *
@@ -30,7 +57,6 @@ exports.easeOutSine = easeOutSine;
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  function easeInOutSine(time) {
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  return -(Math.cos(Math.PI * time) - 1) / 2;
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  }
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- exports.easeInOutSine = easeInOutSine;
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  /**
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  * From: https://easings.net/#easeInCubic
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  *
@@ -39,7 +65,6 @@ exports.easeInOutSine = easeInOutSine;
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  function easeInCubic(time) {
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  return time * time * time;
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  }
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- exports.easeInCubic = easeInCubic;
43
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  /**
44
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  *
@@ -48,7 +73,6 @@ exports.easeInCubic = easeInCubic;
48
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  function easeOutCubic(time) {
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  return 1 - (1 - time) ** 3;
50
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  }
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- exports.easeOutCubic = easeOutCubic;
52
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  /**
53
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  * From: https://easings.net/#easeInOutCubic
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  *
@@ -57,7 +81,6 @@ exports.easeOutCubic = easeOutCubic;
57
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  function easeInOutCubic(time) {
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  return time < 0.5 ? 4 * time * time * time : 1 - (-2 * time + 2) ** 3 / 2;
59
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  }
60
- exports.easeInOutCubic = easeInOutCubic;
61
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  /**
62
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  * From: https://easings.net/#easeInQuint
63
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  *
@@ -66,7 +89,6 @@ exports.easeInOutCubic = easeInOutCubic;
66
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  function easeInQuint(time) {
67
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68
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  }
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- exports.easeInQuint = easeInQuint;
70
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  /**
71
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  *
@@ -75,7 +97,6 @@ exports.easeInQuint = easeInQuint;
75
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  function easeOutQuint(time) {
76
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  return 1 - (1 - time) ** 5;
77
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  }
78
- exports.easeOutQuint = easeOutQuint;
79
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  /**
80
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  * From: https://easings.net/#easeInOutQuint
81
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  *
@@ -86,7 +107,6 @@ function easeInOutQuint(time) {
86
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  ? 16 * time * time * time * time * time
87
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  : 1 - (-2 * time + 2) ** 5 / 2;
88
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  }
89
- exports.easeInOutQuint = easeInOutQuint;
90
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  /**
91
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  * From: https://easings.net/#easeInCirc
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  *
@@ -95,7 +115,6 @@ exports.easeInOutQuint = easeInOutQuint;
95
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  function easeInCirc(time) {
96
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  return 1 - Math.sqrt(1 - time ** 2);
97
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  }
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- exports.easeInCirc = easeInCirc;
99
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  /**
100
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  * From: https://easings.net/#easeOutCirc
101
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  *
@@ -104,7 +123,6 @@ exports.easeInCirc = easeInCirc;
104
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  function easeOutCirc(time) {
105
124
  return Math.sqrt(1 - (time - 1) ** 2);
106
125
  }
107
- exports.easeOutCirc = easeOutCirc;
108
126
  /**
109
127
  * From: https://easings.net/#easeInOutCirc
110
128
  *
@@ -115,7 +133,6 @@ function easeInOutCirc(time) {
115
133
  ? (1 - Math.sqrt(1 - (2 * time) ** 2)) / 2
116
134
  : (Math.sqrt(1 - (-2 * time + 2) ** 2) + 1) / 2;
117
135
  }
118
- exports.easeInOutCirc = easeInOutCirc;
119
136
  /**
120
137
  * From: https://easings.net/#easeInElastic
121
138
  *
@@ -129,7 +146,6 @@ function easeInElastic(time) {
129
146
  ? 1
130
147
  : -(2 ** (10 * time - 10)) * Math.sin((time * 10 - 10.75) * c4);
131
148
  }
132
- exports.easeInElastic = easeInElastic;
133
149
  /**
134
150
  * From: https://easings.net/#easeOutElastic
135
151
  *
@@ -143,7 +159,6 @@ function easeOutElastic(time) {
143
159
  ? 1
144
160
  : 2 ** (-10 * time) * Math.sin((time * 10 - 0.75) * c4) + 1;
145
161
  }
146
- exports.easeOutElastic = easeOutElastic;
147
162
  /**
148
163
  * From: https://easings.net/#easeInOutElastic
149
164
  *
@@ -160,7 +175,6 @@ function easeInOutElastic(time) {
160
175
  : (2 ** (-20 * time + 10) * Math.sin((20 * time - 11.125) * c5)) / 2 +
161
176
  1;
162
177
  }
163
- exports.easeInOutElastic = easeInOutElastic;
164
178
  /**
165
179
  * From: https://easings.net/#easeInQuad
166
180
  *
@@ -169,7 +183,6 @@ exports.easeInOutElastic = easeInOutElastic;
169
183
  function easeInQuad(time) {
170
184
  return time * time;
171
185
  }
172
- exports.easeInQuad = easeInQuad;
173
186
  /**
174
187
  * From: https://easings.net/#easeOutQuad
175
188
  *
@@ -178,7 +191,6 @@ exports.easeInQuad = easeInQuad;
178
191
  function easeOutQuad(time) {
179
192
  return 1 - (1 - time) * (1 - time);
180
193
  }
181
- exports.easeOutQuad = easeOutQuad;
182
194
  /**
183
195
  * From: https://easings.net/#easeInOutQuad
184
196
  *
@@ -187,7 +199,6 @@ exports.easeOutQuad = easeOutQuad;
187
199
  function easeInOutQuad(time) {
188
200
  return time < 0.5 ? 2 * time * time : 1 - (-2 * time + 2) ** 2 / 2;
189
201
  }
190
- exports.easeInOutQuad = easeInOutQuad;
191
202
  /**
192
203
  * From: https://easings.net/#easeInQuart
193
204
  *
@@ -196,7 +207,6 @@ exports.easeInOutQuad = easeInOutQuad;
196
207
  function easeInQuart(time) {
197
208
  return time * time * time * time;
198
209
  }
199
- exports.easeInQuart = easeInQuart;
200
210
  /**
201
211
  * From: https://easings.net/#easeOutQuart
202
212
  *
@@ -205,7 +215,6 @@ exports.easeInQuart = easeInQuart;
205
215
  function easeOutQuart(time) {
206
216
  return 1 - (1 - time) ** 4;
207
217
  }
208
- exports.easeOutQuart = easeOutQuart;
209
218
  /**
210
219
  * From: https://easings.net/#easeInOutQuart
211
220
  *
@@ -216,7 +225,6 @@ function easeInOutQuart(time) {
216
225
  ? 8 * time * time * time * time
217
226
  : 1 - (-2 * time + 2) ** 4 / 2;
218
227
  }
219
- exports.easeInOutQuart = easeInOutQuart;
220
228
  /**
221
229
  * From: https://easings.net/#easeInExpo
222
230
  *
@@ -225,7 +233,6 @@ exports.easeInOutQuart = easeInOutQuart;
225
233
  function easeInExpo(time) {
226
234
  return time === 0 ? 0 : 2 ** (10 * time - 10);
227
235
  }
228
- exports.easeInExpo = easeInExpo;
229
236
  /**
230
237
  * From: https://easings.net/#easeOutExpo
231
238
  *
@@ -234,7 +241,6 @@ exports.easeInExpo = easeInExpo;
234
241
  function easeOutExpo(time) {
235
242
  return time === 1 ? 1 : 1 - 2 ** (-10 * time);
236
243
  }
237
- exports.easeOutExpo = easeOutExpo;
238
244
  /**
239
245
  * From: https://easings.net/#easeInOutExpo
240
246
  *
@@ -249,7 +255,6 @@ function easeInOutExpo(time) {
249
255
  ? 2 ** (20 * time - 10) / 2
250
256
  : (2 - 2 ** (-20 * time + 10)) / 2;
251
257
  }
252
- exports.easeInOutExpo = easeInOutExpo;
253
258
  /**
254
259
  * From: https://easings.net/#easeInBack
255
260
  *
@@ -260,7 +265,6 @@ function easeInBack(time) {
260
265
  const c3 = c1 + 1;
261
266
  return c3 * time * time * time - c1 * time * time;
262
267
  }
263
- exports.easeInBack = easeInBack;
264
268
  /**
265
269
  * From: https://easings.net/#easeOutBack
266
270
  *
@@ -271,7 +275,6 @@ function easeOutBack(time) {
271
275
  const c3 = c1 + 1;
272
276
  return 1 + c3 * (time - 1) ** 3 + c1 * (time - 1) ** 2;
273
277
  }
274
- exports.easeOutBack = easeOutBack;
275
278
  /**
276
279
  * From: https://easings.net/#easeInOutBack
277
280
  *
@@ -284,7 +287,6 @@ function easeInOutBack(time) {
284
287
  ? ((2 * time) ** 2 * ((c2 + 1) * 2 * time - c2)) / 2
285
288
  : ((2 * time - 2) ** 2 * ((c2 + 1) * (time * 2 - 2) + c2) + 2) / 2;
286
289
  }
287
- exports.easeInOutBack = easeInOutBack;
288
290
  /**
289
291
  * From: https://easings.net/#easeInBounce
290
292
  *
@@ -293,7 +295,6 @@ exports.easeInOutBack = easeInOutBack;
293
295
  function easeInBounce(time) {
294
296
  return 1 - easeOutBounce(1 - time);
295
297
  }
296
- exports.easeInBounce = easeInBounce;
297
298
  /**
298
299
  * From: https://easings.net/#easeInOutSine
299
300
  *
@@ -313,7 +314,6 @@ function easeOutBounce(time) {
313
314
  }
314
315
  return n1 * (time -= 2.625 / d1) * time + 0.984_375;
315
316
  }
316
- exports.easeOutBounce = easeOutBounce;
317
317
  /**
318
318
  * From: https://easings.net/#easeInOutBounce
319
319
  *
@@ -324,4 +324,3 @@ function easeInOutBounce(time) {
324
324
  ? (1 - easeOutBounce(1 - 2 * time)) / 2
325
325
  : (1 + easeOutBounce(2 * time - 1)) / 2;
326
326
  }
327
- exports.easeInOutBounce = easeInOutBounce;
@@ -1,5 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
1
  /** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76). */
4
2
  export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
5
3
  /** Helper function to see if a player is close enough to activate a Dice Room floor. */
@@ -1 +1 @@
1
- {"version":3,"file":"effects.d.ts","sourceRoot":"","sources":["../../src/functions/effects.ts"],"names":[],"mappings":";;AAEA,uEAAuE;AACvE,eAAO,MAAM,8BAA8B,KAAK,CAAC;AAEjD,wFAAwF;AACxF,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,YAAY,GACtB,OAAO,CAUT"}
1
+ {"version":3,"file":"effects.d.ts","sourceRoot":"","sources":["../../src/functions/effects.ts"],"names":[],"mappings":"AAEA,uEAAuE;AACvE,eAAO,MAAM,8BAA8B,KAAK,CAAC;AAEjD,wFAAwF;AACxF,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,YAAY,GACtB,OAAO,CAUT"}
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.isCloseEnoughToTriggerDiceFloor = exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE = void 0;
3
+ exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE = void 0;
4
+ exports.isCloseEnoughToTriggerDiceFloor = isCloseEnoughToTriggerDiceFloor;
4
5
  const math_1 = require("./math");
5
6
  /** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76). */
6
7
  exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
@@ -11,4 +12,3 @@ function isCloseEnoughToTriggerDiceFloor(player, diceFloor) {
11
12
  const bottomRight = diceFloor.Position.add(Vector(exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE, exports.DICE_FLOOR_TRIGGER_SQUARE_SIZE));
12
13
  return (0, math_1.inRectangle)(player.Position, topLeft, bottomRight);
13
14
  }
14
- exports.isCloseEnoughToTriggerDiceFloor = isCloseEnoughToTriggerDiceFloor;
@@ -1,6 +1,7 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.emptyRoomGridEntities = exports.emptyRoom = void 0;
3
+ exports.emptyRoom = emptyRoom;
4
+ exports.emptyRoomGridEntities = emptyRoomGridEntities;
4
5
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
6
  const cachedClasses_1 = require("../core/cachedClasses");
6
7
  const ReadonlySet_1 = require("../types/ReadonlySet");
@@ -27,7 +28,6 @@ function emptyRoom() {
27
28
  emptyRoomEntities();
28
29
  emptyRoomGridEntities();
29
30
  }
30
- exports.emptyRoom = emptyRoom;
31
31
  /**
32
32
  * We remove entities in the `POST_NEW_ROOM` callback instead of in the `PRE_ROOM_ENTITY_SPAWN`
33
33
  * callback so that they will not re-appear when we re-enter the room.
@@ -76,4 +76,3 @@ function emptyRoomGridEntities() {
76
76
  (0, rooms_1.roomUpdateSafe)();
77
77
  }
78
78
  }
79
- exports.emptyRoomGridEntities = emptyRoomGridEntities;
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  import { EntityType } from "isaac-typescript-definitions";
3
2
  import type { AnyEntity } from "../types/AnyEntity";
4
3
  import type { EntityID } from "../types/EntityID";
@@ -192,8 +191,8 @@ export declare function setEntityDamageFlash(entity: Entity): void;
192
191
  export declare function setEntityOpacity(entity: Entity, alpha: float): void;
193
192
  export declare function setEntityRandomColor(entity: Entity): void;
194
193
  /**
195
- * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
196
- * need to specify the velocity or spawner.
194
+ * Helper function to spawn an entity. Always use this instead of the `Isaac.Spawn` method, since
195
+ * using that method can crash the game.
197
196
  *
198
197
  * Also see the `spawnWithSeed` helper function.
199
198
  *
@@ -205,7 +204,7 @@ export declare function setEntityRandomColor(entity: Entity): void;
205
204
  * @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
206
205
  * @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
207
206
  * entity. Default is undefined, which will make the entity spawn with a random
208
- * seed using the `Isaac.Spawn` method.
207
+ * seed.
209
208
  */
210
209
  export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
211
210
  /**
@@ -1 +1 @@
1
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1
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@@ -1,6 +1,30 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.spawnWithSeed = exports.spawnEntityID = exports.spawn = exports.setEntityRandomColor = exports.setEntityOpacity = exports.setEntityDamageFlash = exports.rerollEnemy = exports.removeEntities = exports.removeAllMatchingEntities = exports.parseEntityTypeVariantString = exports.parseEntityID = exports.isEntityMoving = exports.isActiveEnemy = exports.hasArmor = exports.getFilteredNewEntities = exports.getEntityIDFromConstituents = exports.getEntityID = exports.getEntityFromPtrHash = exports.getEntityFields = exports.getEntities = exports.getConstituentsFromEntityID = exports.getClosestEntityTo = exports.doesEntityExist = exports.doesAnyEntityExist = exports.countEntities = void 0;
3
+ exports.countEntities = countEntities;
4
+ exports.doesAnyEntityExist = doesAnyEntityExist;
5
+ exports.doesEntityExist = doesEntityExist;
6
+ exports.getClosestEntityTo = getClosestEntityTo;
7
+ exports.getConstituentsFromEntityID = getConstituentsFromEntityID;
8
+ exports.getEntities = getEntities;
9
+ exports.getEntityFields = getEntityFields;
10
+ exports.getEntityFromPtrHash = getEntityFromPtrHash;
11
+ exports.getEntityID = getEntityID;
12
+ exports.getEntityIDFromConstituents = getEntityIDFromConstituents;
13
+ exports.getFilteredNewEntities = getFilteredNewEntities;
14
+ exports.hasArmor = hasArmor;
15
+ exports.isActiveEnemy = isActiveEnemy;
16
+ exports.isEntityMoving = isEntityMoving;
17
+ exports.parseEntityID = parseEntityID;
18
+ exports.parseEntityTypeVariantString = parseEntityTypeVariantString;
19
+ exports.removeAllMatchingEntities = removeAllMatchingEntities;
20
+ exports.removeEntities = removeEntities;
21
+ exports.rerollEnemy = rerollEnemy;
22
+ exports.setEntityDamageFlash = setEntityDamageFlash;
23
+ exports.setEntityOpacity = setEntityOpacity;
24
+ exports.setEntityRandomColor = setEntityRandomColor;
25
+ exports.spawn = spawn;
26
+ exports.spawnEntityID = spawnEntityID;
27
+ exports.spawnWithSeed = spawnWithSeed;
4
28
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
29
  const cachedClasses_1 = require("../core/cachedClasses");
6
30
  const constants_1 = require("../core/constants");
@@ -44,7 +68,6 @@ function countEntities(entityType = -1, variant = -1, subType = -1, ignoreFriend
44
68
  const entities = Isaac.FindByType(entityType, variant, subType, false, ignoreFriendly);
45
69
  return entities.length;
46
70
  }
47
- exports.countEntities = countEntities;
48
71
  /**
49
72
  * Helper function to check if one or more matching entities exist in the current room. It uses the
50
73
  * `doesEntityExist` helper function to determine this.
@@ -60,7 +83,6 @@ function doesAnyEntityExist(entityTypes, ignoreFriendly = false) {
60
83
  : entityTypesMutable;
61
84
  return entityTypesArray.some((entityType) => doesEntityExist(entityType, -1, -1, ignoreFriendly));
62
85
  }
63
- exports.doesAnyEntityExist = doesAnyEntityExist;
64
86
  /**
65
87
  * Helper function to check if one or more of a specific kind of entity is present in the current
66
88
  * room. It uses the `countEntities` helper function to determine this.
@@ -74,7 +96,6 @@ function doesEntityExist(entityType = -1, variant = -1, subType = -1, ignoreFrie
74
96
  const count = countEntities(entityType, variant, subType, ignoreFriendly);
75
97
  return count > 0;
76
98
  }
77
- exports.doesEntityExist = doesEntityExist;
78
99
  /**
79
100
  * Given an array of entities, this helper function returns the closest one to a provided reference
80
101
  * entity.
@@ -105,7 +126,6 @@ function getClosestEntityTo(referenceEntity, entities, filterFunc) {
105
126
  }
106
127
  return closestEntity;
107
128
  }
108
- exports.getClosestEntityTo = getClosestEntityTo;
109
129
  /** Helper function to get the entity type, variant, and sub-type from an `EntityID`. */
110
130
  function getConstituentsFromEntityID(entityID) {
111
131
  const parts = entityID.split(".");
@@ -124,7 +144,6 @@ function getConstituentsFromEntityID(entityID) {
124
144
  (0, utils_1.assertDefined)(subType, `Failed to convert the entity sub-type to an integer: ${subTypeString}`);
125
145
  return [entityType, variant, subType];
126
146
  }
127
- exports.getConstituentsFromEntityID = getConstituentsFromEntityID;
128
147
  /**
129
148
  * Helper function to get all of the entities in the room or all of the entities that match a
130
149
  * specific entity type / variant / sub-type.
@@ -158,7 +177,6 @@ function getEntities(entityType = -1, variant = -1, subType = -1, ignoreFriendly
158
177
  }
159
178
  return Isaac.FindByType(entityType, variant, subType, ignoreFriendly);
160
179
  }
161
- exports.getEntities = getEntities;
162
180
  /**
163
181
  * Helper function to get all the fields on an entity. For example, this is useful for comparing it
164
182
  * to another entity later. (One option is to use the `logTableDifferences` function for this.)
@@ -183,7 +201,6 @@ function getEntityFields(entity) {
183
201
  setPrimitiveEntityFields(entity, parentTable, entityFields);
184
202
  return entityFields;
185
203
  }
186
- exports.getEntityFields = getEntityFields;
187
204
  function setPrimitiveEntityFields(entity, metatable, entityFields) {
188
205
  const propGetTable = metatable.get("__propget");
189
206
  (0, utils_1.assertDefined)(propGetTable, 'Failed to get the "__propget" table for an entity.');
@@ -208,19 +225,16 @@ function getEntityFromPtrHash(ptrHash) {
208
225
  const entities = getEntities();
209
226
  return entities.find((entity) => GetPtrHash(entity) === ptrHash);
210
227
  }
211
- exports.getEntityFromPtrHash = getEntityFromPtrHash;
212
228
  /** Helper function to get a string containing the entity's type, variant, and sub-type. */
213
229
  function getEntityID(entity) {
214
230
  return `${entity.Type}.${entity.Variant}.${entity.SubType}`;
215
231
  }
216
- exports.getEntityID = getEntityID;
217
232
  /**
218
233
  * Helper function to get a formatted string in the format returned by the `getEntityID` function.
219
234
  */
220
235
  function getEntityIDFromConstituents(entityType, variant, subType) {
221
236
  return `${entityType}.${variant}.${subType}`;
222
237
  }
223
- exports.getEntityIDFromConstituents = getEntityIDFromConstituents;
224
238
  /**
225
239
  * Helper function to compare two different arrays of entities. Returns the entities that are in the
226
240
  * second array but not in the first array.
@@ -236,7 +250,6 @@ function getFilteredNewEntities(oldEntities, newEntities) {
236
250
  return !oldEntitiesSet.has(ptrHash);
237
251
  });
238
252
  }
239
- exports.getFilteredNewEntities = getFilteredNewEntities;
240
253
  /**
241
254
  * Helper function to see if a particular entity has armor. In this context, armor refers to the
242
255
  * damage scaling mechanic. For example, Ultra Greed has armor, but a Gaper does not.
@@ -247,7 +260,6 @@ function hasArmor(entity) {
247
260
  const typeVariantString = `${entity.Type}.${entity.Variant}`;
248
261
  return entitiesWithArmorSet_1.ENTITIES_WITH_ARMOR_SET.has(typeVariantString);
249
262
  }
250
- exports.hasArmor = hasArmor;
251
263
  /**
252
264
  * Helper function to detect if a particular entity is an active enemy. Use this over the
253
265
  * `Entity.IsActiveEnemy` method since it is bugged with friendly enemies, Grimaces, Ultra Greed,
@@ -294,6 +306,7 @@ function isActiveEnemy(entity) {
294
306
  }
295
307
  // 912
296
308
  case isaac_typescript_definitions_1.EntityType.MOTHER: {
309
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
297
310
  if (entity.Variant === isaac_typescript_definitions_1.MotherVariant.MOTHER_1) {
298
311
  const npc = entity.ToNPC();
299
312
  if (npc !== undefined && npc.State === isaac_typescript_definitions_1.NPCState.SPECIAL) {
@@ -307,10 +320,9 @@ function isActiveEnemy(entity) {
307
320
  }
308
321
  }
309
322
  }
310
- // eslint-disable-next-line deprecation/deprecation
323
+ // eslint-disable-next-line @typescript-eslint/no-deprecated
311
324
  return entity.IsActiveEnemy(false);
312
325
  }
313
- exports.isActiveEnemy = isActiveEnemy;
314
326
  /**
315
327
  * Helper function to measure an entity's velocity to see if it is moving.
316
328
  *
@@ -324,7 +336,6 @@ exports.isActiveEnemy = isActiveEnemy;
324
336
  function isEntityMoving(entity, threshold = 0.01) {
325
337
  return (0, vector_1.doesVectorHaveLength)(entity.Velocity, threshold);
326
338
  }
327
- exports.isEntityMoving = isEntityMoving;
328
339
  /**
329
340
  * Helper function to parse a string that contains an entity type, a variant, and a sub-type,
330
341
  * separated by periods.
@@ -354,7 +365,6 @@ function parseEntityID(entityID) {
354
365
  }
355
366
  return [entityType, variant, subType];
356
367
  }
357
- exports.parseEntityID = parseEntityID;
358
368
  /**
359
369
  * Helper function to parse a string that contains an entity type and a variant separated by a
360
370
  * period.
@@ -379,7 +389,6 @@ function parseEntityTypeVariantString(entityTypeVariantString) {
379
389
  }
380
390
  return [entityType, variant];
381
391
  }
382
- exports.parseEntityTypeVariantString = parseEntityTypeVariantString;
383
392
  /**
384
393
  * Helper function to remove all of the matching entities in the room.
385
394
  *
@@ -394,7 +403,6 @@ function removeAllMatchingEntities(entityType, entityVariant = -1, entitySubType
394
403
  const entities = getEntities(entityType, entityVariant, entitySubType);
395
404
  return removeEntities(entities, cap);
396
405
  }
397
- exports.removeAllMatchingEntities = removeAllMatchingEntities;
398
406
  /**
399
407
  * Helper function to remove all of the entities in the supplied array.
400
408
  *
@@ -416,7 +424,6 @@ function removeEntities(entities, cap) {
416
424
  }
417
425
  return entitiesRemoved;
418
426
  }
419
- exports.removeEntities = removeEntities;
420
427
  /**
421
428
  * Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
422
429
  * if you want the rerolled enemy to be returned.
@@ -438,7 +445,6 @@ function rerollEnemy(entity) {
438
445
  }
439
446
  return filteredNewEntities[0];
440
447
  }
441
- exports.rerollEnemy = rerollEnemy;
442
448
  /**
443
449
  * Helper function to make an entity flash red like it is taking damage. This is useful when you
444
450
  * want to make it appear as if an entity is taking damage without actually dealing any damage to
@@ -447,7 +453,6 @@ exports.rerollEnemy = rerollEnemy;
447
453
  function setEntityDamageFlash(entity) {
448
454
  entity.SetColor(DAMAGE_FLASH_COLOR, 2, 0);
449
455
  }
450
- exports.setEntityDamageFlash = setEntityDamageFlash;
451
456
  /**
452
457
  * Helper function to keep an entity's color the same values as it already is but set the opacity to
453
458
  * a specific value.
@@ -459,7 +464,6 @@ function setEntityOpacity(entity, alpha) {
459
464
  const sprite = entity.GetSprite();
460
465
  (0, sprites_1.setSpriteOpacity)(sprite, alpha);
461
466
  }
462
- exports.setEntityOpacity = setEntityOpacity;
463
467
  function setEntityRandomColor(entity) {
464
468
  const seed = entity.InitSeed === 0 ? (0, rng_1.getRandomSeed)() : entity.InitSeed;
465
469
  const rng = (0, rng_1.newRNG)(seed);
@@ -469,10 +473,9 @@ function setEntityRandomColor(entity) {
469
473
  const color = Color(r, g, b);
470
474
  entity.SetColor(color, 100_000, 100_000, false, false);
471
475
  }
472
- exports.setEntityRandomColor = setEntityRandomColor;
473
476
  /**
474
- * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
475
- * need to specify the velocity or spawner.
477
+ * Helper function to spawn an entity. Always use this instead of the `Isaac.Spawn` method, since
478
+ * using that method can crash the game.
476
479
  *
477
480
  * Also see the `spawnWithSeed` helper function.
478
481
  *
@@ -484,10 +487,11 @@ exports.setEntityRandomColor = setEntityRandomColor;
484
487
  * @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
485
488
  * @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
486
489
  * entity. Default is undefined, which will make the entity spawn with a random
487
- * seed using the `Isaac.Spawn` method.
490
+ * seed.
488
491
  */
489
492
  function spawn(entityType, variant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
490
493
  const room = cachedClasses_1.game.GetRoom();
494
+ // We do an explicit check to prevent run-time errors in Lua environments.
491
495
  // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
492
496
  if (positionOrGridIndex === undefined) {
493
497
  const entityID = getEntityIDFromConstituents(entityType, variant, subType);
@@ -496,13 +500,10 @@ function spawn(entityType, variant, subType, positionOrGridIndex, velocity = con
496
500
  const position = (0, vector_1.isVector)(positionOrGridIndex)
497
501
  ? positionOrGridIndex
498
502
  : room.GetGridPosition(positionOrGridIndex);
499
- if (seedOrRNG === undefined) {
500
- return Isaac.Spawn(entityType, variant, subType, position, velocity, spawner);
501
- }
503
+ seedOrRNG ??= (0, rng_1.newRNG)();
502
504
  const seed = (0, rng_1.isRNG)(seedOrRNG) ? seedOrRNG.Next() : seedOrRNG;
503
505
  return cachedClasses_1.game.Spawn(entityType, variant, position, velocity, spawner, subType, seed);
504
506
  }
505
- exports.spawn = spawn;
506
507
  /**
507
508
  * Helper function to spawn the entity corresponding to an `EntityID`.
508
509
  *
@@ -518,7 +519,6 @@ function spawnEntityID(entityID, positionOrGridIndex, velocity = constants_1.Vec
518
519
  const [entityType, variant, subType] = getConstituentsFromEntityID(entityID);
519
520
  return spawn(entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
520
521
  }
521
- exports.spawnEntityID = spawnEntityID;
522
522
  /**
523
523
  * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
524
524
  * need to specify the velocity or spawner.
@@ -526,4 +526,3 @@ exports.spawnEntityID = spawnEntityID;
526
526
  function spawnWithSeed(entityType, variant, subType, positionOrGridIndex, seedOrRNG, velocity = constants_1.VectorZero, spawner = undefined) {
527
527
  return spawn(entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG);
528
528
  }
529
- exports.spawnWithSeed = spawnWithSeed;
@@ -537,8 +537,8 @@ function ____exports.setEntityRandomColor(self, entity)
537
537
  false
538
538
  )
539
539
  end
540
- --- Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
541
- -- need to specify the velocity or spawner.
540
+ --- Helper function to spawn an entity. Always use this instead of the `Isaac.Spawn` method, since
541
+ -- using that method can crash the game.
542
542
  --
543
543
  -- Also see the `spawnWithSeed` helper function.
544
544
  --
@@ -550,7 +550,7 @@ end
550
550
  -- @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
551
551
  -- @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
552
552
  -- entity. Default is undefined, which will make the entity spawn with a random
553
- -- seed using the `Isaac.Spawn` method.
553
+ -- seed.
554
554
  function ____exports.spawn(self, entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
555
555
  if velocity == nil then
556
556
  velocity = VectorZero
@@ -562,14 +562,7 @@ function ____exports.spawn(self, entityType, variant, subType, positionOrGridInd
562
562
  end
563
563
  local position = isVector(nil, positionOrGridIndex) and positionOrGridIndex or room:GetGridPosition(positionOrGridIndex)
564
564
  if seedOrRNG == nil then
565
- return Isaac.Spawn(
566
- entityType,
567
- variant,
568
- subType,
569
- position,
570
- velocity,
571
- spawner
572
- )
565
+ seedOrRNG = newRNG(nil)
573
566
  end
574
567
  local seed = isRNG(nil, seedOrRNG) and seedOrRNG:Next() or seedOrRNG
575
568
  return game:Spawn(